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Kanon Wakeshima - Tsukinami

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DeRandom Otaku
Hey

General

  1. Disable widescreen support since u dont have SB

Star Storm

  1. 00:15:294 (2) - stack with 00:15:878 (5) -
  2. 00:16:294 (1,2) - blanket
  3. 00:18:628 (5,1) - ^
  4. 00:19:794 (4,6) - try to avoid these kind of overlaps
  5. 00:25:794 (7,8,9,10) - move all these in a way that 00:25:961 (9) - will stack with 00:26:627 (5) -
  6. 00:30:294 (4,1,2) - dont overlap the triplet with slider
  7. 00:38:961 (1) - this shape look super weird , either make it linear or add curve
  8. 00:54:128 (2,4) - fix blanket
  9. 01:00:961 (5,1) - stack these
  10. 01:05:628 (4,5,6) - inconsistent spacing
  11. 01:18:128 - to 01:30:794 - this part is made harder than it should be ~ The song is not that loud or intense . so please nerf this part
  12. 01:47:794 (4,6) - stack ends of both
  13. 01:50:128 (3,6) - stack heads of both
  14. 01:56:294 (6) - nc
  15. 02:04:295 (6) - stack nc from here instead of 02:04:628 (1) - to be more consistent with your rest of the map
  16. 02:07:461 (2,3,4,5,6,7) - the song is really low here , no need to put such high jumps

Extra

  1. 00:11:794 (3,1) - stack please
  2. 00:17:461 (5) - move right to x:115
  3. 00:12:794 (2,5) - avoid overlap
  4. 00:53:628 (1,3) - maybe blanket?
  5. 01:16:794 (6,9) - stack
  6. 01:17:628 (9,2) - blanket
  7. 01:21:628 (8) - nc starts from here instead of 01:22:128 (1) -
  8. 01:38:461 (2,4) - this overlap is really bad , try to make blanket
  9. 01:41:628 - make this beat clickable
  10. 01:52:628 (3,5) - fix blanket
  11. 02:07:461 (2,3,4,5,6,7) - same as star storm diff
well thats all from me ~ GL!~
Mazziv
hi from q xd

[Easy]
  • check aimod for spacing issues
    00:13:294 (2,1) - fix blanket :/
    00:14:961 (1) - this slider looks really.. like uhm weird?
    00:17:628 (1,2,1) - why dont make a perfect triangle outta the sliderend/note and sliderhead?
    00:35:628 (2,4) - stack!
    00:37:628 (1,2) - looks okay! but 00:38:961 (1,2) - wh is this fix the spacing pls
    00:46:294 (3,4,1) - nice looking triangle pls?
    00:48:628 (2,3,4) - aaaa
    00:51:628 (2,4) - no
    00:53:294 (4,1) - no
    00:53:628 (1,2,1) - why the spacing inconsistantcy? they appear all over the map :(
    01:01:294 (2,2) - over
    01:04:294 (1,2,3) - this just looks terrible
    01:05:628 (3,2) - overla
    01:08:294 (4,5,1) - triangle boys?
    01:10:294 (2,3) - 2 is set a bit to the left(tested it by moving both onto the big grid)
    01:25:628 (1,4) - wa
    01:27:294 (4,1) - this overlap would be ok if it actually flows into 1 which it doesnt v:
    01:32:294 (1,1) - same
    01:38:961 (5) - try a simple slider,this is an easy diff
    i dont like how u start spamming stacks starting with here 01:44:294 (1) - since theres only 1 up until that point in the whole map :v
[Normal]
  • aimod for spacing issues again
    00:11:628 (2,1) - no
    00:11:628 (2,3) - a
    00:13:628 (1,1) - b
    00:16:294 (1,1) - atleast stack em..
    00:17:628 (1,1) - very missleading,this is a normal diff!
    00:32:961 (2,3,4) - why not triangle :(
    00:45:628 (1,2,3,4) - LOOOOOOL this is way too hard for normal diffs
    00:43:628 (1,4) - overlap
    00:47:628 (2,2) - ^
    00:49:628 (4,5) - blanket?
    this diff looks more messy than the easy,i recommend you remapping both with an consistant spacing
[Hard]
same goes for here v:

[Insane]
  • 00:18:961 (1,2) - why dont emphasize this like before?
    00:17:628 (1,2) - blanket?
    00:17:628 (1,4) - stack?
    00:34:378 (5) - stack
    00:52:128 (6,1) - stack
    00:53:461 (4,1) - blanket
    00:59:628 (3,1,5) - wha stack em!
    01:36:794 (3,5,2) - aaaaaaaaa
    01:37:628 (2,8) - aaaaaaaaaaaaaaaaaaa
    01:39:461 (2,3,4,1) - aaaaaaaaaaaaaaaaaaaaaaa
    01:40:794 (3,5) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
    01:41:628 (7,3) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
    01:47:461 (2,3) - this has no flow at all lol
[Extra]
  • 00:11:794 (3,1) - over
    00:18:128 (2,1) - try to make 2 at the redpoint in 1
    00:49:128 (3) - ctrl+g HOLY SHIT
    00:57:961 (2,8) - stack
    01:00:294 (7,4) - stack
    01:16:794 (6,9) - aaaaaa
    01:52:961 (5,1) - sta+gaaaaaaaack
[Star Storm]
  • increas ar to 9,5? and hp to 7,2?
    00:10:961 (1,1) - u used 2 1/1 sliders to emphasize this and then u used 1 1/2 reverse slider
    00:16:294 (1,1) - same again but here u used a 1/1 slider for the third time,why?
    u have 2 choices now:
    1)remove the 1/2 reverse slider and place a 1/1 slider instead
    2) place a 1/2 reverse slider at 00:18:961 (1) -

    00:19:461 (2,6) - stack
    00:38:961 (1) - why
    00:42:294 (4,5,6,7,8,9,10,11) - looks ugly,make is more circular
    00:50:294 (2,3) - switch their places and make the long slider looks like 00:49:961 (1) - so it looks something like this
    00:50:961 (1,2) - no flow
    00:59:628 (3,3) - stack
    01:09:628 (1,4) - stack
    01:11:128 - why u leave this empty?
    01:20:794 (3,1) - stack
    01:21:461 (1,5) - aaaaaaaaaaa
    01:29:044 (5,1) - stack
    01:30:128 (3,2) - stack
    01:30:961 (1,6) - aaaaaaaaaaaaaaaaaaaa
    01:40:461 (2,6) - aaaaaaaaaaaaaaaaaaaaaaaaaaa
    01:50:128 (3,6) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
    01:56:294 (6,7,8,9,10,11,12,13,14) - not symmetric aaaaaaaaaaaaaaaaaaaaaaaaaa
    01:59:628 (4,1) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
    02:01:628 (1,3) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
i highly recommend you to map with the default skin because this is overlap city
wajinshu
Random mod
Easy:
  1. Uhm Easy and Normal should be have same distances and same slider speed. Not recommends our use the slider multipliers so much in easy, normal diff.
  2. 00:13:294 (2,1) - blanket pls
  3. 00:14:961 (3) - Not really like this slider try this
  4. 00:17:294 (2,1) - Blanket too
  5. 00:31:628 (5,1) - With a new combo 00:32:294 -
  6. 00:38:961 (1,2) - Too close
  7. 01:40:294 (6) - NC
  8. 01:40:961 (1) - Remove NC
  9. 02:02:961 (6) - NC
Normal:
  1. 00:11:628 (2,1) - maybe blanket with?
  2. 00:13:628 (1,1) - overlap
  3. 00:45:628 (1,2,3,4) - For new(maybe not) players very hard
  4. 01:34:961 (3,4,1) - no pls
Topic Starter
TenkaiPalm

DeRandom Otaku wrote:

Hey

DeRandom Otaku

General

  1. Disable widescreen support since u dont have SB
    Oh. Whoops. Changed.

Star Storm

  1. 00:15:294 (2) - stack with 00:15:878 (5) -
    Changed.
  2. 00:16:294 (1,2) - blanket
    Moved it a bit.
  3. 00:18:628 (5,1) - ^
    Changed.
  4. 00:19:794 (4,6) - try to avoid these kind of overlaps
    Changed the slider shape a bit.
  5. 00:25:794 (7,8,9,10) - move all these in a way that 00:25:961 (9) - will stack with 00:26:627 (5) -
    Honestly I kinda don't think that matters very much.
  6. 00:30:294 (4,1,2) - dont overlap the triplet with slider
    Moved the slider.
  7. 00:38:961 (1) - this shape look super weird , either make it linear or add curve
    Hmm. Changed. I wanted some variation, but I suppose not.
  8. 00:54:128 (2,4) - fix blanket
    Changed.
  9. 01:00:961 (5,1) - stack these
    Stacked.
  10. 01:05:628 (4,5,6) - inconsistent spacing
    Changed.
  11. 01:18:128 - to 01:30:794 - this part is made harder than it should be ~ The song is not that loud or intense . so please nerf this part
    Well. I was trying to highlight the piano portion here, but I guess I can change it a bit.
  12. 01:47:794 (4,6) - stack ends of both
    Changed.
  13. 01:50:128 (3,6) - stack heads of both
    Changed.
  14. 01:56:294 (6) - nc
    Changed.
  15. 02:04:295 (6) - stack nc from here instead of 02:04:628 (1) - to be more consistent with your rest of the map
    Changed.
  16. 02:07:461 (2,3,4,5,6,7) - the song is really low here , no need to put such high jumps
    Well I figured end with a hard finale, but guess not. I might change this later.

