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Meda - Nico Nico Douga Matenrou

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Topic Starter
Battle
NR

NucleaRaven wrote:

hi from my queue o/

[Marathon]
  1. 01:00:769 (1,2,3,4) - maybe like this is a little friendlier to play I feel like it's fine, the way the 1/3 is mapped makes it pretty clear that it's not 1/4 plus I find things such as this pretty fun to play
  2. 01:09:248 (4) - ok it looks to me that this blanket is a tad off
  3. 02:04:356 (3) - ^ (only just)
  4. 01:11:204 (1) - stacking the end with 01:10:552 (3) - may look better
  5. 02:03:378 (1,2) - this would look a lil cleaner if you copy paste rotated one of the sliders instead of having 2 different ones I like this one cuz it differentiates the sounds
  6. 05:17:726 (1) - i think this slider looks meh imo, maybe make first bend go in instead of out? Naw, but I made it a lot less sharper so it's not as harsh aesthetically
  7. 05:25:389 (1) - i dont see any reason to not make this a perfect triangle with 3 and 4 I don't really know what this is saying, but I mostly focused on the triangle for 3,4,5 so I made that one a bit better
  8. 07:04:682 - ok from here i think you should gradually increase the sv to fit with the rising effect of the percussion thingy
  9. 08:17:726 (1,2) - this looks ew, move 2 up for slightly better aesthetics ?
  10. 09:24:248 (1) - you can make this even idk what this is trying to make even for but I moved it a little lol
  11. 09:25:226 (5) - ^ this too (btw i can you see what you tried to do but i dont really like it tbh - it looks messy) less messy?
  12. 09:32:074 (1) - stack with 09:31:095 (3) - ?
  13. 10:26:204 (5) - stack with 10:25:389 (4) - ?
  14. 10:30:769 (1) - this change of direction feels awkward so id consider changing it... but of course, this is up to you. lol i kinda just noticed that
  15. 11:43:859 (4) - i like this better around x:457|y:105 naw I like the way it currently goes along w/ the beat
  16. maybe its better to have 16:41:800 (1) - to 16:48:811 (3) - as a break? lol that's the point of this map xd
  17. 18:13:919 (1,2,3) - evil xd
hoyl this is a fun map, sorry for being so nazi in the mod xd.
hope this gets approved soon as it deserves it imo - fun af (also there are lovelive songs in it so woo)

gl!!

Thanks!

Same colors
Wishkey
Heyo!
From my queue

Marathon
  1. 00:33:215 (5) - could silence/lower the volume of the tail here so you don't have the softhit which is kinda unfit here imo
  2. 00:47:074 (1,3,3) - might aswell stack these since there like a few pixels off now anyway
  3. 00:53:758 (5,6) - could make this a larger jump to emphasize (6) more since its quite a huge drop from (1,2,3) and you got a bit more distance between the 1/4 and 1/2
  4. 01:16:666 (2) - only time during this section you don't map the loud clap, would make (2) a 1/4 or make 01:17:237 (5,6) - circle-slider-circle or smthing if you want to keep following the non-drums
  5. 02:07:780 - missing note? a lot of new beats here, dont think anything warrents a sudden stop here during this section
  6. 02:12:427 - pretty audible drum here would map it, maybe make (7) a 1/4 slider
  7. 02:18:052 (2,4) - move (4) a bit to the left
  8. 02:35:742 (6) - delete/make (5) a 1/4 slider, doesnt really deserve to be clickable imo since it has no drum, or could swap rythms with (6,7)
  9. 02:47:563 (4,5,1) - 02:57:998 (4,5,1) - 00:35:824 (8) - would also simplefy 00:35:824 (8) - to make this sound consistent throughtout the diff since this is the only time you mapped those 1/6s
  10. 03:03:704 (2) - 1/2 slider and circle here fits better imo, since the extended sound stops in the middle
  11. 03:07:943 (3,4,5) - check the stacking here, the approach circles seem a bit off
  12. 03:47:563 (6) - same as 00:33:215 (5) -
  13. 04:17:726 (1) - move a bit to the left and adjust the tail and head a bit, the almost touch seems out of place compared to the rest of the blankets until this point
  14. 04:33:867 (4) - remove clap? only time during this section you have a double clap
  15. 05:06:965 (5,1) - 05:17:400 (4,1) - pretty large ds difference for essentially the same sound would make this more even
  16. 07:14:628 (3) - normal addition like 07:14:139 (4) - ?
  17. 07:18:215 (2,3) - stack is a bit off
  18. 12:08:109 (9,1) - could reduce the distance here a bit since the new instrument your gonna follow alrdy starts at (9) so its more in line with the rest of the section
  19. 14:21:256 (3,4,1) - I think (3,4) could use some more ds aswell with the drum change and main instrument thingy, could move 4 to the right a bit to create something with 14:21:257 (3,4,2) - instead for example
  20. 17:37:235 (4,5,6) - I think you can just use 1/4 regulars here since your 1/2 spacing during this section is high enough to distuingish them
  21. 18:09:762 (1) - doesn't really need a soft whistle just the softhit is fine enough
Really fun map! Seems about ready to go
GL with ranked!
_MiaoFUuU_
Hi NM

Marathon




  • i love this map very very much!!!Rhythm is no problem.I just mod some blanket and make your map art more beautiful~
  1. 00:12:335 (1) - i think it put to far
  2. 00:25:389 (1) - put it to x:216 y:164
  3. 00:31:258 (3) - x:448 y:304
  4. 00:46:095 (4) - x:356 y:304
  5. 00:59:465 (1) - x:192 y:184 then blanket this 01:00:280 (4) -
  6. 01:11:367 - you can cut the slider and add circle
  7. 01:12:508 (1) - ↑
  8. 01:16:748 - add?
  9. 02:11:530 (2) - up a little blanket
  10. 02:30:117 (3) - x:416 y:184
  11. 03:56:041 (3) - https://osu.ppy.sh/ss/5544582
  12. 04:03:378 - don't pass this and add a circle on 04:03:541 -
  13. 04:06:965 (5) - x:200 y:132
  14. 04:08:269 (5) - x:160 y:28
  15. 04:11:123 - i think you can add a circle
  16. 04:31:911 (6) - NC 04:32:074 (1) - NC don't flow the big white line
  17. 04:37:128 (6) - ↑
  18. 04:46:095 (4) - blanket?
  19. 05:22:454 (4) - x:348 y:296
  20. 05:25:226 (5) - x:100 y:344
  21. 05:33:052 (1) - x:480 y:272 and 05:33:215 (2) - x:312 y:196 and 05:33:867 (4) - x:232 y:300
  22. 05:35:661 (5) - x:308 y:180
  23. 05:48:215 (4) - x:220 y:8
  24. 06:12:182 (8) - x:284 y:224
  25. 06:36:639 (3,4,2) - try this http://osu.ppy.sh/ss/5544769
  26. 06:50:171 (1) - x:132 y:264
  27. 07:18:215 (2,3,5) - stack
  28. 07:25:552 (1) - x:224 y:332
  29. 07:46:421 (1) - x:212 y:104
  30. 07:47:563 (6) - x:212 y:16
  31. 07:54:084 (1,3,1,3) - if you like to make the slider body ds same~
  32. 08:01:421 (3) - x:348 y:248 and 08:02:563 (2) - x:292 y:200
  33. 08:09:248 (4,5,6,7,8,9,10,11,1) - stack this? 08:08:432 (1) -
  34. 09:07:128 (7) - x:316 y:144 and 09:07:291 (1) - x:456 y:256
  35. 09:38:921 (2,3,4,5,6,7,8,9,10) - stack this? 09:38:350 (10) -
  36. 09:41:204 (1) - x:408 y:352 and 09:42:182 (3) - x:288 y:12
  37. 09:57:998 (1,3) - blanket
  38. 10:08:432 (1,3) - ↑
  39. 10:50:585 (1) - x:312 y:144
  40. 10:52:555 (4) - x:376 y:160 and 10:53:436 (1) - stack
  41. 11:42:359 (1) - x:236 y:132
  42. 11:43:359 (2,3,4) - more
  43. 12:22:859 (3,4,5,6,7) - ds can more bigger!
  44. 12:38:359 (1) - x:360 y:28
  45. 12:43:859 (2) - stack
  46. 12:47:859 (2) - ↑
  47. 12:50:109 (1) - Out of screen
  48. 13:22:072 (1) - x:284 y:296 and 13:23:213 (6) - stack
  49. 13:27:289 (1) - x:228 y:100
  50. 13:37:235 (3) - x:352 y:256
  51. 13:48:648 (2,3) - use rhythm ctrl+g
  52. 14:28:756 (1) - x:192 y:16
  53. 14:29:898 (1) - x:232 y:336
  54. 15:46:365 (3) - red point down a little and 15:46:691 (4) - end point down a little
  55. 15:50:604 (5) - blanket?
  56. 16:57:941 (3,4,1) - x:316 y:312
  57. 17:25:169 (2) - you can consider to stack and keep these three ds same 17:24:843 (1,2,3) -
  58. 17:31:202 (1) - x:52 y:204 and 17:31:691 (2) - do not touch it
  59. 17:53:539 (1,4) - blanket
  60. 17:58:756 (1) - x:312 y:88

stars fly fly fly ~~good luck for rank!!!I hope can rank soon...
Topic Starter
Battle
uhh when I was replying (on _MiaoFUuU_) I accidentally clicked refresh so my replies were lost sorry. I fixed a large majority of what was suggested though from wishkey, starting again from where I left off

_MiaoFUuU_ wrote:

Hi NM
_M

Marathon




  • i love this map very very much!!!Rhythm is no problem.I just mod some blanket and make your map art more beautiful~
  1. 04:11:123 - i think you can add a circle I'm following the melody so I don't think i'll put a note there
  2. 04:31:911 (6) - NC 04:32:074 (1) - NC don't flow the big white line I feel like the downbeat has a significantly louder sound on it so I'll choose to keep the nc the way it is
  3. 04:37:128 (6) - ↑ ^
  4. 04:46:095 (4) - blanket? I prefer current visual
  5. 05:22:454 (4) - x:348 y:296 I'm trying to make a triangle here w/ the end of 5
  6. 05:25:226 (5) - x:100 y:344
  7. 05:33:052 (1) - x:480 y:272 and 05:33:215 (2) - x:312 y:196 and 05:33:867 (4) - x:232 y:300 I chose not to follow this one cuz the positioning of 1 was pretty awkward for me
  8. 05:35:661 (5) - x:308 y:180
  9. 05:48:215 (4) - x:220 y:8
  10. 06:12:182 (8) - x:284 y:224
  11. 06:36:639 (3,4,2) - try this http://osu.ppy.sh/ss/5544769 I like current aesthetics for this
  12. 06:50:171 (1) - x:132 y:264 Moved the x, kept the y, it's not supposed to be a blanket but I like it where the x is lol
  13. 07:18:215 (2,3,5) - stack
  14. 07:25:552 (1) - x:224 y:332
  15. 07:46:421 (1) - x:212 y:104
  16. 07:47:563 (6) - x:212 y:16
  17. 07:54:084 (1,3,1,3) - if you like to make the slider body ds same~ I dunno what this is really asking, but I just have the goal of making it layers, i changed a few slider points tho
  18. 08:01:421 (3) - x:348 y:248 and 08:02:563 (2) - x:292 y:200
  19. 08:09:248 (4,5,6,7,8,9,10,11,1) - stack this? 08:08:432 (1) -
  20. 09:07:128 (7) - x:316 y:144 and 09:07:291 (1) - x:456 y:256
  21. 09:38:921 (2,3,4,5,6,7,8,9,10) - stack this? 09:38:350 (10) -
  22. 09:41:204 (1) - x:408 y:352 and 09:42:182 (3) - x:288 y:12
  23. 09:57:998 (1,3) - blanket
  24. 10:08:432 (1,3) - ↑
  25. 10:50:585 (1) - x:312 y:144
  26. 10:52:555 (4) - x:376 y:160 and 10:53:436 (1) - stack
  27. 11:42:359 (1) - x:236 y:132
  28. 11:43:359 (2,3,4) - more
  29. 12:22:859 (3,4,5,6,7) - ds can more bigger! I like the way it looks though
  30. 12:38:359 (1) - x:360 y:28 Naw the touken ranbu portion follows ds
  31. 12:43:859 (2) - stack
  32. 12:47:859 (2) - ↑
  33. 12:50:109 (1) - Out of screen It's in screen, view in editor is different than actual playfield
  34. 13:22:072 (1) - x:284 y:296 and 13:23:213 (6) - stack
  35. 13:27:289 (1) - x:228 y:100 current blanket is better
  36. 13:37:235 (3) - x:352 y:256
  37. 13:48:648 (2,3) - use rhythm ctrl+g
  38. 14:28:756 (1) - x:192 y:16 I'm focused on pattern of 14:28:756 (1,2,3) - instead of blanket
  39. 14:29:898 (1) - x:232 y:336 naw i like this better
  40. 15:46:365 (3) - red point down a little and 15:46:691 (4) - end point down a little
  41. 15:50:604 (5) - blanket? naw
  42. 16:57:941 (3,4,1) - x:316 y:312
  43. 17:25:169 (2) - you can consider to stack and keep these three ds same 17:24:843 (1,2,3) - Made visually similar instead
  44. 17:31:202 (1) - x:52 y:204 and 17:31:691 (2) - do not touch it I don't like how it overlaps
  45. 17:53:539 (1,4) - blanket
  46. 17:58:756 (1) - x:312 y:88 I want it straight in the middle

