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F-777 - Airborne Robots [OsuMania]

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Topic Starter
Curiossity

SUPER_Samurai_ wrote:

FIRST!! XD

#modreqs

General
Metadata is incomplete, source is Ludicrous Speed and THIS IS NOT DUBSTEP. XD (change the tags in every diff) got it

NM
00:09:849 (9849|0) - problem with consistency (see 3rd suggestion)
00:19:749 (19749|2) - y so much sliders? :( turn into notes, sliders might be hard for beginners cuz they mess up when trying to let go at the end of a slider :p this isnt stepmania lmaoo point taken, removed many of the smaller sliders
00:29:799 (29799|3) - oh god. Do I really need to explain this now? *sigh* well k

You understand how the music is layered into melody, and the bass in the background right?
When mapping, you need to be consistent with either the melody or the bass you're mapping. Here you just switch over like that. It's a nice effect, but sadly not rankable.

Alrighty, I tried to go through and keep this consistent. Thanks for pointing this out though

00:48:549 (48549|3) - same as above lol, you cant start out mapping the melody and just change y'know
00:57:099 (57099|2) - nyeh, idk. a lotta sliders there. might be confusing.
01:06:699 (66699|2) - do i even need to say it anymore
01:21:249 (81249|2) - when will you learn

OK, i'm just gonna stop mentioning where the consistency is inconsistent. you should know yourself lmao :p

01:26:349 (86349|1) - slider should end on the white "line" that's fair for NM
01:27:549 (87549|1) - ^
01:28:149 (88149|2) - same problem with sliders.

OK, just remove all 1/4 or 1/2 sliders and turn them into notes im not gonna list all of them here lmao yeah, as much as i could

Sorry, I got to stop modding here. By no means does this mean it's bad though! This diff is too "StepMania"-y, you know? the 1/2 sliders, inconsistency with melody patterns... I don't know if your map will get ranked if it is like that, I mean might as well give it a try right? :p

no but your beatmap will appeal to a larger audience if you fix these issues in the entirety of your map.

Uh... yeah so I think you know what the problem is. If it is your first map, don't worry. You'll get better. :P

TL;DR

Remove 1/2 sliders, might be awkward for beginners and experienced players, also very easy to mess up there
LEARN CONSISTENCY. Your map'll play way nicer when that's done.

Sorry, but this map is further unmoddable at this state. After you've fixed these, write me a message! :D
I applied the selected mods pretty much right after you posted, however I refrained from replying as I assumed you would edit this post to continue your mod at a later time. I'm writing this just to let others know that these mods have been applied.

Thanks for the mod!
CernTheLion
Love this so much, best of luck with this :3
LastExceed
F-777 HYPE!
Full-M4M rolling in!
Note: I will only mod the first half of the song because after that it repeats so you can apply the same mods for the other half
Columns: 0|1|2|3
General
Hitsounds are missing (also you should decrease the HS volume, 50 at max)
NM
At first I wanted to remind you of the "high pitch right, low pitch left" rule, but I quickly figured out that its impossible to do on this song...
00:09:849 -> 00:19:449 - This doesn't fit the music at all in my opinion (its on beat but thats it). Consider reworking this (do something with sliders)
00:38:649 -> 01:25:449 - shuffle this part. the pattern is way too simple and repitive, you should switch to either a pattern that involves all 4 columns at once (instead of switching between pairs), and maybe increase the note density a little (make use of doubles).
00:48:249 (48249|0) - slider or double in here, maybe both
00:50:649 (50649|1) - ^
00:52:374 & 00:52:524 - pay attention to the drums, I wouldn't ignore this
00:53:049 (53049|3) - slider or double
00:53:274 - maybe add a note in here?
00:55:449 (55449|2) - slider or double
same stuff appears again and again in the following parts, won't mention it again to save time.
01:08:499 - add col3
01:09:699 - add col1
01:10:899 - add col0
01:13:299 - add col1 or 2
01:14:499 - add col1 or 3
01:15:699 - add col0
01:17:049 -> 01:25:449 - this part should be a bit different than before, but dunno how tbh. Try sth with sliders
02:27:849 - slider or double in here
02:30:249 - ^
02:32:649 - ^
02:33:849 - ^
02:35:049 - ^
from this point nothing new appears, so the mods above should suffice

HD
00:29:049 - add col0
00:43:449 -> 00:45:849 - use a double trill here, because the map becoming easier when the music accelerates makes no sense lol
00:44:499 (44499|3,44649|3) - In case you ignored the mod above, get rid of this jack because its unnecessary
00:52:149 (52149|3,52149|0,52374|3,52524|3,52599|1,52599|2,52749|3,52749|0) - this seems a bit hard for this diff, rearrange
01:01:749 (61749|2,61749|3,61974|3,62124|3,62199|1,62199|2,62349|0,62349|3) - ^
01:06:249 - add col3, because this time the drums dont pause
01:07:449 - add col0 because last time you did too
01:08:349 (68349|2,68499|2) - rearrange, also make second note slider
01:09:699 (69699|0) - slider
01:10:899 (70899|2) - slider
01:11:349 (71349|3) - move to col1
01:13:299 (73299|2) - slider
01:14:049 (74049|3,74199|3) - rearrange
01:14:499 (74499|0) - slider
01:15:849 (75849|3,75999|0,76149|3,76299|0,76449|2,76599|1,76749|2,76899|1) - doubles
01:19:599 (79599|0,79674|2,79749|1,79824|3) - too hard, rearrange
01:36:249 (96249|3,96399|0,96549|3,96699|0,96849|2,96999|1,97149|2,97299|1) - doubles
01:45:849 (105849|2,105999|1,106149|2,106299|1,106449|3,106599|0,106749|3,106899|0) - doubles
01:47:049 (107049|2,107349|1,107499|0,107949|0,108099|1,108399|0,108699|1,108849|0,109149|0) - move 1 col to the right
01:47:799 (107799|2) - move to col0
01:48:999 (108999|3) - move to col0
01:50:349 (110349|0) - move to col1
01:51:549 (111549|2) - move to col0
01:51:849 -> 01:56:649 - same again
02:06:249 -> 02:24:249 - undermapped, add more notes
02:33:849 (153849|1,153999|2,154149|1,154299|2,154449|1,154599|2,154749|1,154899|2) - instead of 12121212 do 12031203
rest of the map is repeating, therefore not modding

MX
00:19:449 -> 00:29:049 - you can add notes next to 1/1 sliders (eg 00:19:449 (19449|3)) so the tapping speed stays at 1/2 all the time
01:19:149 (79149|3) - move to col2
01:28:749 (88749|1,88899|2) - ctrl+h (try to avoid unnecessary jacks, not gonna mention them all)
01:31:899 (91899|2,91974|3,92049|2,92124|3,92199|2) - no 1 handed trills, rearrange
01:41:499 (101499|1,101574|0,101649|1,101724|0,101799|1) - ^
01:47:049 -> 01:56:649 - same as HD, also you can place notes next to 1/1 sliders again
02:10:374 (130374|0,130449|1,130524|0) - uuuh this is nasty, try to rearrange
02:19:974 (139974|0,140049|1,140124|0) - ^
02:25:449 -> 02:33:849 - the stairs in this part make no sense to me
...blablabla repeat bla not modding any further blabla...

SC
00:09:849 -> 00:19:449 - a bit hard for SC
00:19:449 (19449|3) - again, you can place notes next to 1/1 sliders to keep the tapping speed unchanged
00:43:449 -> 00:45:849 - also make use of 03 12 pattern in these parts
00:48:999 - again, you can reduce jacks (not going to point them all out)
01:07:974 (67974|1,68124|1) - move to col2
01:07:749 (67749|1,67974|1,68124|1,68349|1,68649|2,68949|2,69174|2,69324|2,69549|2,69849|1,70149|1,70749|1,71049|2,71349|2) - ctrl+h (same for following part)
01:21:249 - a bit hard to read
01:47:049 -> 01:56:649 - remove all single notes that cause doubles
02:10:149 - hard to read, but I guess its unpreventable in here
...bla...

AIRBORNE
Couldn't find much to change, it's already quite good
00:02:649 (2649|3) - remove
00:05:049 (5049|2) - ^
00:07:449 (7449|1) - ^
00:56:799 - definitely not a PP farming map xD
02:14:649 -> 02:15:849 - you can involve sliders here
...

And that's it! I feel a little ashamed that you had to do so much more than me, so how about a GD? let me know what you think
Topic Starter
Curiossity

LastExceed wrote:

F-777 HYPE!
Full-M4M rolling in! Woohoo!
Note: I will only mod the first half of the song because after that it repeats so you can apply the same mods for the other half Cool, cool
Columns: 0|1|2|3
General
Hitsounds are missing (also you should decrease the HS volume, 50 at max) Decreased volume, and maybe I'll add in one or two claps/finishes, but I'm not one for the default hitsounds that much.
NM
At first I wanted to remind you of the "high pitch right, low pitch left" rule, but I quickly figured out that its impossible to do on this song...
00:09:849 -> 00:19:449 - This doesn't fit the music at all in my opinion (its on beat but thats it). Consider reworking this (do something with sliders) Maybe, something like at 01:56:649 (116649|0) - ? But, I feel that the current pattern has the urgency that the map needs and is still playable, the LNs would be for something softer and smoother, y'know. This section was tough to map in general, but for now I think I'll keep it the way it is
00:38:649 -> 01:25:449 - shuffle this part. the pattern is way too simple and repitive, you should switch to either a pattern that involves all 4 columns at once (instead of switching between pairs), and maybe increase the note density a little (make use of doubles). Well, I ended up flipping the last part so that it's not the exact same pattern, but I don't want this part to be thaaaat hard - the drums should be where the difficulty kicks in.
00:48:249 (48249|0) - slider or double in here, maybe both Alright, added a note on 4
00:50:649 (50649|1) - ^ I'm ignoring the synth right there for this diff, I feel like focusing on too many things at once is a bad idea x.x
00:52:374 & 00:52:524 - pay attention to the drums, I wouldn't ignore this Same reasoning as above, and plus, these drums are offbeat so it would be difficult for me to map something a NM player could easily read and such
00:53:049 (53049|3) - slider or double
00:53:274 - maybe add a note in here? I feel like representing the synth here when we haven't before isn't a consistent approach
00:55:449 (55449|2) - slider or double
same stuff appears again and again in the following parts, won't mention it again to save time.
01:08:499 - add col3 regardless of what I said about consistency, this is a good idea... added in. But, I added in col 1. Applied the following unless noted otherwise
01:09:699 - add col1
01:10:899 - add col0 col. 2
01:13:299 - add col1 or 2
01:14:499 - add col1 or 3
01:15:699 - add col0 col. 2, the roll up to the kicks feels better than otherwise.
01:17:049 -> 01:25:449 - this part should be a bit different than before, but dunno how tbh. Try sth with sliders I think it's fine, since we're following the idea of ignoring the synth it's not terribly important.
02:27:849 - slider or double in here slider here, good idea.
02:30:249 - ^
02:32:649 - ^
02:33:849 - ^
02:35:049 - ^
from this point nothing new appears, so the mods above should suffice alrighty, HD next

HD
00:29:049 - add col0 For the kick, good idea
00:43:449 -> 00:45:849 - use a double trill here, because the map becoming easier when the music accelerates makes no sense lol alright, fixed that up
00:44:499 (44499|3,44649|3) - In case you ignored the mod above, get rid of this jack because its unnecessary x.x
00:52:149 (52149|3,52149|0,52374|3,52524|3,52599|1,52599|2,52749|3,52749|0) - this seems a bit hard for this diff, rearrange fixed
01:01:749 (61749|2,61749|3,61974|3,62124|3,62199|1,62199|2,62349|0,62349|3) - ^
01:06:249 - add col3, because this time the drums dont pause fair enough
01:07:449 - add col0 because last time you did too good call
01:08:349 (68349|2,68499|2) - rearrange, also make second note slider don't know how that got by me, and slider there is a good idea, now that I think about it more.
01:09:699 (69699|0) - slider
01:10:899 (70899|2) - slider
01:11:349 (71349|3) - move to col1 alrighty
01:13:299 (73299|2) - slider
01:14:049 (74049|3,74199|3) - rearrange
01:14:499 (74499|0) - slider
01:15:849 (75849|3,75999|0,76149|3,76299|0,76449|2,76599|1,76749|2,76899|1) - doubles After some serious thought, I went ahead and made this section jumps, just because they are heavy beats and this way they are consistent with what comes later.
01:19:599 (79599|0,79674|2,79749|1,79824|3) - too hard, rearrange swapped second and third notes x.x
01:36:249 (96249|3,96399|0,96549|3,96699|0,96849|2,96999|1,97149|2,97299|1) - doubles Same as before
01:45:849 (105849|2,105999|1,106149|2,106299|1,106449|3,106599|0,106749|3,106899|0) - doubles This is the part that convinced me to have these as jumps, since this is the end of the kiai and it's fairly intense, it makes sense to have jumps here. To be consistent, I added these jumps to the previous remarks you made.
01:47:049 (107049|2,107349|1,107499|0,107949|0,108099|1,108399|0,108699|1,108849|0,109149|0) - move 1 col to the right Alright, to be pitch consistent I changed this here, and elsewhere.
01:47:799 (107799|2) - move to col0
01:48:999 (108999|3) - move to col0
01:50:349 (110349|0) - move to col1
01:51:549 (111549|2) - move to col0
01:51:849 -> 01:56:649 - same again
02:06:249 -> 02:24:249 - undermapped, add more notes Alright, got it
02:33:849 (153849|1,153999|2,154149|1,154299|2,154449|1,154599|2,154749|1,154899|2) - instead of 12121212 do 12031203 Instead, I went and made them jumps to retain consistency with the others like this.
rest of the map is repeating, therefore not modding

MX
00:19:449 -> 00:29:049 - you can add notes next to 1/1 sliders (eg 00:19:449 (19449|3)) so the tapping speed stays at 1/2 all the time I actually had that before, but it didn't play as nicely, so I ended up removing them.
01:19:149 (79149|3) - move to col2 I could take out all the triple 1/2s but I feel like this flows better with this here, and plus, the rest of the map has places just as tough as this one
01:28:749 (88749|1,88899|2) - ctrl+h (try to avoid unnecessary jacks, not gonna mention them all) I wouldn't call them unnecessary, just a bit of a challenge :D
01:31:899 (91899|2,91974|3,92049|2,92124|3,92199|2) - no 1 handed trills, rearrange I think the OH trills are fine here, around 4 stars you start seeing things like this and it fits the map.
01:41:499 (101499|1,101574|0,101649|1,101724|0,101799|1) - ^
01:47:049 -> 01:56:649 - same as HD, also you can place notes next to 1/1 sliders again Doesn't play as well
02:10:374 (130374|0,130449|1,130524|0) - uuuh this is nasty, try to rearrange I would, however it seems like there's not a better way to do this, and I do want to represent the notes here. Unless there's a better suggestion I think they'll stay... for now
02:19:974 (139974|0,140049|1,140124|0) - ^
02:25:449 -> 02:33:849 - the stairs in this part make no sense to me ??? So then what should I do, have more OH trills? :P
...blablabla repeat bla not modding any further blabla...

SC
00:09:849 -> 00:19:449 - a bit hard for SC I think it's ok for a 5* diff
00:19:449 (19449|3) - again, you can place notes next to 1/1 sliders to keep the tapping speed unchanged I'll do what I did in AIRBORNE, then
00:43:449 -> 00:45:849 - also make use of 03 12 pattern in these parts I think how it is right now is fine, dealing with 3 types of patterns over 4 sections is tough to balance x.x
00:48:999 - again, you can reduce jacks (not going to point them all out) Even moreso in SC, this is a challenging diff and jacks deserve to be here.
01:07:974 (67974|1,68124|1) - move to col2 Meh, mindblocky OH trills are ok
01:07:749 (67749|1,67974|1,68124|1,68349|1,68649|2,68949|2,69174|2,69324|2,69549|2,69849|1,70149|1,70749|1,71049|2,71349|2) - ctrl+h (same for following part) I think having the trills start 0,1,0,1,0 then 0,2,0,2,0 is fine, and the second to last note is closer in pitch to the notes before than the note after, making it closer to the left than the right... if that makes sense.
01:21:249 - a bit hard to read
01:47:049 -> 01:56:649 - remove all single notes that cause doubles So what I did here was have the synth play on one column for 8 notes, and the LNs around that. Having doubles is just part of the pattern, and I think it is justifiable here. Also, going to change the first section like this to be closer to this one.
02:10:149 - hard to read, but I guess its unpreventable in here eheh yeah...
...bla...

AIRBORNE
Couldn't find much to change, it's already quite good aw, thanks
00:02:649 (2649|3) - remove fiine :o
00:05:049 (5049|2) - ^
00:07:449 (7449|1) - ^
00:56:799 - definitely not a PP farming map xD nope, not at all
02:14:649 -> 02:15:849 - you can involve sliders here Rather just keep it as hands, LNs are already commonplace here and it feels like it flows better
...

And that's it! I feel a little ashamed that you had to do so much more than me, so how about a GD? let me know what you think
Ooh, that was fun. Hey, and don't worry about the workload, I wouldn't mod if I didn't enjoy it :P

Thanks for the super mod! I think I'll pass on the GD for this map, seeing as it's this far already - maybe in a future mapset I'll hit you up? :)
Protastic101
Well this is one hella nice song. Funny thing is I just finished modding another F-777 map. Anyways, I tend to focus in modding the lower difficulties, so I most likely won't get to SC or AIRBORNE as they're out of my modding comfort zone and I'm too lazy to do a full mod *am shameless kds farmer*

Also, yay! Another American mapper o/

Column 1|2|3|4

*plop*
[General]
  1. You're most likely going to need a difficulty between SC and AIRBORNE because the difficulty gap is too high. Take for example this map https://osu.ppy.sh/b/624725 which was asked to make a 5* difficulty between the 4* and 6* one due to a large difficulty gap. The same will probably apply here. Might wanna hit up Exceed for that GD he offered you.
  2. For SC, I'd suggest using a slightly lower OD, maybe ~8.7 due to note:LN ratio. I feel like 9 is just for maps with only ~100 LNs or so and rest is rice.
  3. Dear god, not OD 10 for AIRBORNE XD Anyways, similar to what I said above, you only see OD 10 used for maps with no LNs, and even then it's very rare. Take https://osu.ppy.sh/b/579709 for example. No LNs, still uses OD 9. https://osu.ppy.sh/b/1001677 too, 0 LNs, used OD 8.5 (though it's a bit easier). I'd recommend using OD 9.5 at the highest, more recommendable ~9.2 though.
[NM]00:20:499 (20499|0) and 00:25:299 (25299|0) - I'd consider making notes like these 1/2 LNs because they're still part of the synth like 00:21:699 (21699|2,22899|3) so it helps to transition into the 1/2 short notes in the beginning of the next measure I guess?
00:48:249 (48249|0) - Why not consider turning one of these notes into a 1/1 LN due to the strong synth on the downbeat of measures like this and 01:00:249 - 01:05:049
01:06:249 (66249|0) - It'd feel a little more natural to end this at 01:06:549 which is when the bass synth stops playing and all you can hear are the fast 1/4 beeps for the LNs.
01:11:649 (71649|2) - It also feels a bit more natural to start this at 01:11:574 which encompasses the glissando into 01:11:649
01:26:199 (86199|0,86349|1) - Try control J here so that these two notes will be the opposite of 01:25:749 (85749|2,85899|3) similar to what you did at 01:26:949
01:33:699 (93699|0) - Make this an LN like I said before just because it's part of the synths that you mapped with LNs.
01:36:249 - Add an LN here and end at 01:37:149 so it's similar to the LNs like 01:30:099 (90099|2,91299|3) because it feels strange if you leave out the LN here since the player is accustomed to that kind of structure in this section by now.
02:06:249 (126249|0,126549|0) - I'd try avoiding jacks now because imo, they don't look at nice unless the pitch is the same (pr), and they come as a surprise because most players at this level aren't used to seeing or playing jacks like this. Consider moving 02:06:549 (126549|0) to 4 then.
02:26:649 (146649|0) and 02:29:049 (149049|1) - and etc. Anyways, I'd consider making these LNs into short notes because then the LNs like 02:27:849 (147849|1) are much more accented due to the lack of LNs in the section.
04:23:049 (263049|3) - Since this is the same pitch as 04:22:749 (262749|2) , consider moving this to 2 to follow pitch relevancy
04:23:949 (263949|2,264249|0) - ^^
04:25:449 (265449|2,265449|1) - I'd suggest making this a {14} double instead since it avoids a jack with 04:25:149 (265149|1) and has a bit more of a final feel to it imo (kind of like you're encompassing all the notes in the song with that final chord).

[HD]00:31:449 (31449|0) - Remove this note. It belongs to the background synth and not the melody one like at 00:31:599 (31599|1,31749|2,31899|3) . To add to that, you didn't map the same sound at 00:32:049 which will be confusing because players won't know what instrument they should be listening out for and playing to.
00:52:374 (52374|1,52524|1) - I highly suggest moving these notes so that they're not jacked because the rhythm here is tricky since it's rare to play 2 notes 1/2 beat apart on a 1/4 tick. It'll be easier to read if they're in separate columns.
00:53:274 (53274|1) - I'd consider making the 1/4 LNs like this short notes in this difficulty because players at this level aren't the best at figuring out which LNs to treat as short notes and which ones they should hold down, and it's also very fast due to the BPM, which makes it even more difficult to read.
01:11:499 (71499|3) - This is a ghost note because the synth doesn't roll into 01:11:649 , it's more of a very short glissando that starts at 01:11:574 instead. Like the notes at 00:52:374 (52374|1,52524|1)
02:06:099 - Consider adding a note here for the kick because you mapped to the synths and drums in this measure. If accepted, you could probably have the note at 2 and move 02:06:249 (126249|1) to 4.
03:42:249 - I didn't mention it the last time these appeared, but I think that the 5 note bursts like 03:42:399 (222399|0,222474|1,222549|2,222624|3,222699|2) might be too difficult for this BPM and difficulty. I would stick to 3 note bursts instead, so like removing 03:42:624 (222624|3,222699|2) or 03:43:824 (223824|1,223899|2) to reduce the bursts to 3 notes long. It still makes sense for the music, and is slightly easier for players at this level who aren't used to 200 bpm streams.
What I noticed about this difficulty is that it feels like an in between of HD and MX, since it utilizes some patterns mainly seen in MX (1/4 LNs, broken burst streams at high bpm, but light LN usage during calmer parts without a 1/1 beat to back it up, etc). Another thing is the kick-snare chord layering. Since kicks are normally weaker sounding than snares, they're layered with less notes, but in this difficulty, you treat them the same, which would be fine in MX, but in HD, I'm highly recommend differentiating between kick and snare. Example being 04:00:249 (240249|3,240249|1) which is a kick but uses two notes, and 04:00:549 (240549|2,240549|0) which is a snare that is louder than the previous sound, but utilizes the same amount of notes as the previous kick.

[MX]00:29:049 - The chords here become a little confusing to read due to the fast 1/2 jacks like 00:29:349 (29349|2,29499|2) or 00:29:949 (29949|2,30099|2) . My suggestion is instead of using double stairs like at 00:30:399 , you just use a mini chord trill like so or at 00:31:449
00:45:849 - This trill is kind of difficult to execute properly, due to both the bpm of this song and the fact that the trills are split into 2's, when most people would count in 4's. My suggestion is to change this to a stair pattern or roll like so or
00:48:999 - You know the chord layering I mentioned in HD? I would highly suggest lowering it for this difficult to 1 note = kick, 2 notes = snare because you're just now introducing a higher chord layer when that should have been done in a lower difficulty without the 1/4 bursts around the notes to help players ease into this difficulty. <- makes no sense, wtf am I writing. What I mean is in this diff, you should use singles = kick, doubles = snare so that it's easier to read the bursts surrounding the notes. Then, you can introduce the 1/4 bursts with doubles and triples.
01:07:899 (67899|0,68049|0) - I understand that the reason why you have these anchors is for the synth in the background, but the anchors make this section far too difficult to read the bursts properly. I highly recommend you forego the pitch relevancy here and instead move this to another column like 2 to relieve some of the stress on the left middle finger.
01:27:849 - Where did the bursts go? This section of the music is the exact same as 00:48:249 except instead of the 1/4 synths, it's replaced by 1/4 hihats or shakers (whatever instrument that is). It feels strange since the intensity of the music at 01:27:849 feels about equal to the one at 00:48:249 .
01:31:899 (91899|2,91974|3,92049|2,92124|3) - Going off the above, remove these notes if you aren't going to map the rest of the 1/4 bursts in this section.
01:41:499 (101499|1,101574|0,101649|1,101724|0) - Gaben, stahp
02:25:449 - Consistency, if you're going to map the 1/4 shakers here, you should map them in the last section I mentioned, otherwise the player won't be expecting the bursts since they'll have concluded you ignore those sounds in this difficulty.
Basically, everything past here is just a copy paste of the beginning, so whatever I said here applies there too.

