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Kanon Wakeshima - Tsukinami

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-NanoRIPE-
Hi ~ NM Request from my q

[General]
- hmm im not sure about NC because the NC looks consistent but wrong usage

Down wrote:

A NC is usually added at every downbeats(In the Easy and Normal diff, usually added at every two downbeats). The explain about downbeat is every white of first. It looks longer than other white beats. Most mappers add a NC like this. Exceptionally, add it when the song was separate from front part. Another case, add it when you emphasize pattern or note very very strongly.
your NC just 1 or 2 note then NC ~ example - 00:10:961 (1,2,1,2,1,2,1,2) ~
and example for good NC 01:06:628 (1,2,3,4,5)

- nah about the Background.BG for E/N/H/I the size is 1300 x 671 (its unrankable) try to resize it to 1280 x 720

- about the combo colours,i think u must add "Orange" color combo *since the background for E/N/H/I dominant with orange color ~

- about the Metadata,add "Mediocrity" in Tags because meaning of Tsukinami is Mediocrity.and then add "Defstar Record" because Kanon wakeshime labeled by Defstar Record
Check : https://en.wikipedia.org/wiki/Tsukinami_(album) and https://en.wikipedia.org/wiki/Kanon_Wakeshima

- and las Check Aimod to see what object is too far and too close with previuos object ~ (Especially Easy and Normal diff)

[Easy]
00:14:961 (1,2) - fix DS (distance snap)
00:20:128 (2) - move this slider on white tick and then add circle here 00:19:961 for better rhythm
00:24:961 (2,3) - DS
00:41:794 (3,4) - remove this circle and add 1/1 slider instead and then remove this slider and add use 1/1 slider here 00:42:628 instead
00:56:294 (1,3) - overlap
01:01:294 (2,2) - ^
01:11:961 (4) - move to x:292 y:36 for better ~
01:14:961 (1,2,3) - bad flow
01:17:628 (4,1) - imperfect blanket
01:20:294 (3) - weird slider
01:32:294 (3,1) - bad overlap
01:38:961 (5) - bad slider
01:57:628 (1,2) - bad pattern
02:08:302 (5) - remove this circle (i didnt hear anythin at here)

GL ~
Topic Starter
TenkaiPalm

-NanoRIPE- wrote:

Hi ~ NM Request from my q

[General]
- hmm im not sure about NC because the NC looks consistent but wrong usage
Hmm. Okay I'll change what I can find.

Down wrote:

A NC is usually added at every downbeats(In the Easy and Normal diff, usually added at every two downbeats). The explain about downbeat is every white of first. It looks longer than other white beats. Most mappers add a NC like this. Exceptionally, add it when the song was separate from front part. Another case, add it when you emphasize pattern or note very very strongly.
your NC just 1 or 2 note then NC ~ example - 00:10:961 (1,2,1,2,1,2,1,2) ~
and example for good NC 01:06:628 (1,2,3,4,5)
I assume this is on easy difficulty. I'll change it :>

- nah about the Background.BG for E/N/H/I the size is 1300 x 671 (its unrankable) try to resize it to 1280 x 720
Ah. I'll change it. Most likely to 1366x768 or 1360x768 though. If not then 1280x720.
Ahh crap, there's not enough pixels for 1280x720. I'll see what I can do in the near future.


- about the combo colours,i think u must add "Orange" color combo *since the background for E/N/H/I dominant with orange color ~
Changed~

- about the Metadata,add "Mediocrity" in Tags because meaning of Tsukinami is Mediocrity.and then add "Defstar Record" because Kanon wakeshime labeled by Defstar Record
Check : https://en.wikipedia.org/wiki/Tsukinami_(album) and https://en.wikipedia.org/wiki/Kanon_Wakeshima
Ah, changed.

- and las Check Aimod to see what object is too far and too close with previuos object ~ (Especially Easy and Normal diff)
Checked, fixed what I could. Somethings wouldn't fix for some reason though even when I followed distance snap.

[Easy]
00:14:961 (1,2) - fix DS (distance snap)
oH. Fixed~
00:20:128 (2) - move this slider on white tick and then add circle here 00:19:961 for better rhythm
I know it sounded weird, so I changed it, but differently from what you suggested.
00:24:961 (2,3) - DS
Changed~
00:41:794 (3,4) - remove this circle and add 1/1 slider instead and then remove this slider and add use 1/1 slider here 00:42:628 instead
That sounds kinda weird to me unless I'm doing it wrong.
00:56:294 (1,3) - overlap
I don't see an overlap here unless I already fixed it.
01:01:294 (2,2) - ^
Changed.
01:11:961 (4) - move to x:292 y:36 for better ~
Distance snap won't let me use that x-value, but I used the Y-value you suggested.
01:14:961 (1,2,3) - bad flow
It is? It's just a slider then linear flow after a turn? D:
01:17:628 (4,1) - imperfect blanket
This wasn't meant to be a blanket? (01:17:628 (4,1))
01:20:294 (3) - weird slider
Yeah.. I got a lot of comments about this, I'll change it.
01:32:294 (3,1) - bad overlap
Changed.
01:38:961 (5) - bad slider
How is it bad D:
01:57:628 (1,2) - bad pattern
Changed it a bit.
02:08:302 (5) - remove this circle (i didnt hear anythin at here)
In my opinion it sounds weird without that note being there ;-;

GL ~
THANK YOU FOR THE MOD!!! :!: :!: 8-)
Lully
Froм мy мoddιɴɢ qυeυe


easy
00:38:628 (2) - fix blanket ~
00:39:961 (4) - ^
00:41:794 (3) - place to x:136 y:80
00:57:294 (6) - blanket error
01:02:628 (6) - ^
01:16:294 (3) - ehh, delete and put a copy of 01:14:961 (1) - there ~ should look like this http://puu.sh/pBTQo.jpg + fix thoose blankets
01:38:961 (5) - maybe rework this slider, looks weird af
01:57:961 (2) - symmetric points http://puu.sh/pBTWh.jpg
Ohwow
Helloo!!! From mah ROASTING Queue :D

Star Storm
00:41:461 (1,2) - Make the slider velocities on these 2 faster maybe?
01:56:128 - Is it missing a note here? The Extra difficulty has the same stream but has a note here.
02:08:294 (7) - delete note?
Extra
01:39:961 (1,2) - change into this to follow the singer? (before&after):


01:41:461 (9) - instead of a repeating slider, I'm feeling a circle here then a regular slider on the white tick
01:54:878 (5,1) - I feel the distance between these two is too far.
02:08:294 (7) - Delete note?
Insane
00:31:628 (1) - Slider should end at the red tick
01:56:961 - missing note here?
02:08:294 (7) - Delete note?

So yah, that very last note is kinda awkward for me since the song kinda ends pretty abruptly and awkwardly as well. Great song and map though, Can't really find any big issues with them. Hope this mod was useful and Good luck with your map!
Topic Starter
TenkaiPalm

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe


easy
00:38:628 (2) - fix blanket ~
Fixed.
00:39:961 (4) - ^
Fixed.
00:41:794 (3) - place to x:136 y:80
Uh sure. Small change.
00:57:294 (6) - blanket error
Fixed the 'error'
01:02:628 (6) - ^
Fixed.
01:16:294 (3) - ehh, delete and put a copy of 01:14:961 (1) - there ~ should look like this http://puu.sh/pBTQo.jpg + fix thoose blankets
Changed.
01:38:961 (5) - maybe rework this slider, looks weird af
Dang nobody likes this slider :(
01:57:961 (2) - symmetric points http://puu.sh/pBTWh.jpg
Changed.

Ohwow wrote:

Helloo!!! From mah ROASTING Queue :D

Star Storm
00:41:461 (1,2) - Make the slider velocities on these 2 faster maybe?
I think I like it the way it is^
01:56:128 - Is it missing a note here? The Extra difficulty has the same stream but has a note here.
Ah. Okay I need to remove the extra note on the extra difficulty then.
02:08:294 (7) - delete note?
Deleted!
Extra
01:39:961 (1,2) - change into this to follow the singer? (before&after):


Yeah I like what you suggested more than what I had^
01:41:461 (9) - instead of a repeating slider, I'm feeling a circle here then a regular slider on the white tick
Yeah you're right^
01:54:878 (5,1) - I feel the distance between these two is too far.
Changed a bit.
02:08:294 (7) - Delete note?
Did already :>
Insane
00:31:628 (1) - Slider should end at the red tick
It sounds kinda weird in my opinion.
01:56:961 - missing note here?
Slow down the time and you can hear the the drums actually stop there^^
02:08:294 (7) - Delete note?
Changed!

So yah, that very last note is kinda awkward for me since the song kinda ends pretty abruptly and awkwardly as well. Great song and map though, Can't really find any big issues with them. Hope this mod was useful and Good luck with your map!
I changed what I could about that last note, I got some comments on that before and I decided to change it with this mod. Thanks for your criticism as well!
Thank you for the mod <3
Foxy Grandpa
Hey! M4M from your request c:


Star Storm
The general thing im seeing here is that every single jump is the same distance, there's rarely any accenting in the calmer parts and very inconsistent overlapping aswell. Also i would highly recommend hitsounding the snare, would be a lot easier to follow.

00:17:628 (1,2,3,4,5,6) - These jumps are honestly too far apart for being in the very begging / at a calm part of the song.

00:21:628 (1,3) - Have 1 overlap the end of 3

00:35:294 (2,3,4,5) - For here something maybe like this because it can get the drum triplet in the background aswell
v
00:42:294 (4,5,6,7,8,9) - NC on 4

00:47:461 (4,5,6,7,8) - i think this is what you might have meant to do

00:49:628 (5,1) - Overlap 5 over the end of 1

00:52:961 (3,4,5,6) - Here you should map the drum filll in the background instead, would sound / fit the map a lot better.

00:55:961 (6,1) - Fix blanket

00:57:794 (5,6,1) - Should NC on 5

00:59:461 (2,5,6,1) - Have 2 overlap 5

01:38:461 (8,1) - Overlap 8 over the end of 1

01:57:294 (9) - NC here for the sake of it being a power chord

Extra
00:22:794 (4,1) - You should blanket this

00:28:961 (5,6,7,1) - This would fit the vocals 20 times better

00:41:127 (4,1) - Fix blanket

00:42:127 (3,1,2,3) - This part gives off a really heavy vibe in under like 10 mliliseconds, i would make this less, energetic if you know what i'm saying.

01:15:961 (3) - this circle is perfectly over the red dot in the bg ;o

01:46:128 (5,6,7,8) - NC here, different pitch.

01:49:961 (2,3,4) - This doesn't look good, 2 is not centered and it just feels different from the rest of the map

Insane


As for insane, it was really hard to gather whether i was supposed to follow the drums, vocals, or violin. So i can't really give you any mods for that one.

Overall


This set / song is really nice, i really hope to see this ranked in the future :D.

Good luck!!!
Topic Starter
TenkaiPalm

FoxyGrandpa wrote:

Hey! M4M from your request c:


Star Storm
The general thing im seeing here is that every single jump is the same distance, there's rarely any accenting in the calmer parts and very inconsistent overlapping aswell. Also i would highly recommend hitsounding the snare, would be a lot easier to follow.
Hmm. Okay. I changed some of the distance spacing between some notes. Lowered the difficulty from 6.11 to 6.05! (Before your mods.) However I plan to do more. As for the hitsounds, I'll go over that in a bit.

00:17:628 (1,2,3,4,5,6) - These jumps are honestly too far apart for being in the very begging / at a calm part of the song.
Yeah, I was thinking so too. Changed.

