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Limstella - Journey into the Unicorn Forest

posted
Total Posts
14
Topic Starter
ReFaller
This beatmap was submitted using in-game submission on 22 marca 2020 at 19:22:31

Artist: Limstella
Title: Journey into the Unicorn Forest
Source: BMS
Tags: Mako Sakata
BPM: 144
Filesize: 3039kb
Play Time: 02:25
Difficulties Available:
  1. Advanced (3,01 stars, 285 notes)
  2. Another (3,98 stars, 539 notes)
  3. Hyper (3,11 stars, 339 notes)
  4. Mako's Standard (1,88 stars, 161 notes)
Download: Limstella - Journey into the Unicorn Forest
Information: Scores/Beatmap Listing
---------------
Quite calm track from BMS.

Standard by Mako Sakata
Advanced by me
Hyper by me
Another by me
Underdogs
Underdoge here :)

sorry, but I have to cancel my GD. I already plan on another map. But if you want me to submit some of my mapping, I'll give it to you and you can take full custody of it. Once again, sorry i have to cancel my GD
Topic Starter
ReFaller
I don't feel this lost, because i still looking for GD.
Shiranai
What diff should I make again? or the set already complete? :)
Edit:
Normal 40%
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 58366
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Journey into the Unicorn Forest
TitleUnicode:Journey into the Unicorn Forest
Artist:Limstella
ArtistUnicode:Limstella
Creator:ReFaller
Version:Mako's Normal
Source:BMS
Tags:Mako Sakata
BeatmapID:0
BeatmapSetID:475583

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OverallDifficulty:4
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SliderTickRate:1

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//Storyboard Layer 3 (Foreground)
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60%
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AudioLeadIn: 0
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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Journey into the Unicorn Forest
TitleUnicode:Journey into the Unicorn Forest
Artist:Limstella
ArtistUnicode:Limstella
Creator:ReFaller
Version:Mako's Normal
Source:BMS
Tags:Mako Sakata
BeatmapID:0
BeatmapSetID:-1

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Just in case you forget again :p
Topic Starter
ReFaller
Until Krfawy didn't make this GD, you can do it, i will notice him then. He doesn't have much time for mapping, he is expecting finish for 2 weeks.

he already don't have motivation to mapping
Shiranai
Normal 100%
osu file format v14

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[Metadata]
Title:Journey into the Unicorn Forest
TitleUnicode:Journey into the Unicorn Forest
Artist:Limstella
ArtistUnicode:Limstella
Creator:ReFaller
Version:Mako's Normal
Source:BMS
Tags:Mako Sakata
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288,292,133367,2,0,L|298:381,2,90,4|4|4,3:0|3:0|3:0,0:0:0:0:
248,256,134200,2,0,L|264:136,1,120,4|0,3:0|1:0,0:0:0:0:
216,40,135033,5,6,3:0:0:0:
256,192,135241,12,4,137533,3:0:0:0:
200,108,138366,6,0,P|160:87|115:88,2,90,6|4|4,3:0|3:0|3:0,0:0:0:0:
236,148,139200,2,0,L|228:267,1,120,4|0,3:0|1:0,0:0:0:0:
324,320,140033,2,0,P|368:319|408:339,2,90,4|4|4,3:0|3:0|3:0,0:0:0:0:
312,268,140867,2,0,L|319:148,1,120,4|0,3:0|1:0,0:0:0:0:
396,72,141700,5,6,3:0:0:0:
256,192,141908,12,2,145033,0:0:0:0:
Nao Tomori
from #modreqs

this is great song and map :lol:

another
in the intro, i believe you could use some spacing changes for small emphasis. even if it is just the intro, no need to stick to DS everywhere. for examples:

00:03:158 (5) - you could ctrl g this to put emphasis
00:08:366 (1) -
00:11:491 (3,4) -

00:19:616 (4) - this is a big jump randomly, so if you made jumps in other places it would be more justified imo. because right now it is the first jump but not on a very strong note in the song. for example you could make a jump on 00:18:366 (1) - by ctrl g

00:27:845 (1,2,3) - i think you could put a stream here instead, it is weird you put kickslider here and then a stream on 00:30:866 (1,2,3,4,5,6,7,8) - when that one is less obvious in the song.