One thing I notice about this map is that it's repetitive in that it reuses the same set of notes in the same columns over and over, which isn't a bad thing, except it looks like you copy pasted parts from the beginning into the end without switching up the note distribution which leads to some boring and repetitive game play. Consider switching some of the note placements around.
LastExceed

Protastic101 wrote:

Well this is one hella nice song. Funny thing is I just finished modding another F-777 map.
Yeah, mine, and that's no coincidence :P curiossity and I picked songs from the same album (F-777 - Ludicrous Speed) and our mapsets are quite similar too (eg mapping style, diff names, general dtructure ect) which is why we decided to do a full-M4M :P so yeah, F-777 hype train is still boarding,come and join the madness :D
Topic Starter
Curiossity

Protastic101 wrote:

Well this is one hella nice song. Funny thing is I just finished modding another F-777 map. Anyways, I tend to focus in modding the lower difficulties, so I most likely won't get to SC or AIRBORNE as they're out of my modding comfort zone and I'm too lazy to do a full mod *am shameless kds farmer*

Also, yay! Another American mapper o/ \o

Column 1|2|3|4

*plop*
[General]
  1. You're most likely going to need a difficulty between SC and AIRBORNE because the difficulty gap is too high. Take for example this map https://osu.ppy.sh/b/624725 which was asked to make a 5* difficulty between the 4* and 6* one due to a large difficulty gap. The same will probably apply here. Might wanna hit up Exceed for that GD he offered you. https://osu.ppy.sh/b/421066&m=3 Whereas Aiae has a 2*+ difference between SHD and SC. But, my map isn't even close to that; SC is a 4.97* and AIRBORNE is 6.21*, making them only 1.2-ish stars apart. SC is essentially a 5* map, and because of that I think it should be fine.
  2. For SC, I'd suggest using a slightly lower OD, maybe ~8.7 due to note:LN ratio. I feel like 9 is just for maps with only ~100 LNs or so and rest is rice. Yeah, that's fair. Noted.
  3. Dear god, not OD 10 for AIRBORNE XD Anyways, similar to what I said above, you only see OD 10 used for maps with no LNs, and even then it's very rare. Take https://osu.ppy.sh/b/579709 for example. No LNs, still uses OD 9. https://osu.ppy.sh/b/1001677 too, 0 LNs, used OD 8.5 (though it's a bit easier). I'd recommend using OD 9.5 at the highest, more recommendable ~9.2 though. ehehe yeah, good idea. OD 10 might be a bit too much. I'll tone it down, then.
[NM]00:20:499 (20499|0) and 00:25:299 (25299|0) - I'd consider making notes like these 1/2 LNs because they're still part of the synth like 00:21:699 (21699|2,22899|3) so it helps to transition into the 1/2 short notes in the beginning of the next measure I guess? Makes sense, but I made them 1/1 LNs instead, just for consistency with the previous two siders
00:48:249 (48249|0) - Why not consider turning one of these notes into a 1/1 LN due to the strong synth on the downbeat of measures like this and 01:00:249 - 01:05:049 That's a good idea, fixed
01:06:249 (66249|0) - It'd feel a little more natural to end this at 01:06:549 which is when the bass synth stops playing and all you can hear are the fast 1/4 beeps for the LNs. I think leaving it how it is might be better, since the player doesn't need to worry about letting it go at the right point, they just hold until they press a different note. Also, the beeping that starts where you indicated isn't a clean stop, as it kind of extends the bass synth.
01:11:649 (71649|2) - It also feels a bit more natural to start this at 01:11:574 which encompasses the glissando into 01:11:649 Alright, sounds good.
01:26:199 (86199|0,86349|1) - Try control J here so that these two notes will be the opposite of 01:25:749 (85749|2,85899|3) similar to what you did at 01:26:949 Ok, but instead I'm going to switch the ones at 01:25:749 (85749|3,85899|2) - just because then I avoid a jack at 01:26:349 (86349|1,86649|0)
01:33:699 (93699|0) - Make this an LN like I said before just because it's part of the synths that you mapped with LNs. K
01:36:249 - Add an LN here and end at 01:37:149 so it's similar to the LNs like 01:30:099 (90099|2,91299|3) because it feels strange if you leave out the LN here since the player is accustomed to that kind of structure in this section by now. I would, but I feel like it's more important to emphasize the drums here, and doing both isn't the best idea for NM... so for now, I'm keeping it how it is
02:06:249 (126249|0,126549|0) - I'd try avoiding jacks now because imo, they don't look at nice unless the pitch is the same (pr), and they come as a surprise because most players at this level aren't used to seeing or playing jacks like this. Consider moving 02:06:549 (126549|0) to 4 then. Alright, that's fair. I'll change it
02:26:649 (146649|0) and 02:29:049 (149049|1) - and etc. Anyways, I'd consider making these LNs into short notes because then the LNs like 02:27:849 (147849|1) are much more accented due to the lack of LNs in the section. I can hear what you're talking about, sounds good.
04:23:049 (263049|3) - Since this is the same pitch as 04:22:749 (262749|2) , consider moving this to 2 to follow pitch relevancy okey
04:23:949 (263949|2,264249|0) - ^^
04:25:449 (265449|2,265449|1) - I'd suggest making this a {14} double instead since it avoids a jack with 04:25:149 (265149|1) and has a bit more of a final feel to it imo (kind of like you're encompassing all the notes in the song with that final chord). I like that alot, changed

[HD]00:31:449 (31449|0) - Remove this note. It belongs to the background synth and not the melody one like at 00:31:599 (31599|1,31749|2,31899|3) . To add to that, you didn't map the same sound at 00:32:049 which will be confusing because players won't know what instrument they should be listening out for and playing to. The thing about this note is, I can definitely hear a note here which is part of the notes 00:31:599 (31599|1,31749|2,31899|3) - It sounds like a 1-2-3-4 pattern, not just 3. So mapping this note makes sense to me, while mapping a note 00:32:049 doesn't because it's the synth, like you said.
00:52:374 (52374|1,52524|1) - I highly suggest moving these notes so that they're not jacked because the rhythm here is tricky since it's rare to play 2 notes 1/2 beat apart on a 1/4 tick. It'll be easier to read if they're in separate columns. Okiedoke
00:53:274 (53274|1) - I'd consider making the 1/4 LNs like this short notes in this difficulty because players at this level aren't the best at figuring out which LNs to treat as short notes and which ones they should hold down, and it's also very fast due to the BPM, which makes it even more difficult to read.
01:11:499 (71499|3) - This is a ghost note because the synth doesn't roll into 01:11:649 , it's more of a very short glissando that starts at 01:11:574 instead. Like the notes at 00:52:374 (52374|1,52524|1) I understand your point. Having the 1/4 LNs was a mistake in the first place, so good call.
02:06:099 - Consider adding a note here for the kick because you mapped to the synths and drums in this measure. If accepted, you could probably have the note at 2 and move 02:06:249 (126249|1) to 4. Hmmm, ok, I guess that works. I'd be worried about the 1/2 reverse shield on the LN beforehand, but I don't think it's that big of a deal. Changed
03:42:249 - I didn't mention it the last time these appeared, but I think that the 5 note bursts like 03:42:399 (222399|0,222474|1,222549|2,222624|3,222699|2) might be too difficult for this BPM and difficulty. I would stick to 3 note bursts instead, so like removing 03:42:624 (222624|3,222699|2) or 03:43:824 (223824|1,223899|2) to reduce the bursts to 3 notes long. It still makes sense for the music, and is slightly easier for players at this level who aren't used to 200 bpm streams. I feel like having it only be 3 notes long doesn't quite make sense for the music, because you stop playing a certain instrument but it continues to play in the background. I understand what you mean, though. So I think I'll end up making the bust more 'rolly', instead of having the 3,4,3 at 03:42:549 (222549|2,222624|3,222699|2) - I'll make it 3,4,1. That's just an example, I'll go through the rest of the bursty part and fix those up. But, having only 3 in a row might be a bit too little.

What I noticed about this difficulty is that it feels like an in between of HD and MX, since it utilizes some patterns mainly seen in MX (1/4 LNs, broken burst streams at high bpm, but light LN usage during calmer parts without a 1/1 beat to back it up, etc). Another thing is the kick-snare chord layering. Since kicks are normally weaker sounding than snares, they're layered with less notes, but in this difficulty, you treat them the same, which would be fine in MX, but in HD, I'm highly recommend differentiating between kick and snare. Example being 04:00:249 (240249|3,240249|1) which is a kick but uses two notes, and 04:00:549 (240549|2,240549|0) which is a snare that is louder than the previous sound, but utilizes the same amount of notes as the previous kick. My only issue with this is being able to differentiate between the simple synth/soft hats in the background, and the kicks and snares in the foreground. I'd rather not use hands to signify the kick&snare, but having the normal kick be the same as a soft hat feels cheap. So, I think for now how it is is fine, as the kicks are closer to the kick/snare than the soft hats, but if this issue does come up again in the future I might revise my ideas. Good input nonetheless, thanks.

[MX]00:29:049 - The chords here become a little confusing to read due to the fast 1/2 jacks like 00:29:349 (29349|2,29499|2) or 00:29:949 (29949|2,30099|2) . My suggestion is instead of using double stairs like at 00:30:399 , you just use a mini chord trill like so or at 00:31:449 I like the idea of these mini jump trills, it makes it easier to play/read and also differentiates this diff from SC. Thanks!
00:45:849 - This trill is kind of difficult to execute properly, due to both the bpm of this song and the fact that the trills are split into 2's, when most people would count in 4's. My suggestion is to change this to a stair pattern or roll like so or I understand the thought behind this, but having it as stairs would push it further towards HD which isn't where I want it to be - it should be its own diff, and I think the trills right now help it do so. Maybe I'll break them up into two trills each part, but stairs are probably out of the question
00:48:999 - You know the chord layering I mentioned in HD? I would highly suggest lowering it for this difficult to 1 note = kick, 2 notes = snare because you're just now introducing a higher chord layer when that should have been done in a lower difficulty without the 1/4 bursts around the notes to help players ease into this difficulty. <- makes no sense, wtf am I writing. What I mean is in this diff, you should use singles = kick, doubles = snare so that it's easier to read the bursts surrounding the notes. Then, you can introduce the 1/4 bursts with doubles and triples. It's a good point, but like I said in HD, if the kick becomes only one note then it just becomes part of the burst around it. So, having both kicks and kick/snares stand out from the bursty part, I think, adds more structure to the song.
01:07:899 (67899|0,68049|0) - I understand that the reason why you have these anchors is for the synth in the background, but the anchors make this section far too difficult to read the bursts properly. I highly recommend you forego the pitch relevancy here and instead move this to another column like 2 to relieve some of the stress on the left middle finger. Y'know, that's a great idea. It helps a ton with readability, thanks!
01:27:849 - Where did the bursts go? This section of the music is the exact same as 00:48:249 except instead of the 1/4 synths, it's replaced by 1/4 hihats or shakers (whatever instrument that is). It feels strange since the intensity of the music at 01:27:849 feels about equal to the one at 00:48:249 . So, back in a previous mod I ended up removing those burst patterns, and keeping only the ones you mention below. This was because the synth now goes back to the melody, and the hihats in the background are fairly difficult to hear here; whereas before, the synth that caused the bursts was very up front and evident.
01:31:899 (91899|2,91974|3,92049|2,92124|3) - Going off the above, remove these notes if you aren't going to map the rest of the 1/4 bursts in this section. These notes, however, have a stronger beat than the hihats in the rest of the section, and so I think they should be mapped. Trust me, I'd like to have the burst go for the whole time, but that's what SC and AIRBORNE are for. In MX it should just be for a short while, I think.
01:41:499 (101499|1,101574|0,101649|1,101724|0) - Gaben, stahp Gaben? :v
02:25:449 - Consistency, if you're going to map the 1/4 shakers here, you should map them in the last section I mentioned, otherwise the player won't be expecting the bursts since they'll have concluded you ignore those sounds in this difficulty. Well, now it's about relativity, since here the hihats are much easier to hear with the music much quieter, whereas before they were too quiet in the overall noise of the song. I could change this later, if it becomes an issue, but for now I think it's best how it is.
Basically, everything past here is just a copy paste of the beginning, so whatever I said here applies there too. Okey

One thing I notice about this map is that it's repetitive in that it reuses the same set of notes in the same columns over and over, which isn't a bad thing, except it looks like you copy pasted parts from the beginning into the end without switching up the note distribution which leads to some boring and repetitive game play. Consider switching some of the note placements around.
Hey, thanks for the mod! I think a lot of your points were useful, and really helped to flesh out these diffs. I'll probably go thorough and fix up some things regarding the patterning being similar over the entire map, make some patterns different than others.

And don't worry about mapping these three diffs only, any help I can get is greatly appreciated. :)
ExNeko
SC
Particulars:

00:19:149 (19149|2,19199|3,19249|2,19299|1,19349|0,19399|1) -
02:44:349 (164349|1,164399|0,164449|3,164499|2,164549|0,164599|1) -
Increase the difficulty

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Add a note in the middle

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At the same time add a note

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Ctrl+H

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Move right one line

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02:24:249 (144249|0,144249|1,144399|0,144399|1,144399|3,144549|2,144549|3,144699|0,144699|3,144699|2,144849|1,144849|0,144999|0,144999|1,144999|3,145149|3,145149|2,145299|0,145299|3,145299|2) -
02:29:049 (149049|0,149049|1,149199|1,149349|3,149349|2,149349|0,149499|0,149574|3,149574|2,149649|1,149724|3,149724|2,149799|1,149799|0,149949|3,149949|0,149949|1,150099|2,150174|1) -
02:33:849 (153849|2,153849|3,153999|2,154149|0,154149|1,154299|3,154299|1,154299|0,154449|3,154449|2,154599|3,154599|2,154599|0,154749|0,154749|1,154899|3,154899|0,154899|1) -
03:21:849 (201849|1,201999|2,202074|0,202149|2,202224|0,202299|2,202449|3,202524|1,202599|3,202637|0,202749|1,202899|2) -
03:31:449 (211449|3,211449|2,211599|1,211674|3,211749|0,211749|2,211749|1,211824|3,211899|1,211974|3,211974|2,212049|0,212124|3,212124|2,212199|1,212199|0,212237|3,212349|1,212349|0,212349|2,212499|2) -
03:36:774 (216774|1,216849|2) -
03:41:049 (221049|1,221049|2,221199|2,221199|3,221274|0,221349|2,221349|1,221424|0,221499|2,221499|3,221649|3,221649|0,221724|1,221799|3,221799|2,221837|0,221949|1,221949|2,222099|2,222099|3) -
04:01:449 (241449|2,241449|3,241599|3,241599|2,241599|0,241749|0,241749|1,241899|3,241899|1,241899|0,242049|2,242049|3,242199|3,242199|2,242199|0,242349|0,242349|1,242499|3,242499|1,242499|0) -
04:11:049 (251049|1,251049|3,251199|0,251199|1,251199|3,251349|0,251349|2,251499|0,251499|2,251499|3,251649|3,251649|1,251799|0,251799|1,251799|3,251949|0,251949|2,252099|0,252099|2,252099|3) -
Remake

01:31:899 (91899|0,91974|1,91974|3,92049|2,92124|3,92124|1,92199|2,92199|0) -
01:41:499 (101499|3,101574|2,101574|0,101649|1,101724|0,101724|2,101799|1,101799|3) -
03:57:099 (237099|3,237174|0,237174|2,237249|1,237324|0,237324|2,237399|1,237399|3) -
04:06:699 (246699|0,246774|3,246774|1,246849|2,246924|1,246924|3,246999|0,246999|2) -
Try this https://osu.ppy.sh/ss/6048763

02:06:549 (126549|0,126549|3,126549|2,126699|1,126699|2,126774|0,126849|3,126849|2,126924|0,126999|1,126999|2) -
02:07:749 (127749|2,127749|1,127749|3,127899|2,127899|1,127974|3,128049|1,128049|0,128124|3,128199|1,128199|2) -
02:08:949 (128949|0,128949|2,128949|3,129099|2,129099|1,129174|0,129249|1,129249|0,129324|2,129399|3,129399|1) -
02:10:149 (130149|0,130149|1,130149|3,130299|1,130299|2,130374|3,130374|0,130449|1,130524|3,130524|0) -
02:11:349 (131349|2,131349|0,131349|3,131499|2,131499|1,131574|3,131649|1,131649|0,131724|3,131799|1,131799|2) -
02:12:549 (132549|0,132549|3,132549|1,132699|0,132699|2,132774|1,132849|2,132849|3,132924|1,132999|2,132999|0) -
02:13:749 (133749|1,133749|2,133749|3,133899|0,133899|2,133974|3,134049|2,134049|1,134124|3,134199|0,134199|2) -
02:16:149 (136149|2,136149|3,136149|0,136299|1,136299|2,136374|0,136449|2,136449|3,136524|0,136599|1,136599|2) -
02:17:349 (137349|2,137349|1,137349|3,137499|2,137499|1,137574|3,137649|1,137649|0,137724|3,137799|1,137799|2) -
02:18:549 (138549|0,138549|2,138549|3,138699|2,138699|1,138774|0,138849|1,138849|0,138924|2,138999|3,138999|1) -
02:19:749 (139749|0,139749|3,139749|1,139899|1,139899|2,139974|3,139974|0,140049|1,140124|3,140124|0,140199|2) -
02:20:949 (140949|2,140949|0,140949|3,141099|2,141099|1,141174|3,141249|1,141249|0,141324|3,141399|1,141399|2) -
02:22:149 (142149|0,142149|3,142149|1,142299|0,142299|2,142374|1,142449|2,142449|3,142524|1,142599|2,142599|0) -
02:23:349 (143349|1,143349|3,143349|2,143499|2,143499|0,143574|3,143649|2,143649|1,143724|3,143799|0,143799|2) -
Before you structure too difficult https://osu.ppy.sh/ss/6048777

Major:

01:56:799 (116799|2,116799|0,116949|3,116949|1,117099|0,117099|2,117249|1,117249|3,117399|2,117399|1,117549|3,117549|0,117699|1,117699|2,117849|0,117849|3,117999|2,117999|0,118149|3,118149|2,118299|0,118299|1,118449|2,118449|3,118599|1,118599|0,118749|2,118749|1,118899|0,118899|3,119049|1,119049|2,119199|3,119199|0,119349|2,119349|1,119499|0,119499|2,119649|1,119649|3,119799|2,119799|1,119949|3,119949|0,120099|1,120099|3,120249|0,120249|2,120399|3,120399|0,120549|1,120549|2,120699|3,120699|1,120849|2,120849|0,120999|1,120999|3,121074|2,121149|1,121149|3,121299|0,121299|2,121449|3,121449|1,121599|2,121599|0,121749|3,121749|1,121899|0,121899|2,122049|1,122049|3,122199|2,122199|1,122349|3,122349|0,122499|1,122499|2,122649|0,122649|3,122799|2,122799|0,122949|3,122949|2,123099|0,123099|1,123249|2,123249|3,123399|1,123399|0,123549|2,123549|1,123699|0,123699|2,123849|1,123849|3,123999|0,123999|2,124149|3,124149|1,124299|1,124299|3,124449|0,124449|2,124599|1,124749|2,124749|3,124899|0,124899|1,125049|3,125049|2,125199|1,125199|3,125199|2,125349|1,125349|0,125499|2,125499|1,125499|0,125649|3,125649|2,125799|1,125799|3,125799|2,125949|0,125949|1,126099|2,126099|1,126099|0) -
01:17:049 (77049|2,77049|3,77199|1,77274|0,77349|1,77349|2,77349|3,77424|0,77499|1,77649|3,77724|2,77799|1,77799|3,77949|0,77949|1,77949|3,78099|3,78174|2,78249|0,78249|1,78399|2,78474|3,78549|2,78549|0,78549|1,78624|3,78699|2,78849|1,78924|0,78999|2,78999|3,79149|2,79149|3,79149|0,79299|1,79374|2,79449|3,79449|0,79599|1,79674|0,79749|2,79749|3,79749|1,79824|0,79899|1,80049|3,80124|1,80199|3,80199|2,80349|0,80349|3,80349|2,80499|2,80574|1,80649|0,80649|2,80799|1,80874|3,80949|0,80949|1,80949|2,81024|3,81099|2,81174|0,81174|1,81249|3,81249|2,81324|1,81399|3,81399|0,81549|0,81549|1,81549|2,81699|1,81699|2,81774|3,81849|2,81849|0,81999|1,82074|0,82149|2,82149|3,82149|1,82224|0,82299|1,82449|2,82524|3,82599|1,82599|2,82749|1,82749|2,82749|3,82899|0,82974|1,83049|2,83049|3,83199|2,83274|3,83349|0,83349|1,83349|2,83424|3,83499|2,83649|3,83724|1,83799|3,83799|2,83949|0,83949|3,83949|2,84099|2,84174|1,84249|2,84249|0,84399|1,84474|0,84549|1,84549|2,84549|3,84624|0,84699|1,84849|3,84924|2,84999|0,84999|1,85149|3,85149|1,85149|0,85299|1,85374|2) -
03:42:249 (222249|1,222249|0,222399|2,222474|3,222549|0,222549|1,222549|2,222624|3,222699|2,222849|0,222924|1,222999|0,222999|2,223149|0,223149|2,223149|3,223299|0,223374|1,223449|2,223449|3,223599|1,223674|0,223749|2,223749|3,223749|1,223824|0,223899|1,224049|2,224124|3,224199|0,224199|1,224349|3,224349|0,224349|1,224499|2,224574|1,224649|3,224649|2,224799|3,224874|1,224949|0,224949|3,224949|2,225024|1,225099|3,225249|0,225324|2,225399|1,225399|0,225549|0,225549|3,225549|1,225699|1,225774|2,225849|1,225849|3,225999|3,226074|0,226149|2,226149|3,226149|1,226224|0,226299|1,226374|2,226374|3,226449|1,226449|0,226524|2,226599|3,226599|0,226749|1,226749|2,226749|3,226899|1,226899|2,226974|0,227049|3,227049|1,227199|2,227274|3,227349|1,227349|2,227349|0,227424|3,227499|2,227649|1,227724|0,227799|2,227799|1,227949|0,227949|1,227949|2,228099|3,228174|2,228249|0,228249|1,228399|1,228474|0,228549|1,228549|2,228549|3,228624|0,228699|1,228849|0,228924|2,228999|1,228999|0,229149|0,229149|3,229149|1,229299|1,229374|2,229449|3,229449|1,229599|2,229674|3,229749|0,229749|1,229749|2,229824|3,229899|2,230049|0,230124|1,230199|2,230199|0,230349|3,230349|2,230349|0,230499|2,230574|1) -
Remake

Extra:
Hitsound not enough, you're just a few positions beatmap adds Hitsound
If you use a copy, please Changing the track, make your beatmap more playable
MX
00:45:849 (45849|2,45924|1,45999|2,46074|1,46149|3,46224|0,46299|3,46374|0,46449|2,46524|1,46599|2,46674|1,46749|3,46824|0,46899|3,46974|0,47049|3,47124|1,47199|3,47274|1,47349|2,47424|0,47499|2,47574|0,47649|3,47724|1,47799|3,47874|1,47949|2,48024|0,48099|2,48174|0) -
03:11:049 (191049|3,191124|0,191199|3,191274|0,191349|2,191424|1,191499|2,191574|1,191649|3,191724|0,191799|3,191874|0,191949|2,192024|1,192099|2,192174|1,192249|3,192324|2,192399|3,192474|2,192549|0,192624|1,192699|0,192774|1,192849|3,192924|2,192999|3,193074|2,193149|0,193224|1,193299|0,193374|1) -
I suggest you use the stairs here
Extra
I detailed mod only one difficulty, I found that I do not like it

Your beatmap use too much copy, make these mistakes multiples growth, I saw these three hardest difficulty and found that they are made of a basic model laid
I want to tell you: The difficulty of a beatmap want to increase or decrease, not directly increase or decrease based on the note in the original, but to re-design of a pavement style
This can make every difficulty you have beatmap playability, that you design only: After playing the hardest difficulty, in front of almost can know what style

And you use too long even play a single finger, I'm not saying this formation was difficult to play, but it just does not make sense to destroy your finger
Topic Starter
Curiossity

ExNeri wrote:

SC
Particulars:

00:19:149 (19149|2,19199|3,19249|2,19299|1,19349|0,19399|1) -
02:44:349 (164349|1,164399|0,164449|3,164499|2,164549|0,164599|1) -
Increase the difficulty Ok, switched up the patterns a bit

00:29:499 (29499|3,29499|2,29799|0,29799|1) -
00:30:099 (30099|1,30099|2,30399|0,30399|1) -
00:30:699 (30699|3,30699|2,30999|0,30999|1) -
00:31:899 (31899|3,31899|2,32199|2,32199|1) -
00:33:099 (33099|3,33099|2,33399|1,33399|2) -
00:34:299 (34299|3,34299|1,34599|2,34599|3) -
00:35:499 (35499|2,35499|3,35799|0,35799|1) -
00:36:699 (36699|0,36699|3,36999|1,36999|2) -
00:37:899 (37899|0,37899|3,38199|0,38199|1) -
02:54:699 (174699|0,174699|1,174999|3,174999|2) -
02:55:299 (175299|2,175299|1,175599|3,175599|2) -
02:55:899 (175899|0,175899|1,176199|1,176199|2) -
02:57:099 (177099|0,177099|1,177399|1,177399|2) -
02:58:299 (178299|1,178299|0,178599|2,178599|1) -
02:59:499 (179499|3,179499|2,179799|1,179799|0) -
03:00:699 (180699|1,180699|0,180999|3,180999|2) -
03:01:899 (181899|1,181899|0,182199|2,182199|1) -
03:03:099 (183099|3,183099|2,183399|3,183399|2) -
Add a note in the middle Here I'm following the higher synth, which doesn't have a sound at these places.

