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osu!mania 4K World Cup 2016 - Discussion Thread

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Loctav


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Welcome to the osu!mania 4K World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu!mania 4K tournament.
Trosk-
*gets ready for speedcore*
Kamikaze
Welcome to the torture chamber, prepare for the worst.
Halogen-
Hype.

-Kamikaze- wrote:

Welcome to the torture chamber, prepare for the worst.
hmph <3
Halogen-
Uh, serious post though: change the no-mod pool's name to be uh... the regular pool or standard pool or something... it's kinda unfair for any situations where strong players who rely on a visual mod to be nullified. You can keep the idea of visual mod being forced FI/FL, but don't remove HD from HD mains too -- otherwise, you're defeating the purpose of excluding it from free mod in the first place.

EDIT: definitely requires more clarification, because of rule 7 in the Wiki
mijkolsmith
How many players do teams consist of?
Pope Gadget

mijkolsmith wrote:

How many players do teams consist of?
6, afaik
Pope Gadget
rohen04
NoMod forces everyone to play NoMod.
This rule is quite pointless, since you can more or less easily create custom visual mods via skinning, and everyone who prefers that will do that if they are forbidden to use Ingame Visual Mods.
So it just makes things unnecessarily complicated and doesn't really add anything to the pool, in my opinion.

Also, I agree with Halogen, the pool names may be a bit confusing.
Halogen-
I think the best solution to this will be as follows:

  1. allow HD in what is currently called the "no mod" pool
  2. allow HD in the free mod pool, but do not allow it to count against the total of players that are using a free-mod eligible visual mod -- this would mean that a team using HD/HD/HD would not qualify for playing in the freemod pool, but HD/HD/FL would because FL is eligible.
This way, teams who have HD mains are not affected, and you can enforce the free mod pool in a way that is fair for both no mod and hidden players.
Tidek
I like.

One thing, why every mappool will have 15maps? It gives too much freedom in picking maps, especially in early stages :/
juankristal

Tidek wrote:

I like.

One thing, why every mappool will have 15maps? It gives too much freedom in picking maps, especially in early stages :/
But at the end when you reach the Grand Finals you have to play everything in a close situation
Kamikaze

juankristal wrote:

Tidek wrote:

I like.

One thing, why every mappool will have 15maps? It gives too much freedom in picking maps, especially in early stages :/
But at the end when you reach the Grand Finals you have to play everything in a close situation
That's not Tidek's point though, having Grand Finals played like that is perfect imo, but his point is that you have too much room to avoid risky picks in early stages
princesswell
tfw no hd. why you have to hurt me like this :^(
Haprapra
We adjusted the mappool structure. There is no a NoMod and a FreeMod bracket, where FreeMod allows the usage of FadeIn and Flashlight. One player per team must play with one mod on a FreeMod beatmap. NoMod forces everyone to play NoMod.
where FreeMod allows the usage of FadeIn and Flashlight
So, if i understand Hidden and HardRock are not allowed? That's it?
Halogen-
There's no HR pool, so using it would only hurt your team because there are no bonuses. HD stuff seems really strange and I think it needs some more clarification because it seems like the current rules prevent HD players from playing in FreeMod at all and I don't think that's appropriate. I feel like the post that I made is the obvious solution to the problem, though.
PotassiumF
#FLmainsmatter
AncuL

The person who made MWC 2016 4K Wiki wrote:

5. The NoMod bracket will be played with no mods activated.
6. When playing a FreeMod map, at least 1 players of each team must have one mod activated.
----1. The FreeMod bracket will have FreeMod activated. Every individual player can pick Flashlight or FadeIn.
----2. Players can only select one of the mentioned mods.
7. The tiebreaker will be played under FreeMod conditions.
----1. When playing the tiebreaker, no one needs to have a mod activated.
This is broken.
5. There may be a player on a team who cannot play without Flashlight/Fade In/Hidden
6. There also may be a team whose members cannot play with the visual mods
7. Same with number 5

Sometimes, you just dont allow a specific individual to play in certain brackets

and.. the mappool submission?
Halogen-

Halogen- wrote:

I think the best solution to this will be as follows:

  1. allow HD in what is currently called the "no mod" pool
  2. allow HD in the free mod pool, but do not allow it to count against the total of players that are using a free-mod eligible visual mod -- this would mean that a team using HD/HD/HD would not qualify for playing in the freemod pool, but HD/HD/FL would because FL is eligible.
This way, teams who have HD mains are not affected, and you can enforce the free mod pool in a way that is fair for both no mod and hidden players.
Quoting this because I got backpaged and it's a resolution that works for everyone.
Kamikaze

AncuL wrote:

The person who made MWC 2016 4K Wiki wrote:

5. The NoMod bracket will be played with no mods activated.
6. When playing a FreeMod map, at least 1 players of each team must have one mod activated.
----1. The FreeMod bracket will have FreeMod activated. Every individual player can pick Flashlight or FadeIn.
----2. Players can only select one of the mentioned mods.
7. The tiebreaker will be played under FreeMod conditions.
----1. When playing the tiebreaker, no one needs to have a mod activated.
This is broken.
5. There may be a player on a team who cannot play without Flashlight/Fade In/Hidden
6. There also may be a team whose members cannot play with the visual mods
7. Same with number 5

Sometimes, you just dont allow a specific individual to play in certain brackets

and.. the mappool submission?
5. They adjust to nomod or get swapped out
6. Someone has to adjust to FI/FL, HD is not allowed
7. Same with number 5

Just so you know, this is not a tourney testing who can play in the most comfortable settings, freemod bracket is meant to take you out of your comfort zone unless you can adjust to the mods enough to make them your comfort zone. It's all about adaptation and I already see players adapting to the mods full time.