00:21:628 (1,3) - Have 1 overlap the end of 3
woooo fixed

00:35:294 (2,3,4,5) - For here something maybe like this because it can get the drum triplet in the background aswell
Hmm.. I think I'll keep it the way it is. I'm not sure how to place that kind of pattern either.
v
00:42:294 (4,5,6,7,8,9) - NC on 4
I feel like the follow points help guide you to the stream more easily so I wanted that to be there. Although if someone else mentions it, I'll change it!

00:47:461 (4,5,6,7,8) - i think this is what you might have meant to do
Ah. Actually I kinda meant what I had. ;-; "Although if someone else mentions it, I'll change it"

00:49:628 (5,1) - Overlap 5 over the end of 1
Changed.

00:52:961 (3,4,5,6) - Here you should map the drum filll in the background instead, would sound / fit the map a lot better.
ooo sure!

00:55:961 (6,1) - Fix blanket
Moved a bit.

00:57:794 (5,6,1) - Should NC on 5
I'm.. not sure..

00:59:461 (2,5,6,1) - Have 2 overlap 5
Yeee

01:38:461 (8,1) - Overlap 8 over the end of 1
Changed

01:57:294 (9) - NC here for the sake of it being a power chord
Hmm. Moved and added Nc.

Extra
00:22:794 (4,1) - You should blanket this
I believe it already is. Despite how it looks.

00:28:961 (5,6,7,1) - This would fit the vocals 20 times better
I see your point. But doing so makes it sound so.. empty.. D:

00:41:127 (4,1) - Fix blanket
Moved stuff around~

00:42:127 (3,1,2,3) - This part gives off a really heavy vibe in under like 10 mliliseconds, i would make this less, energetic if you know what i'm saying.
10 miliseconds..? I would add a stream here, but I liked the kick sliders instead tbh

01:15:961 (3) - this circle is perfectly over the red dot in the bg ;o
LOL 8-)

01:46:128 (5,6,7,8) - NC here, different pitch.
Sure~

01:49:961 (2,3,4) - This doesn't look good, 2 is not centered and it just feels different from the rest of the map
Changed.

Insane


As for insane, it was really hard to gather whether i was supposed to follow the drums, vocals, or violin. So i can't really give you any mods for that one.
:o

Overall


This set / song is really nice, i really hope to see this ranked in the future :D.

Good luck!!!
Thank you for the mod!! :!: :!:
-Liddell
mod from my queue t/462074/start=0

SPOILER
Easy

Try moving the slider 00:42:461 (5) a bit downward since it's too close to note 4. (image below)

Slider 01:36:294 (1) looks weird O.o try changing the corner to a sharp one for consistency
Slider 01:38:961 (5) looks weird too. Try replacing with a simpler slider like this (image below)

Slider 01:58:961 (4) looks weird... try moving the snapping point to the middle of the slider and make the angle less acute. After this, you will have to move other succeeding notes and sliders. (image below)


Normal

I'm honestly not a huge fan of sliders like this one at 00:25:628 (1) since it feels like 2010 all over again :v try turning it into a simpler arc slider
Slider 4 01:08:294 (4) is too close to note 2. Move it a little down with slider 5 too (image below)

Another weirdly shaped slider. Again, put the snapping point in the middle of the slider and make the angle less acute.
Same goes here 01:20:294 (1) Try to replace it with a simpler yet appealing slider :(
Make the "Z" slider 01:24:628 (1) more z-like. shorten the head and extend the tail (image below)

Adjust slider 01:54:294 (2) a little bit to make it at least symmetrical (image below)


Hard

Try to lower note 4 00:12:128 (4) so it won't stack against the next slider
Blanket the triples 00:15:628 (4,5,6) to the slider next to it (image below)

The slider shape 00:20:128 (3) is too weird and close to slider 2. Change to a simpler slider?
Move circle 00:24:128 (3) to the middle of sliders 1 and 2
Change to a simpler 2 point arc slider 00:25:628 (4)
Again, the slider 00:38:961 (1) is weirdly placed. Move so it won't stack with other sliders and make the shape simpler
Move slider 00:45:628 (1) a little bit to the right for better spacing
Move note 00:50:961 (3) a bit upward so it won't stack with the slider
01:20:128 (3) change to a simpler one :(
These triples 01:35:128 (1,2,3,1,2,3) are the only triples on the diff and isn't it too harsh for a 3.14* map to have triples?
Yo I like this pattern! 01:44:294 (2,3,4,5)
This too! 01:53:628 (1,2,3,4) ;)

Insane

Turn this slider 00:18:128 (2) into a simpler 2-point arc slider
Move the snapping point of these 2 sliders 00:37:628 (1,2) to the middle and make the angle less acute and blanket it to each other (image below)

New combo here 01:35:128 (2)
Remove note 5 02:08:128 (5) and replace note 4 02:07:961 (4) with a slider that will end at the red tick where note 5 used to be at

Extra

These sliders 00:36:295 (1,2) are weirdly shaped. Go for simpler sliders that are appealing to the eye
Slider 2 00:41:794 (2) is too close! Move it a little further away to slider 1
Align circles 2 and 3 00:55:378 (2,3) with the slider 1
Slider is weird 01:24:628 (1) replace it :(
Try to fix slider 01:46:961 (1) into a better "S-like curve"

Star Storm (that diff name hihihi)

Fix slider shape like the ones before 00:17:628 (1)
Same^ 00:58:961 (1)
Nice diff! :D

Remarks

If you will take a look back at my suggestions, its mostly about the slider shapes and some spacing. Please, PLEASE, don't become a tryhard when it comes to the sliders. I really like the way you made the jumps and some patterns, but most of the sliders really are not appealing. Simpler sliders are most of the times better than weirdly shaped sliders. I really like the insane, extra, and specially the star storm one. You're good at making jumps. Looking forward to see this mapset ranked! Good luck!
Topic Starter
TenkaiPalm

-Liddell wrote:

mod from my queue t/462074/start=0

SPOILER
Easy

Try moving the slider 00:42:461 (5) a bit downward since it's too close to note 4. (image below)

Changed.
Slider 01:36:294 (1) looks weird O.o try changing the corner to a sharp one for consistency
Yeah.. changed.
Slider 01:38:961 (5) looks weird too. Try replacing with a simpler slider like this (image below)

Hmm changed for now.
Slider 01:58:961 (4) looks weird... try moving the snapping point to the middle of the slider and make the angle less acute. After this, you will have to move other succeeding notes and sliders. (image below)

Changed.

Normal

I'm honestly not a huge fan of sliders like this one at 00:25:628 (1) since it feels like 2010 all over again :v try turning it into a simpler arc slider
I mean, this seems fine to me tbh
Slider 4 01:08:294 (4) is too close to note 2. Move it a little down with slider 5 too (image below)

whoah idk why this was left like this. Changed a bit.
Another weirdly shaped slider. Again, put the snapping point in the middle of the slider and make the angle less acute.
Same goes here 01:20:294 (1) Try to replace it with a simpler yet appealing slider :(
Changed
Make the "Z" slider 01:24:628 (1) more z-like. shorten the head and extend the tail (image below)

Ah my bad, fixed.
Adjust slider 01:54:294 (2) a little bit to make it at least symmetrical (image below)



Hard

Try to lower note 4 00:12:128 (4) so it won't stack against the next slider
Distance snapping :(
Blanket the triples 00:15:628 (4,5,6) to the slider next to it (image below)

Changed.
The slider shape 00:20:128 (3) is too weird and close to slider 2. Change to a simpler slider?
Well it's just on the edge of the second slider, I wouldn't say it's that weird. I wouldn't be sure what a better option here would be either.
Move circle 00:24:128 (3) to the middle of sliders 1 and 2
Distance snap and slider velocity changes here, but I'll move it anyway.
Change to a simpler 2 point arc slider 00:25:628 (4)
Changed.
Again, the slider 00:38:961 (1) is weirdly placed. Move so it won't stack with other sliders and make the shape simpler
Wait what?
Move slider 00:45:628 (1) a little bit to the right for better spacing
Moved a little.
Move note 00:50:961 (3) a bit upward so it won't stack with the slider
I changed the whole slider instead.
01:20:128 (3) change to a simpler one :(
I don't understand how this is complex ;-;
These triples 01:35:128 (1,2,3,1,2,3) are the only triples on the diff and isn't it too harsh for a 3.14* map to have triples?
This has triples 00:15:628 (4,5,6). Also this is from the 'hard guidelines':
Interesting patterns and beat placements are encouraged along with jumps and short streams/triplets.

Yo I like this pattern! 01:44:294 (2,3,4,5)
8-) 8-) 8-) 8-)
This too! 01:53:628 (1,2,3,4) ;)
8-) 8-) 8-) 8-) 8-) 8-) 8-)

Insane

Turn this slider 00:18:128 (2) into a simpler 2-point arc slider
why ;-; seems fine to me
Move the snapping point of these 2 sliders 00:37:628 (1,2) to the middle and make the angle less acute and blanket it to each other (image below)

Ah yeah I like this more. I tried to match what you had.
New combo here 01:35:128 (2)
Hmm. Changed
Remove note 5 02:08:128 (5) and replace note 4 02:07:961 (4) with a slider that will end at the red tick where note 5 used to be at
I'm not sure why this would be better?

Extra

These sliders 00:36:295 (1,2) are weirdly shaped. Go for simpler sliders that are appealing to the eye
I thought these were fine.
Slider 2 00:41:794 (2) is too close! Move it a little further away to slider 1
Distance snapping~
Align circles 2 and 3 00:55:378 (2,3) with the slider 1
Changed.
Slider is weird 01:24:628 (1) replace it :(
I think its okay. Also blankets with 2 so
Try to fix slider 01:46:961 (1) into a better "S-like curve"
Changed a little.

Star Storm (that diff name hihihi)
It's the name of the artwork rip :o

Fix slider shape like the ones before 00:17:628 (1)
The second slider of the same melody repeated in the beginning has the same type of slider. So for consistency sake I wanted to keep it like this.
Same^ 00:58:961 (1)
Creates a 180 degree turn for the next note~
Nice diff! :D
;) ;) ;)

Remarks

If you will take a look back at my suggestions, its mostly about the slider shapes and some spacing. Please, PLEASE, don't become a tryhard when it comes to the sliders. I really like the way you made the jumps and some patterns, but most of the sliders really are not appealing. Simpler sliders are most of the times better than weirdly shaped sliders. I really like the insane, extra, and specially the star storm one. You're good at making jumps. Looking forward to see this mapset ranked! Good luck!
<3
Yeah I know I'm probly bad at making sliders :o I try though. Thanks for the criticism and praise :D
Thank you for the mod!
Sakurauchi Riko
Hello, mod from #modreq

Star Storm
00:16:294 (1,2) - adjust blanket
00:21:461 (8,9,1) - adjust the circles to the shape of the slider, so it flows better
00:43:628 (4,6) - ugly overlap
01:05:628 (4,2) - ^
01:19:961 (7,1) - ^
01:05:628 (4,2) - ^
00:45:461 (8,2) - ^ (well almost an overlap but these 2 objects are too close to each other imo)
00:49:961 (1,2) - too far away, they also have to flow into each other well
00:55:961 (6,1) - fix blanket
01:07:461 (3,4,5) - adjust them to a straight line
01:09:294 (6,1) - well they dont flow at all, consider smth like http://puu.sh/pNQfX/b55c7ac0d3.jpg (its not pretty ik, but just an exampüle that you get what i mean)
01:09:127 (5,6) - also this feels really awkward because also no flow
01:21:128 (5,1) - why are they so close to each other? ;_; doesnt look nice imo
01:24:628 (1,2,3) - doesnt flow good, have an eye on flow when you create those patterns, here's an example for good flow http://puu.sh/pNQrF/d9055054ab.jpg (I created a blanket with the sliderend and slider (2) so patterns get more structure, consider things like this in other patterns too)
01:39:794 (2,3,4,1,2,3,4,5,6,7,8) - those jumps are kinda too spaced, music is not intense at that point (01:44:294 (2,3,4,5,6,7,8,9,10,11) - at that point the music is more intense e.g.)
01:50:961 (6,7) - no flow at all, objects are too close in timeline to be that far away visually.