Extra

  1. 00:11:794 (3,1) - stack please
    Done.
  2. 00:17:461 (5) - move right to x:115
    Such a tiny difference ._.
  3. 00:12:794 (2,5) - avoid overlap
    That seems like something insignificant.
  4. 00:53:628 (1,3) - maybe blanket?
    Sure.
  5. 01:16:794 (6,9) - stack
  6. 01:17:628 (9,2) - blanket
  7. 01:21:628 (8) - nc starts from here instead of 01:22:128 (1) -
    Done.
  8. 01:38:461 (2,4) - this overlap is really bad , try to make blanket
    Changed.
  9. 01:41:628 - make this beat clickable
    yep!
  10. 01:52:628 (3,5) - fix blanket
    Uh. I think I fixed it.
  11. 02:07:461 (2,3,4,5,6,7) - same as star storm diff
    Changed.
well thats all from me ~ GL!~

Thanks! :D

Mazziv wrote:

hi from q xd

Mazziv
[Easy]
  • check aimod for spacing issues
    I'll get to that.
    00:13:294 (2,1) - fix blanket :/
    Fixed.
    00:14:961 (1) - this slider looks really.. like uhm weird?
    Well I mean I wanted a curve, but not one that went super far off. If another person mentions it I'll probly change it.
    00:17:628 (1,2,1) - why dont make a perfect triangle outta the sliderend/note and sliderhead?
    Distance snapping/slider velocity stuff. I'll get to it when I reach the next mod because they mentioned it.
    00:35:628 (2,4) - stack!
    oo I didn't see that.
    00:37:628 (1,2) - looks okay! but 00:38:961 (1,2) - wh is this fix the spacing pls
    Slider velocity stuff. I'll change it.
    00:46:294 (3,4,1) - nice looking triangle pls?
    Well. I mean, isn't it already sort of a triangle already ._.
    00:48:628 (2,3,4) - aaaa
    I assume you mean the overlap/stack? Changed.
    00:51:628 (2,4) - no
    00:53:294 (4,1) - no
    Slider velocity stuff etc blah blah
    00:53:628 (1,2,1) - why the spacing inconsistantcy? they appear all over the map :(
    ^
    01:01:294 (2,2) - over
    Barely..?
    01:04:294 (1,2,3) - this just looks terrible
    I assume you mean the distance.. :(
    01:05:628 (3,2) - overla
    Moved around a bit.
    01:08:294 (4,5,1) - triangle boys?
    hmm I think I changed.
    01:10:294 (2,3) - 2 is set a bit to the left(tested it by moving both onto the big grid)
    MOved a bit.
    01:25:628 (1,4) - wa
    Waaa
    01:27:294 (4,1) - this overlap would be ok if it actually flows into 1 which it doesnt v:
    Moved a bunch of stuff.
    01:32:294 (1,1) - same
    yeah.
    01:38:961 (5) - try a simple slider,this is an easy diff
    This is hard for an easy..? Um, if another person says the same I'll change it.
    i dont like how u start spamming stacks starting with here 01:44:294 (1) - since theres only 1 up until that point in the whole map :v
    huh?
[Normal]
  • aimod for spacing issues again
    00:11:628 (2,1) - no
    00:11:628 (2,3) - a
    Moved stuff around.
    00:13:628 (1,1) - b
    Weeee changed stuff.
    00:16:294 (1,1) - atleast stack em..
    Ah
    00:17:628 (1,1) - very missleading,this is a normal diff!
    Moved stuff around from before.
    00:32:961 (2,3,4) - why not triangle :(
    Um. I think I'll keep it the way it is.
    00:45:628 (1,2,3,4) - LOOOOOOL this is way too hard for normal diffs
    o. My bad.
    00:43:628 (1,4) - overlap
    Changed.
    00:47:628 (2,2) - ^
    Changed.
    00:49:628 (4,5) - blanket?
    this diff looks more messy than the easy,i recommend you remapping both with an consistant spacing
    Yeah. I'll fix it.
[Hard]
same goes for here v:
Not sure I'll be changing the slider velocities/distance snapping for these. We'll see I suppose~

[Insane]
  • 00:18:961 (1,2) - why dont emphasize this like before?
    How so?
    00:17:628 (1,2) - blanket?
    Changed.
    00:17:628 (1,4) - stack?
    Done.
    00:34:378 (5) - stack
    with...?
    00:52:128 (6,1) - stack
    Done.
    00:53:461 (4,1) - blanket
    yeee
    00:59:628 (3,1,5) - wha stack em!
    Stacked two of them, the third would make the distance a bit more than I'd like it to be.
    01:36:794 (3,5,2) - aaaaaaaaa
    I kinda don't know what you mean, but I changed the triple noted stream a bit.
    01:37:628 (2,8) - aaaaaaaaaaaaaaaaaaa
    These seem far enough away to me to not really make a difference in over lapping, but I might change of someone else says something.
    01:39:461 (2,3,4,1) - aaaaaaaaaaaaaaaaaaaaaaa
    :|
    01:40:794 (3,5) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
    Changed.
    01:41:628 (7,3) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
    Same as before.
    01:47:461 (2,3) - this has no flow at all lol
    Yeah.. good point.
[Extra]
  • 00:11:794 (3,1) - over
    Ehh. I don't think it really matters here.
    00:18:128 (2,1) - try to make 2 at the redpoint in 1
    Well I did it, not sure why, but I did.
    00:49:128 (3) - ctrl+g HOLY SHIT
    Uh changed.
    00:57:961 (2,8) - stack
    Changed.
    01:00:294 (7,4) - stack
    Changed.
    01:16:794 (6,9) - aaaaaa
    aaaaaaaaa
    01:52:961 (5,1) - sta+gaaaaaaaack
    quaaaack
[Star Storm]
  • increas ar to 9,5? and hp to 7,2?
    Hmm. Okay.
    00:10:961 (1,1) - u used 2 1/1 sliders to emphasize this and then u used 1 1/2 reverse slider
    I was thinking variety was better, but I will prob change this later if anything.
    00:16:294 (1,1) - same again but here u used a 1/1 slider for the third time,why?
    u have 2 choices now:
    1)remove the 1/2 reverse slider and place a 1/1 slider instead
    2) place a 1/2 reverse slider at 00:18:961 (1) -
    I'll go with #2

    00:19:461 (2,6) - stack
    Changed.
    00:38:961 (1) - why
    Was already changed form the previous mod.
    00:42:294 (4,5,6,7,8,9,10,11) - looks ugly,make is more circular
    :<
    00:50:294 (2,3) - switch their places and make the long slider looks like 00:49:961 (1) - so it looks something like this
    ooo okay.
    00:50:961 (1,2) - no flow
    Changed.
    00:59:628 (3,3) - stack
    Changed from previous mod.
    01:09:628 (1,4) - stack
    Changed.
    01:11:128 - why u leave this empty?
    I mean, I kinda liked the pause there, but might be changed.
    01:20:794 (3,1) - stack

    01:21:461 (1,5) - aaaaaaaaaaa
    01:29:044 (5,1) - stack
    01:30:128 (3,2) - stack
    01:30:961 (1,6) - aaaaaaaaaaaaaaaaaaaa
    01:40:461 (2,6) - aaaaaaaaaaaaaaaaaaaaaaaaaaa
    01:50:128 (3,6) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
    01:56:294 (6,7,8,9,10,11,12,13,14) - not symmetric aaaaaaaaaaaaaaaaaaaaaaaaaa
    It was meant to be a triangle (?)
    01:59:628 (4,1) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
    02:01:628 (1,3) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
    AAAAAAAAAAAAAAA
i highly recommend you to map with the default skin because this is overlap city

Thank you both for the mods :!: :!:
Topic Starter
TenkaiPalm

wajinshu wrote:

Random mod
Easy:
  1. Uhm Easy and Normal should be have same distances and same slider speed. Not recommends our use the slider multipliers so much in easy, normal diff.
    Completely changed the slider velocities and all the distance snapping. (For easy, I'll do normal later.) This took a while :<
    Also added some different hitsounds while I was at it.
  2. 00:13:294 (2,1) - blanket pls
    Already did this while re mapping.
  3. 00:14:961 (3) - Not really like this slider try this Dang nobody likes this slider.
  4. 00:17:294 (2,1) - Blanket too
    Already done with re-map.
  5. 00:31:628 (5,1) - With a new combo 00:32:294 - Sorry I don't really understand what you mean here.
  6. 00:38:961 (1,2) - Too close
    Already changed with re-map.
  7. 01:40:294 (6) - NC
  8. 01:40:961 (1) - Remove NC
  9. 02:02:961 (6) - NC
    Done.
Normal:
  1. 00:11:628 (2,1) - maybe blanket with?
    Added.
  2. 00:13:628 (1,1) - overlap
    Was changed with a previous mod.
  3. 00:45:628 (1,2,3,4) - For new(maybe not) players very hard
    Changed with a previous mod.
  4. 01:34:961 (3,4,1) - no pls
    Changed :<
Thank you!
Boruma
Normal
01:45:794 (3) - This hitcircle is a bit hard to hit to the rhythm considering on the vocals it hits at the end of a word, while in the instruments rhythm, the instrument delays for a moment before playing their note.

Hard
AR: 6 - (Recommendation: AR7) This might be harder to play with all the triples and doubles you mapped at this difficulty for new players and bad players. Though I could do this song with a higher AR, it was just impossible with that AR. Though, this is just a suggestion. It's by all means not entirely necessary.
Like for example:
00:11:628 (2,3) - This double and the jump following it is a bit too difficult to hit with that AR.
00:31:461 (1,2,3) - This is a little too hard to hit and with the added jump after it, the beatmap gets a raise in difficulty, but it becomes less fun to play.
Topic Starter
TenkaiPalm

Boruma wrote:

Normal
01:45:794 (3) - This hitcircle is a bit hard to hit to the rhythm considering on the vocals it hits at the end of a word, while in the instruments rhythm, the instrument delays for a moment before playing their note.
I understand your point, but I think players should take in consideration the hit circle as well as the sounds in the song. Players can SEE when to hit the note, and don't have to rely only on sound to play osu. I think this should be fine as it is in my opinion.

