forum

Wang Zheng - Shanghai Experimental School (Instrumental) [Os

posted
Total Posts
190
show more
Topic Starter
ax_pokl

Backfire wrote:

Oni -
00:48:908 (1) - kat?
Quiet not understand
01:24:820 - This shouldnt be too much of a problem, but I do not suggest putting finishes in these.
Fixed

Super overmapped and what not, but shit, it was pretty fun.
What ... but ... ?

Futsuu looks fine. At least, from a subjective stand point.
Ok, thanks.
itank
很有中国特色- -!
threenash
irssi
SPOILER
00:03 *Kanna is editing (Wang Zheng - Shanghai Experimental School (Instrumental))[http://osu.ppy.sh/s/26561]
00:03 <Kanna> : Normal: 00:06:867 (3) - add new combo
00:04 <Kanna> : Hard: 01:04:619 (4) - add new combo
00:06 <ax_pokl> : so..
00:06 <Kanna> : Hard: 01:08:953 (1) - add new combo
00:07 <Kanna> : because 01:07:870 (1,2,1,2,1,2) - it's divided by 3 part of 2 sliders each
00:08 <Kanna> : 02:20:184 (5) - delete combo
00:08 <Kanna> : 02:21:020 (1) - add combo
00:10 <ax_pokl> : 00:06:867 (3) - NC, why?..
00:12 <Kanna> : 00:07:233 (4) - too far from 00:07:233 (4)
00:13 <ax_pokl> : 02:20:184 (1) - delete combo : no. because the last note is snapped, i made a different color to see it carely.
00:13 <ax_pokl> : 02:21:020 (1) - NC
00:13 <ax_pokl> : 02:21:438 (3) - no NC
00:15 <Kanna> : 02:20:184 (1) - hm as you want lol
00:15 <ax_pokl> : ok changed 00:06:867 (1) -
00:16 <ax_pokl> : you can leave a apply so i can give you kudosu.
00:16 <Kanna> : hard: 02:18:931 (1,2,3,4,1) - nc
00:17 <Kanna> : ok
00:17 <Kanna> : 02:21:438 (3) - 2 grid left ?
00:23 <Kanna> : should i tell you some tips for [Experimental]? lol
00:23 <ax_pokl> : ok
00:23 <Kanna> : ok
00:23 <Kanna> : 00:36:128 (4) - 1 grid left & 1 grid up
00:23 <ax_pokl> : ..
00:24 <Kanna> : it's too close from 00:35:722 (3) -
00:24 <Kanna> : make it like this: http://puu.sh/8U1K
00:25 <Kanna> : 01:02:994 (3) - nc
00:26 <ax_pokl> : i changed both 00:36:128 (4,1) -
00:26 <Kanna> : ok
ertyukjh010

ax_pokl wrote:

来迟了。。
是2-5个图么?还是3个图。
其實是3個圖= =不就說了留意最後的post
下次不要再這樣碰運氣....

=================================

Ertyukjh010's modding ><"

統合

1. 這張圖的距離好亂;請善用Distance功能,以及留意右上方的Prev和next的數值是否一致;老實的全部檢查1次吧
2. 不要再自己射星星,8顆其實就足夠= =現在KD升值啊~

Easy

00:37:347 (1,2,3,4) - 它們之間的距離都不一樣,留意右上方的Prev和next的數值,保持在(0.78x~0.82x之間?)
00:39:514 (3) - 向左方移動1格
00:40:597 (4) - 向左上角移動1格
01:05:703 (4,5) - 向下移動1格
01:23:459 (1,2,3) - 用Slider代替
01:56:360 (1,2,3) - 這3個點之間的距離好像太遠0.0
02:25:200 (1) - 我怕新手不會分順時還是逆時針;看看要不要加SB或者重畫slider

Normal

00:53:784 (3) - 向右移動1格
00:55:274 (2) - Normal不要在藍線開始;這個Slider改從00:55:139開始,相同地方結束
02:05:137 (4) - 向右移動1格

Hard

00:20:011 (1) - 向左方移動1格
00:21:636 (4) - 向左上方移動1格 http://osu.ppy.sh/ss/185446
00:25:428 (2) - 向下方移動1格
00:30:846 (1.2.3.4) - 距離不一致
00:53:242 (2) - 向下移動1格
01:26:181 (1) - 這個位置不應該加速,太突然

Exp

00:27:595 (1,2,3) - 用正常距離
00:39:514 (1,2,3) - 用正常距離
00:42:764 (1,2,3) - 用正常距離
00:43:848 (1,2,3) - 用正常距離
01:03:807 (2,1) - 兩個Slider尾部沒重疊;方法是在2個Slider上按Ctrl+R,將開始點重疊,然後再按1次Ctrl+R
00:54:868 - 01:11:939 - 這部份的note接近亂放了;請用我上面提過的方法,老實的全部重新排1次
01:12:573 (??) - 這串東西啊....拍子好像沒這麼密集;減少1倍吧
01:20:738 (1.1.1.1....) - 統一用一種顏色;用正常距離
02:00:122 (1) - Ctrl+J

不知您怎樣看啦,但是我覺得這張圖好容易誤讀譜.....

有心理準備,單是距離和擺放,這張圖就很難有機會rank

GoodLuck :)

不射用来做什么?。。
當然留下來,射您下一張圖XDD
Topic Starter
ax_pokl

ertyukjh010 wrote:

ax_pokl wrote:

来迟了。。
是2-5个图么?还是3个图。
其實是3個圖= =不就說了留意最後的post
下次不要再這樣碰運氣....