In general: You should really focus more on flow! especially in higher diffs flow is really important, in fact when it comes to objects which are very close in timeline. Look how your cursor moves in the most pleasant way after you hit the sliderend and place then the next note in that favour.
Create in your patterns more blankets so everything looks cleaner and beautifuler

I really like the song and the map is nice to, so keep it up! :D
I hope my mod was a bit useful to you and improved the map
GL with your map and happy mapping! (:
PCBoyGames
1:10:128 Normal: The sliders that follow this pattern are a bit hard on the hit.
1:35:128 Hard: This pattern may be a bit harder than one's expectations.
0:42:294 Insane/Extra: In Insane, the sliders make the normally Insane an Extra-feeling diff.
1:12:294 Extra:The circles here aren't best kind of tornado. This also appears at 1:30:961.
BackGround Star Storm: It's different than the rest!
Topic Starter
TenkaiPalm
Just gonna put this here for reference:
11:26 TenkaiPalm: It's this if you end up test playing :>
11:26 *TenkaiPalm is watching [https://osu.ppy.sh/b/1001414 Kanon Wakeshima - Tsukinami [Insane]] +Hidden
11:26 TenkaiPalm: well not nessessarily insane but you get the point
11:33 NucleaRaven: it seems unpolished
11:33 NucleaRaven: but despite not looking amazing it actually plays ok
11:33 TenkaiPalm: Mmm
11:33 TenkaiPalm: I see
11:34 TenkaiPalm: Any thing in particular or like in general
11:35 NucleaRaven: things like blankets and stream shapes arent perfect
11:35 TenkaiPalm: Ahhhh okay
11:35 TenkaiPalm: I'll go over those again
11:35 NucleaRaven: 01:35:128 (1,2,3,4,5,6,7,8,9,10,11) - like with this in star storm it plays ok but it looks kinda bad
11:36 TenkaiPalm: Oh
11:36 NucleaRaven: and i think some of the triples werent evenly spaced - so it looked really unclean
11:36 TenkaiPalm: Ah okay
11:36 NucleaRaven: also, when you map streams, do you freehand, or convert from slider?
11:36 TenkaiPalm: I used both
11:37 TenkaiPalm: So like
11:37 TenkaiPalm: The one at uh
11:37 TenkaiPalm: 00:26:294 (1,2,3,4,5,6,7,8) -
11:37 TenkaiPalm: I used a slider convert for that one
11:37 NucleaRaven: and it looks much better
11:38 TenkaiPalm: Ahh okay I see your point
11:38 NucleaRaven: so id stick with that way til you have quite a bit more experience
11:38 TenkaiPalm: yeah
11:39 NucleaRaven: however the 4D maps were made with freehand so when you know how to do it properly theres no reason not to
11:39 TenkaiPalm: Okay so: fix streams, spacing, and slider shapes
11:39 TenkaiPalm: ah
11:39 NucleaRaven: but yea, good work so far - maybe once youve made a lil more progress with the set, ill mod it properly if you like?
11:39 TenkaiPalm: That would be helpful^^
11:40 NucleaRaven: no worries then!
11:40 TenkaiPalm: Thanks for the test play :D
11:40 NucleaRaven: !
Topic Starter
TenkaiPalm

Phyloukz wrote:

Hello, mod from #modreq

Star Storm
00:16:294 (1,2) - adjust blanket
Not sure what to do exactly, but changed.
00:21:461 (8,9,1) - adjust the circles to the shape of the slider, so it flows better
Changed.
00:43:628 (4,6) - ugly overlap
Changed :(
01:05:628 (4,2) - ^
01:19:961 (7,1) - ^
01:05:628 (4,2) - ^
rip
00:45:461 (8,2) - ^ (well almost an overlap but these 2 objects are too close to each other imo)
I think it's fine
00:49:961 (1,2) - too far away, they also have to flow into each other well
Moved stuff around
00:55:961 (6,1) - fix blanket
Fixed
01:07:461 (3,4,5) - adjust them to a straight line
Changed abit
01:09:294 (6,1) - well they dont flow at all, consider smth like http://puu.sh/pNQfX/b55c7ac0d3.jpg (its not pretty ik, but just an exampüle that you get what i mean)
Hmm. I changed it, but I'll prob end up changing it again. Actually I don't like it. The reason I had what I had is because it's parallel to what was already there.
01:09:127 (5,6) - also this feels really awkward because also no flow
^^^^
01:21:128 (5,1) - why are they so close to each other? ;_; doesnt look nice imo
Moved a bit.
01:24:628 (1,2,3) - doesnt flow good, have an eye on flow when you create those patterns, here's an example for good flow http://puu.sh/pNQrF/d9055054ab.jpg (I created a blanket with the sliderend and slider (2) so patterns get more structure, consider things like this in other patterns too)
Ehhhh changed a little bit ;-;
01:39:794 (2,3,4,1,2,3,4,5,6,7,8) - those jumps are kinda too spaced, music is not intense at that point (01:44:294 (2,3,4,5,6,7,8,9,10,11) - at that point the music is more intense e.g.)
I kind of don't agree. I think the music IS intense there.
01:50:961 (6,7) - no flow at all, objects are too close in timeline to be that far away visually.
Changed a bit. idk.

In general: You should really focus more on flow! especially in higher diffs flow is really important, in fact when it comes to objects which are very close in timeline. Look how your cursor moves in the most pleasant way after you hit the sliderend and place then the next note in that favour.
Create in your patterns more blankets so everything looks cleaner and beautifuler
hmmmm. I'll try harder~

I really like the song and the map is nice to, so keep it up! :D
I hope my mod was a bit useful to you and improved the map
GL with your map and happy mapping! (:
Thank you for the mod! :!: :!:

Phyloukz wrote:

beautifuler
Nice LOL

PCBoyGames wrote:

1:10:128 Normal: The sliders that follow this pattern are a bit hard on the hit.
They are...?
1:35:128 Hard: This pattern may be a bit harder than one's expectations.
Well it is a hard difficulty :P
0:42:294 Insane/Extra: In Insane, the sliders make the normally Insane an Extra-feeling diff.
I understand what you're saying, but it seems fine to me in the insane difficulty. Without anything specific I'm not sure what to say.
1:12:294 Extra:The circles here aren't best kind of tornado. This also appears at 1:30:961.
I thought they were fun, other people told me the same :o
BackGround Star Storm: It's different than the rest!
Not necessarily a bad thing :P Might change though.
Thank you for the mod :>
october
from #modreq
Star Storm
00:50:961 (1) - touching sliders look bad/ are not needed
01:27:461 (7) - ^
02:06:961 (1) - maybe continue the jumps instead of using a slider, sounds like a good idea, it just feels out of place for me everytime i play it
02:04:961 (4) - keep this, it works fine :D
02:08:211 - do you have a different mp3? this fade feels really weird
I love this difficulty, feel free to ignore anything I said as those are my personal opinions.

Extra
00:41:461 (1,2,3,1,2) - this section feels awkward compared to the rest of the map, space it out a bit more? it felt off

lovely map, keep up the good work!!! ;)
Topic Starter
TenkaiPalm

october wrote:

from #modreq
Star Storm
00:50:961 (1) - touching sliders look bad/ are not needed
Oh whoops didn't realize I left that in there.
01:27:461 (7) - ^
Fixed!
02:06:961 (1) - maybe continue the jumps instead of using a slider, sounds like a good idea, it just feels out of place for me everytime i play it
Ah okay. I didn't get rid of the slider, but I removed the repeater and made it different~
02:04:961 (4) - keep this, it works fine :D
lol 8-)
02:08:211 - do you have a different mp3? this fade feels really weird
Yeah it's part of the MP3. Click on the banner on the first post to see the MV, it's from that. Originally the song is about 4:30 mins and the fade allows it to stop here without sounding too weird.
I love this difficulty, feel free to ignore anything I said as those are my personal opinions.
Yay thanks for the positivity :) 8-)

Extra
00:41:461 (1,2,3,1,2) - this section feels awkward compared to the rest of the map, space it out a bit more? it felt off
I played it again, and I see what you mean sorta. To me, the third note felt weirdly close so I moved it, but I'm not sure if that fixed it or not :? :?

lovely map, keep up the good work!!! ;)
Thank you for the praise and criticisms!! :D 8-) 8-) 8-)
Spaghetti
Modded on stream.


Discussed:


  1. Structure
  2. Rhythm Placements
  3. Slider Patterns
  4. Emphasis
  5. Consistency
  6. Hitsounding

http://twitch.tv/paskettios
tatemae
yo from my queue
Star Storm
00:10:961 (1,2) - overlap
00:14:294 (3,1) - ^
00:16:794 (2,1) - ^
00:21:628 (1) - 00:22:961 (1) - 00:24:294 (1) - two 1/2 sliders instead since it fits the vocals and instruments a lot better
00:27:461 (2,3) - improve blanket
00:27:961 (3,4) - ^
01:48:294 (6) - nc
01:48:628 (1) - remove nc
01:58:961 (1) - remove nc
01:59:962 (6,1) - can you blanket better?
02:02:462 (4,1) - ^
Good luck~
Topic Starter
TenkaiPalm

Spaghetti wrote:

Modded on stream.


Discussed:


  1. Structure
  2. Rhythm Placements
  3. Slider Patterns
  4. Emphasis
  5. Consistency
  6. Hitsounding

http://twitch.tv/paskettios
ty~ bubble me when you become a BN LOL
btw turn on vods on your stream D:


SherryCherry wrote:

yo from my queue
Star Storm
00:10:961 (1,2) - overlap
What.. How is this an overlap..
00:14:294 (3,1) - ^
Moved
00:16:794 (2,1) - ^
Moved.
00:21:628 (1) - 00:22:961 (1) - 00:24:294 (1) - two 1/2 sliders instead since it fits the vocals and instruments a lot better
I was actually told eariler that these fit the song better by someone else ;-; If others agree I'll change.
00:27:461 (2,3) - improve blanket
00:27:961 (3,4) - ^
Moved a bit.
01:48:294 (6) - nc
Sure~
01:48:628 (1) - remove nc
Yeah
01:58:961 (1) - remove nc
I don't like the combo going up higher later and there's nowhere else that sounds okay to put it
01:59:962 (6,1) - can you blanket better?
Apparently not :(
02:02:462 (4,1) - ^
Good luck~
Thank you for the mod :) :)
(Some) Other non-specific changes were made in relation to the Spaghetti's post.
Also some others including: (Star Storm Diff.)
01:37:628 (2,4,9,2,3) - Stacking. Was stacked, but changed.
00:27:961 (3,4) - Changing length of sliders.
00:30:462 (5,6,7) - Changing pattern to compensate for length change.
00:48:794 (2,3) - Stacked and moved.
00:53:628 (1) - 'blanketed'
01:06:461 (2,1) - Changed these two sliders.
01:14:961 (1) - Blanket and changed position.
01:22:961 (1) - Changed position
01:22:628 (6,7) - Changed position.
02:04:128 (5,1,2,3) - Tried to make a triangle out of this.
02:04:961 (4) - Changed slider to try and not make it look so bland.
02:07:627 (4,5,6,7) - Moved a little.
00:57:461 (4,5,6,1,2,3) - Changed.
01:03:461 (1) - Moved.