stars fly fly fly ~~good luck for rank!!!I hope can rank soon...

Thank you for the mods!

Same color responses
- Frontier -
i'm trying to mod by no nazi mod.
00:28:405 (2) - wah!! i think you shouldn't stack ;w; they can make players confused. just move a little bit :D (plz do with the others)
00:43:160 (1,2,3,4,1,2,3,4) - if i were you, i would make 1/4 sliders jump here cuz it's 1/2 rhythm and high sound here
00:57:182 (2) - maybe flip vertically here? better flow!
01:21:476 (8) - there's no 1/4 rhythm here D;
01:31:911 (8) - ^
02:46:421 (1,3) - they're not blanket :v
pic
[img]02:46:421%20(1,3)%20-[/img]
04:41:530 (2) - like the third one
04:47:400 (4,5) - IMO ctrl+g is better
04:50:660 (5) - NC here? cuz it starts changing the stream pattern here
06:54:248 (1) - maybe ctrl+g here?
09:31:258 (4) - There's no sound here!
10:37:291 (2) - I think you should NC here instead of 10:36:639 (1) cuz it starts new sound here
12:31:359 (4) - stream sound here?
13:25:169 (2) - maybe ctrl+g here?

good luck!! hope it ranked soon
Topic Starter
Battle
-F-

- Frontier - wrote:

i'm trying to mod by no nazi mod.
00:28:405 (2) - wah!! i think you shouldn't stack ;w; they can make players confused. just move a little bit :D (plz do with the others) They are very much readable, and a core thing for mapping 1/4 so no change
00:43:160 (1,2,3,4,1,2,3,4) - if i were you, i would make 1/4 sliders jump here cuz it's 1/2 rhythm and high sound here I think it's fine mostly because I'm focusing on the build up aspect of the beats here
00:57:182 (2) - maybe flip vertically here? better flow! Better flow but ugly aesthetics
01:21:476 (8) - there's no 1/4 rhythm here D; But there is, it's basically the same as stuff like 01:26:693 (4,5,1) - However I added whistles to make them seem more prominent
01:31:911 (8) - ^
02:46:421 (1,3) - they're not blanket :v
[img]02:46:421%20(1,3)%20-[/img]
04:41:530 (2) - like the third one Same, aethetics and emphasis
04:47:400 (4,5) - IMO ctrl+g is better We'll see how people like the flow, I think it should be fine with this ctrl + g xd
04:50:660 (5) - NC here? cuz it starts changing the stream pattern here I think this one is fine
06:54:248 (1) - maybe ctrl+g here? Not really since going upward would be awkward to pause in between 1->2, besides it's set up to be symmetrical with 2
09:31:258 (4) - There's no sound here! There's a faint beat there
10:37:291 (2) - I think you should NC here instead of 10:36:639 (1) cuz it starts new sound here
12:31:359 (4) - stream sound here? The calm part mainly prioritizes the most simplistic rhythm in the song to match the calmness of the section
13:25:169 (2) - maybe ctrl+g here? I wanted this kinds of aesthetics for u.n. owen

good luck!! hope it ranked soon

Thank you for the mod
Iceskulls
part 1
wow

[general]
  1. would be nice if there was a sb to tell the song name lol xd
  2. personal preference i find preview point at the beginning of the song 00:01:585 - feel a bit more like a preview point for the medley like this since overall in the song it kinda hard to find a suitable preview since it will conflict with the transition of the song there xd to tell the truth when i heard the current preview point i was like meh not really sound intresting then get a different feeling when listern to the whole song here LOL
[marathon]
  1. 00:04:335 (1,2) - 00:12:335 (1,2) - don't really think the high 1/4 spacing would work here since this is like the intro i think most people would expect it to be a bit simple warmup here so i would prefer to use the usual low 1/4 spacing here instead
  2. 00:20:987 (3) - nc would be nice for spacing change here
  3. 00:28:161 (1,2) - too high spacing and very unexpected I would recommend u to stick with something like 00:04:335 (1,2) - not so big and not so low
  4. 00:33:541 (1) - this feel pretty weird and awkward , I think 2 circles would fit much better here since the song here kinda go for some impact jumps feeling imo and with the 2 circles it would make the transition to the 00:33:867 (2) - nice too
  5. 00:37:943 (1,2,3) - why not using the rhythm 00:35:334 (4,5,6,7) - ? , was expect the rhythm here to be like that since the music sound pretty much same or similiar here and that would make thing more consistent which will make rhythm more natural to play imo or u can just change 00:35:334 (4,5,6,7) - 00:36:639 (3,4,5,6) - to triplet instead xd since that will make rhyhm a lots more comfortable to play than the current one cus the current one the blue tick 00:35:579 - 00:36:883 - aren't much strong enough to make this rhythm works right imo
  6. 00:40:552 (4,5) - 00:41:856 (6,7) - and yea i don't think rhythm like this also works too since beat on white tick isn't sound that sudden so it won't fit the 1/4 slider here , triplet should work a lots better for this
  7. 00:42:834 (1,2,3,4,1) - curve here can be fix a bit , i think the current one just not looking good and it make the movement on the stream feels awkwaed
  8. 00:46:421 (1,2,3,4) - overall spacing idea here is a bit inconsistent with 00:51:639 (1,2,3,4) - which sound the same but the later one you do a bigger spacing in overall while 00:46:421 (1,2,3,4) - no so i would prefer to make them a bit more consistent with each other just increase overall spacing or add some jumps for 00:46:421 (1,2,3,4) - and it's should be k
  9. 00:49:927 (5) - sound overmapped tbh , this might be the only doublet that you use in this song section too tho
  10. 00:58:487 (2,3,4) - now this also feel really inconsistent with the rhythm before and after this , consider you follow the instrument and with the same pattern of instrument there i find it pretty weird with the choice of your rhythm that u decide to use different rhythm setting just for this combo , would be better if you just delete 00:58:731 (3) - to keep thing more consistent which will make overall rhythm more natural to play
  11. 01:17:726 (1,2,3) - stack is hard to see for default skin or non transparent skin , you can manual stack this instead
  12. 01:27:834 (3,4) - why low spacing on this one tho ? I find high spacing fit better for the impact on 01:27:998 -
  13. 01:42:345 - should map this beat since it would make the rhythm more consistent with 01:44:954 - and also kinda improve the polarity here 01:41:693 (2,1) - which will make thing more natural to play current one is a bit hard to expect when to click 01:42:508 (1) -
  14. 01:52:617 (3,1) - should have higher spacing i find the beat on 01:52:780 - feel a bit more emphasized than 01:52:617 (3) -
  15. 01:58:487 (3,4) - the back n forth here kinda make the overall flow here a bit awkward , this seems like the first time u introduce back n forth and tbh you introduce it at the wrong place the song since all beat here sound very different to each others like a lots and doing thing like this just sound very weird , section like 02:09:900 - would be a bit more better place to introduce back n forth tbh since how the beat generate here is pretty much called for this kinda of pattern , i would prefer a bit change in angel or spacing , my best suggestion would be move 01:58:650 (4) - to around x48 y104 since that wouldn't destroy most of the flow idea here imo lol
  16. 02:32:237 (1,2) - with the nc it still hard to tell the difference between this 1/2 spacing and previous 1/1 spacing so consider lower spacing here a bit
  17. 02:54:900 (3,4,5,6,7,1) - just my opinion , higher spacing would fit much better for this part since all notes here sound very strong which should feel better with the higher spacing
  18. 03:00:443 (4,5,1) - might be my personnal preference but i find that placing 03:00:687 (5,1) - directly after (4) like at around x404 y368 would make the flow here seems a bit better
  19. 03:04:682 (1,2,3,4,1,2,3,4) - same as 02:54:900 (3,4,5,6,7,1) -
  20. 03:07:617 (2,3,4,5) - now this feel awkward to play since most of the time what you do is placing the doublet after the slider but now this time it's triplet so that sound pretty weird i would atleast try to make some spacing here a bit tbh to make improve the readability here
  21. ok for this ievan polkka - try to be consistent with the usage of the triplet and doublet here i find most of them appearing at random pass which kinda make the rhythm thing here more forced instead of natural rhythm like overall this song pretty much has the unique repetitive rhythm but your rhythm is a bit random like various place is missing some clickable 03:15:688 - 03:10:389 - 03:11:775 - and like some place that you change to map the beat with 03:11:693 - sliderend or not using 1/4 slider like the previous one 03:15:117 (1,2) - (?) , tbh this song is called for a consistent rhythm and consistent clicking feeling so try to make the rhythm here all a bit more consistent each others i won't tackle the flow or pattern for this part here yet since i find that with the random rhythm like this it kinda hard to judge the playability for each flow and pattern now imo
  22. 03:47:889 (1) - pretty much same as 00:33:541 (1) -
  23. 04:13:487 (4,1,2) - weird flow choice here imo , i would prefer to something like this instead
  24. 04:29:628 (2,3) - pretty much similiar to ^ i would prefer flow to be more linear since current one it kinda hard to react to the 04:29:791 (3) - properly due to something like visible zone there ( hard to describe something like a zone where you can see the upcoming beat or follow point easily by how the eyes work) but like when i play this one i can't really notice the (3) that fast so yea lol might becus it's overlap or something idk
  25. 04:32:074 (7) - forget to nc ?
  26. 04:34:193 (6,7) - higher spacing would fit the song and the overall flow here more imo , try move (7) to around x304 y276 ?
  27. 04:50:660 (5,6,7,8,1) - might flow better if this is more curvy
  28. 04:52:291 (3,4,5,6) - i think rhythm like 04:53:269 (2,3,4) - work better lol cus i find it helps you emphasis the snare 04:52:617 - better imo
  29. 04:57:508 (3,4,5,6,7) - same case as ieven polkka , dunno why you decide to do something completely different when the song is not different from the04:52:291 (3,4,5,6) - very much , tbh I would prefer to make the rhythm here more consistent with the one you did here 04:52:291 (3,4,5,6) - or it's make this doesn't sound random and help make the rhythm more natural to play
  30. 05:02:074 (1,2,3,4,5,6,7,8) - i find that it would be better to make the direction change at 05:02:400 (5) - instead of 05:02:481 (6) - since i feel like (5) is when the beat start to change its tone

    mm i guess to be continued lol , might come with more point and opinion for the remaining part

    o btw 13:10:489 - 14:45:713 - i try to take a quick look at the remaining part and looks lik these song section having the same problem as ieven polkka , yea inconsistent rhythm across the song when the song pretty much sound repetitive and called for repetitive rhythm and clicking feeling so u should take a look and take care of that too if you decide to fix the thing here before i finish the mods well if you understand my point on ievan polkka there then it's not too hard to fix it urself


