This map has been deleted on the request of its creator. It is no longer available.
I just really wanted to find the timing makes things much easier nowLanturn wrote:
Yoko Shimomura - Kairi I
The timing would be better with the offset at around 320. This will set the measure correctly as well!
00:51:287 - you probably want your Kiai to start here instead. (This will be 00:51:229 - on the timing I gave)
Changed this all up makes it much easier thanks
I also suggest using the soft sampleset instead of the Normal one. You can change this in the Timing setup panel on the audio tab. You can lower the volume as well. Maybe around 40-60%
I made it 30%
For hitsounding.. Simple soft whistles and maybe a finish or two would suit this piece the best!
Added in
[Easy]
You want to set your AR, HP, and OD below 3 on an Easy diff. A good setup for this song would be AR2 / OD1 / HP1 or add 1 to each if you feel its too low!
(using your old timing)
I made AR 2.5, HP 1.5, OR 1.5 =D
00:20:378 (2) - for notes like these. When you have a powerful instrument playing like at 00:22:196 - It's better to make this its own circle or slider head. You want the player to be playing these notes, not lifting off of them.
Alright made some changes
00:48:559 (1) - as an example to above, you want to end this 1/1 earlier, at 00:50:378 - and then have a circle or slider head at 00:51:287 -
The only thing I can really teach you at this point is just to make sure that the dominant notes are the clickable ones. You don't really want to be clicking on the 'clap' notes like 00:01:287 (2,3) - for example, but instead like 00:02:196 - It doesn't matter so much in Easy, but its a good habit to get into eventually.
I'll keep it in mind
[Normal]
For normal. I'd suggest picking up a few notes like 00:03:501 - as well since it's pretty dominant. You can follow the simple guitar rhythm as well if you'd like (which was basically all you mapped in Easy)
I don't really have much to say. This is still pretty WIP to really mod anything.
[Colours]Just copy and paste them ^ into the osu.notepad
Combo1 : 223,223,223
Combo2 : 128,64,64
Combo3 : 128,128,255
Combo4 : 255,202,202
Combo5 : 185,128,255
Thank you so much man really appreciate the work you've doneChalwa wrote:
Hello! Mod from my queue! GeneralDon't use white combo colour and add more colours...
Thanks to modem i got new combo colours so all goodsEasy00:00:320 (1,2) - Improve blanket
Made adjustments don't know if it's the perfect balnket tho
00:08:501 (1,2) - Imo it's too close :/
Made adjustments
00:19:410 (1,2) - Improve blanket
Fixed
00:23:047 (2,3) - ^
Fixed
00:59:410 (1) - End tick to x:341 y:292
Moved itNormal00:04:865 (2) - Make it like this:
Made adjustments
00:06:683 (3) - End it at 00:07:138 and add circle at 00:07:592
Changed
00:10:320 (3) - End it at 00:10:774 and add circle at 00:11:229
Changed
00:16:683 (1) - Red tick at slider tick
Not very sure what this means
00:26:683 (2) - Ctrl + H
Maybe not sure if i'll change
00:53:047 - Do not miss this guitar... It's like bass
Idk not really feeling it here
00:54:865 - ^
Added a beat circleHard00:03:047 (1,3) - Make it further, it's overlap
I'll think about it
00:03:501 (2,4) - ^
I'll think about it
00:06:683 (1) - Remove NC and make at 00:07:592 (2)
Fixed
00:16:683 (6) - Ctrl + J?
I think it should be alrite
00:20:774 (4,5) - Blanket improve
Fixed
00:36:229 (1) - Remove NC and make at 00:36:683 (2)
Fixed
00:39:865 (6,1) - Overlap
I think i'll leave it the way it is unless another modder tells me otherwise
00:40:319 (7) - NC
Fixed
00:40:774 (1) - Remove NC
Fixed
00:42:592 (1) - ^
Fixed
00:43:956 (2) - NC
Fixed
00:53:047 (3,4) - Blanket improve
Fixed
01:00:319 (4) - You can do it better
I think i fixed it?
01:01:683 (1) - Make two circles here, and second circle make NC
Maybe
END!
Good luck!