These changes were made for the most part by my own discretion.
Braediac
HP Drain Adjustment
00:49:961 - , 00:50:961 - , 02:04:628 - : change sliders to half a beat each
00:51:544 - , 01:46:794 - : Add a note
Solid map can't wait for it to be ranked
Topic Starter
TenkaiPalm

Braediac wrote:

HP Drain Adjustment
Read below. We spoke about this in irc, but I'm not sure what to do. I'll get some more opinions.
00:49:961 - , 00:50:961 - , 02:04:628 - : change sliders to half a beat each
I believe what I had fits the music more.
00:51:544 - , 01:46:794 - : Add a note
Trying to fit the instrumentals here, more specifically the violin^
Solid map can't wait for it to be ranked
Thank you :D Hopefully I can get it there ;-;

Other changes made outside this mod:
Hard difficulty's HP was decreased from 5.7 -> 5.2
I'm considering moving star storm's HP a bit lower, however I'm not sure at this point.
Namki
;) Yo. Won't mod higher diffs.
[Easy]
  1. 00:21:628 (1,1) - this overlap may be misreaded by newbies, so I'd recommend you to avoid it.
  2. 00:28:961 (1,2,3) - I see the triangle, but it looks awful make this patter 00:28:961 (1,2,3,4) - look like this
    Aesthetic is pretty necessary thing in lower diffs.
  3. 00:34:961 - this beat is strong, you must emphasize it in Easy, place circle here 00:34:628 - and 1/1 slider here 00:34:961 - and delete this circle 00:35:294 - .
  4. 00:40:961 (2,3,4,5) - I honestly do not like this spacing, if I mapped I made it 1x.
  5. 00:43:294 (1,2,3,4,5) - a bit complex for easy, try to reduce the number of circles.
  6. 00:58:961 (1,2,3) - this straight flow looks strange, move slider 01:00:294 (3) - a bit right, in order to make a triangle
  7. 00:20:128 (1) - NC.
  8. 01:01:628 (5) - same as above.
  9. 01:12:294 (1) - RC says that it should be at least 2/1 recover time between a circle and a spinner in Easy diff.
  10. 01:19:628 (3,4) - bad blanket, move 01:20:294 (4) - a bit right.
  11. 01:46:294 (4,5) - if you are doing stacked things in Easy then you should do in consistently not one stack for the whole diff.
[Normal]
  1. 00:24:961 (2,3,1) - looks terrible.
  2. 00:26:961 (1) - / 00:27:961 (2) - finish is missing.
  3. 00:30:294 (5) - place a circle instead of reverse. Here 00:30:961 - .
  4. 00:47:628 (2,2) - I agree with stacked slider this way, but not a circle, newbies may misread this.
  5. 01:06:628 (4,1) - make spacing 1x.
  6. 01:07:628 (2,3) - and between them as well.
  7. 01:08:294 (4,5) - and here.
  8. 01:08:961 (5,1) - avoid overlap.
  9. 01:11:628 (5,6) - ^^^.
  10. 01:22:628 (4,5,6,7,8,9) - looks complex, put one slider.
  11. 01:38:961 (1) - this shape looks much better.
[Hard]
  1. 00:33:961 (6,7,8) - when you play this double there's a very high chance to sliderbreak this slider 00:34:628 (9) - , move it right.
  2. 01:07:628 (4,6) - this isn't good overlap, hard to read, avoid it.
  3. 00:15:961 (7,8) - this spacing make no sense, why is it so small? Do it 1x as you did before.
    00:23:628 (2,3) - and why 0.9x here?
    00:26:128 (5,1) - well, yes.
    I saw a lot of this meaningless spacing changes.
  4. 01:58:294 (3,4) - why this circle is placed there, place it at x:325 y:1.
  5. 01:51:294 (5) - this slider is overlapping with 3 sliders, would be better if you put it in another place.
  6. 01:59:628 (3,2) - the same thing here.
  7. 02:07:961 (7) - make this red curve anchor down.
good luck
Topic Starter
TenkaiPalm

Namki wrote:

;) Yo. Won't mod higher diffs.
yay for lower diff mods~
[Easy]
  1. 00:21:628 (1,1) - this overlap may be misreaded by newbies, so I'd recommend you to avoid it.
    I see your point. However I'm not sure if I want to change it. I stacked it and its not an overlap so. We'll see how it goes.
  2. 00:28:961 (1,2,3) - I see the triangle, but it looks awful make this patter 00:28:961 (1,2,3,4) - look like this
    Changed what it looked like, but not the pattern suggested^^
    Aesthetic is pretty necessary thing in lower diffs.
  3. 00:34:961 - this beat is strong, you must emphasize it in Easy, place circle here 00:34:628 - and 1/1 slider here 00:34:961 - and delete this circle 00:35:294 - .
    Changed.
  4. 00:40:961 (2,3,4,5) - I honestly do not like this spacing, if I mapped I made it 1x.
    cri changed.
  5. 00:43:294 (1,2,3,4,5) - a bit complex for easy, try to reduce the number of circles.
    I see. Changed.
  6. 00:58:961 (1,2,3) - this straight flow looks strange, move slider 01:00:294 (3) - a bit right, in order to make a triangle
    To the right..? Moving it right would move it off screen? Also moving to the right wouldn't make a triangle? Am I looking at the wrong slider?
  7. 00:20:128 (1) - NC.
  8. 01:01:628 (5) - same as above.
    Changed.
  9. 01:12:294 (1) - RC says that it should be at least 2/1 recover time between a circle and a spinner in Easy diff.
    Well technically this is a normal diff named easy. Plus I'm not sure what else sounds better here.
  10. 01:19:628 (3,4) - bad blanket, move 01:20:294 (4) - a bit right.
    Not sure how I would blanket this well so I just changed the slider.
  11. 01:46:294 (4,5) - if you are doing stacked things in Easy then you should do in consistently not one stack for the whole diff.
    huh?
[Normal]
  1. 00:24:961 (2,3,1) - looks terrible.
    dang ur nice huh
    Changed to something similar
  2. 00:26:961 (1) - / 00:27:961 (2) - finish is missing.
    Thought there already was but added
  3. 00:30:294 (5) - place a circle instead of reverse. Here 00:30:961 - .
    Why? I think it's fine
  4. 00:47:628 (2,2) - I agree with stacked slider this way, but not a circle, newbies may misread this.
    Moved a bit.
  5. 01:06:628 (4,1) - make spacing 1x.
  6. 01:07:628 (2,3) - and between them as well.
  7. 01:08:294 (4,5) - and here.
    Changed all ds stuff
  8. 01:08:961 (5,1) - avoid overlap.
    Changed
  9. 01:11:628 (5,6) - ^^^.
    I stacked here, but I don't see an overlap
  10. 01:22:628 (4,5,6,7,8,9) - looks complex, put one slider.
    Changed a bit.
  11. 01:38:961 (1) - this shape looks much better.
    :)

    Changed~
[Hard]
  1. 00:33:961 (6,7,8) - when you play this double there's a very high chance to sliderbreak this slider 00:34:628 (9) - , move it right.
    Moved a bit.
  2. 01:07:628 (4,6) - this isn't good overlap, hard to read, avoid it.
    I.. moved it a little, but I'm going to keep it the way it is.
  3. 00:15:961 (7,8) - this spacing make no sense, why is it so small? Do it 1x as you did before.
    whoops idk why it changed.
    00:23:628 (2,3) - and why 0.9x here?
    Slider velocity changes explain this.
    00:26:128 (5,1) - well, yes.
    I saw a lot of this meaningless spacing changes.
    Yeah again, slider velocity changes. idk if I'd want to get rid of them all.. I might seek a GD..
  4. 01:58:294 (3,4) - why this circle is placed there, place it at x:325 y:1.
    Well. Moved a bit.
  5. 01:51:294 (5) - this slider is overlapping with 3 sliders, would be better if you put it in another place.
    rip I'm not sure. I kind of like how it plays.
  6. 01:59:628 (3,2) - the same thing here.
    Changed a bit.
  7. 02:07:961 (7) - make this red curve anchor down.
    What does 'anchor down' mean..?
good luck
Thank you for the mod~
SuA-
Insane
01:12:294 (1) - : Awkward spinner. I felt like tapping but i had to hold.
Topic Starter
TenkaiPalm

sgtwhiskey wrote:

Insane
01:12:294 (1) - : Awkward spinner. I felt like tapping but i had to hold.
lol changed
CaffeAmericano
Star Storm


  • 00:10:961 (1,3) - I think it would be better if you avoid this overlap? ( http://puu.sh/q45Em/4321c686f7.jpg )

    00:11:794 (3,4,5,1) - I don’t really understand the emphasis here. 3 has bass drum, 5 has snare drum, and 1 is downbeat with strong piano sound. 4 has vocal, but not very strong. So I’d expect the jump distance to be 1>>>5>3>4 to emphasize strong sound in the music. However, it looks like 4 has largest jump distance

    00:15:294 (2,4) - Not a perfect stack > <

    00:16:294 (1,2) - I think this blanket could be improved to bring mathematicians joy ( http://puu.sh/q45Yt/2a88599bec.jpg )

    00:19:794 (4,6) - ^

    00:21:628 (1,3) - Stack could be betterrrrr

    00:31:544 - 00:35:544 - Pretty strong drum beat not to map :3 On the other hand, 00:34:378 (4) - 00:45:044 (5) - look overmapped

    00:44:961 (4,5,6,2) - I think it would look neater if you keep same distance between all four notes ( http://puu.sh/q46k5/ce316b3243.jpg )

    01:00:128 (5,6,4,6) - I don’t think this overlap looks good. Maybe stack 01:00:794 (4,6) - to either of 01:00:128 (5,6) - ?

    01:12:294 (4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - I think using similar pattern all the way through this part is not the best idea, maybe start this pattern at 01:12:961 - where drum is strong?
I hope this helps a bit <3

Good luck!
Topic Starter
TenkaiPalm

CaffeAmericano wrote:

Star Storm


  • 00:10:961 (1,3) - I think it would be better if you avoid this overlap? ( http://puu.sh/q45Em/4321c686f7.jpg )
    Ahhh okay changed!

    00:11:794 (3,4,5,1) - I don’t really understand the emphasis here. 3 has bass drum, 5 has snare drum, and 1 is downbeat with strong piano sound. 4 has vocal, but not very strong. So I’d expect the jump distance to be 1>>>5>3>4 to emphasize strong sound in the music. However, it looks like 4 has largest jump distance
    Ahh okay. I see your point. I'll try to rearrange.

    00:15:294 (2,4) - Not a perfect stack > <
    Changed~

    00:16:294 (1,2) - I think this blanket could be improved to bring mathematicians joy ( http://puu.sh/q45Yt/2a88599bec.jpg )
    LOL Mathematicians^ I'll try to make it better~

    00:19:794 (4,6) - ^
    I hate this blanket. I've changed it so many times. Here's another attempt^

    00:21:628 (1,3) - Stack could be betterrrrr
    Changed~

    00:31:544 - 00:35:544 - Pretty strong drum beat not to map :3 On the other hand, 00:34:378 (4) - 00:45:044 (5) - look overmapped
    Ah okay. Added a note to where I hear the drum and changed positioning.
    Also I plan to scale things down. I've been getting a lot of comments about it.