00:31:449 (31449|1,31449|0) -
00:32:649 (32649|0,32649|1) -
00:33:849 (33849|2,33849|1) -
00:35:049 (35049|1,35049|0) -
00:36:249 (36249|3,36249|2) -
00:37:449 (37449|3,37449|2) -
02:56:649 (176649|0,176649|1) -
02:57:849 (177849|3,177849|2) -
02:59:049 (179049|1,179049|0) -
03:00:249 (180249|2,180249|3) -
03:01:449 (181449|3,181449|2) -
03:02:649 (182649|1,182649|0) -
At the same time add a note I don't think there's anything about these notes that make them stand out aside from being at the beginning of the song pattern, but I'll try it for now. Feels nice, anyway.

00:49:149 (49149|2,49149|3,49149|0) -
00:50:349 (50349|2,50349|3,50349|0) -
00:53:949 (53949|2,53949|3,53949|0) -
00:55:149 (55149|0,55149|3,55149|1) -
00:56:349 (56349|2,56349|3) -
00:58:749 (58749|0,58749|3,58749|1) -
00:59:949 (59949|1,59949|3,59949|2) -
01:01:149 (61149|2,61149|3,61149|0) -
01:03:549 (63549|3,63549|0,63549|2) -
01:04:749 (64749|3,64749|0,64749|2) -
01:05:649 (65649|0,65724|1,65799|3,65799|2) -
01:17:949 (77949|3,77949|0,77949|1) -
01:19:149 (79149|2,79149|0,79149|3) -
01:20:124 (80124|1,80199|3,80199|2) -
01:23:724 (83724|1,83799|3,83799|2) -
01:24:924 (84924|2,84999|0,84999|1) -
01:28:749 (88749|0,88749|3,88749|1) -
01:31:149 (91149|3,91149|0,91149|2) -
01:34:449 (94449|1,94524|2,94599|0,94599|1) -
01:35:724 (95724|1,95799|2,95799|3) -
01:38:349 (98349|3,98349|0,98349|2) -
01:40:749 (100749|1,100749|3,100749|0) -
01:44:349 (104349|2,104349|0,104349|3) -
01:45:549 (105549|0,105549|3,105549|1) -
02:26:349 (146349|3,146349|2,146349|0) -
02:27:549 (147549|1,147549|0,147549|3) -
02:28:299 (148299|0,148374|1,148449|0,148524|1,148599|0,148599|2) - Not necessarily CTRL-H but I changed the pattern before it to transition better
02:28:749 (148749|3,148749|1,148749|0) -
02:31:149 (151149|0,151149|1,151149|3) -
02:32:349 (152349|0,152349|1,152349|3) -
03:14:349 (194349|1,194349|0,194349|3) -
03:15:549 (195549|1,195549|0,195549|3) -
03:19:149 (199149|1,199149|0,199149|3) -
03:20:349 (200349|2,200349|0,200349|3) -
03:21:549 (201549|1,201549|3,201549|0) -
03:23:949 (203949|2,203949|0,203949|3) -
03:25:149 (205149|2,205149|0,205149|1) -
03:26:349 (206349|3,206349|0,206349|1) -
03:28:749 (208749|1,208749|3,208749|0) -
03:29:949 (209949|0,209949|3,209949|1) -
03:31:149 (211149|1,211149|3,211149|0) -
03:43:149 (223149|2,223149|0,223149|3) -
03:44:349 (224349|0,224349|1,224349|3) -
03:45:549 (225549|1,225549|0,225549|3) -
03:49:149 (229149|1,229149|0,229149|3) -
03:50:349 (230349|3,230349|0,230349|2) -
03:53:949 (233949|0,233949|3,233949|2) -
03:56:349 (236349|3,236349|0,236349|1) -
03:59:949 (239949|2,239949|3,239949|0) -
04:01:149 (241149|3,241149|1,241149|0) -
04:03:549 (243549|1,243549|0,243549|3) -
04:05:949 (245949|0,245949|3,245949|2) -
04:09:549 (249549|1,249549|0,249549|3) -
04:10:749 (250749|0,250749|2,250749|3) -
Ctrl+H Most of these just get rid of having jacks in two columns, which isn't something I'd like to do... I feel like it fits the song to have those in. There were a few that weren't that though, and I applied some of them.

00:52:749 (52749|1,52749|2) -
01:22:749 (82749|2,82749|3) -
01:33:549 (93549|2,93549|3) -
01:43:149 (103149|1,103149|2) -
02:30:699 (150699|3,150849|3) -
02:31:974 (151974|1,152124|1,152199|2) -
02:33:099 (153099|3,153249|3,153399|3) -
03:17:949 (197949|2,197949|3) -
03:47:949 (227949|1,227949|2) -
03:58:749 (238749|1,238749|2) -
04:08:349 (248349|2,248349|3) -
Move right one line A few of these I changed for balance, and then some I rearranged to better fit the section.

00:56:649 (56649|2,56799|1,56874|3,56949|1,57024|3,57099|1,57249|0,57324|2,57399|0,57437|3,57549|2,57699|1) - I changed the end a bit
01:06:549 (66549|3,66549|1,66549|2,66624|0,66699|2,66774|0,66774|1,66849|3,66924|0,66924|1,66999|2,66999|3,67037|0,67149|3,67149|1,67149|2,67299|1) -
01:11:574 (71574|2,71649|1) -
01:16:149 (76149|2,76149|1,76224|3,76299|0,76299|1,76449|2,76449|3,76449|0,76599|1,76599|0,76637|3,76749|1,76749|2,76899|0,76899|1) - Hopefully this plays a bit better
01:36:249 (96249|2,96249|3,96399|0,96399|3,96399|2,96549|0,96549|1,96699|3,96699|0,96699|1,96849|2,96849|3,96999|0,96999|3,96999|2,97149|0,97149|1,97299|3,97299|0,97299|1) -
01:45:849 (105849|3,105849|2,105999|3,105999|2,105999|0,106149|0,106149|1,106299|3,106299|0,106299|1,106449|3,106449|2,106599|3,106599|2,106599|0,106749|0,106749|1,106899|3,106899|0,106899|1) -
02:10:599 (130599|2,130674|2) - remade
02:14:649 (134649|0,134649|1,134799|0,134799|1,134799|3,134949|2,134949|3,135099|0,135099|3,135099|2,135249|1,135249|0,135399|0,135399|1,135399|3,135549|3,135549|2,135699|0,135699|3,135699|2) -
02:24:249 (144249|0,144249|1,144399|0,144399|1,144399|3,144549|2,144549|3,144699|0,144699|3,144699|2,144849|1,144849|0,144999|0,144999|1,144999|3,145149|3,145149|2,145299|0,145299|3,145299|2) -
02:29:049 (149049|0,149049|1,149199|1,149349|3,149349|2,149349|0,149499|0,149574|3,149574|2,149649|1,149724|3,149724|2,149799|1,149799|0,149949|3,149949|0,149949|1,150099|2,150174|1) - I moved one note
02:33:849 (153849|2,153849|3,153999|2,154149|0,154149|1,154299|3,154299|1,154299|0,154449|3,154449|2,154599|3,154599|2,154599|0,154749|0,154749|1,154899|3,154899|0,154899|1) -
03:21:849 (201849|1,201999|2,202074|0,202149|2,202224|0,202299|2,202449|3,202524|1,202599|3,202637|0,202749|1,202899|2) -
03:31:449 (211449|3,211449|2,211599|1,211674|3,211749|0,211749|2,211749|1,211824|3,211899|1,211974|3,211974|2,212049|0,212124|3,212124|2,212199|1,212199|0,212237|3,212349|1,212349|0,212349|2,212499|2) -
03:36:774 (216774|1,216849|2) -
03:41:049 (221049|1,221049|2,221199|2,221199|3,221274|0,221349|2,221349|1,221424|0,221499|2,221499|3,221649|3,221649|0,221724|1,221799|3,221799|2,221837|0,221949|1,221949|2,222099|2,222099|3) - remade
04:01:449 (241449|2,241449|3,241599|3,241599|2,241599|0,241749|0,241749|1,241899|3,241899|1,241899|0,242049|2,242049|3,242199|3,242199|2,242199|0,242349|0,242349|1,242499|3,242499|1,242499|0) -
04:11:049 (251049|1,251049|3,251199|0,251199|1,251199|3,251349|0,251349|2,251499|0,251499|2,251499|3,251649|3,251649|1,251799|0,251799|1,251799|3,251949|0,251949|2,252099|0,252099|2,252099|3) -
Remake Those I didn't mention weren't changed, mostly the jump-hand sections because I feel like that's the best way to do it atm

01:31:899 (91899|0,91974|1,91974|3,92049|2,92124|3,92124|1,92199|2,92199|0) -
01:41:499 (101499|3,101574|2,101574|0,101649|1,101724|0,101724|2,101799|1,101799|3) -
03:57:099 (237099|3,237174|0,237174|2,237249|1,237324|0,237324|2,237399|1,237399|3) -
04:06:699 (246699|0,246774|3,246774|1,246849|2,246924|1,246924|3,246999|0,246999|2) -
Try this https://osu.ppy.sh/ss/6048763 Alrighty, I moved the second note on the first jump down one, since the kicks are offbeat in this part, but it's looking a bit better now, thanks

02:06:549 (126549|0,126549|3,126549|2,126699|1,126699|2,126774|0,126849|3,126849|2,126924|0,126999|1,126999|2) -
02:07:749 (127749|2,127749|1,127749|3,127899|2,127899|1,127974|3,128049|1,128049|0,128124|3,128199|1,128199|2) -
02:08:949 (128949|0,128949|2,128949|3,129099|2,129099|1,129174|0,129249|1,129249|0,129324|2,129399|3,129399|1) -
02:10:149 (130149|0,130149|1,130149|3,130299|1,130299|2,130374|3,130374|0,130449|1,130524|3,130524|0) -
02:11:349 (131349|2,131349|0,131349|3,131499|2,131499|1,131574|3,131649|1,131649|0,131724|3,131799|1,131799|2) -
02:12:549 (132549|0,132549|3,132549|1,132699|0,132699|2,132774|1,132849|2,132849|3,132924|1,132999|2,132999|0) -
02:13:749 (133749|1,133749|2,133749|3,133899|0,133899|2,133974|3,134049|2,134049|1,134124|3,134199|0,134199|2) -
02:16:149 (136149|2,136149|3,136149|0,136299|1,136299|2,136374|0,136449|2,136449|3,136524|0,136599|1,136599|2) -
02:17:349 (137349|2,137349|1,137349|3,137499|2,137499|1,137574|3,137649|1,137649|0,137724|3,137799|1,137799|2) -
02:18:549 (138549|0,138549|2,138549|3,138699|2,138699|1,138774|0,138849|1,138849|0,138924|2,138999|3,138999|1) -
02:19:749 (139749|0,139749|3,139749|1,139899|1,139899|2,139974|3,139974|0,140049|1,140124|3,140124|0,140199|2) -
02:20:949 (140949|2,140949|0,140949|3,141099|2,141099|1,141174|3,141249|1,141249|0,141324|3,141399|1,141399|2) -
02:22:149 (142149|0,142149|3,142149|1,142299|0,142299|2,142374|1,142449|2,142449|3,142524|1,142599|2,142599|0) -
02:23:349 (143349|1,143349|3,143349|2,143499|2,143499|0,143574|3,143649|2,143649|1,143724|3,143799|0,143799|2) -
Before you structure too difficult https://osu.ppy.sh/ss/6048777 Wow, thanks. This actually helps a ton :)

Major:

01:56:799 (116799|2,116799|0,116949|3,116949|1,117099|0,117099|2,117249|1,117249|3,117399|2,117399|1,117549|3,117549|0,117699|1,117699|2,117849|0,117849|3,117999|2,117999|0,118149|3,118149|2,118299|0,118299|1,118449|2,118449|3,118599|1,118599|0,118749|2,118749|1,118899|0,118899|3,119049|1,119049|2,119199|3,119199|0,119349|2,119349|1,119499|0,119499|2,119649|1,119649|3,119799|2,119799|1,119949|3,119949|0,120099|1,120099|3,120249|0,120249|2,120399|3,120399|0,120549|1,120549|2,120699|3,120699|1,120849|2,120849|0,120999|1,120999|3,121074|2,121149|1,121149|3,121299|0,121299|2,121449|3,121449|1,121599|2,121599|0,121749|3,121749|1,121899|0,121899|2,122049|1,122049|3,122199|2,122199|1,122349|3,122349|0,122499|1,122499|2,122649|0,122649|3,122799|2,122799|0,122949|3,122949|2,123099|0,123099|1,123249|2,123249|3,123399|1,123399|0,123549|2,123549|1,123699|0,123699|2,123849|1,123849|3,123999|0,123999|2,124149|3,124149|1,124299|1,124299|3,124449|0,124449|2,124599|1,124749|2,124749|3,124899|0,124899|1,125049|3,125049|2,125199|1,125199|3,125199|2,125349|1,125349|0,125499|2,125499|1,125499|0,125649|3,125649|2,125799|1,125799|3,125799|2,125949|0,125949|1,126099|2,126099|1,126099|0) - It's been through some revisions before, so it works right now, unless someone's got a better idea
01:17:049 (77049|2,77049|3,77199|1,77274|0,77349|1,77349|2,77349|3,77424|0,77499|1,77649|3,77724|2,77799|1,77799|3,77949|0,77949|1,77949|3,78099|3,78174|2,78249|0,78249|1,78399|2,78474|3,78549|2,78549|0,78549|1,78624|3,78699|2,78849|1,78924|0,78999|2,78999|3,79149|2,79149|3,79149|0,79299|1,79374|2,79449|3,79449|0,79599|1,79674|0,79749|2,79749|3,79749|1,79824|0,79899|1,80049|3,80124|1,80199|3,80199|2,80349|0,80349|3,80349|2,80499|2,80574|1,80649|0,80649|2,80799|1,80874|3,80949|0,80949|1,80949|2,81024|3,81099|2,81174|0,81174|1,81249|3,81249|2,81324|1,81399|3,81399|0,81549|0,81549|1,81549|2,81699|1,81699|2,81774|3,81849|2,81849|0,81999|1,82074|0,82149|2,82149|3,82149|1,82224|0,82299|1,82449|2,82524|3,82599|1,82599|2,82749|1,82749|2,82749|3,82899|0,82974|1,83049|2,83049|3,83199|2,83274|3,83349|0,83349|1,83349|2,83424|3,83499|2,83649|3,83724|1,83799|3,83799|2,83949|0,83949|3,83949|2,84099|2,84174|1,84249|2,84249|0,84399|1,84474|0,84549|1,84549|2,84549|3,84624|0,84699|1,84849|3,84924|2,84999|0,84999|1,85149|3,85149|1,85149|0,85299|1,85374|2) - Alright, I went through and made it a bit more rolly
03:42:249 (222249|1,222249|0,222399|2,222474|3,222549|0,222549|1,222549|2,222624|3,222699|2,222849|0,222924|1,222999|0,222999|2,223149|0,223149|2,223149|3,223299|0,223374|1,223449|2,223449|3,223599|1,223674|0,223749|2,223749|3,223749|1,223824|0,223899|1,224049|2,224124|3,224199|0,224199|1,224349|3,224349|0,224349|1,224499|2,224574|1,224649|3,224649|2,224799|3,224874|1,224949|0,224949|3,224949|2,225024|1,225099|3,225249|0,225324|2,225399|1,225399|0,225549|0,225549|3,225549|1,225699|1,225774|2,225849|1,225849|3,225999|3,226074|0,226149|2,226149|3,226149|1,226224|0,226299|1,226374|2,226374|3,226449|1,226449|0,226524|2,226599|3,226599|0,226749|1,226749|2,226749|3,226899|1,226899|2,226974|0,227049|3,227049|1,227199|2,227274|3,227349|1,227349|2,227349|0,227424|3,227499|2,227649|1,227724|0,227799|2,227799|1,227949|0,227949|1,227949|2,228099|3,228174|2,228249|0,228249|1,228399|1,228474|0,228549|1,228549|2,228549|3,228624|0,228699|1,228849|0,228924|2,228999|1,228999|0,229149|0,229149|3,229149|1,229299|1,229374|2,229449|3,229449|1,229599|2,229674|3,229749|0,229749|1,229749|2,229824|3,229899|2,230049|0,230124|1,230199|2,230199|0,230349|3,230349|2,230349|0,230499|2,230574|1) - Same as above
Remake

Extra:
Hitsound not enough, you're just a few positions beatmap adds Hitsound
If you use a copy, please Changing the track, make your beatmap more playable
MX
00:45:849 (45849|2,45924|1,45999|2,46074|1,46149|3,46224|0,46299|3,46374|0,46449|2,46524|1,46599|2,46674|1,46749|3,46824|0,46899|3,46974|0,47049|3,47124|1,47199|3,47274|1,47349|2,47424|0,47499|2,47574|0,47649|3,47724|1,47799|3,47874|1,47949|2,48024|0,48099|2,48174|0) -
03:11:049 (191049|3,191124|0,191199|3,191274|0,191349|2,191424|1,191499|2,191574|1,191649|3,191724|0,191799|3,191874|0,191949|2,192024|1,192099|2,192174|1,192249|3,192324|2,192399|3,192474|2,192549|0,192624|1,192699|0,192774|1,192849|3,192924|2,192999|3,193074|2,193149|0,193224|1,193299|0,193374|1) -
I suggest you use the stairs here done
Extra
I detailed mod only one difficulty, I found that I do not like it

Your beatmap use too much copy, make these mistakes multiples growth, I saw these three hardest difficulty and found that they are made of a basic model laid
I want to tell you: The difficulty of a beatmap want to increase or decrease, not directly increase or decrease based on the note in the original, but to re-design of a pavement style
This can make every difficulty you have beatmap playability, that you design only: After playing the hardest difficulty, in front of almost can know what style

And you use too long even play a single finger, I'm not saying this formation was difficult to play, but it just does not make sense to destroy your finger
Hey, thanks for giving such a detailed mod, even though you didn't like the song.

I realize that the mapsets started off as having the same basic model, so over the course of the modding and editing process I've been trying to establish an identity for each map; how well that's been working, I'm not sure. But thanks for the words of advice.

Also, about jacks, well, I feel like the song is pretty much asking for them, since everything is the same sound. x.x

Thanks again!
CernTheLion
You should add '4K' to every single diff, since it helps to find your song more easily. Check here for an example.
Remove 'robots' and 'airborne' (are already in the title) from your tags and add 'Jesse Valentine' (F-777's name), add also 'Geometry Dash'. I'd want really to mod this, but I never modded Osu! Mania before, so sorry :(
Raediaufar
[AIRBORNE]
click
00:09:849 - this is hard to read tbh, maybe you want to arrage some stream part to 1234 or 12 43 since it's easier to read

00:22:749 (22749|0,22749|1,22899|1) - I'm pretty aware of this, after you jacking 2 and holding you come to jacking 1 again, well you can move the LN 00:22:749 (22749|0) - to 3

00:24:999 (24999|2,25149|3) - ctrl + J?

00:27:549 (27549|0) - well, I can't say anthing for this ^^" no place to change column

00:29:049 (29049|0,29049|3) - add note on 3

00:38:649 (38649|3,38649|2,38649|0) - make it four notes

00:47:049 - this jumpstream is hard and not "spammable" maybe only some top tier 4k player that can manage this without spamming but I will consider about et 4k player in general, pattern like this http://osu.ppy.sh/ss/6065767 is more easy to read and easy to tap

00:56:799 (56799|3,56874|3,56949|3,57024|3,57249|0,57324|0,57399|0) - hold on dude, I know this is because of pitch but damn, 4 note jack at 200 bpm is really hurts, 3 as well, I prefer trills.

01:25:449 - some suggestion on this, how about to put the triplet 01:25:749 (85749|2,85749|0,85749|3) - same as the LN triplet before? 01:25:449 (85449|2,85449|1,85449|3) - so basically if the LN is 124 the triplet after it is also 124, it's more fun and easier. If after the LN is LN like this 01:26:349 - just keep it as it is

01:37:449 - how about 4 notes here?

01:50:349 (110349|0) - move to 3

02:15:849 - add more note on 2

02:25:449 - ^

02:35:049 - well, same as before, you can make this more readable.

02:47:949 (167949|3) - move to 2

03:03:849 (183849|1,183849|3,183849|0) - make it four notes

03:12:249 - same suggestion as 1/8 jumpstream before

03:21:999 (201999|0,202074|0,202149|0,202224|0,202449|3,202524|3,202599|3) - maybe you wana trill this

03:50:649 - same suggestion about the triplet - LN before

04:02:649 - four notes

04:21:849 - same suggestion about the triplet - LN before

[MX]
click
00:02:499 (2499|1) - move to 4?

00:04:899 (4899|2) - ^

00:07:299 (7299|1) - mvoe to 1

00:09:699 (9699|2) - move to 4, I don't think that jacking is really necessary for this part (i mean since the first untul here)

00:21:849 - why sudden single notes appear? If you only follow synth then follow the synth only instead of adding some single notes in long LN, it's weird

00:29:049 - until 00:38:649 - hmm.. I prefer that you still map LN like before in this part, but add single note to every part that you put double here

00:47:049 - starting from here, use 4231 4231 stair pattern, 4231 stream is harder than other common stream pattern so it's good to use it when the song intensity is at high

01:02:199 (62199|1,62199|2) - move to 12?, so move 01:02:349 (62349|0) - to 2 as well

01:25:449 - like what I said in airborne diff before, put the doubles after the LN in same pattern s the LN, so if the LN is 12, then the double after that is 12 as well

01:37:449 (97449|2,97449|3) - no three notes here? it's cymbal

01:49:299 - yeah, same random single notes appear on long LN part like before, just delete them

02:10:524 (130524|0) - move to 4

02:20:124 (140124|0) - ^

02:29:499 (149499|0) - move to 2, to avoid this anchor 02:29:349 (149349|0,149499|0,149649|0,149799|0,149949|0) -

02:30:849 (150849|3,150924|2) - move 1 column to the left, to avoid unnecessary anchor on 4 as well

02:46:899 - should I mention again haha xD just delete the single notes on long LN part

02:54:249 - I've already mention this but I'll said it again, map the LN like before and add single notes to every part that you put doubles here

03:12:249 - 1324 1324 stream here

03:13:449 - if you apply above, rearrage this part so 03:13:374 - is not jacking with the LN

03:50:649 - LN - double thingy like before

03:57:399 (237399|1) - move to 3

04:02:649 - three notes

04:06:999 (246999|2) - move to 2

04:14:499 - delete the random single notes appear on long LN thingy

04:21:849 - LN - double thingy like before

overall, this is good map, I'm not fond with too much jacks actually but since I myself can't really 6* star so I think this is enjoyable for top players out there

-Bumblebee- wrote:

You should add '4K' to every single diff, since it helps to find your song more easily. Check here for an example.
There's no reason to add 4K into your diff if all diffs in your mapset are consist of 4K, that's how things work right now. In your example, that's the map that contains two key modes so the diff naming must be like that
Topic Starter
Curiossity

Raediaufar wrote:

[AIRBORNE]
click
00:09:849 - this is hard to read tbh, maybe you want to arrage some stream part to 1234 or 12 43 since it's easier to read I'll see if there's some parts that I could clear up a bit but for the most part I think it's ok for 6*...

