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Yoko Shimomura - Kairi I

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Topic Starter
ganad

Revialink wrote:

Hi!~ NM from my queue :D
General

  1. Delete "Widescreen Support"
    I think already deleted it
  2. Offset: 300
    Not sure atm i'll get someone who specialises in this part to give a check ;)
  3. For this mapset will good if it'll including only Easy and Normal (= delete Hard)
    Alrite i'll think about it i've grown somewhat attached to it

Easy

  1. 00:03:047 (3) - copy 00:01:229 (2)
    Fixed
  2. 00:10:320 (3) - x:264 y:164
  3. 00:14:865 (4) - NC
    Fixed
  4. 00:58:481 (3) - ^
    Fixed
  5. 00:15:774 (1) - delete NC
    Fixed
  6. 00:59:390 (1) - ^
    Fixed
  7. 00:29:390 (1,2) - amateurs can not see next object, move slider or circle
    FixedIs it an unranked issue?
  8. 00:44:845 (2) - this slider can looks better
    Fixed
    01:03:027 (1) - move left
    Isn't fine where it's place atm?

Normal

  1. Use for all objects spacing 1.0x
    Is it really necessary cause i can't be bothered resnapping every circle >:(
  2. 00:07:592 (1) - x:96 y:212
    I think it's fine where it is
  3. 00:11:229 (1) - x:448 y:336
    I think it's fine where it is
  4. 00:12:592 (3,4) - spacing?
    Fixed
  5. 00:50:319 (2,1) - ^
    I think it's fine where it is
  6. 00:23:047 (2) - copy 00:24:865 (3)
    Fixed
  7. 00:24:865 (3,1,2) - this sliders can looks better
    Made adjustments
  8. 00:40:319 (1) - ^
    Made adjustments
  9. 00:41:683 (2,3) - amateurs can not see next object, move slider or circle
    It should be fine amateurs won't be playing normal and they'll have to figure it out sooner or later
  10. 00:30:774 (2,3) - ^
    Same as i said before
  11. 00:58:501 (1) - ctrl + J + H or change slider
    I think it's fine

Good Luck~ :)
Thank you very much you've been great help~ :)
Lully
Froм мy мoddιɴɢ qυeυe.

gєηєяαƖ

use an other bg pls with better quality.
and don't forget that its size has to be 1366 x 768~

ιғ yoυ ɴeed нelp or doɴ'т υɴderѕтαɴd wнαт ι ѕαy, cαтcн мe ιɴɢαмe or pм мe.

easy
00:01:229 (2) - blanket error~
00:04:865 (1) - ^
00:32:138 (3) - ^
00:47:592 (1,2) - ^
01:03:047 (1) - make this a more interesting sliderart. ~

тяу тσ кєєρ уσυя мαρѕ cƖєαη αηɗ ιηтєяєѕтιηg~
тнαтѕ тнє вєѕт ωαу тσ мαρ ѕυcн ѕƖσω αηɗ ѕнσят мαρѕ.
Topic Starter
ganad

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.

gєηєяαƖ

use an other bg pls with better quality.
and don't forget that its size has to be 1366 x 768~
I'll get around to it ;)

ιғ yoυ ɴeed нelp or doɴ'т υɴderѕтαɴd wнαт ι ѕαy, cαтcн мe ιɴɢαмe or pм мe.

easy
00:01:229 (2) - blanket error~
00:04:865 (1) - ^
00:32:138 (3) - ^
00:47:592 (1,2) - ^
Fixed all of the above
01:03:047 (1) - make this a more interesting sliderart. ~
I think it should be fine

тяу тσ кєєρ уσυя мαρѕ cƖєαη αηɗ ιηтєяєѕтιηg~
тнαтѕ тнє вєѕт ωαу тσ мαρ ѕυcн ѕƖσω αηɗ ѕнσят мαρѕ.
Thanks! I appreciate it~ :) :) :)
Boruma
Hard
00:42:138 (6) - I'd advise setting the last note northwest of the previous hitcircle and make the path shaped like a check mark rather than a diamond. It kinda felt awkward to play considering the way the rest of the beatmap was mapped so simply and smooth.