    00:44:961 (4,5,6,2) - I think it would look neater if you keep same distance between all four notes ( http://puu.sh/q46k5/ce316b3243.jpg )
    Changed.

    01:00:128 (5,6,4,6) - I don’t think this overlap looks good. Maybe stack 01:00:794 (4,6) - to either of 01:00:128 (5,6) - ?
    Yeah.. Changed.

    01:12:294 (4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - I think using similar pattern all the way through this part is not the best idea, maybe start this pattern at 01:12:961 - where drum is strong?
    I feel like.. that's kind of weird, however, I do see your point. For now I'll just adjust the volume to gradually increase here like the drums do.
I hope this helps a bit <3
Yeah! It did! <3

Good luck!
Thank you for the mod!!! :!: :!:
Some other things I plan to do in this mod:
Reduce spacing where it doesn't need to be over spaced/over mapped.
6.04 SR to 5.97 SR
Kujinn
Yo~

I really feel you need to revise over some sliders and triples as you are way too repetitive with them.

Star Storm
00:17:628 (1) - You can make this straight, or curved, Having a sharp bend makes it look weird.
00:20:128 (6) - ^ same here, weird slider shape.
00:21:628 (1,2) - blanket?
00:25:628 (6,7,8,9,10,1,2,3,4,5,6,7,8) - placing 00:25:628 (6) - there ruins the flow after the jumps. I find 00:26:128 (10) - to be too close to the stream or just place in an uncomfortable spot
00:27:461 (2) - ctrl g
00:29:628 (1,2,3,4,5,6,7) - You can use ctrl alt r to rotate 00:30:128 (4,5,6,7) - slightly anti clockwise as it looks too still. Also curve 00:30:128 (4,5,6,7) - just to help with flow
00:34:128 (2) - Position it around x161y 29, to keep it in line with 00:33:628 (1) -
00:35:961 (6,7,1,2) - if you had continued it the way you mapped 00:34:961 (1,2,3,4,5) - it would of the nice flow. Maybe its just me.
00:36:628 (3) - curve it like 00:37:294 (5) -
00:41:461 (1,2) - Try this https://i.gyazo.com/6f7e3f6c7d9b049199d ... 9beae8.jpg flows better with the stream after.
00:44:961 (4,5,6) - You should try curving some of your triples or just stacked without distance or a simple 1/4 repeat slider. Having the same thing over and over can be boring for a player
00:47:794 (6,7,8) - If you listen to the music, the triple would be best placed here 00:47:461 (4) -
00:51:294 (2,3) - circle should be before slider
00:53:628 (1,2,3,4,5) - blanket pls
00:58:628 (6,1) - 00:58:628 (6,1) - need to fix these so that they flow
01:27:128 (6,7) - ._ ., well if you have 01:27:128 (6) - the same as 01:27:794 (8) - except ctrl g it'll look better
01:32:461 (1,2,3,4,5,6,7) - cmon man, you broke the flow with this combo. I suggest, make 01:30:961 (1,2,3,4,5,6,7,8,9) - similar to like what you did here so that it doesn't seem off with the new combo.
01:33:628 (1) - try this https://i.gyazo.com/41c9e178191cc033c9c ... 2baa16.jpg
01:38:128 (5,6,7) - stack without DS, its gonna cause some breaks like that
01:40:294 (1,2,3,4,5,6,7,8) - Huge Jumps here! Why?? ctrl alt s, scale it down a bit.
01:56:294 (1,2,3,4,5,6,7,8) - ctrl g

Good Luck :D
Topic Starter
TenkaiPalm

Panda King wrote:

Yo~

I really feel you need to revise over some sliders and triples as you are way too repetitive with them.

Star Storm
00:17:628 (1) - You can make this straight, or curved, Having a sharp bend makes it look weird.
I know what you mean, but I kind of wanted to keep this for the same reason I have this bended: 00:12:294 (1) I don't want it to play the same way for the whole map so I thought something different would be nice. If anything, I'm kind of tempted to change 00:22:961 (1) to a bend^^
00:20:128 (6) - ^ same here, weird slider shape.

Tenkaipalm wrote:

00:19:794 (4,6) - ^
I hate this blanket. I've changed it so many times. Here's another attempt^
I'm not sure even what to do here anymore. I've tried blanketing it to 4, but people still don't seem to like it ;-;
00:21:628 (1,2) - blanket?
Tried my best~
00:25:628 (6,7,8,9,10,1,2,3,4,5,6,7,8) - placing 00:25:628 (6) - there ruins the flow after the jumps. I find 00:26:128 (10) - to be too close to the stream or just place in an uncomfortable spot
Hm. I changed the slider you spoke of. Hopefully that helps. As for that second part, I don't agree. I think it's fine to be honest.
00:27:461 (2) - ctrl g
Um. I wanted it to play like that. Clockwise from the stream, into counterclockwise sliders
00:29:628 (1,2,3,4,5,6,7) - You can use ctrl alt r to rotate 00:30:128 (4,5,6,7) - slightly anti clockwise as it looks too still. Also curve 00:30:128 (4,5,6,7) - just to help with flow
I don't think I agree. It might seem static somewhat, but when I rotate, it feels odd to play a bit. Also about the slider, I don't see any direction the curve could go in without looking/playing weird.
00:34:128 (2) - Position it around x161y 29, to keep it in line with 00:33:628 (1) -
Moved to somewhere close^^
00:35:961 (6,7,1,2) - if you had continued it the way you mapped 00:34:961 (1,2,3,4,5) - it would of the nice flow. Maybe its just me.
I mean I liked it how it is. Using the same angle over and over for these jumps kinda feels stale.
00:36:628 (3) - curve it like 00:37:294 (5) -
All directions (of curving) kind of feel weird.
00:41:461 (1,2) - Try this https://i.gyazo.com/6f7e3f6c7d9b049199d ... 9beae8.jpg flows better with the stream after.
I like what I have tbh. The ones in the picture feel so cliché
00:44:961 (4,5,6) - You should try curving some of your triples or just stacked without distance or a simple 1/4 repeat slider. Having the same thing over and over can be boring for a player
Hmm. I see what you mean, but I wanted the style to be consistently sharp triplet turns, but I do want some diversity. I'll see what I can do in the near future.
00:47:794 (6,7,8) - If you listen to the music, the triple would be best placed here 00:47:461 (4) -
Ah. Good point~
00:51:294 (2,3) - circle should be before slider
Ahh yeah^
00:53:628 (1,2,3,4,5) - blanket pls
1 and 4 are already blanketed to 2
00:58:628 (6,1) - 00:58:628 (6,1) - need to fix these so that they flow
Hmm. I agree that it doesn't flow amazingly, but I like the way it does after.. Maybe I'm just wrong, hopefully someone afterwards can confirm^
01:27:128 (6,7) - ._ ., well if you have 01:27:128 (6) - the same as 01:27:794 (8) - except ctrl g it'll look better
Ah moved stuff.
01:32:461 (1,2,3,4,5,6,7) - cmon man, you broke the flow with this combo. I suggest, make 01:30:961 (1,2,3,4,5,6,7,8,9) - similar to like what you did here so that it doesn't seem off with the new combo.
The whole point was to do so. I wanted a fun jump pattern for the build up and so this was made. Honestly I found it fun myself, but if others don't think so.. I suppose I'll change it.
01:33:628 (1) - try this https://i.gyazo.com/41c9e178191cc033c9c ... 2baa16.jpg
Yeah this is better^
01:38:128 (5,6,7) - stack without DS, its gonna cause some breaks like that
I like the way it plays. Stacking it feels weird^
01:40:294 (1,2,3,4,5,6,7,8) - Huge Jumps here! Why?? ctrl alt s, scale it down a bit.
Whoops I didn't update the map.
01:56:294 (1,2,3,4,5,6,7,8) - ctrl g
Changed~ why not

Good Luck :D
Thank you for the mod <3
SR down to 5.9 from 5.97.
Kyuukai
Hey, NM request from my modding queue !

Star Storm
00:23:961 (4,1) - Blanket
00:28:627 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Hitsounds maybe ?
00:29:628 (1,2) - Make a slider instead, transition of the rhythm there, I think that jump 00:28:627 (1,2,3,4,5,6,1,2,3) - is too long
00:44:794 (3,4) - - Spacing is too high, reduce it
01:18:628 (6,7) - Same
01:21:128 (5,1) - Too close, space them more
01:38:294 (7,8) - Reduce the spacing
01:40:294 (1,2,3,4,5,6,7,8) - Spacing problems, Distance Snap them
01:42:294 (4,5) - Way too spaced, reduce it
01:44:128 (1,2,3,4,5,6,7,8,9,10,11) - Irregular spacing
02:04:128 (5,1) - Too close, space them
02:07:294 (2,3,4,5,6,7) - I don't like that jump, it looks like a star jump, but not really one

Overall, I like the map, but you can do a lot better in my opinion. Good luck !
Ongaku
hi, from my queue~

omg わけしまかのん~

[General]

Might want to add tags to your difficulties, since Star Storm is the only one that has tags.

The SR difference between Easy and Normal are a bit too small. Either nerf Easy or buff Normal.

Also, try looking for a better mp3, this one is... a bit too quiet. If you need work on the mp3, pm me in forums.

Please, please, PLEASE, figure out a better pattern for you hitsounds, its just everywhere, and near the end, its not even fully hitsounded. Please work on the hitsounds.

Onto the mod.

[Star Storm]

- 00:11:461 (2) - Slider ends on an emphasis point, which isn't really a good thing.

- 00:13:628 (1) - Not really a necessary reverse slider, and that includes 00:18:961 (1) - too.

- 00:27:961 (3,4) - Do something here that'll make the DS distinctive, people will confuse it as a 1/2.

- 00:30:628 (6,7) - Why not lower it a bit like what you did with 00:30:462 (5) - ?

- 00:39:461 (3,4) - DS suddenly got closer, weird transition.

- 00:42:294 (4,1) - Adapt to the overlap, please.

- 00:56:294 (1) - Should be the same as 00:53:628 (1) - , to keep consistency.

- 01:16:128 (5) - Why did you put a reverse slider when you could just triple 01:16:128 - ?

- 01:21:128 (5,1) - Too close, awkward transition.

- 01:42:294 (4) - Reverse slider kind of ruins momentum and excitement in kiai, try something else.

- 01:44:128 (1,2,3,4,5,6,7,8,9,10,11) - Just feels very unreasonable to add cross jumps here, they emphasize anything, other than the increase in SR. Please do something here that'll give players a better experience of the song.

- 01:46:794 - You missed a note here.

- 01:50:961 (6) - Should be starting 01:50:794 - . You're also missing 01:51:128 - .

- 02:07:628 - This is 1/6, so map it in 1/6.

[Extra]

First of all, here are the unsnapped notes:

- 01:40:128 (2) -
- 01:53:961 (2) -
- 01:54:294 (3) -

Back to the mod.

- 00:15:544 - Missed a note here.

-00:24:294 (1,2) - Sudden change in DS here.

- 00:26:128 (9,1) - Again, another sudden change in DS here.

- 00:52:878 - Missed another note here.

- 01:11:128 - Missed a huge emphasis point here.

- 01:54:628 (4,5,1) - Inconsistent DS.

- 01:56:294 (1,2,3,4,5,6,7,8) - Do a better job of blanketing 01:55:961 (5) - .

- 02:07:628 - Similar to Snow Storm, these are 1/6.

