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Singularity - Alone (Au5 & Fractal Remix)

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MiraiNC
Hello, this is my first modding, hehe:
And...

01:19:872 (4,4,4,4) - I think it will be better if there will be hitsound (for example standart soft-hitfinish.wav) because there is a complex rhythm.
01:24:637 (6) - From here start >a slider< such as in the picture:
01:24:990 (7) - From there starts not a stream but you can do sliders like
01:29:931 (4) - Just create a timing point with 0.75x
01:30:460 (1) - What do you think about some spacing streams?
01:53:049 (1) - And I think there must be the end of the slider and after:
^But it is not just here and if you want to complicate the map just add spacing streams.

01:56:049 (2,3) - Maybe instead of the notes you put one slider?
03:00:813 (1) - Kiai-time? No?
03:29:578 (1,2,3,4,5,6,7) - Why these jumps are so hard? D: And other jumps. There are not kiai-time.
04:12:107 (1) - It is very cool but so crooked.
04:45:284 (1,2,3,4,1,2,3,4) - These jumps are very hard for a quiet part of the song. 04:44:578 (4) - Make this slider shorter and after put instead of jumps sliders such as:
05:13:166 (4) - Spinner? Why? This moment is very quite and spinner is loud :/
But you can put a VERY big slider and it is very cool (05:18:460 - The end of the VERY big slider)

The End__φ(..;)

Phew __〆(・∀・)
My Angel RangE
00:25:343 (7) - ctrl+g
00:27:637 (6) - reverse slider beat not.
00:44:578 (1,2,3) - DS different.
00:50:754 (5,1) - ▼
01:39:637 (4) - blanket error
02:18:107 (7) - nc
02:54:990 (7) - nc
03:46:696 (2) - ^
03:48:813 (6) - ^
03:55:166 (2) - ^
03:57:990 (2,3) - ^
04:37:166 (3) - ^

i thank remix slider not Gentle ((ex)kiai time)

.. good luck
Topic Starter
Lilyanna

DJ Sona wrote:

Hello, this is my first modding, hehe:
And...

01:19:872 (4,4,4,4) - I think it will be better if there will be hitsound (for example standart soft-hitfinish.wav) because there is a complex rhythm. yes im working on getting hitsounds
01:24:637 (6) - From here start >a slider< such as in the picture: done
i changed the pattern but i kept the mapping style
01:24:990 (7) - From there starts not a stream but you can do sliders like if i do that it will go off rhythm but thx
01:29:931 (4) - Just create a timing point with 0.75x changed to 0.70x
01:30:460 (1) - What do you think about some spacing streams? i dont hear streams there i guess i keep it
01:53:049 (1) - And I think there must be the end of the slider and after: ill keep it
^But it is not just here and if you want to complicate the map just add spacing streams.

01:56:049 (2,3) - Maybe instead of the notes you put one slider? done
03:00:813 (1) - Kiai-time? No? done
03:29:578 (1,2,3,4,5,6,7) - Why these jumps are so hard? D: And other jumps. There are not kiai-time. i think its fine
04:12:107 (1) - It is very cool but so crooked. fixed
04:45:284 (1,2,3,4,1,2,3,4) - These jumps are very hard for a quiet part of the song.fixed 04:44:578 (4) - Make this slider shorter and after put instead of jumps sliders such as: ill keep it
05:13:166 (4) - Spinner? Why? This moment is very quite and spinner is loud :/ will be fixed
But you can put a VERY big slider and it is very cool (05:18:460 - The end of the VERY big slider) ill keep it but nice slider tho :D

The End__φ(..;) cute emoji :3

Phew __〆(・∀・)
tyy for mod ^^
Topic Starter
Lilyanna

My Angel RangE wrote:

00:25:343 (7) - ctrl+g done
00:27:637 (6) - reverse slider beat not. i mapped to the vocal so it looks fine to me
00:44:578 (1,2,3) - DS different. fixed all through the map
00:50:754 (5,1) - ▼ i keep it
01:39:637 (4) - blanket error fixed
02:18:107 (7) - nc fixed
02:54:990 (7) - nc ^
03:46:696 (2) - ^ ^
03:48:813 (6) - ^ ^
03:55:166 (2) - ^its not a big diff of sv so i keepit
03:57:990 (2,3) - ^same here
04:37:166 (3) - ^ fixed

i thank remix slider not Gentle ((ex)kiai time) okay

.. good luck
THX for mod
Side
Hi here's a thing :v

AR9 would be better for this considering the difficulty.

[Not Alone]

00:23:225 (1) - Would go better stacked over 00:23:401 (2) -
On a related note, I recommend moving these notes 00:23:401 (2) - together at x:256 y:310 so the spacing is more even overall. Just a screenshot to give you an idea of what I mean.

00:25:343 (7,1,2,3) - Highly suggest the following change: Move 00:25:343 (7) - to x:154 y:152. This is for better movement from the previous sliders. Then move 00:26:401 (1) - to x:288 y:50, move 00:26:578 (2) - to x:382 y:74 and 00:26:754 (3) - to x:432 y:156. Why do I suggest this? because currently the jump to (7) is pretty unconfortable considering the shape of that slider and the angle you use to jump to it. Then afterward (1,2,3) are all kinda closer and don't have such good movement as well so by moving these notes to these positions you have better overall movement.

00:41:401 (4) - ctrl+g on this would play pretty nice.

00:55:519 (4,1) - Move this combo up a little bit more so the jump to 00:56:225 (2) - doesn't feel too awkward.

01:24:813 (7) - This would be better as a 1/2 slider.

01:30:460 (1) - Add a finish on the slider head. Remove the finish from the slider end.

02:25:519 (3) - definitely wanna ctrl+g this to better suit the drums.

02:26:049 (5) - After applying the previous change move this to x:366 y:88. Looks nicer and will work better for the next suggestion.

02:26:578 (6) - Move this to x:144 y:88. It kind of mirrors 02:24:813 (1,2,3) - and that's what makes this neat. Plus considering the difficulty of the map this is not at all as hard to play as it looks. Something like this. It could maybe look a bit neater but just to show you what I mean.

02:26:931 (1,2,3,4) - Youl'll probably get a lot of complaints about this pattern because they overlap and look a bit messy. I don't know how willing you are to change this to another pattern but I think you can get your point across trying something different for these 4 sliders. Here's a few screenshots of a possible change but there can be many possibilities. SS1 SS2 SS3

02:52:872 - 02:53:049 - 02:53:225 - Feels a bit empty not having anything here even if you are following the vocals. The synthy instrument is pretty loud and ignoring it is a bit weird. Maybe a slider and reverse arrow would work but you might have to move the other notes closer so it's more playable.

02:57:107 - Highly recommend another note here. The small pause doesn't fit the music even if tries to follow the vocals it's a bit too sudden. If you wanna follow the vocals and keep the momentum going then change 02:56:931 (4) - to a 1/2 slider

03:55:166 (2) - NC

03:55:872 (1) - Also NC. I'd also say 03:56:049 (2) - would be better stacked over this note because of the short 1/1 movement between the sliders prior and it'd be a good transition that way however I wouldn't suggest this because it would mean changing this pattern 03:56:049 (2,1) - which is kinda nice.

04:21:813 (5) - Small suggestion but ctrl + h on this slider looks a bit nicer like this

04:22:343 (6) - If you applied the suggestion from before I'd also rotate it something like this

04:22:696 (1) - This would be much better to play as a single note and if you applied the previous suggestions it might be somehting like this

04:40:696 (7) - I highly suggest this change: move this slider in the timeline to 04:40:519 - (the red tick before) and then add a reverse arrow. That way it fills the missing rhythm which better follows the music and also has a nice snap from the previous note and into the next slider. Like this

05:13:343 (1) - I'd end the spinner at 05:16:343 -


I like where you're going with this. It has the potential to be a very nice map with more polished patterns and fixing the movement/flow between some of the sliders.

Didn't point those out because I didn't have a lot of time unfortunately xd so hopefully other mods can help with that.