(话说你Mod好快。。)

=================================

Ertyukjh010's modding ><"

統合

1. 這張圖的距離好亂;請善用Distance功能,以及留意右上方的Prev和next的數值是否一致;老實的全部檢查1次吧
恩,好吧。。
2. 不要再自己射星星,8顆其實就足夠= =現在KD升值啊~
不射用来做什么?。。

Easy

00:37:347 (1,2,3,4) - 它們之間的距離都不一樣,留意右上方的Prev和next的數值,保持在(0.78x~0.82x之間?)
好建议,我会调整所有的间距的~(我用自己的软件分析过,但是由于间距差的不多所以就不改了,为了追求完美现在还是改改吧。)
00:39:514 (3) - 向左方移動1格
已经用自己的方式调整好。
00:40:597 (4) - 向左上角移動1格
已经用自己的方式调整好。
01:05:703 (4,5) - 向下移動1格
已经用自己的方式调整好。
01:23:459 (1,2,3) - 用Slider代替
饿,为什么?
01:56:360 (1,2,3) - 這3個點之間的距離好像太遠0.0
恩,重新调整了。
02:25:200 (1) - 我怕新手不會分順時還是逆時針;看看要不要加SB或者重畫slider
这次改了方向,应该更好辨别了。

Normal

00:53:784 (3) - 向右移動1格
已经用自己的方式调整好。
00:55:274 (2) - Normal不要在藍線開始;這個Slider改從00:55:139開始,相同地方結束
难得有一个,作为给新手的练习吧。
02:05:137 (4) - 向右移動1格
向左吧?。。

Hard

00:20:011 (1) - 向左方移動1格
已修改
00:21:636 (4) - 向左上方移動1格 http://osu.ppy.sh/ss/185446
已修改
00:25:428 (2) - 向下方移動1格
已修改
00:30:846 (1.2.3.4) - 距離不一致
已修改
00:53:242 (2) - 向下移動1格
向上吧?太远了不改了。
01:26:181 (1) - 這個位置不應該加速,太突然
这是我后来为了增加难度特意加上的,让我思考下。


Exp
用AImod看过了,感觉基本问题不大。。
00:27:595 (1,2,3) - 用正常距離
已修改
00:39:514 (1,2,3) - 用正常距離
已修改
00:42:764 (1,2,3) - 用正常距離
已修改
00:43:848 (1,2,3) - 用正常距離
已修改?
01:03:807 (2,1) - 兩個Slider尾部沒重疊;方法是在2個Slider上按Ctrl+R,將開始點重疊,然後再按1次Ctrl+R
这个实在没办法弄了
00:54:868 - 01:11:939 - 這部份的note接近亂放了;請用我上面提過的方法,老實的全部重新排1次
饿,能重排的我尽量都重排了。
01:12:573 (??) - 這串東西啊....拍子好像沒這麼密集;減少1倍吧
稍微修改了下。
01:20:738 (1.1.1.1....) - 統一用一種顏色;用正常距離
已经用了。。
02:00:122 (1) - Ctrl+J
已修改

不知您怎樣看啦,但是我覺得這張圖好容易誤讀譜.....
(不至于把。。除了Exp我都能FC的。。)

有心理準備,單是距離和擺放,這張圖就很難有機會rank

(个人认为,微小细节上的距离不必纠结。。反正打的时候也看不出来。)
(另,Exp难度本来就不是给新手打的,读谱难也是必要的,这也是Exp不叫insane的原因之一。。)


GoodLuck :)
[CSGA]Ar3sgice
as requested...

you want to rank this map? omg

[General]
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
另外每个难度钩上song setup -> storyboarding -> display epilepsy warning

[Easy]
01:37:551 (1) - remove new combo
01:40:059 (1) - ^
02:07:645 (2) - ^
02:10:153 (1) - ^
02:17:259 (1) - ^
02:18:931 (1) - ^
01:46:329 (1) - 这种reverse多的slider对新人比较难, 建议换成2个slider
02:25:200 (1) - unrankable slider头尾不能叠起...

[Normal]
00:06:136 (1,2,1,2,3) - 这什么spacing...
02:09:735 (3) - 尾上remove clap
02:23:946 (1) - 有点挡住reverse了

[Hard]
00:03:575 (2) - remove new combo
00:04:672 (1) - ^
00:07:233 (1) - ^
01:30:604 (1,1,1) - ^
00:37:618 (2) - 这个不建议hard里用

[Experimental]

说了don't try我就不看了... = =

找MAT去吧少年... :o
Topic Starter
ax_pokl

[CSGA]Ar3sgice wrote:

as requested...

you want to rank this map? omg
话说没这么烂吧。。

[General]
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
另外每个难度钩上song setup -> storyboarding -> display epilepsy warning
勾了。(话说是什么作用?)

[Easy]
01:37:551 (1) - remove new combo
这里坚持每小节一色,所以不改了
NC的另一个作用是提醒玩家速度会变化。
01:40:059 (1) - ^
同理,未改。
02:07:645 (2) - ^
同理,未改。
02:10:153 (1) - ^
同理,未改。
02:17:259 (1) - ^
这里我考虑一下。
02:18:931 (1) - ^
这里我考虑一下。
01:46:329 (1) - 这种reverse多的slider对新人比较难, 建议换成2个slider
已修改。
02:25:200 (1) - unrankable slider头尾不能叠起...
最后还是决定删掉了。

[Normal]
00:06:136 (1,2,1,2,3) - 这什么spacing...
spacing已调小。
02:09:735 (3) - 尾上remove clap
有点理解不能。clap是按节拍来的,wistel是按歌词来的。不过还是修改了下。
02:23:946 (1) - 有点挡住reverse了
已解决。

[Hard]
00:03:575 (2) - remove new combo
同理,未改。这里的NC还有提醒玩家重叠的作用。
00:04:672 (1) - ^
同理,未改。这里的NC还有提醒玩家重叠的作用。
00:07:233 (1) - ^
同理,未改。这里的NC还有提醒玩家重叠的作用。
01:30:604 (1,1,1) - ^
同理,未改。速度变化
00:37:618 (2) - 这个不建议hard里用
已修改。(不过距离就不太对了。)

[Experimental]

说了don't try我就不看了... = =

找MAT去吧少年... :o
怎么找?。。
感谢MOD
ertyukjh010
怎么找?。。
我又跑來啦

Modding Assistance Team

Beatmap Appreciation Team
↑別問這兩個的分別,我都不知道:P↓
Beatmap Appreciation Team

最直接的方法就是在遊戲密他們~
L_P
experemental
00:05:404 (1,1) - dont need new combo
00:18:927 (1,2,3) - jump this, 移去右下角
00:27:595 (1,2,3) - 移去右边一点,比较整齐
00:29:762 (1,2,3) - 一样。。。
00:33:555 (2) - spacing....这样会误解
00:43:171 (2) - spacing....眼睛这样看还以为是 ta tata~
00:44:289 (2) - 同上,建议减小spacing
00:48:773 (x) - add note?
00:55:409 (2) - cancel both whistle and clap
00:57:441 (2) - spacing巨大
00:58:525 (2) - 同上。。之前的spacing都没这么大的
01:04:078 (1) - 尾巴没重叠号,用grid tiny(小一点的)弄吧
01:05:703 (1) - 这里可以用这种红点 http://puu.sh/cnAb
01:10:671 (2) - 这里可以变慢?
01:19:377 (1) - 为什么New combo
01:20:397 (1,1,1,1,1,1,1,1) - 同上 听说NC跟hp draining 有关系的,去问问看?这些地方肯定会被MAT喷吧?
01:41:313 (1) - 尾巴没重叠好
01:49:881 (3) - 没重叠好