00:22:749 (22749|0,22749|1,22899|1) - I'm pretty aware of this, after you jacking 2 and holding you come to jacking 1 again, well you can move the LN 00:22:749 (22749|0) - to 3 done

00:24:999 (24999|2,25149|3) - ctrl + J? alrighty

00:27:549 (27549|0) - well, I can't say anthing for this ^^" no place to change column

00:29:049 (29049|0,29049|3) - add note on 3 sounds good

00:38:649 (38649|3,38649|2,38649|0) - make it four notes yes, good idea

00:47:049 - this jumpstream is hard and not "spammable" maybe only some top tier 4k player that can manage this without spamming but I will consider about et 4k player in general, pattern like this http://osu.ppy.sh/ss/6065767 is more easy to read and easy to tap Well, when you spam these two patterns play pretty much the same but alright, I like your idea more that what I have right now. Thanks!

00:56:799 (56799|3,56874|3,56949|3,57024|3,57249|0,57324|0,57399|0) - hold on dude, I know this is because of pitch but damn, 4 note jack at 200 bpm is really hurts, 3 as well, I prefer trills. I know they're painful, but the lack of pitch change as well as the general nature of the map leads me to think that it should be here anyway.

01:25:449 - some suggestion on this, how about to put the triplet 01:25:749 (85749|2,85749|0,85749|3) - same as the LN triplet before? 01:25:449 (85449|2,85449|1,85449|3) - so basically if the LN is 124 the triplet after it is also 124, it's more fun and easier. If after the LN is LN like this 01:26:349 - just keep it as it is How it is now, the hand is the same as the LNs that come after it, since in the music it feels like the drum leads into the LN. Either way it would be ok, but I feel that right now it's a bit better.

01:37:449 - how about 4 notes here? yes, good call... I seem to be missing out on these quads ;w;

01:50:349 (110349|0) - move to 3 mhm

02:15:849 - add more note on 2 okie

02:25:449 - ^

02:35:049 - well, same as before, you can make this more readable. Alright, well I went through with the first one and made some changes so I'll make the same here.

02:47:949 (167949|3) - move to 2 okay

03:03:849 (183849|1,183849|3,183849|0) - make it four notes good idea, as always

03:12:249 - same suggestion as 1/8 jumpstream before mhm

03:21:999 (201999|0,202074|0,202149|0,202224|0,202449|3,202524|3,202599|3) - maybe you wana trill this same as above

03:50:649 - same suggestion about the triplet - LN before

04:02:649 - four notes gotcha

04:21:849 - same suggestion about the triplet - LN before

[MX]
click
00:02:499 (2499|1) - move to 4?

00:04:899 (4899|2) - ^

00:07:299 (7299|1) - mvoe to 1

00:09:699 (9699|2) - move to 4, I don't think that jacking is really necessary for this part (i mean since the first untul here) Well, even though the rest of the notes are the same sound, these two strike a contrast, and I think because of that they should be the same. Just to put emphasis on them or something. This goes for the prev. 3 comments as well.

00:21:849 - why sudden single notes appear? If you only follow synth then follow the synth only instead of adding some single notes in long LN, it's weird You're right, it is kinda weird. Good call, I'll remove 'em then.

00:29:049 - until 00:38:649 - hmm.. I prefer that you still map LN like before in this part, but add single note to every part that you put double here That's not a bad idea, I'll go ahead and do that.

00:47:049 - starting from here, use 4231 4231 stair pattern, 4231 stream is harder than other common stream pattern so it's good to use it when the song intensity is at high good idea

01:02:199 (62199|1,62199|2) - move to 12?, so move 01:02:349 (62349|0) - to 2 as well understandable

01:25:449 - like what I said in airborne diff before, put the doubles after the LN in same pattern s the LN, so if the LN is 12, then the double after that is 12 as well Like in airborne diff, it leads into the next LN so I'll keep it like this for now

01:37:449 (97449|2,97449|3) - no three notes here? it's cymbal whoops, missed that

01:49:299 - yeah, same random single notes appear on long LN part like before, just delete them k

02:10:524 (130524|0) - move to 4 ooh nice

02:20:124 (140124|0) - ^ ^

02:29:499 (149499|0) - move to 2, to avoid this anchor 02:29:349 (149349|0,149499|0,149649|0,149799|0,149949|0) - good call

02:30:849 (150849|3,150924|2) - move 1 column to the left, to avoid unnecessary anchor on 4 as well okie

02:46:899 - should I mention again haha xD just delete the single notes on long LN part ok

02:54:249 - I've already mention this but I'll said it again, map the LN like before and add single notes to every part that you put doubles here done

03:12:249 - 1324 1324 stream here got it

03:13:449 - if you apply above, rearrage this part so 03:13:374 - is not jacking with the LN ah, yeah I already had done that before reading this point :)

03:50:649 - LN - double thingy like before same response as before

03:57:399 (237399|1) - move to 3 okie

04:02:649 - three notes mhm

04:06:999 (246999|2) - move to 2 well, instead I kept it at two but rearranged the hand + single afterwards, but essentially yes

04:14:499 - delete the random single notes appear on long LN thingy ok

04:21:849 - LN - double thingy like before

overall, this is good map, I'm not fond with too much jacks actually but since I myself can't really 6* star so I think this is enjoyable for top players out there
Alright, thanks for the mod! I think that you really helped me straighten out MX, especially with the LN/melody sections, and help with AIRBORNE is always appreciated. :)

-Bumblebee- wrote:

You should add '4K' to every single diff, since it helps to find your song more easily. Check here for an example.
Remove 'robots' and 'airborne' (are already in the title) from your tags and add 'Jesse Valentine' (F-777's name), add also 'Geometry Dash'. I'd want really to mod this, but I never modded Osu! Mania before, so sorry :(
Ah, don't worry about not modding, it looks like I've enough mods on this so far that it's in a good spot. And, I'll go ahead and add Jesse Valentine to tags but I'm not adding Geometry Dash cause I didn't get the song from that game, I found it on his bandcamp.

As for the 4k thing, I think Raediaufar summed up my thoughts well enough. Thanks for your input though!
Alsty-
hi curiossity :3
mod here =3= ahh this is very technical map , i maybe cant do so much on this.
4k Column Guide
1|2|3|4

mod
Airborne :
00:53:274 (53274|1,53349|2) - here ctrl+A , more comfortable to tap and read i think.
00:56:649 (56649|2) - end here 00:56:799 -
00:58:374 - mssing notes? i think u must add on this , in all part. or it will break the pattern? , i want to testplay this but this is beyond my power :u
01:02:649 - how about https://osu.ppy.sh/ss/6123141 this? :u
01:08:349 (68349|1,68349|0) - switch. do it on the other too.
01:21:174 (81174|1,81324|1) - delete this or 01:21:399 (81399|1) - i think its a bit so heavy
01:36:999 (96999|2,97149|2,97299|2,97449|2,97599|2) - this is not very good 01:37:599 (97599|2) - move to 1
02:00:999 (120999|1,121074|1) - better if u make this a single notes rather than mini jack LNs
02:10:599 (130599|2,130674|2) - 02:20:199 (140199|2,140274|2) - ^
03:18:474 - https://osu.ppy.sh/ss/6123222
03:27:849 - https://osu.ppy.sh/ss/6123232
03:56:499 (236499|1) - move to 4?
MX :
00:00:249 - why not use trill for MX? :u i think it will more good.
00:31:599 (31599|3,31749|2,31899|0) - 3|1|4 , more good pitch?
00:32:799 (32799|3,32949|1,33099|0) - 2|1|4 ^
00:36:399 (36399|2,36549|3,36699|2) - 4|1|3 ^ actually just ignore this if u dont care with the pitch , your pattern also no problem tbh :u
00:48:399 - http://osu.ppy.sh/ss/6123318
01:00:399 - if suggestion above apllied ^ do it in here too.
01:05:199 - ^
01:11:349 (71349|3) - move to 2
02:22:149 (142149|1,142299|0) - make this 3|2?
02:23:799 (143799|0) - move 4
02:33:849 (153849|3) - LN ends here 02:33:999 - then make this 02:33:999 (153999|0) - LN too untill 02:34:149 -
03:02:949 (182949|2,183099|0) - 1|3
03:12:249 - dont broken stair pls :'u
03:36:549 (216549|0) - move to 3
i think the rest is okay.
sorry im not so good modding this kind of songs, plus your notes placement is already good , and i just can give some suggestions. @@
well sorry for bad englishh too , the song is awesome. goodluck :3
Topic Starter
Curiossity

Alsty- wrote:

hi curiossity :3 o/ hello
mod here =3= ahh this is very technical map , i maybe cant do so much on this.
4k Column Guide
1|2|3|4

mod
Airborne :
00:53:274 (53274|1,53349|2) - here ctrl+A , more comfortable to tap and read i think. Did you mean ctrl+h?
00:56:649 (56649|2) - end here 00:56:799 - Right now I think it's ok, I can hear a space between the LN and the jacks
00:58:374 - mssing notes? i think u must add on this , in all part. or it will break the pattern? , i want to testplay this but this is beyond my power :u OMG you're right! How did I miss that? But fixing that would require adding this to all the parts of the map, and it would also require a lot of remapping to make the patterns playable... I think, for now I'll leave it how it is and if more people suggest that I add the notes in, I will. But they're pretty quiet notes, so I feel like not representing them is ok for now.
01:02:649 - how about https://osu.ppy.sh/ss/6123141 this? :u That's fair, changed
01:08:349 (68349|1,68349|0) - switch. do it on the other too. I mapped this one column over because it acts as a transition from the 1st column to the fourth, as the note in the music changes pitch over the course of this LN. I think right now it's ok.
01:21:174 (81174|1,81324|1) - delete this or 01:21:399 (81399|1) - i think its a bit so heavy Alright, initially I didn't agree with this idea but it's starting to make a bit more sense as before I had an uneven jack there. Thanks for the suggestion
01:36:999 (96999|2,97149|2,97299|2,97449|2,97599|2) - this is not very good 01:37:599 (97599|2) - move to 1 you got it
02:00:999 (120999|1,121074|1) - better if u make this a single notes rather than mini jack LNs yeah, you're probably right
02:10:599 (130599|2,130674|2) - 02:20:199 (140199|2,140274|2) - ^
03:18:474 - https://osu.ppy.sh/ss/6123222
03:27:849 - https://osu.ppy.sh/ss/6123232 both good suggestions, thanks
03:56:499 (236499|1) - move to 4? sure
MX :
00:00:249 - why not use trill for MX? :u i think it will more good. good idea! thanks.
00:31:599 (31599|3,31749|2,31899|0) - 3|1|4 , more good pitch?
00:32:799 (32799|3,32949|1,33099|0) - 2|1|4 ^
00:36:399 (36399|2,36549|3,36699|2) - 4|1|3 ^ actually just ignore this if u dont care with the pitch , your pattern also no problem tbh :u It's not that I don't care about pitch, but I hear the notes rising in pitch over time so a stair that wraps around the columns makes sense to me. I changed one thing for consistency on this one though, the others are unchanged.
00:48:399 - http://osu.ppy.sh/ss/6123318 To be honest, I'm not a fan of that pattern because of uneven finger distribution. I'm gonna stick with what I have now, but thanks for the thought.
01:00:399 - if suggestion above apllied ^ do it in here too.
01:05:199 - ^
01:11:349 (71349|3) - move to 2 k
02:22:149 (142149|1,142299|0) - make this 3|2? works for me
02:23:799 (143799|0) - move 4 good idea
02:33:849 (153849|3) - LN ends here 02:33:999 - then make this 02:33:999 (153999|0) - LN too untill 02:34:149 - I feel like that could be a bit mindblocky, but I'll consider it. Probably not though.
03:02:949 (182949|2,183099|0) - 1|3
03:12:249 - dont broken stair pls :'u it makes it challenging though :o
03:36:549 (216549|0) - move to 3 okiedoke
i think the rest is okay.
sorry im not so good modding this kind of songs, plus your notes placement is already good , and i just can give some suggestions. @@
well sorry for bad englishh too , the song is awesome. goodluck :3
Hey, thanks for the mod! You brought up a lot of good points (especially that sound I missed in Airborne @.@), and of course, any help is appreciated.

Glad you enjoy the song!
Fubukicat
hayo , I was supposed to mod that , but as of lately I'm not finding the motivation to mod anything ayayayaya~
will leave a star here , Good Luck :3
Cokii-
Sorry I'm late ._. I was lazy
but here is the mod from our queue

SC
00:07:149 (7149|3,7299|3) - consider making these two notes lower than the jack after them because the jack has a higher pitch for example 2 and the jack 3
00:31:449 (31449|1,31449|3,31449|0) - why is this a triple? make this a double as well
00:32:649 (32649|0,32649|3,32649|1) - ^
00:33:849 (33849|3,33849|0,33849|2) - ^
00:35:049 (35049|1,35049|3,35049|0) - ^
02:07:449 (127449|3) - ,02:08:649 (128649|0) - ,02:09:849 (129849|0) - ,02:11:049 (131049|2) - ,02:13:449 (133449|3) - ,02:17:049 (137049|3) - ,02:18:249 (138249|0) - ,02:19:449 (139449|3) - ,02:20:649 (140649|2) - ,02:23:049 (143049|3) - ,are singles but the other bass sound are double is this for playability or to make more interesting patterns? if not consider making these doubles or all of them singles
00:36:249 (36249|3,36249|0,36249|2) - ^
02:44:649 (164649|3) - consider adding a note to make this sound feel different for the jack afterwards
02:56:649 (176649|1) - why is this a triple? make this a double as well
02:57:849 (177849|2) - ^
02:59:049 (179049|1) - ^
03:00:249 (180249|2) - ^
03:01:449 (181449|2) - ^
03:02:649 (182649|1) - ^

good luck with you map
Topic Starter
Curiossity

Cokiiplay wrote:

Sorry I'm late ._. I was lazy
but here is the mod from our queue

SC
00:07:149 (7149|3,7299|3) - consider making these two notes lower than the jack after them because the jack has a higher pitch for example 2 and the jack 3 Here's where the jack wraps around.. kinda. So for the previous two, the 14 jacks were on one line, and the jacks were two to the left - i.e. the section started on 4, and the jacks were on 2 so the next section could start on 3. This is just moving the jacks to the next lane left, which in this case wraps around the columns and ends up on the 4th. It's balanced as it is, so I think I'll keep it for now
00:31:449 (31449|1,31449|3,31449|0) - why is this a triple? make this a double as well It was suggested by another modder previously, and I added it in thinking it helps add a bit of structure. It's also where the music's pattern starts over again as well, and although it's not technically consistent with the sounds, it's not a random hand either. If others take issue with it as well, then I'll change it, but I don't see a huge issue with it at the moment.
00:32:649 (32649|0,32649|3,32649|1) - ^
00:33:849 (33849|3,33849|0,33849|2) - ^
00:35:049 (35049|1,35049|3,35049|0) - ^
02:07:449 (127449|3) - ,02:08:649 (128649|0) - ,02:09:849 (129849|0) - ,02:11:049 (131049|2) - ,02:13:449 (133449|3) - ,02:17:049 (137049|3) - ,02:18:249 (138249|0) - ,02:19:449 (139449|3) - ,02:20:649 (140649|2) - ,02:23:049 (143049|3) - ,are singles but the other bass sound are double is this for playability or to make more interesting patterns? if not consider making these doubles or all of them singles Technically these are doubles, as the LNs start with them on the same line. Adding another note would make it more like a hand (or a triple, whichever terminology you prefer), and I feel like that wouldn't belong here.
00:36:249 (36249|3,36249|0,36249|2) - ^
02:44:649 (164649|3) - consider adding a note to make this sound feel different for the jack afterwards Alright, I went through and made this more so like a hand I think... I had to repattern a bit but I think it turned out ok.
02:56:649 (176649|1) - why is this a triple? make this a double as well Same reasoning as before, I'll change it here if need be
02:57:849 (177849|2) - ^
02:59:049 (179049|1) - ^
03:00:249 (180249|2) - ^
03:01:449 (181449|2) - ^
03:02:649 (182649|1) - ^

good luck with you map
Thanks for the mod! It was good to go over SC again, even if I didn't accept everything you mentioned.

And, don't worry about it being late, I like being lazy too ;w;

Eternalie wrote:

hayo , I was supposed to mod that , but as of lately I'm not finding the motivation to mod anything ayayayaya~
will leave a star here , Good Luck :3
Thanks for the star!
Koibenii
Hi! Mod requested from queue
I dunno if I could do much but here goes!

1|2|3|4
HD
Wow the diff change between NM and HD is pretty big XD not only you introduce 1/4 streams, bursts, and 1/2 jacks but it also has some SV changes. I'd prefer that you drop the SVs from 01:25:449 up to 01:27:849 and some similar places and introduce the SVs on the higher diff. Well its just my personal opinion though :) up to you to change.
MX
01:08:349 (68349|1) - should be in [3] to prevent anchor at 01:07:899 (67899|1,68049|1,68199|1,68349|1)
01:09:549 (69549|2) - should be in [2] to prevent anchor at 01:09:099 (69099|2,69249|2,69399|2,69549|2)
01:10:149 (70149|1) - should be in [3] to prevent anchor at 01:10:149 (70149|1,70299|1,70449|1,70599|1,70749|1)
01:10:749 (70749|1) - ^
01:13:149 (73149|1) - ^
01:13:749 (73749|2) - should be in [2]
01:14:349 (74349|2) - ^ to prevent anchor at 01:13:749 (73749|2,73899|2,74049|2,74199|2,74349|2)
01:14:949 (74949|1,75549|1) - should be in [3] to prevent 01:14:949 (74949|1,75099|1,75249|1,75399|1,75549|1)
and other similar places like those mentioned above
SC
02:04:149 (124149|3,124149|1,124299|1,124299|3) - i was thinking that maybe you could make the gap wider between these two pairs of LNs, idk like snap the end of these 02:04:149 (124149|3,124149|1) LNs at 02:04:249 or at 1/6?
03:32:949 (212949|2,213174|2,213324|2) - uhhh these notes are a little bit hard to hit because the right focuses on the LNs and at the same time the single notes. Maybe consider moving this to [2]? and other similar places like at 03:34:149 (214149|1,214374|1,214524|1)
AIRBORNE
Maybe consider setting the OD for this diff at 8.8 since there are patterns that are sooooooo dense that one would mash it to pass like starting from 00:47:049 up to 00:48:249. I dunno just saying :) still up to you

Okay I think that would be all. Patterns were pretty consistent throughout the mapset. Good luck in ranking this! Pretty cool stuff right here 8-)
Topic Starter
Curiossity

JztCallMeRon wrote:

Hi! Mod requested from queue
I dunno if I could do much but here goes!

1|2|3|4
HD
Wow the diff change between NM and HD is pretty big XD not only you introduce 1/4 streams, bursts, and 1/2 jacks but it also has some SV changes. I'd prefer that you drop the SVs from 01:25:449 up to 01:27:849 and some similar places and introduce the SVs on the higher diff. Well its just my personal opinion though :) up to you to change. This makes sense, I suppose it would be a bit tricky for players here.
MX
01:08:349 (68349|1) - should be in [3] to prevent anchor at 01:07:899 (67899|1,68049|1,68199|1,68349|1)
01:09:549 (69549|2) - should be in [2] to prevent anchor at 01:09:099 (69099|2,69249|2,69399|2,69549|2)
01:10:149 (70149|1) - should be in [3] to prevent anchor at 01:10:149 (70149|1,70299|1,70449|1,70599|1,70749|1)
01:10:749 (70749|1) - ^
01:13:149 (73149|1) - ^
01:13:749 (73749|2) - should be in [2]
01:14:349 (74349|2) - ^ to prevent anchor at 01:13:749 (73749|2,73899|2,74049|2,74199|2,74349|2)
01:14:949 (74949|1,75549|1) - should be in [3] to prevent 01:14:949 (74949|1,75099|1,75249|1,75399|1,75549|1)
and other similar places like those mentioned above Good call on these anchors, I fixed all of them and then some. Thanks.
SC
02:04:149 (124149|3,124149|1,124299|1,124299|3) - i was thinking that maybe you could make the gap wider between these two pairs of LNs, idk like snap the end of these 02:04:149 (124149|3,124149|1) LNs at 02:04:249 or at 1/6? I put it at 1/6, looks a bit better.
03:32:949 (212949|2,213174|2,213324|2) - uhhh these notes are a little bit hard to hit because the right focuses on the LNs and at the same time the single notes. Maybe consider moving this to [2]? and other similar places like at 03:34:149 (214149|1,214374|1,214524|1) Alright, that's fair. It is indeed tough to hit.
AIRBORNE
Maybe consider setting the OD for this diff at 8.8 since there are patterns that are sooooooo dense that one would mash it to pass like starting from 00:47:049 up to 00:48:249. I dunno just saying :) still up to you Maybe I'll turn it down to 8.8 if others say something,, for now I'll just turn it down to 9.1. It still needs to be ruthlessly challenging, y'know?

Okay I think that would be all. Patterns were pretty consistent throughout the mapset. Good luck in ranking this! Pretty cool stuff right here 8-)
Hey, thanks! I ended up applying almost everything you suggested, so super awesome mod. :)
DeletedUser_259972

Hi, Curiossity! :)
Sorry for the delay :(

1|2|3|4


General


  1. BG: Current size is 1365x768. It should be 1366x768 to be ranked. DL
  2. MP3: Current bitrate is 256kbps. It should be 128~192kbps to be ranked. DL
  3. Diff Spread: Maybe make MX diff over 3.75* so it can be displayed as Insane? idk it doesn't matter xd
  4. AIMod:
  5. Hitsound:
  6. Timing: I think offset 262 is better. Current one (250) was a bit too fast for me.
  7. Etc:
    1. Remove F-777 from Tags. It's already in Artist section.
    2. OD and HP is too high on higher difficulties. I suggest making SC 8.2/8.3 and AIRBORNE 8.5/8.5.

AIRBORNE


  1. 00:47:049 - ~ 00:48:249 - OwO What's This?
  2. 01:06:249 - 01:15:849 - 01:17:049 - 01:20:949 - 02:25:449 - Delete these SVs. They are unneeded.
  3. 01:25:449 - ~ 01:27:849 - Make all the 0.75x SVs to 0.5x to make it sightreadable. (1.5 + 0.5 = 2, 1.5 + 0.75 > 2 so it's faster, pm me if you want detailed explanation but you probably won't)
    Same for 03:50:649 - ~ 03:53:049 - , 04:21:849 - ~ 04:25:449 - , and same for MX and SC diff.
  4. 02:09:174 (129174|0,129249|0) - This shield pattern is weird to hit. Move 02:09:174 (129174|0) - to 4. Same for 02:18:774 (138774|0,138849|0) -

SC


  1. 00:09:849 - ~ 00:19:449 - Putting delay in SC diff is pretty tough. Consider replacing these delay melodies with some LNs. Including 02:35:049 - ~ 02:44:649 -.
  2. 00:53:049 - 00:56:649 - 03:21:849 - Add one more note for kick drum.
  3. 00:57:849 - 01:07:449 - 01:17:049 - 01:27:849 - 03:23:049 - 03:32:649 - 03:42:249 - 03:53:049 - Add one more note for crash sound.

You really kept consistent with your patterns, so there's nothing I can really mod. Good job!
I couldn't really touch the pattern, so I looked at the metadata and some unrankable issues instead xd
GL! :)
Topic Starter
Curiossity

jakads wrote:


Hi, Curiossity! :)
Sorry for the delay :(
No problem!

1|2|3|4


General


  1. BG: Current size is 1365x768. It should be 1366x768 to be ranked. DL lol, does one pixel (or i guess 768) really matter? changed anyway, just in case
  2. MP3: Current bitrate is 256kbps. It should be 128~192kbps to be ranked. DL Whoops, fixed, thanks
  3. Diff Spread: Maybe make MX diff over 3.75* so it can be displayed as Insane? idk it doesn't matter xd it should be okay
  4. AIMod:
  5. Hitsound:
  6. Timing: I think offset 262 is better. Current one (250) was a bit too fast for me. Well, after I changed the bitrate of the track, the song shifted quite a bit. However, I've gone through and made sure that the current offset is up to standards.
  7. Etc:
    1. Remove F-777 from Tags. It's already in Artist section. yeh got me
    2. OD and HP is too high on higher difficulties. I suggest making SC 8.2/8.3 and AIRBORNE 8.5/8.5. Hm, ok. I think I might keep Airborne around 8.7 ish but I'll move SC down to 8.2.