OMGODDNESS Maan I really appreciate how much time you took to look at my map you gave so much detail and were really simple to understand, wish i could give 2 kudos for all that effortModem wrote:
Hi ganad~ owo
Thanks for your help before~
Here comes the mod >.<General* You should add soft-sliderslide 'cuz the noise coming from the soft default slider is disturbing the main music. Moreover, this is such a calm and quiet instrumental in which is why the noise from the slider kinda broke the aesthetic side. And don't forget to change all the sample from the timing setup panel into S:C1 -> (Soft : Custom 1) if you do this :3
* In my opinion, the preview point that you choose didn't hit the highlight from the song itself. My suggestion is, remove the preview point into 00:51:229 (1) in all the diffs
The preview point i chose and the point you chose is exactly the same you chose the second part of the loop tho lol
* This is purely a suggestion, but I guess the combo colors that you chose doesn't fit well with the background. I'm afraid this will result in disqualification (I've already seen some maps which was disqualified only because the combo color that they were chosen didn't match with the background) so my suggestion is, replace your combo colors with :[Colours]Added
Combo1 : 223,223,223
Combo2 : 128,64,64
Combo3 : 128,128,255
Combo4 : 255,202,202
Combo5 : 185,128,255
Just copy and paste them ^ into the osu.notepad
* Your kiai time isn't snapped properly at 01:06:741 . Please resnap it into 01:06:683
Fixed
* This music is very calm, so I suggest you not to use clap in hitsounding. Just add whistle at every downbeat (big white tick), just like at :
- 00:00:320
- 00:03:956
- 00:07:592
- 00:11:229
- 00:14:865 , etc.....
Removed it all and added the whistles in
And you should add the whistle at every second upbeat (small white tick), just like at :
- 00:02:138
- 00:05:774
- 00:09:410
- 00:13:047
- 00:16:683 , etc.......
Using whistle like that ^ would be enough, so please remove all the claps in all the diffs >.<
* Your map started pretty early right when the music starts. Some players might not prepared enough to start circle clicking, so you should change AudioLeadIn in your osu. notepad across all the diffs in this mapset into 2000
Fixed
* Others are pretty fine~ :3EasyThank you very much* There are some blankets in this diff that could be improved, like 00:00:320 (1,2) , 00:03:956 (3,1) , 00:19:410 (1,2) , 00:53:956 (2,3) , 01:02:138 (2,1) because the slider border from its slider's frame was way too curvy whether when they were blanketing the note, or the next slider's head or tail. It would be nice if you change them into the less curvy and neat blanket like 00:58:501 (2,1)
Redid all the blankets don't know if up to standard tho
* Change the HP Drain Rate in the Song Setup into 2 please >.< . Even if the music is calm and the BPM is low, but using 1,5 HP Drain Rate was just too low
Raised
* If you did that ^ then please change the OD (Overall Difficulty) in the Song Setup into 2 as well to balance the difficulty
Raised
* You have the distance snap problem at 00:54:410 which wasn't allowed at the easiest diff. The cause of this distance snap error is because this slider -> 00:52:138 (2) was a bit too close with this note -> 00:51:229 (1) . Just move this slider -> 00:52:138 (2) about one grid to the right by using distance snap to fix it
Fixed
* 00:03:047 (3) - Remove the whistle from this slider's head, then add whistle at this slider's tail instead
Adding it to the slider tail sounds weird imo
* 00:07:592 (3) - This is the downbeat (big white tick) part, so please add NC (New Combo) here, then remove NC at 00:08:501 (1)
Changed
* 00:09:410 (1,2) - You could improve this blanket. Just move the center point of this slider's frame -> 00:08:501 (1) one grid to the left
Changed
* 00:11:229 (3) - Again, this is the downbeat part, so please add NC (New Combo) here, then remove NC at 00:12:138 (1)
Changed
* 00:14:865 (3) - Add NC (New Combo) here, then remove NC at 00:15:774 (1)
Changed
* 00:15:774 (1) - About this slider, shape, it would be nice if you change it. Because the head and the tail of this slider was indirectly touching each other, which might make some beginner players confused to follow the slider because this slider's shape was a bit too complicated for them. It would be great if you make the red point (the center point) of this slider's frame perfectly centered just like what you did for 00:37:592 (1)