Anyway hope this helps. Good luck! :)
Topic Starter
Lilyanna

Side wrote:

Hi here's a thing :v

AR9 would be better for this considering the difficulty. changed

[Not Alone]

00:23:225 (1) - Would go better stacked over 00:23:401 (2) - done
On a related note, I recommend moving these notes 00:23:401 (2) - together at x:256 y:310 so the spacing is more even overall. Just a screenshot to give you an idea of what I mean. done

00:25:343 (7,1,2,3) - Highly suggest the following change: Move 00:25:343 (7) - to x:154 y:152. This is for better movement from the previous sliders. Then move 00:26:401 (1) - to x:288 y:50, move 00:26:578 (2) - to x:382 y:74 and 00:26:754 (3) - to x:432 y:156. Why do I suggest this? because currently the jump to (7) is pretty unconfortable considering the shape of that slider and the angle you use to jump to it. Then afterward (1,2,3) are all kinda closer and don't have such good movement as well so by moving these notes to these positions you have better overall movement. changed this make sens D:

00:41:401 (4) - ctrl+g on this would play pretty nice. done

00:55:519 (4,1) - Move this combo up a little bit more so the jump to 00:56:225 (2) - doesn't feel too awkward. changed

01:24:813 (7) - This would be better as a 1/2 slider. okay change back :p its was 1/2

01:30:460 (1) - Add a finish on the slider head. Remove the finish from the slider end. done

02:25:519 (3) - definitely wanna ctrl+g this to better suit the drums. done

02:26:049 (5) - After applying the previous change move this to x:366 y:88. Looks nicer and will work better for the next suggestion. done

02:26:578 (6) - Move this to x:144 y:88. It kind of mirrors 02:24:813 (1,2,3) - and that's what makes this neat. Plus considering the difficulty of the map this is not at all as hard to play as it looks. Something like this. It could maybe look a bit neater but just to show you what I mean. changed its looks a lot nicer i get what u mean

02:26:931 (1,2,3,4) - Youl'll probably get a lot of complaints about this pattern because they overlap and look a bit messy. I don't know how willing you are to change this to another pattern but I think you can get your point across trying something different for these 4 sliders. Here's a few screenshots of a possible change but there can be many possibilities. SS1 SS2 SS3 i did got some complain about it so i guess ill change :)

02:52:872 - 02:53:049 - 02:53:225 - Feels a bit empty not having anything here even if you are following the vocals. The synthy instrument is pretty loud and ignoring it is a bit weird. Maybe a slider and reverse arrow would work but you might have to move the other notes closer so it's more playable. done

02:57:107 - Highly recommend another note here. The small pause doesn't fit the music even if tries to follow the vocals it's a bit too sudden. If you wanna follow the vocals and keep the momentum going then change 02:56:931 (4) - to a 1/2 slider done

03:55:166 (2) - NC changed

03:55:872 (1) - Also NC.done I'd also say 03:56:049 (2) - would be better stacked over this note because of the short 1/1 movement between the sliders prior and it'd be a good transition that way however I wouldn't suggest this because it would mean changing this pattern 03:56:049 (2,1) - which is kinda nice. okay but if it causes problems ill make new pattern

04:21:813 (5) - Small suggestion but ctrl + h on this slider looks a bit nicer like this changed

04:22:343 (6) - If you applied the suggestion from before I'd also rotate it something like thisdone

04:22:696 (1) - This would be much better to play as a single note and if you applied the previous suggestions it might be somehting like this i dont think it needs to be a single notebut ill think about it

04:40:696 (7) - I highly suggest this change: move this slider in the timeline to 04:40:519 - (the red tick before) and then add a reverse arrow. That way it fills the missing rhythm which better follows the music and also has a nice snap from the previous note and into the next slider. Like this changed

05:13:343 (1) - I'd end the spinner at 05:16:343 - done


I like where you're going with this. It has the potential to be a very nice map with more polished patterns and fixing the movement/flow between some of the sliders.

Didn't point those out because I didn't have a lot of time unfortunately xd so hopefully other mods can help with that.

Anyway hope this helps. Good luck! :)it does :D


Thank you for mod this was so useful ill keep working on movement and flow between the sliders now i got the idea :D thank youuuuu
Blizs
Hi~
mod as requested ;) sorry to keep you waiting

Together

  1. remove file "soft-hitnormal3.wav, soft-hitwhistle3.wav, soft-sliderslider3.wav, soft-sliderslide4.wav". Unused hitsounds.

  2. Since there's nothing different on them, the last 3 green lines wasn't necessary. remove them and leave the first one.
  3. From 00:23:225 - to 01:00:990 - I think 20% audio seems a bit quiet here. I can't hear the hitsound T.T . I suggest to use 40% start from 00:22:696 - and 55% start from 00:45:284 - .
  4. 00:52:696 (2,3,4) - The clicks seems a bit weird. you put the slider start on 00:52:872 - that looks have nothing in the song and doesn't give any clicks for the snare on 00:53:049 - . I suggest to replace them with two 1/2 slider and give the clicks for the vocal only. ex => http://puu.sh/pF7De/00a3b02e45.jpg
  5. 01:01:872 (3) - The note seems nothing in the song that deserve a click. And I think 01:02:225 - deserve a click for its emphasis. How about use this pattern for 01:01:519 (2,3,4,5,6) - ?
  6. 01:25:166 (1,2,3,4,5,6,7) - I think it's a bit too much to use 1/4 here since the song have nothing on the blue ticks. use 1/2 sliders or singletapping instead will work better here.
  7. 01:45:990 (2) - I think the note should be snapped on 01:46:166 - because there was the sound in the music exactly started. change the pattern into this instead ? same goes on (02:08:578 (3) - , 02:08:578 (3) - , 04:35:401 (8) - )
  8. 02:15:460 (4) - Since the sound in the song seems complicated, I think put a circle here doesn't look like a good idea. I suggest to remove it and make 02:15:107 (3) - longer to 02:15:460 - .
  9. 02:15:637 - I think the kiai should be ended here since this point have the special effect in the song ended.
  10. 02:38:225 - a volume problem like I said before. I suggest to use 40% volume start from 02:38:225 - and 55% start from 02:49:519 - .
  11. 02:41:931 (1,2) - I'd prefer to put the circle before the slider here because 02:42:107 - has a clear vocal that deserve a click.
  12. 03:37:166 (1) - I would prefer to ctrl+g this slider to give a better transition both from the previous note and to the next note. (same goes on 03:38:578 (1) - )
  13. 03:48:107 (3) - The head seems a bit unreadable. the slider head was full covered by the previous slider's slide and feels a bit hard to realize.I'd prefer to put the slider's head in front of the previous slider's tail like the other sliders before (Something like this).
  14. 04:39:813 (5) - I think this slider should be ended on 04:40:166 - . I hear a kickdrum there.
  15. 04:57:990 (6,7) - How about switch their position to give a better transition to 04:58:696 (8) - ?
  16. 05:15:990 - add a 5% volume green line ? the song seems quiet here.

Okay that's all from me ;)
oh... and good luck with hitsounding :) you can poke me anytime if you need some help with it :3 . I'll try my best to help you ;)
Good luck ~~~
Topic Starter
Lilyanna
Blizs *.* thx alot ill go through the mod and reply tomorrow im rly tired atm need rest D: :lol: ill talk to u then if i need something :*
Topic Starter
Lilyanna

Blizs wrote:

Hi~
mod as requested ;) sorry to keep you waiting

Together

:D
  1. remove file "soft-hitnormal3.wav, soft-hitwhistle3.wav, soft-sliderslider3.wav, soft-sliderslide4.wav". Unused hitsounds. done

  2. Since there's nothing different on them, the last 3 green lines wasn't necessary. remove them and leave the first one. done
  3. From 00:23:225 - to 01:00:990 - I think 20% audio seems a bit quiet here. I can't hear the hitsound T.T . I suggest to use 40% start from 00:22:696 - and 55% start from 00:45:284 - . done
  4. 00:52:696 (2,3,4) - The clicks seems a bit weird. you put the slider start on 00:52:872 - that looks have nothing in the song and doesn't give any clicks for the snare on 00:53:049 - . I suggest to replace them with two 1/2 slider and give the clicks for the vocal only. ex => http://puu.sh/pF7De/00a3b02e45.jpg done
  5. 01:01:872 (3) - The note seems nothing in the song that deserve a click. And I think 01:02:225 - deserve a click for its emphasis. How about use this pattern for 01:01:519 (2,3,4,5,6) - ? fixed
  6. 01:25:166 (1,2,3,4,5,6,7) - I think it's a bit too much to use 1/4 here since the song have nothing on the blue ticks. use 1/2 sliders or singletapping instead will work better here.done
  7. 01:45:990 (2) - I think the note should be snapped on 01:46:166 - because there was the sound in the music exactly started. change the pattern into this instead ? same goes on (02:08:578 (3) - , 02:08:578 (3) - , 04:35:401 (8) - ) fixed sounds better
  8. 02:15:460 (4) - Since the sound in the song seems complicated, I think put a circle here doesn't look like a good idea. I suggest to remove it and make 02:15:107 (3) - longer to 02:15:460 - . done
  9. 02:15:637 - I think the kiai should be ended here since this point have the special effect in the song ended. fixed
  10. 02:38:225 - a volume problem like I said before. I suggest to use 40% volume start from 02:38:225 - and 55% start from 02:49:519 - . done
  11. 02:41:931 (1,2) - I'd prefer to put the circle before the slider here because 02:42:107 - has a clear vocal that deserve a click. fixed
  12. 03:37:166 (1) - I would prefer to ctrl+g this slider to give a better transition both from the previous note and to the next note. (same goes on 03:38:578 (1) - ) done
  13. 03:48:107 (3) - The head seems a bit unreadable. the slider head was full covered by the previous slider's slide and feels a bit hard to realize.I'd prefer to put the slider's head in front of the previous slider's tail like the other sliders before (Something like this).Fixed :s
  14. 04:39:813 (5) - I think this slider should be ended on 04:40:166 - . I hear a kickdrum there. fixed
  15. 04:57:990 (6,7) - How about switch their position to give a better transition to 04:58:696 (8) - ? done
  16. 05:15:990 - add a 5% volume green line ? the song seems quiet here.
done :D

