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KISIDA KYODAN & THE AKEBOSI ROCKETS - pp

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Total Posts
46
Topic Starter
Deppyforce
This map has been deleted on the request of its creator. It is no longer available.
Tehron
Dis timing is mine ples :^) Well I agreed to time it so yeh.
Topic Starter
Deppyforce
thanks for mp3+timing dood!
A r M i N
EZ PP
Topic Starter
Deppyforce
i agree
Shyotamaze
WTF od8.742389 pls ban pp mapper
Topic Starter
Deppyforce
FCL
Lince Cosmico_old
rip FCL connection
Underforest
nice meme
Affirmation
cs5!!

[give me pp]
*00:20:702 (4,5) - I think this notes were not stacked.
*00:26:606 (6,1) - I think this is stack error. It didn't stacked perfectly.
*00:50:223 (1,3) - this overlap looks bad. Could you avoid these overlaps?
*00:54:372 (5,6) - I think players can confuse about the reading. I think you should think about other patterns.
*01:02:989 (1,2) - DS error. it's 0.97x
*01:34:266 (2,3,4,5,6,7) - why DS is changing, I don't think this music part don't need to stress.
*02:10:968 (3,1) - could you make perfect stack?
*03:15:755 (1,2,3) - how about make anti jump? It could be better.
*03:20:861 (1,2) - I think this slider is hard to read for players. could you make other pattern?
*04:44:778 (6,1) - how about this?
*05:20:523 (4,1) - It's stack error. could you stack them perfect?
*05:36:161 (1,2) - because of their DS, 05:37:438 (3,4,5) - their rhythm could be confused, could you make same DS with 05:37:438 (3,4,5) - ?

Good luck
Topic Starter
Deppyforce

Neoskylove wrote:

cs5!!

[give me pp]
*00:20:702 (4,5) - I think this notes were not stacked. they are lol
*00:26:606 (6,1) - I think this is stack error. It didn't stacked perfectly. fixed
*00:50:223 (1,3) - this overlap looks bad. Could you avoid these overlaps? its fine imo, wont affect readabilty anyways
*00:54:372 (5,6) - I think players can confuse about the reading. I think you should think about other patterns. its fine since i use prety much same ds and only make jump on strong notes, and this is hard diff lol u need some skills to pass
*01:02:989 (1,2) - DS error. it's 0.97x 0.95 now
*01:34:266 (2,3,4,5,6,7) - why DS is changing, I don't think this music part don't need to stress. buildup pattern would fit the most here
*02:10:968 (3,1) - could you make perfect stack? no it was intentional
*03:15:755 (1,2,3) - how about make anti jump? It could be better. thats more confuse to read than my pattern that you said it was hard ._.
*03:20:861 (1,2) - I think this slider is hard to read for players. could you make other pattern? no
*04:44:778 (6,1) - how about this? wot
*05:20:523 (4,1) - It's stack error. could you stack them perfect? ok
*05:36:161 (1,2) - because of their DS, 05:37:438 (3,4,5) - their rhythm could be confused, could you make same DS with 05:37:438 (3,4,5) - ? would destroy emphasis, so will keep for now. might change later tho

Good luck
thanks for mod
Seaweed
this is the lowest cs I've seen u use
Topic Starter
Deppyforce
i make cs2
Hollow Wings
m4m

sorry for my really huge delay... ;w;

General

  1. idk, the metadata is correct? i think you need to complete it 1st.
  2. timing is bad, offset should be like -12 (in detail, timing line's offset is better at 4244), resnap all objects and other green lines.

performance

  1. 00:32:351 (1,2) - overlapping the arrow is unrankble. same to 05:26:587 (2,4) - .
  2. 00:50:223 (1,3) - not quite overlapped the arrow but still recommend you fix this.
  3. i should addmit that this is a really well composed map, even with proper settings in flow and distance. and the style of the map is straight forward but still have interesting patterns in it. it's like fit my taste very much, i shoot 2 stars for this.
watch out the timing, i think you need more guys to check it.

good luck
Topic Starter
Deppyforce

Hollow Wings wrote:

m4m

sorry for my really huge delay... ;w;

