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Backup player(s) in tournaments

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
abraker
The idea is to have at least 1 extra backup player in the team. The backup player would play the map along with the rest of the team. If one of the players in the team gets a disconnect or some other technical issue occurs, the backup player would take his/her place and the backup's score would transfer over. This would be an insurance against unfortunate disconnects leading to another team's victory by default.
Bara-
I think people can also just do this themselves
Add people in slot 9-10, but don't count their score if someone disconnects
Though the calculations have to be performed manually this way... So I guess this wouldn't hurt
Nathanael
I don't think this is a good idea.

Yes, the advantage is to allow substitutes in case a participant got disconnected during the match but it can be also used for cheating like the participant with the lowest score will intentionally disconnect from the game and the backup will substitute their place if they have a higher score (e.g. full combo). Teams can simply make a conversation (like voice chat) as a signal to do the act.
Endaris
What Nathan said.
If you want to have fairplay it should be the decision of the winning team or the tournament management whether the map gets replayed or not.
Some tournaments also have rules in place that will lead to the lowest score of the team without the DC not being counted which gives less room to intentionally fail2win.
Topic Starter
abraker

Nathanael wrote:

I don't think this is a good idea.

Yes, the advantage is to allow substitutes in case a participant got disconnected during the match but it can be also used for cheating like the participant with the lowest score will intentionally disconnect from the game and the backup will substitute their place if they have a higher score (e.g. full combo). Teams can simply make a conversation (like voice chat) as a signal to do the act.
I see your point and would allow you to mark this invalid now, but I'd like to expand on this point. Having a player signal another player with a lower score to disconnect for a backup player with a higher score to takeover sounds like a dodgy way of gaining upper hand, but I would like to ask what is really cheating or unfair here? The most obvious form of cheating is removing the human element, but no human element is being removed here. The second most obvious form of cheating is gaining an unfair advantage over other teams. Also not true in this case. Any team can switch to a backup if they choose to. Also if the backup player is someone good like cookiezi and offers a decisive advantage, it shouldn't matter since it's no different than cookiezi being the actual player and not the backup. The third and final type of cheating I can think of is breaking the rules. Ofc this request would break the rules, but the rules can also be changed to accommodate this. So I would like to ask exactly what part of this creates unfairness to other teams and in what regards is this actual cheating?
Endaris
That's nonsense abraker. Removing a human via planned DC from multi sounds like removing the human element for me. Umbrellas. Most of all the result will be altered via actions taken outside of the game. Therefore it's a tactical option that has nothing to do with "playing osu!" and should be no option at all. It's just bullshit.
There are tons of better ways to setup some Anti-DC measures that aren't prone to abuse.
For example you could set up a 4v4 tournament but only the 3 best plays of each side count.
Possibilities to abuse? None. Basic DC-protection? Checked.
Topic Starter
abraker

Endaris wrote:

Removing a human via planned DC from multi sounds like removing the human element for me.
But you are not removing, you are substituting. There is still a human there.

Endaris wrote:

Most of all the result will be altered via actions taken outside of the game.
And it still depends heavily on the results of inside the game. I think of it as switching between possible results from actions taken inside of the game. Only reality is, once changed it cannot be undone.

Endaris wrote:

There are tons of better ways to setup some Anti-DC measures that aren't prone to abuse.
For example you could set up a 4v4 tournament but only the 3 best plays of each side count.
Possibilities to abuse? None. Basic DC-protection? Checked.
Yes that works too until something goes wrong in a tie-breaker or the deciding plays. Actually who am I kidding, that's a poor arguement. Anything can happen to the backup player as much as any of the plays.
Seijiro
Geez... just make so that the substitute is of a far lower rank than any of the participants and there you go.
If someone gets DC it's nobody's fault (maybe the provider's fault, but meh) and using a sobstitute is per se a way of cheating imo: "I can't go to a job interview I am sure to not pass because I lack some skills heeded. I'll just send my best friend who's perfect for it since he has the qualities" <.<

Maybe comparing a game to real life isn't the best choice, but the idea of overcoming inevitable situations through virtual workarounds feels lame imo.
Just my opinion tho...
Topic Starter
abraker

MrSergio wrote:

Maybe comparing a game to real life isn't the best choice, but the idea of overcoming inevitable situations through virtual workarounds feels lame imo.
Just my opinion tho...
That was a terrible comparison indeed imo, but why are you not marking this invalid? The idea is dead as everybody pointed out it's not a the better solution to DC.
Seijiro
If I didn't mark this invalid is because I find my reasoning pretty subjective on the matter (and if Nath did the same means it's something similar).
Just because I (we) don't agree with a request it doesn't mean it can't be improved any further or that we are totally wrong about it.

Unless we have clear and objective reasons we don't do that.
The request is still valid, above all considering only 5 users actually expressed an opinion on it.
Nathanael
Any team can switch to a backup if they choose to.
Then are you saying that they should disconnect if they're standing is bad? The purpose of the request was abused if that's the case.

But you are not removing, you are substituting. There is still a human there.
The old player was removed and replaced by someone else, which is a human element.


Well regardless of my opinions on this request, it's the decisions of the tournament managers and I'm not a part of them.
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