00:46:908 (3,6,9,12) - these all should be kick slider imo, there's a sound on the blue tick and you put 1/4 spam earlier and later at 00:45:033 (1) - and at 00:48:366 (1) -

00:50:033 (1) - you could flip this sideways so that 00:51:700 (1) - changes angle and has emphasis there

01:09:825 (1,2) - you could make these both 1/8 kicksliders if you wanted to follow the song really closely =D
01:14:894 (4) - this should be a repeat slider then

01:17:741 (3) - this should be removed, it is more a rhythm like 01:04:200 -

01:44:408 (3) - here i think this should be removed, it is not supported in the song i think. same thing as above.

01:45:033 (1) - in this top diff i think you should make these all circles with jump, repeat slider is kind of boring =(

01:57:116 (3) - this is rly hard to play for me, hard to see.

02:08:227 (4) - 1/8 kickslider, again. you put it up there ^ and not here seems inconsistent.

02:11:075 (3) - same thing as above, this note is not in the song.

02:23:575 (2) - you mapped this thingy as circles earlier, why not again? i think it should be circles same as last time.

hyper
00:37:950 (4) - for this rhythm i think you should at least make it kicksliders, it is really obvious that something got ignored if you leave it like this.

00:43:366 (1) - ? you should put circles here lol

00:51:283 (6) - same as above

00:52:950 (4) - this slider look too short for that pattern lol, i think you have to try something else or it looks ugly.

01:24:304 (1,2,3,4) - spacing here should be a little higher to match with the slider velocity i think. or the SV should be lower.

01:31:283 (2) - i think this spacing should be a little bit higher here, it looks like faster rhythm than it is. https://osu.ppy.sh/ss/6356347

01:50:241 (1) - this spinner end on a reaally strong note, i think you should remove it and just map the song there.

02:05:450 (2) - this is farther away than all your other 3/4 thingys like 02:07:116 (2) - and 02:08:783 (2) -
i think it should be consistent.

02:10:449 (2) - same

i think standard is better name for normal, cuz BMS does beginner standard advanced hyper etc.

this is really nice map =D good luck.
Topic Starter
ReFaller
Fixed streams with unnecessary note in another like 00:30:866 (1,2,3,4,5,6,7) - good catch

02:08:227 (4) - but this is clear 1/6 note

For hyper i focused here 00:52:950 (4) - i also remapped few objects after it - i waited for any mod to have a reason to fix

Staying with Normal name, i follow mostly for beatmania name set, even song is from BMS or maybe i will change it...
Venix
Request from Polish mappers discord~
Dat song is amazing

[General]
  1. I think you need something like normal in this spread, gap between Standard and Hyper diff is too big imo.
[Mako's Standard]
  1. 00:42:533 (2) - What are you think about changing this shape to shape with light curve to obtain better aesthetics? http://osu.ppy.sh/ss/7927501 Like this
  2. 00:56:700 (3,4) - This antiflow is too strong for me, I think somethink like https://osu.ppy.sh/ss/7927518 this would work here better.
  3. 01:30:033 (1,2,1) - Don't you think spacing between these object should be the same? If you'll do this you'll keep consistancy with 01:36:700 (1,2,1) - this composition.
[Another]
  1. 01:36:491 (1,2,3,4,5,6) - Mógłbyś tu walnąć idealną gwiazdkę, żeby była lepsza estetyka.
Nice map overall
Topic Starter
ReFaller

Venix wrote:

Request from Polish mappers discord~
Dat song is amazing

[General]
  1. I think you need something like normal in this spread, gap between Standard and Hyper diff is too big imo. Tym nie mam co się przejmować, podobnie mam w pierwszej ranked mapce.[/*:m]
[Mako's Standard]
  1. 00:42:533 (2) - What are you think about changing this shape to shape with light curve to obtain better aesthetics? http://osu.ppy.sh/ss/7927501 Like this moimi oczami lepiej jest przy obecnym ustawieniu
  2. 00:56:700 (3,4) - This antiflow is too strong for me, I think somethink like https://osu.ppy.sh/ss/7927518 this would work here better. moje założenie jest takie że jak po sliderze jest kółko to zjawisko flowu nie zachodzi - uznaje to gdyby to był slajder z odpowiednim zachowaniem antyflowującym
  3. 01:30:033 (1,2,1) - Don't you think spacing between these object should be the same? If you'll do this you'll keep consistancy with 01:36:700 (1,2,1) - this composition. obserwowałem gołym okiem spacing czy jest okej i okazuje sie że jest. To jest bug związany ze zmianą SV w zielonej kresce
[Another]
  1. 01:36:491 (1,2,3,4,5,6) - Mógłbyś tu walnąć idealną gwiazdkę, żeby była lepsza estetyka. Jest idealna gwiazdka - to wada stackowania w dwóch miejscach
Nice map overall
Koleżanka widze rzadko wchodzi to zdecydowałem zając sie tym razem jej GD. Powiadomiłem ją o tym dla bezpieczeństwa.