呵呵这图很像早时期的图,是你第一张?

hard
00:03:575 (1,1) - 这些delete掉,slider 尾巴那里用note取代(就是跟音乐的意思)
00:31:388 (2,4) - 分别用两个note取代,有跳的感觉
01:15:294 (1) - 把slider slide 的whistle去掉
01:16:655 (1) - 同上
01:20:738 (1,1) - 同上。。。觉得不大好听
02:10:989 (1,2) - 不要nc
02:20:184 (1) - 同上

呵呵一面打一面笑啊。。。不知怎的

edit :

ax_pokl wrote:

[CSGA]Ar3sgice wrote:

a
太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
shan dara rin 是一个图,找一下就找到了

http://osu.ppy.sh/s/26828
Topic Starter
ax_pokl
绿色=改了
蓝色=没改
红色=有问题

L_P wrote:

experemental
00:05:404 (1,1) - dont need new combo
还是加上吧,否则hd多么难堪啊。
00:18:927 (1,2,3) - jump this, 移去右下角
怎么jump?理解不能。。
00:27:595 (1,2,3) - 移去右边一点,比较整齐
不太理解什么意思,不过还是调整了位置。
00:29:762 (1,2,3) - 一样。。。
一样。。
00:33:555 (2) - spacing....这样会误解
恩,这个问题很严重,已经修改。
00:43:171 (2) - spacing....眼睛这样看还以为是 ta tata~
这个本来是我做的难点,不过既然如此我就删掉吧。
00:44:289 (2) - 同上,建议减小spacing
同上
00:48:773 (x) - add note?
加了,不过这个spacing有点尴尬。
00:55:409 (2) - cancel both whistle and clap
NO! clap是每小节以循环一直在第二拍上的,whistle是根据严格按照歌词来的,凡是有歌词的地方都加了,没有的没加。
00:57:441 (2) - spacing巨大
这个就不改了。。
00:58:525 (2) - 同上。。之前的spacing都没这么大的
同上。
01:04:078 (1) - 尾巴没重叠号,用grid tiny(小一点的)弄吧
弄弯了,改好了。
01:05:703 (1) - 这里可以用这种红点 http://puu.sh/cnAb
这个。。好吧。。
01:10:671 (2) - 这里可以变慢?
你想说什么?。。
01:19:377 (1) - 为什么New combo
为什么不?。。没什么规律随便放的。
01:20:397 (1,1,1,1,1,1,1,1) - 同上 听说NC跟hp draining 有关系的,去问问看?这些地方肯定会被MAT喷吧?
就是为了让别人掉hp。。1的话攒血多掉血多。
01:41:313 (1) - 尾巴没重叠好
已调整。
01:49:881 (3) - 没重叠好
已调整

呵呵这图很像早时期的图,是你第一张?
是的。。这张图已经很长时间了。

hard
00:03:575 (1,1) - 这些delete掉,slider 尾巴那里用note取代(就是跟音乐的意思)
已修改
00:31:388 (2,4) - 分别用两个note取代,有跳的感觉
不知道你什么意思,反正改了。
01:15:294 (1) - 把slider slide 的whistle去掉
去掉了。
01:16:655 (1) - 同上
同上。
01:20:738 (1,1) - 同上。。。觉得不大好听
同上。
02:10:989 (1,2) - 不要nc
要的,因为每小节一颜色。
02:20:184 (1) - 同上
同上。

呵呵一面打一面笑啊。。。不知怎的

edit :

ax_pokl wrote:

太鼓背景是怎么回事...= = 有SB的话用shan dara rin的那个图改吧...
shan dara rin 是神马东西?。。
shan dara rin 是一个图,找一下就找到了
http://osu.ppy.sh/s/26828
还是理解不能。
L_P

ax_pokl wrote:


01:10:671 (2) - 这里可以变慢?

还是理解不能。
就是說。。slider velocity 变慢呗
Topic Starter
ax_pokl

L_P wrote:

ax_pokl wrote:


01:10:671 (2) - 这里可以变慢?

还是理解不能。
就是說。。slider velocity 变慢呗
饿,没必要吧。红线都变慢了、、
Touche_old
It's Touche's Combo and General mod! :D

[EASY]

02:17:259 : Delete new combo
02:18:931 : ^
02:19:767 : New combo
02:21:856 : Delete new combo

[NORMAL]

00:04:672 : Delete new combo
00:05:404 : ^
01:27:542 : New combo

[TAIKO FUTSUU]

01:42:567 : Clap

[HARD]

No mods o_o

[TAIKO ONI]

No mods too

[EXPERIMENTAL]

No mods too =o

[OPINION]

Very nice map, i love the taiko diffs and i can't do a lot for the modding, sry :3 GO FOR THE RANK!
Topic Starter
ax_pokl

Touche wrote:

It's Touche's Combo and General mod! :D

[EASY]

02:17:259 : Delete new combo
02:18:931 : ^
Yeah,i'm thinking about it but, i didn't
02:19:767 : New combo
fixed
02:21:856 : Delete new combo
fixed

[NORMAL]

00:04:672 : Delete new combo
00:05:404 : ^
fixed
01:27:542 : New combo
why? (but i still fixed)

[TAIKO FUTSUU]

01:42:567 : Clap
No, why?

