Hello together!
First, excuse my bad English. It could be that some of my point's will be hard to understand.
Also it's my first time that i use this forum so i hope i can bring up good arguments and good points about this.
I had today a talk in #nominators about hitsounding in Mania.
A BN did check a Map which was really poorly hitsounded. It changed only the hitnormal which was also very inaudible plus some extra Piano Samples for certain part's in the music.
This brings up the Point that a lot of osu!mania Maps use very inaudible hitsounds. Most mappers often use exactly the same kind of sound as a hitsound for a note, which is already given by the song. This may result in the hitsound blending with the sound in the music.
The result is an inaudible or almost inaudible hitsound.
The Ranking Criteria says:
I'd like to discuss that point of the Ranking Criteria. From what I can see, many Mappers seem to not keep to that point because of the mentioned hitsound method, which makes most Maps technically unrankable.
Hitsounds should be somehow audible in the Beatmap. May it be by using a different kind of sound than the one which is to hear in the music or increasing the Volume of the Hitsounds. The player should get a positive feedback by pressing a note and for this we have hitsounds.
I also would like to clarify the difference between "Hitsounding" and "Keysounding".
For me it seems currently:
Hitsounding is using a different kind of sound as it is given in the music so that the player get a feedback for pressing the note.
Keysounding is using the same sound for hitsounding as it is given in the music.
It is also the adding of an missing sound from the music. A good example is here BMS. Most of the maps there contain "keysounding" which means every or at least almost every note has a different kind of sound which is missing in the music.
A good example of keysounded Beatmaps in osu!mania are: Yuuna Sasara feat. Tai no Kobone - Imperishable Night 2006 and Starry-'s Junk - Yellow Smile(bms edit). Imperishable Night is fully keysounded which means all hitsounds are additions to the Music while Starry-'s Beatmap has just a part in the Middle silenced and you play the Music with the keysounds (hitsounds).
My proposal would be:
I also would like to mention following:
Now using the argument "A lot of player doesn't play with hitsounds in mania anyway" is here not valid because there still player which play with hitsounds, including me, or play even better with hitsounds.
And now i would like to hear what you guys have to say to this.
It simply seems that many maps are just unrankable because of these blending hitsounds.
First, excuse my bad English. It could be that some of my point's will be hard to understand.
Also it's my first time that i use this forum so i hope i can bring up good arguments and good points about this.
I had today a talk in #nominators about hitsounding in Mania.
A BN did check a Map which was really poorly hitsounded. It changed only the hitnormal which was also very inaudible plus some extra Piano Samples for certain part's in the music.
This brings up the Point that a lot of osu!mania Maps use very inaudible hitsounds. Most mappers often use exactly the same kind of sound as a hitsound for a note, which is already given by the song. This may result in the hitsound blending with the sound in the music.
The result is an inaudible or almost inaudible hitsound.
The Ranking Criteria says:
I did cut out the part's about slider, slider ticks etc because they doesn't count for osu!mania.Ranking Criteria wrote:
- Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes [...]. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. [...]
I'd like to discuss that point of the Ranking Criteria. From what I can see, many Mappers seem to not keep to that point because of the mentioned hitsound method, which makes most Maps technically unrankable.
Hitsounds should be somehow audible in the Beatmap. May it be by using a different kind of sound than the one which is to hear in the music or increasing the Volume of the Hitsounds. The player should get a positive feedback by pressing a note and for this we have hitsounds.
I also would like to clarify the difference between "Hitsounding" and "Keysounding".
For me it seems currently:
Hitsounding is using a different kind of sound as it is given in the music so that the player get a feedback for pressing the note.
Keysounding is using the same sound for hitsounding as it is given in the music.
It is also the adding of an missing sound from the music. A good example is here BMS. Most of the maps there contain "keysounding" which means every or at least almost every note has a different kind of sound which is missing in the music.
A good example of keysounded Beatmaps in osu!mania are: Yuuna Sasara feat. Tai no Kobone - Imperishable Night 2006 and Starry-'s Junk - Yellow Smile(bms edit). Imperishable Night is fully keysounded which means all hitsounds are additions to the Music while Starry-'s Beatmap has just a part in the Middle silenced and you play the Music with the keysounds (hitsounds).
My proposal would be:
How about adding a rule to osu!mania Ranking Criteria, respectively adding an additional point to the Ranking Criteria to clarify if the use of hitsounding as mentioned above is rankable for osu!mania or not.
An other suggestion would be:A Map should have at least an audible "hitnormal" hitsound so that the player can have a positive feedback by pressing the notes. Then the using of similar sounds for certain parts in the Beatmap like specific instruments is allowed.
I also would like to mention following:
Now using the argument "A lot of player doesn't play with hitsounds in mania anyway" is here not valid because there still player which play with hitsounds, including me, or play even better with hitsounds.
And now i would like to hear what you guys have to say to this.
It simply seems that many maps are just unrankable because of these blending hitsounds.