forum

AKITO - Sakura Kagetsu [OsuMania]

posted
Total Posts
41
show more
paperlens
。。可以
liaoxingyao
我日,太厉害了吧
[ A v a l o n ]
oh this already bubbled lol
i don't know this map bubbled already ._.
okay then

Qualify Check



|1|2|3|4|


  • [General]
  1. Song Setup & Metadata
    Song setup is fine and also metadata is fine too http://manbow.nothing.sh/dee_news/exlast/course.html
  2. Audio & Hitsounds
    192kbps audio is good, but you have tons of delayed keysound :
    "dr_008rsin.wav" & " dr_suzu and also mostly on "pipe" names are you sure for that ?
    also you have unused hitsound "va_r_007.wav" and "va_l_007.wav" because i didn't get that keysound name in your .osu files (all diffs)
    some extra problem (i also fix some for you)
    - "dr_007crap" seems unbalanced L/R volume ==> http://puu.sh/qisoT/d5fb36b033.wav
    - "dr_003" & "dr_004" under 100ms ==> idk how to fix ._.
    - "dr_suzu_s" unbalanced L/R volume ==> http://puu.sh/qisFZ/20f8c57a7f.wav
    - "zen_001" really big difference L/R ==> http://puu.sh/qisUE/ea0b8fd447.wav
  3. BPM & Timing
    all fine
  4. Background
    1366x768 background (16:9) screen, fine

    |1|2|3|4|


    [NM]
  5. 00:30:869 - i would like suggest you to follow those background instrument sound (with 1/2 snap) since they're more audible as sound and also it's better than put a single LN only without reason here . . . example http://puu.sh/qirvx/5737dfe14f.jpg
  6. 00:49:999 - 00:51:739 - 00:53:478 - 00:56:956 - 00:58:695 - you better to change that section with a 1/1 beat LN each for exchange/expressing those 1/4 melody here . . . since you've too much using nonstop 1/2 notes in this time, i think it need some variant mapping style to avoid boring
  7. 01:14:347 - add a note here for expressing the big impact sound here, same as you did on other parts too 01:17:826 - 01:21:304 - etc
  8. 01:52:173 (112173|2,112173|0,112608|1,112608|3) - LN would be more fit to expressing hose 1/4 sound here

    [HD]
  9. 00:26:304 - maybe add a note would be make this part more easier to read, because it's almost contains same instrument phase like 00:24:565 -
  10. 00:53:260 (53260|3) - move to second column, that's more easier to plays and not give any heavy pressure because it have different column with this 00:53:478 (53478|3) -
  11. 01:03:043 - delete a note on here . . . because there is not having any same impact like on this part 01:02:608 - use 2 notes only for following piano instrument is more important
  12. 01:39:130 - start on this timing . . . i don't really recommended to use nonstop 1/4 mapping style here, but it's up to you then

    [MX]
  13. 00:43:586 (43586|0,43695|1) - swap those column, i feel it's really really heavy to press mini jack after pressing double notes + short LN this time
  14. 00:43:913 (43913|2,44021|2) - same here, i didn't hear any possibility instrument sound to be given a mini jack this time . . . not like on this case 00:45:217 (45217|3,45326|3) - that actually fine to be given a mini jack
  15. 00:46:956 (46956|1,47065|1) - drag 1 column to the right side, reduce some heavy pressure in your left hand 00:46:956 (46956|0,47173|0) - because you left hand pressing this too . . . or you can try this instead http://puu.sh/qitqn/766da81be2.jpg
  16. 01:11:956 (71956|0,72065|0,72173|0) - you can see that this time is have a different sound, 2 notes in same column is already maximum here . . . my suggestion http://puu.sh/qitvb/b1a2f689e4.jpg
  17. 01:17:391 - 01:19:130 - 01:24:347 - 01:26:086 - 01:27:827 - 01:31:304 - 01:33:043 - well, i must say this . . . same issue like above ^
Call me back ~
Topic Starter
ZZHBOY