[HARD]

No mods o_o

[TAIKO ONI]

No mods too

[EXPERIMENTAL]

No mods too =o

[OPINION]

Very nice map, i love the taiko diffs and i can't do a lot for the modding, sry :3 GO FOR THE RANK!
Thanks for modding
_Kiva
best map ever
KidDing
莫名的喜感 :lol:
woc2006
22:00 <woc2006> : HP9.
22:00 <woc2006> : 中间很多长空段
22:00 <woc2006> : 没放break time
22:01 <woc2006> : 造成持续减血
22:01 <woc2006> : 还HP9
22:01 <ax_pokl> : 这个是诚心的。
22:01 <ax_pokl> : 因为是experimental难度。
22:01 <woc2006> : 那就插bk
22:01 <ax_pokl> : 就是为了掉血啊。。
22:02 <ax_pokl> : hard里hp是6
22:02 <ax_pokl> : experimental应该要大于hard吧,相当于比较难的insane
22:02 <woc2006> : 01:53:434 (3) -
22:02 <woc2006> : 这里
22:02 <woc2006> : 遮挡slider unrank
22:03 <woc2006> : 02:00:017 (6,1) -
22:03 <woc2006> : 这里,节奏不对
22:03 <woc2006> : 然后那后面连续两个高速转盘,unrank
22:04 <woc2006> : 最后的小串,非常乱
22:05 <ax_pokl> : 转盘改成什么好呢?
22:05 <woc2006> : 直接去掉
22:05 <woc2006> : 没必要
22:05 <woc2006> : 还有,全map的note密度不均匀
22:08 <ax_pokl> : 密度?
22:08 <woc2006> : 后面明显稀疏了
22:08 <ax_pokl> : 有这一说?
22:09 <woc2006> : 音乐节奏没变化
22:09 <ax_pokl> : 本来就没什么变化,否则更难了。
22:09 <woc2006> : 不怕你把insane做难
22:09 <woc2006> : 只要不超过1800万总分,难一点没关系
22:11 <ax_pokl> : 饿,2分钟一般不会超1800的。。
22:11 <ax_pokl> : 我考虑下颠倒某些小节的顺序。
22:11 <woc2006> : 不过也不用全部重做。把有问题的部分重做吧。
22:11 <woc2006> : 我看看hard难度。
22:11 <ax_pokl> : 因为这图的趋势是由易道难。
[CSGA]Ar3sgice

woc2006 wrote:

...
哇开源哥也来MOD
Topic Starter
ax_pokl

woc2006 wrote:

==
你就是传说中的开源哥?海选竟然还能选到,真是荣幸。
B2IN
[General]
00:46:223 (1) ~ 01:09:518 (2)///02:06:414 (1)~02:25:014 (5) - This area is a little bigger sound. Please down a little (whistle,clap)
[Easy]
nothing
[Normal]
00:26:535 (1) - second point right 1 gird
[Hard]
00:26:535 (1) - second point up 1 grid, third point right 2 grid
[Experimental]
00:41:162 (3) - left 1grid
01:55:547 (2) - stack. completely
I did not find any more

Good luck !
Topic Starter
ax_pokl
icon.jpg

LKs
From 【All requests posted here will be modded】 queue

[General]

  1. Missing Skin Files section-fail.png
  2. 这歌不需要countdown吧 easy不用加
  3. SB图片最长不能超过1920 原文

    rules wrote:

    The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
[kiai times/绿线/红线]

这些你自己检查下 我来不及每个都仔细看
Warning: [Easy] 00:20:033 kiai线未对齐时间轴
Warning: [Easy] 01:36:319 kiai线未对齐时间轴
Warning: [Experimental] 00:20:033 kiai线未对齐时间轴
Error: [Experimental] 01:12:596 有重叠的timing线
Warning: [Experimental] 01:36:319 kiai线未对齐时间轴
Error: [Hard] 00:01:770 有重叠的timing线
Warning: [Hard] 00:20:033 kiai线未对齐时间轴
Error: [Hard] 01:12:596 有重叠的timing线
Warning: [Hard] 01:36:319 kiai线未对齐时间轴
Error: [Normal] 00:01:770 有重叠的timing线
Warning: [Normal] 00:20:033 kiai线未对齐时间轴
Warning: [Normal] 01:36:319 kiai线未对齐时间轴
Warning: [Taiko Futsuu] 00:20:033 kiai线未对齐时间轴
Error: [Taiko Futsuu] 00:46:223 有重叠的timing线
Error: [Taiko Futsuu] 01:10:060 有重叠的timing线
Warning: [Taiko Futsuu] 01:36:319 kiai线未对齐时间轴
Error: [Taiko Oni] 00:01:770 有重叠的timing线
Warning: [Taiko Oni] 00:20:033 kiai线未对齐时间轴
Error: [Taiko Oni] 00:46:223 有重叠的timing线
Error: [Taiko Oni] 01:10:060 有重叠的timing线
Error: [Taiko Oni] 01:12:596 有重叠的timing线
Warning: [Taiko Oni] 01:36:319 kiai线未对齐时间轴
Error: [Taiko Oni] 01:25:954 物件未对齐时间轴
Error: [Taiko Oni] 01:26:068 物件未对齐时间轴
Error: [Taiko Oni] 01:26:633 物件未对齐时间轴
Error: [Taiko Oni] 01:26:747 物件未对齐时间轴

[Easy]

00:53:807 (3) - 这不要clap
02:17:282 (1,1) - 这个NC spam没什么意义 去掉两个

[Normal]

00:39:537 (1) - 不要body whistle
00:48:931 (2) - 去掉whistle
00:49:473 (3,4) - 3只要whistle4只要clap
00:50:557 (1) - 只在1开头放whistle
00:51:640 (3) - 结尾不要whistle
00:53:265 (2) - 不要whistle
00:53:807 (3) - whistle移到开头
00:56:516 (4) - 去掉clap
01:27:565 (1) - whistle和clap不要共存
01:59:309 (2) - 形状不好
02:09:758 (3) - 不要clap
02:23:551 (3) - 不要body whistle

[Hard]
00:27:076 (2) - 结尾whistle
00:29:243 (2) - whistle不要和clap联用 之后一样的问题不说

[Experimental]

00:06:160 (3) - 这儿NC开的不对
00:07:623 (3) - 不要whistle
01:42:590 (1) - 不要body whistle

[Taiko oni]

Snapping 01:25:954 (2) - Unsnapped circle. 01:26:068 (3) - Unsnapped circle. 01:26:633 (2) - Unsnapped circle. 01:26:747 (3) - Unsnapped circle.
Topic Starter
ax_pokl

LKs wrote:

From 【All requests posted here will be modded】 queue

[General]

  1. Missing Skin Files section-fail.png已添加
  2. 这歌不需要countdown吧 easy不用加 已去除
  3. SB图片最长不能超过1920 原文 SB随后修改。

    rules wrote:

    The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
[kiai times/绿线/红线]