General

  1. idk, the metadata is correct? i think you need to complete it 1st. it is correct lol
  2. timing is bad, offset should be like -12 (in detail, timing line's offset is better at 4244), resnap all objects and other green lines. ok changed im bad at offset

performance

  1. 00:32:351 (1,2) - overlapping the arrow is unrankble. same to 05:26:587 (2,4) - . fixed first one but kept the 2nd one i think gap is enough to overlap like this
  2. 00:50:223 (1,3) - not quite overlapped the arrow but still recommend you fix this. will keep cuz aesthetics its better this way imo
  3. i should addmit that this is a really well composed map, even with proper settings in flow and distance. and the style of the map is straight forward but still have interesting patterns in it. it's like fit my taste very much, i shoot 2 stars for this. yEY
watch out the timing, i think you need more guys to check it. ok

good luck
thanks!
1Computer
That's the actual song name? lol

SPOILER
[pp]
  1. 00:50:849 (2,3) - Fix blanket.
  2. 01:39:998 (4,5) - Stack error.
  3. 02:01:062 (5) - You should make this slider. While playing, that gap really threw me off...
  4. 03:40:636 (5) - Same here too 03:43:190. It's kinda awkward, considering there is still notes and vocals here.
  5. 05:26:575 (2,4) - Stack is off.
  6. 05:42:373 (2) - The sound starts on the red tick, doesn't it? Shorten 05:41:256 (1) to the blue tick and have 05:42:373 (2) start at red would be better.
Topic Starter
Deppyforce

1Computer wrote:

That's the actual song name? lol yes

[pp]
  1. 00:50:849 (2,3) - Fix blanket. fix
  2. 01:39:998 (4,5) - Stack error. fix
  3. 02:01:062 (5) - You should make this slider. While playing, that gap really threw me off... just circle fits best with rhythm there though i feel like just vocal and no instruments / drums doesnt strong enough to be clickable here
  4. 03:40:636 (5) - Same here too 03:43:190. It's kinda awkward, considering there is still notes and vocals here. same
  5. 05:26:575 (2,4) - Stack is off. fix
  6. 05:42:373 (2) - The sound starts on the red tick, doesn't it? Shorten 05:41:256 (1) to the blue tick and have 05:42:373 (2) start at red would be better.its 2 different sounds on red and blue if you try listen with slower playback rate!
thanks!
DeRandom Otaku
Diff name should be "performance points" lol
Topic Starter
Deppyforce
i afraid dat would be unrankable like my old diffname on duet lol cuz bns are bAD
DeRandom Otaku

Deppyforce wrote:

bns are bAD
+1
sahuang
yo

[General]
  1. is this setting a meme or sth lol, better change to more acceptable ones,it's quite weird now.
    considering cs5 ar7/7.5 od7 and hp6
    i also noticed that normal-hitfinish is 2.3s, much longer than others, is that intentional?

[pp]
  1. 00:33:615 (3) - sampleset soft doesnt have any use here
  2. 00:29:147 (7,2) - i think you can stack them,you use a lot of stacks in the map so this overmap may seem inconsistent.
  3. 00:50:211 (1,3) - bad overlap. especially when reverse slider is partly blocked.i think you should cancel the reverse cuz you can map drum 00:51:647 - it's really loud so shoudnt be ignored
  4. 01:34:573 (3,4,5,6,7) - regular pentagon works much better
  5. 01:43:190 (5,1) - stack
  6. 01:48:615 (5,1) - i dont think stack is a good idea,the voice is suddenly going up so i wont be surprised even if you ctrl+G 01:48:934 (1) -
  7. 01:49:892 (2) - ctrl+G is much better considering the distance here
  8. 02:01:381 - you should map this. add a note
  9. 02:11:275 (4,4) - stack maybe
  10. 02:53:402 (2,3) - make it a slider? 3 circles is weird here
  11. 03:40:956 - i think a note here can be better
  12. 04:09:360 (1) - J can make flow better
  13. 04:34:713 (1) - hmm compared to following beats this can be deleted
  14. 04:50:192 (1) - shape can be better
  15. 05:27:213 (4) - i think you shouldnt ignore 05:27:532 - 05:27:851 - ,this slider is far undermapped
  16. 05:29:128 (2,3,4,5,6,7,8,9) - this is realllly hard for a 3 star map. the idea is cool,but quite hard to play. at least if you wanna keep, NC 05:29:129 (2,4,6,8) -
  17. 05:42:373 (2) - why not make slider end 05:42:692 - and start spinner 05:42:851 - ?