2
continue then
part 2
  1. 05:06:884 (4) - this note feel a bit overmapped imo and make the rhythm here a bit awkward to play
  2. 05:13:324 (5,6) - why not put jumps here when you do it for the same snare here 05:12:671 (2,3) - current make the pattern feel a bit inconsistent
  3. 05:23:921 (2,3) - I feel like the beat in music here doesn't really fit the rhythm pattern here since i find that all the notes here sound like same with no change in pitch or anything to make 1/4 slider 05:23:921 (2) - fit it so i would suggest you to use triplet instead that should fit and play better for these beat in the music here like 05:34:356 (5,6,7) -
  4. 05:55:226 (5,6) - idk i find the flow here play a bit weird for me lol like (6) would fit better for higher spacing or something so try moving (6) to around x124 y328 ?
  5. 06:01:584 (4,5) - this should have higher spacing than 06:01:095 (3,4) - , (5) beat sound pretty much more emphasized than (4)
  6. 06:15:443 (3,1) - spacing here make the notes play really awkward here imo (1) is well very unemphasized lol and with the current structure it even make it hard to notice (1) since that kinda got covered by hit window of 06:14:954 (4,1) - and with the very unemphasized beat there it even make this hard to predict the placement too tho so i would prefer to try to make (1) a bit more easy to notice and fit how the intensity of the beat there , just place that at around x300 y356 should be k
  7. 06:14:546 - 06:16:992 - not good to skip the blue tick , make rhythm a bit inconsistent to others which not good
    idk but i find most of the blue tick you map in melt is a bit out of place eventho it got a beat there but like somehow i find most of the structure make it so hard to notice or predict the placement of those rhythm with 1/4 beat , yea i just find the flow structure to be a bit weird and random here like most of time I end up stopping in place not knowing where to hit next or getting "wtf" feeling becus sudden change in flow but that might be just me
  8. 07:04:927 (2) - mm this feel overmapped and not really sound great tbh unlike 07:05:253 (4) -
  9. 07:07:536 (2) - similiar to above
  10. 07:21:313 (5,1) - why not jumps here ? this feel pretty inconsistent with the others similiar part that u use bug jumps for emphasized on cymbal like 07:20:008 (5,1) - 07:22:617 (4,1) - 07:23:921 (4,1) - which make thing feel weird for me
  11. 07:27:182 (2,3) - should have higher spacing than 07:26:693 (1,2) - since (3) sound pretty much more emphasized than (2) so try move (2) to around x264 y88 ?
  12. now time for some positive comment , rhythm consistency in lion section is very well-made , nice i love playing this song section a lots
    [*l07:50:661 (2,3) - (3) feel out of place which make the flow structure here a bit not good and make flow not so natural to play imo I would prefer something like this instead
  13. 07:58:976 (4,1) - why lower spacing here tho it kinda make thing play a bit awkward here i would prefer to try make spacing here a bit consistent with the previous one so try to move (1) to around x419 y50 ?
  14. I think uninstall song section has nice flow structure there o: 08:09:084 (3,4,5,6,7,8,9,10,11,1) - stream play pretty good w
  15. 08:03:052 (3,1) - would be nice to give this more spacing tho to emphasis (1) cymbal a bit lol , try move (3) to around x420 y156 ?
  16. 08:29:954 (3,4,5) - triplet kinda a bit too sudden if you want to map the 1/4 i think i would prefer 1/4 slider more here cus the 1/4 there generally the tone and impact on that feel sudden so 1/4 slider would fit it very well due to the nature of 1/4 slider being the slider that play very fast and sudden
  17. 08:41:041 (8,1) - lol why lower spacing tho when the song intensity is increasing here lol , try move (1) to around x380 y128 ?
  18. 09:28:487 (2,3,4,5) - weird flow choice here tbh I think placing 09:28:976 (4) - at around x411 y106 would make flow here feel a bit more natural to play
  19. 10:15:606 (4,5,6,7,8,9,10,11,12) - nice stream btw

    that should end part 2 for now
    guess i will continue part 3 later and might finish the whole map there in one go

part 3

  1. 11:26:359 (1,2,3,4) - it's a bit hard to distinguish spacing here with 11:24:359 (1,2,3,4) - which might make it a bit confusing to play so maybe try to increase spacing 11:24:359 (1,2,3,4) - here or you can decrease spacing 11:26:359 (1,2,3,4) - just make sure the spacing of 1/2 and 1/4 is different a lots so it's a bit not so confusing to play
  2. 13:11:800 (1,2) - can try make spacing a bit bigger so it a bit more different with 1/4 spacing , this looks really like the 1/4 spacing tbh
  3. 13:14:000 (7,8) - is this 0.6x spacing intentional ? i think if it's 0.5x it would make the spacing for stream here 13:13:756 (4,5,6,7,8) - a bit more consistent
  4. 13:18:159 (9,10,1) - bad stream flow here the movement kinda get awkward here imo i think it would flow better if you make the smooth curvy flow here
  5. 13:20:278 (1,2) - i think the beat here fit for stop and go movement instead lol so i think stack would emphasis the beat here better
  6. 13:22:072 (1,6) - nazi stack for aesthetic xd
  7. 13:58:593 (1,2,3) - (3) feel a bit out of place there which make the structure here not really good imo , i would place (2) at around x164 y92 so that would make structure here a bit better imo and will make thing play more natural
  8. 14:16:691 (4,1) - spacing seems a bit too low here for cymbal but like idk how to fix this to make the structure still the same since there is not place left to place at that part lol
  9. 14:21:093 (2,3) - awkward angle imo , i think it would flow better if (3) place a bit lower like around x213 y318
  10. 14:40:332 (1,2) - this is very unexpected , i was thinking you would do something like 14:35:115 (1,2) - again since it sound the same but then it's not so with this inconsistent it's pretty much make the rhythm here feel a bit " wtf " when playing
  11. 15:14:409 (1,2,3,4,5,1,2,3,4,5) - this is just feel really awkward since you just follow the low pitch melody or something that going on 15:13:267 (1,2,3,4) - and then you decide to change it suddenly to something else idek what is it on red tick well i find the beat on white tick more noticeable so it would make more sense to make white tick clickable instead of red tick this kind of rhythm just play a lots better
  12. 16:49:626 - but why the only high 1.7x sv multiplier change only for this part it pretty much make this part feel like a big spike of this map :C which it not a good thing since ti make map lost consistency in spike like very a lots
  13. 17:27:452 - same but not bad like 16:49:626 - if you said to emphasis the last part of the map then well that's not how it works at all if you want to emphasis it make sure not to make thing go too high than what you just did everything previously it will just create a big bad spike tbh these two section i can say that it is mapped to boost sr for difficulty ;C
  14. 17:48:322 - o well atleast you decide to do something i expect here , nice
  15. 17:55:822 (4,1) - well i guess similiar to 14:16:691 (4,1) - lol
  16. 18:00:061 (1,2) - doesn't spacing a bit too high on this , i think x368 y260 is enough now , high spacing there just make the thing feel weird or too much for me

and that's all
good luck :)
Topic Starter
Battle
CLK

CelsiusLK wrote:

wow

[general]
  1. would be nice if there was a sb to tell the song name lol xd but i suk at sb (tbh I have a video tho but I dunno whether or not to put it cuz file size lol)
  2. personal preference i find preview point at the beginning of the song 00:01:585 - feel a bit more like a preview point for the medley like this since overall in the song it kinda hard to find a suitable preview since it will conflict with the transition of the song there xd to tell the truth when i heard the current preview point i was like meh not really sound intresting then get a different feeling when listern to the whole song here LOL k
[marathon]
  1. 00:04:335 (1,2) - 00:12:335 (1,2) - don't really think the high 1/4 spacing would work here since this is like the intro i think most people would expect it to be a bit simple warmup here so i would prefer to use the usual low 1/4 spacing here instead it's smaller now but I like to keep them not touching, they're not eactly like, too hard since they basically play like a triplet with a really small jump, plus it's pretty lenient to hit these so ye
  2. 00:20:987 (3) - nc would be nice for spacing change here I've found patterns like these to be quite readable gameplay-wise since the objects end up appearing on screen in a distinctly different way than 1/1 gaps do, the increased density is enough indication from what I've seen from testplays to make this more than readable enough
  3. 00:28:161 (1,2) - too high spacing and very unexpected I would recommend u to stick with something like 00:04:335 (1,2) - not so big and not so low dramatically smaller
  4. 00:33:541 (1) - this feel pretty weird and awkward , I think 2 circles would fit much better here since the song here kinda go for some impact jumps feeling imo and with the 2 circles it would make the transition to the 00:33:867 (2) - nice too
  5. 00:37:943 (1,2,3) - why not using the rhythm 00:35:334 (4,5,6,7) - ? , was expect the rhythm here to be like that since the music sound pretty much same or similiar here and that would make thing more consistent which will make rhythm more natural to play imo or u can just change 00:35:334 (4,5,6,7) - 00:36:639 (3,4,5,6) - to triplet instead xd since that will make rhyhm a lots more comfortable to play than the current one cus the current one the blue tick 00:35:579 - 00:36:883 - aren't much strong enough to make this rhythm works right imo So the main reasoning I had for mapping that part the way I did is kinda mostly based on the video that goes along w/ this song, which I will be updating along with this reply. Basically the song goes from yo-kai disco to bad apple. I wanted to make this distinction very clear with the way the rhythms are, and you can see this very clearly since I follow the song it switches to instead of more bg noises. Basically I'm focused on the main thing in the music at the time to reflect the amount of song changes right here
  6. 00:40:552 (4,5) - 00:41:856 (6,7) - and yea i don't think rhythm like this also works too since beat on white tick isn't sound that sudden so it won't fit the 1/4 slider here , triplet should work a lots better for this fair enough
  7. 00:42:834 (1,2,3,4,1) - curve here can be fix a bit , i think the current one just not looking good and it make the movement on the stream feels awkwaed reworked, hopefully better
  8. 00:46:421 (1,2,3,4) - overall spacing idea here is a bit inconsistent with 00:51:639 (1,2,3,4) - which sound the same but the later one you do a bigger spacing in overall while 00:46:421 (1,2,3,4) - no so i would prefer to make them a bit more consistent with each other just increase overall spacing or add some jumps for 00:46:421 (1,2,3,4) - and it's should be k
  9. 00:49:927 (5) - sound overmapped tbh , this might be the only doublet that you use in this song section too tho
  10. 00:58:487 (2,3,4) - now this also feel really inconsistent with the rhythm before and after this , consider you follow the instrument and with the same pattern of instrument there i find it pretty weird with the choice of your rhythm that u decide to use different rhythm setting just for this combo , would be better if you just delete 00:58:731 (3) - to keep thing more consistent which will make overall rhythm more natural to play
  11. 01:17:726 (1,2,3) - stack is hard to see for default skin or non transparent skin , you can manual stack this instead
  12. 01:27:834 (3,4) - why low spacing on this one tho ? I find high spacing fit better for the impact on 01:27:998 -
  13. 01:42:345 - should map this beat since it would make the rhythm more consistent with 01:44:954 - and also kinda improve the polarity here 01:41:693 (2,1) - which will make thing more natural to play current one is a bit hard to expect when to click 01:42:508 (1) -
  14. 01:52:617 (3,1) - should have higher spacing i find the beat on 01:52:780 - feel a bit more emphasized than 01:52:617 (3) -
  15. 01:58:487 (3,4) - the back n forth here kinda make the overall flow here a bit awkward , this seems like the first time u introduce back n forth and tbh you introduce it at the wrong place the song since all beat here sound very different to each others like a lots and doing thing like this just sound very weird , section like 02:09:900 - would be a bit more better place to introduce back n forth tbh since how the beat generate here is pretty much called for this kinda of pattern , i would prefer a bit change in angel or spacing , my best suggestion would be move 01:58:650 (4) - to around x48 y104 since that wouldn't destroy most of the flow idea here imo lol
  16. 02:32:237 (1,2) - with the nc it still hard to tell the difference between this 1/2 spacing and previous 1/1 spacing so consider lower spacing here a bit Basically the same arguement as the last nc, during gameplay it's pretty noticeable when something is 1/1 spaced and 1/2 spaced since the notes on the screen are ever-so-slightly denser than before
  17. 02:54:900 (3,4,5,6,7,1) - just my opinion , higher spacing would fit much better for this part since all notes here sound very strong which should feel better with the higher spacing buffd
  18. 03:00:443 (4,5,1) - might be my personnal preference but i find that placing 03:00:687 (5,1) - directly after (4) like at around x404 y368 would make the flow here seems a bit better uhh, i noticed that the sliders 3,4 were pretty ugly so I reworked them a little so it should be a little better now, personally I didn't see anyone have trouble with the flow here, but with the slider changed to not have them be in a slightly weird angle, it should be much flow-ier now
  19. 03:04:682 (1,2,3,4,1,2,3,4) - same as 02:54:900 (3,4,5,6,7,1) -
  20. 03:07:617 (2,3,4,5) - now this feel awkward to play since most of the time what you do is placing the doublet after the slider but now this time it's triplet so that sound pretty weird i would atleast try to make some spacing here a bit tbh to make improve the readability here
  21. ok for this ievan polkka - try to be consistent with the usage of the triplet and doublet here i find most of them appearing at random pass which kinda make the rhythm thing here more forced instead of natural rhythm like overall this song pretty much has the unique repetitive rhythm but your rhythm is a bit random like various place is missing some clickable 03:15:688 - 03:10:389 - 03:11:775 - and like some place that you change to map the beat with 03:11:693 - sliderend or not using 1/4 slider like the previous one 03:15:117 (1,2) - (?) , tbh this song is called for a consistent rhythm and consistent clicking feeling so try to make the rhythm here all a bit more consistent each others i won't tackle the flow or pattern for this part here yet since i find that with the random rhythm like this it kinda hard to judge the playability for each flow and pattern now imo Tried to make rhythm more consistent, basically tried to map what I could hear for the 1/4s
  22. 03:47:889 (1) - pretty much same as 00:33:541 (1) - Well for this one it's like, the pattern is basically structured on that one slider, so I'm just going to say it differentiates itself from the intro because it's a much higher pitch xd (that's a reasonable enough answer to keep it right?)
  23. 04:13:487 (4,1,2) - weird flow choice here imo , i would prefer to something like this instead Fair enough I guess, ended up changing slider so the aesthetic doesn't clash so it's basically a straight line slider lol
  24. 04:29:628 (2,3) - pretty much similiar to ^ i would prefer flow to be more linear since current one it kinda hard to react to the 04:29:791 (3) - properly due to something like visible zone there ( hard to describe something like a zone where you can see the upcoming beat or follow point easily by how the eyes work) but like when i play this one i can't really notice the (3) that fast so yea lol might becus it's overlap or something idk Hmm, the thing is that in testplay, this ends up playing perfectly fine, the ar is quite high so it's easy enough to react to. I kinda doubt people are actually going to break at this part since the people who can fc this are pretty good at reading, and those who are basically playing this for fun won't find it too much of an issue. iirc I don't believe I've seen anyone fail to hit the note at this part aside from maybe testplays I've gotten from people around 20k-30k
  25. 04:32:074 (7) - forget to nc ? o shit
  26. 04:34:193 (6,7) - higher spacing would fit the song and the overall flow here more imo , try move (7) to around x304 y276 ?
  27. 04:50:660 (5,6,7,8,1) - might flow better if this is more curvy I personally find this stream to be fairly nice to play, I doen't exactly feel like the flow is too big of an issue here since i kinda want the stream to feel sharp as it goes to the 1/8 slider
  28. 04:52:291 (3,4,5,6) - i think rhythm like 04:53:269 (2,3,4) - work better lol cus i find it helps you emphasis the snare 04:52:617 - better imo
  29. 04:57:508 (3,4,5,6,7) - same case as ieven polkka , dunno why you decide to do something completely different when the song is not different from the04:52:291 (3,4,5,6) - very much , tbh I would prefer to make the rhythm here more consistent with the one you did here 04:52:291 (3,4,5,6) - or it's make this doesn't sound random and help make the rhythm more natural to play I really like, disagree with this one, with ievean polka I understood where you were coming from, stuff like that follow the would-be vocals weren't present at some parts, so I made the overall rhythm density larger. However in spinal fluid explosion girl, the would-be vocals are followed, the vocals are pretty distinct as 04:57:508 - and 04:54:248 - are similar since like, the electronic noises are similar. I don't believe it is very similar to the first thing at all, since the (would-be) vocals there are very different from the one you pointed out. If you want further explanation, as you can see in this video the vocals initially are a lot less denser at the 1~ minute mark compared to the one found around ~1:09
  30. 05:02:074 (1,2,3,4,5,6,7,8) - i find that it would be better to make the direction change at 05:02:400 (5) - instead of 05:02:481 (6) - since i feel like (5) is when the beat start to change its tone

    mm i guess to be continued lol , might come with more point and opinion for the remaining part

    o btw 13:10:489 - 14:45:713 - i try to take a quick look at the remaining part and looks lik these song section having the same problem as ieven polkka , yea inconsistent rhythm across the song when the song pretty much sound repetitive and called for repetitive rhythm and clicking feeling so u should take a look and take care of that too if you decide to fix the thing here before i finish the mods well if you understand my point on ievan polkka there then it's not too hard to fix it urself


i'll fix red zone section when mod is updated further xd cuz raesonszsz mostly cuz I'm kinda lazy xd
ended up fixing it, there's a few minor inconsistencies still since like, playability is still a thing so I didn't want to make it suuuuuper dense

updated w/ video if you want that to help keep track of songs (be warned the video is 50 mb alone lol) so ya

also mind like putting the stuff that's already replied to in a box to save some space if you're going to just add on by editing your post? it would help keep track of things xd
Electoz
dat file size
Topic Starter
Battle
i gave fair warning :P

reply part 2

22222222

CelsiusLK wrote:

continue then
part 2
  1. 05:06:884 (4) - this note feel a bit overmapped imo and make the rhythm here a bit awkward to play Fair point, nothing else happens in the music rhythm-wise so might as well keep it consistent
  2. 05:13:324 (5,6) - why not put jumps here when you do it for the same snare here 05:12:671 (2,3) - current make the pattern feel a bit inconsistent I spaced it out very slightly, but I get what you're saying. However I still want to keep the current aesthetic the way it is as similarly as I can
  3. 05:23:921 (2,3) - I feel like the beat in music here doesn't really fit the rhythm pattern here since i find that all the notes here sound like same with no change in pitch or anything to make 1/4 slider 05:23:921 (2) - fit it so i would suggest you to use triplet instead that should fit and play better for these beat in the music here like 05:34:356 (5,6,7) -
  4. 05:55:226 (5,6) - idk i find the flow here play a bit weird for me lol like (6) would fit better for higher spacing or something so try moving (6) to around x124 y328 ? Uhh, the triangle was actually a little lopsided here lol, I made it much more "triangle-y"
  5. 06:01:584 (4,5) - this should have higher spacing than 06:01:095 (3,4) - , (5) beat sound pretty much more emphasized than (4)
  6. 06:15:443 (3,1) - spacing here make the notes play really awkward here imo (1) is well very unemphasized lol and with the current structure it even make it hard to notice (1) since that kinda got covered by hit window of 06:14:954 (4,1) - and with the very unemphasized beat there it even make this hard to predict the placement too tho so i would prefer to try to make (1) a bit more easy to notice and fit how the intensity of the beat there , just place that at around x300 y356 should be k
  7. 06:14:546 - 06:16:992 - not good to skip the blue tick , make rhythm a bit inconsistent to others which not good
    idk but i find most of the blue tick you map in melt is a bit out of place eventho it got a beat there but like somehow i find most of the structure make it so hard to notice or predict the placement of those rhythm with 1/4 beat , yea i just find the flow structure to be a bit weird and random here like most of time I end up stopping in place not knowing where to hit next or getting "wtf" feeling becus sudden change in flow but that might be just me The thing about melt is I mostly wanted to emphasize the would-be vocals, and for sections where it's more transitioning toward the next verse, I made it so it followed the more denser part of the rhythm going on in the bg. Saying so, I adjusted 06:16:421 (1,2,3,4,5,6,7) - to be more dense as it serves as a transition into that one monogatari song lol
  8. 07:04:927 (2) - mm this feel overmapped and not really sound great tbh unlike 07:05:253 (4) - I dunno, it's pretty similar to 07:07:291 (1,2,3,4,5) - in terms of the whole build-up thing. I feel like it sounds pretty good and is a nice way to go along w/ the transition from it being calmer to strong
  9. 07:07:536 (2) - similiar to above ^ I really think they sound nice in the music
  10. 07:21:313 (5,1) - why not jumps here ? this feel pretty inconsistent with the others similiar part that u use bug jumps for emphasized on cymbal like 07:20:008 (5,1) - 07:22:617 (4,1) - 07:23:921 (4,1) - which make thing feel weird for me whoops, basically ctrl + g'd the pattern or w/e lol I made it the opposite direction zzz
  11. 07:27:182 (2,3) - should have higher spacing than 07:26:693 (1,2) - since (3) sound pretty much more emphasized than (2) so try move (2) to around x264 y88 ?
  12. now time for some positive comment , rhythm consistency in lion section is very well-made , nice i love playing this song section a lots ty senpai
    [*l07:50:661 (2,3) - (3) feel out of place which make the flow structure here a bit not good and make flow not so natural to play imo I would prefer something like this instead I tried to replicate it lol
  13. 07:58:976 (4,1) - why lower spacing here tho it kinda make thing play a bit awkward here i would prefer to try make spacing here a bit consistent with the previous one so try to move (1) to around x419 y50 ?
  14. I think uninstall song section has nice flow structure there o: 08:09:084 (3,4,5,6,7,8,9,10,11,1) - stream play pretty good w >//<
  15. 08:03:052 (3,1) - would be nice to give this more spacing tho to emphasis (1) cymbal a bit lol , try move (3) to around x420 y156 ? I wanted to keep this pattern as close to it is as possible, since the aesthetic for this was after all the blankets and 2, 08:03:052 (3) - would stack on top of 08:01:748 (4) - , so like ye, I tried to make emphasis by moving 1,2 a little xd
  16. 08:29:954 (3,4,5) - triplet kinda a bit too sudden if you want to map the 1/4 i think i would prefer 1/4 slider more here cus the 1/4 there generally the tone and impact on that feel sudden so 1/4 slider would fit it very well due to the nature of 1/4 slider being the slider that play very fast and sudden I actually disagree with having a 1/4 slider instead of a triplet, the song gives more of a peaceful vibe to it, and although the triplet may seem a little bit sudden, I feel like the movement of having a small jump for the beats 3,4 are currently are, generates a really forced movement that I don't want in the beginning. I want emphasis on drums and stuff on this section, but having a 1/4 slider right here seems way too disruptive, especially since the triplet has no movement and it's the start of the "vocals"
  17. 08:41:041 (8,1) - lol why lower spacing tho when the song intensity is increasing here lol , try move (1) to around x380 y128 ?
  18. 09:28:487 (2,3,4,5) - weird flow choice here tbh I think placing 09:28:976 (4) - at around x411 y106 would make flow here feel a bit more natural to play
  19. 10:15:606 (4,5,6,7,8,9,10,11,12) - nice stream btw ty senpai xd

    that should end part 2 for now
    guess i will continue part 3 later and might finish the whole map there in one go