Okay that's all from me ;)
oh... and good luck with hitsounding :) you can poke me anytime if you need some help with it :3 . I'll try my best to help you ;) <3
Good luck ~~~
thank you alot for mod this helps alot :) :D
Arusamour
Not Alone (4,86 stars, 855 notes)

  • 00:20:401 - 00:22:607 - i think a spinner would be better suited. 00:21:284 (1,2) - has to be deleted. it'll look something like this:
    00:24:990 (6) - what is the point of having .75x sv? 00:22:696 (1) and 00:25:343 (7) are .8x sv. kinda weird
    00:28:166 (7,8) - i don think circle on 00:28:166 (7) - fits vocals. it's fine to do on 00:30:813 (6,7) - because in that moment, he says "with you". so i would move 00:28:343 (8) - to 00:28:166. also, i don't understand why you use .70x sv on 00:28:343 (8) -.
    00:30:990 (7) - stack with 00:30:813 (6) -
    00:41:754 (5) - i'd prefer it if you turned it into non-reversed, 3/4 slider. like so:
    01:10:519 (1) - move this to 01:10:696 (1) - because it fits your incoming patterns and goes with to music.
    01:29:754 (3) - i think it'll make a cooler pattern if you stacked this note to 01:29:048 (1) -
    02:12:460 (1) - you don't need 1.2x sv change. i think keeping it 0.8x is fine.
    02:29:049 (4) - move this to x:377 y:341 because it overlaps the sliderball and i think it's prettier : 3
    02:36:637 (7) - same here ^ x:188 y:182. and then stack 02:37:166 (1) - on head.
    02:57:813 (6) - i think it fits music better if you replace with circle and move spinner to 02:57:990
    03:39:990 (1) - don't need to change slider velocity
    03:54:460 (1,1,1,1) - i think you need to change slider velocities to decrease consistently. like 1.40x -> 1.20x -> 1.00x -> .80x
    03:55:166 (1) - not snapped
    04:11:401 (4) - place farther because the synth is much louder here
    04:16:696 (3) - shorten to 6/5 note and place 1/1 on 04:17:225. basically looks like this:

    c o o l stfufff keep up &good stuff and keep up good work bcuz 1 dey u willl get really mmmmmmgood and then ytes gj. cool.
Topic Starter
Lilyanna

Arusamour wrote:

Not Alone (4,86 stars, 855 notes)

  • 00:20:401 - 00:22:607 - i think a spinner would be better suited. 00:21:284 (1,2) - has to be deleted. it'll look something like this:
    00:24:990 (6) - what is the point of having .75x sv? 00:22:696 (1) and 00:25:343 (7) are .8x sv. kinda weird fixed all one 0.75x sv now
    00:28:166 (7,8) - i don think circle on 00:28:166 (7) - fits vocals. it's fine to do on 00:30:813 (6,7) - because in that moment, he says "with you". so i would move 00:28:343 (8) - to 00:28:166. also, i don't understand why you use .70x sv on 00:28:343 (8) -. done
    00:30:990 (7) - stack with 00:30:813 (6) - its stacked D:
    00:41:754 (5) - i'd prefer it if you turned it into non-reversed, 3/4 slider. like so:ill keep it
    01:10:519 (1) - move this to 01:10:696 (1) - because it fits your incoming patterns and goes with to music. done
    01:29:754 (3) - i think it'll make a cooler pattern if you stacked this note to 01:29:048 (1) - it was like that before ok done
    02:12:460 (1) - you don't need 1.2x sv change. i think keeping it 0.8x is fine. i wanted to do that the music changed went faster so changing sv would make it flow better
    02:29:049 (4) - move this to x:377 y:341 because it overlaps the sliderball and i think it's prettier : 3 done
    02:36:637 (7) - same here ^ x:188 y:182. and then stack 02:37:166 (1) - on head.ok changed
    02:57:813 (6) - i think it fits music better if you replace with circle and move spinner to 02:57:990 done
    03:39:990 (1) - don't need to change slider velocity well iv been getting lot of advices to change lot of sv through the map to make it flow i hope im not doing that in wrong way cuz it look fine to me :)
    03:54:460 (1,1,1,1) - i think you need to change slider velocities to decrease consistently. like 1.40x -> 1.20x -> 1.00x -> .80x did that and looks fine it is decreasing i wanted a big change of sv just with the music small difference wont flow imo
    03:55:166 (1) - not snapped fixed
    04:11:401 (4) - place farther because the synth is much louder here looks fine
    04:16:696 (3) - shorten to 6/5 note and place 1/1 on 04:17:225. basically looks like this:Ok done

    c o o l stfufff keep up &good stuff and keep up good work bcuz 1 dey u willl get really mmmmmmgood and then ytes gj. cool.
    [/color]
THX for mod ^.^
ZekeyHache
No Kudos
Let's see once more~

  1. 00:18:990 (2) - Seems more fun to play this way
  2. 00:22:696 (3) - I see you're trying to do a blanket with this note, but I think it would be better if you move the note to x:400 y:204 to make a jump instead to emphasize the strong sound there~
  3. 00:27:637 (6) - Remove the repeat and end it on the blue tick at 00:27:901 - To match the vocals, since they're pretty strong there ;w;
  4. 00:30:460 (5) - Extend to the next blue tick for same reason as above and delete the next circle since there is nothing remarkable on that beat~
  5. 00:38:931 (5,6) - Similar issue, you should be aware of these now, so I don't feel the need to repeat them again~
  6. 00:45:284 (1) - You should move this slider away from the previous one to make a jump so that strong sound is emphasized~
  7. 01:10:696 (1,2) - This big jump doesn't make sense, please reduce it~
  8. 01:35:401 (1) - Why placing NC here?
  9. 01:41:754 (4) - This slider shape doesn't flow well when you move from the previous one imo, try this, it should feel better~ this works too~
  10. 01:43:166 (2) - You should stack this properly or move it from there since it gives the illusion that it's coming earlier
  11. 02:15:107 (3,1) - Make a jump to emphasize strong sound on (1)
  12. 02:17:049 (4) - Add NC here and remove it from 02:18:107 (1) - (because the beat gets noticeable earlier)
  13. 02:21:813 (2) - The beat that falls in the repeat of this slider should be clickable either as a circle or the beginning of a slider because is a pretty strong sound in between those quiet ones~
  14. 02:26:049 (5) - Same here
  15. 05:00:813 (8) - The strong beat is here, so you should put NC here and remove it from 05:01:519 (1) -
  16. 05:12:813 (3) - The blanket looks nice but you should do a stack or a semi-stack like you did before because placing it there might trick the players to click it earlier, idk ;w;

I would like to give you more advice n stuff but I'm not very experienced with insanes, but you've made a good progress here! \:D/
Keep fighting!
Good Luck Lily
Ora
Lily is sick LAZY ノ(ಠ_ಠノ) so she's taking a day off ^_^ So I decided to make the changes...Thanks for everything, this was very helpful!

༼ ºل͟º༼ ºل͟º༼ ºل͟º༼ ºل͟º ༽ºل͟º ༽ºل͟º ༽

ezek wrote:

No Kudos
Let's see once more~

  1. 00:18:990 (2) - Seems more fun to play this way Changed!
  2. 00:22:696 (3) - I see you're trying to do a blanket with this note, but I think it would be better if you move the note to x:400 y:204 to make a jump instead to emphasize the strong sound there~ I see what you're saying, but it's still the intro to the map and a slower part. Plus it will make the distance to the next circle (which is two 1/2 ticks away) a little bit too close.
  3. 00:27:637 (6) - Remove the repeat and end it on the blue tick at 00:27:901 - To match the vocals, since they're pretty strong there ;w; Sounds better :D
  4. 00:30:460 (5) - Extend to the next blue tick for same reason as above and delete the next circle since there is nothing remarkable on that beat~ Fixed
  5. 00:38:931 (5,6) - Similar issue, you should be aware of these now, so I don't feel the need to repeat them again~ Fixed as well! and some others
  6. 00:45:284 (1) - You should move this slider away from the previous one to make a jump so that strong sound is emphasized~ Good find, fixed!
  7. 01:10:696 (1,2) - This big jump doesn't make sense, please reduce it~
  8. 01:35:401 (1) - Why placing NC here? fixed
  9. 01:41:754 (4) - This slider shape doesn't flow well when you move from the previous one imo, try this, it should feel better~ this works too~ I will let Lily decide what to do with this
  10. 01:43:166 (2) - You should stack this properly or move it from there since it gives the illusion that it's coming earlier ok
  11. 02:15:107 (3,1) - Make a jump to emphasize strong sound on (1) Fixed...maybe?
  12. 02:17:049 (4) - Add NC here and remove it from 02:18:107 (1) - (because the beat gets noticeable earlier) ok
  13. 02:21:813 (2) - The beat that falls in the repeat of this slider should be clickable either as a circle or the beginning of a slider because is a pretty strong sound in between those quiet ones~ fixed both!
  14. 02:26:049 (5) - Same here^
  15. 05:00:813 (8) - The strong beat is here, so you should put NC here and remove it from 05:01:519 (1) - ok
  16. 05:12:813 (3) - The blanket looks nice but you should do a stack or a semi-stack like you did before because placing it there might trick the players to click it earlier, idk ;w; Stacked on the slider stack! I get your point