[Conclusion]

Its a... decent map. Theres still a lot of work needed, a lot more polishing, and a lot more clean up. Too many inconsistencies that it'll become redundant. Please, take another look at the hitsounds and fix them up. They're not following much and isn't helping the song.

Other than that, good luck.
Topic Starter
TenkaiPalm

yaleufeu wrote:

Hey, NM request from my modding queue !

Star Storm
00:23:961 (4,1) - Blanket
Fixed a bit I suppose~
00:28:627 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Hitsounds maybe ?
aaaa I don't know why there isn't any here changed.
00:29:628 (1,2) - Make a slider instead, transition of the rhythm there, I think that jump 00:28:627 (1,2,3,4,5,6,1,2,3) - is too long
Changed
00:44:794 (3,4) - - Spacing is too high, reduce it
Aaaa changed
01:18:628 (6,7) - Same
Changed
01:21:128 (5,1) - Too close, space them more
Control-G
01:38:294 (7,8) - Reduce the spacing
Aaa changed too.
01:40:294 (1,2,3,4,5,6,7,8) - Spacing problems, Distance Snap them
I made it to be like this on purpose ;-;
01:42:294 (4,5) - Way too spaced, reduce it
Changed~
01:44:128 (1,2,3,4,5,6,7,8,9,10,11) - Irregular spacing
I literally used the polygon tool to make this, they're literally all the same distance.
02:04:128 (5,1) - Too close, space them
I feel like this plays fine though.
02:07:294 (2,3,4,5,6,7) - I don't like that jump, it looks like a star jump, but not really one
Changed to a star weeeeeee

Overall, I like the map, but you can do a lot better in my opinion. Good luck !
Yay thank you for the mod!
I literally have no idea why these were left like this, but I fixed these two notes. 00:33:294 (4,5) .
Also I'm a little bit busy, so I'll have to apply the other mod a bit later^
Also I need help with hitsounds ;-;
Topic Starter
TenkaiPalm

Ongaku wrote:

hi, from my queue~

omg わけしまかのん~
yay :) :)

[General]

Might want to add tags to your difficulties, since Star Storm is the only one that has tags.
Ah. I was wonder what was wrong with that. Changed.

The SR difference between Easy and Normal are a bit too small. Either nerf Easy or buff Normal.
Oh. If anything I'm gonna ask for a GD as I don't want to remap/I don't want to make another one. Literally made all six of these myself. :< (but I think this is fine to be ranked on it's own.)

Also, try looking for a better mp3, this one is... a bit too quiet. If you need work on the mp3, pm me in forums.
I've been getting this comment ;-; I might contact you if I can't find anything~

Please, please, PLEASE, figure out a better pattern for you hitsounds, its just everywhere, and near the end, its not even fully hitsounded. Please work on the hitsounds.
I suk at hitsounds :< I'll go over them all again in the near future.

Onto the mod.

[Star Storm]

- 00:11:461 (2) - Slider ends on an emphasis point, which isn't really a good thing.
Hmm. Changed it up a bit.

- 00:13:628 (1) - Not really a necessary reverse slider, and that includes 00:18:961 (1) - too.
Took forever to change, but changed.

- 00:27:961 (3,4) - Do something here that'll make the DS distinctive, people will confuse it as a 1/2.
Changed, but idk if that's any good.

- 00:30:628 (6,7) - Why not lower it a bit like what you did with 00:30:462 (5) - ?
Aaaa changed

- 00:39:461 (3,4) - DS suddenly got closer, weird transition.
changed a lot ;-;

- 00:42:294 (4,1) - Adapt to the overlap, please.
Changed.

- 00:56:294 (1) - Should be the same as 00:53:628 (1) - , to keep consistency.
Weee changed

- 01:16:128 (5) - Why did you put a reverse slider when you could just triple 01:16:128 - ?
wooooo changed

- 01:21:128 (5,1) - Too close, awkward transition.
Changed/moved

- 01:42:294 (4) - Reverse slider kind of ruins momentum and excitement in kiai, try something else.
Changed.

- 01:44:128 (1,2,3,4,5,6,7,8,9,10,11) - Just feels very unreasonable to add cross jumps here, they emphasize anything, other than the increase in SR. Please do something here that'll give players a better experience of the song.
Oh. I see. I'll have to change this later then cause I'm running out of time atm. ;-;

- 01:46:794 - You missed a note here.
Was trying to emphasize the violin part there

- 01:50:961 (6) - Should be starting 01:50:794 - . You're also missing 01:51:128 - .
Changed. But I don't understand what you're saying is missing.

- 02:07:628 - This is 1/6, so map it in 1/6.
AH. It is, but dang this makes it hard.

[Extra]

First of all, here are the unsnapped notes:

- 01:40:128 (2) -
- 01:53:961 (2) -
- 01:54:294 (3) -
whooooops

Back to the mod.

- 00:15:544 - Missed a note here.
Changed.

-00:24:294 (1,2) - Sudden change in DS here.
Changed a bit.

- 00:26:128 (9,1) - Again, another sudden change in DS here.
ehhhh I think it's fine

- 00:52:878 - Missed another note here.
I hear the what you mean, but I don't want to add another triplet here

- 01:11:128 - Missed a huge emphasis point here.
I kind of liked that pause there, but I added a note. For now.

- 01:54:628 (4,5,1) - Inconsistent DS.
Doing this allows me to blanket the silder :<

- 01:56:294 (1,2,3,4,5,6,7,8) - Do a better job of blanketing 01:55:961 (5) - .
Changed

- 02:07:628 - Similar to Snow Storm, these are 1/6.
I feel like what's there fits fine, also that makes it a lot harder than it needs to be.

[Conclusion]

Its a... decent map. Theres still a lot of work needed, a lot more polishing, and a lot more clean up. Too many inconsistencies that it'll become redundant. Please, take another look at the hitsounds and fix them up. They're not following much and isn't helping the song.
Aaaaaaaa thank you for the feedback. I'm not so great at hitsounding, but I'll see what I can do.

Other than that, good luck.
Thank you for the mod <3
On a side note other changes were made in the other difficulties too.
Also there's something I don't completely agree with and that's: 02:07:628 (4,5,6,7) -
If others could agree/disagree with what's there, that'd be really helpful! :!:

Update: Okay. After playing this multiple times. I can't find something that fits better than what's already there. Changing the map to what I had before the ending.
Topic Starter
TenkaiPalm
Change Log: (8/12/16)

I finally got around to changing some things, and there are a lot so here's a list of what I can remember~
  1. New MP3 was added (Louder, better ending.)
  2. Star Storm was mostly remapped.
  3. Unnecessary slider velocities were taken out.
  4. Hitsounds were majorly changed.
  5. New hitsounds were added
  6. Keysounds were added at the piano section
  7. Every beatmap difficulty had minor changes
Hitsounding Notes for Reference
01:16:332 - F#
01:16:999 - B5
01:17:332 - A5
01:17:666 - G5?
01:18:499 - B4
01:18:666 - E5
01:18:832 - G5

01:19:332 - F#5
01:19:499 - G5
01:19:666 - F#5
01:19:832 - D5
01:19:999 - B4

01:20:332 - E4
01:20:666 - G4
01:21:166 - G4
01:21:666 - F#4
01:22:332 - B4
01:22:666 - A4
01:22:999 - G4
01:24:666 - B C D 4

01:25:666 - C#4
01:28:332 - B4
01:29:332 - D4
01:29:666 - C#4
01:30:499 - C#4

A4 soft-hitwhistle3
A5 soft-hitwhistle4
B4 soft-hitwhistle5
B5 soft-hitwhistle6
C4 soft-hitwhistle7
D4 soft-hitwhistle8
D5 soft-hitwhistle9
E4 soft-hitwhistle10
E5 soft-hitwhistle11
F#4 soft-hitwhistle12
F#5 soft-hitwhistle13
G4 soft-hitwhistle14
G5 soft-hitwhistle15
C#5 soft-hitwhistle16
C5 soft-hitwhistle17

That being said, PLEASE Re-Download the mapset for the new mp3 and the hitsounds!
Vespirit
hey, here is for the m4m :)
[General]
  1. I think you should change offset to 324, sounds better to me imo
[ Easy]
  1. 00:21:666 (1,2,3,1) - I can see this being a little hard for beginners to read, and you shouldn't have overlaps in easy diffs
  2. 01:46:332 (4,5) - ^
  3. 00:47:666 (1) - I think you should have a slider and then a circle instead of a reverse slider here, because 00:48:332 is a strong note and I think should be clicked
  4. 01:06:666 (1) - circle then slider instead of reverse slider? for reason that the reverse part of the slider is strong
  5. 01:57:999 (2) - looks a little out of place, no reasoning behind making a fancy slider here, also doesn't go with flow
  6. 02:00:999 (2,3) - could make these 2 circles into a slider, it fits the music and also, this is the only part of the map (as far as I remember) with 3 circles in a row
[ Normal]
  1. 00:18:666 (3) - try moving it further away from 00:17:666 (1), it doesn't look very nice as it is
  2. 00:30:332 (5) - slightly overlaps with 00:31:666 (7)
  3. 00:49:999 (5) - slightly overlaps with 00:50:999 (1)
  4. 00:41:832 (1,2,3) - not sure about this for a normal diff, but idk you might want to get a second opinion
  5. 01:34:166 (2) - there is a vocal note halfway through this slider (01:34:166), so might want to consider mapping it
[ Hard]
  1. 00:15:999 (7) - why not have the player click on the end of this slider?
  2. 00:36:332 (1) - doesn't have the same spacing as between (4) and (5), please fix (there are a few parts of this section with the problem)
[ Insane]
  1. 00:43:499 (2) - why does before this circle have larger spacing than after the note? I would say to give larger spacing to after the note, or keep it the same spacing
  2. 01:17:666 (1) - clap sounds weird on the reverse
  3. 01:19:999 (3) - why is the red tick halfway through this slider not mapped? there is a vocal there
  4. 01:41:832 (1) - pretty sure slider wasn't intended to be so short
[ Star Storm]
  1. 01:16:666 (1,2) - I think you should switch it around so a slider comes first then a circle, and obviously change grid positions, it fits music better because you click on the end of (2)

That's all I have, couldn't find anything for extra :) Good luck and thanks for m4m
Topic Starter
TenkaiPalm