[ A v a l o n ] wrote:

oh this already bubbled lol
i don't know this map bubbled already ._.
okay then

Qualify Check



|1|2|3|4|


  • [General]
  1. Song Setup & Metadata
    Song setup is fine and also metadata is fine too http://manbow.nothing.sh/dee_news/exlast/course.html
  2. Audio & Hitsounds
    192kbps audio is good, but you have tons of delayed keysound :
    "dr_008rsin.wav" & " dr_suzu and also mostly on "pipe" names are you sure for that ?
    also you have unused hitsound "va_r_007.wav" and "va_l_007.wav" because i didn't get that keysound name in your .osu files (all diffs)
    some extra problem (i also fix some for you)
    - "dr_007crap" seems unbalanced L/R volume ==> http://puu.sh/qisoT/d5fb36b033.wav
    - "dr_003" & "dr_004" under 100ms ==> idk how to fix ._.
    - "dr_suzu_s" unbalanced L/R volume ==> http://puu.sh/qisFZ/20f8c57a7f.wav
    - "zen_001" really big difference L/R ==> http://puu.sh/qisUE/ea0b8fd447.wav
  3. BPM & Timing
    all fine
  4. Background
    1366x768 background (16:9) screen, fine

    all fixed. those 5ms delay are not really 5ms delay, the sounds started before in 5ms exactly. also those sounds which shorter than 100ms were extended to more then 100ms.

    |1|2|3|4|


    [NM]
  5. 00:30:869 - i would like suggest you to follow those background instrument sound (with 1/2 snap) since they're more audible as sound and also it's better than put a single LN only without reason here . . . example http://puu.sh/qirvx/5737dfe14f.jpg i think this part is quiet soft so i just want to use ln to fill there
  6. 00:49:999 - 00:51:739 - 00:53:478 - 00:56:956 - 00:58:695 - you better to change that section with a 1/1 beat LN each for exchange/expressing those 1/4 melody here . . . since you've too much using nonstop 1/2 notes in this time, i think it need some variant mapping style to avoid boring emm i think it's fine is the lowest diff o.o
  7. 01:14:347 - add a note here for expressing the big impact sound here, same as you did on other parts too 01:17:826 - 01:21:304 - etc added
  8. 01:52:173 (112173|2,112173|0,112608|1,112608|3) - LN would be more fit to expressing hose 1/4 sound here okey

    [HD]
  9. 00:26:304 - maybe add a note would be make this part more easier to read, because it's almost contains same instrument phase like 00:24:565 - i just followed the melody so i want to keep there empty
  10. 00:53:260 (53260|3) - move to second column, that's more easier to plays and not give any heavy pressure because it have different column with this 00:53:478 (53478|3) - moved
  11. 01:03:043 - delete a note on here . . . because there is not having any same impact like on this part 01:02:608 - use 2 notes only for following piano instrument is more important yea, removed
  12. 01:39:130 - start on this timing . . . i don't really recommended to use nonstop 1/4 mapping style here, but it's up to you then lol seems those 1/4 isn't too hard due to it's low bpm

    [MX]
  13. 00:43:586 (43586|0,43695|1) - swap those column, i feel it's really really heavy to press mini jack after pressing double notes + short LN this time
  14. 00:43:913 (43913|2,44021|2) - same here, i didn't hear any possibility instrument sound to be given a mini jack this time . . . not like on this case 00:45:217 (45217|3,45326|3) - that actually fine to be given a mini jack
  15. 00:46:956 (46956|1,47065|1) - drag 1 column to the right side, reduce some heavy pressure in your left hand 00:46:956 (46956|0,47173|0) - because you left hand pressing this too . . . or you can try this instead http://puu.sh/qitqn/766da81be2.jpg
  16. 01:11:956 (71956|0,72065|0,72173|0) - you can see that this time is have a different sound, 2 notes in same column is already maximum here . . . my suggestion http://puu.sh/qitvb/b1a2f689e4.jpg
  17. 01:17:391 - 01:19:130 - 01:24:347 - 01:26:086 - 01:27:827 - 01:31:304 - 01:33:043 - well, i must say this . . . same issue like above ^
    all fixed
Call me back ~
thanks for mod ._.
[ A v a l o n ]
did much re-check about unbalanced keysound volume, keysound usage, and pattern in messenger . . .
dem
2016-07-29 21:03:36 avalon_n
i just finish dl it btw

2016-07-29 21:05:57 avalon_n
you've deleted orgel_15.wav before ?

2016-07-29 21:06:09 ZZH      
no

2016-07-29 21:06:17 ZZH      
i typo to orgel_15

2016-07-29 21:06:35 ZZH      
let me upload

2016-07-29 21:06:39 ZZH      
then you can just update mx diff

2016-07-29 21:06:45 avalon_n
ok

2016-07-29 21:07:24 ZZH      
done

2016-07-29 21:07:30 ZZH      
update and rechekc plz

2016-07-29 21:08:05 avalon_n
good

2016-07-29 21:09:05 avalon_n
hope all keysound is fine now

2016-07-29 21:09:14 avalon_n
i'll re-check pattern

2016-07-29 21:09:15 ZZH      
yea x.x

2016-07-29 21:15:17 avalon_n
00:39:782 - you've missing dr_005 here

2016-07-29 21:15:21 avalon_n
MX

2016-07-29 21:16:17 ZZH      
you mean use dr005 instead of pipe006?