这些你自己检查下 我来不及每个都仔细看
Warning: [Easy] 00:20:033 kiai线未对齐时间轴
Warning: [Easy] 01:36:319 kiai线未对齐时间轴
Warning: [Experimental] 00:20:033 kiai线未对齐时间轴
Error: [Experimental] 01:12:596 有重叠的timing线
Warning: [Experimental] 01:36:319 kiai线未对齐时间轴
Error: [Hard] 00:01:770 有重叠的timing线
Warning: [Hard] 00:20:033 kiai线未对齐时间轴
Error: [Hard] 01:12:596 有重叠的timing线
Warning: [Hard] 01:36:319 kiai线未对齐时间轴
Error: [Normal] 00:01:770 有重叠的timing线
Warning: [Normal] 00:20:033 kiai线未对齐时间轴
Warning: [Normal] 01:36:319 kiai线未对齐时间轴
Warning: [Taiko Futsuu] 00:20:033 kiai线未对齐时间轴
Error: [Taiko Futsuu] 00:46:223 有重叠的timing线
Error: [Taiko Futsuu] 01:10:060 有重叠的timing线
Warning: [Taiko Futsuu] 01:36:319 kiai线未对齐时间轴
Error: [Taiko Oni] 00:01:770 有重叠的timing线
Warning: [Taiko Oni] 00:20:033 kiai线未对齐时间轴
Error: [Taiko Oni] 00:46:223 有重叠的timing线
Error: [Taiko Oni] 01:10:060 有重叠的timing线
Error: [Taiko Oni] 01:12:596 有重叠的timing线
Warning: [Taiko Oni] 01:36:319 kiai线未对齐时间轴
Error: [Taiko Oni] 01:25:954 物件未对齐时间轴
Error: [Taiko Oni] 01:26:068 物件未对齐时间轴
Error: [Taiko Oni] 01:26:633 物件未对齐时间轴
Error: [Taiko Oni] 01:26:747 物件未对齐时间轴

kiai线未对齐时间轴:我重新检查了一下,发现kiai线必须提前1毫秒,否则会出现kiai时间错误。所以还是调整回原来的样子了。(这些绿线纯粹只是为了引发kiai的喷泉效果)

有重叠的timing线:由于某些timming线为红绿线重叠,用以改变滑条速度,未能修改。
物件未对齐时间轴:已全部修复(为1/6音符)

[Easy]

00:53:807 (3) - 这不要clap音效已修改
02:17:282 (1,1) - 这个NC spam没什么意义 去掉两个已去除

[Normal]

00:39:537 (1) - 不要body whistle已去除
00:48:931 (2) - 去掉whistle以调整部分音效
00:49:473 (3,4) - 3只要whistle4只要clap同上
00:50:557 (1) - 只在1开头放whistle同上,已按歌词和节拍调整
00:51:640 (3) - 结尾不要whistle同上
00:53:265 (2) - 不要whistle同上
00:53:807 (3) - whistle移到开头同上
00:56:516 (4) - 去掉clap同上
01:27:565 (1) - whistle和clap不要共存已调整
01:59:309 (2) - 形状不好已修改
02:09:758 (3) - 不要clap已按歌词调整另一个
02:23:551 (3) - 不要body whistle所有body whistle 已去除

[Hard]
00:27:076 (2) - 结尾whistle不,这里是没有歌词的,所以不whistle。
00:29:243 (2) - whistle不要和clap联用 之后一样的问题不说不,clap是按小节来的,whistle是按歌词来的,遇到重复的就会;两个多用上,况且在clap的状态下whistle通常音效效果不会有多大变化。

[Experimental]

00:06:160 (3) - 这儿NC开的不对原本NC是按节拍和速度来的,所以比较多。现在按节拍的NC已全部删除,只按速度来。
00:07:623 (3) - 不要whistle已调整
01:42:590 (1) - 不要body whistle已调整

[Taiko oni]

Snapping 01:25:954 (2) - Unsnapped circle. 01:26:068 (3) - Unsnapped circle. 01:26:633 (2) - Unsnapped circle. 01:26:747 (3) - Unsnapped circle.1/6音符已全部snapped

感谢mod~!


Snowy Dream
上海市实验中学进不起
太远要求高
Topic Starter
ax_pokl

Snowy Dream wrote:

上海市实验中学进不起
太远要求高
那就进小学部吧,智商一定够。
Sakura
Please dont add a poll to a beatmap thread, i've removed it now.
Topic Starter
ax_pokl

Sakura Hana wrote:

Please dont add a poll to a beatmap thread, i've removed it now.
why?
abalee

ax_pokl wrote:

Sakura Hana wrote:

Please dont add a poll to a beatmap thread, i've removed it now.
why?
keeping your thread as a general beatmap thread.
wmfchris
._.

[General]
Taiko BG: 拿走HP bar, 分數和pippidon 要不然看上去好怪
SB: cut the transparent pixel away if possible

[Exp]
00:09:087 (1) - I prefer a softer one like N:50%, a whistle here may sounds well too
00:25:857 (2) - placing (2) above (1,3), at (392,112)?
00:39:537 - in the song there's a strong triplet so you may consider this
00:46:223 - use a softer drum sound, it nearly covers the piano song currently
01:00:579 (2,3,4) - you may want (2,4) left 1 grid to stack with the coming (3), then the blue(3) left 2 grids
01:03:830 (2,3) - stack properly
01:04:913 (2,3) - ^
[I highly recommend you to separate these two ^ slider combos because red(2,3) is possibly covered by blue combo a bit, causing it harder to read, and potentially unrankable
01:12:596 - inconsistancy in NC logic for the whole section
01:45:516 (2) - place around (248,256) 不用執著spacing這樣比較好看
02:10:176 - this section is too loud

hmmm, imo need some more variation on the arrangement, and you'll need a balance between the normal hitsound and the taiko one too because the taiko one is too loud for me.

[Hard]
00:53:265 (2,3) - down 1 grid

[Normal]
01:05:726 (1) - may mislead players that the slider is 3/4 beat long
01:26:204 (1) - whistle does not sounds well with the taiko sound, remove it
- avoid notes stacking too closely

[Taiko oni]
- Slider tick tick 1/2, though it affects nothing.
- OD 5~6 would be a reasonable value.
00:52:724 - the music sounds nothing 3 in a group so kddkddk would not be appropiate.
00:53:807 - ^
00:58:412 - the music's quite quiet here so dkd may sound better
00:59:496 - ddkdk
01:06:809 - not recommend 1/3 over a 1/4 song
01:31:647 - don't change SV for this phrase
01:31:917 - ddk
01:32:730 - just break here
01:41:754 - start a triplet with k sounds odd
the later part is simply overmapped, there shouldn't be such numerous notes.