I would like to give you more advice n stuff but I'm not very experienced with insanes, but you've made a good progress here! \:D/
Keep fighting!
Good Luck Lily
Topic Starter
Lilyanna

Ora wrote:

Lily is sick LAZY ノ(ಠ_ಠノ) fixed xD ty :*so she's taking a day off ^_^ So I decided to make the changes...Thanks for everything, this was very helpful!

ezek wrote:

  1. 01:10:696 (1,2) - This big jump doesn't make sense, please reduce it~fixed
  2. 01:41:754 (4) - This slider shape doesn't flow well when you move from the previous one imo, try this, it should feel better~ this works too~fixed
I would like to give you more advice n stuff but I'm not very experienced with insanes, but you've made a good progress here! \:D/
Keep fighting!
Good Luck Lily
Ty so much for everything ezek :* ʕ•ᴥ•ʔ
Pentori
hihi. from my queue

[General]
hm you could do some cleaning up with the maps files:
normal-hitclap.wav
soft-hitclap.wav
soft-hitclap2.wav
soft-hitwhistle2.wav
soft-sliderslide.wav
soft-sliderslide2.wav
all of these aren't in use
also, some of your timing points are useless. eg.
00:22:696 - 00:30:813 - 00:30:990 - are all doing the same thing so you don't need them.

[Not Alone]
00:21:284 (1,2) - i can't really tell what you're mapping here. there's change in music here. tbh it would be better to just remove these two sliders and have a spinner starting at 00:20:313 - for the entrance
00:53:754 (6) - nc
00:54:460 (1) - remove nc
00:55:166 (3,1) - swap ncs
00:56:578 (3) - nc. hm it seems the nc's need a little work and i don't want to point them all out D: basically you want to keep a basic and consistent structure where every big white tick lands on a new combo as it is kinda the "next section" sorta thing. for situations where a slider goes over the big white tick like 00:57:637 (6) - you can either nc the slider or the note after it, thats for you to decide
00:59:049 (2,3) - this distance should be more than 00:59:401 (3,4) - so that the drum on 00:59:401 (3) - is emphasised. also 00:59:401 (3) - needs an nc but i'll stop mentioning these now
01:07:872 (1) - tbh from a modding point of view i dont really understand why there is so much movement here. SV is higher than the previous section and notes seem to be more spaced than the previous section. this is the build up in the music and shouldn't be more difficult than melodic sections with vocals. i reckon you could really improve this map by increasing difficulty when the music picks up and decreasing it when the music is calmer. somewhere like 01:24:813 (1) - would be a good place to start increasing difficulty
01:28:343 (9,1) - swap ncs
01:27:638 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - this stream is probably too difficult for some with 4.86 stars. i recommend using a lower distance snap because this is quite largely spaced and probably belongs to one of those 6 star stream maps lul
chorus is really nice
02:23:401 (6) - as cool as this looks you're missing a key drum beat which i really think you shouldn't ignore
03:56:578 (3) - should nc this because of the big sv change
04:01:519 (5,7) - blanket this nicer around the sliderend of 5?
04:12:107 (1,4) - stack
04:21:284 (4,5) - blanket

ok thats all i got. gl!
Topic Starter
Lilyanna

Pentori wrote:

hihi. from my queue

[General]
hm you could do some cleaning up with the maps files:
normal-hitclap.wav
soft-hitclap.wav
soft-hitclap2.wav
soft-hitwhistle2.wav
soft-sliderslide.wav
soft-sliderslide2.wav
all of these aren't in use ok
also, some of your timing points are useless. eg.
00:22:696 - 00:30:813 - 00:30:990 - are all doing the same thing so you don't need them. ok

[Not Alone]
00:21:284 (1,2) - i can't really tell what you're mapping here. there's change in music here. tbh it would be better to just remove these two sliders and have a spinner starting at 00:20:313 - for the entrance done
00:53:754 (6) - nc done
00:54:460 (1) - remove nc ^
00:55:166 (3,1) - swap ncs ^
00:56:578 (3) - nc. hm it seems the nc's need a little work and i don't want to point them all out D: basically you want to keep a basic and consistent structure where every big white tick lands on a new combo as it is kinda the "next section" sorta thing. for situations where a slider goes over the big white tick like 00:57:637 (6) - you can either nc the slider or the note after it, thats for you to decide im mapping to the vocals so i did nc to evertime he start singing lol
00:59:049 (2,3) - this distance should be more than 00:59:401 (3,4) - so that the drum on 00:59:401 (3) - is emphasised. also 00:59:401 (3) - needs an nc but i'll stop mentioning these now yes
01:07:872 (1) - tbh from a modding point of view i dont really understand why there is so much movement here. SV is higher than the previous section and notes seem to be more spaced than the previous section. this is the build up in the music and shouldn't be more difficult than melodic sections with vocals. i reckon you could really improve this map by increasing difficulty when the music picks up and decreasing it when the music is calmer. somewhere like 01:24:813 (1) - would be a good place to start increasing difficulty i think its fine for me it goes well with the music its not big change of sv the music started to go intens there so i just mapped how i thought it need to be and it looks fine to ill see if other modders complaine about it then maybe ill fix it
01:28:343 (9,1) - swap ncs done
01:27:638 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - this stream is probably too difficult for some with 4.86 stars. i recommend using a lower distance snap because this is quite largely spaced and probably belongs to one of those 6 star stream maps lul easy ill see about it
chorus is really nice
02:23:401 (6) - as cool as this looks you're missing a key drum beat which i really think you shouldn't ignore since its looks cool i keep it for now
03:56:578 (3) - should nc this because of the big sv changedone
04:01:519 (5,7) - blanket this nicer around the sliderend of 5? Looks fine
04:12:107 (1,4) - stack done
04:21:284 (4,5) - blanket done

ok thats all i got. gl!
THX for mod C: (☞゚∀゚)☞
ekafjr
[Not Alone]
00:18:460 (1,2) -try blanket this
00:26:931 (4,5) - i thing this will look better if you simetris this ?
00:29:578 (2,3) - really wired pattern move this to X 160 Y 280
00:37:519 (8,1) - no need emphasize at here
00:44:578 (1,2) - wired rhytem i recomended to change this to slider
00:50:931 (1,2) - please keep ds, bpm low at here
00:54:813 (4,5) - this slider doesnt emphasize anything
01:03:990 (2,3,4) - rhytem sugest http://puu.sh/pMB0A.PNG
01:49:343 (2,3) - ah please dont overlap :V
02:19:872 (3,4) - fix blanket
02:37:519 (2,3) - I would prefer to ctrl+g for cirle to give a better transition
03:58:696 (3,4) - fix blanket

hope this helps. Good luck! :)
Hantsuki
[General]
  1. "Backgrounds size should be either 1366x768 for 16:9 ratio or 1024x768 for 4:3
    Please resize the bgs correctly"
[Not Alone]
  1. 00:58:519 (8) - move a little bit higher
  2. 01:40:343 (1) - I prefer end this slider on red tick
  3. 03:50:225 (4) - improve blanket
  4. 04:21:813 (5) - improve blanket with this slider 04:21:284 (4) -
  5. 04:27:990 (6) - nc
  6. 04:29:754 (1) - remove nc
  7. 04:31:166 (5) - nc
  8. 04:55:166 (7) - nc
  9. 05:09:990 (5,1,2,3) - change possition (I prefer x:208 y:224)
I cannot see anything else. I know it's very little mod, sorry :?
Topic Starter
Lilyanna

ekafjr wrote:

[Not Alone]
00:18:460 (1,2) -try blanket this looks fine
00:26:931 (4,5) - i thing this will look better if you simetris this ? i think its fine for better flow
00:29:578 (2,3) - really wired pattern move this to X 160 Y 280 u should tell me which note to move :3
00:37:519 (8,1) - no need emphasize at here fixed
00:44:578 (1,2) - wired rhytem i recomended to change this to slider fixed
00:50:931 (1,2) - please keep ds, bpm low at here fixed
00:54:813 (4,5) - this slider doesnt emphasize anything its to keep the flow of the music going icant just remove it
01:03:990 (2,3,4) - rhytem sugest http://puu.sh/pMB0A.PNG its not necessary
01:49:343 (2,3) - ah please dont overlap :V looks fine
02:19:872 (3,4) - fix blanket fixed
02:37:519 (2,3) - I would prefer to ctrl+g for cirle to give a better transition but then the jump from 02:37:166 (1,2) - will be small because i want note 2 to be emphasized so i keep it
03:58:696 (3,4) - fix blanket looks fine but fixed more

hope this helps. Good luck! :)
THX alot every little thing helps (ᵔᴥᵔ)
Ametrin
M4M



mod
[General]