2016-07-29 21:16:39 avalon_n
use dr005 and pipe006

2016-07-29 21:16:46 ZZH      
2 note?

2016-07-29 21:16:49 avalon_n
fr005 as sample

2016-07-29 21:16:51 avalon_n
dr

2016-07-29 21:17:13 avalon_n
wait

2016-07-29 21:17:33 avalon_n
you copy this from original bms ?

2016-07-29 21:17:58 ZZH      
ee seems i removed that dr005 sound accidently

2016-07-29 21:18:06 ZZH      
it should be exist in sb

2016-07-29 21:18:09 ZZH      
storyboard

2016-07-29 21:18:12 avalon_n
this is really strange, because all part is have dr005

2016-07-29 21:18:13 ZZH      
x.x

2016-07-29 21:18:34 avalon_n
ah yea, maybe you accidentaly remove it

2016-07-29 21:18:42 avalon_n
pls add it again

2016-07-29 21:19:30 ZZH      
damn

2016-07-29 21:19:36 ZZH      
i will never do key sound x.x

2016-07-29 21:19:54 ZZH      
i become to hate it too

2016-07-29 21:20:24 ZZH      
uploaded

2016-07-29 21:20:30 ZZH      
you can update for recheck

2016-07-29 21:20:38 avalon_n
your dr005 lmao

2016-07-29 21:20:46 ZZH      
lol

2016-07-29 21:20:50 avalon_n
unbalanced

2016-07-29 21:20:59 avalon_n
wait i fix it

2016-07-29 21:21:04 ZZH      
ok

2016-07-29 21:22:26 avalon_n
http://puu.sh/qiBRF/5ed74cb288.wav

2016-07-29 21:22:33 avalon_n
just replace

2016-07-29 21:22:43 ZZH      
ok

2016-07-29 21:24:08 ZZH      
how to decern if a wav is balance?

2016-07-29 21:24:20 avalon_n
you have audacity ?

2016-07-29 21:24:37 ZZH      
now it's


2016-07-29 21:25:33 avalon_n
[image]use this for balance it

2016-07-29 21:26:16 avalon_n
if right too loud, drag it to left, and increase the dB

2016-07-29 21:26:35 ZZH      
i see

2016-07-29 21:26:49 ZZH      
original file's right was too loud?

2016-07-29 21:26:57 avalon_n
yes

2016-07-29 21:27:04 ZZH      
i seee~~

2016-07-29 21:27:12 avalon_n
updated ?

2016-07-29 21:27:20 ZZH      
yea

2016-07-29 21:28:24 avalon_n
00:58:260 - lol

2016-07-29 21:28:34 avalon_n
you have 2 dr001 here

2016-07-29 21:28:44 avalon_n
pls delete one sample

2016-07-29 21:29:10 avalon_n
[image]

2016-07-29 21:29:12 ZZH      
ok

2016-07-29 21:29:57 ZZH      
yea


2016-07-29 21:30:48 avalon_n
[image]

2016-07-29 21:31:02 avalon_n
what is this ?

2016-07-29 21:31:18 ZZH      
i removed that sound in sb

2016-07-29 21:31:27 avalon_n
okay

2016-07-29 21:31:33 avalon_n
all fine i guess

2016-07-29 21:32:01 avalon_n
did you take a look for other diff too ?

2016-07-29 21:32:12 avalon_n
i still didn't look other diff

2016-07-29 21:32:18 avalon_n
let me see

2016-07-29 21:33:09 ZZH      
ok

2016-07-29 21:33:16 ZZH      
seems other diff are fine

2016-07-29 21:33:34 avalon_n
in HD

2016-07-29 21:33:41 avalon_n
have 2 sample too

2016-07-29 21:33:49 avalon_n
di you remove it ?

2016-07-29 21:34:04 avalon_n
also NM

2016-07-29 21:34:43 avalon_n
yea i think that's all

2016-07-29 21:36:55 avalon_n
did you done fix them ?