There's nothing wrong with the timing, bpm, or offset.
Lokidoki
NM from my queue


Easy
---
01:03:047 (1) - Try avoiding the overlap, it doesn't look right for me.
make this a more interesting sliderart.
Normal
---
00:29:410 (1) - Blanket issue. 2x ctrl+g fixes the blanket errors,
you can also use a simple techinique of ctrl+a and 2x ctrl+g to fix all the blankets ;)
I'm pretty sure you know about that...
Hard
---
00:19:638 - add circle here.
01:00:319 (4) - This is a very hard to read overlap.

This map is amazing.
Topic Starter
ganad

Boruma wrote:

Hard
00:42:138 (6) - I'd advise setting the last note northwest of the previous hitcircle and make the path shaped like a check mark rather than a diamond. It kinda felt awkward to play considering the way the rest of the beatmap was mapped so simply and smooth.
I don't know if i did a check mark you wanted me to do

There's nothing wrong with the timing, bpm, or offset.
Really SWEET~ thanks for checking! Sorry for the inconvenience. :?
SPOILER
Do i give you kudos still? *Edit* I already did it :P
-NanoRIPE-
Hi ~ NM Request from my q

[General]
same as revialink ~ i think u must delete hard diff :> *since the bpm is 66

[Easy]
00:10:320 (3) - move to x:253 y:163 for better placement
00:11:229 (1,2) - ctrl j and blanket ~
00:37:592 (2) - use curve slider to blanket with previous object
00:47:592 (1,2) - imperfect blanket

[Normal]
00:00:320 (1,2,3,4,5) - make the pattern like this 00:03:956 (1,2,3) for consistent pattern ~
00:16:229 (2,3) - unblanket *since the distance too low ~
00:28:501 (3,1) - imperfect blanket
00:49:865 - add circle here * i hear piano sound here
00:51:683 - ^ for consistent pattern ~
00:59:865 (2) - move to (392,45) for better flow
01:02:138 (2) - ^ (376,309)

GL ~
Topic Starter
ganad

Lokidoki wrote:

NM from my queue


Easy
---
01:03:047 (1) - Try avoiding the overlap, it doesn't look right for me.
make this a more interesting sliderart.
You too? man i'll try :?
Normal
---
00:29:410 (1) - Blanket issue. 2x ctrl+g fixes the blanket errors,
you can also use a simple techinique of ctrl+a and 2x ctrl+g to fix all the blankets ;)

I'm pretty sure you know about that... No I didn't and i have no clue what ctrl + a and ctrl + g does? Does this fix blankets for all maps?
Hard
---
00:19:638 - add circle here.
Added
01:00:319 (4) - This is a very hard to read overlap.
Maybe I'll see if other modders feel the same

This map is amazing.
Thank you very much! means a lot! :) :) :)
Thanks for taking the time to have a look really appreciate it! ;)
Topic Starter
ganad

-NanoRIPE- wrote:

Hi ~ NM Request from my q

[General]
same as revialink ~ i think u must delete hard diff :> *since the bpm is 66
If you take a look i think it should be fine, cuz it's difficulty is lower than your average hard

[Easy]
00:10:320 (3) - move to x:253 y:163 for better placement
I think it's fine but i'll consider it
00:11:229 (1,2) - ctrl j and blanket ~
Maybe if other modders feel the same i'll consider it
00:37:592 (2) - use curve slider to blanket with previous object
Changed
00:47:592 (1,2) - imperfect blanket
I think the blanket looks fine? and is there a way to check if the blanket isn't perfect other than using your eyes?

[Normal]
00:00:320 (1,2,3,4,5) - make the pattern like this 00:03:956 (1,2,3) for consistent pattern ~
Changed
00:16:229 (2,3) - unblanket *since the distance too low ~
Maybe, i'll consider it if someone else points it out
00:28:501 (3,1) - imperfect blanket
Fixed I think
00:49:865 - add circle here * i hear piano sound here
Added
00:51:683 - ^ for consistent pattern ~
Added
00:59:865 (2) - move to (392,45) for better flow
I like it where it is
01:02:138 (2) - ^ (376,309)
I like it where it is
GL ~
Thanks~ really appreciate the time you took to take a look at my map! :) :)
Lefia
Hi from my queue

mod
[General]

- You can make the Hard diff with 1/8 rhytm (up to you)
- No tags?