Oh I forgot to mention that all my replies are the same colors as all the other stuffs so ye xd

333333

CelsiusLK wrote:

part 3

  1. 11:26:359 (1,2,3,4) - it's a bit hard to distinguish spacing here with 11:24:359 (1,2,3,4) - which might make it a bit confusing to play so maybe try to increase spacing 11:24:359 (1,2,3,4) - here or you can decrease spacing 11:26:359 (1,2,3,4) - just make sure the spacing of 1/2 and 1/4 is different a lots so it's a bit not so confusing to play
  2. 13:11:800 (1,2) - can try make spacing a bit bigger so it a bit more different with 1/4 spacing , this looks really like the 1/4 spacing tbh
  3. 13:14:000 (7,8) - is this 0.6x spacing intentional ? i think if it's 0.5x it would make the spacing for stream here 13:13:756 (4,5,6,7,8) - a bit more consistent O
  4. 13:18:159 (9,10,1) - bad stream flow here the movement kinda get awkward here imo i think it would flow better if you make the smooth curvy flow here
  5. 13:20:278 (1,2) - i think the beat here fit for stop and go movement instead lol so i think stack would emphasis the beat here better
  6. 13:22:072 (1,6) - nazi stack for aesthetic xd xd
  7. 13:58:593 (1,2,3) - (3) feel a bit out of place there which make the structure here not really good imo , i would place (2) at around x164 y92 so that would make structure here a bit better imo and will make thing play more natural
  8. 14:16:691 (4,1) - spacing seems a bit too low here for cymbal but like idk how to fix this to make the structure still the same since there is not place left to place at that part lol Well I kinda knew someone would eventually point it out lmao, so like when I was mapping this part the main priority was to make it a lot calmer than like the previous songs, so I mostly focused on making it look nice rather than making it too emphasized. It's kinda inconsistent, but moving anything here kinda just completely destroys the aesthetics n stuff (rip)
  9. 14:21:093 (2,3) - awkward angle imo , i think it would flow better if (3) place a bit lower like around x213 y318
  10. 14:40:332 (1,2) - this is very unexpected , i was thinking you would do something like 14:35:115 (1,2) - again since it sound the same but then it's not so with this inconsistent it's pretty much make the rhythm here feel a bit " wtf " when playing fair enuf xd
  11. 15:14:409 (1,2,3,4,5,1,2,3,4,5) - this is just feel really awkward since you just follow the low pitch melody or something that going on 15:13:267 (1,2,3,4) - and then you decide to change it suddenly to something else idek what is it on red tick well i find the beat on white tick more noticeable so it would make more sense to make white tick clickable instead of red tick this kind of rhythm just play a lots better idk for this rhythm I feel like it sounds perfectly fine, the reason I chose to switch the rhythm so suddenly is because the song itself sounds like it switches suddenly as well. At around 15:14:409 - the music gets distinctly deeper, the bg sound that was barely audible before this is now much louder, contributing to the gradual build up the song is trying to make before it goes on to the rush zone section. Personally I feel like the rhythm in the spoiler box is kinda awkward, since, while this rhythm does not let the drums be clickable, the rhythm suggested doesn't really go with the build up the song is making at this point ><
  12. 16:49:626 - but why the only high 1.7x sv multiplier change only for this part it pretty much make this part feel like a big spike of this map :C which it not a good thing since ti make map lost consistency in spike like very a lots
  13. 17:27:452 - same but not bad like 16:49:626 - if you said to emphasis the last part of the map then well that's not how it works at all if you want to emphasis it make sure not to make thing go too high than what you just did everything previously it will just create a big bad spike tbh these two section i can say that it is mapped to boost sr for difficulty ;C I'm only going to type this here, since it goes along w/ what's above this in bold as well. So surprisingly, if you delete both of these sections, the SR drops down to a whopping 5.83*. These sections aren't really a big deal at all lol, there's basically two reasons why I chose to make these sections with high slider velocity. First, is that for the bitterstep song I feel like it's one of the most energetic songs on this list (biased because I love this song xd) but it's kinda backed up by the fact that it had it's own little buildup like onmyouji and ends off on another big note leading into the final song of the medley. The second reason being (for that IA song) I like to have a significantly distinct section for the end of my songs. This usually results in a gradually increase in dificulty over the song, but since this song is 18 minutes long w/ varying spikes in difficulty according to the music, it's not NEARLY as smooth as I would want it to be. That being said I still feel like the streams prior to this as well as the fact that this song has it's own build up that takes a while just to get to where the vocals would be is enough reason to have it as one of the highest SVs in the map. Both of these are more personal preferences (due to these both being basically the last songs since I'm grouping up that song w/ tennis or sth and bitterstep together lol) but at the same time they are quite justified imo >< Also for the whole consistency thing, I wouldn't say that it necessarily broke it too much. There are certain parts of the song that have innate spikes due to whatever being played sounding strong, and this can be reflected in other sections as well (for example, 10:26:856 - the music feels more intense, and at the same time, it had prior build up. All the songs (three lol) have build-up prior to the difficulty spiking (not really since the other diff spikes did it already xd) so it's not exactly super sudden or surprising imo. It's just as consistent as other sections w/ build up are kinda
  14. 17:48:322 - o well atleast you decide to do something i expect here , nice ayy lmao
  15. 17:55:822 (4,1) - well i guess similiar to 14:16:691 (4,1) - lol I tried lol
  16. 18:00:061 (1,2) - doesn't spacing a bit too high on this , i think x368 y260 is enough now , high spacing there just make the thing feel weird or too much for me

and that's all
good luck :)

thanks fam u dabes owo)b
Xinely
from m4m

07:15:137 - oh shit, star!! , inb4 copyright /run

http://puu.sh/qhmcr/d9305b0663.png

Marathon :
- 00:17:085 (3) - would be nice if the jump is harder here
- 00:22:617 (3) - i guess it should be whistle because music is trumpet
- 00:32:807 (1,3) - imo 1/4 streams start from 00:28:161 - so 1/2 slider can be change to 1/4 slider or something so all rhythm there can be full 1/4
- 00:31:584 - is pitch of trumpet, imo better map it with clickable object
- 00:35:579 (6) - normal whistle?
- 00:36:883 (5) - cant hear music here, instead i hear at 00:36:802 -
- 00:39:248 (1) - a circle and then start slider at 00:39:329 - will feel better imo due drum at bluetick is strong and you followed them in previous like 00:36:639 (3,4) -
- 00:56:204 (3) - i think 160,48 look neater in design since current 00:55:878 (2,3,4,5) - spacing look inconsistent
- 01:07:943 (3,4) - already blanket in here so if 01:08:595 (1) - have blanket too, that would be cute
- 01:20:171 - 01:20:253 - i would say to keep map them, they are strong and you dont skip them which appear in 01:20:498 (2,3) -
- 01:20:498 (2,3) - i cry cymbal mapped with slider's repeat and tail
- 01:40:226 (2) - ^
- 01:56:856 - 01:59:465 - 02:17:726 - finish for cymbal
- 02:30:117 (3) - weird suddenly no jump here, music is strong same as 02:29:791 -
- 02:57:345 (2,3) - weird flow, how to describe but feel unnatural for me
- 03:34:682 (1) - if this has jump for emphasis cymbal, i would happy
- 03:48:215 (2) - 376,104 maybe? 0,8x spacing is so low
- 03:56:856 (1) - why low spacing for cymbal 8(
- 04:17:074 (3,4,5,6) - you can try make them more symmetric
- 04:49:030 (1) - 160,340 to avoid overlap with previous slider (they are too close)
- 05:29:791 (2) - weird flow from here to next circle, it feels better with ctrl+g imo
- 06:55:389 (3) - 148,76? current has weird flow
- 09:42:508 (1) - 304,252? cymbal mapped with low spacing feels so </3
- 10:08:432 (1,2,3,4,1,2,3) - hello copypaste :P
- 10:37:291 - finish for cymbal
- 10:45:932 - has strong instrument, imo better map it with clickable object
- 11:07:859 (7) - why not ctrl+g? flow feel much better and can emphasis next note with a mini jump
- 11:28:859 (2) - i would suggest use a higher spacing like 1,7x (perhaps can try ctrl+g) at least for emphasis the clap sound like 11:29:859 (4) -
- 12:46:109 (1) - 12:50:109 (1) - 12:54:109 (1) - better seperate this to circles, again need clickable object for cymbal imo
- 13:08:328 (3) - 13:47:017 - 13:57:452 - need finish for cymbal
- 13:28:267 (5,6) - you can try 1/8 slider repeat here, imo 1/4 cant emphasis the instrument properly

fuck i understand how painful map this alone
Topic Starter
Battle
nelyyy

Xinely wrote:

from m4m

07:15:137 - oh shit, star!! , inb4 copyright /run P L S

http://puu.sh/qhmcr/d9305b0663.png

Marathon :
- 00:17:085 (3) - would be nice if the jump is harder here
- 00:22:617 (3) - i guess it should be whistle because music is trumpet
- 00:32:807 (1,3) - imo 1/4 streams start from 00:28:161 - so 1/2 slider can be change to 1/4 slider or something so all rhythm there can be full 1/4 While I'm not exactly opposed to the rhythm suggested, I feel like it is fine enough to leave it as it is due to the fact that this is the first instance where 1/4 appears (in the faster bpm), having it in a slightly simplified version can lead to a smoother transition
- 00:31:584 - is pitch of trumpet, imo better map it with clickable object
- 00:35:579 (6) - normal whistle?
- 00:36:883 (5) - cant hear music here, instead i hear at 00:36:802 -
- 00:39:248 (1) - a circle and then start slider at 00:39:329 - will feel better imo due drum at bluetick is strong and you followed them in previous like 00:36:639 (3,4) - Hmm, I could understand why it would be suggested, but I'm pretty focused on the "dominant" song whenever it switches, the rhythm used in yo-kai disco isn't really followed since bad apple kinda has a held note there (at least that's what it sounds like to me xd)
- 00:56:204 (3) - i think 160,48 look neater in design since current 00:55:878 (2,3,4,5) - spacing look inconsistent
- 01:07:943 (3,4) - already blanket in here so if 01:08:595 (1) - have blanket too, that would be cute
- 01:20:171 - 01:20:253 - i would say to keep map them, they are strong and you dont skip them which appear in 01:20:498 (2,3) - The pause is here to really accentuate the "get down" that the vocals would say if there were vocals. If I know what the original song is, I typically like to map it with vocals or whatever rhythm I feel comfortable with
- 01:20:498 (2,3) - i cry cymbal mapped with slider's repeat and tail I'm assuming you're talking about 01:29:791 (2) - xd but anyways, Iit serves as somewhat of a transition, I feel like if the notes are isolated like the way they are (there was a 1/1 pause) then it's okay to have it the way it is. I feel like it's very well emphasized, and gives a break after the 1/4 slider spam and stuff
- 01:40:226 (2) - ^ ^
- 01:56:856 - 01:59:465 - 02:17:726 - finish for cymbal
- 02:30:117 (3) - weird suddenly no jump here, music is strong same as 02:29:791 -
- 02:57:345 (2,3) - weird flow, how to describe but feel unnatural for me
- 03:34:682 (1) - if this has jump for emphasis cymbal, i would happy
- 03:48:215 (2) - 376,104 maybe? 0,8x spacing is so low
- 03:56:856 (1) - why low spacing for cymbal 8(
- 04:17:074 (3,4,5,6) - you can try make them more symmetric
- 04:49:030 (1) - 160,340 to avoid overlap with previous slider (they are too close) Well they're less close, but not that far out, I like it's current compactness feel xd
- 05:29:791 (2) - weird flow from here to next circle, it feels better with ctrl+g imo mk sounds good
- 06:55:389 (3) - 148,76? current has weird flow mmm made it go inward more
- 09:42:508 (1) - 304,252? cymbal mapped with low spacing feels so </3 moved to 230 for the y since i don't want it toooooo far
- 10:08:432 (1,2,3,4,1,2,3) - hello copypaste :P Fun little detail about this, the pattern before this is actually the thing that's copy-pasted, I disliked the way the first one turned out so I just made it exactly the same as the second one www
- 10:37:291 - finish for cymbal
- 10:45:932 - has strong instrument, imo better map it with clickable object Mmm I don't really think that's too necessary, all of the things are kinda simple toward the slow-down. It's basically the same as all the other things like 10:44:465 (3) - since I'm not really too focused on the lyrical part of kokoro (if there were vocals). Basically I want to make it the same since for the thumps (I still don't know the technical term for them lmao) are just the same as all the other ones
- 11:07:859 (7) - why not ctrl+g? flow feel much better and can emphasis next note with a mini jump Most of the section for air is going off pretty simplistic flow with little to any jumps besides trying to make patterns and such. I make an exception for 11:23:859 (7,1) - as it leads to a more denser rhythm section, but for here I would like to keep it fairly simple
- 11:28:859 (2) - i would suggest use a higher spacing like 1,7x (perhaps can try ctrl+g) at least for emphasis the clap sound like 11:29:859 (4) -
- 12:46:109 (1) - 12:50:109 (1) - 12:54:109 (1) - better seperate this to circles, again need clickable object for cymbal imo mm I still feel like things like these are fine, while it may seem like the sliders in splash free don't give it much emphasis, I feel it goes really well with the song and video since it basically one slider for their entire little dance section thing xd
- 13:08:328 (3) - 13:47:017 - 13:57:452 - need finish for cymbal
- 13:28:267 (5,6) - you can try 1/8 slider repeat here, imo 1/4 cant emphasis the instrument properly In this case, I feel like simplifying the rhythm is fine enough since although the music has more beats on 1/8 ticks, having it as clickable 1/4 as opposed to a 1/8 slider repeat thing feels a lot better since it's at least clickable unless you want a 1/4 368 bpm burst xd

fuck i understand how painful map this alone but i'm a strong independent mapper who don't need no collab xd

ThankSzzzzz
Xinely
00:31:584 (4) - whistle
11:28:859 (2) - i would suggest use a higher spacing like 1,7x (perhaps can try ctrl+g) at least for emphasis the clap sound like 11:29:859 (4) - <-- no apply yet or rejected?

07:15:117 - oh shit this is lovelive song actually then 07:25:552 - is star!! ayyy lovelive x idolmaster
Topic Starter
Battle
uhh first one wasn't on the original one so I applied that, also for the replies if it's not answered then they're fixed xd so yeah it's applied (for that one I made it slightly bigger)
Monstrata
00:21:639 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Still disagree with this. Pick one xP. Mapping everything sounds even weirder. You can tailor the rhythm to suit whichever instrument you are following by mapping 1/2 sliders or whatever to parts where theres a gap, like 00:22:454 - 1/2 slider starting here if you follow the drum so the sound at 00:22:617 - is still acknowledged, though as a slider end. Have the clicking rhythm follow one of the instruments.
00:31:258 (3,4,5,6) - Doesn't really look nice structurally due to 5>6's different spacing compared to 3,4,6
00:34:927 (2) - Can't really hear anything here. If there's a 1/4, its really quiet and overshadowed by 00:34:356 (5,6,7,8) -
01:20:171 - Going to leave this out? I don't think its a good idea cuz the triplet sound might cause players to click early. Theres definitely a beat on the red tick, and this is a stacked arrangement so its more likely than if this were really far apart to visually show a 1/1 gap.
01:42:345 (1,2,3,4) - Perfect rhombus pattern?
01:44:954 (1,2,3,4) - Make the structure cleaner.
02:00:769 (1,2,3,4,1,2,1,2) - Kinda odd that as the drums double, the spacing is reduced. 02:01:421 (1,2) - You could make these two kicksliders imo.
02:09:084 (3,4,1) - Wish you could structure this better. The arrangement with a noticeably off blanket + overlap just make the pattern look unpolished.
02:16:911 (3,4,5) - Same here, try and keep the structure cleaner if you can.
02:22:454 (3,4,5) - Not really liking how these kicksliders play. They are so linear in flow xP Give some angle to them. Maybe move 4 more to the right of the screen, as well as 5.
02:33:133 (2) - Overmapped. Should be just a circle, then a triple, not a 5-plet
04:53:595 (4,5,6) - 5>6 more spacing, 4>5 less, for better emphasis.
04:55:552 (1) - I think you can add one more repeat here.
09:44:302 (7) - Felt kinda weird switching direction here. There's nothing reallys ignificant landing here. As well, generally i wouldn't recommend switching direction with only like 3 notes left
09:55:552 (1,2,3,4,5,6,1,2,3,4,5,6,7) - You could try mapping to the synth here, and doing some blue-tick rhythm to reflect the song here instead of using a standard 1/2 red/white tick dominant rhythm.
10:05:987 - ^
13:12:452 (4,5,6,7,8) - Try and emphasize the doubles here with your hitsounding. The note on 13:12:534 - is quite strong. Maybe use a whistle with normal addition here, and remove it from 13:12:615 (6) - .
13:17:751 - Could apply here too.
13:44:735 (2,3) - You could set up a parallel pattern here with slider 2's first half, and slider 3.
17:39:028 (1) - Better to split this into a circle > 1/2 slider imo just cuz of the downbeat being a lot more prominent than the other iterations.
17:41:800 - ^
17:56:637 (4,5) - Jump here? Since you emphasized 17:55:169 (2,3) - too.

Unfortunately, i'm still not happy with the map's structure, and your choice of flow is quite harsh xP. I would work on better placements overall xP. Good luck!
Topic Starter
Battle
do i still give kds or is it too soon? edit later for repsonse

Monn

Monstrata wrote:

00:21:639 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Still disagree with this. Pick one xP. Mapping everything sounds even weirder. You can tailor the rhythm to suit whichever instrument you are following by mapping 1/2 sliders or whatever to parts where theres a gap, like 00:22:454 - 1/2 slider starting here if you follow the drum so the sound at 00:22:617 - is still acknowledged, though as a slider end. Have the clicking rhythm follow one of the instruments. I'm still pretty adamant about keeping this, following both the synth and drum things seem perfectly fine, incorporating 1/2 sliders here honestly feel wrong since this is basically the thing leading up to the "main song". Leaving either the synth unclicked or the drums unclicked is simply something I can't agree on with you, sorry ;w;
00:31:258 (3,4,5,6) - Doesn't really look nice structurally due to 5>6's different spacing compared to 3,4,6
00:34:927 (2) - Can't really hear anything here. If there's a 1/4, its really quiet and overshadowed by 00:34:356 (5,6,7,8) -
01:20:171 - Going to leave this out? I don't think its a good idea cuz the triplet sound might cause players to click early. Theres definitely a beat on the red tick, and this is a stacked arrangement so its more likely than if this were really far apart to visually show a 1/1 gap. I explained this in xinely's mod as well, I'm leaving out the beat on the red tick mainly due to this being the "get down" vocal for promise, there's a small pause where the vocals would pause, and I feel a lot more comfortable keeping it the way it is, it adds heavier emphasis to the 1/4 slider patterns to come and leaves for a little room to recover.
01:42:345 (1,2,3,4) - Perfect rhombus pattern?
01:44:954 (1,2,3,4) - Make the structure cleaner.
02:00:769 (1,2,3,4,1,2,1,2) - Kinda odd that as the drums double, the spacing is reduced. 02:01:421 (1,2) - You could make these two kicksliders imo. I'm not really hearing the 1/4 to warrant the kicksliders, I don't really understand the first part of the mod though
02:09:084 (3,4,1) - Wish you could structure this better. The arrangement with a noticeably off blanket + overlap just make the pattern look unpolished. I suppose I can see what you're saying here, it wasn't intended to be a blanket, but I'm sure that there's a few mods that asked to blanket it, I overall made the pattern cleaner, as it was pretty ugly compared to some of the other patterns
02:16:911 (3,4,5) - Same here, try and keep the structure cleaner if you can.
02:22:454 (3,4,5) - Not really liking how these kicksliders play. They are so linear in flow xP Give some angle to them. Maybe move 4 more to the right of the screen, as well as 5. did sth
02:33:133 (2) - Overmapped. Should be just a circle, then a triple, not a 5-plet
04:53:595 (4,5,6) - 5>6 more spacing, 4>5 less, for better emphasis.
04:55:552 (1) - I think you can add one more repeat here.
09:44:302 (7) - Felt kinda weird switching direction here. There's nothing reallys ignificant landing here. As well, generally i wouldn't recommend switching direction with only like 3 notes left sth
09:55:552 (1,2,3,4,5,6,1,2,3,4,5,6,7) - You could try mapping to the synth here, and doing some blue-tick rhythm to reflect the song here instead of using a standard 1/2 red/white tick dominant rhythm. Well yes, it's present and would give some variation, but honestly I'm very much contest with how it currently plays out, I didn't exactly do anything too complex for God knows in my Kumikyoku map, and I followed relatively the same rhythm with variation. I like the way it plays out so I'm not exactly going to go and change it, the rhythm that you pointed out doesn't really stand out to me as much since I feel somewhat nostalgic w/ how i mapped it here xd
Something like this would work pretty well without being too complex

10:05:987 - ^ ^
13:12:452 (4,5,6,7,8) - Try and emphasize the doubles here with your hitsounding. The note on 13:12:534 - is quite strong. Maybe use a whistle with normal addition here, and remove it from 13:12:615 (6) - .
13:17:751 - Could apply here too.
13:44:735 (2,3) - You could set up a parallel pattern here with slider 2's first half, and slider 3.
17:39:028 (1) - Better to split this into a circle > 1/2 slider imo just cuz of the downbeat being a lot more prominent than the other iterations.
17:41:800 - ^
17:56:637 (4,5) - Jump here? Since you emphasized 17:55:169 (2,3) - too.