As for the mappool submission, I'm not sure what you mean, but Pope Gadget posted a link to mappool suggestions thread on the first page (it's also stickied in o!m subforum)
Kephin
this seems like HD players are forced to "give up" using HD and play normally. So, I agree with Halogen- regarding the matter.
xanibabe
Seems like all you need to do to get around the problem (for a team that uses no visual mods) is have a FL main, have them put FL in their skin and then use FL on the FreeMod bracket and take the mod off for NoMod (but the effect is still there through the skin). And why FI but not HD? What about upscroll users where the effect is reversed?
projectc1
quite a dumb question.
is there anyone are even playing FI ? that mod is even worse than HD imho *except if they make constant vision like FL did, then maybe people will go into that mods
juankristal

projectc1 wrote:

quite a dumb question.
is there anyone are even playing FI ? that mod is even worse than HD imho *except if they make constant vision like FL did, then maybe people will go into that mods
Tidek, lxlucasxl are the first ones that comes to mind
Kamikaze
FI on upscroll does the exact same thing as on downscroll. And why FI? Because FI unlike HD forces you to cut your scroll speed to about 40% just to be able to read it properly. On HD, you're using a scroll speed relatively close to your nomod scroll so it's not that hard to learn it. However FI requires a lot more practice.
Also for the "who even plays FI" question - everyone who has their focus point on the screen (the area where you look at notes) below middle and/or people who play on relatively slow scroll speed. If you have your focus point directly in the middle, FL will be better for you, but if you look lower - FI is the way. I myself prefer FI over FL actually.
Shoegazer

projectc1 wrote:

quite a dumb question.
is there anyone are even playing FI ? that mod is even worse than HD imho *except if they make constant vision like FL did, then maybe people will go into that mods
I find FI to be way easier than FL; Kamikaze nailed it in the head about the focus points. I can't perform well with HD either for the same reason why I can't use FL. While FI/FL will affect performance substantially, FI is the far better of the two evils for me.
Rhonin
*triggered*

Halogen- wrote:

I think the best solution to this will be as follows:

  1. allow HD in what is currently called the "no mod" pool
  2. allow HD in the free mod pool, but do not allow it to count against the total of players that are using a free-mod eligible visual mod -- this would mean that a team using HD/HD/HD would not qualify for playing in the freemod pool, but HD/HD/FL would because FL is eligible.
This way, teams who have HD mains are not affected, and you can enforce the free mod pool in a way that is fair for both no mod and hidden players.
I second this notion, because unless HD counts as eligible in the FreeMod bracket it's completely unfair for HD mains to be banned from using it in the NoMod bracket.
princesswell

Halogen- wrote:

I think the best solution to this will be as follows:

  1. allow HD in what is currently called the "no mod" pool
  2. allow HD in the free mod pool, but do not allow it to count against the total of players that are using a free-mod eligible visual mod -- this would mean that a team using HD/HD/HD would not qualify for playing in the freemod pool, but HD/HD/FL would because FL is eligible.
This way, teams who have HD mains are not affected, and you can enforce the free mod pool in a way that is fair for both no mod and hidden players.

^ this. Because it's seriously unfair for HD mains that HD is banned.
Tidek

Halogen- wrote:

I think the best solution to this will be as follows:

  1. allow HD in what is currently called the "no mod" pool
  2. allow HD in the free mod pool, but do not allow it to count against the total of players that are using a free-mod eligible visual mod -- this would mean that a team using HD/HD/HD would not qualify for playing in the freemod pool, but HD/HD/FL would because FL is eligible.
This way, teams who have HD mains are not affected, and you can enforce the free mod pool in a way that is fair for both no mod and hidden players.
Agree
Halogen-
It's sad. I was initially excited about visual mods, but... it gives preferential treatment to different groups no matter what you do. Why not make slight modifications to pool size and use hard rock and double time pools? You get equal levels of strategy by more accurate/lower level teams picking HR on fast/weakly accurate (or those well versed in LN thanks to score v2!) players and DT allows faster teams to try and overrun them, leaving the "no mod" pool (which should just be free mod, at this point) to depend on well-roundedness, and HR/DT don't affect player preferences at all - they tighten the timing window and increase the base tempo of songs, two things that are not controllable by players.

I dunno - I'm all for trying new things, but it's seeming more and more to be not so receptive by players, and also seeming a bit unfair/arbitrary. Players can emulate various visual mods by modifying their skins in a way to circumvent the usage of mods in the first place (an effective thing to do for those who do not play no-mod) and that only should be a red flag that it might not be a good idea to do in the first place.
Ayaya
Don't tell me that they are trying to use ScoreV2 for this cup so that's why they made the rule of no HD during nomod because it would give extra score. If this is the case then just don't give a score multiplier for HD. Also for people complaining about not being able to use HD because they can't play without it, why not just tweak your skin so you can have a static HD. Problem solved
Tidek
It was said long time ago that hd/fi/fl wont give score multiplier in score v2
Einzvern
*sigh* feels bad for the "freedom of play" seekers.
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