2016-07-29 21:39:07 ZZH      
1 min

2016-07-29 21:39:17 ZZH      
where is that?


2016-07-29 21:40:15 ZZH      
i found it and fixed, now uploading

2016-07-29 21:44:09 avalon_n
Alright it's time
Qualified good luck for rank
spboxer3
給個70分 剩下66666
Pata-Mon
wohaoqia
Ayachi-
87分 不能再多了
Topic Starter
ZZHBOY
o.o
Reba
congratz :)
Topic Starter
ZZHBOY
thank you all :3
pw384
我好气啊.png
liaoxingyao

[ S a k u r a ] wrote:

87分 不能再多了
Feerum
Hello ZZHBOY.

Grats to Qualify!

I did take a look into your Mapset and it looks pretty cool but i think we have here an unrankable issue which needs to get fixed.
I found some keysounds which have a delay at the beginn which is longer than the allowed 5ms.

As the RC says:
Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

I did pick randomly one hitsound and saw this here:


So here is the list of all keysounds where i think they are against the RC:
All are posted without Screenshot, otherwise this post would get pretty long

bass_05
bass_06
bass_07
bass_08
bass_09
bass_10
bass_11


Beside of these i saw the "pipe" keysounds.
Most of them look like this:


I am not actually sure if this already count's as delay and would like to hear an second opinion. When i mark this section in Audacity and press play there is absolute nothing to hear, please re-check these too.

All other are fine, have no delay and are above 100ms

Alright, that's all for hitsounds.
Some additonal things:

[HD]
01:14:782 (74782|3) - I saw this LN here. It has the same keysound like in the MX difficult so i think you follow with the LN the same sound, but it has a different length to the MX, i would recommend to make it same length.
I think the LN in the MX is 1/2 Beat too long, according to how all other LN's are mapped with a "vasl_" keysound.

Also for all difficulty's:
Please enable this point in the Song Setup -> Audio


This is especially for full hitsounded/keysounded Beatmaps. If you enable this, all keysounds will have the same playback rate like the Map is played.

Oki that's all from my side!
Let me know what you think about my points listed above.
Topic Starter
ZZHBOY

Feerum wrote:

Hello ZZHBOY.

Grats to Qualify!

I did take a look into your Mapset and it looks pretty cool but i think we have here an unrankable issue which needs to get fixed.
I found some keysounds which have a delay at the beginn which is longer than the allowed 5ms.

As the RC says:
Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

I did pick randomly one hitsound and saw this here:


So here is the list of all keysounds where i think they are against the RC:
All are posted without Screenshot, otherwise this post would get pretty long

bass_05
bass_06
bass_07
bass_08
bass_09
bass_10
bass_11


Beside of these i saw the "pipe" keysounds.
Most of them look like this:


I am not actually sure if this already count's as delay and would like to hear an second opinion. When i mark this section in Audacity and press play there is absolute nothing to hear, please re-check these too.

All other are fine, have no delay and are above 100ms

lol as your image shows that those 5ms delay are not really 5ms delay, they have a fade-in effect and fit the song well, if remove the beginning part of them will caused wrong offset during playing :3

Alright, that's all for hitsounds.
Some additonal things:

[HD]
01:14:782 (74782|3) - I saw this LN here. It has the same keysound like in the MX difficult so i think you follow with the LN the same sound, but it has a different length to the MX, i would recommend to make it same length.
I think the LN in the MX is 1/2 Beat too long, according to how all other LN's are mapped with a "vasl_" keysound. I think 1/1 beat ln fit this diff more, also other place haven't follow the vas sound fully, it's unnecessary imo

Also for all difficulty's:
Please enable this point in the Song Setup -> Audio


This is especially for full hitsounded/keysounded Beatmaps. If you enable this, all keysounds will have the same playback rate like the Map is played.

This function is really weird, the main aim of that is change sound's length to fit the song when player playing with dt or ht, but it changed the pitch at the same time, i think it almost destroy the song lol, so I don't think it's worth to check this function

Oki that's all from my side!
Let me know what you think about my points listed above.
anyway thanks for mod, if you find any other valuable suggestions, welcome to post here :)
[ A v a l o n ]
yep, about those hitsound i actually saying that to ZZH too when this map will going to qualify (mostly on "pipe" keysounds)
maybe i'll let ZZH explain that, since he is more have knowledge about his map itself

Feerum wrote:


i don't really sure this included in delay issues or not, since it's actually have little clear wave on that
ayy, maybe we need to wait ZZH reply for more sure . . . ups this already replied lol i suddenly saw that when i click post xD
if he want to fix something in his map again (with your mods too) surely we can go to dq this map and make that more better :)



Note : i'll leave this to mapper's and QAT decide
Feerum
Hello again and sorry for the late reply.