AIRBORNE


  1. 00:47:049 - ~ 00:48:249 - OwO What's This? approximately 300bpm jumptrills
  2. 01:06:249 - 01:15:849 - 01:17:049 - 01:20:949 - 02:25:449 - Delete these SVs. They are unneeded. Hm, left over SVs. I'll take care of them.
  3. 01:25:449 - ~ 01:27:849 - Make all the 0.75x SVs to 0.5x to make it sightreadable. (1.5 + 0.5 = 2, 1.5 + 0.75 > 2 so it's faster, pm me if you want detailed explanation but you probably won't) I have a good idea of how SVs work, but not sure where these came from. Thanks tho
    Same for 03:50:649 - ~ 03:53:049 - , 04:21:849 - ~ 04:25:449 - , and same for MX and SC diff.
  4. 02:09:174 (129174|0,129249|0) - This shield pattern is weird to hit. Move 02:09:174 (129174|0) - to 4. Same for 02:18:774 (138774|0,138849|0) - hm. good call

SC


  1. 00:09:849 - ~ 00:19:449 - Putting delay in SC diff is pretty tough. Consider replacing these delay melodies with some LNs. Including 02:35:049 - ~ 02:44:649 -. I agree, this pattern here is pretty tough. But I feel that having LNs here instead would be way too easy for a ~5* diff. I'll probably rework this part to make it easier to spam tho? We'll see how it turns out.
  2. 00:53:049 - 00:56:649 - 03:21:849 - Add one more note for kick drum. Ok
  3. 00:57:849 - 01:07:449 - 01:17:049 - 01:27:849 - 03:23:049 - 03:32:649 - 03:42:249 - 03:53:049 - Add one more note for crash sound. yep, added 2 in some places.

You really kept consistent with your patterns, so there's nothing I can really mod. Good job!
I couldn't really touch the pattern, so I looked at the metadata and some unrankable issues instead xd
GL! :)
Thanks for the mod! It really helped to go over the metadata and the other unrankable issues you pointed out. Really appreciated! :)
CommandoBlack
Mod from: CommandoBlack's [4k Mania] queue - t/511195

NM
02:06:158 is missing a note
02:08:858 is missing a note
02:09:458 is missing a note

HD
00:38:858 (38858|1) - Remove
00:40:058 (40058|2) - remove
00:41:258 (41258|3) - remove
00:42:458 (42458|1) - remove
02:56:108 add a note
02:58:508 add a note
03:00:908 ^
03:03:308 add a note
03:04:058 (184058|1,185258|2,186458|3,187658|1) - Delete those (Same as NM)(OMG I JUST SAW THE FUTURE!!! I THOUGH THAT I ALREADY SAW THIS PATTERN & MODDED IT BUT I DIDN'T)

When is this gonna be ranked *Throws Kudo at face*
Topic Starter
Curiossity

CommandoBlack wrote:

Mod from: CommandoBlack's [4k Mania] queue - t/511195

NM
02:06:158 is missing a note Alrighty, fixed it.
02:08:858 is missing a note
02:09:458 is missing a note These last two aren't in because I'm more focusing on the 1-2-3-break- pattern here, not necessarily the 1-2-3-4- like these notes would imply.

HD
00:38:858 (38858|1) - Remove why? :c there's definitely sounds there to go with it, and not mapping these notes due to the synth but then mapping elsewhere when the synth doesn't play either is inconsistent.
00:40:058 (40058|2) - remove
00:41:258 (41258|3) - remove
00:42:458 (42458|1) - remove
02:56:108 add a note
02:58:508 add a note
03:00:908 ^
03:03:308 add a note For these notes, I stick with the synth which doesn't have notes there. Then when the drums kick in, I start mapping those instead. This is possibly the source of the confusion.
03:04:058 (184058|1,185258|2,186458|3,187658|1) - Delete those (Same as NM)(OMG I JUST SAW THE FUTURE!!! I THOUGH THAT I ALREADY SAW THIS PATTERN & MODDED IT BUT I DIDN'T) Same thing as before

When is this gonna be ranked *Throws Kudo at face* aaaa
Most of the issues you brought up were about (I assume) mapping one instrument over another, and for the most part I ended up disagreeing; it's not that they were bad points, though. As it stands now, I think that the map is consistent and follows the patterns that the player would expect. Of course, I could be wrong about this, so if you have any further comments don't hesitate to let me know.

And it'll hopefully get ranked once I can catch a BN's attention. :)

Thanks for the mod, and for the star!
Meiju
Hi

NM
00:29:108 - add note
00:57:908 - ^
00:58:208 - from this moment use 1|3 columns, i mean - http://puu.sh/s6m92/48e920988d.jpg
01:00:608 - 2|4 columns
just because you used 1|4 2|3 too often
01:07:508 - double
01:17:108 - ^
01:56:708 - add note
02:44:708 - ^
02:54:308 - ^
03:23:108 - ^
03:32:708 - double
03:42:308 - ^
AIRBORNEКАКЭТОМОДИТЬПОМОГИТЕ
00:19:508 - note should stand on 4th column, uhh maybe you can make something like this - http://puu.sh/s6nc6/f2eea66a9b.jpg
00:47:108 - i don't think double should stand at blue line, so make something like - http://puu.sh/s6nre/56e41767db.jpg - or idk
03:12:308 - ^
Topic Starter
Curiossity

Mage wrote:

Hi

NM
00:29:108 - add note done
00:57:908 - ^ okiedoke, cause of the crash
00:58:208 - from this moment use 1|3 columns, i mean - http://puu.sh/s6m92/48e920988d.jpg
01:00:608 - 2|4 columns
just because you used 1|4 2|3 too often
01:07:508 - double
01:17:108 - ^
01:56:708 - add note
02:44:708 - ^
02:54:308 - ^
03:23:108 - ^
03:32:708 - double
03:42:308 - ^ All accepted, thanks for the consistency check.
AIRBORNEКАКЭТОМОДИТЬПОМОГИТЕ
00:19:508 - note should stand on 4th column, uhh maybe you can make something like this - http://puu.sh/s6nc6/f2eea66a9b.jpg Yeah, good point, fixed as well as later on
00:47:108 - i don't think double should stand at blue line, so make something like - http://puu.sh/s6nre/56e41767db.jpg - or idk So after thinking about this for awhile, I decided that you're right, it's closer to the music and it's also probably healthier for the map. Thanks, and good call
03:12:308 - ^
Hey, thanks for the awesome mod! The burst for Airborne is a bit more fitting to the map, as before it felt a bit too out of place in terms of the sudden density jump. You also helped fixed a lot of inconsistencies with NM. :)
REUSE-ABLE
Go Green Madafaka! >:(

Mods coming~

AIRBORNE


03:10:358 (190358|3,190358|2,190358|0) - i feel like this need to be the same pattern as 03:10:208 (190208|3,190208|1,190208|0) -
because i see this 03:09:008 (189008|2,189008|1,189008|3,189158|3,189158|2,189158|1) - and i want to make it balanced

SC


|1|2|3|4|

03:09:008 (189008|2,189008|1,189008|3,189158|3,189158|2,189158|1) - um i think this not the part of the song. what is this?

Hm for 04:12:008 (252008|0,252158|0,252308|0,252458|0,252608|0) - i think u should change 04:12:308 - trills on 2 because its not the part of 04:12:008 (252008|2,252008|0,252158|3,252158|0,252158|2) - get it?
MX

00:29:108 - add 1 note at this part with finish sound

sorry for this short mods ;w;
but thank you for requesting :)
Topic Starter
Curiossity

REUSE-ABLE wrote:

Go Green Madafaka! >:(

Mods coming~

AIRBORNE


03:10:358 (190358|3,190358|2,190358|0) - i feel like this need to be the same pattern as 03:10:208 (190208|3,190208|1,190208|0) -
because i see this 03:09:008 (189008|2,189008|1,189008|3,189158|3,189158|2,189158|1) - and i want to make it balanced I think I understand. I reworked this part out a bit.

SC


|1|2|3|4|

03:09:008 (189008|2,189008|1,189008|3,189158|3,189158|2,189158|1) - um i think this not the part of the song. what is this? I don't think I see what you're seeing... maybe it resolved itself? owo

Hm for 04:12:008 (252008|0,252158|0,252308|0,252458|0,252608|0) - i think u should change 04:12:308 - trills on 2 because its not the part of 04:12:008 (252008|2,252008|0,252158|3,252158|0,252158|2) - get it? Yes, yes I do. fixed
MX

00:29:108 - add 1 note at this part with finish sound okiedoke

sorry for this short mods ;w;
but thank you for requesting :)
Hey, thanks for the mod! Applied almost everything you had, so don't worry about it being a bit short. :)
Abraxos
eh

airborne

not a big fan of slowjams + jacks; theyre hard to gauge when to hit esp. when its the first time youre playing the chart

you did the 1/6 rolls nicely though ill give you that

00:19:508 (19508|3,19508|2,19658|3,19808|3) -00:24:758 (24758|1,24758|0,24908|1,25058|1) - not particularly nice to hit given how the LN restricts the finger and makes the jack thing more awkward; those are the only two instances that this happened so i suppose it shouldnt be too hard to reconcile them

00:47:108 - honest to god i hate patterns like these; i know its about "intensity" and having it be higher than the next but honestly going from 200bpm jumptrill to 300bpm mashfest isnt exactly representative of the music itself. i dont see why you wouldnt choose to have 1/8 rolls here since theyre still hittable at 200 bpm and they grind along with the upwards increase in pitch of the music - something a mashfest doesnt really convey. might be my opinion, but the issue with the spike in difficultly is there. applies to similar sections

the jacks in the chorus section give your chart a lot substance - its just the 300 bpm thing that turns me off

01:07:658 (67658|0,67808|0,67958|0,68108|0,68258|0) - i have my gripes with patterns like this - you know how LNs restrict finger movement? yeah this is the motherload of that. it would be fine if the other finger didnt have to go against the rhythm of the former finger pressing the LNs but 01:07:958 (67958|0,68033|1,68108|0,68183|1) - tells me otherwise. 01:07:958 (67958|2,68033|1,68108|2,68183|1,68258|2) - you could choose to flip this around so that [12] are synced but ultimately this is up to you. applies to similar sections

01:10:358 (70358|3,70433|2,70508|3,70583|2,70658|3) - not sure why you would graduate from [23] trills that use both hands to [34] trills that use one hand, theyd have different intensities - alternatively this could be another solution to the thing i mentioned above

01:25:508 - why not just have a gradient going upwards from 0.5 to 1.5 and from 1.5 back down to 1 again rather than have this massive hop - after all, the synths in the music here are drawn-out so something like a gradient upwards/downwards would represent the music better. sure you know this tool: http://zardoru.github.io/sv-tools/ ; just scroll down till you see the "creating slowdowns" thing and follow accordingly

01:40:358 (100358|3,100433|2,100508|3,100583|2,100658|3) - only trill in this particular section 01:37:508 - 01:45:458 - that is one-handed

01:47:108 (107108|3,107108|2,107258|3,107408|3) - 01:52:358 (112358|1,112358|0,112508|1,112658|1) - same as above

01:56:708 - you can use the sv thing i said above and have this section slowly go up from 0.8 to 1, rather than just have 1 sv change at 02:01:508 -

02:04:208 (124208|3,124208|1,124358|1,124358|3) - im pretty sure theyre different in some way - former tone is much more rugged than the latter. after all, i wouldnt expect shielding like this to occur since theres nothing in the music to suggest it

goddamn this song is long

02:10:358 (130358|2,130433|3,130433|0,130508|1,130583|3,130583|0,130658|2) - rather than force the LNs into this pattern why not just leave them out altogether
img
something like this is clear enough indication that youre emphasizing on the lower pithced bass synth in the music here

02:13:958 (133958|2,134033|3,134108|2,134183|3,134258|2) - only one handed trill in this secition

02:19:958 (139958|2,140033|3,140033|0,140108|1,140183|0,140183|3) - and 02:23:558 (143558|2,143633|3,143708|2,143783|3,143858|2) - [copy paste what i said above here]

second half of the map is basically the same as the first half - you couldve just cut the mp3 and stuff but idk

everything ive mentioned will apply to the second half since i dont really hear or see a difference in music and patterning respectively

sc

seems like some of the things ive mentioned previously come into play here too; think you can resolve them yourself

if you were wondering, you could change this into a trill and 00:47:108 - have this be the jumptrill to reconcile with the change in airborne if you do so decide to remove the 300 bpm thing (please do)

03:12:233 (192233|2,192308|2) - why - just 03:12:308 (192308|2,192345|3) - flip this whole column

mx (edit: i meant to say sc) seems to play out like a 4.5~ star map - and its kinda true, replacing the jumptrills and the 1/8s with whatever ive suggested above drops the SR from 4.99 to 4.62. not saying SR means anything significant, but it does give insight into how the difficulty curve is like throughout this chart

ending words

you chart pretty nicely, really consistent with how you layer things

whilst i do say that, i wouldnt agree on how youd choose to layer certain sections of music - especially the 1/8 burst part

oh and your hitsounds are kinda loud tbh

might want to recompress your mp3 to 192kbps since well kuality

i guess other than that this map should be alright and ready to go yeah

hope my mod helped

good luck with rankos
Topic Starter
Curiossity

Abraxos wrote:

eh

airborne

not a big fan of slowjams + jacks; theyre hard to gauge when to hit esp. when its the first time youre playing the chart

you did the 1/6 rolls nicely though ill give you that

00:19:508 (19508|3,19508|2,19658|3,19808|3) -00:24:758 (24758|1,24758|0,24908|1,25058|1) - not particularly nice to hit given how the LN restricts the finger and makes the jack thing more awkward; those are the only two instances that this happened so i suppose it shouldnt be too hard to reconcile them Yes and no, keep in mind that I can't move the jacks and I don't necessarily want the LNs to be on one hand only.

00:47:108 - honest to god i hate patterns like these; i know its about "intensity" and having it be higher than the next but honestly going from 200bpm jumptrill to 300bpm mashfest isnt exactly representative of the music itself. i dont see why you wouldnt choose to have 1/8 rolls here since theyre still hittable at 200 bpm and they grind along with the upwards increase in pitch of the music - something a mashfest doesnt really convey. might be my opinion, but the issue with the spike in difficultly is there. applies to similar sections Hmm, not sure if we're seeing the same thing but those are only 250 bpm jumptrills, and while I agree that rolls represent the music well, I think the current pattern does a bit better of a job. Every half beat there's a synth, which is what the jumps represent in the stream. I think it's more fitting than before, where I actually had 300bpm JS, and it's better than just having 200bpm JS the entire way.

the jacks in the chorus section give your chart a lot substance - its just the 300 bpm thing that turns me off

01:07:658 (67658|0,67808|0,67958|0,68108|0,68258|0) - i have my gripes with patterns like this - you know how LNs restrict finger movement? yeah this is the motherload of that. it would be fine if the other finger didnt have to go against the rhythm of the former finger pressing the LNs but 01:07:958 (67958|0,68033|1,68108|0,68183|1) - tells me otherwise. 01:07:958 (67958|2,68033|1,68108|2,68183|1,68258|2) - you could choose to flip this around so that [12] are synced but ultimately this is up to you. applies to similar sections

01:10:358 (70358|3,70433|2,70508|3,70583|2,70658|3) - not sure why you would graduate from [23] trills that use both hands to [34] trills that use one hand, theyd have different intensities - alternatively this could be another solution to the thing i mentioned above

01:25:508 - why not just have a gradient going upwards from 0.5 to 1.5 and from 1.5 back down to 1 again rather than have this massive hop - after all, the synths in the music here are drawn-out so something like a gradient upwards/downwards would represent the music better. sure you know this tool: http://zardoru.github.io/sv-tools/ ; just scroll down till you see the "creating slowdowns" thing and follow accordingly Nah, TP SVs here look good and play pretty well too; I think they're fine.

01:40:358 (100358|3,100433|2,100508|3,100583|2,100658|3) - only trill in this particular section 01:37:508 - 01:45:458 - that is one-handed good call, fixed

01:47:108 (107108|3,107108|2,107258|3,107408|3) - 01:52:358 (112358|1,112358|0,112508|1,112658|1) - same as above

01:56:708 - you can use the sv thing i said above and have this section slowly go up from 0.8 to 1, rather than just have 1 sv change at 02:01:508 - I think it's fine right now, even with only 1 SV change it's still difficulty to notice, and I do want a bit of emphasis on the final SV change to send it into normal speed.

02:04:208 (124208|3,124208|1,124358|1,124358|3) - im pretty sure theyre different in some way - former tone is much more rugged than the latter. after all, i wouldnt expect shielding like this to occur since theres nothing in the music to suggest it To me, they're pretty much the same sound tho

goddamn this song is long

02:10:358 (130358|2,130433|3,130433|0,130508|1,130583|3,130583|0,130658|2) - rather than force the LNs into this pattern why not just leave them out altogether Then it's pretty much the same as all the other dnb parts; this adds a bit of variety. Also, the synths I map here should be emphasized.


img
something like this is clear enough indication that youre emphasizing on the lower pithced bass synth in the music here
So, it's become apparent that we're not looking at the same map at all, after the 300bpm JS and also this. Have you updated the map/redownloaded recently?


02:13:958 (133958|2,134033|3,134108|2,134183|3,134258|2) - only one handed trill in this secition fixed this as well

02:19:958 (139958|2,140033|3,140033|0,140108|1,140183|0,140183|3) - and 02:23:558 (143558|2,143633|3,143708|2,143783|3,143858|2) - [copy paste what i said above here]

second half of the map is basically the same as the first half - you couldve just cut the mp3 and stuff but idk Then it's an edit, I just opted to use the official song.

everything ive mentioned will apply to the second half since i dont really hear or see a difference in music and patterning respectively that's fine

sc

seems like some of the things ive mentioned previously come into play here too; think you can resolve them yourself

if you were wondering, you could change this into a trill and 00:47:108 - have this be the jumptrill to reconcile with the change in airborne if you do so decide to remove the 300 bpm thing (please do) Well, I made some changes, but this patterns still seems fine to me.

03:12:233 (192233|2,192308|2) - why - just 03:12:308 (192308|2,192345|3) - flip this whole column done

mx (edit: i meant to say sc) seems to play out like a 4.5~ star map - and its kinda true, replacing the jumptrills and the 1/8s with whatever ive suggested above drops the SR from 4.99 to 4.62. not saying SR means anything significant, but it does give insight into how the difficulty curve is like throughout this chart

ending words

you chart pretty nicely, really consistent with how you layer things

whilst i do say that, i wouldnt agree on how youd choose to layer certain sections of music - especially the 1/8 burst part

oh and your hitsounds are kinda loud tbh

might want to recompress your mp3 to 192kbps since well kuality

i guess other than that this map should be alright and ready to go yeah

hope my mod helped

good luck with rankos
Hey, thanks for the mod! However, it seems to me like you're using a different version of the beatmap. I still went though and looked at things that are still relevant, but if you wouldn't mind going through and making sure we're on the same page, that would be cool too. :)
Abraxos

Curiossity wrote:

Hey, thanks for the mod! However, it seems to me like you're using a different version of the beatmap. I still went though and looked at things that are still relevant, but if you wouldn't mind going through and making sure we're on the same page, that would be cool too. :)
sure thing, just give me a day or two to sort things out first
chistoefur
Hello! Here's my totally not late m4m! C:

sweet Mod
[*AIRBORNE]
00:21:758 (21758|3) - I was thinking maybe move this LN to 3 and 00:22:808 (22808|2) - to 2? I know you would have to re-arrange some of your jacks, but it seems kinda weird for that first LN to be right before and in the same row as 00:22:958 (22958|3) - while being lower pitched :? just a suggestion (same applies to similar patterns later in the song)

00:26:558 (26558|3) - maybe same here as above, but the distance isn't as close so it's up to you

00:48:008 (48008|0,48083|0,48233|0,48308|0) - errm these jacks are a bit much in a burst like this, maybe try to keep them the same patterns as the notes before them? (applies to similar patterns later in the song)

00:48:458 (48458|1,48533|1) - not really sure if this jack has a sound, or if it does it's not the same as the jacks at 00:48:908 (48908|0,48983|0) - 00:49:358 (49358|1,49433|1) - etc. Maybe make it like http://i.imgur.com/tE272XX.png for all the parts that apply to this

00:48:833 - there should probably be a note here, there is clearly a cymbal here. and at 00:50:033 - , and 00:51:233 - ... etc. you should put singles at all these parts since the sound here is very audible

00:56:708 (56708|1) - feels a little weird how this LN just kinda ends, but I can see why it does. Maybe extend it and keep the jack at 00:56:858 (56858|3,56933|3,57008|3,57083|3) - ? just a suggestion though

01:10:658 - why is only one single at this part when 01:11:108 - is the same sound with 2 notes?

01:13:058 - ^

01:46:958 - maybe make this a quad? since you made 01:37:508 (97508|2,97508|0,97508|1,97508|3) - a quad when its the same sound

01:56:708 - honestly the sv here is so jarring, though I feel it's deserving of a bit of slowjam. Maybe tone it down a bit there?

02:04:358 (124358|1,124358|3) - why is this the same as 02:04:208 (124208|1,124208|3) - when they're the different sounds?

[*SC]
00:21:758 (21758|3) - same as in AIRBORNE diff, with the LN repattern thing. still just a suggestion though

00:29:108 - to 00:38:708 - seems kinda overmapped considering how quiet the song is, it's desnser than 00:38:708 - while being much quieter

00:48:833 - also same as in AIRBORNE, feels weird that this cymbal isn't mapped

01:56:708 - again, same as AIRBORNE maybe tone down the slowjam at this section?

02:04:208 - also same as AIRBORNE haha

I can see this diff is pretty much just a wattered-down version of AIRBORNE, so pretty much most of the suggestion I made for that applies here too

[*MX]
00:09:908 - should probably add a single here

00:48:833 - the cymbal thing here too

01:56:708 - slowjam again, though it's more playable here because its a much easier diff

now that I'm looking at the LN's in MX, you should really make more of the LN patterns in the higher diffs more like the ones in this diff. They follow the music better imo

02:35:108 - could probably use a single here

The easier diffs looked fine :D

Sorry my mod definitely wasn't as good as yours was, to be fair your map is in a much better state than mine LOL but I hope this is still helpful for you! :)

Gl with rank!

edit: also 2 stars wwwwww
Topic Starter
Curiossity

chistoefur wrote:

Hello! Here's my totally not late m4m! C:

sweet Mod
[*AIRBORNE]
00:21:758 (21758|3) - I was thinking maybe move this LN to 3 and 00:22:808 (22808|2) - to 2? I know you would have to re-arrange some of your jacks, but it seems kinda weird for that first LN to be right before and in the same row as 00:22:958 (22958|3) - while being lower pitched :? just a suggestion (same applies to similar patterns later in the song) I get what you mean, but it's really difficult to move these LNs without either changing the jack pattern or messing up pitch relevance later in the section... I think it's just best to think of the 1/2 LN as a shift, so we're shifing up :D

00:26:558 (26558|3) - maybe same here as above, but the distance isn't as close so it's up to you yeah, probably just keeping it

00:48:008 (48008|0,48083|0,48233|0,48308|0) - errm these jacks are a bit much in a burst like this, maybe try to keep them the same patterns as the notes before them? (applies to similar patterns later in the song) Changed the first one, that was bad. The second is just a result of the emphasis of the drop.

00:48:458 (48458|1,48533|1) - not really sure if this jack has a sound, or if it does it's not the same as the jacks at 00:48:908 (48908|0,48983|0) - 00:49:358 (49358|1,49433|1) - etc. Maybe make it like http://i.imgur.com/tE272XX.png for all the parts that apply to this Pretty sure it's the same thing, easier to hear when it's slowed down.

00:48:833 - there should probably be a note here, there is clearly a cymbal here. and at 00:50:033 - , and 00:51:233 - ... etc. you should put singles at all these parts since the sound here is very audible Yeah, someone else pointed that out to me earlier. I suppose it's better to have those in here as singles. I'll go through and add them, hopefully it doesn't break anything.

00:56:708 (56708|1) - feels a little weird how this LN just kinda ends, but I can see why it does. Maybe extend it and keep the jack at 00:56:858 (56858|3,56933|3,57008|3,57083|3) - ? just a suggestion though I'll consider it, but it feels easier to read when it's 1/4th.

01:10:658 - why is only one single at this part when 01:11:108 - is the same sound with 2 notes? Missed it when going through probably, nice catch

01:13:058 - ^

01:46:958 - maybe make this a quad? since you made 01:37:508 (97508|2,97508|0,97508|1,97508|3) - a quad when its the same sound It's not the same sound, the quad has a cymbal and this one doesn't

01:56:708 - honestly the sv here is so jarring, though I feel it's deserving of a bit of slowjam. Maybe tone it down a bit there? Could be worse, of course. I think it's alright how it is, anything less wouldn't do it enough justice.