Fixed
* 00:25:774 (1,2) - There's an inconsistent spacing between these two notes. Because you put 00:26:683 (2) way too close with 00:25:774 (1) . That's why, please move 00:26:683 (2) into x:320 y:216 to fix the spacing
Fixed
* 00:27:592 (3) - This slider's rhythm was covering the downbeat at 00:29:410 because you make it reversed. And that makes the downbeat part feels less emphasized. It would be nice if the downbeat part like 00:29:410 clickable, and I'm sure that even the beginner players would like it more that way. That's why, please remove the reverse part from this slider -> 00:27:592 (3) then add a note at the downbeat -> 00:29:410 , plus add NC there and remove the NC at 00:30:319 (1)
Fixed
* 00:33:047 (3) - Add NC (New Combo) here, then remove NC at 00:33:956 (1)
Fixed
* 00:36:683 (3) - Add NC (New Combo) here, then remove NC at 00:37:592 (1)
Fixed
* 00:43:956 (3) - Add NC (New Combo) here, then remove NC at 00:44:865 (1)
Fixed
* 00:44:865 (1) - Um, about this slider's shape, it wasn't wrong. And it plays smoothly either. But the problem is, you were using this slider's shape to blanket this note -> 00:43:956 (3) and the way the red point (the center point) of this slider's frame -> 00:44:865 (1) placed was making the blanket looks a bit less aesthetic. If you want to make a blanket through a sharp angle slider like this in the easiest diff, it would be better if you change the shape of this slider then use the slider like at 00:37:592 (1) for blanketing instead
Not 100% sure with this one made adjustments tho
* 00:47:592 (3) - Add NC (New Combo) here, then remove NC at 00:48:501 (1)
Fixed
* 00:48:501 (1) - It would be nice if you make this slider blanketing this note -> 00:47:592 (3) properly >.<
Adjusted
* 00:54:865 (3) - Add NC (New Combo) here, then remove NC at 00:55:774 (1)
Fixed
* 00:58:501 (2) - Add NC (New Combo) here, then remove NC at 00:59:410 (1)
Fixed
Okay, that's all for this diff :3NormalTHANK YOU!* Um, it looks like you were having some hard times making the blanket, because the grid size that you were using was too large for this diff (you use 8 GridSize). The larger the grid size you were using, the harder you make an aesthetic curvy slider or even blanket. That's why, before getting to the main points, I suggest you to change the grid size in your osu. notepad into 4 (it's written right below the BeatDivisor) because my mod in this diff was based on the 4 grid size >.<
* Since this is already the normal diff, it's alright if you make this map harder by setting the CS (Circle Size) into 3 or 3,5
Fixed
* There are some distance snap problem (AiMod) in this diff, which wasn't allowed from the Ranking Criteria. Here are some problems with the causes and the solutions :
- 00:04:865 (2,3) - Cause : You put the head of this slider -> 00:04:865 (2) way too close with the tail of this slider -> 00:04:410 (1). Solution : Move this slider -> 00:04:865 (2) into x:236 y:24 using the distance snap, then move this slider -> 00:06:683 (3) into x: 12 y:120 using the distance snap
Fixed
- 00:08:956 (2,3) - Cause : You put the head of this slider -> 00:08:956 (2) a bit too close with the previous note -> 00:08:501 (1). Solution : Move this slider -> 00:08:956 (2) into x:264 y:140 using the distance snap then move this slider -> 00:10:320 (3) into x:428 y:220 using the distance snap
Fixed
- 00:14:865 (2,3) - Cause : You put this note -> 00:14:865 (2) way too close with the tail of this slider -> 00:14:410 (1) . Solution : Move this note -> 00:14:865 (2) into x:224 y:248 using the distance snap. After that, by pressing ctrl, move these objects -> 00:15:774 (3,1,2,3,4,1) along together to x:348 y:200 using the distance snap
Fixed
- 00:18:501 (2,3,4,1) - Cause : You put all the objects around this part too close to each other. Solution : Move this slider -> 00:18:501 (2) into x:424 y:20, 00:19:865 (3) into x:268 y:76, 00:20:774 (4) into x:148 y:48 using the distance snap, then move this note -> 00:22:138 (1) into x:100 y:92 using the distance snap afterwards
Fixed