[easy]

- 00:08:501 (2) bad flow, ctrl + shift + r , rotate it to -58
- 00:12:138 (2) again, ctrl + h , then ctrl + shift + r , rotate it to -32
- 00:27:592 (3) ctrl + > , then ctrl + g
- 00:47:592 (1,2) fix blanket

sorry 1 diff only

GL~
Topic Starter
ganad

MadaoX wrote:

Hi from my queue

mod
[General]

- You can make the Hard diff with 1/8 rhytm (up to you)
- No tags?

[easy]

- 00:08:501 (2) bad flow, ctrl + shift + r , rotate it to -58
Made adjustments
- 00:12:138 (2) again, ctrl + h , then ctrl + shift + r , rotate it to -32
Made adjustments
- 00:27:592 (3) ctrl + > , then ctrl + g
I think it's fine the way it is
- 00:47:592 (1,2) fix blanket
Fixed again idk if the blanket is good or not

sorry 1 diff only
That's alright at least you took the time to look at one rather than none you know. I really appreciate the effort! :) :) :) but was the song not to your liking? :o

GL~
THANK YOU!!
My Angel Rize
from my q
[other]
insert "下村陽子" in artist field

[Hard]
00:01:683 (4) - unbend pls
00:05:774 (5) - move to x:216 y:48
00:13:047 (5,1) - blanket

sorry for one diff and little mod becasue i can't mod map with song like this
Naxess
NM From Queue

why did I accept 12 NMs at once xD

[ Easy]
SPOILER
The placement of notes feels a little random so I'll just do a runthrough of some basics of rhythm:
Here's a so called measure (set of four beats):

It begins on large white ticks, noted by red arrows. Also known as downbeats.
The yellow arrows point to offbeats.
The blue arrow points to onbeats.

Downbeats are usually the strongest beats and therefore they're often emphasized the most in the map.
They're most commonly clickable (have circles and/or sliderheads on them).

Offbeats are usually the weakest beats (excluding beats on ticks in between the white ticks).
They're often very good to place claps on because that way the claps are heard the best.

Onbeats are often stronger than offbeats, but weaker than downbeats.

With your map you want to reflect the song as much as possible while still making a fun map.

In order to reflect the stronger beats, you have to emphasize them from weaker beats.
This is often done by making them clickable. It wouldn't really make sense to lift your finger on-, or worse, completely ignore stronger beats.

Now that we got that out of the way I'll try giving some examples of what you could improve (in my opinion).

First of all, your beat snap divisor on easy is 1/1 while on hard it's 1/4. Even though you don't map 1/2 or 1/4s on easy, I still think you should keep it at 1/4 so it's easier to traverse through, as right now it feels quite strange switching between the various difficulties in edit mode. It's not necessary to change though.

00:02:138 - Right here we see an example of missed emphasization. This beat is currently a sliderend, but it's stronger than 00:01:229 - is.
In order to fix this, I'd have done it like this:

Or, by using a repeat you could do it like this: (this is just personal, but I think repeats emphasize things more than sliderends)


00:03:956 - Here's a downbeat, make it clickable.

00:08:501 - This is good, even though it's an offbeat it still has a distinctive sound on it, so this is ok.
What's even better is that it's keeping a consistent pattern with other measures, like this is also the first offbeat 00:12:138 - , and 00:15:774 - too.
Keep this up and it'll be really good. Just remember to vary it as well so it doesn't get repetitive.


00:19:410 - First offbeat is not a slider, which breaks consistency with previous patterns.
I would've made it a repeat to emphasize 00:20:320 - at the same time.


You're using too little repeats in this difficulty, in my opinion, try using a few more.
Just remember to make sure they only repeat once, because more could get confusing for new players.

00:22:138 (1,2,3,1,2,3) - This I like as well, because they're consistent. Both downbeats are circles, both first offbeats are circles, both onbeats are sliderheads and both second offbeats are sliderends.
By making them consistent like this it'll help define the rhythm a lot more, well done.