02:04:358 (124358|1,124358|3) - why is this the same as 02:04:208 (124208|1,124208|3) - when they're the different sounds? I hear the same sound @.@

[*SC]
00:21:758 (21758|3) - same as in AIRBORNE diff, with the LN repattern thing. still just a suggestion though Same thing as Airborne, even more restricted here as I try to keep LNs on one hand and jacks on the other.

00:29:108 - to 00:38:708 - seems kinda overmapped considering how quiet the song is, it's desnser than 00:38:708 - while being much quieter Hm, you're right. I'll consider thinning it out. Although, the second place you listed is a buildup so it's going to be less dense in preparation for what's to come.

00:48:833 - also same as in AIRBORNE, feels weird that this cymbal isn't mapped fixed @.@

01:56:708 - again, same as AIRBORNE maybe tone down the slowjam at this section? same thing as AIRBORNE

02:04:208 - also same as AIRBORNE haha :P

I can see this diff is pretty much just a wattered-down version of AIRBORNE, so pretty much most of the suggestion I made for that applies here too cool

[*MX]
00:09:908 - should probably add a single here Why wasn't there one there before? >.< fixed

00:48:833 - the cymbal thing here too So, in MX I'm not sure about having this sound. It's probably better to keep it how it is, since it's less dense and easier to hit the smaller bursts this way. I think I'll keep the cymbal thing in SC and AIRBORNE only for now.

01:56:708 - slowjam again, though it's more playable here because its a much easier diff yeah, doubt that change is necessary here either.

now that I'm looking at the LN's in MX, you should really make more of the LN patterns in the higher diffs more like the ones in this diff. They follow the music better imo Don't get me wrong, I'd love to, but the higher diffs have jacks and other things chorded along with the LNs, so the LNs' patterns take a backseat in terms of performance, I guess.

02:35:108 - could probably use a single here yup

The easier diffs looked fine :D good to hear c:

Sorry my mod definitely wasn't as good as yours was, to be fair your map is in a much better state than mine LOL but I hope this is still helpful for you! :)

Gl with rank!
Thanks for the awesome mod! Super helpful, added some cool stuff and changed up some patterns and whatnot. Definitely feeling better about it now. :)

Also, thanks for the stars! c:
Davin Fortune
Hello m4m

HD
00:09:908 - add note, kick sound like in 00:00:308 -
00:34:208 (34208|2,34358|3) - make it into 4 3 since here is the vocal sound that is new so just suggest it to make it seperate/contradictive with 00:33:908 (33908|0,34058|1) -
00:39:758 - make it 2 cause this has sound which is not pretty same like 00:39:608 - just there's changes in pitch that doesn't mean make it different
00:40:958 - ^
00:42:158 - ^
01:56:708 - add a note for start of the LN cause there is drum
02:03:008 (123008|1,123158|2,123308|3) - make them not connected with 02:02:858 (122858|0) - or not look like they are in a flow
02:05:558 (125558|1,125558|0) - should be in a part of 02:05:708 (125708|2,125708|3,125858|1,125858|0) -
02:10:208 (130208|1,130358|0) - isn't this are not far with 02:11:558 (131558|1) -
03:04:958 - make it 2 cause this has sound which is not pretty same like 00:39:608 - just there's changes in pitch that doesn't mean make it different, pls apply to the rest which has same problem

good diff

SC
00:13:108 (13108|0,13158|1,13208|3,13258|2,13308|1,13358|0,13408|2,13458|3,13508|0,13558|1) - i think this should be like 00:11:858 (11858|3,11908|0,11958|1,12008|2,12058|3,12108|1,12158|0,12208|3,12258|2,12308|1,12358|0) - (around here)
00:14:808 (14808|3,14858|2,14908|1,14958|0) - this should be make it into 00:14:708 (14708|0,14758|1) - since there isn't any violin sound which support it to make this pattern
00:15:408 (15408|2,15458|3) - ctrl J them so that they will be look like this pattern 00:11:308 (11308|0,11358|1,11408|2,11458|3,11508|1,11558|0,11608|3,11658|2,11708|1,11758|0) -
01:02:183 - why 2 note? since mostly in here should be 1 note
01:06:308 - add a note here, i think it has same emphasize like 3 note do get
01:14:258 - 2?? All patterns in this part only 1 note so just make it 1
01:06:608 - this should be 2, consider compare it with ^ which get less emphasize than ^
01:27:983 - untill 01:46:958 - why the pattern change?? it doesn't look like other reff pattern which has more fulfill with notes like notes before the 2 notes which has no space, but here already got spaces
01:32:183 - i think it should be 1 note since mostly in here should be 1 note
02:44:108 (164108|0,164158|1,164208|2,164258|3,164308|2,164358|1,164408|0,164458|1,164508|2,164558|3,164608|2,164658|1) - At this stream patterns, i can't really guess where this pattern that i point out will come from, whether when the song start to like this or not , so i think this kind of pattern are unable to be guess when it comes out, which is make this pattern feel inconsistent
03:07:058 - Suggest to make these kind of pattern so that these sounds that come from the song don't get ignored, please apply these to all part that same like this, another example 03:06:008 - but don't apply it at chords part
Continue later Sorry can't mod much
Topic Starter
Curiossity

Davin Fortune wrote:

Hello m4m

HD
00:09:908 - add note, kick sound like in 00:00:308 - alright
00:34:208 (34208|2,34358|3) - make it into 4 3 since here is the vocal sound that is new so just suggest it to make it seperate/contradictive with 00:33:908 (33908|0,34058|1) - sure, that works
00:39:758 - make it 2 cause this has sound which is not pretty same like 00:39:608 - just there's changes in pitch that doesn't mean make it different Here I'm going more for the drums which are 2, so making this 2 would be kind of out of place imo.
00:40:958 - ^
00:42:158 - ^
01:56:708 - add a note for start of the LN cause there is drum good call
02:03:008 (123008|1,123158|2,123308|3) - make them not connected with 02:02:858 (122858|0) - or not look like they are in a flow not quite sure why you say that, being in flow isn't necessarily a bad thing
02:05:558 (125558|1,125558|0) - should be in a part of 02:05:708 (125708|2,125708|3,125858|1,125858|0) - I was going for 4 on the outside, 4 inside... plus it sounds like it would fit this way i guess.
02:10:208 (130208|1,130358|0) - isn't this are not far with 02:11:558 (131558|1) - The sub i follow in the first part is fragmented in the second, making it fine as a pattern i think
03:04:958 - make it 2 cause this has sound which is not pretty same like 00:39:608 - just there's changes in pitch that doesn't mean make it different, pls apply to the rest which has same problem Same applies as before

good diff

SC
00:13:108 (13108|0,13158|1,13208|3,13258|2,13308|1,13358|0,13408|2,13458|3,13508|0,13558|1) - i think this should be like 00:11:858 (11858|3,11908|0,11958|1,12008|2,12058|3,12108|1,12158|0,12208|3,12258|2,12308|1,12358|0) - (around here) I think it's alright how it is
00:14:808 (14808|3,14858|2,14908|1,14958|0) - this should be make it into 00:14:708 (14708|0,14758|1) - since there isn't any violin sound which support it to make this pattern same as above, it's ok how it is
00:15:408 (15408|2,15458|3) - ctrl J them so that they will be look like this pattern 00:11:308 (11308|0,11358|1,11408|2,11458|3,11508|1,11558|0,11608|3,11658|2,11708|1,11758|0) - Not quite sure why, I'll consider it tho
01:02:183 - why 2 note? since mostly in here should be 1 note There's offbeat snares here, hard to catch but it makes a more interesting pattern as well as follows the music.
01:06:308 - add a note here, i think it has same emphasize like 3 note do get The kicks are 2, the snares are 3. changing this here would make the map inconsistent imo
01:14:258 - 2?? All patterns in this part only 1 note so just make it 1 Whoops, fixed
01:06:608 - this should be 2, consider compare it with ^ which get less emphasize than ^ same reasoning as before
01:27:983 - untill 01:46:958 - why the pattern change?? it doesn't look like other reff pattern which has more fulfill with notes like notes before the 2 notes which has no space, but here already got spaces Before this section there's snares to fill the spaces, here there aren't so the pattern changes.
01:32:183 - i think it should be 1 note since mostly in here should be 1 note mentioned before
02:44:108 (164108|0,164158|1,164208|2,164258|3,164308|2,164358|1,164408|0,164458|1,164508|2,164558|3,164608|2,164658|1) - At this stream patterns, i can't really guess where this pattern that i point out will come from, whether when the song start to like this or not , so i think this kind of pattern are unable to be guess when it comes out, which is make this pattern feel inconsistent I get what you're saying, but it's more just a pattern for the last 2 beats of this part, so it kind of emphasizes the peaking of the piano trill thing going on.
03:07:058 - Suggest to make these kind of pattern so that these sounds that come from the song don't get ignored, please apply these to all part that same like this, another example 03:06:008 - but don't apply it at chords part I feel like it would kind of be out of place, here I'm moreso emphasizing the drums over the synth
Continue later Sorry can't mod much
Hey, thanks for the mod! Definitely helped me especially on HD with certain patterns that I needed to touch up.
LastExceed

finally cleared this beast
Janko
Next mod


HD
00:15:158 - I propose this https://osu.ppy.sh/ss/7882136
00:19:358 (19358|0,19508|1) - maybe 2 1
00:30:008 (30008|0,30158|1) - move one column to the right
00:38:258 (38258|0) - move to column 3
01:00:308 (60308|1) - ^
01:35:708 (95708|0) - to column 2
02:01:058 - I'm not sure but https://osu.ppy.sh/ss/7882199
02:44:558 (164558|0,164708|1) - columns 2 and 1
02:57:458 (177458|2,177608|3) - move one column to the left
03:01:058 (181058|0) - move to column 3 (This part probably was earlier)
03:25:508 (205508|1) - move to column 3
Nice mapset
Topic Starter
Curiossity

Janko wrote:

Next mod


HD
00:15:158 - I propose this https://osu.ppy.sh/ss/7882136 I've got a pattern going on here, through this section. changing it would go agianst this, so i'll hold off for now.
00:19:358 (19358|0,19508|1) - maybe 2 1 alright, i'll change this one just for playability. good idea
00:30:008 (30008|0,30158|1) - move one column to the right sure
00:38:258 (38258|0) - move to column 3 moved some other stuff around as well
01:00:308 (60308|1) - ^ got it
01:35:708 (95708|0) - to column 2 ok
02:01:058 - I'm not sure but https://osu.ppy.sh/ss/7882199 took a bit of liberty with that change but still looks better, ty
02:44:558 (164558|0,164708|1) - columns 2 and 1 ok
02:57:458 (177458|2,177608|3) - move one column to the left alrighty, changed some other things as well
03:01:058 (181058|0) - move to column 3 (This part probably was earlier) yeah, i changed it elsewhere at some points but not here really
03:25:508 (205508|1) - move to column 3 yup
Nice mapset
thanks for the mod! good pattern check for HD. appreciate it.
snoverpk_old
irc
2017-04-23 09:58 Curiossity: hey snover, are you busy at the moment?
2017-04-23 09:58 snoverpk: no
2017-04-23 09:58 Curiossity: would you mind testplaying a map for me?
2017-04-23 09:58 snoverpk: ok
2017-04-23 09:58 Curiossity: thanks
2017-04-23 09:58 Curiossity: ACTION is listening to [https://osu.ppy.sh/b/1158471 F-777 - Airborne Robots]
2017-04-23 10:04 snoverpk: i was not expecting that
2017-04-23 10:04 Curiossity: which part
2017-04-23 10:04 snoverpk: i mean this map
2017-04-23 10:04 Curiossity: oh
2017-04-23 10:05 snoverpk: this is like top notch quality compared to the shit i usually get for playtesting
2017-04-23 10:05 Curiossity: thanks!
2017-04-23 10:05 Curiossity: do you think the jackhammers were a bit much?
2017-04-23 10:06 snoverpk: no they were completely fine i'm looking through the map now
2017-04-23 10:06 snoverpk: i couldn't actually tell if the patterns were bad or if i was not focusing because i'm not warmed up
2017-04-23 10:06 Curiossity: alright
2017-04-23 10:06 snoverpk: 01:56:708 - this sv is way too sudden
2017-04-23 10:07 Curiossity: yeah, the slowjam
2017-04-23 10:07 Curiossity: i might make it transition a bit better
2017-04-23 10:08 snoverpk: i'm not really fond of the pp jumptrills but i guess they're justified
2017-04-23 10:10 snoverpk: also
2017-04-23 10:10 snoverpk: 00:18:908 - something about this part of the stream
2017-04-23 10:10 snoverpk: not sure how to explain it
2017-04-23 10:10 snoverpk: should have more 2h trilly kinda patterns
2017-04-23 10:10 snoverpk: to prepare for this 00:19:408 (19408|2,19508|2,19508|3) -
2017-04-23 10:11 Curiossity: okay, i think i understand
2017-04-23 10:11 snoverpk: it's kinda like a jack so that transition between 1h trill patterns and wrist patterns is kind afast
2017-04-23 10:12 snoverpk: also i think if you do that you should also flip this around
2017-04-23 10:12 snoverpk: 00:19:458 (19458|0,19508|1) -
2017-04-23 10:12 snoverpk: should do the same for the other stream too
2017-04-23 10:13 Curiossity: dt lol
2017-04-23 10:13 Curiossity: but ok
2017-04-23 10:14 snoverpk: was just checking if it's playable on dt
2017-04-23 10:14 Curiossity: what exactly do you mean by 2h trilly patterns
2017-04-23 10:14 snoverpk: that's difficult to explain
2017-04-23 10:15 snoverpk: patterns that can be hit with your wrists
2017-04-23 10:15 snoverpk: i think i need to give you an example though
2017-04-23 10:16 snoverpk: ok so for example
2017-04-23 10:16 snoverpk: imagine a slow split jumptrill
2017-04-23 10:16 snoverpk: or splitroll more like
2017-04-23 10:16 snoverpk: so something like 1 4 2 3 1 4 2 3
2017-04-23 10:16 Curiossity: ok
2017-04-23 10:17 snoverpk: you could hit that by just trilling them
2017-04-23 10:17 snoverpk: or you could uhh
2017-04-23 10:17 Curiossity: sure
2017-04-23 10:17 snoverpk: how do i explain it
2017-04-23 10:17 snoverpk: hit it with your wrists like a jumptrill
2017-04-23 10:17 snoverpk: except without hitting both buttons at the same time you're only hitting one of them
2017-04-23 10:17 Curiossity: right
2017-04-23 10:17 snoverpk: wait i know how to give an example for this
2017-04-23 10:19 snoverpk: http://puu.sh/vtleI/f42337892e.png
2017-04-23 10:19 snoverpk: something like this basically
2017-04-23 10:19 Curiossity: ok, got it
2017-04-23 10:19 snoverpk: you're just alternating fingers while doing the same movement as a jumptrill
2017-04-23 10:19 Curiossity: yep
2017-04-23 10:19 Curiossity: so is that what should be in the map?
2017-04-23 10:20 snoverpk: probably
2017-04-23 10:20 snoverpk: something like that
2017-04-23 10:20 snoverpk: but it still needs to look neat
2017-04-23 10:20 Curiossity: cause, it has this https://osu.ppy.sh/ss/7900549
2017-04-23 10:21 snoverpk: that's too short for transitioning
2017-04-23 10:21 Curiossity: oh, ok
2017-04-23 10:21 snoverpk: short enough that i didn't notice it
2017-04-23 10:21 Curiossity: fair enough
2017-04-23 10:23 snoverpk: usually i would advise against anchors but this is a rare occasion where anchors would actually make the map better
2017-04-23 10:23 snoverpk: who would've thought
2017-04-23 10:24 Curiossity: are you thinking 1/3 anchors?
2017-04-23 10:24 snoverpk: yes
2017-04-23 10:25 snoverpk: on middle columns
2017-04-23 10:25 snoverpk: and i mean very specifically on the middle columns
2017-04-23 10:25 snoverpk: i think it would solve the problem
2017-04-23 10:28 Curiossity: how long of an anchor are we talking
2017-04-23 10:28 snoverpk: idk consult my dreamscape map for advice
2017-04-23 10:28 snoverpk: ACTION is listening to [http://osu.ppy.sh/b/971488 009 Sound System - Dreamscape]
2017-04-23 10:33 Curiossity: how's this https://osu.ppy.sh/ss/7900614
2017-04-23 10:34 Curiossity: not anchor-y enough?
2017-04-23 10:34 Curiossity: i couldn't really find a place for a true anchor without kind of disrupting the flow of the map, but maybe i'm not on the right page
2017-04-23 10:35 snoverpk: i mean it's okay but kinda comes from nowhere considering the rest of the map
2017-04-23 10:35 Curiossity: hm
2017-04-23 10:37 Curiossity: and yet the live version doesn't have enough transition
2017-04-23 10:38 snoverpk: i'll try something quickly
2017-04-23 10:50 snoverpk: took me forever but i think i figured something out
2017-04-23 10:51 snoverpk: i think you might need someone like shoegazer to polish this while still keeping that transition clean
2017-04-23 10:51 snoverpk: if it needs polish*
2017-04-23 10:51 Curiossity: alright,
2017-04-23 11:00 snoverpk: http://puu.sh/vtmv4/6ccb5ac30b.osu
2017-04-23 11:00 snoverpk: try this
2017-04-23 11:00 snoverpk: i edited both streams a bit
2017-04-23 11:02 Curiossity: alright, so veering away from that 2h trilly type pattern
2017-04-23 11:02 Curiossity: looks good though
2017-04-23 11:03 snoverpk: it's an easier transition basically
2017-04-23 11:03 snoverpk: still doesn't look right to me when i'm playing it even though it feels nice to play
2017-04-23 11:03 snoverpk: doesn't look polished more like
2017-04-23 11:03 snoverpk: maybe it's just me though
2017-04-23 11:03 Curiossity: well, as long as it feels nice to play
2017-04-23 11:03 Curiossity: i'll probably use this, is that ok?
2017-04-23 11:04 snoverpk: i mean that's why i made it
2017-04-23 11:04 Curiossity: cool

free kd
Topic Starter
Curiossity

snoverpk wrote:

irc
2017-04-23 09:58 Curiossity: hey snover, are you busy at the moment?
2017-04-23 09:58 snoverpk: no
2017-04-23 09:58 Curiossity: would you mind testplaying a map for me?
2017-04-23 09:58 snoverpk: ok
2017-04-23 09:58 Curiossity: thanks
2017-04-23 09:58 Curiossity: ACTION is listening to [https://osu.ppy.sh/b/1158471 F-777 - Airborne Robots]
2017-04-23 10:04 snoverpk: i was not expecting that
2017-04-23 10:04 Curiossity: which part
2017-04-23 10:04 snoverpk: i mean this map
2017-04-23 10:04 Curiossity: oh
2017-04-23 10:05 snoverpk: this is like top notch quality compared to the shit i usually get for playtesting
2017-04-23 10:05 Curiossity: thanks!
2017-04-23 10:05 Curiossity: do you think the jackhammers were a bit much?
2017-04-23 10:06 snoverpk: no they were completely fine i'm looking through the map now
2017-04-23 10:06 snoverpk: i couldn't actually tell if the patterns were bad or if i was not focusing because i'm not warmed up
2017-04-23 10:06 Curiossity: alright
2017-04-23 10:06 snoverpk: 01:56:708 - this sv is way too sudden
2017-04-23 10:07 Curiossity: yeah, the slowjam
2017-04-23 10:07 Curiossity: i might make it transition a bit better
2017-04-23 10:08 snoverpk: i'm not really fond of the pp jumptrills but i guess they're justified
2017-04-23 10:10 snoverpk: also
2017-04-23 10:10 snoverpk: 00:18:908 - something about this part of the stream
2017-04-23 10:10 snoverpk: not sure how to explain it
2017-04-23 10:10 snoverpk: should have more 2h trilly kinda patterns
2017-04-23 10:10 snoverpk: to prepare for this 00:19:408 (19408|2,19508|2,19508|3) -
2017-04-23 10:11 Curiossity: okay, i think i understand
2017-04-23 10:11 snoverpk: it's kinda like a jack so that transition between 1h trill patterns and wrist patterns is kind afast
2017-04-23 10:12 snoverpk: also i think if you do that you should also flip this around
2017-04-23 10:12 snoverpk: 00:19:458 (19458|0,19508|1) -
2017-04-23 10:12 snoverpk: should do the same for the other stream too
2017-04-23 10:13 Curiossity: dt lol
2017-04-23 10:13 Curiossity: but ok
2017-04-23 10:14 snoverpk: was just checking if it's playable on dt
2017-04-23 10:14 Curiossity: what exactly do you mean by 2h trilly patterns
2017-04-23 10:14 snoverpk: that's difficult to explain
2017-04-23 10:15 snoverpk: patterns that can be hit with your wrists
2017-04-23 10:15 snoverpk: i think i need to give you an example though
2017-04-23 10:16 snoverpk: ok so for example
2017-04-23 10:16 snoverpk: imagine a slow split jumptrill
2017-04-23 10:16 snoverpk: or splitroll more like
2017-04-23 10:16 snoverpk: so something like 1 4 2 3 1 4 2 3
2017-04-23 10:16 Curiossity: ok
2017-04-23 10:17 snoverpk: you could hit that by just trilling them
2017-04-23 10:17 snoverpk: or you could uhh
2017-04-23 10:17 Curiossity: sure
2017-04-23 10:17 snoverpk: how do i explain it
2017-04-23 10:17 snoverpk: hit it with your wrists like a jumptrill
2017-04-23 10:17 snoverpk: except without hitting both buttons at the same time you're only hitting one of them
2017-04-23 10:17 Curiossity: right
2017-04-23 10:17 snoverpk: wait i know how to give an example for this
2017-04-23 10:19 snoverpk: http://puu.sh/vtleI/f42337892e.png
2017-04-23 10:19 snoverpk: something like this basically
2017-04-23 10:19 Curiossity: ok, got it
2017-04-23 10:19 snoverpk: you're just alternating fingers while doing the same movement as a jumptrill
2017-04-23 10:19 Curiossity: yep
2017-04-23 10:19 Curiossity: so is that what should be in the map?
2017-04-23 10:20 snoverpk: probably
2017-04-23 10:20 snoverpk: something like that
2017-04-23 10:20 snoverpk: but it still needs to look neat
2017-04-23 10:20 Curiossity: cause, it has this https://osu.ppy.sh/ss/7900549
2017-04-23 10:21 snoverpk: that's too short for transitioning
2017-04-23 10:21 Curiossity: oh, ok
2017-04-23 10:21 snoverpk: short enough that i didn't notice it
2017-04-23 10:21 Curiossity: fair enough
2017-04-23 10:23 snoverpk: usually i would advise against anchors but this is a rare occasion where anchors would actually make the map better
2017-04-23 10:23 snoverpk: who would've thought
2017-04-23 10:24 Curiossity: are you thinking 1/3 anchors?
2017-04-23 10:24 snoverpk: yes
2017-04-23 10:25 snoverpk: on middle columns
2017-04-23 10:25 snoverpk: and i mean very specifically on the middle columns
2017-04-23 10:25 snoverpk: i think it would solve the problem
2017-04-23 10:28 Curiossity: how long of an anchor are we talking
2017-04-23 10:28 snoverpk: idk consult my dreamscape map for advice
2017-04-23 10:28 snoverpk: ACTION is listening to [http://osu.ppy.sh/b/971488 009 Sound System - Dreamscape]
2017-04-23 10:33 Curiossity: how's this https://osu.ppy.sh/ss/7900614
2017-04-23 10:34 Curiossity: not anchor-y enough?
2017-04-23 10:34 Curiossity: i couldn't really find a place for a true anchor without kind of disrupting the flow of the map, but maybe i'm not on the right page
2017-04-23 10:35 snoverpk: i mean it's okay but kinda comes from nowhere considering the rest of the map
2017-04-23 10:35 Curiossity: hm
2017-04-23 10:37 Curiossity: and yet the live version doesn't have enough transition
2017-04-23 10:38 snoverpk: i'll try something quickly
2017-04-23 10:50 snoverpk: took me forever but i think i figured something out
2017-04-23 10:51 snoverpk: i think you might need someone like shoegazer to polish this while still keeping that transition clean
2017-04-23 10:51 snoverpk: if it needs polish*
2017-04-23 10:51 Curiossity: alright,
2017-04-23 11:00 snoverpk: http://puu.sh/vtmv4/6ccb5ac30b.osu
2017-04-23 11:00 snoverpk: try this
2017-04-23 11:00 snoverpk: i edited both streams a bit
2017-04-23 11:02 Curiossity: alright, so veering away from that 2h trilly type pattern
2017-04-23 11:02 Curiossity: looks good though
2017-04-23 11:03 snoverpk: it's an easier transition basically
2017-04-23 11:03 snoverpk: still doesn't look right to me when i'm playing it even though it feels nice to play
2017-04-23 11:03 snoverpk: doesn't look polished more like
2017-04-23 11:03 snoverpk: maybe it's just me though
2017-04-23 11:03 Curiossity: well, as long as it feels nice to play
2017-04-23 11:03 Curiossity: i'll probably use this, is that ok?
2017-04-23 11:04 snoverpk: i mean that's why i made it
2017-04-23 11:04 Curiossity: cool