[Taiko Futsuu]
- HP4 OD4
01:06:268 - k
02:05:160 - slider = 1/4 stream which is not preferred here
02:27:418 - end sliders like other diffs do.

- artificially remove ALL breaks in taiko
- you may need more variation and hitsound work for solo diffs

Add oil : D
Topic Starter
ax_pokl

wmfchris wrote:

._.

[General]
Taiko BG: 拿走HP bar, 分數和pippidon 要不然看上去好怪
太鼓背景已经改好。
SB: cut the transparent pixel away if possible
Where?

[Exp]
00:09:087 (1) - I prefer a softer one like N:50%, a whistle here may sounds well too
Do not understand but changed.
00:25:857 (2) - placing (2) above (1,3), at (392,112)?
changed.
00:39:537 - in the song there's a strong triplet so you may consider this
changed.
00:46:223 - use a softer drum sound, it nearly covers the piano song currently
do not quiet understand.
01:00:579 (2,3,4) - you may want (2,4) left 1 grid to stack with the coming (3), then the blue(3) left 2 grids
I changed 01:01:934 (3) - direct left 1 grid to stack with (2)
01:03:830 (2,3) - stack properly
01:04:913 (2,3) - ^
[I highly recommend you to separate these two ^ slider combos because red(2,3) is possibly covered by blue combo a bit, causing it harder to read, and potentially unrankable
rotated by 90 (no better idea, i don't want to separate it, it may have fit the music.)
01:12:596 - inconsistancy in NC logic for the whole section
这里的NC是按照小节来的,因为没有什么节奏。不知你说的前后矛盾是指什么?
01:45:516 (2) - place around (248,256) 不用執著spacing這樣比較好看
我觉得呈现直线的就已经蛮好看了,最终还是决定没改。
02:10:176 - this section is too loud
已减轻音量到50%。

hmmm, imo need some more variation on the arrangement, and you'll need a balance between the normal hitsound and the taiko one too because the taiko one is too loud for me.

[Hard]
00:53:265 (2,3) - down 1 grid
changed.

[Normal]
01:05:726 (1) - may mislead players that the slider is 3/4 beat long
deleted and changed to other.
01:26:204 (1) - whistle does not sounds well with the taiko sound, remove it
fixed.
- avoid notes stacking too closely
Please give instruction directly in detail.

[Taiko oni]
- Slider tick tick 1/2, though it affects nothing.
.. there are no slider.
- OD 5~6 would be a reasonable value.
changed to 5. (because the Rhythm are Disorder, so i set it low.)
00:52:724 - the music sounds nothing 3 in a group so kddkddk would not be appropiate.
changed to others. (but it becomes more diffculty)
00:53:807 - ^
^
00:58:412 - the music's quite quiet here so dkd may sound better
do not understand, no change.
00:59:496 - ddkdk
changed to others.
01:06:809 - not recommend 1/3 over a 1/4 song
But I think a Taiko Oni can be hard enough to have a 1/3, and you also said that the music sounds nothing would not be appropiate.
01:31:647 - don't change SV for this phrase
Fixed.
01:31:917 - ddk
no. ("d"'s are puted where have a lyric.)
01:32:730 - just break here
Fixed but why?..
01:41:754 - start a triplet with k sounds odd
? do not unterstand.
the later part is simply overmapped, there shouldn't be such numerous notes.
a Taiko Oni should be hard enough.

I have changed a lot in the third part of the map.

[Taiko Futsuu]
- HP4 OD4
fixed
01:06:268 - k
?
02:05:160 - slider = 1/4 stream which is not preferred here
changed to others
02:27:418 - end sliders like other diffs do.
changed but do not deleted. (it may should harder at the end.)

- artificially remove ALL breaks in taiko
done, but why?
- you may need more variation and hitsound work for solo diffs
I will make it later.

Add oil : D
Thanks.
Topic Starter
ax_pokl
theowest
look who loves their school
bossandy
  • Hi hi~ request from my queue~
     
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
     
    [ General ]
     
  4. 歌詞裡不需要的透明部分好像太多了...刪除下?
     
    [ Easy ]
     
  5. 01:09:789 (1) - 诶 finish就夠了啦~ clap去掉~
  6. 01:37:574 (1) - 這NC沒必要~
  7. 01:40:082 (1) - 同上
  8. 02:25:014 (1) - 開頭在02:25:223才對
     
    [ Normal ]
     
  9. 00:28:702 (1) - 這會讓新手不知道要來回幾次 換成1slider+1repeat slider吧
  10. 00:33:036 (1) - ^
  11. 00:39:537 (1) - ^
  12. 01:27:565 (1) - NC沒必要~
  13. 02:25:014 (1) - 跟Easy一樣
     
    [ Hard ]
     
  14. 00:18:950 (1) - 去掉NC
  15. 01:30:627 (1,1,1) - 去掉NC~
     
    [ Experimental ]
     
  16. Experimental是形容詞 拿來當diff's name大丈夫?
  17. 01:07:622 (2) - 加個clap不xD?
  18. 01:13:276 (1) - 刪除NC 讓它變8個一拍 後面也一樣
  19. 01:21:101 (1,1,1,1) - NC沒用啊...
  20. 01:23:823 (1,1,1) - ^ 後面一系列的NC我就不說了
  21. 01:47:606 (1) - 把這slider body的whistle 去掉
  22. 02:24:910 (4,5) - 這兩個notes刪除好像比較好>_<
     
      --------------------------------------------------------
這神曲了... 不錯的校歌xDD
Good Luck :3
Stefan
I gonna check out your Map later if it is the star worth.
*5 Minutes later*
You know what, fuck it.
Topic Starter
ax_pokl
已修改部分
按照自己修改部分
未改部分
有问题部分

bossandy wrote:

  • Hi hi~ request from my queue~
     
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
     
    [ General ]
     
  4. 歌詞裡不需要的透明部分好像太多了...刪除下?

    什么叫不需要的透明部分好像太多了?是需要透明却不透明的部分太多了么?
     