HydroCannon13 wrote:

hey, here is for the m4m :)
[General]
  1. I think you should change offset to 324, sounds better to me imo
    Uh really? I slowed it down and it sounds fine as is
[ Easy]
  1. 00:21:666 (1,2,3,1) - I can see this being a little hard for beginners to read, and you shouldn't have overlaps in easy diffs
    Ahh yeah fixed
  2. 01:46:332 (4,5) - ^
    I think this is fine^
  3. 00:47:666 (1) - I think you should have a slider and then a circle instead of a reverse slider here, because 00:48:332 is a strong note and I think should be clicked
    Well, I think if I followed that logic I would have to move almost all my sliders because not all of them are clickable on that beat
  4. 01:06:666 (1) - circle then slider instead of reverse slider? for reason that the reverse part of the slider is strong
    Ah changed
  5. 01:57:999 (2) - looks a little out of place, no reasoning behind making a fancy slider here, also doesn't go with flow
    Well I suppose that's true
  6. 02:00:999 (2,3) - could make these 2 circles into a slider, it fits the music and also, this is the only part of the map (as far as I remember) with 3 circles in a row
    Aaaa why not
[ Normal]
  1. 00:18:666 (3) - try moving it further away from 00:17:666 (1), it doesn't look very nice as it is
    changed~
  2. 00:30:332 (5) - slightly overlaps with 00:31:666 (7)
    aaaaaa
  3. 00:49:999 (5) - slightly overlaps with 00:50:999 (1)
    aaaaa
  4. 00:41:832 (1,2,3) - not sure about this for a normal diff, but idk you might want to get a second opinion
    I mean I thought it was okay
  5. 01:34:166 (2) - there is a vocal note halfway through this slider (01:34:166), so might want to consider mapping it
    Ah this slider has the wrong length whoops
[ Hard]
  1. 00:15:999 (7) - why not have the player click on the end of this slider?
    I think I changed
  2. 00:36:332 (1) - doesn't have the same spacing as between (4) and (5), please fix (there are a few parts of this section with the problem)
    Yeah I noticed I'll get back to checking all the spacing
[ Insane]
  1. 00:43:499 (2) - why does before this circle have larger spacing than after the note? I would say to give larger spacing to after the note, or keep it the same spacing
    Ahh idk why it was like this
  2. 01:17:666 (1) - clap sounds weird on the reverse
    Changed that slider already whoops
  3. 01:19:999 (3) - why is the red tick halfway through this slider not mapped? there is a vocal there
    I don't think it HAS to be, I think it sounds fine as is actually ;-; I'll get a second opinion
  4. 01:41:832 (1) - pretty sure slider wasn't intended to be so short
    Yeah.. that's my bad
[ Star Storm]
  1. 01:16:666 (1,2) - I think you should switch it around so a slider comes first then a circle, and obviously change grid positions, it fits music better because you click on the end of (2)
    Hmm I'll try something out

That's all I have, couldn't find anything for extra :) Good luck and thanks for m4m
Thank you for the m4m <3
Plaudible
NM from my queue~ ^_^/ sup t/462483&start=0

_____________

Easy
  • 00:10:999 (1,2,3,4) - I know this is nitpicking, but double check the distance between 4 and 1 to make sure this diamond shape fits nicely.
    00:17:332 (2,3) - A tip for blankets, you can use the approach circle to make it easier. Position at 00:17:082 and then blanket 3 around that.
    00:18:666 (4,5) - ^ Don't want this to be a blanket mod, gonna let you find the rest xd I want you to look through your difficulties and fix them with that method. No more blankets from here.
    00:25:666 (1) - I feel this is more appropriate: http://puu.sh/qAmyv/b8bb2733d4.jpg the curve is less harsh which may be less difficult for new players and the curve compliments the vocals rather than a rigid straight slider.
    00:24:999 (2,3,1) - Maybe triangle these.
    00:27:999 (4,1) - No point in not blanketing these, it'll only help.
    00:28:999 (1,4) - Ugh, this overlap is pain. Maybe do a ribbon slider.
    00:31:666 (5) - Line up the anchor point with the slidertick so it's rhythmically accurate.
    00:33:666 (4) - ^
    00:53:332 (4,2,3) - This overlap. Maybe make 00:53:332 (4,1,2,3) a diamond shape then stack 00:53:332 (4,4).
    01:14:999 (1,2,3) - This can be better. Make the end of 3 be the same distance to the end of 1 as the heads are, and make sure 3 is just as close as 1 is.

    General: Little bit of neglect for aesthetics. Definitely could improve on spots. A lot of sliders don't really compliment each other. Also, watch out for how notes stack like at 01:41:666 (4,4), for example. Either avoid it or make it intentional by being consistent and making it look nice. Great hitsounding and following rhythm, though.
Normal

  • 00:11:666 (2,3) - Overlap looks odd. Here's what I did to fix: http://puu.sh/qAnaG/cb8c28b95c.jpg 00:13:332 (3) is under 00:11:666 (2).
    00:18:332 (2,3) - Avoid overlaps like this.
    00:19:999 (3,1) - ^
    00:22:666 (3,1) - ^ not gonna point out more, I suggest tweaking areas you find overlap in though. Slowing down AR can help catch them.
    00:31:666 (7) - Align anchor w/ white tick
    00:40:999 (7,1,2,3) - Very confusing spacing here... please keep as you have been mapping 1/1s.

    So far, into this difficulty, it seems to lack a lot of structure. Look at this again for example: http://puu.sh/qAnaG/cb8c28b95c.jpg as you can see, all the notes are equally far from each other. Doing things like this not only enhances visuals but makes the map easier to read and more playable, which helps at a normal level. Not saying your whole map needs to do this, but changing certain parts can help to make it better. For example, here at 01:41:332 (2,3,1,2,3) you use triangle patterns but the next pattern ruins it and makes it look odd.

    01:38:666 (6,1) - On a normal difficulty, it's fine to have 1/2s. The vocals on the red tick between these, pull the slider back and extend, then stack notes. I feel like this rhythm feels more accurate: http://puu.sh/qAnxc/a9a5e98c24.jpg
Bleh.. not feeling like modding all the difficulties. Gonna pass on Hard/Insane, srry :<


Extra
  • 00:11:499 (2,4,2) - I'd stack these. Builds structure.
    00:11:499 (2,3) - Sliders like these really look odd against each other. I'd just ctrl j + ctrl h (3) and use for (2).

    Extras and stuff need extra work due to being such fast maps. You have to focus a lot more on structure. Overlaps like 00:12:832 (2,5) stick in a player's head and will look bad. Another example is 00:15:332 (2,8,2). I want you to look through your difficulties and fix structural issues like aforementioned, because they ruin the map aesthetically. Improving this will make it infinitely better. Won't pinpoint more, shouldn't be too hard to find. I suggest using AR 5 temporarily and going through the difficulty to fix issues.
    00:21:666 (1) - Improve pls http://puu.sh/qAnXe/48af440bf4.jpg
    00:26:915 (8,1) - DS snap these and move (1) lower, no need to increase.
    00:30:999 (1,2,3,4,5,6,7) - love this!
    00:41:165 (4,1) - Waaaay too close. Adjust 00:41:832 (2) accordingly.
    01:35:166 (2,3,4,5,6,7,8,9,10,11,12) - You can improve this. Make a wavy slider like you have before then ctrl+shift+f.
    01:44:166 (1,2,3,4,1,2,3,1,2,3,4) - Well structured here, just make sure they're all equally distant from the stack. Honestly, you could just ctrl+shift+d to make better hexagons then make a second one which is bigger behind it.
    02:07:499 (2,3,4,5,6,7) - Oh god this is a mess, please use ctrl+shift+d, make a proper one :)

    I love your jumps in this difficulty. Your sense of rhythm in the map is great, but your aesthetics need a lot of work. Work on the structure by:
    -Avoid poor overlaps, they will ruin your maps aesthetically single-handedly. Again, go through with AR 5 and tweak these.
    -Watch how sliders affect others, try to make them compliment each other.
    -Blankets are friend.
Star Storm

  • Again, no real issue I could find rhythmically. But please look into aesthetics on this with tools and tactics aforementioned. Good luck, love the song!
Topic Starter
TenkaiPalm
Hi, finally got the time to do this mod :) Here goes~
Also just to note, Normal through Extra was 'remaped' kinda so some parts of this mod might not be applicable.


Plaudible wrote:

NM from my queue~ ^_^/ sup t/462483&start=0

_____________

Easy
  • 00:10:999 (1,2,3,4) - I know this is nitpicking, but double check the distance between 4 and 1 to make sure this diamond shape fits nicely.
    Yeah, I tried to fix what I saw
    00:17:332 (2,3) - A tip for blankets, you can use the approach circle to make it easier. Position at 00:17:082 and then blanket 3 around that.
    Yeah, I didn't know that when I mapped it, but I already changed it~
    00:18:666 (4,5) - ^ Don't want this to be a blanket mod, gonna let you find the rest xd I want you to look through your difficulties and fix them with that method. No more blankets from here.
    I lov u <3
    00:25:666 (1) - I feel this is more appropriate: http://puu.sh/qAmyv/b8bb2733d4.jpg the curve is less harsh which may be less difficult for new players and the curve compliments the vocals rather than a rigid straight slider.
    Hmm. Changed it a bit.
    00:24:999 (2,3,1) - Maybe triangle these.
    Sure
    00:27:999 (4,1) - No point in not blanketing these, it'll only help.
    Already did~
    00:28:999 (1,4) - Ugh, this overlap is pain. Maybe do a ribbon slider.
    I mean, it disappears by the time the other one appears ;-; If someone else says something I'll change
    00:31:666 (5) - Line up the anchor point with the slidertick so it's rhythmically accurate.
    Sure~
    00:33:666 (4) - ^
    o changed
    00:53:332 (4,2,3) - This overlap. Maybe make 00:53:332 (4,1,2,3) a diamond shape then stack 00:53:332 (4,4).
    Well I changed it
    01:14:999 (1,2,3) - This can be better. Make the end of 3 be the same distance to the end of 1 as the heads are, and make sure 3 is just as close as 1 is.
    Well I mean I set them to be a straight line between the end of one to two to three.

    General: Little bit of neglect for aesthetics. Definitely could improve on spots. A lot of sliders don't really compliment each other. Also, watch out for how notes stack like at 01:41:666 (4,4), for example. Either avoid it or make it intentional by being consistent and making it look nice. Great hitsounding and following rhythm, though.
    aaaaaaa i try
Normal

  • Just gonna skip stuff that doesn't apply anymore D:
    00:11:666 (2,3) - Overlap looks odd. Here's what I did to fix: http://puu.sh/qAnaG/cb8c28b95c.jpg 00:13:332 (3) is under 00:11:666 (2).
    00:18:332 (2,3) - Avoid overlaps like this.
    00:19:999 (3,1) - ^
    00:22:666 (3,1) - ^ not gonna point out more, I suggest tweaking areas you find overlap in though. Slowing down AR can help catch them.
    00:31:666 (7) - Align anchor w/ white tick
    00:40:999 (7,1,2,3) - Very confusing spacing here... please keep as you have been mapping 1/1s.

    So far, into this difficulty, it seems to lack a lot of structure. Look at this again for example: http://puu.sh/qAnaG/cb8c28b95c.jpg as you can see, all the notes are equally far from each other. Doing things like this not only enhances visuals but makes the map easier to read and more playable, which helps at a normal level. Not saying your whole map needs to do this, but changing certain parts can help to make it better. For example, here at 01:41:332 (2,3,1,2,3) you use triangle patterns but the next pattern ruins it and makes it look odd.
    Hopefully all this was fixed in the remap <3

    01:38:666 (6,1) - On a normal difficulty, it's fine to have 1/2s. The vocals on the red tick between these, pull the slider back and extend, then stack notes. I feel like this rhythm feels more accurate: http://puu.sh/qAnxc/a9a5e98c24.jpg
    Not sure if I wanna put that in since I've already changed it to what it is ;-;
Bleh.. not feeling like modding all the difficulties. Gonna pass on Hard/Insane, srry :<
That's okay :)


Extra
This diff was also 'remapped' so some structural parts of the mod can't apply I believe
  • 00:11:499 (2,4,2) - I'd stack these. Builds structure.
    00:11:499 (2,3) - Sliders like these really look odd against each other. I'd just ctrl j + ctrl h (3) and use for (2).