free kd
Thanks again! All applied during the chat.
juankristal
IRC Part 1
14:12 Curiossity: good afternoon
14:27 juankristal: hi
14:29 Curiossity: are you up for going through airborne today?
14:31 juankristal: sure, lemme do something on another map first
14:31 Curiossity: okiedoke
15:19 Curiossity: i'm going to go grab lunch but i'll be back in about half an hour or so
16:06 Curiossity: back
16:10 juankristal: wb
16:11 juankristal: i am still dealing with this map
16:11 juankristal: zzzzz
16:11 juankristal: but i will be with you once I am done
16:11 juankristal: (hopefuly soon, this is about to finish)
16:12 Curiossity: ok, no problem
16:23 juankristal: boi
16:24 Curiossity: boi
16:24 juankristal: i am going to grab something to drink and I am with you
16:24 juankristal: we will likely not finish this today but at least to make some diffs
16:25 Curiossity: okiedoke
16:25 Curiossity: sounds like a plan
17:02 juankristal: that took longer than expected
17:03 Curiossity: looong drink :o
17:03 juankristal: it involved my grandfather asking me how to use a cellphone
17:03 juankristal: so you can imagine why it took long
17:04 Curiossity: ah
17:04 Curiossity: i understand
17:08 juankristal: alright so
17:08 juankristal: there are a few things to point out without checking it too deeply in the hardest diffs
17:08 Curiossity: ok
17:08 juankristal: mostly have to do with the minijacks
17:08 Curiossity: as expected
17:08 juankristal: the ideas of the map are overall fine so we wont really change much other than playability aspect
17:09 juankristal: its mostly about balancing the jacks really
17:09 juankristal: not that the jacks are bad or anything
17:09 Curiossity: alrighty
17:10 juankristal: stuff like 03:31:658 (211658|2,211733|2,211808|3,211883|3) -
17:10 juankristal: is a bit wew
17:10 juankristal: 03:41:258 (221258|2,221333|2,221408|3,221483|3) -
17:10 juankristal: 03:46:808 (226808|1,226958|1,227033|1,227108|0,227258|0,227333|0) -
17:11 juankristal: 00:52:583 (52583|3,52583|2,52658|3,52658|2,52958|2,53033|2,53108|3,53258|3,53333|3) -
17:12 juankristal: 00:55:358 (55358|1,55433|1,55508|0,55658|0,55733|0) -
17:12 Curiossity: ok
17:12 juankristal: those kind of things mostly
17:12 juankristal: the rest is overall alright
17:12 juankristal: which diff you want to start with
17:14 Curiossity: not partial
17:14 Curiossity: also, the first two are intentional, since they have the same sound as the first four jack
17:15 Curiossity: but not as emphasized
17:15 Curiossity: we can discuss later i guess
17:15 Curiossity: should we start easier
17:15 juankristal: cool
17:15 *juankristal is editing [https://osu.ppy.sh/b/1012164 F-777 - Airborne Robots [NM]]
17:15 Curiossity: alriighty
17:17 Curiossity: not a whole lot of meat to the first few, hopefully they go by smoothly
17:17 juankristal: 01:03:458 (63458|2,63608|3,63908|2,64208|3,64658|2,64808|3) - this on the NM
17:17 juankristal: i see why you did that but I think it unbalances the hands a bit too much for a NM
17:17 juankristal: considering the rest of the chart at least
17:18 Curiossity: ok, that's fair
17:18 juankristal: should probably be 1-3
17:18 juankristal: instead of 3-4
17:18 juankristal: and this 01:05:858 (65858|1) - should be on 4
17:18 Curiossity: sure, i can do that
17:19 juankristal: 01:14:408 (74408|0,74558|1) - that should probably be 2-1 as well
17:19 juankristal: since you have 01:12:608 (72608|0,73208|0,73358|1,73808|0) - claps there
17:20 juankristal: and claps should then be 01:14:408 (74408|1,75008|1,75608|1) - here
17:20 juankristal: like 3 note anchors on 2/1
17:20 juankristal: sort of
17:20 Curiossity: ok, just moving the first two to 2-1 would fix that yeah
17:21 juankristal: 01:37:358 (97358|1,97508|0) - about this one, I think it would be better to have the first of the two in the other hand since it creates a bit of an empty space in the right side
17:21 juankristal: a fix could be doing 01:36:308 (96308|3,96458|0,96608|3,96758|0,96908|2,97058|1,97208|2,97358|1) - ctrl+h on this
17:21 juankristal: and perhaps move 01:36:008 (96008|1) - that to 4
17:23 Curiossity: alrighty
17:25 juankristal: the rest seems fine
17:25 Curiossity: cool
17:26 juankristal: ez
17:26 juankristal: that was an ez fix
17:26 juankristal: lets see the HD
17:26 *juankristal is editing [https://osu.ppy.sh/b/1012162 F-777 - Airborne Robots [HD]]
17:27 juankristal: so here 00:38:708 - is a bit of a spread problem I think
17:27 juankristal: between the NM and the HD one
17:28 juankristal: https://osu.ppy.sh/ss/8755162 its complicated
17:29 Curiossity: true
17:29 Curiossity: hm
17:29 Curiossity: i could just have a 1/2 stream there
17:29 juankristal: I suggest to make it with doubles only on the downbeats
17:29 Curiossity: or 1/1 jumps or something?
17:29 Curiossity: ok yeah
17:31 juankristal: and then have something liek this https://osu.ppy.sh/ss/8755195
17:31 juankristal: for the pre-1/4s
17:32 Curiossity: ok
17:33 juankristal: then for this 00:52:433 (52433|0,52583|1) -
17:33 juankristal: that probably has to go
17:34 Curiossity: ;w;
17:34 Curiossity: yeah
17:34 juankristal: I was thinking of just using a note in 00:52:358 - here
17:34 juankristal: and not using the 1/4s
17:35 juankristal: 00:53:108 (53108|0,53333|1) - and for this they have to change too, just extending the LN and deleting the nornmal note
17:35 juankristal: that should be the case for each time it repeats
17:35 juankristal: 01:02:708 (62708|2,62933|3) - like here for example
17:35 Curiossity: ok, that's understandable
17:36 juankristal: and thats it for the first kiai I think
17:36 juankristal: the rest seems fine
17:36 Curiossity: okiedoke
17:37 juankristal: I think 01:08:258 (68258|3,69458|0) - those two could go too, its going to be too dense compared to the ez
17:37 juankristal: I mean, the NM
17:37 juankristal: same applies for 01:10:658 (70658|1) - this one
17:37 juankristal: actually 01:10:658 (70658|2) - that one
17:38 Curiossity: hm
17:38 Curiossity: ok, i guess
17:38 juankristal: 01:11:858 (71858|3) - that one is edgy but it could stay
17:38 Curiossity: yeah that one should be fine
17:38 juankristal: 01:13:058 (73058|0,74258|0,75458|3) - same thing here but I guess you can figure those out
17:39 Curiossity: right, i'll check for them
17:41 juankristal: also for 01:17:483 (77483|3) - this part it would balance out spread-wise again without those 5 note streams
17:41 juankristal: instead just have 3 notes-break-note in red tick
17:41 juankristal: 01:45:908 (105908|3,105908|1,106058|2,106058|0,106208|3,106208|1,106358|2,106358|0,106508|1,106508|3,106658|0,106658|2,106808|1,106808|3,106958|0,106958|2) - and thats too much
17:42 juankristal: you could use them as 12-34 or 34-12
17:42 juankristal: but 13-24 are like the hardest jumptrill and its way too spiky for the map
17:43 Curiossity: no 14-23, or is that the same thing pretty much
17:43 Curiossity: double trills
17:43 juankristal: its pretty much the same thing
17:43 juankristal: :/
17:43 Curiossity: ;w; rip variance
17:44 juankristal: 02:03:908 (123908|3,124058|2,124508|2,124658|1) - those ones are also a bit spiky
17:44 juankristal: I would rather delete those ones so I can keep the transition after it
17:45 juankristal: the transition is also a bit harsh but its just too good to delete
17:45 juankristal: so at least make the pre-transition easier
17:45 Curiossity: okay
17:47 juankristal: 02:24:308 (144308|3,144308|0,144458|1,144458|2,144608|3,144608|0,144758|1,144758|2,144908|3,144908|0,145058|1,145058|2,145208|3,145208|0,145358|2,145358|1,145508|0,145508|3) - gthjafhf
17:47 juankristal: its hard to delete that noe
17:48 juankristal: but it has to either go or be 12-34
17:48 juankristal: I guess you can variance it out a bit with dense 1/2s
17:48 juankristal: instead of double trills
17:48 Curiossity: you mean js
17:48 juankristal: kinda like this https://osu.ppy.sh/ss/8755323
17:49 Curiossity: ok yea
17:49 Curiossity: i guess
17:49 juankristal: that looks cool and its not that hard
17:49 juankristal: i think it kinda follows pitch too
17:49 Curiossity: very true
17:50 Curiossity: understandable
17:50 Curiossity: i'll see if that's applicable earlier as well
17:50 juankristal: mmh
17:50 juankristal: thats probably harder one to do because it kinda has to remain consistent with the previous one
17:50 juankristal: as they are practically the same section of the song still
17:50 juankristal: afair
17:50 juankristal: 03:03:908 - this part is the same things marked from the intro
17:50 Curiossity: also true
17:51 Curiossity: yep
17:51 Curiossity: i'll fix those up as well
17:51 juankristal: same appleis for the kiai after it
17:51 Curiossity: mhm
17:52 juankristal: and same thing applies for the part after it
17:52 juankristal: lmao
17:52 Curiossity: lol
17:52 juankristal: yeah, theres not much left to be said about the rest
17:52 juankristal: since its pmuch the same points
17:52 Curiossity: yeah, that's expected
17:52 juankristal: and people is now calling me to play some hots
17:53 juankristal: its fine if we leave it here and do the rest tomorrow?
17:53 Curiossity: oboi hots
17:53 juankristal: or maybe later if you are still around
17:53 Curiossity: yeah, that's cool
17:53 Curiossity: i'll be on tonight all the time
17:53 Curiossity: probably
17:53 Curiossity: idk
17:53 juankristal: we will see
17:53 juankristal: if I see you around I will poke you
17:53 Curiossity: indeed
17:53 juankristal: do the same thing if you see me
17:53 Curiossity: ok, cool
17:53 Curiossity: sounds like a plan
17:53 juankristal: i wll post this so I dont forget

soonTM
DustMoon
gogogo :)
juankristal
I guess I should leave something for mapfeed or whatever but who cares.

IRC Part 3 (yes i actually lost part 2 and probably another one that i dont even remember but ohwell)
18:54 juankristal: a
18:54 Curiossity: o/
18:54 juankristal: wanna finish what we left behind
18:55 Curiossity: i do
18:55 juankristal: lets go then
18:55 juankristal: you got the diff?
18:55 Curiossity: the new one yea
18:55 juankristal: lemme redownload then
19:00 juankristal: so the gap is overall much better
19:00 juankristal: there are some minor things I want to go over with on the mx tho
19:00 *juankristal is editing [https://osu.ppy.sh/b/1012163 F-777 - Airborne Robots [MX]]
19:01 Curiossity: ok
19:01 Curiossity: the new diff
19:02 juankristal: specially the one handed trills
19:02 juankristal: and some sections could be slightly lowered on density
19:03 Curiossity: mkay
19:04 juankristal: 01:07:095 (67095|1) - that one is probably better to just snap it at red line
19:04 juankristal: 1/2
19:04 juankristal: for the sake of simplification really
19:05 juankristal: 01:16:695 (76695|3) - same here
19:05 juankristal: and probably same on the end
19:05 Curiossity: ok
19:06 juankristal: 01:21:383 (81383|0,81458|1) - ctrl+h and move
19:06 juankristal: to avoid repetition on sc
19:07 juankristal: also it feels more rolly
19:08 Curiossity: or ctrl+g
19:08 Curiossity: ok
19:08 juankristal: yea
19:08 juankristal: ctrl+g works, but watch the hitsounds
19:09 juankristal: 01:32:033 (92033|3,92183|3) - this ones to column 2
19:09 juankristal: 01:41:633 (101633|0,101783|0) - same here but on 3, could be used as another type of trill but just not one handed
19:10 Curiossity: yeah oh feels a bit hard here
19:10 Curiossity: i forgot about that .-.
19:17 juankristal: the rest is likely just the same
19:17 juankristal: like, the same suggestions to be applied
19:18 juankristal: 03:22:695 (202695|0) - like that and so on
19:18 juankristal: 03:46:583 - this one is alright
19:18 Curiossity: k
19:18 juankristal: maybe 03:46:508 (226508|1,226583|3) - ctrl+h and move to the right
19:19 Curiossity: or just ctrl+g /s
19:19 Curiossity: that almost is too rolly tho, or do you think it's ok
19:21 juankristal: eeeee
19:21 juankristal: its probably too rolly
19:21 juankristal: you are rite
19:22 juankristal: lets just leave it be
19:22 Curiossity: okiedoke
19:22 juankristal: 03:57:158 - 04:06:758 -
19:22 juankristal: and those
19:22 Curiossity: already changed
19:22 Curiossity: 'w'
19:22 juankristal: owob
19:23 juankristal: feelsgood
19:23 juankristal: so only airborne is left right?
19:23 Curiossity: yes
19:24 *juankristal is editing [https://osu.ppy.sh/b/1158471 F-777 - Airborne Robots [AIRBORNE]]
19:24 Curiossity: aa
19:24 juankristal: spread in general doesnt matter here
19:24 juankristal: since its the last diff
19:24 juankristal: bullshit is allowed
19:25 juankristal: so lets go
19:25 Curiossity: i'm excited
19:26 juankristal: 00:19:408 (19408|3,19508|3,19658|3) - this
19:26 juankristal: is a bit ouch
19:27 juankristal: https://osu.ppy.sh/ss/8919621 i had something liek this on mind
19:28 juankristal: problem is that minijack into the anchor which are both at different snaps makes it really annoying rather than challenging to get it right
19:29 Curiossity: that's understandable
19:29 juankristal: if you want to avoid the 00:19:208 (19208|3,19358|3,19508|3) - anchor that the picture ends up having
19:29 juankristal: https://osu.ppy.sh/ss/8919625 you can try then something like this
19:29 juankristal: both options works, probably the second is a bit better
19:30 Curiossity: hm
19:30 Curiossity: how about https://osu.ppy.sh/ss/8919627
19:30 juankristal: considering this, maybe you could change the SHD diff a bit in that regard too in order to avoid the anchor to extend at parts where it probably shouldnt
19:30 juankristal: thats fine, ye
19:30 Curiossity: mkay
19:30 Curiossity: will do at some point
19:31 juankristal: 00:42:158 (42158|3,42308|3) - why this one out of sudden
19:31 juankristal: should probably be a jack here 00:40:958 (40958|2,41108|1) - too
19:32 juankristal: 00:39:758 (39758|2,39908|1) - and here i think
19:32 juankristal: 00:43:058 (43058|2,43208|1) - and here
19:32 Curiossity: i just moved the note to col. 2
19:32 Curiossity: no more jack
19:32 juankristal: oki
19:34 juankristal: I was thinking about 00:53:333 (53333|2,53408|1) - ctrl+h this one
19:34 juankristal: given that the 4-43 is overall a bit ew to play
19:34 Curiossity: alright
19:35 juankristal: 00:56:108 (56108|3,56183|3,56558|2,56633|2,56858|3,56933|3,57008|3,57083|3) - all on right hand
19:35 juankristal: that probably would be better to split
19:36 Curiossity: ok, moved first one over
19:36 Curiossity: to left hand
19:36 juankristal: I think its better to do 00:56:558 (56558|2,56633|2,56708|1) - ctrl+h here
19:36 juankristal: also its probably better for pitch actually
19:36 Curiossity: alright, then
19:37 Curiossity: i kinda wanted to keep the kick as a jump on one hand but i agree this is better
19:37 juankristal: yeah, I imagined that
19:37 juankristal: but :/
19:37 Curiossity: it's n[
19:37 Curiossity: np* lol
19:38 juankristal: 01:06:683 (66683|1) - this one to 4 sounds like a better idea
19:38 juankristal: that pattern is overall super ouch tho
19:38 juankristal: actually, dont know if you like the idea
19:38 juankristal: but I was thinking on moving it to 1
19:39 Curiossity: m, well
19:39 juankristal: lemme testplay it real fast
19:40 Curiossity: the idea here is that with the layering, having something like 00:56:858 (56858|3,56933|3,57008|3,57083|3) - is too hard, but i want to keep the same strain on the hand from the first patterns
19:40 Curiossity: pattern*
19:40 Curiossity: so i split up the jack but kept it on the same hand for emphasis
19:41 juankristal: mmmh
19:41 juankristal: the main problem is probably the ln
19:42 Curiossity: the long one after?
19:42 Curiossity: or before
19:42 juankristal: the one after the jack
19:44 Curiossity: erm, not really understanding how it's a problem
19:45 juankristal: it kills my reading for some reason lmao
19:46 Curiossity: ah
19:46 Curiossity: i mean it should be okay, it's on the other hand from the jacks too so
19:46 Curiossity: idk
19:47 juankristal: you are going to hate me on this one but i did this
19:47 juankristal: https://osu.ppy.sh/ss/8919724
19:49 Curiossity: lol
19:51 Curiossity: i mean, i want to keep some jacks
19:51 juankristal: i think i have something
19:52 Curiossity: ok
19:52 juankristal: https://osu.ppy.sh/ss/8919754
19:53 juankristal: https://osu.ppy.sh/ss/8919762 that could work too
19:53 Curiossity: mmm, i'd rather move the second jack to the other hand over that, tbh
19:54 juankristal: mmh
19:55 Curiossity: it's just too different from the first long jack
19:56 juankristal: also, 01:06:833 (66833|1,66983|0) - this hitsounds are intentionall right
19:56 Curiossity: yea
19:57 juankristal: https://osu.ppy.sh/ss/8919796 that?
19:58 Curiossity: having the jack in the middle just feels strange
19:59 Curiossity: tbh it's okay as it is, not many people have complained about this one since i changed it
19:59 Curiossity: idk what to say about the reading issue though
20:00 juankristal: oh well
20:00 juankristal: my issue with the reading is that I just focus too much on the jacks so i miss the rest
20:00 juankristal: because I like
20:00 juankristal: tunnel vision only 2 columns
20:01 Curiossity: o
20:01 juankristal: lets move to the rest and then we see
20:01 Curiossity: okiedoke
20:02 juankristal: for some reason 01:16:058 - this feels easier for me
20:02 juankristal: lol
20:02 Curiossity: lol
20:02 juankristal: probably because no triple
20:02 Curiossity: yeah probably
20:03 juankristal: i am doubting about this ones 01:17:633 (77633|0) -
20:04 juankristal: also applies to the SHD actually
20:04 juankristal: tis just more noticeable on the jacks
20:04 juankristal: like, is there a sound there?
20:05 Curiossity: oh yea
20:05 juankristal: 01:18:833 (78833|1) - 01:20:033 (80033|2) - 01:22:433 (82433|2) - 01:23:633 (83633|1) - 01:24:833 (84833|3) -
20:05 juankristal: applies to all of them
20:05 Curiossity: it's a in the same pattern that 01:21:233 (81233|0,81383|0) - the sounds of this is in
20:06 Curiossity: are* but yes, there is a sound there
20:06 juankristal: the thing is that one you just pointed out has a clear drum on it
20:06 Curiossity: yeah
20:06 Curiossity: it's not the same sound
20:07 Curiossity: but the sounds are in the same place relative to the rest of the section
20:07 Curiossity: if you slow it down you can hear it
20:07 juankristal: i hear a hihat
20:07 juankristal: yes
20:07 juankristal: not on all of them, or at least not clear on all
20:08 Curiossity: yea
20:08 Curiossity: but i thought it was enough
20:08 juankristal: 01:20:033 - like this one is quite clear
20:08 juankristal: now that i hear it
20:08 juankristal: I mean, its probably enough
20:08 Curiossity: mhm
20:08 juankristal: its just that with the jacks its easier to notice how slight they are
20:09 juankristal: because using the jacks adds emphasys to the sound that is represented by the jack
20:09 Curiossity: i would think so, but yeah i get that
20:09 Curiossity: mhm
20:09 juankristal: i mean, thats probably up to you
20:09 juankristal: i like it better with the breaks
20:09 juankristal: gives better emphasys
20:09 juankristal: but I dont mind if you want it as it is now
20:10 Curiossity: i'll probably keep it as is, yeah
20:10 juankristal: alright
20:10 juankristal: then with that train of thought
20:10 juankristal: probably better to move 01:17:633 (77633|0) - that to 4
20:11 juankristal: since rip column 4 plus left hand overloaded
20:11 Curiossity: how about 01:17:558 (77558|1) - to 4
20:11 juankristal: reason why I didnt want that one on 4 is because pitch or sound being the same
20:11 juankristal: but sure
20:12 Curiossity: oki
20:13 juankristal: 01:21:008 (81008|3,81158|3,81308|3,81458|3) - that anchor is likely leaving
20:14 Curiossity: https://osu.ppy.sh/ss/8919890 better?
20:14 juankristal: aye
20:14 juankristal: perfect
20:14 Curiossity: cool
20:16 juankristal: 01:21:758 (81758|2,81833|2,81908|3,82058|3,82133|3) - mmmh
20:17 juankristal: I was thinking about ctrl +h this 01:22:058 (82058|3,82133|3,82208|0,82283|3) -
20:17 juankristal: and 01:22:358 (82358|1) - this t o 4
20:17 Curiossity: sure
20:17 juankristal: 01:24:758 (84758|2) - and this to 1
20:18 Curiossity: sounds good
20:19 juankristal: 02:14:408 (134408|2) - ctrl+g
20:19 juankristal: 02:24:008 (144008|2,144158|3) - same
20:19 juankristal: to avoid the 5note anchor mostly
20:20 juankristal: also probably would 02:13:658 (133658|0,133808|3,133958|0,134108|3,134258|0) - ctrl+h for pitch
20:21 Curiossity: well i ended up just moving the first two left one col
20:22 juankristal: like 124-3?
20:22 Curiossity: oh i mean
20:22 Curiossity: https://osu.ppy.sh/ss/8919939
20:22 juankristal: yea thats 124-3
20:22 juankristal: looks fine for me
20:23 juankristal: hwo about the last one
20:23 Curiossity: ok
20:23 Curiossity: last one?
20:23 juankristal: the last one I sent
20:23 juankristal: could be that one 02:13:808 (133808|3,133958|0,134108|3,134258|0) - ctrl+h this instead
20:23 juankristal: both should work, since both have decent pitch
20:24 Curiossity: alright, sure
20:24 juankristal: 02:18:758 (138758|3,138908|0,139058|3) - ctrl+h
20:25 juankristal: 02:23:108 (143108|3,143258|0) - ctrl+h
20:26 Curiossity: don't really get that last one
20:27 Curiossity: nvm i got it
20:27 juankristal: 02:23:258 - 02:23:408 - pitch
20:27 juankristal: w
20:27 juankristal: could you update please?
20:27 Curiossity: ok
20:30 Curiossity: it updated
20:30 juankristal: alright
20:31 juankristal: do you have a better resolution for your bg btw?
20:32 Curiossity: is there a new max or w/e
20:32 juankristal: yes
20:32 juankristal: there is a new max
20:32 Curiossity: lovely
20:32 juankristal: somewhere around 2000x1200
20:32 juankristal: 01:04:358 (64358|1) - this one on 4
20:33 Curiossity: 'kay
20:33 juankristal: 1920x1200
20:33 juankristal: those are the max now
20:33 juankristal: in case you want to update thats it
20:34 Curiossity: alrighty i'll see if i have hq
20:35 juankristal: 02:08:708 (128708|0,128858|3) - ctrl+h
20:36 juankristal: 02:23:108 (143108|0,143258|3) - ^
20:36 juankristal: and thats it for the first half
20:36 Curiossity: alright
20:37 juankristal: 02:44:708 (164708|2,164858|0) - :thinking:
20:37 juankristal: either do that for the intro or we have to change this section a litle bit
20:37 Curiossity: i'll do it for the intro then
20:37 juankristal: oki
20:38 Curiossity: done
20:38 juankristal: perfect
20:38 juankristal: so whats left is literally the ending which is the same thing
20:40 Curiossity: yep
20:40 juankristal: mind applying the points by yourself since its the same
20:40 juankristal: and after that we give the last go
20:40 juankristal: or wanna go over them one on one again
20:40 Curiossity: i'll see what i can do
20:41 Curiossity: most of the issues you found were in the middle section which doesn't repeat iirc
20:41 Curiossity: so
20:41 Curiossity: and the other parts before that I went and fixed the second half at the same time
20:42 Curiossity: most of what i would be missing is specific changes from the third kiai
20:42 juankristal: okey
20:42 juankristal: lets go then
20:42 juankristal: 03:24:758 (204758|2) - 1
20:43 Curiossity: already done xd
20:43 juankristal: 03:15:158 (195158|2) - ^
20:43 Curiossity: good call
20:43 juankristal: 03:21:158 (201158|1) - 4
20:43 Curiossity: done
20:44 juankristal: 03:42:758 (222758|2) - 1
20:44 juankristal: 03:46:208 (226208|0,226358|0,226508|0,226658|0) - anchor
20:44 juankristal: dunno if that one is that releveant
20:44 juankristal: it is yes
20:45 Curiossity: ok fixed both
20:45 Curiossity: i went with https://osu.ppy.sh/ss/8920057
20:45 juankristal: 01:21:758 (81758|2,81833|2) - so that minijack consistency got fixed too I guess
20:46 juankristal: oh wait
20:46 juankristal: i said nothing
20:46 Curiossity: :p
20:46 juankristal: 03:47:258 (227258|0,227333|0,227408|3,227483|0,227633|3) - ctrl+h
20:46 juankristal: and then 03:47:258 (227258|3,227333|3,227408|2,227483|3,227708|2,227783|2) - ctrl+h
20:46 juankristal: and move ofc
20:47 juankristal: https://osu.ppy.sh/ss/8920068 should look like this
20:47 Curiossity: complex but ok
20:48 juankristal: is it?
20:48 Curiossity: no
20:48 juankristal: alright then update
20:49 Curiossity: k
20:49 Curiossity: done
20:55 juankristal: 03:27:233 (207233|2) - shouldnt that be on 4
20:55 juankristal: i dont like that 14 minijack tho
20:55 juankristal: eeeee
20:56 Curiossity: how's https://osu.ppy.sh/ss/8920128
20:57 juankristal: sounds good
20:57 Curiossity: k
21:00 juankristal: alright so update and we should be good
21:00 juankristal: unless you want a bg
21:00 juankristal: probably one thing about hitsounds on some diffs and thast it
21:01 juankristal: that hitsound thing is that in sections like this 00:38:708 -
21:01 juankristal: you have doubles with double hitsound
21:01 juankristal: and that kills ears a bit
21:01 Curiossity: o
21:02 Curiossity: wat do
21:02 juankristal: so you could just have 1 drum sampleset
21:02 juankristal: and the other one be auto
21:02 Curiossity: ok
21:02 juankristal: or have a green line that turns volume down for parts like
21:02 juankristal: 00:43:489 - here
21:02 juankristal: which is just pure doubles
21:03 Curiossity: just did one drum one auto
21:03 Curiossity: the pure dbls is ok cause it's consistent
21:04 juankristal: that would be for all diffs tho
21:04 juankristal: the pure doubles part imo should just have a green line that lowers the volume to like
21:04 juankristal: 30%
21:04 juankristal: if you want to have the impact but not be deaf
21:05 juankristal: that for both sections
21:05 juankristal: and probably only for harder diffs since the easier ones dont even have doubles
21:05 Curiossity: idk how loud you have it but 100% with double hitsounds is absolutely fine on my end x.x
21:05 juankristal: its mostly about the spike
21:06 juankristal: compared to the other section
21:06 juankristal: and the following one
21:06 Curiossity: also wouldn't 50% make more sense
21:06 Curiossity: which section
21:06 juankristal: 00:47:108 -
21:06 Curiossity: o
21:07 Curiossity: the prev is ok cause that's all double drums too but the after i understand
21:07 juankristal: reason why i suggest 30% is because its 50% already
21:07 juankristal: so 50%x2 = 100%
21:07 juankristal: 30x2 = 60
21:07 juankristal: so that means its slightly louder than a normal note
21:07 juankristal: if you want to keep the impactg
21:08 Curiossity: hm i added one green line to make 00:45:908 (45908|3) - 100% instead of the normal 50, is that good or too loud
21:08 juankristal: no
21:08 juankristal: that one should be 30%
21:08 juankristal: instead of 100
21:08 juankristal: if you use 100% then its 200% sound
21:09 Curiossity: yes akin to a double
21:09 Curiossity: 30% too soft
21:09 Curiossity: we're both on sc right
21:09 juankristal: i am on airborne
21:09 juankristal: but this applies to all diffs
21:09 juankristal: that have doubles on it
21:09 juankristal: perfect would be 25%
21:09 Curiossity: ah cause it says you're on sc
21:09 Curiossity: ;w;
21:10 juankristal: just add a 25% volume green line here 00:47:108 -
21:10 juankristal: 00:43:508 - *
21:10 juankristal: on 43
21:10 juankristal: on all diffs that uses doubles on that part
21:10 juankristal: i have to dinner, have that done and when I am back I bubblerino
21:10 Curiossity: a
21:11 Curiossity: but 00:42:908 (42908|0,42908|1,43208|1,43208|3) - is still full vol
21:11 juankristal: for that ones you use 1 drum and 1 auto sample
21:11 juankristal: manually
21:11 juankristal: owo
21:11 Curiossity: ...
21:11 Curiossity: ok
21:11 Curiossity: meh
21:11 juankristal: i mean if you want to do double drum
21:11 juankristal: you have to legit add one green line to each note
21:11 juankristal: thats not fun
21:11 Curiossity: two right
21:11 juankristal: also there are some double drums in between
21:11 juankristal: yes two
21:11 Curiossity: or
21:11 Curiossity: nvm i see
21:12 Curiossity: argh ok will do
21:12 juankristal: 00:52:433 (52433|3,52583|3) - like this ones
21:12 juankristal: which should be auto instead
21:12 juankristal: yes, I also hate hitsounds
21:12 juankristal: they are ass
21:12 Curiossity: wait
21:12 Curiossity: those should be drums
21:12 juankristal: yeah but only one
21:12 juankristal: not both
21:12 juankristal: same reason
21:12 Curiossity: uwu
21:12 Curiossity: ok
21:13 juankristal: brb
21:13 Curiossity: k
21:29 juankristal: alright back
21:36 Curiossity: ok
21:36 Curiossity: updated
21:37 juankristal: so for hardest diff
21:38 juankristal: 00:38:633 - this green line does nothing
21:38 juankristal: should likely be removed
21:38 Curiossity: who knows how it got there
21:38 Curiossity: removed
21:38 juankristal: lmao
21:39 Curiossity: lol
21:40 juankristal: hitsounsd here intended? 02:24:308 -
21:40 juankristal: like, instead of being more punch
21:41 Curiossity: nah idk if the sound is strong enough
21:42 Curiossity: y'know
21:42 Curiossity: i could do something i guess
21:43 juankristal: was just wondering why this 02:14:708 (134708|1,135008|3,135308|2,135608|0) - are not claps
21:43 juankristal: but its alright imo
21:43 Curiossity: ok
21:43 juankristal: actually
21:43 juankristal: if you dont mind
21:43 juankristal: just clap them
21:43 juankristal: and clap 02:24:308 (144308|1,144608|2,144908|0,145208|3) - this
21:43 juankristal: ez fix
21:43 Curiossity: alright
21:43 juankristal: for SHD t oo
21:44 juankristal: in SC you already did that
21:44 Curiossity: k done
21:44 juankristal: for HD should be changed
21:45 Curiossity: for hd one is done already owo
21:46 juankristal: is it?=
21:46 juankristal: 02:14:708 (134708|1,135008|1,135308|1,135608|3) - those ones
21:46 juankristal: only one of them were done
21:47 Curiossity: yea
21:47 Curiossity: ik one is done one isn't
21:47 Curiossity: idk
21:47 Curiossity: it's good now tho
21:47 juankristal: owob
21:47 juankristal: update then
21:47 juankristal: sorry for running in circles for a bit lmao
21:48 Curiossity: np np
21:48 Curiossity: done
21:50 juankristal: alright
21:50 juankristal: seems good

