Fixed most of them.
Difficulty setting
Sorry but would you explain why you chose AR9?AR9 doesn't fit the map at all!AR8 should be enough. I design this map for AR9. AR8 will make most of the jump note confusing. And ppl complain when I use AR8.
Issue/unrankable stuff
01:03:889 (x) - (Bad gameplay)I think you should add a new combo here due to you were making a jump map at all.So that's really weird and awkward if you shortened the spacing here.Either add a note with a jump or Move 01:04:087 (1) - far away from 01:03:593 (4) - can fix this. Fixed
02:38:423 (1,2,3,4) - (Bad gameplay)What's happen of this?It was extremely confuse,please check the stream and the flow. Fixed
03:17:696 - Same as 01:03:889 Fixed
Beatmap design/suggestion
00:14:748 (1,2,3,4,5) - The shape of this 5-plat doesn't looks really good,I think a straight line is really good epough and move the stream away from (1)- and (4.)- Fixed
00:40:207 (1) - Remove the new combo please,I think this place are not requir for spamming new combo. Fixed
01:37:637 (1,1,1,1,1,1) - Why put a lot of 1/4 jump here? D: In general that's ok but it doesn't the music at all. This one was a 1/4 stream. 5 note stream. Some ppl don't like it and they want me to change to slider so I change those to this stream.
01:46:913 (1,2,3,4) - (Design)yes,nazi here.This is a imperfect square,that will be much nicer if you can do a small imporvement. Fixed
01:58:754 (3,4,5,6,7,8,9) - It doesn't stack properly on the end of the slider (2)-,do you make this on purpose?otherwise,it would be much better if you fix it. Fixed
02:12:372 (x) - Probably end the kiai time here? Oops My mistake Fixed
Hitsound
00:06:151 (5) - Add a whistle here to fit you hitsound pattern. Fixed
ziin wrote:
New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.
Sallad4ever wrote:
Sorry for the late reply
[General]Done
- The red timing sections are different with Taiko diff I'll discuss about this with Ozzy.
- The tags are also different with each diff
[ZGMF-X10A Freedom]Still not ready yet, you have to search for more modder to help you If I can really find one. I'm cornered.
- Decrease HP and OD by 1 Done
- The map suffer for a lot of overmap, the most apparent case is 01:37:637 (1,1,1,1,1,1) - There are nothing in the music that can justify the use of those 1/4 slider repeats. I think I rely on the background rhythm too much. I'll remap this part.
- Another one is 01:04:087 (1,2,3,1,2,3,4,5,6,7,8,9) - Yes it may follow the music but the first slider repeat is awkward and doesn't really fit the song, feels like the stream start too early. Try to follow the rhythm on the lyric/music even if the rhythm turn out to be simple. That is better than using 1/4 that doesn't go along along with the song. Done
For 01:04:087 and other similar part try to start the downbeat (in this case is on 01:04:481). Starting the stream on the downbeat will emphasize the stream better than other beat.- Another problem is the use of finish. You use soooo many finish in succession. For example on 00:31:326 ~ 00:42:378. Not only they are too loud, they are also totally don't fit with the song. Try to use those finish on moderation, maybe use finish on downbeat each 2 or 4 stanza. just pay attention wether it fit the song I already had that in mind. I was waiting for someone to really complain about it.
- Next is the combo, I suggest to follow a fixed pattern of using combo. Here's an advice
Wise man adviceSo hearing the song and how it seems that you don't want to use long combo. Start new combo on every 1 measure/stanza Its because the previous drain is pretty high so I use lot of new combo.ziin wrote:
New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.- 00:41:983 (1,2,3) - The anti jumps are rather out of place cause the song doesn't really shown any change that could fit with them.Done
- 00:40:404 (1,2,3,4,1,2,3,4) - I suggest to change them into jump that goes in a box pattern rather than the current cross pattern. Kinda like this, you can also use the same jump pattern on 01:46:913 (1,2,3,4,1,2,3,4) but try to make the jump not too big because this part have different intensity than 00:40:404 Done
- 00:43:759 (1) - It's better if you use a circle here. The slider end on the downbeat doesn't give a good emphasize on the rhythm. Use this as the next rhythm if you follow the suggestion Done
- 00:45:535 (1,2,3,4,5,6) - Change the rhythm into this. Done
- 01:20:862 (1,2) - Another unfit anti jump, it'll flow better if you use your normal spacing
Good Luck
Beuchi-chan wrote:
Hi!