Hard
AR: 6 - (Recommendation: AR7) This might be harder to play with all the triples and doubles you mapped at this difficulty for new players and bad players. Though I could do this song with a higher AR, it was just impossible with that AR. Though, this is just a suggestion. It's by all means not entirely necessary.
Like for example:
00:11:628 (2,3) - This double and the jump following it is a bit too difficult to hit with that AR.
Hm.. For now I'll raise the AR to 6.5. If others mention something about it, I might change it.
00:31:461 (1,2,3) - This is a little too hard to hit and with the added jump after it, the beatmap gets a raise in difficulty, but it becomes less fun to play.
Wait this is hard? There's an empty beat before and after the 'jump' so players should have enough time to hit it.. ;-;
Thank you for the mod! :!: :!:
ncuh
NM Request from my Q
Star Storm
00:11:461 (2,3) - that sounds better(imo) http://i.imgur.com/B1hdYBn.png
00:14:128 (2,3) - same http://i.imgur.com/L1nAjkI.png
00:12:294 (1) - strong beat in the middle of the slider. That's not rly good
00:14:961 (1,2) - why? Slider ends on nothing. http://i.imgur.com/eMmxTmY.png
00:15:461 (3) - there is no music bit, but on the blue tic it is. So move it. This moment can looking at all like http://i.imgur.com/xObRqKq.jpg or smth like this
00:16:794 (2,3) - totaly wrong. First slider starts from nothing. Second slider ends on rly powerful beat. That's much better http://i.imgur.com/OlaJqtY.png
00:17:628 (1) - good beat on red tic in the middle. Again. Just do 2 sliders. That's much better following music. Just try it and you will see http://i.imgur.com/WeuRyF0.png
00:18:961 (1) - that's OK, but just try to do same^
00:20:128 (6) - why? Nothing there on blue tic. That's playing stange
00:16:128 (7) - nothing there, but ok, your choice
00:16:294 (1) - again. Try to split into 2 sliders. That's rly better imo. Wow. You did it there 00:17:628 (1,1) - do the same(not full the same but the idea)
00:18:961 (1) - same^)) You have so many options with slider like this. Stack, revers them, blanket them etc http://i.imgur.com/rA8QDQm.jpg OK. Will stop write about that. That's only your choice, but I rly recommend that
00:20:128 (5,1) - same as 00:20:128 (6) -
00:41:461 (1,2) - blanket
Not sure about using CLAP on the slider end. But I don't know anything about HS)
00:49:961 (1,2,3,1,2) - that's boring
01:35:128 (1,2,3,4,5,6,7,8,9,10,11) - too curve I guess
01:56:294 (1,2,3,4,5,6,7,8,9) - hmm...not sure about that stream
continue the same mistakes. I hope u understand what I wanted to say at all.
GL
Topic Starter
TenkaiPalm

M1k0 wrote:

NM Request from my Q
Star Storm
00:11:461 (2,3) - that sounds better(imo) http://i.imgur.com/B1hdYBn.png
Not sure if I agree with that.
00:14:128 (2,3) - same http://i.imgur.com/L1nAjkI.png
Changed.
00:12:294 (1) - strong beat in the middle of the slider. That's not rly good
There's a drum beat in the middle of it, although I wouldn't call it a strong beat. I changed the angle of the slider though to change directions with the beat during the slider though.
00:14:961 (1,2) - why? Slider ends on nothing. http://i.imgur.com/eMmxTmY.png
Yes, I could've just done that, or made it a triplet ending, but there's way too many of those in the song and honestly this sounds good to me. Might change if someone else agrees.
00:15:461 (3) - there is no music bit, but on the blue tic it is. So move it. This moment can looking at all like http://i.imgur.com/xObRqKq.jpg or smth like this
I hear the beat. I also did something similar in another part of the song so I'll change it. However, it feels kind of weird so may or may not change it.
00:16:794 (2,3) - totaly wrong. First slider starts from nothing. Second slider ends on rly powerful beat. That's much better http://i.imgur.com/OlaJqtY.png
"Totally wrong." Really?
00:17:628 (1) - good beat on red tic in the middle. Again. Just do 2 sliders. That's much better following music. Just try it and you will see http://i.imgur.com/WeuRyF0.png
00:18:961 (1) - that's OK, but just try to do same^
I'll consider changing these later.
00:20:128 (6) - why? Nothing there on blue tic. That's playing stange
Same reason as above.
00:16:128 (7) - nothing there, but ok, your choice
Yeah I'm gonna keep that there.
00:16:294 (1) - again. Try to split into 2 sliders. That's rly better imo. Wow. You did it there 00:17:628 (1,1) - do the same(not full the same but the idea)
I'll move these around later most likely. In fact, I will probly change this, and one of the other things you mentioned above later.
00:18:961 (1) - same^)) You have so many options with slider like this. Stack, revers them, blanket them etc http://i.imgur.com/rA8QDQm.jpg OK. Will stop write about that. That's only your choice, but I rly recommend that
^^
00:20:128 (5,1) - same as 00:20:128 (6) -
What?
00:41:461 (1,2) - blanket
It already is slightly.
Not sure about using CLAP on the slider end. But I don't know anything about HS)
Which slider?
00:49:961 (1,2,3,1,2) - that's boring
Okay..?
01:35:128 (1,2,3,4,5,6,7,8,9,10,11) - too curve I guess
Too curved? It's a 6 star map..
01:56:294 (1,2,3,4,5,6,7,8,9) - hmm...not sure about that stream
Yeah changed it, but I'm not sure if it's good now either, might change again.
continue the same mistakes. I hope u understand what I wanted to say at all.
Continue the same mistakes..?
GL
Thank you for the mod!
hyouri
modreqs

[General]
  1. Poor choice of backgrounds if you ask me... it looked like a DnB/Dubstep at first sight. Doesn't fit song or genre at all tbh (except maybe 6.png)
  2. I suggest you convert all PNG images to JPG because file size exceeds 10MB for like, no reason. It doesn't change much and is a great way to reduce .osz size so please do.
[Star Storm]
  1. Add custom Combo colors to this diff, if it was intentional, keep them and add two more like red or something
  2. 01:42:294 (4) - Sliderend isnt' snapped here. Doesn't sound like 1/16 to me.
[Extra]
  1. 01:59:629 (4) - sliderend not on blue tick
Topic Starter
TenkaiPalm

Alveryn wrote:

modreqs

[General]
  1. Poor choice of backgrounds if you ask me... it looked like a DnB/Dubstep at first sight. Doesn't fit song or genre at all tbh (except maybe 6.png)
    Aw. I see. I honestly just liked the artwork style and thought it'd work here. I'll probly cutdown/change the art. We'll see.
  2. I suggest you convert all PNG images to JPG because file size exceeds 10MB for like, no reason. It doesn't change much and is a great way to reduce .osz size so please do.
    Oh really? Okay I'll get on that.
[Star Storm]
  1. Add custom Combo colors to this diff, if it was intentional, keep them and add two more like red or something
    Oh wtf, I did make custom colors, but they're not there anymore :<
  2. 01:42:294 (4) - Sliderend isnt' snapped here. Doesn't sound like 1/16 to me.
    Dang, how did you find this wtf. Changed.
[Extra]
  1. 01:59:629 (4) - sliderend not on blue tick
    ^^^^^ Changed.
Et0iliS
hi!

[Insane]
  1. 00:16:128 (6,1) - fix blenket
  2. 00:17:628 (1,4) - stack
  3. 00:37:294 (9,1) - further
  4. copy 00:38:794 (3,1) - and ctrl+H to replace 00:39:461 (2,3) - like THIS
  5. 00:41:461 (1,2,3) - hard to move
  6. 01:00:961 (5,1) - further
  7. 01:51:628 (5) - worse beat
  8. 02:08:128 (5,6) - remove

    [Extra]
  9. 00:20:628 (1) - maybe move to x:120 y:52
  10. 00:20:795 (2,3,4) - ctrl+H and move to x:36 y:144
  11. 00:21:128 (5) - Click ?
  12. 00:24:294 (1,2) - blenket?
  13. 00:41:461 (1,2) - ^
  14. 00:49:961 (1,2,3) - Click ?
  15. 00:50:961 (1,2) - blenket?
  16. 00:55:961 (6,1) - ^
  17. 01:14:794 (7,1) - ^
  18. 01:15:961 (3,4) - ^
  19. 01:22:128 (2,3) - ^
  20. 01:27:128 (6,7) - ^
  21. 01:38:461 (2,5,6,7) - stack
  22. 01:54:961 (1,2) - hard to jump
  23. 02:04:961 (2,3) - blenket?
  24. 02:08:128 (6,7) - remove

for reference only :)
GOOD LUCK!
Topic Starter
TenkaiPalm

Snow-- wrote:

hi!

[Insane]
  1. 00:16:128 (6,1) - fix blenket
    Isn't this already blanketed?
  2. 00:17:628 (1,4) - stack
    I believe it's already stacked?
  3. 00:37:294 (9,1) - further
    Second time I've heard this, so I'll move it a little bit!
  4. copy 00:38:794 (3,1) - and ctrl+H to replace 00:39:461 (2,3) - like THIS
    Changed.
  5. 00:41:461 (1,2,3) - hard to move
    I'm not sure I understand? I think you mean the flow is kinda bad. I'll change that a little.
  6. 01:00:961 (5,1) - further
    Changed.
  7. 01:51:628 (5) - worse beat
    Yeah, I agree. Changed.
  8. 02:08:128 (5,6) - remove
    Feels like an empty ending without those notes.