- 00:26:683 (2,3) - Cause : You put this slider -> 00:25:774 (1) way too close with this note -> 00:24:865 (3) . Solution : By using ctrl, move this slider -> 00:25:774 (1) together with this slider -> 00:26:683 (2) into x:348 y:140 using the distance snap
Fixed
- 00:37:592 (2,3) - Cause : You put this slider -> 00:39:410 (3) way too far from the tail of the previous slider -> 00:38:501 (2) . Solution : Move this slider -> 00:39:410 (3) into x:472 y:216 using the distance snap
Fixed
- 00:55:319 (2,3) - Cause : You put this slider -> 00:55:774 (3) way too close with the previous note -> 00:55:319 (2) . Solution : Move this slider -> 00:55:774 (3) into x:88 y:236 using the distance snap, then move this slider -> 00:56:683 (4) into x:72 y:112 using the distance snap
Fixed
- 00:59:865 (2,3) - Cause : You put this note -> 00:59:865 (2) a bit too close with the tail of this slider -> 00:59:410 (1) . Solution : Move this note -> 00:59:865 (2) into x:384 y:100 using the distance snap then move this note -> 01:01:683 (4) into x:420 y:260 afterwards
Fixed
- 00:03:956 (1) - Move this slider into x:336 y:56 using the distance snap
Fixed
With that ^ all the distance snap errors should be fixed :3
* 00:23:047 (2) - Would be nice if the red point (the center point) of this slider's frame properly centered
I think I did what you asked
* 00:28:501 (3,1) - This blanket could be improved :3
Made improvements
* 00:30:774 (2,3) - You're putting these two objects way too close with the tail of this slider -> 00:30:319 (1) and that might make some beginner players confused and clicking 00:30:774 (2) way too early due to the spacing problem. So please move 00:30:774 (2,3) together into x:284 y:336 using the distance snap to fix it
Fixed
* 00:39:410 (3) - In my opinion, a regular 'v' shaped slider or just originally straight slider should be better here >.<
Fixed (made it straight)
* 00:43:047 (3,1) - This blanket also could be improved. Just move the end point of this slider's frame -> 00:44:865 (1) two grid to the left
I fixed it earlier before i read this and did slightly different
* 00:51:229 (1) - Please remove the finish at this note and add whistle instead since using finish at this part was too loud
You suggested later in your mod to lower the volume to 10% for finish hitsounds so i just made that one 15%
* 00:53:047 - I feel like an important violin beat here was skipped. How about adding a note here?
Man you feel the same chawlwa lol gee added in cuz you both suggested it
* 01:05:774 (2) - Adding finish at the tail of this slider was fine actually, but it still sounds too loud. Please lower down the volume at the tail of this slider into 10% for the better emphasize
Made it 15% it sounded really quiet barely heard it when i put for 10%
* Now for the NC (New Combo) placement problem :
* 00:07:592 (4) - Add NC (New Combo) here, then remove NC at 00:08:501 (1)
* 00:11:229 (4) - Add NC (New Combo) here, then remove NC at 00:12:138 (1)
* 00:13:956 (1) - There's no reason for putting NC here. Please remove it for the sake of consistency
* 00:14:865 (2) - Add NC (New Combo) here, then remove NC at 00:15:774 (3) and 00:16:683 (1)
* 00:18:501 (2) - Add NC (New Combo) here, then remove NC at 00:19:865 (3)
FIXED ALL OF THE NCHardOkay, that's all~* Just like before, please use 4 grid size instead of 8 because that way you will be more comfortable when making the loopy slider, blankets, or such
I did that but not very sure what it did lol
* Set the HP Drain Rate into 5 and change the OD (Overall Difficulty) into 5 as well. Plus, since this is the hardest diff in this mapset, it would be more challenging if you set the CS (Circle Size) into 4 instead of 3,5
Raised
* Disable the Widescreen Support in the Design tab of the Song Setup, since there are no storyboard in this mapset
Disabled
* This is not a problem, but I suggest you to change the Beat Snap Divisor into 1/4 instead of 1/3 so that it will be easier for you whenever you want to make changes. Plus, it is to avoid some incidentally incorrect snappings during this beatmap's submission
That's weird i remember submitting with 1/4
* 00:08:501 (2,3,4,5,6) - How about making them having the same spacing like : 00:04:865 (1,2,3,4,5) ?
Fixed
* 00:07:138 (6,1) - Would be nice if you're making them into the twin sliders~ :3
Not sure i thought they were already twin sliders?