The following measures are also consistent, nice.

00:56:683 - I think you should make this a repeat for consistency with 00:53:047 - .

01:02:138 - As you may notice, not all downbeats have strong beats on them. This one has a rather low pitch, which is why it's alright to end a slider on it. They do often have stronger beats, though, so you should still watch out for them.

01:03:047 (1) - I don't think it'll be very intuitive to play nor fun to watch a straight line, so perhaps you could change this a bit. I see the other mods have suggested some sort of sliderart, so I'll give an example of how slider art could look (though I'm not the best at it so take it with a grain of salt lol).

It's usually best to place red control points on the sliderticks, since they often have beats on them.
It's basically just about experimenting a bit and trying to not make it look too rough.
Try making it both look good and play well.

Sadly I don't really have time to check the other difficulties, but at first glance they look alright.
Try using more repeats in normal, feels kind of monotonous at the moment.
Try reducing some jumps in hard, seems a little out of place for the star rating.
Might also want to check some DS in hard, I think I saw some note that was too close to a slider or something, yet not stacked.

[ General]
SPOILER
Try fixing some hitsounds. If the standard ones don't work well you can try getting some custom ones.

The rest looks fine.

Good luck!
Topic Starter
ganad

nice_safaleen wrote:

from my q
[other]
insert "下村陽子" in artist field
Changed

[Hard]
00:01:683 (4) - unbend pls
Maybe i'll consider
00:05:774 (5) - move to x:216 y:48
Moved
00:13:047 (5,1) - blanket
Fixed I think?

sorry for one diff and little mod becasue i can't mod map with song like this
Dw about it yo at least you tried to mod even tho you didn't like the song so i really appreciate it!
Thanks a lot! :)
ncuh
NM Request from my Q
Easy
00:05:774 (2) - not sure about u need to use sliders like this(only my opinion). Copy paste that slider 00:01:229 (2) -
00:15:774 (2) - same^
00:27:592 (3) - same
00:37:592 (3) - same
00:41:229 (2) - same
00:44:865 (2) - same
00:03:956 (3) - NC
00:17:138 (2,3) - fix blanket
00:23:047 (2) - distance
00:23:956 (3,1) - blanket
00:47:592 (1,2) - blanket
00:54:865 (1,2) - blanket
00:58:501 (1,2) - blanket
01:01:229 (3,1) - blanket)

Normal
00:03:047 (4) - http://i.imgur.com/w29ldi2.png
00:03:956 (1) - for better flow move this slider like this http://i.imgur.com/BgdlbDV.jpg
00:07:592 (1) - http://i.imgur.com/yWbgjxE.png
00:08:501 (2,3) - slider ends on more powerful bit http://i.imgur.com/8tFx3H7.png
00:12:138 (2,3) - same http://i.imgur.com/odIVLHQ.png
00:19:865 (2,3) - same http://i.imgur.com/5klwgc7.png
00:23:047 (2) - like in normal. I don't see any reason to use sliders like this. Ofc it's your choice, but I rly don't like it(at least on <insane or specific maps) Will no more speak about that
00:29:354 (3,1) - not beautiful http://i.imgur.com/oXma592.png
00:08:501 (2,3) - http://i.imgur.com/V0jQuY0.png
00:12:138 (2,3) - same^
00:19:865 (2,3,1) - same^ how do I see that http://i.imgur.com/O17T08R.png
00:33:047 (1,2) - that OK cuz red is more powerful there than white. You should listen beast.
00:36:683 (1,2) - same http://i.imgur.com/qqOloa2.png
00:37:592 (2) - not sure again, cuz end is more powerful. Mb just 2 notes on white tics?
00:39:410 (3) - same^
00:52:592 (4,5) - same. Swap it