    [Extra]
  9. 00:20:628 (1) - maybe move to x:120 y:52
    I kinda don't like that.
  10. 00:20:795 (2,3,4) - ctrl+H and move to x:36 y:144
    ^
  11. 00:21:128 (5) - Click ?
    I kinda don't like that.
  12. 00:24:294 (1,2) - blenket?
    Changed.
  13. 00:41:461 (1,2) - ^
    Changed.
  14. 00:49:961 (1,2,3) - Click ?
    Ooo I like it.
  15. 00:50:961 (1,2) - blenket?
    I think it's okay the way it is.
  16. 00:55:961 (6,1) - ^
    Changed.
  17. 01:14:794 (7,1) - ^
    Already blanketed
  18. 01:15:961 (3,4) - ^
    Changed.
  19. 01:22:128 (2,3) - ^
    Changed.
  20. 01:27:128 (6,7) - ^
    Changed.
  21. 01:38:461 (2,5,6,7) - stack
    Changed.
  22. 01:54:961 (1,2) - hard to jump
    Moved a bit.
  23. 02:04:961 (2,3) - blenket?
    Changed a bit.
  24. 02:08:128 (6,7) - remove
    Same reason as above^

for reference only :)
GOOD LUCK!
Thank you for modding!
Some other things I changed was the background, and some play elements in Extra that weren't in this mod.
Yahuri
From queue~

General
-you need to go over the whole thing and make sure all hitsounds are placed properly. if the music is too fast, listen at .25x speed. i only pointed out a few spots where hitsounds need to be corrected.
-get some custom hitsounds. the sound you map over with the clap is a pretty common sound, so you should be able to find a hitsound for that easily.
-eliminate all overlaps that are unnecessary so that the map looks cleaner
-make clear what is a blanket and what is not a blanket. if it is a blanket, use the approach circles to make them perfect.
-i would make all the combo colors consistent for each difficulty

Extra
00:14:794 - need clap
00:15:294 - ^
00:15:961 - ^
00:27:294 - ^
00:56:294 (1,3) - bad overlap
00:58:961 (1,3) - blanket
01:02:294 (3,1) - ^
01:11:128 - map this
01:13:794 (1,2,3,4,5,6,7) - shouldnt these all be claps?
01:20:294 (1,3) - bad overlap
01:30:628 (4,1) - ^
01:24:628 (1,2) - blanket
01:35:961 - change to 3/4 beat slider?
01:36:628 - clap
01:38:794 (4) - why is this slider so long
01:47:461 (2,5) - blanket
01:49:461 (5,6) - clap
01:56:294 (1,2,3,4,5,6,7,8,9) - not sure how you made this stream, but it can probably be cleaned up by using the "Convert slider to stream" function
01:57:294 - drum finish
02:07:628 - make this a spinner until 02:08:294 and delete all objects within this range because they are barely audible

Good luck!
Topic Starter
TenkaiPalm

Yahuri wrote:

From queue~

General
-you need to go over the whole thing and make sure all hitsounds are placed properly. if the music is too fast, listen at .25x speed. i only pointed out a few spots where hitsounds need to be corrected.
Ah, I see.
-get some custom hitsounds. the sound you map over with the clap is a pretty common sound, so you should be able to find a hitsound for that easily.
I'm not sure where to look D:
-eliminate all overlaps that are unnecessary so that the map looks cleaner
^
-make clear what is a blanket and what is not a blanket. if it is a blanket, use the approach circles to make them perfect.
I thought I was doing this.
-i would make all the combo colors consistent for each difficulty
The combo colors currently correspond with each BG.

Extra
00:14:794 - need clap

00:15:294 - ^
00:15:961 - ^
00:27:294 - ^
Added.
00:56:294 (1,3) - bad overlap
This is bad? wtf. Changed tho.
00:58:961 (1,3) - blanket
Moved a bit.
01:02:294 (3,1) - ^
Changed.
01:11:128 - map this
Idk, I feel like the gap is okay.
01:13:794 (1,2,3,4,5,6,7) - shouldnt these all be claps?
That sounds really weird in my opinion. At least on the default skin.
01:20:294 (1,3) - bad overlap
Oh. I didn't notice this.
01:30:628 (4,1) - ^
^
01:24:628 (1,2) - blanket
Should be now.
01:35:961 - change to 3/4 beat slider?
I kind of like it the way it is.
01:36:628 - clap
Whoops. Changed.
01:38:794 (4) - why is this slider so long
Yeah I didn't like it either. Changed.
01:47:461 (2,5) - blanket
Should be now.
01:49:461 (5,6) - clap
That sounds kind of odd in my opinion.
01:56:294 (1,2,3,4,5,6,7,8,9) - not sure how you made this stream, but it can probably be cleaned up by using the "Convert slider to stream" function
That's what I used to make it LOL.
01:57:294 - drum finish
Sure, why not.
02:07:628 - make this a spinner until 02:08:294 and delete all objects within this range because they are barely audible
I really don't like that super short spinner.

Good luck!
Thank you for the mod!!! :!: :!:
Down
Hi! From #modreqs
[Star Storm]
■ 00:19:794 (4) - Location of this note looks not good. Separate from 00:20:128 (6) this slider surely.
■ 00:20:128 (6) - And you can make batter this slider shape. Refer to 'S' shape slider in map of other mappers.
■ 00:31:628 (6) - How about adding a NC? I think that this section is separate from the front part, and this case, mappers usually add a NC.
■ 00:36:294 (8,1) - Swap NC. You most added the NC at every downbeat on whole map.
■ 00:57:461 (4,1) - Same as above. Since now, I will not say about the NC issue.
■ 01:11:128 - I heard the drum sound that you must express. So recommended add a circle.

Overall, flow is not bad. But random jump what W h i t e said looks surely messy. 00:14:961 (1,2,3,4,5,6,7) - This pattern is very nice and also flow is good too. If you want to make better map, You make the jump that feel like pattern or geometry shape like this.
01:30:961 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Look at this pattern, it feels very random. A good way for fixing this feeling is making jump that gradually increase. If so, It fit the song nicely and feels better than previous.
btw This song is good. Good luck with this!
Topic Starter
TenkaiPalm

Down wrote:

Hi! From #modreqs
[Star Storm]
■ 00:19:794 (4) - Location of this note looks not good. Separate from 00:20:128 (6) this slider surely.
Separated.
■ 00:20:128 (6) - And you can make batter this slider shape. Refer to 'S' shape slider in map of other mappers.
Changed the points.
■ 00:31:628 (6) - How about adding a NC? I think that this section is separate from the front part, and this case, mappers usually add a NC.
Hmm.. I'll add this for now, but not sure if it'll stay. Actually I don't think I like this.
■ 00:36:294 (8,1) - Swap NC. You most added the NC at every downbeat on whole map.
Sure.
■ 00:57:461 (4,1) - Same as above. Since now, I will not say about the NC issue.
I think I'm gonna keep this the same. I like having the follow points there.
■ 01:11:128 - I heard the drum sound that you must express. So recommended add a circle.
Ahhh. May or may not keep this. But I did change it. For now.

Overall, flow is not bad. But random jump what W h i t e said looks surely messy. 00:14:961 (1,2,3,4,5,6,7) - This pattern is very nice and also flow is good too. If you want to make better map, You make the jump that feel like pattern or geometry shape like this.
01:30:961 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Look at this pattern, it feels very random. A good way for fixing this feeling is making jump that gradually increase. If so, It fit the song nicely and feels better than previous.
Hmm. If you look at the "random jump", it's just a triangular jump that's counter clockwise and becomes counter clockwise. In my opinion that's not that random :< If more people agree though I'll change it. I've gotten other people to play it and they say it's good so I'm not sure anymore.
btw This song is good. Good luck with this!
Thank you so much for the mod!
-NanoRIPE-
Hi ~ NM Request from my q

[General]
- hmm im not sure about NC because the NC looks consistent but wrong usage

Down wrote:

A NC is usually added at every downbeats(In the Easy and Normal diff, usually added at every two downbeats). The explain about downbeat is every white of first. It looks longer than other white beats. Most mappers add a NC like this. Exceptionally, add it when the song was separate from front part. Another case, add it when you emphasize pattern or note very very strongly.
your NC just 1 or 2 note then NC ~ example - 00:10:961 (1,2,1,2,1,2,1,2) ~
and example for good NC 01:06:628 (1,2,3,4,5)

- nah about the Background.BG for E/N/H/I the size is 1300 x 671 (its unrankable) try to resize it to 1280 x 720

- about the combo colours,i think u must add "Orange" color combo *since the background for E/N/H/I dominant with orange color ~

- about the Metadata,add "Mediocrity" in Tags because meaning of Tsukinami is Mediocrity.and then add "Defstar Record" because Kanon wakeshime labeled by Defstar Record
Check : https://en.wikipedia.org/wiki/Tsukinami_(album) and https://en.wikipedia.org/wiki/Kanon_Wakeshima

- and las Check Aimod to see what object is too far and too close with previuos object ~ (Especially Easy and Normal diff)

[Easy]
00:14:961 (1,2) - fix DS (distance snap)
00:20:128 (2) - move this slider on white tick and then add circle here 00:19:961 for better rhythm
00:24:961 (2,3) - DS
00:41:794 (3,4) - remove this circle and add 1/1 slider instead and then remove this slider and add use 1/1 slider here 00:42:628 instead
00:56:294 (1,3) - overlap
01:01:294 (2,2) - ^
01:11:961 (4) - move to x:292 y:36 for better ~
01:14:961 (1,2,3) - bad flow
01:17:628 (4,1) - imperfect blanket
01:20:294 (3) - weird slider
01:32:294 (3,1) - bad overlap
01:38:961 (5) - bad slider
01:57:628 (1,2) - bad pattern
02:08:302 (5) - remove this circle (i didnt hear anythin at here)

GL ~
Topic Starter
TenkaiPalm

-NanoRIPE- wrote:

Hi ~ NM Request from my q

[General]
- hmm im not sure about NC because the NC looks consistent but wrong usage
Hmm. Okay I'll change what I can find.

Down wrote:

A NC is usually added at every downbeats(In the Easy and Normal diff, usually added at every two downbeats). The explain about downbeat is every white of first. It looks longer than other white beats. Most mappers add a NC like this. Exceptionally, add it when the song was separate from front part. Another case, add it when you emphasize pattern or note very very strongly.
your NC just 1 or 2 note then NC ~ example - 00:10:961 (1,2,1,2,1,2,1,2) ~
and example for good NC 01:06:628 (1,2,3,4,5)
I assume this is on easy difficulty. I'll change it :>

- nah about the Background.BG for E/N/H/I the size is 1300 x 671 (its unrankable) try to resize it to 1280 x 720
Ah. I'll change it. Most likely to 1366x768 or 1360x768 though. If not then 1280x720.
Ahh crap, there's not enough pixels for 1280x720. I'll see what I can do in the near future.