After a talk with other QAT i can confirm that the "pipe_" hitsounds are handles as simple fade-in effect.

To the "bass_" hitsounds. This is a delay and therefore an unrankable issue which needs to get fixed.
There is not sound in the first 10ms of the hitsounds even when it's shows a little wave.

Edit: As soon this get dq'ed you can get a fix for all "bass_" HS which had a delay here: click
Underforest
rip gl on requa
Feerum
Alright i gonna take the Map down.
Like already posted here: p/5365900 the unrankable issue with the "bass_" keysounds.

Here was the fix posted: p/5371919

I'm sure you can get this map fast back to the qualify! (:
Ayachi-
:o
Topic Starter
ZZHBOY
fixed all hs file and uploaded :)
Aruel
rb
[ A v a l o n ]
dem
2016-08-05 23:09 ZZHBOY: hi
2016-08-05 23:10 [ A v a l o n ]: updated ?
2016-08-05 23:10 ZZHBOY: need some flower?
2016-08-05 23:10 ZZHBOY: yea
2016-08-05 23:10 [ A v a l o n ]: lol
2016-08-05 23:10 [ A v a l o n ]: 00:58:260 - you have 2 dr_001 here
2016-08-05 23:10 [ A v a l o n ]: ACTION is editing [http://osu.ppy.sh/b/1008972 AKITO - Sakura Kagetsu [MX]]
2016-08-05 23:10 [ A v a l o n ]: delete the sample
2016-08-05 23:11 ZZHBOY: okey
2016-08-05 23:11 ZZHBOY: any other issues?
2016-08-05 23:11 [ A v a l o n ]: http://puu.sh/qqNRN/2d25e08172.png
2016-08-05 23:11 [ A v a l o n ]: lol
2016-08-05 23:11 [ A v a l o n ]: i checking now
2016-08-05 23:11 [ A v a l o n ]: check it in HD or NM
2016-08-05 23:11 [ A v a l o n ]: it have 2 sample or not
2016-08-05 23:12 ZZHBOY: ok
2016-08-05 23:12 ZZHBOY: nm and hd are fine
2016-08-05 23:13 [ A v a l o n ]: 01:21:304 (81304|2,81521|2,81739|2,81956|2) - for me this not really good
2016-08-05 23:13 [ A v a l o n ]: 01:21:739 (81739|2) - to 4
2016-08-05 23:14 [ A v a l o n ]: 01:25:217 - again, you have 2 dr_001
2016-08-05 23:14 ZZHBOY: ok
2016-08-05 23:15 ZZHBOY: damn, i don't know how it happened
2016-08-05 23:15 ZZHBOY: fixed
2016-08-05 23:16 [ A v a l o n ]: NM and HD checked ?
2016-08-05 23:16 [ A v a l o n ]: seems all fine
2016-08-05 23:16 ZZHBOY: let check again
2016-08-05 23:17 [ A v a l o n ]: yea, NM and HD have 2 sample too
2016-08-05 23:17 [ A v a l o n ]: pls fix
2016-08-05 23:17 ZZHBOY: yea
2016-08-05 23:17 ZZHBOY: fixed
2016-08-05 23:17 ZZHBOY: just done it
2016-08-05 23:18 ZZHBOY: let me upload again
2016-08-05 23:18 ZZHBOY: how you find them?
2016-08-05 23:18 [ A v a l o n ]: just listen it lol
2016-08-05 23:19 [ A v a l o n ]: if i feel any weird like . . . kick too heavy
2016-08-05 23:19 [ A v a l o n ]: i assumed it have doubled sample
2016-08-05 23:19 ZZHBOY: o o
2016-08-05 23:19 ZZHBOY: O
2016-08-05 23:19 [ A v a l o n ]: :O
2016-08-05 23:20 [ A v a l o n ]: maybe you can add more words in creator word haha
2016-08-05 23:20 ZZHBOY: uploaded, you can check them again :3
2016-08-05 23:20 [ A v a l o n ]: like "important = sound setting" fully keysounded etc
re-qualified
wajinshu
BMS = love
Ayachi-
Wa zzh
Lavender
hs大师
Topic Starter
ZZHBOY
Akasha-
Please sign in to reply.

New reply