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thanks for modNeoskylove wrote:
cs5!!
[give me pp]
*00:20:702 (4,5) - I think this notes were not stacked. they are lol
*00:26:606 (6,1) - I think this is stack error. It didn't stacked perfectly. fixed
*00:50:223 (1,3) - this overlap looks bad. Could you avoid these overlaps? its fine imo, wont affect readabilty anyways
*00:54:372 (5,6) - I think players can confuse about the reading. I think you should think about other patterns. its fine since i use prety much same ds and only make jump on strong notes, and this is hard diff lol u need some skills to pass
*01:02:989 (1,2) - DS error. it's 0.97x 0.95 now
*01:34:266 (2,3,4,5,6,7) - why DS is changing, I don't think this music part don't need to stress. buildup pattern would fit the most here
*02:10:968 (3,1) - could you make perfect stack? no it was intentional
*03:15:755 (1,2,3) - how about make anti jump? It could be better. thats more confuse to read than my pattern that you said it was hard ._.
*03:20:861 (1,2) - I think this slider is hard to read for players. could you make other pattern? no
*04:44:778 (6,1) - how about this? wot
*05:20:523 (4,1) - It's stack error. could you stack them perfect? ok
*05:36:161 (1,2) - because of their DS, 05:37:438 (3,4,5) - their rhythm could be confused, could you make same DS with 05:37:438 (3,4,5) - ? would destroy emphasis, so will keep for now. might change later tho
Good luck
thanks!Hollow Wings wrote:
m4m
sorry for my really huge delay... ;w;General
- idk, the metadata is correct? i think you need to complete it 1st. it is correct lol
- timing is bad, offset should be like -12 (in detail, timing line's offset is better at 4244), resnap all objects and other green lines. ok changed im bad at offset
watch out the timing, i think you need more guys to check it. okperformance
- 00:32:351 (1,2) - overlapping the arrow is unrankble. same to 05:26:587 (2,4) - . fixed first one but kept the 2nd one i think gap is enough to overlap like this
- 00:50:223 (1,3) - not quite overlapped the arrow but still recommend you fix this. will keep cuz aesthetics its better this way imo
- i should addmit that this is a really well composed map, even with proper settings in flow and distance. and the style of the map is straight forward but still have interesting patterns in it. it's like fit my taste very much, i shoot 2 stars for this. yEY
good luck
thanks!1Computer wrote:
That's the actual song name? lol yes
[pp]
- 00:50:849 (2,3) - Fix blanket. fix
- 01:39:998 (4,5) - Stack error. fix
- 02:01:062 (5) - You should make this slider. While playing, that gap really threw me off... just circle fits best with rhythm there though i feel like just vocal and no instruments / drums doesnt strong enough to be clickable here
- 03:40:636 (5) - Same here too 03:43:190. It's kinda awkward, considering there is still notes and vocals here. same
- 05:26:575 (2,4) - Stack is off. fix
- 05:42:373 (2) - The sound starts on the red tick, doesn't it? Shorten 05:41:256 (1) to the blue tick and have 05:42:373 (2) start at red would be better.its 2 different sounds on red and blue if you try listen with slower playback rate!
+1Deppyforce wrote:
bns are bAD