- about the combo colours,i think u must add "Orange" color combo *since the background for E/N/H/I dominant with orange color ~
Changed~

- about the Metadata,add "Mediocrity" in Tags because meaning of Tsukinami is Mediocrity.and then add "Defstar Record" because Kanon wakeshime labeled by Defstar Record
Check : https://en.wikipedia.org/wiki/Tsukinami_(album) and https://en.wikipedia.org/wiki/Kanon_Wakeshima
Ah, changed.

- and las Check Aimod to see what object is too far and too close with previuos object ~ (Especially Easy and Normal diff)
Checked, fixed what I could. Somethings wouldn't fix for some reason though even when I followed distance snap.

[Easy]
00:14:961 (1,2) - fix DS (distance snap)
oH. Fixed~
00:20:128 (2) - move this slider on white tick and then add circle here 00:19:961 for better rhythm
I know it sounded weird, so I changed it, but differently from what you suggested.
00:24:961 (2,3) - DS
Changed~
00:41:794 (3,4) - remove this circle and add 1/1 slider instead and then remove this slider and add use 1/1 slider here 00:42:628 instead
That sounds kinda weird to me unless I'm doing it wrong.
00:56:294 (1,3) - overlap
I don't see an overlap here unless I already fixed it.
01:01:294 (2,2) - ^
Changed.
01:11:961 (4) - move to x:292 y:36 for better ~
Distance snap won't let me use that x-value, but I used the Y-value you suggested.
01:14:961 (1,2,3) - bad flow
It is? It's just a slider then linear flow after a turn? D:
01:17:628 (4,1) - imperfect blanket
This wasn't meant to be a blanket? (01:17:628 (4,1))
01:20:294 (3) - weird slider
Yeah.. I got a lot of comments about this, I'll change it.
01:32:294 (3,1) - bad overlap
Changed.
01:38:961 (5) - bad slider
How is it bad D:
01:57:628 (1,2) - bad pattern
Changed it a bit.
02:08:302 (5) - remove this circle (i didnt hear anythin at here)
In my opinion it sounds weird without that note being there ;-;

GL ~
THANK YOU FOR THE MOD!!! :!: :!: 8-)
Lully
Froм мy мoddιɴɢ qυeυe


easy
00:38:628 (2) - fix blanket ~
00:39:961 (4) - ^
00:41:794 (3) - place to x:136 y:80
00:57:294 (6) - blanket error
01:02:628 (6) - ^
01:16:294 (3) - ehh, delete and put a copy of 01:14:961 (1) - there ~ should look like this http://puu.sh/pBTQo.jpg + fix thoose blankets
01:38:961 (5) - maybe rework this slider, looks weird af
01:57:961 (2) - symmetric points http://puu.sh/pBTWh.jpg
Ohwow
Helloo!!! From mah ROASTING Queue :D

Star Storm
00:41:461 (1,2) - Make the slider velocities on these 2 faster maybe?
01:56:128 - Is it missing a note here? The Extra difficulty has the same stream but has a note here.
02:08:294 (7) - delete note?
Extra
01:39:961 (1,2) - change into this to follow the singer? (before&after):


01:41:461 (9) - instead of a repeating slider, I'm feeling a circle here then a regular slider on the white tick
01:54:878 (5,1) - I feel the distance between these two is too far.
02:08:294 (7) - Delete note?
Insane
00:31:628 (1) - Slider should end at the red tick
01:56:961 - missing note here?
02:08:294 (7) - Delete note?

So yah, that very last note is kinda awkward for me since the song kinda ends pretty abruptly and awkwardly as well. Great song and map though, Can't really find any big issues with them. Hope this mod was useful and Good luck with your map!
Topic Starter
TenkaiPalm

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe


easy
00:38:628 (2) - fix blanket ~
Fixed.
00:39:961 (4) - ^
Fixed.
00:41:794 (3) - place to x:136 y:80
Uh sure. Small change.
00:57:294 (6) - blanket error
Fixed the 'error'
01:02:628 (6) - ^
Fixed.
01:16:294 (3) - ehh, delete and put a copy of 01:14:961 (1) - there ~ should look like this http://puu.sh/pBTQo.jpg + fix thoose blankets
Changed.
01:38:961 (5) - maybe rework this slider, looks weird af
Dang nobody likes this slider :(
01:57:961 (2) - symmetric points http://puu.sh/pBTWh.jpg
Changed.

Ohwow wrote:

Helloo!!! From mah ROASTING Queue :D

Star Storm
00:41:461 (1,2) - Make the slider velocities on these 2 faster maybe?
I think I like it the way it is^
01:56:128 - Is it missing a note here? The Extra difficulty has the same stream but has a note here.
Ah. Okay I need to remove the extra note on the extra difficulty then.
02:08:294 (7) - delete note?
Deleted!
Extra
01:39:961 (1,2) - change into this to follow the singer? (before&after):


Yeah I like what you suggested more than what I had^
01:41:461 (9) - instead of a repeating slider, I'm feeling a circle here then a regular slider on the white tick
Yeah you're right^
01:54:878 (5,1) - I feel the distance between these two is too far.
Changed a bit.
02:08:294 (7) - Delete note?
Did already :>
Insane
00:31:628 (1) - Slider should end at the red tick
It sounds kinda weird in my opinion.
01:56:961 - missing note here?
Slow down the time and you can hear the the drums actually stop there^^
02:08:294 (7) - Delete note?
Changed!

So yah, that very last note is kinda awkward for me since the song kinda ends pretty abruptly and awkwardly as well. Great song and map though, Can't really find any big issues with them. Hope this mod was useful and Good luck with your map!
I changed what I could about that last note, I got some comments on that before and I decided to change it with this mod. Thanks for your criticism as well!
Thank you for the mod <3
Foxy Grandpa
Hey! M4M from your request c:


Star Storm
The general thing im seeing here is that every single jump is the same distance, there's rarely any accenting in the calmer parts and very inconsistent overlapping aswell. Also i would highly recommend hitsounding the snare, would be a lot easier to follow.

00:17:628 (1,2,3,4,5,6) - These jumps are honestly too far apart for being in the very begging / at a calm part of the song.

00:21:628 (1,3) - Have 1 overlap the end of 3

00:35:294 (2,3,4,5) - For here something maybe like this because it can get the drum triplet in the background aswell
v
00:42:294 (4,5,6,7,8,9) - NC on 4

00:47:461 (4,5,6,7,8) - i think this is what you might have meant to do

00:49:628 (5,1) - Overlap 5 over the end of 1

00:52:961 (3,4,5,6) - Here you should map the drum filll in the background instead, would sound / fit the map a lot better.

00:55:961 (6,1) - Fix blanket

00:57:794 (5,6,1) - Should NC on 5

00:59:461 (2,5,6,1) - Have 2 overlap 5

01:38:461 (8,1) - Overlap 8 over the end of 1

01:57:294 (9) - NC here for the sake of it being a power chord

Extra
00:22:794 (4,1) - You should blanket this

00:28:961 (5,6,7,1) - This would fit the vocals 20 times better

00:41:127 (4,1) - Fix blanket

00:42:127 (3,1,2,3) - This part gives off a really heavy vibe in under like 10 mliliseconds, i would make this less, energetic if you know what i'm saying.

01:15:961 (3) - this circle is perfectly over the red dot in the bg ;o

01:46:128 (5,6,7,8) - NC here, different pitch.

01:49:961 (2,3,4) - This doesn't look good, 2 is not centered and it just feels different from the rest of the map

Insane


As for insane, it was really hard to gather whether i was supposed to follow the drums, vocals, or violin. So i can't really give you any mods for that one.

Overall


This set / song is really nice, i really hope to see this ranked in the future :D.

Good luck!!!
Topic Starter
TenkaiPalm

FoxyGrandpa wrote:

Hey! M4M from your request c:


Star Storm
The general thing im seeing here is that every single jump is the same distance, there's rarely any accenting in the calmer parts and very inconsistent overlapping aswell. Also i would highly recommend hitsounding the snare, would be a lot easier to follow.
Hmm. Okay. I changed some of the distance spacing between some notes. Lowered the difficulty from 6.11 to 6.05! (Before your mods.) However I plan to do more. As for the hitsounds, I'll go over that in a bit.

00:17:628 (1,2,3,4,5,6) - These jumps are honestly too far apart for being in the very begging / at a calm part of the song.
Yeah, I was thinking so too. Changed.

00:21:628 (1,3) - Have 1 overlap the end of 3
woooo fixed

00:35:294 (2,3,4,5) - For here something maybe like this because it can get the drum triplet in the background aswell
Hmm.. I think I'll keep it the way it is. I'm not sure how to place that kind of pattern either.
v
00:42:294 (4,5,6,7,8,9) - NC on 4
I feel like the follow points help guide you to the stream more easily so I wanted that to be there. Although if someone else mentions it, I'll change it!

00:47:461 (4,5,6,7,8) - i think this is what you might have meant to do
Ah. Actually I kinda meant what I had. ;-; "Although if someone else mentions it, I'll change it"

00:49:628 (5,1) - Overlap 5 over the end of 1
Changed.

00:52:961 (3,4,5,6) - Here you should map the drum filll in the background instead, would sound / fit the map a lot better.
ooo sure!

00:55:961 (6,1) - Fix blanket
Moved a bit.

00:57:794 (5,6,1) - Should NC on 5
I'm.. not sure..

00:59:461 (2,5,6,1) - Have 2 overlap 5
Yeee

01:38:461 (8,1) - Overlap 8 over the end of 1
Changed

01:57:294 (9) - NC here for the sake of it being a power chord
Hmm. Moved and added Nc.

Extra
00:22:794 (4,1) - You should blanket this
I believe it already is. Despite how it looks.