    [ Easy ]
     
  5. 01:09:789 (1) - 诶 finish就夠了啦~ clap去掉~
    已修改
  6. 01:37:574 (1) - 這NC沒必要~
    已修改
  7. 01:40:082 (1) - 同上
    同上
  8. 02:25:014 (1) - 開頭在02:25:223才對
    不,这是特意为了增加滑条时间用以降低难度和区分高手和新手的。并且过短的转盘在AI Mod里有难度指示提示。
     
    [ Normal ]
     
  9. 00:28:702 (1) - 這會讓新手不知道要來回幾次 換成1slider+1repeat slider吧
    连同22秒的一起拆了。
  10. 00:33:036 (1) - ^
    ^
  11. 00:39:537 (1) - ^
    ^
  12. 01:27:565 (1) - NC沒必要~
    已修改(NC只是为了让新手识别这里有个重叠的,不过速度慢也没事。)
  13. 02:25:014 (1) - 跟Easy一樣
    同理
     
    [ Hard ]
     
  14. 00:18:950 (1) - 去掉NC
    去掉了(当时是因为这两个滑条距离比较远导致变速才加的。)
  15. 01:30:627 (1,1,1) - 去掉NC~
    已修改
     
    [ Experimental ]
     
  16. Experimental是形容詞 拿來當diff's name大丈夫?
    这里的单词已经名词化了,“实验性”在这个学校应该属专有名词,而且我觉得Experiment这个单词用给难度不好,给人一种这个难度是随便做的感觉。
  17. 01:07:622 (2) - 加個clap不xD?
    不。clap是按照节拍来的(就好像whistel是按照歌词来的一样),这里没必要加。
  18. 01:13:276 (1) - 刪除NC 讓它變8個一拍 後面也一樣
    不,这里删除了两个NC,但是后面如果再删的话就不伊每小节开始NC都为绿色的规律了。
  19. 01:21:101 (1,1,1,1) - NC沒用啊...
    这里的NC是为了让player注意到有重叠的部分。这里也是一个难点(让正常人觉得坑爹断掉combo的点)。
  20. 01:23:823 (1,1,1) - ^ 後面一系列的NC我就不說了
    ^
  21. 01:47:606 (1) - 把這slider body的whistle 去掉
    饿。。怎么还有slider body whistle。。
  22. 02:24:910 (4,5) - 這兩個notes刪除好像比較好>_<
    删掉了02:24:701 (2)  
      --------------------------------------------------------
這神曲了... 不錯的校歌xDD
谢谢。
Good Luck :3
Cristian
Sorry for the BIGGEST LATE MOD

[Futsuu]
Stack leniency 7
Disable the warning epilepsy
~ letterbox
01:02:746 (2) - Delete


nothing more
Noobita
go!
Topic Starter
ax_pokl

Kurisuchianu wrote:

Sorry for the BIGGEST LATE MOD

[Futsuu]
Stack leniency 7
Disable the warning epilepsy
~ letterbox
01:02:746 (2) - Delete


nothing more
oh~ there was a Taiko Oni diff, which was dismissed.
i fixed the link right now. you can mod it if you will.
Cygnus
I don't know why this map has been ignored for a month even though it already has a 100 stars. Are BATs/MATs starting to ignore Star Priority?
Urlangce
What the fuck!
给跪了。。。
jieusieu
WHY NOT RANKED
badvial
这是谷歌翻译从英语到中国。

我个人觉得拍图,需要更具挑战性。这将是更好,如果你改变了从82 BPM较高,使滑块移动速度更快。这将使它更愉快的俄勒冈州立大学的疯狂像我这样级别的球员。

除此之外,它是一个很好的尝试。有些零件做树桩,我不知何故,我仍然无法理解为什么我得到难倒。 o.o我,我只是在开玩笑。不管怎么说,有一些建议。希望你很快完成了。

祝你好运。
Topic Starter
ax_pokl

MOR wrote:

这是谷歌翻译从英语到中国。

我个人觉得拍图,需要更具挑战性。这将是更好,如果你改变了从82 BPM较高,使滑块移动速度更快。这将使它更愉快的俄勒冈州立大学的疯狂像我这样级别的球员。

除此之外,它是一个很好的尝试。有些零件做树桩,我不知何故,我仍然无法理解为什么我得到难倒。 o.o我,我只是在开玩笑。不管怎么说,有一些建议。希望你很快完成了。

祝你好运。
I can understand English very well although I learn german now, thanks your suggestion. (btw, i do not understand some sentences of the google translation.)
Stefan
I hope it's get ranked soon.
Lance

TheNutritiousGuy wrote:

I hope it's get ranked soon.
I have to agree. This has been through a modding gauntlet and I think is pretty fun to play. It may be strange but that doesn't mean it should be ignored.
Raimon
I checked this map months ago and it stills on pending... so sad... im going to take a look at it

[General]
-The only real kiai section that the song marks (in my opinion) is from 01:03:559 to 01:11:328, the kiai sections u put feel strange because the music isnt higher or faster than the rest of the song so they are a bit useless in my opinion... If you don't want to delete them ask before to other modders but i think you should delete all exept from that one...

- Delete the SB of the Taikos diff with the diff. especific button and then delete it

-The bpm changes are extremely weird... you have put the same for the taiko diffs... in taiko diffs the bpm doesnt change like that, delete all bpm changes on taikos and if you want put 0,75-0,90 from 01:12:596 to 01:30:967 (i would do the same in the standard diffs, delete and put that one)

-On taikos put slider velocity 1,40 and all difficulty settings at 5

-The combo colours are too mainstream, if you could find colours that fit the map would be great


[Easy]

01:10:060 Start the spinner here

02:25:223 Start the spin here and finish it at 02:26:582


[Normal]

00:05:794 Delete and put a note with NC at 00:06:160 (delete next NC)

00:09:087 do this, it fits: http://puu.sh/V2WQ

02:00:981 NC

02:01:399 delete NC

02:02:235 NC

02:03:489 NC

02:03:907 delete NC

02:04:742 NC

02:25:223 start spin here nd finish here 02:26:582


[Hard]

While playing i saw big combo errors, but now im too lazy to tell them all, if you please could recheck them and make them match the song or if you want me to tell you ask me ingame, the rest of this diff seems fine


[Insane]

The same as hard... big combo colour mess

here: 01:21:611 the combo colour is messy, and the blue note distance space it


I took a FaST look at the taikos and the problem is the settings and sections, they seem quite fine of colocation and etc...
Topic Starter
ax_pokl
Changed
Changed at Will
May have problem or change later.
Doesn't Changed
Other thing

Raimon wrote:

I checked this map months ago and it stills on pending... so sad... im going to take a look at it
Well it has been updated for years ago and thanks for all the modding. (my English is poor)

[General]
-The only real kiai section that the song marks (in my opinion) is from 01:03:559 to 01:11:328, the kiai sections u put feel strange because the music isnt higher or faster than the rest of the song so they are a bit useless in my opinion... If you don't want to delete them ask before to other modders but i think you should delete all exept from that one...
I will consider to do this later.
I think many of the maps uses kiai time not because the music changed just because the music is long unchanged and boring and the kiai time can make it different, so i doesn't changed.