Take my bubble and good luck for the qualification check o7
Kawawa
Hello!
I'm so sorry I decided to deny the bubble.
I really don't agree the map with some reason.
The reason is the one which whole structure are just copy-pasted.
It reminds me https://osu.ppy.sh/s/572415

[Between HD and MX]
00:19:508 - to 00:29:108 - https://puu.sh/xnGO4/9cbf707601.jpg
01:47:108 - to 01:56:708 - http://puu.sh/xnGUw/4e28551f10.jpg
02:25:508 - to 02:33:908 - I think the structure is really weird, there is no different from NM in general. NM to HD. but big gap at HD to MX.

[Between MX and SC]
00:00:308 - to 00:09:908 - http://puu.sh/xnH7u/cade371919.jpg
00:19:508 - to 00:47:108 - 30 sec nearly copy-pasted. below ▽
https://puu.sh/xnHbe/9bd5e1b8d1.jpg http://puu.sh/xnHbr/4db1d869f6.jpg
01:07:508 - to 01:17:108 - http://puu.sh/xnHfR/8a68e92305.jpg
01:25:508 - to 02:25:508 - rip, for 1min. below ▽
https://puu.sh/xnHkb/29eafeb5dc.jpg https://puu.sh/xnHkP/4c43a723dc.jpg
02:44:708 - to 03:12:308 - 30sec again. https://puu.sh/xnHok/8e70db829d.jpg
03:32:708 - to 03:42:308 - okay. https://puu.sh/xnHqH/108f8775a3.jpg
03:50:708 - to 04:25:508 - okay. https://puu.sh/xnHt8/0f1408e3a2.jpg
Total 3min nearly. It means that there is no difference between the two difficulties.
why It should be existed as two? that's my thinking. :?

[Between SC and SHD]
It did not repeated, but mostly it looks similart sturcture on main part.
03:41:895 (221895|0) - SC used it as 1/8th start LN, why SHD is more easier?
http://puu.sh/xnHLh/bcd4fb08ca.jpg
I know that the SHD has separated the previous part of the LN as three parts,
https://puu.sh/xnHP9/000297f605.jpg but 1/8 Start LN is more tricky than this.

[Between SHD and AIRBORNE]
00:00:308 - to 00:09:908 - https://puu.sh/xnHTZ/e2a4a336da.jpg

00:38:708 - to 00:45:908 - SHD, AIRBORNE difficulty should be buffed here. It is a start part of the highlights.
If you have a consistent note density in the previous part, It thinks that the expression of the feeling of the song is not appropriate.
It can be described logically though note density graph.
HD Being higher https://puu.sh/xnI2R/2ebe675fef.jpg
MX and SC too http://puu.sh/xnI44/8aa514a527.png
SHD and AIRBORNE becomes down there https://puu.sh/xnI4Y/cbcc9a3049.png

03:03:908 - Same reason with above 00:38:708 -

01:07:508 - to 01:15:608 - meh, there is no different much. http://puu.sh/xnIau/cfd88f5e1c.jpg
01:25:508 - to 01:27:908 - There is no way to make it various, but I just pointed it out.
https://puu.sh/xnIdu/f8417edf5d.jpg (here was not 03:50:708 - )
01:56:708 - to 02:06:308 - http://puu.sh/xnIjl/cef9af4f5a.jpg except one jack.
02:14:708 - to 02:15:908 - you can make buff on the last difficulty. like 04:01:508 - to 04:02:708 -
02:24:308 - to 02:25:508 - Same with above. why you just try to change the pattern only.
03:32:408 - to 03:42:308 - There is no different much. I realized you just copy-pasted and changed a little. http://puu.sh/xnIwi/4d2dcdad80.jpg

I actually don't think there is a reason to persuade me here.
I judged it as copy-paste than concept of the chart or solid structure.
What is important? Just one thing that the difficulties abusing that to each other.
I have considered a few more things, but I really could not accept it. :?
juankristal
shoot, the MX and SC things needs to be fixed for sure.

Call me once you have time, although the ways to fix them should be easy. The HD / MX one are imo reasonable as there are just two sections that are cooldown sections and spread wise makes sense to have them similar (or in this case identical).

For the MX-SC:

00:05:108 - Here 1-3-1-3 anm 00:07:508 - here 2-4-2-4 for example (on the MX)

00:19:508 - On the SC, probably add notes there for the background sound but not as jacks (better for spread actually)

00:29:258 (29258|2,29858|1,30458|0,31058|1,31508|0,31658|3,32258|2,32708|0,32858|3,33458|0) - 00:34:658 (34658|1) - Delete this ones on MX and maybe rearrange it a bit (and so on with the rest of this one)

00:38:708 - Rearrange this stream on MX or even make it harder on SC.

The same applies to some of the others, for the last ones just rearrange some stuff and should work. Maybe nerf some triples.

Thats pmuch the big one, the rest I am psure you can fix them with Kawawa. Sorry for it !
Topic Starter
Curiossity

Kawawa wrote:

Hello!
I'm so sorry I decided to deny the bubble.
I really don't agree the map with some reason.
The reason is the one which whole structure are just copy-pasted.
It reminds me https://osu.ppy.sh/s/572415

[Between HD and MX]
00:19:508 - to 00:29:108 - https://puu.sh/xnGO4/9cbf707601.jpg
01:47:108 - to 01:56:708 - http://puu.sh/xnGUw/4e28551f10.jpg i think these should be okay, as they're mainly for cooldown.
02:25:508 - to 02:33:908 - I think the structure is really weird, there is no different from NM in general. NM to HD. but big gap at HD to MX. yeah the difference here is too big, you're right. I added in notes on HD for the kick/snares so it's a bit more dense than NM, hopefully that should be enough.

[Between MX and SC]
00:00:308 - to 00:09:908 - http://puu.sh/xnH7u/cade371919.jpg ok, moved the last two parts around a bit
00:19:508 - to 00:47:108 - 30 sec nearly copy-pasted. below ▽ fixed, sc much more difficult now with single notes every 1/2 beat
https://puu.sh/xnHbe/9bd5e1b8d1.jpg http://puu.sh/xnHbr/4db1d869f6.jpg
01:07:508 - to 01:17:108 - http://puu.sh/xnHfR/8a68e92305.jpg nerfed triples in mx and made different patterns in sc
01:25:508 - to 02:25:508 - rip, for 1min. below ▽ sc now has some broken streams, which should separate the two diffs here
https://puu.sh/xnHkb/29eafeb5dc.jpg https://puu.sh/xnHkP/4c43a723dc.jpg
02:44:708 - to 03:12:308 - 30sec again. https://puu.sh/xnHok/8e70db829d.jpg fixed similarily to above
03:32:708 - to 03:42:308 - okay. https://puu.sh/xnHqH/108f8775a3.jpg changed
03:50:708 - to 04:25:508 - okay. https://puu.sh/xnHt8/0f1408e3a2.jpg changed
Total 3min nearly. It means that there is no difference between the two difficulties.
why It should be existed as two? that's my thinking. :?
mainly it was because of some concerns that mx and hd were too far apart, so i decided to make another mx that was slightly easier... thus why most of the map was the same... ;w; after changing the map up even more now, hopefully the spread makes a bit more sense and mx and sc are different enough.

[Between SC and SHD]
It did not repeated, but mostly it looks similart sturcture on main part.
03:41:895 (221895|0) - SC used it as 1/8th start LN, why SHD is more easier?
http://puu.sh/xnHLh/bcd4fb08ca.jpg
I know that the SHD has separated the previous part of the LN as three parts,
https://puu.sh/xnHP9/000297f605.jpg but 1/8 Start LN is more tricky than this.
yeah, having it start late is a bit tough to acc, isn't it. I changed it so neither of them start 1/8 late.

[Between SHD and AIRBORNE]
00:00:308 - to 00:09:908 - https://puu.sh/xnHTZ/e2a4a336da.jpg I made shd a bit easier by splitting up some of the columns.

00:38:708 - to 00:45:908 - SHD, AIRBORNE difficulty should be buffed here. It is a start part of the highlights.
If you have a consistent note density in the previous part, It thinks that the expression of the feeling of the song is not appropriate.
It can be described logically though note density graph.
HD Being higher https://puu.sh/xnI2R/2ebe675fef.jpg
MX and SC too http://puu.sh/xnI44/8aa514a527.png
SHD and AIRBORNE becomes down there https://puu.sh/xnI4Y/cbcc9a3049.png alrighty, I'll probably end up making the snare hits triples instead of doubles.

03:03:908 - Same reason with above 00:38:708 - yea

01:07:508 - to 01:15:608 - meh, there is no different much. http://puu.sh/xnIau/cfd88f5e1c.jpg
01:25:508 - to 01:27:908 - There is no way to make it various, but I just pointed it out.
https://puu.sh/xnIdu/f8417edf5d.jpg (here was not 03:50:708 - )
01:56:708 - to 02:06:308 - http://puu.sh/xnIjl/cef9af4f5a.jpg except one jack. for this part, I made the pattern more LN focused in AIRBORNE.
02:14:708 - to 02:15:908 - you can make buff on the last difficulty. like 04:01:508 - to 04:02:708 - ok, I did end up buffing this. good idea
02:24:308 - to 02:25:508 - Same with above. why you just try to change the pattern only. also changed, made airborne denser
03:32:408 - to 03:42:308 - There is no different much. I realized you just copy-pasted and changed a little. http://puu.sh/xnIwi/4d2dcdad80.jpg
For a few of these points, I'm not sure if I really need to change these. I wouldn't be changing how the charts play that much, and the difference between SHD and AIRBORNE is already great enough, especially with the changes I did make, that slightly changing the patterns probably wouldn't do much in terms of making the spread better.

I actually don't think there is a reason to persuade me here.
I judged it as copy-paste than concept of the chart or solid structure.
What is important? Just one thing that the difficulties abusing that to each other.
I have considered a few more things, but I really could not accept it. :?
Alright, fixed up most of the similarity issues you brought up; especially between MX and SC. Should be ready to go now.

juankristal wrote:

shoot, the MX and SC things needs to be fixed for sure.

Call me once you have time, although the ways to fix them should be easy. The HD / MX one are imo reasonable as there are just two sections that are cooldown sections and spread wise makes sense to have them similar (or in this case identical).

For the MX-SC:

00:05:108 - Here 1-3-1-3 anm 00:07:508 - here 2-4-2-4 for example (on the MX) oki, good idea

00:19:508 - On the SC, probably add notes there for the background sound but not as jacks (better for spread actually) also a good idea, applied

00:29:258 (29258|2,29858|1,30458|0,31058|1,31508|0,31658|3,32258|2,32708|0,32858|3,33458|0) - 00:34:658 (34658|1) - Delete this ones on MX and maybe rearrange it a bit (and so on with the rest of this one) I didn't actually do this, as I like the pattern and it fits with MX imo. After adding notes to SC the difference should be enough.

00:38:708 - Rearrange this stream on MX or even make it harder on SC. Made it with jacks for SC

The same applies to some of the others, for the last ones just rearrange some stuff and should work. Maybe nerf some triples.

Thats pmuch the big one, the rest I am psure you can fix them with Kawawa. Sorry for it !
Thanks for going over it again, some good ideas for MX and SC.
juankristal
I dont know if Kawawa will check before me or not, keep me notified.
Kawawa
I just gave him a week for make it sure.

The creator seemed to want to keep the concept of pitch in the process
I have been able to provide a variety of patterns with keep his pattern as much as possible.
When I considered what creator did about my opinion, so I support this now.
(+ Fixed Some SV and patterns, unnecessary option in chat)

anyway now I will pass it again to Juan.
Good luck for the ranked!
juankristal
quick IRC b4 qualification
22:04 Curiossity: o/
22:04 juankristal: o
22:04 juankristal: w
22:04 juankristal: o
22:05 Curiossity: owo
22:06 juankristal: so
22:06 juankristal: lets see
22:07 juankristal: what should i check in particular
22:07 juankristal: aka, which diff you touched the more
22:07 juankristal: with kawawa
22:07 Curiossity: between sc and mx?
22:07 Curiossity: prob. sc but i changed both
22:08 Curiossity: also i'm missing a drum hitsound on airborne
22:08 Curiossity: that i'll fix when i update
22:11 juankristal: for airborne
22:11 juankristal: 02:29:408 (149408|0,149558|0,149708|0,149858|0,150008|0) -
22:11 juankristal: eeeeeeeeeeee
22:11 juankristal: i would personally do something about 02:29:408 (149408|0) -
22:12 juankristal: same for this 00:43:508 (43508|2,43658|2,43808|2) -
22:12 *juankristal is editing [https://osu.ppy.sh/b/1403050 F-777 - Airborne Robots [AIRBORNE]]
22:12 juankristal: on this diff all ofc
22:13 Curiossity: k both taken care of
22:17 juankristal: the rest seems overall solid
22:17 juankristal: what do you think? :p
22:17 Curiossity: i think it's good to go
22:17 juankristal: ooooo boi
22:17 juankristal: update then
22:17 Curiossity: k
22:18 Curiossity: done
22:19 juankristal: alright lemme recheck the shd real quick
22:19 juankristal: and we good
22:19 Curiossity: ok
22:20 juankristal: this on SHD
22:20 juankristal: 00:19:058 (19058|3,19208|3,19358|3,19508|3) -
22:20 juankristal: into the anchor
22:20 juankristal: that should change
22:20 Curiossity: hm
22:20 Curiossity: yes
22:21 juankristal: 00:43:358 (43358|2) - aaa
22:22 Curiossity: what should i do about that
22:22 juankristal: 00:42:308 (42308|0,42458|2,42608|0,42758|2,42908|0,43058|2,43208|0,43358|2) - ctrl+g could work
22:22 juankristal: but careful with HS
22:22 juankristal: or maybe just moving the first one pointed
22:22 juankristal: to 1
22:22 juankristal: and call it a day
22:22 juankristal: lmao
22:22 Curiossity: lol
22:23 Curiossity: i moved some other stuff too but yeah that's what i went with
22:23 juankristal: coolio
22:24 Curiossity: what do you think i should do about that first anchor tho
22:24 juankristal: you mean 19 secs one?
22:24 Curiossity: yes
22:24 Curiossity: would this work
22:24 Curiossity: https://osu.ppy.sh/ss/9084054
22:25 juankristal: looks fine
22:25 Curiossity: cool
22:25 juankristal: apply something like that to the second 1/6s
22:25 juankristal: since it has a similar thing
22:25 Curiossity: should i update ok
22:25 juankristal: 02:44:258 -
22:25 Curiossity: whops
22:25 Curiossity: just ok
22:25 juankristal: after you change that
22:25 juankristal: you update and ez
22:26 juankristal: 00:45:908 - also
22:26 juankristal: that one I would make it a trill
22:26 juankristal: and not a stair
22:27 Curiossity: k
22:27 Curiossity: done
22:27 juankristal: now update
22:27 Curiossity: it updated without the last change; want to check for others before final update?
22:27 Curiossity: ok
22:28 juankristal: i have been seeing the MX and SC meanwhile
22:28 juankristal: and they look overall fine imo
22:28 Curiossity: cool
22:28 Curiossity: all updated
22:29 juankristal: alright

congratz
Frostium
idk anything about mania, but you really should remove geometry dash meltdown from source. (i looked through and i dont think this was mentioned)
this is the full song (4 minutes), from the album itself, while meltdown has a cut version thats tv size length.
this song was also put in meltdown after ludicrous speed was released.

so therefore it is best you leave source blank and put geometry dash meltdown in the tags
Kawawa

Icebolt wrote:

idk anything about mania, but you really should remove geometry dash meltdown from source. (i looked through and i dont think this was mentioned)
this is the full song (4 minutes), from the album itself, while meltdown has a cut version thats tv size length.
this song was also put in meltdown after ludicrous speed was released.

so therefore it is best you leave source blank and put geometry dash meltdown in the tags
I don't think so.
As an example :: The SDVX, BMS song's are extended. (Mostly extended songs come from albums)
although it is exactly not included in the game, but It is considered the source of the corresponding game. because It was the original one.
There are already many cases that have passed with this way.
Larc
love this
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