00:28:961 (5,6,7,1) - This would fit the vocals 20 times better
I see your point. But doing so makes it sound so.. empty.. D:

00:41:127 (4,1) - Fix blanket
Moved stuff around~

00:42:127 (3,1,2,3) - This part gives off a really heavy vibe in under like 10 mliliseconds, i would make this less, energetic if you know what i'm saying.
10 miliseconds..? I would add a stream here, but I liked the kick sliders instead tbh

01:15:961 (3) - this circle is perfectly over the red dot in the bg ;o
LOL 8-)

01:46:128 (5,6,7,8) - NC here, different pitch.
Sure~

01:49:961 (2,3,4) - This doesn't look good, 2 is not centered and it just feels different from the rest of the map
Changed.

Insane


As for insane, it was really hard to gather whether i was supposed to follow the drums, vocals, or violin. So i can't really give you any mods for that one.
:o

Overall


This set / song is really nice, i really hope to see this ranked in the future :D.

Good luck!!!
Thank you for the mod!! :!: :!:
-Liddell
mod from my queue t/462074/start=0

SPOILER
Easy

Try moving the slider 00:42:461 (5) a bit downward since it's too close to note 4. (image below)

Slider 01:36:294 (1) looks weird O.o try changing the corner to a sharp one for consistency
Slider 01:38:961 (5) looks weird too. Try replacing with a simpler slider like this (image below)

Slider 01:58:961 (4) looks weird... try moving the snapping point to the middle of the slider and make the angle less acute. After this, you will have to move other succeeding notes and sliders. (image below)


Normal

I'm honestly not a huge fan of sliders like this one at 00:25:628 (1) since it feels like 2010 all over again :v try turning it into a simpler arc slider
Slider 4 01:08:294 (4) is too close to note 2. Move it a little down with slider 5 too (image below)

Another weirdly shaped slider. Again, put the snapping point in the middle of the slider and make the angle less acute.
Same goes here 01:20:294 (1) Try to replace it with a simpler yet appealing slider :(
Make the "Z" slider 01:24:628 (1) more z-like. shorten the head and extend the tail (image below)

Adjust slider 01:54:294 (2) a little bit to make it at least symmetrical (image below)


Hard

Try to lower note 4 00:12:128 (4) so it won't stack against the next slider
Blanket the triples 00:15:628 (4,5,6) to the slider next to it (image below)

The slider shape 00:20:128 (3) is too weird and close to slider 2. Change to a simpler slider?
Move circle 00:24:128 (3) to the middle of sliders 1 and 2
Change to a simpler 2 point arc slider 00:25:628 (4)
Again, the slider 00:38:961 (1) is weirdly placed. Move so it won't stack with other sliders and make the shape simpler
Move slider 00:45:628 (1) a little bit to the right for better spacing
Move note 00:50:961 (3) a bit upward so it won't stack with the slider
01:20:128 (3) change to a simpler one :(
These triples 01:35:128 (1,2,3,1,2,3) are the only triples on the diff and isn't it too harsh for a 3.14* map to have triples?
Yo I like this pattern! 01:44:294 (2,3,4,5)
This too! 01:53:628 (1,2,3,4) ;)

Insane

Turn this slider 00:18:128 (2) into a simpler 2-point arc slider
Move the snapping point of these 2 sliders 00:37:628 (1,2) to the middle and make the angle less acute and blanket it to each other (image below)

New combo here 01:35:128 (2)
Remove note 5 02:08:128 (5) and replace note 4 02:07:961 (4) with a slider that will end at the red tick where note 5 used to be at

Extra

These sliders 00:36:295 (1,2) are weirdly shaped. Go for simpler sliders that are appealing to the eye
Slider 2 00:41:794 (2) is too close! Move it a little further away to slider 1
Align circles 2 and 3 00:55:378 (2,3) with the slider 1
Slider is weird 01:24:628 (1) replace it :(
Try to fix slider 01:46:961 (1) into a better "S-like curve"

Star Storm (that diff name hihihi)

Fix slider shape like the ones before 00:17:628 (1)
Same^ 00:58:961 (1)
Nice diff! :D

Remarks

If you will take a look back at my suggestions, its mostly about the slider shapes and some spacing. Please, PLEASE, don't become a tryhard when it comes to the sliders. I really like the way you made the jumps and some patterns, but most of the sliders really are not appealing. Simpler sliders are most of the times better than weirdly shaped sliders. I really like the insane, extra, and specially the star storm one. You're good at making jumps. Looking forward to see this mapset ranked! Good luck!
Topic Starter
TenkaiPalm

-Liddell wrote:

mod from my queue t/462074/start=0

SPOILER
Easy

Try moving the slider 00:42:461 (5) a bit downward since it's too close to note 4. (image below)

Changed.
Slider 01:36:294 (1) looks weird O.o try changing the corner to a sharp one for consistency
Yeah.. changed.
Slider 01:38:961 (5) looks weird too. Try replacing with a simpler slider like this (image below)

Hmm changed for now.
Slider 01:58:961 (4) looks weird... try moving the snapping point to the middle of the slider and make the angle less acute. After this, you will have to move other succeeding notes and sliders. (image below)

Changed.

Normal

I'm honestly not a huge fan of sliders like this one at 00:25:628 (1) since it feels like 2010 all over again :v try turning it into a simpler arc slider
I mean, this seems fine to me tbh
Slider 4 01:08:294 (4) is too close to note 2. Move it a little down with slider 5 too (image below)

whoah idk why this was left like this. Changed a bit.
Another weirdly shaped slider. Again, put the snapping point in the middle of the slider and make the angle less acute.
Same goes here 01:20:294 (1) Try to replace it with a simpler yet appealing slider :(
Changed
Make the "Z" slider 01:24:628 (1) more z-like. shorten the head and extend the tail (image below)

Ah my bad, fixed.
Adjust slider 01:54:294 (2) a little bit to make it at least symmetrical (image below)



Hard

Try to lower note 4 00:12:128 (4) so it won't stack against the next slider
Distance snapping :(
Blanket the triples 00:15:628 (4,5,6) to the slider next to it (image below)

Changed.
The slider shape 00:20:128 (3) is too weird and close to slider 2. Change to a simpler slider?
Well it's just on the edge of the second slider, I wouldn't say it's that weird. I wouldn't be sure what a better option here would be either.
Move circle 00:24:128 (3) to the middle of sliders 1 and 2
Distance snap and slider velocity changes here, but I'll move it anyway.
Change to a simpler 2 point arc slider 00:25:628 (4)
Changed.
Again, the slider 00:38:961 (1) is weirdly placed. Move so it won't stack with other sliders and make the shape simpler
Wait what?
Move slider 00:45:628 (1) a little bit to the right for better spacing
Moved a little.
Move note 00:50:961 (3) a bit upward so it won't stack with the slider
I changed the whole slider instead.
01:20:128 (3) change to a simpler one :(
I don't understand how this is complex ;-;
These triples 01:35:128 (1,2,3,1,2,3) are the only triples on the diff and isn't it too harsh for a 3.14* map to have triples?
This has triples 00:15:628 (4,5,6). Also this is from the 'hard guidelines':
Interesting patterns and beat placements are encouraged along with jumps and short streams/triplets.

Yo I like this pattern! 01:44:294 (2,3,4,5)
8-) 8-) 8-) 8-)
This too! 01:53:628 (1,2,3,4) ;)
8-) 8-) 8-) 8-) 8-) 8-) 8-)

Insane

Turn this slider 00:18:128 (2) into a simpler 2-point arc slider
why ;-; seems fine to me
Move the snapping point of these 2 sliders 00:37:628 (1,2) to the middle and make the angle less acute and blanket it to each other (image below)

Ah yeah I like this more. I tried to match what you had.
New combo here 01:35:128 (2)
Hmm. Changed
Remove note 5 02:08:128 (5) and replace note 4 02:07:961 (4) with a slider that will end at the red tick where note 5 used to be at
I'm not sure why this would be better?

Extra

These sliders 00:36:295 (1,2) are weirdly shaped. Go for simpler sliders that are appealing to the eye
I thought these were fine.
Slider 2 00:41:794 (2) is too close! Move it a little further away to slider 1
Distance snapping~
Align circles 2 and 3 00:55:378 (2,3) with the slider 1
Changed.
Slider is weird 01:24:628 (1) replace it :(
I think its okay. Also blankets with 2 so
Try to fix slider 01:46:961 (1) into a better "S-like curve"
Changed a little.

Star Storm (that diff name hihihi)
It's the name of the artwork rip :o

Fix slider shape like the ones before 00:17:628 (1)
The second slider of the same melody repeated in the beginning has the same type of slider. So for consistency sake I wanted to keep it like this.
Same^ 00:58:961 (1)
Creates a 180 degree turn for the next note~
Nice diff! :D
;) ;) ;)

Remarks

If you will take a look back at my suggestions, its mostly about the slider shapes and some spacing. Please, PLEASE, don't become a tryhard when it comes to the sliders. I really like the way you made the jumps and some patterns, but most of the sliders really are not appealing. Simpler sliders are most of the times better than weirdly shaped sliders. I really like the insane, extra, and specially the star storm one. You're good at making jumps. Looking forward to see this mapset ranked! Good luck!
<3
Yeah I know I'm probly bad at making sliders :o I try though. Thanks for the criticism and praise :D
Thank you for the mod!
Sakurauchi Riko
Hello, mod from #modreq

Star Storm
00:16:294 (1,2) - adjust blanket
00:21:461 (8,9,1) - adjust the circles to the shape of the slider, so it flows better
00:43:628 (4,6) - ugly overlap
01:05:628 (4,2) - ^
01:19:961 (7,1) - ^
01:05:628 (4,2) - ^
00:45:461 (8,2) - ^ (well almost an overlap but these 2 objects are too close to each other imo)
00:49:961 (1,2) - too far away, they also have to flow into each other well
00:55:961 (6,1) - fix blanket
01:07:461 (3,4,5) - adjust them to a straight line
01:09:294 (6,1) - well they dont flow at all, consider smth like http://puu.sh/pNQfX/b55c7ac0d3.jpg (its not pretty ik, but just an exampüle that you get what i mean)
01:09:127 (5,6) - also this feels really awkward because also no flow
01:21:128 (5,1) - why are they so close to each other? ;_; doesnt look nice imo
01:24:628 (1,2,3) - doesnt flow good, have an eye on flow when you create those patterns, here's an example for good flow http://puu.sh/pNQrF/d9055054ab.jpg (I created a blanket with the sliderend and slider (2) so patterns get more structure, consider things like this in other patterns too)
01:39:794 (2,3,4,1,2,3,4,5,6,7,8) - those jumps are kinda too spaced, music is not intense at that point (01:44:294 (2,3,4,5,6,7,8,9,10,11) - at that point the music is more intense e.g.)
01:50:961 (6,7) - no flow at all, objects are too close in timeline to be that far away visually.

