Hi~ (mini) mod from Bow QueueNo Reply = Fixed
I looked at all the diffs, but I couldn't really comment on the harder ones as they were too hard for me to play ^^; (but they look good!)[General]
I think some of the combo colors do not fit the background very well, such as the hot pink and bright yellow ones. The paler ones look nice, but the bright ones clash with the background. gimme ur opinion for color then ~
Why on earth is the sv 2.0
Even with a ~.7 multiplier the entire time (why not just put the defaut sv as 1.4 instead and have the .7 multipliers as 1.0? It would be the same >_> ), that's incredibly fast for a normal.
Especially with the varying slider multipliers, a normal should typically have two SVs at most.
Having so many different ones so close to each other can disorient the player.
This also results in the spacing being fairly high with a .8 distance snap.
Overall I think your patterns and rhythms are fine just that this plays more like an insane with super simple rhythms than a normal
Although I can see why you did it for the 1/2 sliders to not be too small, I think it should still be reduced at least a little bit, especially during the kiai ^^;
even if sv is 2.0 i still map it on what normal supposed to be, with purpose pattern and difficult setting. This will be fun actually for normal players for a reason when they use hr it will be more fun and challanging because of more than usual slider speed, or other reason its not feel too old ~ (tbh i just forget to change it at the first i start mapping normal diff so let it be //slapped)
00:59:380 (1,2,3,4) - Stacking the (1) and (4) sliders in this way is incredibly confusing to read.
01:08:363 (2) - Should start at the white tick at 01:08:532 instead and end in the same place it currently does. That's where the guitar is. current tick already have guitar sound, just because if it was a downbeat doest mean it notneccesary to be a clickable one
01:23:956 (1) - This doesn't seem to be very fitting for a spinner, as there isn't really any build up or held note here for it to go to. the spinner supposed to be start at 01:23:786 - but since placing single note before spinner feel kinda old, so i dcd to make note before spinne become a slider and give 1/4 gap before start the spinner
02:10:397 (5,1) - This overlap looks gross, even in play.
02:26:668 (5,1) - Again ? This could be fixed by having (5) go more down the middle of (1) instead of cutting through it unevenly. https://puu.sh/qaTUy/dcfdacccd4.jpg
02:52:600 (2,4) - I can see why you did this for the blanket of 02:51:922 (1,2) - but I found this a bit confusing and out there considering that more early on in the map there weren't overlaps like this Maybe change it to something like this? ill keep the current one for now .w.
00:14:634 (1) - Please fix the curve on this slider. It's noticably asymmetrical (to me, at least). Simply delete and re-add the middle point to fix it. Example nice catch
Nice mapset so far overall, good luck~
thanks for mod