General
- Timing is inconsistent through the diffs, [Ozzy's Taiko] has different offsets. Done
[Ozzy's Taiko[
01:10:799 (1,2) - I guess there's nothing wrong with having this? (2) ninja appears behind the slider x: http://osu.ppy.sh/ss/211794 Done
[ZGMF-X10A Freedom]
00:17:379 (1,2,3,4,5,6) - You should make this star pattern cleaner. This is my suggestion: http://osu.ppy.sh/ss/211809 Done
00:21:063 (3) - Stack this note under (1)? Done
00:26:589 (1,2,3,4,5) - Another star pattern to clean up, make (4) symmetrical with (3). Done
00:34:089 (1,2,3,4,5) - Allign this with the previous diamond pattern. This is my suggestion: http://osu.ppy.sh/ss/211814 it's not symmetrical, but I like how the other combo has bigger spacing~ Done
00:43:956 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Lovin' this. Thanks. Credit to Sallad4ever
01:04:481 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Fix the spacing inconsistency in this stream. If you notice, on the right side of the stream there are 4 notes, while in the left side there are 6. Using distance snap and disabling grid snap will help :3 Done
01:42:768 (4,5) - Fix the spacing here. I know the first stream is supposed to stack with the slider, but the jump is weird since (7,8) changes the spacing again. Done
01:43:755 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - More love. Thanks
02:04:477 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Same spacing inconsistency that I mentioned earlier, this one looks better, though xP Done
02:26:976 (1,2,3,4,5) - You should clean this pattern as well. This is my suggestion: http://osu.ppy.sh/ss/211831 Done
02:38:423 (6) - Don't stack things under sliderpaths, it makes them hidden (and unrankable) http://osu.ppy.sh/ss/211832 Follow the stream right after the slider endpoint, not under it. Oops My mistake. Thanks for pointing out I was wondering why I keep miss on this note. Fixed up
02:51:645 (1,2,3,4,5,6) - More star patterns needing cleaning up. This is my suggestion: http://osu.ppy.sh/ss/211836 Done
02:55:198 (1,2,3,4,5,6,1,2,3,4) - Make this pattern more symmetrical and pretty~ This is my suggestion: http://osu.ppy.sh/ss/211837 Done
03:02:105 (1,2,3,4,5,6 [...] 26,27,28) - You should check this stream as well, I've seen some different spacings on some notes. Also, a 28note stream without new combos isn't bad, but I see there's another one later on with new combos, so I suggest you do the same on this one~ Done. The other stream i forgot to remove NC.
Pretty fun map and very cool patterns! Too bad I can't read AR9 properly :c
Star~
Hyguys wrote:
hello my name is m4m and this is my mod
[SomeWordIDontUnderstand FREEDOM] For gundam geek will know
The hitsounds are shit. also they are fucking loud i cant hear the music
Do like this (1/2)
normal , normal , clap , normal ,normal , normal , clap , and so on , understood? No thanks I Preferred this hitsound ( I did try 1/2 and its sounds worst). Ok decrease kiai hitsound by 10%
00:37:448 (1) - Start of slider clap
01:04:093 (1) - ^
01:37:646 (1) - Remove whistle on end Oops Ok fix
01:46:725 (6,1) - THIIIIIIIIIIIIS NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Oops Fixed
02:25:409 (2,3) - Invert places. OH S*it. This slider mess up. Thx a lot
Thanks you very much for commenting and starshikyu wrote:
Mod4Mod request, some suggestions:]
[ZGMF-X10A Freedom]
00:00:947 (2) - add whistle at first repeat
00:25:409 (2) - (nazi) 1 grid up
00:26:198 (2) - ^
00:27:382 (5) - add clap + whistle
00:45:540 (1) - add clap at slider's end, remove clap at slider's start (2)
00:45:935 (2) - change whistle at slider's end to clap, more consistent
02:03:304 (4) - add clap
02:04:093 (1) - ^ at slider's start
02:26:593 (7) - add finish at slider's start
02:41:790 (1,2,3,4,5) - (nazi) why don't put this symetrical like pattern before this? it's better like that
02:42:975 (2) - add clap, remove clap at (3)
02:43:369 (4) - add clap
03:01:922 (1) - ^ at slider's end
03:04:882 (1) - change clap to whistle
03:05:672 (6) - ^
All fix up thanks very much
[Ozzy's Taiko]
01:10:804 (1) - fix this slider, overlapped with other notes Fixed I don'k know how did that happen
it look like this at taiko
at standart
03:39:120 (2) - change to k
overall good. hope it approved soon, good luck
184,288,64093,6,0,B|256:348|332:288,1,162.499997094274,8|001:49:241 (2) - Unsnapped slider ending
THANKS A LOT.wmfchris wrote:
here we go.
[General]
02:49:093 - This inherited time section is included in [Taiko] but not in solo diffs. If it's useless remove it, otherwise add a same one in the solo diff. I accidentally delete it when I was trying to check all the timing section. Done
[Freedom]
- Quite many unsnapped time sections, make sure that they're placed correctly.
00:34:093 (1,2,3) - left a bit ensures to form symmetrical figures. Done
01:04:093 (1) - make this symmetrical Done184,288,64093,6,0,B|256:348|332:288,1,162.499997094274,8|001:49:241 (2) - Unsnapped slider ending [b] Done
01:49:734 (3) - Unsnapped slider ending.[/b] Done
[For the bar 01:48, it seems that the music aren't snapped at all. Like (3), the melody actually occurs between the red and yellow tick. In such case I prefer a spinner because slider is always inaccurate.] I changed BPM. I tried to find out all the unsnapping note. I probably miss this.