Dzięki za modzika aczkolwiek nic nie zostało ruszone.
Shiranai
Do anything necessary to adjust my diff with the mods :p
Topic Starter
ReFaller
k
Majii
Another:

firstly, I'd start off by making the beatsnap divisor 1/4, just because the notes still fit in it and it's less cluttered. There's no real odd sounds in the song, so you wouldn't be really dealing with yellow ticks and purple ticks and all that jazz. Red and Blue ticks in 1/4 beatsnap divisor are, in my opinion, the way to go :)

00:09:200 (3) - this slider ends on a loud sound, perhaps revise to look something like this? https://gyazo.com/013c329fe8f6e83873546d55274af46c
00:22:533 (3) - ^
00:24:200 (3,4,5) - I'm not too sure myself about blue ticks and sliders landing on them, especially at a 3* level, so this next bit of advice, you don't have to take seriously I suppose. But I'd say to end the slider on the red tick and add a note on the blue tick. I say this because there's an emphasized sound on the blue :> But like I said, I don't know how much this will effect the difficulty you had in mind when making this.
00:25:033 (1,2,3,4) - For these, it's the same way. Again, don't trust me on this, but I feel that ending sliders on blue ticks ignores important sounds when playing. Prove me wrong and help me learn more about it. If it were me, I'd do this: https://gyazo.com/c6c34644d8b11af8b124317621955711 It still fits the pace of the following part, adding similar patterns and the player will recognize the beat fairly well.
00:28:366 (1,2,1,2) - ^ like this. There are more of those scattered throughout the song, which is why I'm saying to take my advice with a grain of salt. I may be wrong, and that's okay, but to me, it sounds better and judging by the fact there are some little streams in there, it wouldn't change difficulty all that much. But you do you and stuff :) I won't continue to paste these into here, you should know which parts they are by now.
00:43:991 (4,1,2,3,4,5,6,7,8) - I'm not sure what it is about this part, but it feels awkward for me to play. Maybe because it uses 1/8 beat snap into 1/4. I tried playing around with it a bit and the only thing that I came up with was to remove the first circle after the kickslider and then space the burst stream after. It ignores one sound, there, so I can't tell what to do here. I'm not good enough, I suppose! D:
01:21:075 (1,1,2,3,4) - similar to ^.
01:24:304 (1,1,2,3,4,5,1) - ^
01:38:366 (1) - there's a sound that isn't mapped in there, if you listen at 50% speed. On the blue tick.
01:41:700 (1) - ^
01:52:533 (2,3) - ^ sounds like there should be three hit sounds here
01:53:158 (4) - now, despite everything I've been suggesting previously, I feel like this slider should end on the blue tick and add a note on the red. Reason being: sound.

02:05:033 (1,2) - here is where i think you should start the klai time again, not 01:58:366 (1) - here
02:11:178 (3,4,5,6,7,1) - i've seen this burst pattern a few times in generally the same area, like here 00:44:304 (5,6,7,8,9,10,11) - and 00:50:033 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - here and 01:17:845 (3,4,5,6,7) - here
And now that I've noticed that, it feels like the flow of the map is really only going one way, and that's counter clock-wise. Try adding in some more clock-wise flow :> I feel like sometimes the map wants to go clock-wise, but a reverse slider or a spaced jump will make it go straight back to counter-clockwise.

00:05:033 (1,2,3,4,1,2,1,2,3) - make this one combo
00:18:366 (1,2,3,4,1,2,3,4,5) - ^
00:47:533 (7,8,9,10,11,12) - NC
00:50:866 (9) - NC
00:55:866 (5) - i'd put a nc here considering the emphasis on it. optional, though, i suppose.
01:46:075 (1) - this shouldn't be a new combo
01:47:742 (1) - ^
01:49:825 (1) - ^
02:00:866 (1,2) - ^
02:14:408 (1) - ^
02:21:075 (1) - ^

ahhhh, that was a lot.
I'm sorry if you disagree with anything I said, but I tried!
Thank you and good luck! :>
Topic Starter
ReFaller

Majii wrote:

Another:

firstly, I'd start off by making the beatsnap divisor 1/4, just because the notes still fit in it and it's less cluttered. There's no real odd sounds in the song, so you wouldn't be really dealing with yellow ticks and purple ticks and all that jazz. Red and Blue ticks in 1/4 beatsnap divisor are, in my opinion, the way to go :) ah right, i set 1/8 best divisor just for set kiai shot on last note on map, so don't really focus on that