- 5min without rest D:
- tooooo many different sv in your map, makes it sometimes confusing. I recommend use no more than 5 sv in a part. Of course, the slider - you really want to emphasize can have the sv you want, but can't too often.
- make a SB to show who made which part :3
- just personal opinion, you can focus more on flow. Some slider can be adjusted to a better direction.
- check and fix green line like 01:25:078
- ctrl+a the whole map and you will see you haven't made the full use of the area (not a big problem tho)

[nazi]

00:13:519(1) unnecessary spin, just blanket
00:35:049(3,4) too close
00:54:460(3,4) ^
01:02:225(5,6) ^
01:15:990(5,6) ctrl+g?
01:29:931(1) no NC
02:12:460(1) sv change too sudden (i think)
02:15:637(1) two note here will better than a slider to follow the beat
02:22:166(3) not a good clap
03:09:284 - keep kiai
04:41:754(9) NC to emphasize

cool song. GL! :)
micchi_chi
Hey, M4M from your modding Q :3
Thank you for the mod before -w-

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Not Alone]
SPOILER
  1. Why circle so small *^* ah and, reduce your OD to 7 since this is only 4.8*, even harder maps don't use OD 8
  2. Combo colors 1 and 3 somehow seem too bright for this song... (for the background actually xD) maybe try to change it to something darker like dark purple and some shade of gray http://puu.sh/pNAA5/023c3ca8bb.png
  3. I think your position of preview point is kinda.... Random? .-. I think you're trying to capture the lead up to chorus, but actually if you want to "show-off" the chorus part, the lead up is way too long, you better place it around here 01:29:048 - (sure you should place it earlier than that), but otherwise, if you want to actually capture that part, it's alright.
  4. 00:11:402 (1,2) - Why don't just place them right at the middle http://puu.sh/pNAMX/57e032c140.jpg and if you do so, somehow more balanced symmetry like http://puu.sh/pNAOI/f97bc601e9.jpg would be more fitting...
  5. 00:13:519 (1) - There's no really sound at 00:13:519 where it's currently started and 00:16:343 where it's end so why don't extend it longer like starting here 00:13:166 and maybe ending it here 00:18:107 to cover the long sound better and to avoid empty part while there's still tiny sound.
  6. 00:27:637 (6,7) - Try to watch this https://www.youtube.com/watch?v=53PkFLrK8Ws As you can see, this part would cause a polarity problem that's not really comfortable to play, so I suggest to get rid of it. The simplest way is doing it like this http://puu.sh/pNB0A/4e6891b036.jpg but if you don't want to lose that long vocal moment, you could try this more advanced rhythm http://puu.sh/pNB2Y/067d8846f9.jpg but well, this wouldn't be really fitting for quiet part tho so somehow I more suggest the first rhythm. This would apply to all those similar rhythm you have in this map.
  7. 00:28:166 (7) - btw, either you apply that ^ or not, if you're following vocal here, you better end it here 00:28:872 because the vocal also ends there.
  8. 00:30:990 (6) - This one is similar, it doesn't end until around here 00:32:578 but I think you want to follow other sound starting here 00:32:225 (1) - so you better don't give a break at all and just end this slider here 00:32:049 Ending it at white tick feels like cutting the vocal...
  9. 00:34:696 (2,3) - Why not something symmetric like this http://puu.sh/pNBdo/d98155acfb.jpg
  10. 00:42:813 (1) - This spinner feels kinda late because the increasing sound started before it started. Maybe just delete this slider 00:42:284 (6) - or just change it into a circle if you wanted to add hitsound and just merge the long vocal sound and the increasing sound in one spinner. http://puu.sh/pNBj9/1fc11727b3.jpg it would fit much better, really...
  11. 01:02:225 (5,6) - Their tails are almost touching and it really bugs me xD move them further away from each other.
  12. 01:02:931 (7,2) - Just stack maybe.
  13. 01:11:049 isn't it supposed to be normal sampleset here?
  14. 01:36:813 (1) - Somehow making this straight would looks better... http://puu.sh/pNBuW/89532c7bc3.jpg
  15. 01:41:578 the sound here is pretty big tho, maybe you can make it emphasized better by making it clickable with rhythm similar to this 01:40:343 (1,2) - like ya http://puu.sh/pNBz4/29d569ac75.jpg
  16. 01:51:990 (3,4) - There should be more jump really, maybe you can complete the zig zag pattern the previous notes make http://puu.sh/pNBDC/e8784172e9.jpg yasshh they feel even better unstacked because (5) is pretty big sound and would emphasize better with jump. You just need to adjust that pattern a little so the distance would be equal.
  17. 02:23:754 this sound should be clickable, really. I mean, REALLY. Rip awesome slider ;-; Lol nope, just select the slider and press ctrl+shift+S then adjust the size until it's only 2/1 slider then add a 1/2 slider before it. You can adjust it with exciting blanket pattern like this http://puu.sh/pNBQv/2316889e92.jpg (P.S : I moved (5) a bit upward so the pattern would fit, the next note shouldn't be problem, don't worry http://puu.sh/pNBSf/5ceb23c16c.jpg still looks damn good :3) Yeah, indeed the slider would be kinda ruined, but it better than ignoring a very big sound.
  18. 02:26:225 (6) - This should really be two circles, because of the big sound at red tick and it should be clickable. Furthermore, it has similar "vocal" sound as 02:25:872 (4,5) - so two circles should be really fitting.
  19. 02:28:343 (3,4) - Lol, u sure? :v
  20. 02:40:872 (8) - I don't really like these long sliders tho because you can feel the song get more intense than the previous part and these sliders kinda ruin the "intenseness". You can hear those tiny sound at background so you could actually map those instead, but well, since you do this every time, I guess you won't change :/
  21. 02:43:343 (6,7) - Maybe you can do this more like this http://puu.sh/pNC6j/4751ed7b57.jpg for neatness purpose.
  22. 02:46:519 (7,9) - ^ ya, this too http://puu.sh/pNC8T/552125e2da.jpg and if you decided to apply, would be better if you balance (7) more, this one looks kinda unbalanced.
  23. 02:49:519 (7) - something like this really do better tho http://puu.sh/pNCbY/2aea82410c.jpg
  24. 02:54:990 (1) - remove NC since you don't NC here 02:52:166 (8) - or NC both, anyway to be consistent.
  25. 03:16:696 (2,1,2) - stack pls
  26. 03:24:813 ignored.... so sad ;-;
  27. 03:32:931 (1,2,3,4,5,6) - maybe make this into a star shape... Use ctrl+shift+D in case you don't know (before that, change the beat snap divisor to 1/2)
  28. 03:34:343 (1,2,3,4,5,6) - ^ this too, use hexagonal shape then adjust the position.
  29. 03:37:166 (1,1) - These really ruin the built up.... Previously you used intense 1/2 jumps then even more lately to the song where the rhythm should've got more intense, you used these boring long slider instead.... Really? keep using 1/2 jump pattern here.
  30. 03:39:990 this part until here 03:45:813 and so on should get more intense, better fill up those empty part so it would be solid 1/2 pattern, follow the background music at 1/2.
  31. 03:41:049 (3,5) - Just stack
  32. 03:59:225 (4,1) - ^
  33. 04:17:225 (4) - This somehow need to be emphasized more with this kind of rhythm http://puu.sh/pNCW9/ea181c63ae.jpg really, the song somehow implies to do that .-.
  34. 04:18:460 (8,9) - Maybe you can use four circles here instead to differentiate it from other rhythm since this one actually have 1/2 sound
  35. 04:27:990 (6,7) - Lol, this looks funny :D good job (^-^)b
  36. Yeah I think the rest are fine, just try to maintain those "intenseness" as I tell you, especially at part where there are vocal since you seem to stick way too much on vocal, try to map the background sound more. Overall, it's a good map~

Good luck ^^

edittt : I forgot to mention sometime you also ignore some big sound in order to follow vocal too, it's not a good thing okay, try to determine which sound is bigger and map that sound first instead of vocal or main sound. The drums play big role in this song tho~

Good luck again~

edit2 : oohh this is actually a collab? .-. really, you better make SB to show which part is whose, if you can't you can req someone who can (no, I can't) :3

Good luck (3)
Ora

hanyuu_nanodesu wrote:

Hey, M4M from your modding Q :3
Thank you for the mod before -w-

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Not Alone]
SPOILER
  1. Why circle so small *^* ah and, reduce your OD to 7 since this is only 4.8*, even harder maps don't use OD 8 It's a little late to change CS....and OD8 is perfectly fine for this difficulty. You start seeing OD8.5 in lower 5* maps and OD8 fits the song because the beat is easily distinguished
  2. Combo colors 1 and 3 somehow seem too bright for this song... (for the background actually xD) maybe try to change it to something darker like dark purple and some shade of gray http://puu.sh/pNAA5/023c3ca8bb.png Not a very big deal, we will consider changing
  3. I think your position of preview point is kinda.... Random? .-. I think you're trying to capture the lead up to chorus, but actually if you want to "show-off" the chorus part, the lead up is way too long, you better place it around here 01:29:048 - (sure you should place it earlier than that), but otherwise, if you want to actually capture that part, it's alright. We will consider different options than what we have, thank you
  4. 00:11:402 (1,2) - Why don't just place them right at the middle http://puu.sh/pNAMX/57e032c140.jpg and if you do so, somehow more balanced symmetry like http://puu.sh/pNAOI/f97bc601e9.jpg would be more fitting... Centered, but still going to keep the pattern for now. The one we currently have flows a little better than the one you suggested
  5. 00:13:519 (1) - There's no really sound at 00:13:519 where it's currently started and 00:16:343 where it's end so why don't extend it longer like starting here 00:13:166 and maybe ending it here 00:18:107 to cover the long sound better and to avoid empty part while there's still tiny sound. The sound is following the previous slider, but you're right it should start earlier. But I think we will end it at 00:17:049 - for now since that's where the sound completely fades away
  6. 00:27:637 (6,7) - Try to watch this https://www.youtube.com/watch?v=53PkFLrK8Ws As you can see, this part would cause a polarity problem that's not really comfortable to play, so I suggest to get rid of it. The simplest way is doing it like this http://puu.sh/pNB0A/4e6891b036.jpg but if you don't want to lose that long vocal moment, you could try this more advanced rhythm http://puu.sh/pNB2Y/067d8846f9.jpg but well, this wouldn't be really fitting for quiet part tho so somehow I more suggest the first rhythm. This would apply to all those similar rhythm you have in this map. I like your first suggestion and changed it to than ^_^ fixed
  7. 00:28:166 (7) - btw, either you apply that ^ or not, if you're following vocal here, you better end it here 00:28:872 because the vocal also ends there.
  8. 00:30:990 (6) - This one is similar, it doesn't end until around here 00:32:578 but I think you want to follow other sound starting here 00:32:225 (1) - so you better don't give a break at all and just end this slider here 00:32:049 Ending it at white tick feels like cutting the vocal...
  9. 00:34:696 (2,3) - Why not something symmetric like this http://puu.sh/pNBdo/d98155acfb.jpg fixed!
  10. 00:42:813 (1) - This spinner feels kinda late because the increasing sound started before it started. Maybe just delete this slider 00:42:284 (6) - or just change it into a circle if you wanted to add hitsound and just merge the long vocal sound and the increasing sound in one spinner. http://puu.sh/pNBj9/1fc11727b3.jpg it would fit much better, really... fixed!
  11. 01:02:225 (5,6) - Their tails are almost touching and it really bugs me xD move them further away from each other. changed a little
  12. 01:02:931 (7,2) - Just stack maybe. fixed!
  13. 01:11:049 isn't it supposed to be normal sampleset here? I'll ask our hitsounder, I'm not too sure D:
  14. 01:36:813 (1) - Somehow making this straight would looks better... http://puu.sh/pNBuW/89532c7bc3.jpg fixed!
  15. 01:41:578 the sound here is pretty big tho, maybe you can make it emphasized better by making it clickable with rhythm similar to this 01:40:343 (1,2) - like ya http://puu.sh/pNBz4/29d569ac75.jpg I think this might be fine the way it is, will change if more people complain
  16. 01:51:990 (3,4) - There should be more jump really, maybe you can complete the zig zag pattern the previous notes make http://puu.sh/pNBDC/e8784172e9.jpg yasshh they feel even better unstacked because (5) is pretty big sound and would emphasize better with jump. You just need to adjust that pattern a little so the distance would be equal.
  17. 02:23:754 this sound should be clickable, really. I mean, REALLY. Rip awesome slider ;-; Lol nope, just select the slider and press ctrl+shift+S then adjust the size until it's only 2/1 slider then add a 1/2 slider before it. You can adjust it with exciting blanket pattern like this http://puu.sh/pNBQv/2316889e92.jpg (P.S : I moved (5) a bit upward so the pattern would fit, the next note shouldn't be problem, don't worry http://puu.sh/pNBSf/5ceb23c16c.jpg still looks damn good :3) Yeah, indeed the slider would be kinda ruined, but it better than ignoring a very big sound. mehhh I will see what other people think about the slider/rhythm at this part, you could be right
  18. 02:26:225 (6) - This should really be two circles, because of the big sound at red tick and it should be clickable. Furthermore, it has similar "vocal" sound as 02:25:872 (4,5) - so two circles should be really fitting. fixed!
  19. 02:28:343 (3,4) - Lol, u sure? :v yes.............? I think so
  20. 02:40:872 (8) - I don't really like these long sliders tho because you can feel the song get more intense than the previous part and these sliders kinda ruin the "intenseness". You can hear those tiny sound at background so you could actually map those instead, but well, since you do this every time, I guess you won't change :/ Well if people have better options then we will listen :D
  21. 02:43:343 (6,7) - Maybe you can do this more like this http://puu.sh/pNC6j/4751ed7b57.jpg for neatness purpose. Nice catch ^^
  22. 02:46:519 (7,9) - ^ ya, this too http://puu.sh/pNC8T/552125e2da.jpg and if you decided to apply, would be better if you balance (7) more, this one looks kinda unbalanced. good!
  23. 02:49:519 (7) - something like this really do better tho http://puu.sh/pNCbY/2aea82410c.jpg Fixed
  24. 02:54:990 (1) - remove NC since you don't NC here 02:52:166 (8) - or NC both, anyway to be consistent. Fixed
  25. 03:16:696 (2,1,2) - stack pls Fixed, nice find
  26. 03:24:813 ignored.... so sad ;-; yeeeeeeeah vocals :(
  27. 03:32:931 (1,2,3,4,5,6) - maybe make this into a star shape... Use ctrl+shift+D in case you don't know (before that, change the beat snap divisor to 1/2) Fixed
  28. 03:34:343 (1,2,3,4,5,6) - ^ this too, use hexagonal shape then adjust the position. Fixed, much nicer :p
  29. 03:37:166 (1,1) - These really ruin the built up.... Previously you used intense 1/2 jumps then even more lately to the song where the rhythm should've got more intense, you used these boring long slider instead.... Really? keep using 1/2 jump pattern here. Personally I disagree with this, but if more people see the same I guess it can be remapped
  30. 03:39:990 this part until here 03:45:813 and so on should get more intense, better fill up those empty part so it would be solid 1/2 pattern, follow the background music at 1/2. No because the music really changes at 03:45:990 - . It's not the same as before. I think it's fine
  31. 03:41:049 (3,5) - Just stack Fixed
  32. 03:59:225 (4,1) - ^ was already stacked 8)
  33. 04:17:225 (4) - This somehow need to be emphasized more with this kind of rhythm http://puu.sh/pNCW9/ea181c63ae.jpg really, the song somehow implies to do that .-. nice find ^^
  34. 04:18:460 (8,9) - Maybe you can use four circles here instead to differentiate it from other rhythm since this one actually have 1/2 sound Fixed, may need to readjust for better flow !
  35. 04:27:990 (6,7) - Lol, this looks funny :D good job (^-^)b I made this!! ^_^
  36. Yeah I think the rest are fine, just try to maintain those "intenseness" as I tell you, especially at part where there are vocal since you seem to stick way too much on vocal, try to map the background sound more. Overall, it's a good map~


Good luck ^^

edittt : I forgot to mention sometime you also ignore some big sound in order to follow vocal too, it's not a good thing okay, try to determine which sound is bigger and map that sound first instead of vocal or main sound. The drums play big role in this song tho~

Good luck again~

edit2 : oohh this is actually a collab? .-. really, you better make SB to show which part is whose, if you can't you can req someone who can (no, I can't) :3 WE ARE LOOKING EVERYWHERE :( so hard to find people, but we also want to learn on our own. That would be cool 8-)

Good luck (3)
THANK YOU SO MUCH FOR THIS. I made some pretty big changes to the map based on your suggestions and I hope it's going in the right direction.
Topic Starter
Lilyanna

Hantsuki wrote:

[General]
  1. "Backgrounds size should be either 1366x768 for 16:9 ratio or 1024x768 for 4:3
    Please resize the bgs correctly" ok will do
[Not Alone]
  1. 00:58:519 (8) - move a little bit higher looks fine
  2. 01:40:343 (1) - I prefer end this slider on red tick gonna keep it
  3. 03:50:225 (4) - improve blanket fixed
  4. 04:21:813 (5) - improve blanket with this slider 04:21:284 (4) - looks fine but fixed more
  5. 04:27:990 (6) - nc fixed
  6. 04:29:754 (1) - remove nc fixed
  7. 04:31:166 (5) - nc fixed
  8. 04:55:166 (7) - nc fixed
  9. 05:09:990 (5,1,2,3) - change possition (I prefer x:208 y:224) looks fine
I cannot see anything else. I know it's very little mod, sorry :?
TY for mod :D
Ora

Ametrin wrote:

M4M



mod
[General]

- 5min without rest D: yeah....but come on, at least there are some slow parts. We need 5min drain time D:
- tooooo many different sv in your map, makes it sometimes confusing. I recommend use no more than 5 sv in a part. Of course, the slider - you really want to emphasize can have the sv you want, but can't too often. really the only part that has a lot is the sliders that build up and the part with reverse sliders. I think they are needed.
- make a SB to show who made which part :3 That's the plan 8-)
- just personal opinion, you can focus more on flow. Some slider can be adjusted to a better direction. I agree, and I see it improving after every mod we get ^^
- check and fix green line like 01:25:078 fixed ! will look for more
- ctrl+a the whole map and you will see you haven't made the full use of the area (not a big problem tho) Yeah, it's tempting to stay away from the edges of the map

[nazi]

00:13:519(1) unnecessary spin, just blanket Fixed blanket (I think?)!
00:35:049(3,4) too close Fixed in last mod ^^
00:54:460(3,4) ^ Fixed
01:02:225(5,6) ^ Fixed
01:15:990(5,6) ctrl+g? Nice catch ^^ flows better now
01:29:931(1) no NC Fixed
02:12:460(1) sv change too sudden (i think) Fixed
02:15:637(1) two note here will better than a slider to follow the beat I don't hear 2 notes, I will ask Lily
02:22:166(3) not a good clap Nice find!
03:09:284 - keep kiai Only if more people think this way...otherwise it's fine as it is
04:41:754(9) NC to emphasizeok I will try it


cool song. GL! :) Thanks! ^^ your mod is appreciated
Nattu
Hi! M4M by Ora requesthttps://osu.ppy.sh/s/464507

00:27:637 - how about this rhytm? http://puu.sh/pSute/9b33c3d083.jpg, like this 00:30:460 (5,6) - , with a good artslider on this 00:28:166 ofc ;)
00:38:931 (5,6) - fix blanket
00:39:460 (6,7) - ^
00:38:225 (3,4) - not a same, use copy and rotation
00:41:049 (3,4) - ^
00:50:225 (2,3,4,1,2,3,4) - bad flow i think, and big jump on the quiet bit 00:51:284 (2) -
01:10:343 (6) - fix that bit (https://osu.ppy.sh/ss/5551887) 399:167
01:14:931 (1,2,3,4,5,6) - maybe pattern on this? not a random
01:37:166 (2,3) - maybe =?
02:09:637 (6,1) - blanket maybe?
02:11:401 (1) - use "new style" on this slider, delete white point and create good blanket
02:15:107 (3,1) - maybe =? https://osu.ppy.sh/ss/5552078
02:31:872 (3,5) - maybe =?
02:37:696 (3) - 96:180
02:43:696 (7) - how about make this slider longer? end on the white tic
02:57:460 (6) - bad reverse in rhytm I think, or need note on this bit 02:57:990 -
03:16:696 (2,1,2) - stack?
03:33:990 (7,3) - not like this overlap >:e
03:59:225 (4,1) - stack?
04:01:519 (5,7) - fix blanket
04:21:284 (4,5) - ^
04:30:637 (6) - ctrl+g and 04:31:166 (1) - ctrl+g
05:07:166 (3) - need vertical symmetry 104:100

sorri for mai ingrish ;_;

nice song and map, good luck! :3
TAIN
Hello~ from Lilyanna's Q.
My english very bad :<
please understand.

    1. 00:23:931 (3) - The slope of the slide try little bend. it looks more natural flow lovable.
    2. 00:26:401 (1,2,3) - This place looks messy in my view :( in general, this arrangement not natural the flow of the next note. what about this place? Although not perfect, but better.
    3. 00:26:931 (4,5) - The flow awkward no.4,no.5 slide. change the no.4 slide,in this way? It was symmetry two slide.
    4. 00:28:343 (7) - This rhythm is awkward. try to beat at the end of the white line.
    5. 00:30:460 (5) - I think this rather than the one slider, the combined slider and a circle. ↓
    6. 00:44:578 (2) - New combo is better to delete it.this is because the sound is being followed.
    7. 00:50:401 (3) - Ctrl + G?
    8. 00:51:284 (2) - ^
    9. 01:08:578 (4,5,6) - This distance 01:07:872 (1,2,3) Try and equalize the this distance.
    10. 02:49:519 (7) - this slider 02:49:166 (6) what do you think of the slider and will symmetrical?
    11. 03:26:578 (2) - Ctrl +G , H try again placed. and Ctrl + G. ↓
    12. 03:28:519 (3) - little downwards.better flow.
    -------

    good map and star

    Good luck ! :)
Topic Starter
Lilyanna

Nattu wrote:

Hi! M4M by Ora requesthttps://osu.ppy.sh/s/464507

00:27:637 - how about this rhytm? http://puu.sh/pSute/9b33c3d083.jpg, like this 00:30:460 (5,6) - , with a good artslider on this 00:28:166 ofc ;) idont get it
00:38:931 (5,6) - fix blanket fixed
00:39:460 (6,7) - ^fixed
00:38:225 (3,4) - not a same, use copy and rotationfixed
00:41:049 (3,4) - ^fixed
00:50:225 (2,3,4,1,2,3,4) - bad flow i think, and big jump on the quiet bit 00:51:284 (2) - fixed
01:10:343 (6) - fix that bit (https://osu.ppy.sh/ss/5551887) 399:167 ehm fixed
01:14:931 (1,2,3,4,5,6) - maybe pattern on this? not a random its not random
01:37:166 (2,3) - maybe =? they r fine
02:09:637 (6,1) - blanket maybe? good one done
02:11:401 (1) - use "new style" on this slider, delete white point and create good blanket looks fine
02:15:107 (3,1) - maybe =? https://osu.ppy.sh/ss/5552078 i dont think it will flow will its start of new beat i keep it
02:31:872 (3,5) - maybe =? ok
02:37:696 (3) - 96:180 ok
02:43:696 (7) - how about make this slider longer? end on the white tic i keep it for now
02:57:460 (6) - bad reverse in rhytm I think, or need note on this bit 02:57:990 - its mapped to vocals i think its fine
03:16:696 (2,1,2) - stack? not rly important but ok
03:33:990 (7,3) - not like this overlap >:e fixed
03:59:225 (4,1) - stack? its stacked
04:01:519 (5,7) - fix blanket looks fine
04:21:284 (4,5) - ^ looks fine
04:30:637 (6) - ctrl+g and 04:31:166 (1) - ctrl+g ok
05:07:166 (3) - need vertical symmetry 104:100 done

sorri for mai ingrish ;_; np

nice song and map, good luck! :3
thx for mod ^.^
Ora

TAIN wrote:

Hello~ from Lilyanna's Q.
My english very bad :<
please understand.

    1. 00:23:931 (3) - The slope of the slide try little bend. it looks more natural flow lovable. fixed
    2. 00:26:401 (1,2,3) - This place looks messy in my view :( in general, this arrangement not natural the flow of the next note. what about this place? Although not perfect, but better. fixed
    3. 00:26:931 (4,5) - The flow awkward no.4,no.5 slide. change the no.4 slide,in this way? It was symmetry two slide. fixed
    4. 00:28:343 (7) - This rhythm is awkward. try to beat at the end of the white line. fixed
    5. 00:30:460 (5) - I think this rather than the one slider, the combined slider and a circle. ↓ fixed, but put the single circle in the blanket at the bottom of slider
    6. 00:44:578 (2) - New combo is better to delete it.this is because the sound is being followed. fixed
    7. 00:50:401 (3) - Ctrl + G? fixed
    8. 00:51:284 (2) - ^ I will try this I guess
    9. 01:08:578 (4,5,6) - This distance 01:07:872 (1,2,3) Try and equalize the this distance. fixed
    10. 02:49:519 (7) - this slider 02:49:166 (6) what do you think of the slider and will symmetrical? fixed
    11. 03:26:578 (2) - Ctrl +G , H try again placed. and Ctrl + G. ↓ fixed
    12. 03:28:519 (3) - little downwards.better flow. fixed
    -------

    good map and star

    Good luck ! :)
Thank you for mod and star :D I accepted everything
brdzxh
very late nm from my queue~

Not Alone
00:47:578 (4) - move to x440 y76 for more consistent spacing
00:48:107 (1,2,3,4) - make spacing consistent here - above was only one note; here you can improve the spacing between all of them
00:53:754 (1) - would move the first anchor point a bit up
01:08:931 (5) - move to x68 y272 for better spacing
01:20:401 (6) - move it a bit to the left
02:01:166 (1) - the middle anchor point is out of the grid
03:27:990 (2) - end anchor point out of the grid
There are more spacing issues between some singles in the beginning of the map, but I cant hit address them all, and the rest of the map is fine
So just look through the first part and make sure the spacing is alright and consistent since some looked really awkward
But all in all, this looks good :)
Gl with ranking! :D
Ora

brdzxh wrote:

very late nm from my queue~

00:47:578 (4) - move to x440 y76 for more consistent spacing fixed ! nice find
00:48:107 (1,2,3,4) - make spacing consistent here - above was only one note; here you can improve the spacing between all of them fixed
00:53:754 (1) - would move the first anchor point a bit up fixed
01:08:931 (5) - move to x68 y272 for better spacingmesses up the rhytm/pattern for this build up part.
01:20:401 (6) - move it a bit to the left ok
02:01:166 (1) - the middle anchor point is out of the grid Not anymore 8-)
03:27:990 (2) - end anchor point out of the grid Same ^
There are more spacing issues between some singles in the beginning of the map, but I cant hit address them all, and the rest of the map is fine
So just look through the first part and make sure the spacing is alright and consistent since some looked really awkward I will look but some of the ones like the 4th mod you did are intentional for the more intense/build up part of the song
But all in all, this looks good :)
Gl with ranking! :D Thanks for mod! 8-)
Jukkii
add some more tags
make the map CS4,6
im modding this because i love the song. great choice and great map.