* 00:17:592 (6,1) - This indirect blanket could be improved because this slider -> 00:18:501 (1) was way too curvy to blanket the tail of this slider -> 00:17:592 (6)
Made adjustments
* 00:19:865 (2) - Make the red point (the center point) of this slider's frame properly centered please It would emphasize the piano nicely >.<
Fixed
* 00:30:319 (1,2,3) - Inconsistent spacing. Compared to the spacing between 00:30:547 (1) and 00:30:547 (2) , this slider -> 00:31:229 (3) was placed too close from 00:30:547 (2)
Fixed
* 00:32:138 (3,1) - Please don't make the tail of this slider 00:32:138 (3) directly touching the tail of this slider -> 00:33:047 (1) because it would make a bad overlap
Haven't changed it cuz not really sure what to do atm
* 00:52:365 (2) - The reverse part from this slider was covered directly by the tail of this slider -> 00:52:138 (1) which wasn't allowed by the ranking criteria (we weren't allowed to cover the reverse part of the slider directly), so please move the tail of 00:52:138 (1) away from the reverse part of 00:52:592 (2)
Fixed
* 00:57:592 (5,6,1) - This blanket could be improved by making this slider -> 00:56:683 (5) less curvy
Fixed
* 01:03:729 (4,5) - This blanket could be improved
Fixed
* 01:05:774 (6) - Why don't you add finish at the tail of this slider like what you did in normal diff? If you add it then, don't forget to lower down the volume at the tail of this slider into 10%
Made it 15%
* Now for the NC (New Combo) placement problem :
* 00:03:047 (1) - Remove NC at this note then add NC at 00:03:956 (3) . After that, remove NC at 00:04:410 (2) and at 00:04:865 (1)
* 00:14:410 (1) - Remove NC at this note then add NC at 00:14:865 (2)
* 00:23:956 (1) - Remove NC at this slider then add NC at 00:25:774 (2) . After that remove NC at 00:26:683 (1)
FIXED ALL NC PROMBLEMS
Good Luck in Rank ganad~! >w</
Thank you very much you've been great help~Revialink wrote:
Hi!~ NM from my queueGeneral
- Delete "Widescreen Support"
I think already deleted it- Offset: 300
Not sure atm i'll get someone who specialises in this part to give a check- For this mapset will good if it'll including only Easy and Normal (= delete Hard)
Alrite i'll think about it i've grown somewhat attached to itEasy
- 00:03:047 (3) - copy 00:01:229 (2)
Fixed- 00:10:320 (3) - x:264 y:164
- 00:14:865 (4) - NC
Fixed- 00:58:481 (3) - ^
Fixed- 00:15:774 (1) - delete NC
Fixed- 00:59:390 (1) - ^
Fixed- 00:29:390 (1,2) - amateurs can not see next object, move slider or circle
FixedIs it an unranked issue?- 00:44:845 (2) - this slider can looks better
Fixed
01:03:027 (1) - move left
Isn't fine where it's place atm?Normal
- Use for all objects spacing 1.0x
Is it really necessary cause i can't be bothered resnapping every circle- 00:07:592 (1) - x:96 y:212
I think it's fine where it is- 00:11:229 (1) - x:448 y:336
I think it's fine where it is- 00:12:592 (3,4) - spacing?
Fixed- 00:50:319 (2,1) - ^
I think it's fine where it is- 00:23:047 (2) - copy 00:24:865 (3)
Fixed- 00:24:865 (3,1,2) - this sliders can looks better
Made adjustments- 00:40:319 (1) - ^
Made adjustments- 00:41:683 (2,3) - amateurs can not see next object, move slider or circle
It should be fine amateurs won't be playing normal and they'll have to figure it out sooner or later- 00:30:774 (2,3) - ^
Same as i said before- 00:58:501 (1) - ctrl + J + H or change slider
I think it's fine
Good Luck~
Thanks! I appreciate it~CookieKivi wrote:
Froм мy мoddιɴɢ qυeυe.
gєηєяαƖ
use an other bg pls with better quality.
and don't forget that its size has to be 1366 x 768~
I'll get around to it
ιғ yoυ ɴeed нelp or doɴ'т υɴderѕтαɴd wнαт ι ѕαy, cαтcн мe ιɴɢαмe or pм мe.easy00:01:229 (2) - blanket error~
00:04:865 (1) - ^
00:32:138 (3) - ^
00:47:592 (1,2) - ^
Fixed all of the above
01:03:047 (1) - make this a more interesting sliderart. ~
I think it should be fine
тяу тσ кєєρ уσυя мαρѕ cƖєαη αηɗ ιηтєяєѕтιηg~
тнαтѕ тнє вєѕт ωαу тσ мαρ ѕυcн ѕƖσω αηɗ ѕнσят мαρѕ.
make this a more interesting sliderart.