Unfortunately, i'm still not happy with the map's structure, and your choice of flow is quite harsh xP. I would work on better placements overall xP. Good luck!

sad that we can't really reach an agreement, but I suppose that's how things are going to be (which is of course totally fine) xd
I'm sorry if my lengthy explanations weren't enough to convince you of my point of view ><
Xinely
well ok lets give a try at least, we already fixed some sharp flow i could find so far

#1
Logic Agent
it begins
HappyRocket88
Hi! Posting here before I forget. :3

Timestamp: 03:00:000

LOG
2016-08-15 16:05 Battle: ready when you are lol
2016-08-15 16:05 HappyRocket88: 1 min left!
2016-08-15 16:05 HappyRocket88: :3
2016-08-15 16:05 Battle: kk
2016-08-15 16:08 HappyRocket88: background image
2016-08-15 16:08 HappyRocket88: 1365x768
2016-08-15 16:08 HappyRocket88: triggered
2016-08-15 16:08 Battle: aaa
2016-08-15 16:08 Battle: it said 1366 when I resized it zzz
2016-08-15 16:09 Battle: if it's a rly big issue I can just resize again for that one pixel lol
2016-08-15 16:09 HappyRocket88: XDDDD
2016-08-15 16:10 HappyRocket88: Well
2016-08-15 16:10 HappyRocket88: all the hitsounds are good!
2016-08-15 16:10 HappyRocket88: don't have any delay
2016-08-15 16:10 Battle: wew
2016-08-15 16:12 HappyRocket88: wao
2016-08-15 16:12 HappyRocket88: 77MB
2016-08-15 16:12 HappyRocket88: UGGGG
2016-08-15 16:12 HappyRocket88: XDD
2016-08-15 16:13 Battle: lmao
2016-08-15 16:13 HappyRocket88: I guess it's because of the video
2016-08-15 16:13 Battle: i already compressed the video once lmao
2016-08-15 16:13 Battle: but it's fine since 100 mb is limit for marathons labeled marathon lol
2016-08-15 16:17 HappyRocket88: yeah
2016-08-15 16:17 HappyRocket88: i was checking it with
2016-08-15 16:17 HappyRocket88: navosu
2016-08-15 16:17 HappyRocket88: and it says a lot weird things
2016-08-15 16:17 HappyRocket88: uhhh
2016-08-15 16:18 Battle: mmmm
2016-08-15 16:19 HappyRocket88: 00:05:210 (2,3) - I guess this is up to your style but I think they could play better if you kep the distance among the objects
2016-08-15 16:19 HappyRocket88: like placing (2) here 424|176
2016-08-15 16:19 Battle: well the thing is that like
2016-08-15 16:19 Battle: ppl were complaining about how
2016-08-15 16:19 Battle: it could be "ambiguous" even tho lol it isn't
2016-08-15 16:20 Battle: they expect small spacing apparently(?) so it's kinda like, semi-close to appease those people lol
2016-08-15 16:20 HappyRocket88: ok XD
2016-08-15 16:20 HappyRocket88: 00:07:335 (5,6) - this jump though
2016-08-15 16:20 HappyRocket88: seems a bit unnecessary
2016-08-15 16:21 Battle: mm centered it a bit in between 5 and 1
2016-08-15 16:21 HappyRocket88: sure!
2016-08-15 16:21 Battle: the jump isn't too big of a deal imo since
2016-08-15 16:21 Battle: the slider length is like
2016-08-15 16:21 Battle: well it makes it so that you don't need to fully hit it
2016-08-15 16:21 Battle: you just kinda hold it lol
2016-08-15 16:21 HappyRocket88: Ummm
2016-08-15 16:21 HappyRocket88: but still inconsistent
2016-08-15 16:22 Battle: hmm
2016-08-15 16:22 HappyRocket88: look that you placed no high spacing
2016-08-15 16:22 HappyRocket88: on the previous patterns
2016-08-15 16:22 Battle: tru
2016-08-15 16:22 Battle: I don't rly have a place to put it tho
2016-08-15 16:22 Battle: since it's kinda in place to continue the geometric looking pattern of 00:06:335 (1,2,3,4,5,6) -
2016-08-15 16:22 HappyRocket88: yeah you put it in a way
2016-08-15 16:23 HappyRocket88: like I won't change it because
2016-08-15 16:23 HappyRocket88: it's symmetric!!!!!
2016-08-15 16:23 HappyRocket88: XD
2016-08-15 16:23 Battle: xd
2016-08-15 16:23 HappyRocket88: and indeed, I see no place to put it. :/
2016-08-15 16:23 HappyRocket88: you won this one
2016-08-15 16:23 HappyRocket88: >:I
2016-08-15 16:23 Battle: gameplay-wise the spacing from the slider end to the circle isn't really a jump
2016-08-15 16:23 Battle: wew xd
2016-08-15 16:24 HappyRocket88: 00:07:835 (6,1) -
2016-08-15 16:24 HappyRocket88: hitsounds are somehow misleading
2016-08-15 16:24 HappyRocket88: i think it would be better to remove them
2016-08-15 16:24 HappyRocket88: and place the whistle here 00:07:335 (5) - instead
2016-08-15 16:24 Battle: mk
2016-08-15 16:25 HappyRocket88: 00:11:335 (5,1) - no stack? ;w;
2016-08-15 16:26 Battle: mm variation(?)
2016-08-15 16:26 Battle: lol
2016-08-15 16:26 HappyRocket88: >:I
2016-08-15 16:26 Battle: lmao
2016-08-15 16:27 HappyRocket88: What about Nc here 00:17:085 (3) - ? :o
2016-08-15 16:27 Battle: it's technically different
2016-08-15 16:27 Battle: since the music picked up since the last rhythm similar to ir
2016-08-15 16:27 Battle: it*
2016-08-15 16:27 Battle: and sure an nc is fine
2016-08-15 16:27 HappyRocket88: Yeah I later noticed
2016-08-15 16:27 HappyRocket88: the rhythm seemed to eb the same but
2016-08-15 16:27 HappyRocket88: idk that section makes me dance more idk
2016-08-15 16:27 HappyRocket88: like it gives some epicness
2016-08-15 16:27 HappyRocket88: xd
2016-08-15 16:28 Battle: xd
2016-08-15 16:28 HappyRocket88: 00:22:291 (1,2,3,4,1,2,3,1,2,3,4) - Wao
2016-08-15 16:28 HappyRocket88: hold on a bit
2016-08-15 16:28 HappyRocket88: what's this? o:
2016-08-15 16:28 HappyRocket88: regarding the nc usage
2016-08-15 16:28 HappyRocket88: i was a bit tricky to play D:
2016-08-15 16:29 Battle: mm what's ambiguous about it?
2016-08-15 16:29 HappyRocket88: 00:23:269 (3,1) -
2016-08-15 16:30 HappyRocket88: are you following
2016-08-15 16:30 HappyRocket88: the trumpet or something?
2016-08-15 16:30 Battle: for the last 4 notes ya
2016-08-15 16:30 Battle: since it's where it's the strongest
2016-08-15 16:32 Battle: also the nc over there was kinda to make the last 4 trumpet or w/e noises distinct
2016-08-15 16:32 Battle: since that's basically the end of the "intro"
2016-08-15 16:34 HappyRocket88: ok!
2016-08-15 16:34 HappyRocket88: I think I understood
2016-08-15 16:34 HappyRocket88: xD
2016-08-15 16:34 Battle: xd
2016-08-15 16:35 HappyRocket88: 00:28:731 (4) - overmapped
2016-08-15 16:35 HappyRocket88: I tried to listen to 28% on playback rate
2016-08-15 16:35 HappyRocket88: 25%
2016-08-15 16:35 HappyRocket88: and i didn't hear anything relevant to highlight
2016-08-15 16:35 HappyRocket88: as this circle does00:28:812 (5) -
2016-08-15 16:36 Battle: k i removed it and moved stuff slightly to make it not look ugly lol
2016-08-15 16:37 HappyRocket88: Sure!
2016-08-15 16:40 HappyRocket88: 00:34:030 (4,5) -
2016-08-15 16:40 HappyRocket88: triggered
2016-08-15 16:40 HappyRocket88: and it's weird that the upcoming stream manages a lower DS
2016-08-15 16:40 Battle: pls y
2016-08-15 16:41 HappyRocket88: when you have this 00:28:812 (5,6,7,8) -
2016-08-15 16:41 Battle: well 5,6,7,8 goes along with a song that gets rly high
2016-08-15 16:41 Battle: whereas 4,5 doesn't
2016-08-15 16:42 Battle: the way I spaced 5,6,7,8 btw after I removed that one note made it so that it won't be mistaken as something like 4,5
2016-08-15 16:42 HappyRocket88: ohhh
2016-08-15 16:43 HappyRocket88: would you mind sending a screenshot on how it is now? xD
2016-08-15 16:43 Battle: [http://puu.sh/qCABG/a0dc508f12.jpg lowered ar in ss to make it visible lol]
2016-08-15 16:44 HappyRocket88: ohhh!
2016-08-15 16:44 HappyRocket88: Good!
2016-08-15 16:44 Battle: wew
2016-08-15 16:44 HappyRocket88: Well then the issue of the stream of 4->5 is cleared :3
2016-08-15 16:44 HappyRocket88: uhh
2016-08-15 16:44 HappyRocket88: 00:35:824 (7,1) -
2016-08-15 16:44 HappyRocket88: No! :u
2016-08-15 16:45 Battle: wait yy
2016-08-15 16:45 Battle: they're rly lenient
2016-08-15 16:46 HappyRocket88: Disagree
2016-08-15 16:46 Battle: what do you suppose then?
2016-08-15 16:46 HappyRocket88: first they're snapped to 1/6
2016-08-15 16:47 HappyRocket88: so the spacing is misleading since it goes faster than a 1/4 slider
2016-08-15 16:47 HappyRocket88: the issue that's go over the rhythm
2016-08-15 16:47 HappyRocket88: but the spacing
2016-08-15 16:47 HappyRocket88: is the one who I really disagree
2016-08-15 16:48 Battle: so it's the spacing?
2016-08-15 16:48 HappyRocket88: isn't there a way
2016-08-15 16:48 HappyRocket88: to place them closer to each other?
2016-08-15 16:48 HappyRocket88: i'd highly recomend
2016-08-15 16:48 HappyRocket88: to stack it over (1)
2016-08-15 16:48 Battle: [http://puu.sh/qCAVM/1da0857728.jpg well like]
2016-08-15 16:49 Battle: if it's directly over 1 it kinda kills the reason why they're spaced in the first place, to emphasize the 1/6
2016-08-15 16:50 HappyRocket88: would [http://puu.sh/qCB1U/db965bdf86.jpg this] flow that bad then?
2016-08-15 16:50 Battle: well it's stagnant
2016-08-15 16:50 Battle: so it plays kinda awkwardly
2016-08-15 16:51 Battle: from the testplays ranging from 30k-200 there doesn't rly seem to be a huge issue since it's basically treated as a 1/4 repeat but just a slightly tighter window to hit 1
2016-08-15 16:51 Battle: decreasing spacing from 7,1 helps but stacking entirely kinda makes things awk
2016-08-15 16:52 HappyRocket88: Ok!