00:11:402 (1) - to 00:19:519 (3) - reduce slider velocity for this part to fit the calm first part better.
00:25:343 (7) - reduce slider velocity for this slider, it fits the singing better
00:28:343 (7) - ^
00:30:990 (7) - ^
00:36:637 (7) - ^
00:39:460 (6) - ^
01:13:519 (1) - to 01:24:637 (6) - the spacing should get higher as the buildup becomes more intense
01:24:637 (6,1) - to 01:24:637 (6,1,3) - you should make the sliders for low frequency wubs slower and higher frequencies sliders go faster
02:19:872 (3) - make this slider start from where the slider before it ends or close to the end
02:40:872 (8) - reduce slider velocity to fit the singing better like before
02:43:696 (7) - ^
02:46:519 (7) - ^
02:52:166 (8) - ^
02:54:990 (7) - ^
03:24:460 (7) - ^
03:27:284 (1) - ^
03:56:578 (1) - to 04:41:754 (1) - do the same as for the first drop and make low frequency wubs even slower and higher ones even faster
04:58:696 (8) - this slider is a bit weird, maybe you should change it a bit
05:05:049 (1) - to 05:11:754 (2) - you should decrease slider velocity to make it fit with the calm end better
i know this mod may not be much but i wanted to do this for the song, i know you might not agree with some things but thats okay
EDIT: fixed typos
Topic Starter
Lilyanna

-Jukke- wrote:

add some more tags
make the map CS4,6
im modding this because i love the song. great choice and great map.


00:11:402 (1) - to 00:19:519 (3) - reduce slider velocity for this part to fit the calm first part better. its already 0.50 i think its fine
00:25:343 (7) - reduce slider velocity for this slider, it fits the singing better
00:28:343 (7) - ^
00:30:990 (7) - ^
00:36:637 (7) - ^
00:39:460 (6) - ^
it was like that tbh but than many recommanded to change it i think its not needed
01:13:519 (1) - to 01:24:637 (6) - the spacing should get higher as the buildup becomes more intense ok fixed some spacing
01:24:637 (6,1) - to 01:24:637 (6,1,3) - you should make the sliders for low frequency wubs slower and higher frequencies sliders go faster not necessary
02:19:872 (3) - make this slider start from where the slider before it ends or close to the end
02:40:872 (8) - reduce slider velocity to fit the singing better like before
02:43:696 (7) - ^
02:46:519 (7) - ^
02:52:166 (8) - ^
02:54:990 (7) - ^
03:24:460 (7) - ^
03:27:284 (1) - ^
ill see about these not sure
03:56:578 (1) - to 04:41:754 (1) - do the same as for the first drop and make low frequency wubs even slower and higher ones even faster its fine
04:58:696 (8) - this slider is a bit weird, maybe you should change it a bit looks fine
05:05:049 (1) - to 05:11:754 (2) - you should decrease slider velocity to make it fit with the calm end better its already 0.50 xd
i know this mod may not be much but i wanted to do this for the song, i know you might not agree with some things but thats okay
EDIT: fixed typos
ty for mod :D im glad u like the song
Jukkii
you can make the slider velocity for those parts even slower by adding a timing point which is not inherited and then decreasing the slider velocity.
also i think you skipped one part in my mod :P
Venix
01:51:990 (3) - move to up
01:52:696 (6) - move to down
02:31:166 (1) - move to up
sick map! :D
Topic Starter
Lilyanna

-Jukke- wrote:

you can make the slider velocity for those parts even slower by adding a timing point which is not inherited and then decreasing the slider velocity. ill keep for now
also i think you skipped one part in my mod :P about the CS i think its fine ill think about its not big differance and the tags idk what should i add more but i added what i know :p
Topic Starter
Lilyanna
Oh i didnt see this its so little ^.^

VenixPL wrote:

01:51:990 (3) - move to up k
01:52:696 (6) - move to down k
02:31:166 (1) - move to up cant do that its stacked with the previous slider it will ruine it
sick map! :D
thx i guess ^.^
Jukkii
you already have "dnb" in your tags but not "Drum and Bass" so you could add that.
you could also use tags like "electronic" "EDM" and such which people use when they want to search for edm songs (and non-anime songs).
also please nerf the jump section its too difficult compared to the rest of the map and gives inconsistent difficulty
MisterDinner
Very playable currently, got halfway through despite the highest star song ive done is 4.5*
Most of the problems i saw were with the whole map itself, not specific parts.

mod b0ss
First things first, for the really dubsteppy parts, i find the slider speed changes to be un noticeable, they could be made more drastic.
You should also make the dubstep parts look more ornate and harder to read, from my experience a dubstep map should keep you on edge and have you constantly ready for a sudden speed change, it could look like this part 03:45:990 (1) - 03:56:578 (1) -
Also i noticed that the second drop is a copy and paste of the first one, imo the second chorus or drop of a map should be a bit harder than the first.
Hitsounding as well, i saw some people complaining. Check out Ice Angel if you dont have it already, ktgster made great use of hitsounds on the map. https://osu.ppy.sh/s/297933
If the problem is that the finish sounds like something unimportant in your skin, i suggest getting more distinct hit sounds, you will realize how awful this 03:45:460 (5) - sounds if the finish is an actual cymbal hit, ive done it before when i had barely noticeable finish.
00:13:166 (1) - and 00:20:313 (1) - Those spinners feel weird at the start, you could map notes and sliders to the synth in the background instead of a spinner to a barely noticeable noise
02:23:401 (6) - try making the middle of that more round, it stood out a lot during gameplay.
03:55:519 (1,1) - these two are landing after the main drum hits by a fraction of a second, listen to them on 25% speed, try adjusting the timing of them so they land earlier
Sakurauchi Riko
Heyo, random mod here form #modreqs (:

mod
00:18:990 (2,3) - make the sliderhead of (2) as close to (3) as 00:18:460 (1,2) - (2) is with (1)
00:41:049 (3,4) - blanket them to each other?
01:12:107 (1,2,3) - i recommend same spacing between those since same sound
01:16:343 (1,2,3) - ^
01:17:754 (1,2,3,4) - maybe make a clean pattern (e.g. this http://puu.sh/q1DLO/e87beb75c4.jpg ) so it looks less random
01:19:166 - to 01:24:813 - i highly recommend to make especially in parts/patterns like this to use same Distance Snap (you also could do an increasing DS but not randomly). with that change this part'd seem more structured and even, smooth
01:29:225 (2,2) - avoid that overlap -> http://puu.sh/q1E9Y/f55209b5fd.jpg is better imo (you could also consider making ctrl + g on slider (2))
01:33:990 (3) - rotate this slider a little bit to create a clean pattern -> http://puu.sh/q1EjJ/82ee8ae18b.jpg
01:44:049 (5,1) - this may sound unreasonable but making the slidertail of (5) flow right to the sliderhead of (1) makes it much prettier and pleasanter to play
01:48:813 (1,2) - blanket
02:10:343 (1,2,3) - make the same shape for all 3 sliders, use ctrl + c/v and flip vertically/horizontal and rotation tool
02:12:107 (3,1) - this is also a little aesthetic issue which can be fixed easily by copying to look like this -> http://puu.sh/q1EMR/197b5c0f85.jpg (its just cleaner...)
02:52:872 (8,1) - really unpleasant flow error
02:54:460 (5,6) - ^
03:12:107 (1,4) - overlap
03:41:049 (3,6) - maybe NC on these? 03:45:284 (4) - also
04:21:284 (4,5) - make them "hug" stronger, idk how to say that xD http://puu.sh/q1FgB/d4e6905c4e.jpg
04:27:990 (1,2) - wtf Oo this looks very strange :D . I would make the circle slider having a bigger radius, but its your map c;
04:50:931 (1,2,3,4,5,6,7,8,9) - interesting pattern, i like it

hmmm.. maybe you should consider keeping more an eye on distance snap, it would make your map more structured

Interesting map, please keep this map alive I really like it
I hope my mod helps you a bit
Good Luck with your map and happy mapping! (:
Topic Starter
Lilyanna
Ty for mod last 2 ill reply later on xd :oops:
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