Hard
00:08:501 (2) - I think u can just delete that or at least move away from 00:08:729 (3,4,5,6) - cuz that's shouldn't be in one pattern
00:13:047 (4,1) - blanket
00:16:229 (5) - there is should be just 2 notes. Blue tic is more powerful
00:20:774 (6,7) - following music better if u swap it(imo)
00:33:501 (2) - hmm.. better copy paste that 00:32:592 (1) -
00:34:865 (5) - this slider looks bad. Here we go http://i.imgur.com/JK0auHG.jpg That's better?
00:40:774 (2,3,4,5,6,7) - this is boring(imo)
00:42:592 (7) - this slider starts from NOTHING, in the middle - beat and powerful beat on the end. Rethink that moment
00:45:774 (3,4) - blanket
00:47:365 (4,1) - blanket
00:53:047 (3,4) - blanket
01:01:683 (1,2) - blanket
01:03:729 (4,5) - blanket boyz
01:05:319 (6) - better do 2 notes to highlight the last beat

Hope smth of this will be useful for you. GL
Xayler
Heya, from my modding queue.

Easy
Suggestion: use maybe some more long sliders like the last one?
00:05:774 (2) - move this slider a bit up, so it's in straight with 00:04:865 (1) -
00:33:956 (2) - ^ but a bit down

Normal
00:01:229 (2) - blanket this better with 00:00:320 (1) - use higher spacing a bit or a different curve
00:03:956 (1) - CTRL+Shift+R and rotate it by -40
00:11:229 (1) - I would move this a bit left
00:16:683 (3) - same as 1st blanket
00:20:774 (3) - ^
00:47:592 (1) - ^
00:51:683 (2) - I would remove this as there isn't any sound

Hard
Suggestion: You should not use circles sliders there where is no sound, just follow the music
00:01:683 (4) - CTRL+Shift+R and rotate it by -20
00:34:183 (3) - move this a bit down and left
00:38:956 (3) - no sound there
00:42:592 (7) - spacing is kinda wrong here, move it either below the circle or away from it
00:53:047 (3) - I should move this below 00:52:365 (2) - as you did before
01:00:319 (4) - you can make this slider look better
01:05:319 (6) - I would move this slider to the end of 01:02:592 (2) - slider

That's all, I mostly mod about the positioning only so good luck!
Zyl
From my queue




*= Important

[General]

General things
*You must separe the tags with a space, not a comma.
*You must redo the tags again

Easy diff
00:00:320 (1,2) - Fix blanket
00:12:138 (2) - Ctrl+G for a better flow
00:13:956 (3) - x:119 y:135
00:15:774 (2,3) - fix blanket
00:19:410 (1,1) - Fix flow
00:23:956 (3,1) - fix blanket
00:29:410 (1) - x:164 y:166
00:33:956 (2) - Ctrl+<
00:33:956 (2,1) - fix flow
01:03:047 (1) - Ctrl+G
01:05:774 (2,1) - map all those part

You need to put more effort in this map if you want to rank...
try to search guides about blankets and flow
Topic Starter
ganad

M1k0 wrote:

NM Request from my Q
Easy
00:05:774 (2) - not sure about u need to use sliders like this(only my opinion). Copy paste that slider 00:01:229 (2) -
00:15:774 (2) - same^
00:27:592 (3) - same
00:37:592 (3) - same
00:41:229 (2) - same
00:44:865 (2) - same

I'll consider this
00:03:956 (3) - NC
Fixed
00:17:138 (2,3) - fix blanket
00:23:047 (2) - distance
00:23:956 (3,1) - blanket
00:47:592 (1,2) - blanket
00:54:865 (1,2) - blanket
00:58:501 (1,2) - blanket
01:01:229 (3,1) - blanket)

Fixed

Normal
00:03:047 (4) - http://i.imgur.com/w29ldi2.png
00:03:956 (1) - for better flow move this slider like this http://i.imgur.com/BgdlbDV.jpg
00:07:592 (1) - http://i.imgur.com/yWbgjxE.png
Made adjustments
00:08:501 (2,3) - slider ends on more powerful bit http://i.imgur.com/8tFx3H7.png
00:12:138 (2,3) - same http://i.imgur.com/odIVLHQ.png
fixed above
00:19:865 (2,3) - same http://i.imgur.com/5klwgc7.png
Maybe
00:23:047 (2) - like in normal. I don't see any reason to use sliders like this. Ofc it's your choice, but I rly don't like it(at least on <insane or specific maps) Will no more speak about that
Not sure what you mean
00:29:354 (3,1) - not beautiful http://i.imgur.com/oXma592.png
Will try to fix it
00:36:683 (1,2) - same http://i.imgur.com/qqOloa2.png
Should be fine i think
00:37:592 (2) - not sure again, cuz end is more powerful. Mb just 2 notes on white tics?
Should be fine i think
00:39:410 (3) - same^
Should be fine i think
00:52:592 (4,5) - same. Swap it
Swapped