In general: You should really focus more on flow! especially in higher diffs flow is really important, in fact when it comes to objects which are very close in timeline. Look how your cursor moves in the most pleasant way after you hit the sliderend and place then the next note in that favour.
Create in your patterns more blankets so everything looks cleaner and beautifuler

I really like the song and the map is nice to, so keep it up! :D
I hope my mod was a bit useful to you and improved the map
GL with your map and happy mapping! (:
PCBoyGames
1:10:128 Normal: The sliders that follow this pattern are a bit hard on the hit.
1:35:128 Hard: This pattern may be a bit harder than one's expectations.
0:42:294 Insane/Extra: In Insane, the sliders make the normally Insane an Extra-feeling diff.
1:12:294 Extra:The circles here aren't best kind of tornado. This also appears at 1:30:961.
BackGround Star Storm: It's different than the rest!
Topic Starter
TenkaiPalm
Just gonna put this here for reference:
11:26 TenkaiPalm: It's this if you end up test playing :>
11:26 *TenkaiPalm is watching [https://osu.ppy.sh/b/1001414 Kanon Wakeshima - Tsukinami [Insane]] +Hidden
11:26 TenkaiPalm: well not nessessarily insane but you get the point
11:33 NucleaRaven: it seems unpolished
11:33 NucleaRaven: but despite not looking amazing it actually plays ok
11:33 TenkaiPalm: Mmm
11:33 TenkaiPalm: I see
11:34 TenkaiPalm: Any thing in particular or like in general
11:35 NucleaRaven: things like blankets and stream shapes arent perfect
11:35 TenkaiPalm: Ahhhh okay
11:35 TenkaiPalm: I'll go over those again
11:35 NucleaRaven: 01:35:128 (1,2,3,4,5,6,7,8,9,10,11) - like with this in star storm it plays ok but it looks kinda bad
11:36 TenkaiPalm: Oh
11:36 NucleaRaven: and i think some of the triples werent evenly spaced - so it looked really unclean
11:36 TenkaiPalm: Ah okay
11:36 NucleaRaven: also, when you map streams, do you freehand, or convert from slider?
11:36 TenkaiPalm: I used both
11:37 TenkaiPalm: So like
11:37 TenkaiPalm: The one at uh
11:37 TenkaiPalm: 00:26:294 (1,2,3,4,5,6,7,8) -
11:37 TenkaiPalm: I used a slider convert for that one
11:37 NucleaRaven: and it looks much better
11:38 TenkaiPalm: Ahh okay I see your point
11:38 NucleaRaven: so id stick with that way til you have quite a bit more experience
11:38 TenkaiPalm: yeah
11:39 NucleaRaven: however the 4D maps were made with freehand so when you know how to do it properly theres no reason not to
11:39 TenkaiPalm: Okay so: fix streams, spacing, and slider shapes
11:39 TenkaiPalm: ah
11:39 NucleaRaven: but yea, good work so far - maybe once youve made a lil more progress with the set, ill mod it properly if you like?
11:39 TenkaiPalm: That would be helpful^^
11:40 NucleaRaven: no worries then!
11:40 TenkaiPalm: Thanks for the test play :D
11:40 NucleaRaven: !
Topic Starter
TenkaiPalm

Phyloukz wrote:

Hello, mod from #modreq

Star Storm
00:16:294 (1,2) - adjust blanket
Not sure what to do exactly, but changed.
00:21:461 (8,9,1) - adjust the circles to the shape of the slider, so it flows better
Changed.
00:43:628 (4,6) - ugly overlap
Changed :(
01:05:628 (4,2) - ^
01:19:961 (7,1) - ^
01:05:628 (4,2) - ^
rip
00:45:461 (8,2) - ^ (well almost an overlap but these 2 objects are too close to each other imo)
I think it's fine
00:49:961 (1,2) - too far away, they also have to flow into each other well
Moved stuff around
00:55:961 (6,1) - fix blanket
Fixed
01:07:461 (3,4,5) - adjust them to a straight line
Changed abit
01:09:294 (6,1) - well they dont flow at all, consider smth like http://puu.sh/pNQfX/b55c7ac0d3.jpg (its not pretty ik, but just an exampüle that you get what i mean)
Hmm. I changed it, but I'll prob end up changing it again. Actually I don't like it. The reason I had what I had is because it's parallel to what was already there.
01:09:127 (5,6) - also this feels really awkward because also no flow
^^^^
01:21:128 (5,1) - why are they so close to each other? ;_; doesnt look nice imo
Moved a bit.
01:24:628 (1,2,3) - doesnt flow good, have an eye on flow when you create those patterns, here's an example for good flow http://puu.sh/pNQrF/d9055054ab.jpg (I created a blanket with the sliderend and slider (2) so patterns get more structure, consider things like this in other patterns too)
Ehhhh changed a little bit ;-;
01:39:794 (2,3,4,1,2,3,4,5,6,7,8) - those jumps are kinda too spaced, music is not intense at that point (01:44:294 (2,3,4,5,6,7,8,9,10,11) - at that point the music is more intense e.g.)
I kind of don't agree. I think the music IS intense there.
01:50:961 (6,7) - no flow at all, objects are too close in timeline to be that far away visually.
Changed a bit. idk.

In general: You should really focus more on flow! especially in higher diffs flow is really important, in fact when it comes to objects which are very close in timeline. Look how your cursor moves in the most pleasant way after you hit the sliderend and place then the next note in that favour.
Create in your patterns more blankets so everything looks cleaner and beautifuler
hmmmm. I'll try harder~

I really like the song and the map is nice to, so keep it up! :D
I hope my mod was a bit useful to you and improved the map
GL with your map and happy mapping! (:
Thank you for the mod! :!: :!:

Phyloukz wrote:

beautifuler
Nice LOL

PCBoyGames wrote:

1:10:128 Normal: The sliders that follow this pattern are a bit hard on the hit.
They are...?
1:35:128 Hard: This pattern may be a bit harder than one's expectations.
Well it is a hard difficulty :P
0:42:294 Insane/Extra: In Insane, the sliders make the normally Insane an Extra-feeling diff.
I understand what you're saying, but it seems fine to me in the insane difficulty. Without anything specific I'm not sure what to say.
1:12:294 Extra:The circles here aren't best kind of tornado. This also appears at 1:30:961.
I thought they were fun, other people told me the same :o
BackGround Star Storm: It's different than the rest!
Not necessarily a bad thing :P Might change though.
Thank you for the mod :>
october
from #modreq
Star Storm
00:50:961 (1) - touching sliders look bad/ are not needed
01:27:461 (7) - ^
02:06:961 (1) - maybe continue the jumps instead of using a slider, sounds like a good idea, it just feels out of place for me everytime i play it
02:04:961 (4) - keep this, it works fine :D
02:08:211 - do you have a different mp3? this fade feels really weird
I love this difficulty, feel free to ignore anything I said as those are my personal opinions.

Extra
00:41:461 (1,2,3,1,2) - this section feels awkward compared to the rest of the map, space it out a bit more? it felt off

lovely map, keep up the good work!!! ;)
Topic Starter
TenkaiPalm

october wrote:

from #modreq
Star Storm
00:50:961 (1) - touching sliders look bad/ are not needed
Oh whoops didn't realize I left that in there.
01:27:461 (7) - ^
Fixed!
02:06:961 (1) - maybe continue the jumps instead of using a slider, sounds like a good idea, it just feels out of place for me everytime i play it
Ah okay. I didn't get rid of the slider, but I removed the repeater and made it different~
02:04:961 (4) - keep this, it works fine :D
lol 8-)
02:08:211 - do you have a different mp3? this fade feels really weird
Yeah it's part of the MP3. Click on the banner on the first post to see the MV, it's from that. Originally the song is about 4:30 mins and the fade allows it to stop here without sounding too weird.
I love this difficulty, feel free to ignore anything I said as those are my personal opinions.
Yay thanks for the positivity :) 8-)

Extra
00:41:461 (1,2,3,1,2) - this section feels awkward compared to the rest of the map, space it out a bit more? it felt off
I played it again, and I see what you mean sorta. To me, the third note felt weirdly close so I moved it, but I'm not sure if that fixed it or not :? :?

lovely map, keep up the good work!!! ;)
Thank you for the praise and criticisms!! :D 8-) 8-) 8-)
Spaghetti
Modded on stream.


Discussed:


  1. Structure
  2. Rhythm Placements
  3. Slider Patterns
  4. Emphasis
  5. Consistency
  6. Hitsounding

http://twitch.tv/paskettios
tatemae
yo from my queue
Star Storm
00:10:961 (1,2) - overlap
00:14:294 (3,1) - ^
00:16:794 (2,1) - ^
00:21:628 (1) - 00:22:961 (1) - 00:24:294 (1) - two 1/2 sliders instead since it fits the vocals and instruments a lot better
00:27:461 (2,3) - improve blanket
00:27:961 (3,4) - ^
01:48:294 (6) - nc
01:48:628 (1) - remove nc
01:58:961 (1) - remove nc
01:59:962 (6,1) - can you blanket better?
02:02:462 (4,1) - ^
Good luck~
Topic Starter
TenkaiPalm

Spaghetti wrote:

Modded on stream.