02:40:804 - Refering to the music, NC every 2 beat (4 notes) would fit the music in a better way. In such sense you might want to fix the spacing as well. Done
02:44:060 - useless timeline That timeline changed from soft to normal
you may want to remove the coming break as well since the diff is quite hard... :3 Done
03:39:915 (3) - make this symmetrical along the y-axis like 01:04 Done
As you said this is for approval...but being a 4-minutes song it's not really special to get approved :/ Maybe you can make more variation on the streams. In your diff many of the triplets/5-plets are stacked in situ (in the same position), making it less challenging and qutie boring. Patterns like slider-streams / wavy streams may sounds nice to the map as well. Its kinda easy for me too. The first time i map this. I didn't aim for approval for the first time, but the score is too high. I did try my best to reduce the score (EX. insert lot of break time, decrease setting, delete some note). Its goes to 22m and its still high. So I remove all the thefficulty and change insane difficulty into approval I can map much harder but ppl whose already like the song might not agree with it. I will try my best
In overall not much technical problems, but it could be done much better before going to app.
จ้า ว่างๆเด๊๋ยวแก้Frostmourne wrote:
ตามที่สัญญาไว้
ZGMF-X10A Freedom
โดยรวม กุ๊กน่าจะใช้สไลเดอร์เหลี่ยม แทนสไลเดอร์โค้งดีกว่า แล้วก็รัวสามแบบ จุดนี้ 00:44:948 (4,5,6) - ส่วนตัวแล้ว เพลงนี้มันเข้ากับสไลเดอร์เหลี่ยมกับรัวตรงๆมากกว่ามาก
00:14:751 (1,2,3,4,5) - เลื่อนทั้งแผงนี้ที่ x:116 y:200 จะได้ทับพอดีกับตัวก่อนหน้า
00:30:540 (8) - นิวคอมโบตัวนี้มั้ย? จะได้คอมโบไม่เยอะเกินไป
00:34:882 (7) - ซ้อนไม่สนิท
00:40:014 (2) - เอา (2) มาทับ 00:38:632 (5) - แล้วเอา (3) ทับตรงปลาย 00:39:422 (2) - ดีกว่า
00:51:067 (4) - เอาซ้อนทับ 1 ดีกว่ามั้ย?
01:21:856 (1,2) - มองยากๆ
01:30:343 (4,5,6) - เอาสามตัวนี้ขึ้นมา ที่ x:40 y:184 ตัว 01:31:527 (3) - นี้จะได้ระยะห่างกับ (6) เท่ากับ 5 กับ 4
01:34:093 (1) - ทับไม่สนิท
01:51:659 (5) - ^
01:54:126 (4,5) - ^
01:56:001 (4,5,6) - ^
01:58:764 (3,4,5,6,7,8,9) - เหมือนมันไม่พอดี ลองเอา 3 ctrl+h ดูแล้วไม่ตรง
01:59:751 (2) - มันไม่ตรงกลางพอดี - -* เลื่อนมา x:256 y:176
02:00:343 (6) - นิวคอมโบๆ
02:03:896 (8) - นิวตัวนี้แล้วเอาตัวหน้าออก แล้วไปนิว ตัวนี้แทนดีกว่า 02:04:488 (2) - เพราะตอนต้นเพลง ก็นิวตัวนี้
02:49:488 (2) - โดนแถบเลือด
02:51:659 (1,2,3,4,5,6) - เลื่อน 6 ตัวนี้มาที่ x:218 y:220
แล้วย้าย 02:52:251 (4) - มาที่ x:162 y:122 ดูสมดุลขึ้น
02:52:843 (7,8,9) - เลื่อนสามตัวนี้ไว้ ที่ x:372 y:176
03:05:475 (4) - ทับไม่สนิท
03:05:869 (7) - นิวคอมโบ
03:06:856 (4,6,7,8,9,10) - เลื่อนขึ้น 2 grid tiny
03:17:908 (1) - เหมือนเสียงจะเริ่มรัวที่ตรงนี้ 03:17:711 (1) -
หลักๆ คงเป็นพวกซ้อนทับกันไม่สนิท มันมีอีกหลายที่อ่ะ แต่ไม่รู้กุ๊กตั้งใจทำรึเปล่า แต่คือเอาที่ๆมันควรซ้อนกันจริงๆ
สู้ๆๆ ขอให้โชคดีได้แรงค์ รอเล่น :p
แต่ไม่รู้กุ๊กตั้งใจทำรึเปล่าตั้งใจเลยล่ะ ให้มันมีคนม็อด แบท แมท จะได้ดูแบบว่า ผ่านม็ฮดมาเยอะ