Hard
00:08:501 (2) - I think u can just delete that or at least move away from 00:08:729 (3,4,5,6) - cuz that's shouldn't be in one pattern
00:13:047 (4,1) - blanket
Fixed
00:16:229 (5) - there is should be just 2 notes. Blue tic is more powerful
I'll consider it
00:20:774 (6,7) - following music better if u swap it(imo)
Maybe
00:33:501 (2) - hmm.. better copy paste that 00:32:592 (1) -
I'll consider it
00:34:865 (5) - this slider looks bad. Here we go http://i.imgur.com/JK0auHG.jpg That's better?
Not much different but i did make adjustments
00:40:774 (2,3,4,5,6,7) - this is boring(imo)
okay
00:42:592 (7) - this slider starts from NOTHING, in the middle - beat and powerful beat on the end. Rethink that moment
okay
00:45:774 (3,4) - blanket
00:47:365 (4,1) - blanket
00:53:047 (3,4) - blanket
01:01:683 (1,2) - blanket
01:03:729 (4,5) - blanket boyz
Made adjustments to all of above
01:05:319 (6) - better do 2 notes to highlight the last beat
I'll think about it

Hope smth of this will be useful for you. GL
Thank you for your time to take a look! :) :) :)
Topic Starter
ganad

Xayler wrote:

Heya, from my modding queue.

Easy
Suggestion: use maybe some more long sliders like the last one?
00:05:774 (2) - move this slider a bit up, so it's in straight with 00:04:865 (1) -
00:33:956 (2) - ^ but a bit down
All fixed


Normal
00:01:229 (2) - blanket this better with 00:00:320 (1) - use higher spacing a bit or a different curve
00:03:956 (1) - CTRL+Shift+R and rotate it by -40
00:11:229 (1) - I would move this a bit left
00:16:683 (3) - same as 1st blanket
00:20:774 (3) - ^
00:47:592 (1) - ^
00:51:683 (2) - I would remove this as there isn't any sound

Hard
Suggestion: You should not use circles sliders there where is no sound, just follow the music
00:01:683 (4) - CTRL+Shift+R and rotate it by -20
00:34:183 (3) - move this a bit down and left
00:38:956 (3) - no sound there
00:42:592 (7) - spacing is kinda wrong here, move it either below the circle or away from it
00:53:047 (3) - I should move this below 00:52:365 (2) - as you did before
01:00:319 (4) - you can make this slider look better
01:05:319 (6) - I would move this slider to the end of 01:02:592 (2) - slider

That's all, I mostly mod about the positioning only so good luck!
Topic Starter
ganad
This song is going to be put on hold for now so don't mod if i asked thanks :) :) :)
Topic Starter
ganad

Zyl wrote:

From my queue




*= Important

[General]

General things
*You must separe the tags with a space, not a comma.
*You must redo the tags again
Fixed

Easy diff
00:00:320 (1,2) - Fix blanket
00:12:138 (2) - Ctrl+G for a better flow
00:13:956 (3) - x:119 y:135
00:15:774 (2,3) - fix blanket
00:19:410 (1,1) - Fix flow
00:23:956 (3,1) - fix blanket
00:29:410 (1) - x:164 y:166
00:33:956 (2) - Ctrl+<
00:33:956 (2,1) - fix flow
01:03:047 (1) - Ctrl+G
01:05:774 (2,1) - map all those part
Most of the above have been fixed thanks to the previous modders sorry i didn't update earlier :cry:

You need to put more effort in this map if you want to rank...
try to search guides about blankets and flow
okay
Thank you very much sorry for the late reply :o :o
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