    Extras and stuff need extra work due to being such fast maps. You have to focus a lot more on structure. Overlaps like 00:12:832 (2,5) stick in a player's head and will look bad. Another example is 00:15:332 (2,8,2). I want you to look through your difficulties and fix structural issues like aforementioned, because they ruin the map aesthetically. Improving this will make it infinitely better. Won't pinpoint more, shouldn't be too hard to find. I suggest using AR 5 temporarily and going through the difficulty to fix issues.
    Hopefully this was fixed with the remap thing
    00:21:666 (1) - Improve pls http://puu.sh/qAnXe/48af440bf4.jpg
    00:26:915 (8,1) - DS snap these and move (1) lower, no need to increase.
    00:30:999 (1,2,3,4,5,6,7) - love this!
    LOL hopefully I didn't screw it up
    00:41:165 (4,1) - Waaaay too close. Adjust 00:41:832 (2) accordingly.
    Distance snapping wise, they're too close. :< Am I wrong here? Someone pls tell me D:
    01:35:166 (2,3,4,5,6,7,8,9,10,11,12) - You can improve this. Make a wavy slider like you have before then ctrl+shift+f.
    I tried
    01:44:166 (1,2,3,4,1,2,3,1,2,3,4) - Well structured here, just make sure they're all equally distant from the stack. Honestly, you could just ctrl+shift+d to make better hexagons then make a second one which is bigger behind it.
    Actually that's what I did. Used the polygon tool and scaled the hexagon behind it.
    02:07:499 (2,3,4,5,6,7) - Oh god this is a mess, please use ctrl+shift+d, make a proper one :)
    Yeah I did :)

    I love your jumps in this difficulty. Your sense of rhythm in the map is great, but your aesthetics need a lot of work. Work on the structure by:
    -Avoid poor overlaps, they will ruin your maps aesthetically single-handedly. Again, go through with AR 5 and tweak these.
    -Watch how sliders affect others, try to make them compliment each other.
    -Blankets are friend.
    I tried~ We'll see how it goes^
Star Storm

  • Again, no real issue I could find rhythmically. But please look into aesthetics on this with tools and tactics aforementioned. Good luck, love the song!
    yay thanks <3

    Thank you for the mod <3
Yamicchi
From queue :3
[General]

  • • You might wanna change combo colour 3 of "Star Storm" diff to 45,139,255 so it's the same with the other diffs
    • Any source for the map?
[Star Storm]

  • • I would never recommend boosting up the AR and HP to increase the SR of a diff. With HP6.9 and HR mod, the last spinner would be a total killer. HP6.5 and AR9.2 would be just fine. Trust me owo
    • 00:18:249 - oh look at that, a missing beat o3o?
    • 00:15:916 (5) - I'm sure this circle represents nothing but quiet, overmap for short. Remove it?
    • 00:19:832 (4) - move this a bit to the right, then fix the 00:20:832 (3,4,5) - spacing and stack (3) with 00:19:832 -
    • 00:27:999 (3) - should be 1/2?
    • 00:36:166 (7) - low pitch note should have lower spacing I think
    • 00:49:999 (1,2,3,1,2) - looks great but the large spacing makes no sense since the rhythm isn't strong or high enough to receive that kind of heaven spacing. Fix it
    • 00:53:499 (6) - I suggest X128 Y168
    • 00:54:332 (3,4) - Ctrl + G to make the big clap clickable
    • 00:55:832 (5) - weird giant spacing again
    • 01:46:666 (6) - this suggestion would make the pattern way more harder but I think at (5), the violin stopped suddenly, so stack (6) with (5) to show the cut-off flow would be nice
    • 01:56:916 (8) - I'd use a 1/4 slider
[Extra]

  • • 00:26:166 (9,1) - confusing DS. Move it somewhere else?
    • 00:28:332 (1,2,3,4,5,6,7) - Try something else, since you're following the piano, you can't just a complex vocal - instru following like this.

    • 00:31:666 (6) - NC?
    • 00:48:332 (1) - strong beat using low spacing would never be my good idea. Fix?
    • 00:49:999 (1,2,3) - same weird giant spacing
I'd like to mod more but rip, busy irl. Good luck on the map :3 if I have some free time I'll check it again~
Topic Starter
TenkaiPalm

Yamicchi wrote:

From queue :3
I haven't had a mod on this in so long <3 ilu
[General]

  • • You might wanna change combo colour 3 of "Star Storm" diff to 45,139,255 so it's the same with the other diffs
    idk, different bg means different colors right?
    • Any source for the map?
    Acutally there isn't, or at least as far as I know there isn't^
[Star Storm]

  • • I would never recommend boosting up the AR and HP to increase the SR of a diff. With HP6.9 and HR mod, the last spinner would be a total killer. HP6.5 and AR9.2 would be just fine. Trust me owo
    Yeah I agree with the HP change, didn't really get any complaints about the AR though.
    • 00:18:249 - oh look at that, a missing beat o3o?
    Acutally I was kind of mapping parts of the piano and drums as I kept the long sliders like these: 00:16:332 (1) but still mapped the drums~ I liked how it sounded so yea ;-;
    • 00:15:916 (5) - I'm sure this circle represents nothing but quiet, overmap for short. Remove it?
    Yeah.. I should huh
    • 00:19:832 (4) - move this a bit to the right, then fix the 00:20:832 (3,4,5) - spacing and stack (3) with 00:19:832 -
    I didn't move it because I wanted these two 00:19:666 (3,4,6) - to be parallel but I did change to stack etc
    • 00:27:999 (3) - should be 1/2?
    Was trying to fit the vocals ish here :<
    • 00:36:166 (7) - low pitch note should have lower spacing I think
    Well I'm not sure if I'd agree with that, but I just wanted to make a fun pattern that fit the chorus
    • 00:49:999 (1,2,3,1,2) - looks great but the large spacing makes no sense since the rhythm isn't strong or high enough to receive that kind of heaven spacing. Fix it
    I.. like this as is tbh..
    • 00:53:499 (6) - I suggest X128 Y168
    I want these 3 to be in a line though 00:52:999 (3,5,6) -
    • 00:54:332 (3,4) - Ctrl + G to make the big clap clickable
    I mean, I've done this in other places and it seems fine to me.
    • 00:55:832 (5) - weird giant spacing again
    Changed~
    • 01:46:666 (6) - this suggestion would make the pattern way more harder but I think at (5), the violin stopped suddenly, so stack (6) with (5) to show the cut-off flow would be nice
    Not a bad idea but yeah.. I found that really hard to read ;-;
    • 01:56:916 (8) - I'd use a 1/4 slider
    "Silence Speaks Stronger Than Words" er sliders. :)
[Extra]

  • • 00:26:166 (9,1) - confusing DS. Move it somewhere else?
    Honestly I thought it was fine
    • 00:28:332 (1,2,3,4,5,6,7) - Try something else, since you're following the piano, you can't just a complex vocal - instru following like this.
    Well actually I was following the lyrics there :< I thought it was fun ;-; I'll change it if someone else brings it to my attention though (as with all of these changes actually)

    • 00:31:666 (6) - NC?
    I don't think it's necessary
    • 00:48:332 (1) - strong beat using low spacing would never be my good idea. Fix?
    Tried moving it a bit more
    • 00:49:999 (1,2,3) - same weird giant spacing
    I don't even think it's as bad as you're making it out to be ._.
I'd like to mod more but rip, busy irl. Good luck on the map :3 if I have some free time I'll check it again~
yeah same I understand~
Thanks for the mod <3 really hoping to get this ranked :o
x incoming
General
  1. Hello from my modding queue!
  2. Sorry for the harsh mod, I really like this song and feel like the difficulties could be improved a lot
  3. You should test more with hitsounds off, the beats should flow with the music and nothing should feel too forced except maybe in the highest difficulties
Easy
  1. 00:28:999 (1) - Not sure about this slider here, I think it would work better as a circle then a shorter slider
  2. 00:31:666 (5) - I think you should separate the vocals from the song here, shorten the slider and add a circle after
  3. 00:52:332 (3) - This reverse slider seems a bit out of place, compare them to the ones that come straight after
  4. 01:12:332 (1) - I don't like this spinner at all, loads of drumming in the background which should be mapped
  5. 01:14:999 (1) - Cymbal sound here, should be a circle at this point followed by a slider for the drum
  6. 01:17:666 (4) - to 01:30:999 (1) - I feel like this section needs to be remapped, for an easy difficulty it's confusing that for this section you're now mapping to the vocals instead of the song. It should still be easy to follow with hitsounds turned off
  7. 01:49:666 (5) - This slider feels off but I don't know how to improve it
Normal
  1. 00:56:999 (2) - Slider ends on a significant sound
  2. 01:54:332 (2) - This one too, they deserve their own note
  3. 01:56:666 (5) - Reverse slider sounds odd here, this is why you should be mapping more to the song because parts like this get cut up
  4. Rest seems fine to me
Hard
  1. A lot of what I want to say I've already mentioned in Easy so I'm just gonna skip this difficulty
Insane
  1. 00:30:332 (1,2,3) - Can't hear a triple, only two beats
  2. 00:30:666 (4,5,6) - A stream would be really good here though, and end it on 00:31:666 (1) - but remove (2)
  3. 00:34:332 (4) - Don't think this slider fits well here
  4. 00:46:166 (3,4,1) - and 00:46:832 (3,4,5) - I can't hear these triples
  5. 01:04:832 (2,3,4) - Map to the kicks here instead, the double after the slider is so awkward
  6. 01:27:499 (5,6) - Same here
  7. 01:41:832 (1) - Can't hear this slider start, if it's supposed to be the piano it's too late
  8. 01:43:499 (6,7,8) - Shouldn't be a triple here
  9. 01:49:166 (8,9,1) - Nor here, listen to the song and near the end of (1) you can hear a perfect place for a triple
  10. 01:51:332 (2,3,4) - I can only hear two beats here
  11. 01:56:166 (1,2,3,4,5,6,7,8,9) - I can't hear (3), I think you should delete it and then space (2) above (1) like: https://imgur-archive.ppy.sh/fYZzsvz.jpg
  12. 02:03:498 (3,4) - Should be more here, either a triple or a short stream, I haven't played around with it so I can't say which for sure
  13. 02:04:999 (2,3,4) - I can't hear (3)
  14. 02:07:498 (2,3,4,5,6) - I feel like a triple belongs here too followed by a short gap then a stream, would sound much better to me
Star Storm
  1. Short mod because the song is too hard for me to play test confidently
  2. 00:16:166 (7) - Can't hear this note
  3. 00:44:999 (4,5,6) - Can't hear (5)
  4. 00:45:666 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - This section feels so odd, why not map to the drum instead?
  5. 00:47:499 (4,5,6,7,8) - This bit is fine though
  6. 00:52:832 (2,3) - Put a triple here
  7. 00:54:999 (1,2,3) - Can't hear (2)
  8. 00:57:499 (4,5,6) - and 00:58:499 (4,5,6) - shouldn't be triples
  9. 01:00:166 (5,6,1) - Nor this
  10. 01:05:666 (4,5) - Can't hear (5)
  11. 01:07:499 (3,4,5) - Can't hear (3) or (4)
  12. 01:12:499 (5) - Can't hear this note
  13. 01:28:999 (4,5,6) - I can't hear a triple here
  14. 01:30:999 (1,2,3,4) - These notes really don't fit in the jump section... you should map this differently and let the jumps start when the drumming gets faster at (5) because right now the song isn't intense enough for the jumps to seem natural
  15. 01:43:499 (4,5,6) - Can't hear this triple
  16. 01:54:332 (3,4,5,6) - I hear a short stream in the song but it isn't mapped
  17. 01:56:416 (2) - I can't hear this note, check my notes for the same time in the Insane difficulty for a suggestion on how to improve this
  18. 02:01:999 (2,3) - There should be a triple here
  19. 02:03:499 (3,4) - This part should be mapped to the drums
  20. 02:07:332 (2,3,4,5,6,7,8) - Really doesn't sound like there should be a jump section here either... streams would fit the song much better
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