。。可以
thanks for mod ._.[ A v a l o n ] wrote:
oh this already bubbled lol
i don't know this map bubbled already ._.
okay thenQualify Check
|1|2|3|4|
[General]Call me back ~
- Song Setup & Metadata
Song setup is fine and also metadata is fine too http://manbow.nothing.sh/dee_news/exlast/course.html- Audio & Hitsounds
192kbps audio is good, but you have tons of delayed keysound :
"dr_008rsin.wav" & " dr_suzu and also mostly on "pipe" names are you sure for that ?
also you have unused hitsound "va_r_007.wav" and "va_l_007.wav" because i didn't get that keysound name in your .osu files (all diffs)
some extra problem (i also fix some for you)
- "dr_007crap" seems unbalanced L/R volume ==> http://puu.sh/qisoT/d5fb36b033.wav
- "dr_003" & "dr_004" under 100ms ==> idk how to fix ._.
- "dr_suzu_s" unbalanced L/R volume ==> http://puu.sh/qisFZ/20f8c57a7f.wav
- "zen_001" really big difference L/R ==> http://puu.sh/qisUE/ea0b8fd447.wav- BPM & Timing
all fine- Background
1366x768 background (16:9) screen, fine
all fixed. those 5ms delay are not really 5ms delay, the sounds started before in 5ms exactly. also those sounds which shorter than 100ms were extended to more then 100ms.|1|2|3|4|
[NM]- 00:30:869 - i would like suggest you to follow those background instrument sound (with 1/2 snap) since they're more audible as sound and also it's better than put a single LN only without reason here . . . example http://puu.sh/qirvx/5737dfe14f.jpg i think this part is quiet soft so i just want to use ln to fill there
- 00:49:999 - 00:51:739 - 00:53:478 - 00:56:956 - 00:58:695 - you better to change that section with a 1/1 beat LN each for exchange/expressing those 1/4 melody here . . . since you've too much using nonstop 1/2 notes in this time, i think it need some variant mapping style to avoid boring emm i think it's fine is the lowest diff o.o
- 01:14:347 - add a note here for expressing the big impact sound here, same as you did on other parts too 01:17:826 - 01:21:304 - etc added
- 01:52:173 (112173|2,112173|0,112608|1,112608|3) - LN would be more fit to expressing hose 1/4 sound here okey
[HD]- 00:26:304 - maybe add a note would be make this part more easier to read, because it's almost contains same instrument phase like 00:24:565 - i just followed the melody so i want to keep there empty
- 00:53:260 (53260|3) - move to second column, that's more easier to plays and not give any heavy pressure because it have different column with this 00:53:478 (53478|3) - moved
- 01:03:043 - delete a note on here . . . because there is not having any same impact like on this part 01:02:608 - use 2 notes only for following piano instrument is more important yea, removed
- 01:39:130 - start on this timing . . . i don't really recommended to use nonstop 1/4 mapping style here, but it's up to you then lol seems those 1/4 isn't too hard due to it's low bpm
[MX]- 00:43:586 (43586|0,43695|1) - swap those column, i feel it's really really heavy to press mini jack after pressing double notes + short LN this time
- 00:43:913 (43913|2,44021|2) - same here, i didn't hear any possibility instrument sound to be given a mini jack this time . . . not like on this case 00:45:217 (45217|3,45326|3) - that actually fine to be given a mini jack
- 00:46:956 (46956|1,47065|1) - drag 1 column to the right side, reduce some heavy pressure in your left hand 00:46:956 (46956|0,47173|0) - because you left hand pressing this too . . . or you can try this instead http://puu.sh/qitqn/766da81be2.jpg
- 01:11:956 (71956|0,72065|0,72173|0) - you can see that this time is have a different sound, 2 notes in same column is already maximum here . . . my suggestion http://puu.sh/qitvb/b1a2f689e4.jpg
- 01:17:391 - 01:19:130 - 01:24:347 - 01:26:086 - 01:27:827 - 01:31:304 - 01:33:043 - well, i must say this . . . same issue like above ^
all fixed
2016-07-29 21:03:36 avalon_n
i just finish dl it btw
2016-07-29 21:05:57 avalon_n
you've deleted orgel_15.wav before ?
2016-07-29 21:06:09 ZZH
no
2016-07-29 21:06:17 ZZH
i typo to orgel_15
2016-07-29 21:06:35 ZZH
let me upload
2016-07-29 21:06:39 ZZH
then you can just update mx diff
2016-07-29 21:06:45 avalon_n
ok
2016-07-29 21:07:24 ZZH
done
2016-07-29 21:07:30 ZZH
update and rechekc plz
2016-07-29 21:08:05 avalon_n
good
2016-07-29 21:09:05 avalon_n
hope all keysound is fine now
2016-07-29 21:09:14 avalon_n
i'll re-check pattern
2016-07-29 21:09:15 ZZH
yea x.x
2016-07-29 21:15:17 avalon_n
00:39:782 - you've missing dr_005 here
2016-07-29 21:15:21 avalon_n
MX
2016-07-29 21:16:17 ZZH
you mean use dr005 instead of pipe006?
2016-07-29 21:16:39 avalon_n
use dr005 and pipe006
2016-07-29 21:16:46 ZZH
2 note?
2016-07-29 21:16:49 avalon_n
fr005 as sample
2016-07-29 21:16:51 avalon_n
dr
2016-07-29 21:17:13 avalon_n
wait
2016-07-29 21:17:33 avalon_n
you copy this from original bms ?