Nice map, good luck!
Topic Starter
Deppyforce

sahuang wrote:

yo yo

[General]
  1. is this setting a meme or sth lol, better change to more acceptable ones,it's quite weird now.
    considering cs5 ar7/7.5 od7 and hp6 lol it should be rankable tho
    i also noticed that normal-hitfinish is 2.3s, much longer than others, is that intentional? idk kalibe did it

[pp]
  1. 00:33:615 (3) - sampleset soft doesnt have any use here fixed?
  2. 00:29:147 (7,2) - i think you can stack them,you use a lot of stacks in the map so this overmap may seem inconsistent. no
  3. 00:50:211 (1,3) - bad overlap. especially when reverse slider is partly blocked.i think you should cancel the reverse cuz you can map drum 00:51:647 - it's really loud so shoudnt be ignored ok
  4. 01:34:573 (3,4,5,6,7) - regular pentagon works much better yo its buildup
  5. 01:43:190 (5,1) - stack no cuz this is intentional
  6. 01:48:615 (5,1) - i dont think stack is a good idea,the voice is suddenly going up so i wont be surprised even if you ctrl+G 01:48:934 (1) - changed to something else
  7. 01:49:892 (2) - ctrl+G is much better considering the distance here intention to make 3 a jump
  8. 02:01:381 - you should map this. add a note just vocal and no instruments / drums doesnt strong enough to be clickable here
  9. 02:11:275 (4,4) - stack maybe no cuz 1 moved so this have to be there or blanket will be off
  10. 02:53:402 (2,3) - make it a slider? 3 circles is weird here i like weird stuff xd its fine
  11. 03:40:956 - i think a note here can be better same as before
  12. 04:09:360 (1) - J can make flow better change
  13. 04:34:713 (1) - hmm compared to following beats this can be deleted better to keep imo!
  14. 04:50:192 (1) - shape can be better fix
  15. 05:27:213 (4) - i think you shouldnt ignore 05:27:532 - 05:27:851 - ,this slider is far undermapped fine imo
  16. 05:29:128 (2,3,4,5,6,7,8,9) - this is realllly hard for a 3 star map. the idea is cool,but quite hard to play. at least if you wanna keep, NC 05:29:129 (2,4,6,8) - ok nc'd lol
  17. 05:42:373 (2) - why not make slider end 05:42:692 - and start spinner 05:42:851 - ? cuz if u listen with slower playback the sound ends there

Nice map, good luck!
thanks for mod!
sahuang
Yes, i guess i will recheck this later.
Have a star icon for now.
Topic Starter
Deppyforce
thanks xd
sahuang
Recheck

Bold= Highly recommended
Red= Unrankable

[General]
  1. Normal-Hitfinish as i mentioned in previous mod: 2.281s is much more than other hitsounds and a big part of it is useless imo. I would reduce it to at least ~1s.
    Any reason that you do this?
  2. Setting: pls cs5 ar7.5/8 od7 and hp6......idk why you choose such weird setting.
    It is unrankable to manually edit cs in editor so cs5.01 is not allowed.Change all settings or I won't nominate it.
  3. Delete "kishida kyoudan and the akeboshi rockets" in tags cuz they are already in romanised artist.
    Add Kalibe to tags if you want cuz he hitsounded it.

[performance]
  1. 01:33:296 (5,1) - this should have a bigger ds than 01:32:339 (4,5) - considering the downbeat 01:33:615 - .
    i'd recommend ctrl+G 01:32:339 (4) - (also for better flow with 01:31:700 (3) - ) and move 01:33:296 (5) - somewhere else to make a small jump
  2. 01:48:934 (1) - if you intentionally make 3 a jump,can you ctrl+H this slider and adjust? this will flow better.
  3. 02:10:956 (3,1) - stack.
  4. 02:43:828 (4,5,6) - 02:46:381 (5,6,7) - inconsistency.
  5. 02:53:402 (2,3,4) - still don't think 3 circles work well here. combine 02:52:764 (1,2) - to a 1/1 slider would work even better
  6. 02:58:509 (2) - ctrl+G. the ds now is too big compared to sth like 03:03:615 (2,3) -
  7. 02:59:307 (3,4,5) - etc so you probably need to rearrange them
  8. 03:36:328 (2) - pretty weird to me.
  9. 03:43:828 (1,4) - stack
  10. 04:34:713 (1) - delete this cuz it doesnt really fit your following rhythm. any reason you keep this?
  11. 04:50:192 (1,2) - improve blanket
  12. 05:54:500 (1,1) - extend spinner and delete these two circles. i dont think they fit here,especially when only 15% volume is applied.

Call me back.

edit:move to pending pls :) yes it's fine as it is, my fault
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