Boruma wrote:
Hard
00:42:138 (6) - I'd advise setting the last note northwest of the previous hitcircle and make the path shaped like a check mark rather than a diamond. It kinda felt awkward to play considering the way the rest of the beatmap was mapped so simply and smooth.
I don't know if i did a check mark you wanted me to do
There's nothing wrong with the timing, bpm, or offset.
Really SWEET~ thanks for checking! Sorry for the inconvenience.
Thanks for taking the time to have a look really appreciate it!Lokidoki wrote:
NM from my queue Easy---
01:03:047 (1) - Try avoiding the overlap, it doesn't look right for me.make this a more interesting sliderart.You too? man i'll tryNormal---
00:29:410 (1) - Blanket issue. 2x ctrl+g fixes the blanket errors,
you can also use a simple techinique of ctrl+a and 2x ctrl+g to fix all the blankets
I'm pretty sure you know about that... No I didn't and i have no clue what ctrl + a and ctrl + g does? Does this fix blankets for all maps?Hard---
00:19:638 - add circle here.
Added
01:00:319 (4) - This is a very hard to read overlap.
Maybe I'll see if other modders feel the same
This map is amazing.
Thank you very much! means a lot!
Thanks~ really appreciate the time you took to take a look at my map!-NanoRIPE- wrote:
Hi ~ NM Request from my q
[General]
same as revialink ~ i think u must delete hard diff :> *since the bpm is 66
If you take a look i think it should be fine, cuz it's difficulty is lower than your average hard
[Easy]
00:10:320 (3) - move to x:253 y:163 for better placement
I think it's fine but i'll consider it
00:11:229 (1,2) - ctrl j and blanket ~
Maybe if other modders feel the same i'll consider it
00:37:592 (2) - use curve slider to blanket with previous object
Changed
00:47:592 (1,2) - imperfect blanket
I think the blanket looks fine? and is there a way to check if the blanket isn't perfect other than using your eyes?
[Normal]
00:00:320 (1,2,3,4,5) - make the pattern like this 00:03:956 (1,2,3) for consistent pattern ~
Changed
00:16:229 (2,3) - unblanket *since the distance too low ~
Maybe, i'll consider it if someone else points it out
00:28:501 (3,1) - imperfect blanket
Fixed I think
00:49:865 - add circle here * i hear piano sound here
Added
00:51:683 - ^ for consistent pattern ~
Added
00:59:865 (2) - move to (392,45) for better flow
I like it where it is
01:02:138 (2) - ^ (376,309)
I like it where it is
GL ~
THANK YOU!!MadaoX wrote:
Hi from my queuemod[General]
- You can make the Hard diff with 1/8 rhytm (up to you)
- No tags?
[easy]
- 00:08:501 (2) bad flow, ctrl + shift + r , rotate it to -58
Made adjustments
- 00:12:138 (2) again, ctrl + h , then ctrl + shift + r , rotate it to -32
Made adjustments
- 00:27:592 (3) ctrl + > , then ctrl + g
I think it's fine the way it is
- 00:47:592 (1,2) fix blanket
Fixed again idk if the blanket is good or not
sorry 1 diff only
That's alright at least you took the time to look at one rather than none you know. I really appreciate the effort! but was the song not to your liking?
GL~
Thanks a lot!nice_safaleen wrote:
from my q
[other]
insert "下村陽子" in artist field
Changed
[Hard]
00:01:683 (4) - unbend pls
Maybe i'll consider
00:05:774 (5) - move to x:216 y:48
Moved
00:13:047 (5,1) - blanket
Fixed I think?
sorry for one diff and little mod becasue i can't mod map with song like this
Dw about it yo at least you tried to mod even tho you didn't like the song so i really appreciate it!