Discussed:


  1. Structure
  2. Rhythm Placements
  3. Slider Patterns
  4. Emphasis
  5. Consistency
  6. Hitsounding

http://twitch.tv/paskettios
ty~ bubble me when you become a BN LOL
btw turn on vods on your stream D:


SherryCherry wrote:

yo from my queue
Star Storm
00:10:961 (1,2) - overlap
What.. How is this an overlap..
00:14:294 (3,1) - ^
Moved
00:16:794 (2,1) - ^
Moved.
00:21:628 (1) - 00:22:961 (1) - 00:24:294 (1) - two 1/2 sliders instead since it fits the vocals and instruments a lot better
I was actually told eariler that these fit the song better by someone else ;-; If others agree I'll change.
00:27:461 (2,3) - improve blanket
00:27:961 (3,4) - ^
Moved a bit.
01:48:294 (6) - nc
Sure~
01:48:628 (1) - remove nc
Yeah
01:58:961 (1) - remove nc
I don't like the combo going up higher later and there's nowhere else that sounds okay to put it
01:59:962 (6,1) - can you blanket better?
Apparently not :(
02:02:462 (4,1) - ^
Good luck~
Thank you for the mod :) :)
(Some) Other non-specific changes were made in relation to the Spaghetti's post.
Also some others including: (Star Storm Diff.)
01:37:628 (2,4,9,2,3) - Stacking. Was stacked, but changed.
00:27:961 (3,4) - Changing length of sliders.
00:30:462 (5,6,7) - Changing pattern to compensate for length change.
00:48:794 (2,3) - Stacked and moved.
00:53:628 (1) - 'blanketed'
01:06:461 (2,1) - Changed these two sliders.
01:14:961 (1) - Blanket and changed position.
01:22:961 (1) - Changed position
01:22:628 (6,7) - Changed position.
02:04:128 (5,1,2,3) - Tried to make a triangle out of this.
02:04:961 (4) - Changed slider to try and not make it look so bland.
02:07:627 (4,5,6,7) - Moved a little.
00:57:461 (4,5,6,1,2,3) - Changed.
01:03:461 (1) - Moved.

These changes were made for the most part by my own discretion.
Braediac
HP Drain Adjustment
00:49:961 - , 00:50:961 - , 02:04:628 - : change sliders to half a beat each
00:51:544 - , 01:46:794 - : Add a note
Solid map can't wait for it to be ranked
Topic Starter
TenkaiPalm

Braediac wrote:

HP Drain Adjustment
Read below. We spoke about this in irc, but I'm not sure what to do. I'll get some more opinions.
00:49:961 - , 00:50:961 - , 02:04:628 - : change sliders to half a beat each
I believe what I had fits the music more.
00:51:544 - , 01:46:794 - : Add a note
Trying to fit the instrumentals here, more specifically the violin^
Solid map can't wait for it to be ranked
Thank you :D Hopefully I can get it there ;-;

Other changes made outside this mod:
Hard difficulty's HP was decreased from 5.7 -> 5.2
I'm considering moving star storm's HP a bit lower, however I'm not sure at this point.
Namki
;) Yo. Won't mod higher diffs.
[Easy]
  1. 00:21:628 (1,1) - this overlap may be misreaded by newbies, so I'd recommend you to avoid it.
  2. 00:28:961 (1,2,3) - I see the triangle, but it looks awful make this patter 00:28:961 (1,2,3,4) - look like this
    Aesthetic is pretty necessary thing in lower diffs.
  3. 00:34:961 - this beat is strong, you must emphasize it in Easy, place circle here 00:34:628 - and 1/1 slider here 00:34:961 - and delete this circle 00:35:294 - .
  4. 00:40:961 (2,3,4,5) - I honestly do not like this spacing, if I mapped I made it 1x.
  5. 00:43:294 (1,2,3,4,5) - a bit complex for easy, try to reduce the number of circles.
  6. 00:58:961 (1,2,3) - this straight flow looks strange, move slider 01:00:294 (3) - a bit right, in order to make a triangle
  7. 00:20:128 (1) - NC.
  8. 01:01:628 (5) - same as above.
  9. 01:12:294 (1) - RC says that it should be at least 2/1 recover time between a circle and a spinner in Easy diff.
  10. 01:19:628 (3,4) - bad blanket, move 01:20:294 (4) - a bit right.
  11. 01:46:294 (4,5) - if you are doing stacked things in Easy then you should do in consistently not one stack for the whole diff.
[Normal]
  1. 00:24:961 (2,3,1) - looks terrible.
  2. 00:26:961 (1) - / 00:27:961 (2) - finish is missing.
  3. 00:30:294 (5) - place a circle instead of reverse. Here 00:30:961 - .
  4. 00:47:628 (2,2) - I agree with stacked slider this way, but not a circle, newbies may misread this.
  5. 01:06:628 (4,1) - make spacing 1x.
  6. 01:07:628 (2,3) - and between them as well.
  7. 01:08:294 (4,5) - and here.
  8. 01:08:961 (5,1) - avoid overlap.
  9. 01:11:628 (5,6) - ^^^.
  10. 01:22:628 (4,5,6,7,8,9) - looks complex, put one slider.
  11. 01:38:961 (1) - this shape looks much better.
[Hard]
  1. 00:33:961 (6,7,8) - when you play this double there's a very high chance to sliderbreak this slider 00:34:628 (9) - , move it right.
  2. 01:07:628 (4,6) - this isn't good overlap, hard to read, avoid it.
  3. 00:15:961 (7,8) - this spacing make no sense, why is it so small? Do it 1x as you did before.
    00:23:628 (2,3) - and why 0.9x here?
    00:26:128 (5,1) - well, yes.
    I saw a lot of this meaningless spacing changes.
  4. 01:58:294 (3,4) - why this circle is placed there, place it at x:325 y:1.
  5. 01:51:294 (5) - this slider is overlapping with 3 sliders, would be better if you put it in another place.
  6. 01:59:628 (3,2) - the same thing here.
  7. 02:07:961 (7) - make this red curve anchor down.
good luck
Topic Starter
TenkaiPalm

Namki wrote:

;) Yo. Won't mod higher diffs.
yay for lower diff mods~
[Easy]
  1. 00:21:628 (1,1) - this overlap may be misreaded by newbies, so I'd recommend you to avoid it.
    I see your point. However I'm not sure if I want to change it. I stacked it and its not an overlap so. We'll see how it goes.
  2. 00:28:961 (1,2,3) - I see the triangle, but it looks awful make this patter 00:28:961 (1,2,3,4) - look like this
    Changed what it looked like, but not the pattern suggested^^
    Aesthetic is pretty necessary thing in lower diffs.
  3. 00:34:961 - this beat is strong, you must emphasize it in Easy, place circle here 00:34:628 - and 1/1 slider here 00:34:961 - and delete this circle 00:35:294 - .
    Changed.
  4. 00:40:961 (2,3,4,5) - I honestly do not like this spacing, if I mapped I made it 1x.
    cri changed.
  5. 00:43:294 (1,2,3,4,5) - a bit complex for easy, try to reduce the number of circles.
    I see. Changed.
  6. 00:58:961 (1,2,3) - this straight flow looks strange, move slider 01:00:294 (3) - a bit right, in order to make a triangle
    To the right..? Moving it right would move it off screen? Also moving to the right wouldn't make a triangle? Am I looking at the wrong slider?
  7. 00:20:128 (1) - NC.
  8. 01:01:628 (5) - same as above.
    Changed.
  9. 01:12:294 (1) - RC says that it should be at least 2/1 recover time between a circle and a spinner in Easy diff.
    Well technically this is a normal diff named easy. Plus I'm not sure what else sounds better here.
  10. 01:19:628 (3,4) - bad blanket, move 01:20:294 (4) - a bit right.
    Not sure how I would blanket this well so I just changed the slider.
  11. 01:46:294 (4,5) - if you are doing stacked things in Easy then you should do in consistently not one stack for the whole diff.
    huh?
[Normal]
  1. 00:24:961 (2,3,1) - looks terrible.
    dang ur nice huh
    Changed to something similar
  2. 00:26:961 (1) - / 00:27:961 (2) - finish is missing.
    Thought there already was but added
  3. 00:30:294 (5) - place a circle instead of reverse. Here 00:30:961 - .
    Why? I think it's fine
  4. 00:47:628 (2,2) - I agree with stacked slider this way, but not a circle, newbies may misread this.
    Moved a bit.
  5. 01:06:628 (4,1) - make spacing 1x.
  6. 01:07:628 (2,3) - and between them as well.
  7. 01:08:294 (4,5) - and here.
    Changed all ds stuff
  8. 01:08:961 (5,1) - avoid overlap.
    Changed
  9. 01:11:628 (5,6) - ^^^.
    I stacked here, but I don't see an overlap
  10. 01:22:628 (4,5,6,7,8,9) - looks complex, put one slider.
    Changed a bit.
  11. 01:38:961 (1) - this shape looks much better.
    :)

    Changed~
[Hard]
  1. 00:33:961 (6,7,8) - when you play this double there's a very high chance to sliderbreak this slider 00:34:628 (9) - , move it right.
    Moved a bit.
  2. 01:07:628 (4,6) - this isn't good overlap, hard to read, avoid it.
    I.. moved it a little, but I'm going to keep it the way it is.
  3. 00:15:961 (7,8) - this spacing make no sense, why is it so small? Do it 1x as you did before.
    whoops idk why it changed.
    00:23:628 (2,3) - and why 0.9x here?
    Slider velocity changes explain this.
    00:26:128 (5,1) - well, yes.
    I saw a lot of this meaningless spacing changes.
    Yeah again, slider velocity changes. idk if I'd want to get rid of them all.. I might seek a GD..
  4. 01:58:294 (3,4) - why this circle is placed there, place it at x:325 y:1.
    Well. Moved a bit.
  5. 01:51:294 (5) - this slider is overlapping with 3 sliders, would be better if you put it in another place.
    rip I'm not sure. I kind of like how it plays.
  6. 01:59:628 (3,2) - the same thing here.
    Changed a bit.
  7. 02:07:961 (7) - make this red curve anchor down.
    What does 'anchor down' mean..?
good luck
Thank you for the mod~
SuA-
Insane
01:12:294 (1) - : Awkward spinner. I felt like tapping but i had to hold.
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