2016-07-29 21:17:58 ZZH
ee seems i removed that dr005 sound accidently
2016-07-29 21:18:06 ZZH
it should be exist in sb
2016-07-29 21:18:09 ZZH
storyboard
2016-07-29 21:18:12 avalon_n
this is really strange, because all part is have dr005
2016-07-29 21:18:13 ZZH
x.x
2016-07-29 21:18:34 avalon_n
ah yea, maybe you accidentaly remove it
2016-07-29 21:18:42 avalon_n
pls add it again
2016-07-29 21:19:30 ZZH
damn
2016-07-29 21:19:36 ZZH
i will never do key sound x.x
2016-07-29 21:19:54 ZZH
i become to hate it too
2016-07-29 21:20:24 ZZH
uploaded
2016-07-29 21:20:30 ZZH
you can update for recheck
2016-07-29 21:20:38 avalon_n
your dr005 lmao
2016-07-29 21:20:46 ZZH
lol
2016-07-29 21:20:50 avalon_n
unbalanced
2016-07-29 21:20:59 avalon_n
wait i fix it
2016-07-29 21:21:04 ZZH
ok
2016-07-29 21:22:26 avalon_n
http://puu.sh/qiBRF/5ed74cb288.wav
2016-07-29 21:22:33 avalon_n
just replace
2016-07-29 21:22:43 ZZH
ok
2016-07-29 21:24:08 ZZH
how to decern if a wav is balance?
2016-07-29 21:24:20 avalon_n
you have audacity ?
2016-07-29 21:24:37 ZZH
now it's
2016-07-29 21:25:33 avalon_n
[image]use this for balance it
2016-07-29 21:26:16 avalon_n
if right too loud, drag it to left, and increase the dB
2016-07-29 21:26:35 ZZH
i see
2016-07-29 21:26:49 ZZH
original file's right was too loud?
2016-07-29 21:26:57 avalon_n
yes
2016-07-29 21:27:04 ZZH
i seee~~
2016-07-29 21:27:12 avalon_n
updated ?
2016-07-29 21:27:20 ZZH
yea
2016-07-29 21:28:24 avalon_n
00:58:260 - lol
2016-07-29 21:28:34 avalon_n
you have 2 dr001 here
2016-07-29 21:28:44 avalon_n
pls delete one sample
2016-07-29 21:29:10 avalon_n
[image]
2016-07-29 21:29:12 ZZH
ok
2016-07-29 21:29:57 ZZH
yea
2016-07-29 21:30:48 avalon_n
[image]
2016-07-29 21:31:02 avalon_n
what is this ?
2016-07-29 21:31:18 ZZH
i removed that sound in sb
2016-07-29 21:31:27 avalon_n
okay
2016-07-29 21:31:33 avalon_n
all fine i guess
2016-07-29 21:32:01 avalon_n
did you take a look for other diff too ?
2016-07-29 21:32:12 avalon_n
i still didn't look other diff
2016-07-29 21:32:18 avalon_n
let me see
2016-07-29 21:33:09 ZZH
ok
2016-07-29 21:33:16 ZZH
seems other diff are fine
2016-07-29 21:33:34 avalon_n
in HD
2016-07-29 21:33:41 avalon_n
have 2 sample too
2016-07-29 21:33:49 avalon_n
di you remove it ?
2016-07-29 21:34:04 avalon_n
also NM
2016-07-29 21:34:43 avalon_n
yea i think that's all
2016-07-29 21:36:55 avalon_n
did you done fix them ?
2016-07-29 21:39:07 ZZH
1 min
2016-07-29 21:39:17 ZZH
where is that?
2016-07-29 21:40:15 ZZH
i found it and fixed, now uploading
2016-07-29 21:44:09 avalon_n
Alright it's time
[ S a k u r a ] wrote:
87分 不能再多了
anyway thanks for mod, if you find any other valuable suggestions, welcome to post hereFeerum wrote:
Hello ZZHBOY.
Grats to Qualify!
I did take a look into your Mapset and it looks pretty cool but i think we have here an unrankable issue which needs to get fixed.
I found some keysounds which have a delay at the beginn which is longer than the allowed 5ms.
As the RC says:Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
I did pick randomly one hitsound and saw this here:
So here is the list of all keysounds where i think they are against the RC:All are posted without Screenshot, otherwise this post would get pretty long
bass_05
bass_06
bass_07
bass_08
bass_09
bass_10
bass_11
Beside of these i saw the "pipe" keysounds.
Most of them look like this:
I am not actually sure if this already count's as delay and would like to hear an second opinion. When i mark this section in Audacity and press play there is absolute nothing to hear, please re-check these too.
All other are fine, have no delay and are above 100ms
lol as your image shows that those 5ms delay are not really 5ms delay, they have a fade-in effect and fit the song well, if remove the beginning part of them will caused wrong offset during playing :3
Alright, that's all for hitsounds.
Some additonal things:[HD]
01:14:782 (74782|3) - I saw this LN here. It has the same keysound like in the MX difficult so i think you follow with the LN the same sound, but it has a different length to the MX, i would recommend to make it same length.
I think the LN in the MX is 1/2 Beat too long, according to how all other LN's are mapped with a "vasl_" keysound. I think 1/1 beat ln fit this diff more, also other place haven't follow the vas sound fully, it's unnecessary imo
Also for all difficulty's:
Please enable this point in the Song Setup -> Audio
This is especially for full hitsounded/keysounded Beatmaps. If you enable this, all keysounds will have the same playback rate like the Map is played.
This function is really weird, the main aim of that is change sound's length to fit the song when player playing with dt or ht, but it changed the pitch at the same time, i think it almost destroy the song lol, so I don't think it's worth to check this function
Oki that's all from my side!
Let me know what you think about my points listed above.
Feerum wrote:
i don't really sure this included in delay issues or not, since it's actually have little clear wave on that