Welcome to the osu!mania 4K World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu!mania 4K tournament.
hmph <3-Kamikaze- wrote:
Welcome to the torture chamber, prepare for the worst.
6, afaikmijkolsmith wrote:
How many players do teams consist of?
NoMod forces everyone to play NoMod.This rule is quite pointless, since you can more or less easily create custom visual mods via skinning, and everyone who prefers that will do that if they are forbidden to use Ingame Visual Mods.
But at the end when you reach the Grand Finals you have to play everything in a close situationTidek wrote:
I like.
One thing, why every mappool will have 15maps? It gives too much freedom in picking maps, especially in early stages :/
That's not Tidek's point though, having Grand Finals played like that is perfect imo, but his point is that you have too much room to avoid risky picks in early stagesjuankristal wrote:
But at the end when you reach the Grand Finals you have to play everything in a close situationTidek wrote:
I like.
One thing, why every mappool will have 15maps? It gives too much freedom in picking maps, especially in early stages :/
We adjusted the mappool structure. There is no a NoMod and a FreeMod bracket, where FreeMod allows the usage of FadeIn and Flashlight. One player per team must play with one mod on a FreeMod beatmap. NoMod forces everyone to play NoMod.
where FreeMod allows the usage of FadeIn and FlashlightSo, if i understand Hidden and HardRock are not allowed? That's it?
This is broken.The person who made MWC 2016 4K Wiki wrote:
5. The NoMod bracket will be played with no mods activated.
6. When playing a FreeMod map, at least 1 players of each team must have one mod activated.
----1. The FreeMod bracket will have FreeMod activated. Every individual player can pick Flashlight or FadeIn.
----2. Players can only select one of the mentioned mods.
7. The tiebreaker will be played under FreeMod conditions.
----1. When playing the tiebreaker, no one needs to have a mod activated.
Quoting this because I got backpaged and it's a resolution that works for everyone.Halogen- wrote:
I think the best solution to this will be as follows:This way, teams who have HD mains are not affected, and you can enforce the free mod pool in a way that is fair for both no mod and hidden players.
- allow HD in what is currently called the "no mod" pool
- allow HD in the free mod pool, but do not allow it to count against the total of players that are using a free-mod eligible visual mod -- this would mean that a team using HD/HD/HD would not qualify for playing in the freemod pool, but HD/HD/FL would because FL is eligible.
5. They adjust to nomod or get swapped outAncuL wrote:
This is broken.The person who made MWC 2016 4K Wiki wrote:
5. The NoMod bracket will be played with no mods activated.
6. When playing a FreeMod map, at least 1 players of each team must have one mod activated.
----1. The FreeMod bracket will have FreeMod activated. Every individual player can pick Flashlight or FadeIn.
----2. Players can only select one of the mentioned mods.
7. The tiebreaker will be played under FreeMod conditions.
----1. When playing the tiebreaker, no one needs to have a mod activated.
5. There may be a player on a team who cannot play without Flashlight/Fade In/Hidden
6. There also may be a team whose members cannot play with the visual mods
7. Same with number 5
Sometimes, you just dont allow a specific individual to play in certain brackets
and.. the mappool submission?
Tidek, lxlucasxl are the first ones that comes to mindprojectc1 wrote:
quite a dumb question.
is there anyone are even playing FI ? that mod is even worse than HD imho *except if they make constant vision like FL did, then maybe people will go into that mods
I find FI to be way easier than FL; Kamikaze nailed it in the head about the focus points. I can't perform well with HD either for the same reason why I can't use FL. While FI/FL will affect performance substantially, FI is the far better of the two evils for me.projectc1 wrote:
quite a dumb question.
is there anyone are even playing FI ? that mod is even worse than HD imho *except if they make constant vision like FL did, then maybe people will go into that mods
I second this notion, because unless HD counts as eligible in the FreeMod bracket it's completely unfair for HD mains to be banned from using it in the NoMod bracket.Halogen- wrote:
I think the best solution to this will be as follows:This way, teams who have HD mains are not affected, and you can enforce the free mod pool in a way that is fair for both no mod and hidden players.
- allow HD in what is currently called the "no mod" pool
- allow HD in the free mod pool, but do not allow it to count against the total of players that are using a free-mod eligible visual mod -- this would mean that a team using HD/HD/HD would not qualify for playing in the freemod pool, but HD/HD/FL would because FL is eligible.
Halogen- wrote:
I think the best solution to this will be as follows:This way, teams who have HD mains are not affected, and you can enforce the free mod pool in a way that is fair for both no mod and hidden players.
- allow HD in what is currently called the "no mod" pool
- allow HD in the free mod pool, but do not allow it to count against the total of players that are using a free-mod eligible visual mod -- this would mean that a team using HD/HD/HD would not qualify for playing in the freemod pool, but HD/HD/FL would because FL is eligible.
AgreeHalogen- wrote:
I think the best solution to this will be as follows:This way, teams who have HD mains are not affected, and you can enforce the free mod pool in a way that is fair for both no mod and hidden players.
- allow HD in what is currently called the "no mod" pool
- allow HD in the free mod pool, but do not allow it to count against the total of players that are using a free-mod eligible visual mod -- this would mean that a team using HD/HD/HD would not qualify for playing in the freemod pool, but HD/HD/FL would because FL is eligible.