Thank you for your time to take a look!M1k0 wrote:
NM Request from my QEasy00:05:774 (2) - not sure about u need to use sliders like this(only my opinion). Copy paste that slider 00:01:229 (2) -
00:15:774 (2) - same^
00:27:592 (3) - same
00:37:592 (3) - same
00:41:229 (2) - same
00:44:865 (2) - same
I'll consider this
00:03:956 (3) - NC
Fixed
00:17:138 (2,3) - fix blanket
00:23:047 (2) - distance
00:23:956 (3,1) - blanket
00:47:592 (1,2) - blanket
00:54:865 (1,2) - blanket
00:58:501 (1,2) - blanket
01:01:229 (3,1) - blanket)
FixedNormal00:03:047 (4) - http://i.imgur.com/w29ldi2.png
00:03:956 (1) - for better flow move this slider like this http://i.imgur.com/BgdlbDV.jpg
00:07:592 (1) - http://i.imgur.com/yWbgjxE.png
Made adjustments
00:08:501 (2,3) - slider ends on more powerful bit http://i.imgur.com/8tFx3H7.png
00:12:138 (2,3) - same http://i.imgur.com/odIVLHQ.png
fixed above
00:19:865 (2,3) - same http://i.imgur.com/5klwgc7.png
Maybe
00:23:047 (2) - like in normal. I don't see any reason to use sliders like this. Ofc it's your choice, but I rly don't like it(at least on <insane or specific maps) Will no more speak about that
Not sure what you mean
00:29:354 (3,1) - not beautiful http://i.imgur.com/oXma592.png
Will try to fix it
00:36:683 (1,2) - same http://i.imgur.com/qqOloa2.png
Should be fine i think
00:37:592 (2) - not sure again, cuz end is more powerful. Mb just 2 notes on white tics?
Should be fine i think
00:39:410 (3) - same^
Should be fine i think
00:52:592 (4,5) - same. Swap it
SwappedHard00:08:501 (2) - I think u can just delete that or at least move away from 00:08:729 (3,4,5,6) - cuz that's shouldn't be in one pattern
00:13:047 (4,1) - blanket
Fixed
00:16:229 (5) - there is should be just 2 notes. Blue tic is more powerful
I'll consider it
00:20:774 (6,7) - following music better if u swap it(imo)
Maybe
00:33:501 (2) - hmm.. better copy paste that 00:32:592 (1) -
I'll consider it
00:34:865 (5) - this slider looks bad. Here we go http://i.imgur.com/JK0auHG.jpg That's better?
Not much different but i did make adjustments
00:40:774 (2,3,4,5,6,7) - this is boring(imo)
okay
00:42:592 (7) - this slider starts from NOTHING, in the middle - beat and powerful beat on the end. Rethink that moment
okay
00:45:774 (3,4) - blanket
00:47:365 (4,1) - blanket
00:53:047 (3,4) - blanket
01:01:683 (1,2) - blanket
01:03:729 (4,5) - blanket boyz
Made adjustments to all of above
01:05:319 (6) - better do 2 notes to highlight the last beat
I'll think about it
Hope smth of this will be useful for you. GL
Xayler wrote:
Heya, from my modding queue.
Easy
Suggestion: use maybe some more long sliders like the last one?
00:05:774 (2) - move this slider a bit up, so it's in straight with 00:04:865 (1) -
00:33:956 (2) - ^ but a bit down
All fixed
Normal
00:01:229 (2) - blanket this better with 00:00:320 (1) - use higher spacing a bit or a different curve
00:03:956 (1) - CTRL+Shift+R and rotate it by -40
00:11:229 (1) - I would move this a bit left
00:16:683 (3) - same as 1st blanket
00:20:774 (3) - ^
00:47:592 (1) - ^
00:51:683 (2) - I would remove this as there isn't any sound
Hard
Suggestion: You should not use circles sliders there where is no sound, just follow the music
00:01:683 (4) - CTRL+Shift+R and rotate it by -20
00:34:183 (3) - move this a bit down and left
00:38:956 (3) - no sound there
00:42:592 (7) - spacing is kinda wrong here, move it either below the circle or away from it
00:53:047 (3) - I should move this below 00:52:365 (2) - as you did before
01:00:319 (4) - you can make this slider look better
01:05:319 (6) - I would move this slider to the end of 01:02:592 (2) - slider
That's all, I mostly mod about the positioning only so good luck!