00:09:200 (3) - this slider ends on a loud sound, perhaps revise to look something like this? https://gyazo.com/013c329fe8f6e83873546d55274af46c
00:22:533 (3) - ^ seems not really comfortable to click since begin map is one of slowdown sections
00:24:200 (3,4,5) - I'm not too sure myself about blue ticks and sliders landing on them, especially at a 3* level, so this next bit of advice, you don't have to take seriously I suppose. But I'd say to end the slider on the red tick and add a note on the blue tick. I say this because there's an emphasized sound on the blue :> But like I said, I don't know how much this will effect the difficulty you had in mind when making this.
00:25:033 (1,2,3,4) - For these, it's the same way. Again, don't trust me on this, but I feel that ending sliders on blue ticks ignores important sounds when playing. Prove me wrong and help me learn more about it. If it were me, I'd do this: https://gyazo.com/c6c34644d8b11af8b124317621955711 It still fits the pace of the following part, adding similar patterns and the player will recognize the beat fairly well.
00:28:366 (1,2,1,2) - ^ like this. There are more of those scattered throughout the song, which is why I'm saying to take my advice with a grain of salt. I may be wrong, and that's okay, but to me, it sounds better and judging by the fact there are some little streams in there, it wouldn't change difficulty all that much. But you do you and stuff :) I won't continue to paste these into here, you should know which parts they are by now.
There are beats where they can be mapped like this - i just don't imagine do triples for these notes (i bet you guessed that)
00:43:991 (4,1,2,3,4,5,6,7,8) - I'm not sure what it is about this part, but it feels awkward for me to play. Maybe because it uses 1/8 beat snap into 1/4. I tried playing around with it a bit and the only thing that I came up with was to remove the first circle after the kickslider and then space the burst stream after. It ignores one sound, there, so I can't tell what to do here. I'm not good enough, I suppose! D:
01:21:075 (1,1,2,3,4) - similar to ^.
01:24:304 (1,1,2,3,4,5,1) - ^
They are mapped in 1/6 beat divisor, not 1/8.
01:38:366 (1) - there's a sound that isn't mapped in there, if you listen at 50% speed. On the blue tick. yes, but i i'm not going to map it atm
01:41:700 (1) - ^ just for not doing the same thing everytime
01:52:533 (2,3) - ^ sounds like there should be three hit sounds here where exactly?
01:53:158 (4) - now, despite everything I've been suggesting previously, I feel like this slider should end on the blue tick and add a note on the red. Reason being: sound. this sound doesn't exist

02:05:033 (1,2) - here is where i think you should start the klai time again, not 01:58:366 (1) - here kiai should start at 01:51:700 (1) but this is slowdown section so kiai for it doesn't suit, so i picked the nearest point for continue
02:11:178 (3,4,5,6,7,1) - i've seen this burst pattern a few times in generally the same area, like here 00:44:304 (5,6,7,8,9,10,11) - and 00:50:033 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - here and 01:17:845 (3,4,5,6,7) - here
And now that I've noticed that, it feels like the flow of the map is really only going one way, and that's counter clock-wise. Try adding in some more clock-wise flow :> I feel like sometimes the map wants to go clock-wise, but a reverse slider or a spaced jump will make it go straight back to counter-clockwise. i care only for having my flow in most cases comfortable, i don't really focus if it's clockwise on counter-clockwise

00:05:033 (1,2,3,4,1,2,1,2,3) - make this one combo some of these NC are because of some sliders flipped horizontally
00:18:366 (1,2,3,4,1,2,3,4,5) - ^ i didn't plan to have large combo here, in most cases is every 1 downbeat
00:47:533 (7,8,9,10,11,12) - these triples are one combo - it will ruin aestethics by different combo colors
00:50:866 (9) - NC this stream is also one combo
00:55:866 (5) - i'd put a nc here considering the emphasis on it. optional, though, i suppose. as above
01:46:075 (1) - this shouldn't be a new combo
01:47:742 (1) - ^
01:49:825 (1) - ^
02:00:866 (1,2) - ^
02:14:408 (1) - ^
02:21:075 (1) - ^
These NC are based on some ranked map with same way of having it

ahhhh, that was a lot.
I'm sorry if you disagree with anything I said, but I tried!
Thank you and good luck! :>
thx for try, gl with improving your skill
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