- Delete the SB of the Taikos diff with the diff. especific button and then delete it
I do not understand how to change it and I think it is not necessary to delete SB of the Taiko diff.s

-The bpm changes are extremely weird... you have put the same for the taiko diffs... in taiko diffs the bpm doesnt change like that, delete all bpm changes on taikos and if you want put 0,75-0,90 from 01:12:596 to 01:30:967 (i would do the same in the standard diffs, delete and put that one)
I think it is not not necessary to change it and in Taiko diff.s, changing the Slider Velocity repeatedly is normal. (I follow the rules of the AIMod not to use more than 3 unique slider speeds)

-On taikos put slider velocity 1,40 and all difficulty settings at 5
In Taiko Oni diff., the Slider velocity should be greater than 1.40.
Approach rate can not be 5 because the AIMod Error - Slider in this map score less often than once per second will appear. And othe setting such like HP Drain rate shound be greater than 5 in Taiko Oni diff.. It is no use to change Circle Size in Taiko map.

-The combo colours are too mainstream, if you could find colours that fit the map would be great
I find combo colours great and unnecessary to change.

[Easy]

01:10:060 Start the spinner here
No. AIMod - Shortest spinner length 1268ms is less than 1500ms.
02:25:223 Start the spin here and finish it at 02:26:582
No. AIMod - Shortest spinner length 1463ms is less than 1500ms.
But the Ending of the spinner changed.

[Normal]

00:05:794 Delete and put a note with NC at 00:06:160 (delete next NC)
I will consider to change it.
I find no better way to retain the move speed (2.20x) so I didn't changed.
00:09:087 do this, it fits: http://puu.sh/V2WQ
Spinners in normal diff. are useful to distinguish Beginner and Experienced player.
02:00:981 NC
NO, I put NC on the beginning of every Section. By other rules can be Confusion.
02:01:399 delete NC
Same reason
02:02:235 NC
Same reason
02:03:489 NC
Same reason
02:03:907 delete NC
Same reason
02:04:742 NC
Same reason
02:25:223 start spin here nd finish here 02:26:582
Lang spinner are used to distinguish Beginner and Experienced player.
But the Ending of the spinner changed.

[Hard]

While playing i saw big combo errors, but now im too lazy to tell them all, if you please could recheck them and make them match the song or if you want me to tell you ask me ingame, the rest of this diff seems fine
I don't know what kind of a big combo error it is, if you will, you may tell me in detail.

[Insane]
there is no Insane diff. except for Experimental diff.
The same as hard... big combo colour mess

here: 01:21:611 the combo colour is messy, and the blue note distance space it
I stack the blue note in order to make it here harder, but now i think it can be better when i move it.
Changed.

I took a FaST look at the taikos and the problem is the settings and sections, they seem quite fine of colocation and etc...
I do not understand what kind of the problem in settings and sections it is.
Thanks for all.
mintong89
Taiko Mod <3
我想mod这曲很久了,但一直没时间。

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko General]

建议你全部hitsound都改为Defualt Normal 70%。因为有的太吵或太安静。
那Taiko BG...建议找个做Taiko BG的人帮你做。

[Taiko Futsuu]

00:55:297 - 基本上Futsuu都不用1/4的,建议你删除.
01:05:861 - ^
01:08:299 - ^
01:09:383 - ^

[Taiko Oni]

00:53:807 - d
00:54:078 - kdk 比较好.

顺便来个SB mod

[SB]

歌词太多空白位了,我看了很多modder都说了但你很像不懂。我就用图来解释.

灰白格 = 透明

这是你的歌词SB


我圈的部分是不要的 (随便圈别介意)


应该要这样

就这些吧~
cokeshawty
This better gets approved soon~
Loooctav
:) Insane:
00:55:074 in that part is weighted very tangled :/ try changing to not be so weird: P
Arrange whole song has very good times and all but there some sounds that do not fit, other left over, the echo of the taiko are rare, Please change;) Hope you is served
I hope it is accepted;)
Lally
I just give a short look to this map some suggestions o3o

[Normal]
00:13:477 - clap
01:38:410 - add a circle feels empty
02:11:012 (5) - new combo please o3o
02:11:430 (1) - remove nc

[Hard]
00:13:477 - clap
00:34:119 (4,5) - why this anti jump? stack 00:34:661 (5) with 00:35:203 (1) - i think it's better
00:45:047 (3,4) - same here stack 00:45:635 (4) - with 00:46:223 (1)
00:58:683 (4) - stack better this one with 00:59:767 (2) - copy paste o3o

[Experimental]

01:26:204 - i ask me why from here start a new combo spamm?
[new combo mod]
01:24:843 - remove nc
new combo here only 01:26:204
01:26:544 - remove nc
01:26:884 - remove nc
01:27:225 - remove nc
01:27:565 - remove nc
01:28:245 - remove nc
new combo should start here: 01:28:926 - remove all other new combo
01:30:627 - here should be the new combo,remove new combo from the other 2 circles
02:19:163 (2) - stack it with 02:18:745 (6)
shaneoyo
Well cheating isn't going to help you get this approved.

RIP SES Anthem.
Stefan

shaneoyo wrote:

Well cheating isn't going to help you get this approved.

RIP SES Anthem.
Stop it.

Taiko Diffs seems good at all, still need changes. In case you're going to revive it call me (and if you want I will also help you with the correct translation. ;)
shaneoyo

Stefan wrote:

shaneoyo wrote:

Well cheating isn't going to help you get this approved.

RIP SES Anthem.
Stop it.

Taiko Diffs seems good at all, still need changes. In case you're going to revive it call me (and if you want I will also help you with the correct translation. ;)
My point was that it's a shame the chances of this being ranked will be lost when his account goes.

I don't mean to insult the map.
Stefan

shaneoyo wrote:

My point was that it's a shame the chances of this being ranked will be lost when his account goes.

I don't mean to insult the map.
And mine was that you should not judge bad about the Mapper because he has a dark past. And the map is tbh far away to have rankability.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply