If I replace the default-1.png texture with a 512 pixel wide texture of anything, it will load up just fine whenever the game tries to write "1". But if I replace it with something above 512px width, the game just shows a blank whenever it tries to write "1".
Now, I want to load textures with a width of 1980+128 pixels. Uh.. For important and usefwl reasons, I assure you. Is there any trick (involving perhaps the .ini file or the size of other textures) that will make the game load number-textures of a larger width?
Now, I want to load textures with a width of 1980+128 pixels. Uh.. For important and usefwl reasons, I assure you. Is there any trick (involving perhaps the .ini file or the size of other textures) that will make the game load number-textures of a larger width?
But, Timo... Why, why, would you want to replace number-textures that are 2108 pixels wide?Astute question. It gets technical... I'm trying to replace the numbers with dots that don't overlap each other, and I want it to work when the game tries to write "10", "11", "21" and so on. I won't bore you with the details of how unless you ask. : P