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thanks for modNeoskylove wrote:
cs5!!
[give me pp]
*00:20:702 (4,5) - I think this notes were not stacked. they are lol
*00:26:606 (6,1) - I think this is stack error. It didn't stacked perfectly. fixed
*00:50:223 (1,3) - this overlap looks bad. Could you avoid these overlaps? its fine imo, wont affect readabilty anyways
*00:54:372 (5,6) - I think players can confuse about the reading. I think you should think about other patterns. its fine since i use prety much same ds and only make jump on strong notes, and this is hard diff lol u need some skills to pass
*01:02:989 (1,2) - DS error. it's 0.97x 0.95 now
*01:34:266 (2,3,4,5,6,7) - why DS is changing, I don't think this music part don't need to stress. buildup pattern would fit the most here
*02:10:968 (3,1) - could you make perfect stack? no it was intentional
*03:15:755 (1,2,3) - how about make anti jump? It could be better. thats more confuse to read than my pattern that you said it was hard ._.
*03:20:861 (1,2) - I think this slider is hard to read for players. could you make other pattern? no
*04:44:778 (6,1) - how about this? wot
*05:20:523 (4,1) - It's stack error. could you stack them perfect? ok
*05:36:161 (1,2) - because of their DS, 05:37:438 (3,4,5) - their rhythm could be confused, could you make same DS with 05:37:438 (3,4,5) - ? would destroy emphasis, so will keep for now. might change later tho
Good luck
thanks!Hollow Wings wrote:
m4m
sorry for my really huge delay... ;w;General
- idk, the metadata is correct? i think you need to complete it 1st. it is correct lol
- timing is bad, offset should be like -12 (in detail, timing line's offset is better at 4244), resnap all objects and other green lines. ok changed im bad at offset
watch out the timing, i think you need more guys to check it. okperformance
- 00:32:351 (1,2) - overlapping the arrow is unrankble. same to 05:26:587 (2,4) - . fixed first one but kept the 2nd one i think gap is enough to overlap like this
- 00:50:223 (1,3) - not quite overlapped the arrow but still recommend you fix this. will keep cuz aesthetics its better this way imo
- i should addmit that this is a really well composed map, even with proper settings in flow and distance. and the style of the map is straight forward but still have interesting patterns in it. it's like fit my taste very much, i shoot 2 stars for this. yEY
good luck
thanks!1Computer wrote:
That's the actual song name? lol yes
[pp]
- 00:50:849 (2,3) - Fix blanket. fix
- 01:39:998 (4,5) - Stack error. fix
- 02:01:062 (5) - You should make this slider. While playing, that gap really threw me off... just circle fits best with rhythm there though i feel like just vocal and no instruments / drums doesnt strong enough to be clickable here
- 03:40:636 (5) - Same here too 03:43:190. It's kinda awkward, considering there is still notes and vocals here. same
- 05:26:575 (2,4) - Stack is off. fix
- 05:42:373 (2) - The sound starts on the red tick, doesn't it? Shorten 05:41:256 (1) to the blue tick and have 05:42:373 (2) start at red would be better.its 2 different sounds on red and blue if you try listen with slower playback rate!
+1Deppyforce wrote:
bns are bAD
thanks for mod!sahuang wrote:
yo yo[General]
- is this setting a meme or sth lol, better change to more acceptable ones,it's quite weird now.
considering cs5 ar7/7.5 od7 and hp6 lol it should be rankable tho
i also noticed that normal-hitfinish is 2.3s, much longer than others, is that intentional? idk kalibe did it[pp]
- 00:33:615 (3) - sampleset soft doesnt have any use here fixed?
- 00:29:147 (7,2) - i think you can stack them,you use a lot of stacks in the map so this overmap may seem inconsistent. no
- 00:50:211 (1,3) - bad overlap. especially when reverse slider is partly blocked.i think you should cancel the reverse cuz you can map drum 00:51:647 - it's really loud so shoudnt be ignored ok
- 01:34:573 (3,4,5,6,7) - regular pentagon works much better yo its buildup
- 01:43:190 (5,1) - stack no cuz this is intentional
- 01:48:615 (5,1) - i dont think stack is a good idea,the voice is suddenly going up so i wont be surprised even if you ctrl+G 01:48:934 (1) - changed to something else
- 01:49:892 (2) - ctrl+G is much better considering the distance here intention to make 3 a jump
- 02:01:381 - you should map this. add a note just vocal and no instruments / drums doesnt strong enough to be clickable here
- 02:11:275 (4,4) - stack maybe no cuz 1 moved so this have to be there or blanket will be off
- 02:53:402 (2,3) - make it a slider? 3 circles is weird here i like weird stuff xd its fine
- 03:40:956 - i think a note here can be better same as before
- 04:09:360 (1) - J can make flow better change
- 04:34:713 (1) - hmm compared to following beats this can be deleted better to keep imo!
- 04:50:192 (1) - shape can be better fix
- 05:27:213 (4) - i think you shouldnt ignore 05:27:532 - 05:27:851 - ,this slider is far undermapped fine imo
- 05:29:128 (2,3,4,5,6,7,8,9) - this is realllly hard for a 3 star map. the idea is cool,but quite hard to play. at least if you wanna keep, NC 05:29:129 (2,4,6,8) - ok nc'd lol
- 05:42:373 (2) - why not make slider end 05:42:692 - and start spinner 05:42:851 - ? cuz if u listen with slower playback the sound ends there
Nice map, good luck!