2016-08-15 16:52 Battle: kk since you approved of that I'll make the other 1/6 parts similar
2016-08-15 16:52 HappyRocket88: 00:37:943 (1) - Is this NC really necessary? :o
2016-08-15 16:53 HappyRocket88: oh ok
2016-08-15 16:53 HappyRocket88: I'll wait. =w=b
2016-08-15 16:53 Battle: the nc is similar to like 00:39:248 (1) -
2016-08-15 16:53 Battle: where it's used to seperate the like
2016-08-15 16:53 Battle: rhythms of 00:37:291 (1,2,3,4) - and 00:38:269 (1,2,3,4) -
2016-08-15 16:56 HappyRocket88: Ohhh
2016-08-15 16:58 HappyRocket88: 00:39:900 (1,2) -
2016-08-15 16:58 HappyRocket88: spacing really high imo
2016-08-15 16:58 Battle: lowered
2016-08-15 16:58 Battle: http://puu.sh/qCBAP/1f408353b3.jpg
2016-08-15 17:01 HappyRocket88: Accepted!
2016-08-15 17:01 HappyRocket88: wao
2016-08-15 17:01 HappyRocket88: we already spent
2016-08-15 17:01 HappyRocket88: 1 hours for
2016-08-15 17:01 HappyRocket88: 40 secs
2016-08-15 17:01 Battle: lmao
2016-08-15 17:01 HappyRocket88: if things contine
2016-08-15 17:01 HappyRocket88: like this
2016-08-15 17:01 HappyRocket88: we'll get 4 hours
2016-08-15 17:01 HappyRocket88: for 4 minutes. o_o
2016-08-15 17:02 Battle: aaaa
2016-08-15 17:02 Battle: fasttttt xd
2016-08-15 17:03 HappyRocket88: 00:42:752 (4,1) - RI
2016-08-15 17:03 HappyRocket88: what's this transition?
2016-08-15 17:03 HappyRocket88: it's not circular now!!!!!
2016-08-15 17:03 Battle: what's wrong with it?
2016-08-15 17:03 Battle: but it flowsssssss
2016-08-15 17:04 Battle: and has a rly nice shape
2016-08-15 17:04 HappyRocket88: XDDD
2016-08-15 17:04 HappyRocket88: ok
2016-08-15 17:04 HappyRocket88: ummm
2016-08-15 17:04 HappyRocket88: 00:44:139 (2,1) -
2016-08-15 17:04 HappyRocket88: spacing is a bit high
2016-08-15 17:04 Battle: wrong timestamp?
2016-08-15 17:04 HappyRocket88: specially when you did this before 00:43:813 (1,2) -
2016-08-15 17:05 Battle: mm the thing is for the stream of 00:44:139 (2,3,4,5,6,7) - in play I rarely saw the people who were below 20k get 100s with the transition
2016-08-15 17:09 HappyRocket88: hummm
2016-08-15 17:09 HappyRocket88: ok. xD
2016-08-15 17:09 HappyRocket88: I tested it and it doesn't feel that hard
2016-08-15 17:10 HappyRocket88: but still questionable imo
2016-08-15 17:10 Battle: aight
2016-08-15 17:10 HappyRocket88: hopefully it won't become a problem
2016-08-15 17:10 HappyRocket88: for the next bn :3
2016-08-15 17:10 HappyRocket88: 00:45:117 (1,2) - o_O
2016-08-15 17:10 HappyRocket88: SPACING HERE SO LOW
2016-08-15 17:10 Battle: i dunno i've watched a couple of hours worth of testplays lol
2016-08-15 17:10 HappyRocket88: AHHHHHHHHHHHHHHHHH
2016-08-15 17:10 Battle: cuz aesthetic lol
2016-08-15 17:10 Battle: slightly increased but not too much cuz then it would overexaggerate 3
2016-08-15 17:12 Battle: also I rly doubt anyone above 1k will fc this lol
2016-08-15 17:13 HappyRocket88: ohh understood! :3
2016-08-15 17:13 HappyRocket88: 00:52:291 (4) -
2016-08-15 17:13 HappyRocket88: feels weird to skip the beat over the red tick
2016-08-15 17:14 Battle: I'm focused on the higher synth
2016-08-15 17:15 Battle: for the most part I follow melodies since I prefer them over that other music term
2016-08-15 17:15 Battle: harmony
2016-08-15 17:15 Battle: i think lol
2016-08-15 17:16 HappyRocket88: umm
2016-08-15 17:16 HappyRocket88: it felt rather harmonic
2016-08-15 17:16 HappyRocket88: at the beginning of the section
2016-08-15 17:16 HappyRocket88: until that spot imo
2016-08-15 17:17 HappyRocket88: since no beats were skipped as that slider did
2016-08-15 17:17 Battle: o i know
2016-08-15 17:17 Battle: the inconsistency is 00:47:074 (5,6) - lol
2016-08-15 17:17 HappyRocket88: ;w;
2016-08-15 17:17 Battle: cuz that's the only time where the 1/1 sound isn't followed z
2016-08-15 17:18 Battle: i'll fix the inconsistency there lol
2016-08-15 17:18 HappyRocket88: yeah i feel
2016-08-15 17:18 HappyRocket88: if both sections are the same
2016-08-15 17:18 HappyRocket88: is better to have them consistent
2016-08-15 17:18 HappyRocket88: in terms of rhythm
2016-08-15 17:19 Battle: ye
2016-08-15 17:19 HappyRocket88: 00:53:432 (4,5) - wao
2016-08-15 17:19 HappyRocket88: variation is important but
2016-08-15 17:19 HappyRocket88: o_o
2016-08-15 17:19 Battle: transition varianceeeee
2016-08-15 17:20 HappyRocket88: i don't think using a 3/4 slider would fit well here
2016-08-15 17:20 HappyRocket88: if that was the case
2016-08-15 17:20 HappyRocket88: why didn't you use it in the previous patterns?
2016-08-15 17:20 Battle: i don't think it's too big of an issue, the way it breaks the consistency to indicate a new section seems justified
2016-08-15 17:21 HappyRocket88: hummm
2016-08-15 17:21 Battle: since it's transitioning into fubuki's stream stuff
2016-08-15 17:21 HappyRocket88: ok!
2016-08-15 17:21 HappyRocket88: however
2016-08-15 17:21 HappyRocket88: consider reducing the spacing
2016-08-15 17:21 HappyRocket88: of these 00:53:432 (4,5) -
2016-08-15 17:21 HappyRocket88: as they are right now
2016-08-15 17:22 HappyRocket88: feels like they were snapped to the 1/2
2016-08-15 17:22 Battle: okk
2016-08-15 17:22 HappyRocket88: since it rather uniform with 00:53:758 (5,6,7) -
2016-08-15 17:22 Battle: [http://puu.sh/qCDbq/7947daf6c0.jpg better?]
2016-08-15 17:22 Battle: also the original intention is for it to be a square
2016-08-15 17:23 Battle: either way 3/4 sliders look visually "off" in gameplay
2016-08-15 17:23 Battle: they're distinctly longer than 1/2 and shorter than 1/1
2016-08-15 17:25 HappyRocket88: better!
2016-08-15 17:25 Battle: we're almost at 1 minute wwww
2016-08-15 17:26 HappyRocket88: 00:54:574 (2) - nc
2016-08-15 17:26 HappyRocket88: 00:54:900 (3) - nc
2016-08-15 17:26 HappyRocket88: 01:00:769 (1,2,3,4,1,2,3,4) - ummm
2016-08-15 17:26 Battle: k
2016-08-15 17:26 HappyRocket88: this is a relly weird way
2016-08-15 17:27 HappyRocket88: to indicate
2016-08-15 17:27 HappyRocket88: the change of snap
2016-08-15 17:27 Battle: 1/3 is usually mapped like this tho
2016-08-15 17:27 HappyRocket88: would it feel better if you used 1/3 slider with reverses instead?
2016-08-15 17:27 Battle: either that or triangles
2016-08-15 17:27 Battle: I want players to feel like they're not just holding stuff down tho
2016-08-15 17:27 Battle: consistent movement goes along with other fubuki maps
2016-08-15 17:27 Battle: like skystar's and rizias
2016-08-15 17:27 HappyRocket88: yeah but
2016-08-15 17:27 HappyRocket88: you shouldn't forget
2016-08-15 17:28 HappyRocket88: this is a marathon map
2016-08-15 17:28 HappyRocket88: so it's not like they'll get
2016-08-15 17:28 Battle: it's not as punishing tho since it's only 1 minute in
2016-08-15 17:28 HappyRocket88: the rhythm easily like this
2016-08-15 17:28 HappyRocket88: who knows?
2016-08-15 17:28 HappyRocket88: it's better to avoid risks
2016-08-15 17:28 Battle: mmmm idk
2016-08-15 17:29 Battle: most people who are capable of playing this map w/ mid-high range acc have played all the kancolle maps cuz wow were they popular in 2015 lol
2016-08-15 17:29 Battle: or was it 2014? i can't remember
2016-08-15 17:29 HappyRocket88: i do believe removing 01:00:987 (2) -
2016-08-15 17:29 Battle: ya 2015
2016-08-15 17:29 HappyRocket88: and 01:01:639 (2) -
2016-08-15 17:29 HappyRocket88: and putting them a repeat
2016-08-15 17:30 HappyRocket88: would soothe the transition here
2016-08-15 17:30 Battle: well I could make the initial one the repeat
2016-08-15 17:30 Battle: but not the second one
2016-08-15 17:30 HappyRocket88: or who knows
2016-08-15 17:30 Battle: so that way if it's the first one
2016-08-15 17:30 Battle: it indicated the change of snap
2016-08-15 17:30 HappyRocket88: ohhhh
2016-08-15 17:30 HappyRocket88: that makes sense
2016-08-15 17:30 Battle: ye
2016-08-15 17:30 HappyRocket88: maybe i'm just noob
2016-08-15 17:30 HappyRocket88: XD
2016-08-15 17:31 Battle: xd
2016-08-15 17:31 Battle: it's fine since I've dropped 7k ranks and counting lmao
2016-08-15 17:31 Battle: and I'll do the same for 01:03:378 (1,2) -
2016-08-15 17:31 Battle: sound good?
2016-08-15 17:33 HappyRocket88: *w*/
2016-08-15 17:33 Battle: wew we're at 1 minute now
2016-08-15 17:34 HappyRocket88: WOOOO!
2016-08-15 17:34 HappyRocket88: ACTION claps*
2016-08-15 17:34 HappyRocket88: Life is beautiful!
2016-08-15 17:34 HappyRocket88: but enough!
2016-08-15 17:34 HappyRocket88: ACTION behaves*
2016-08-15 17:34 Battle: xd
2016-08-15 17:34 HappyRocket88: 01:09:084 (3) - what about stacking it under 01:08:595 (1) - head?
2016-08-15 17:35 Battle: it's blanketededed
2016-08-15 17:35 Battle: by 1
2016-08-15 17:35 Battle: cuz xinely thought it would look nice xd
2016-08-15 17:35 HappyRocket88: D=
2016-08-15 17:36 HappyRocket88: BUT THE DISTANCE!
2016-08-15 17:36 HappyRocket88: AHHHHHHHHHHHH
2016-08-15 17:36 Battle: the note isn't extremely important aaaaaaa
2016-08-15 17:37 HappyRocket88: ok
2016-08-15 17:37 HappyRocket88: but i won't accept this
2016-08-15 17:37 HappyRocket88: just because of blankets. >:I
2016-08-15 17:37 HappyRocket88: FU FUFUFUFF U
2016-08-15 17:37 Battle: aaaa
2016-08-15 17:38 Battle: [http://puu.sh/qCEcB/af9ba45f0b.jpg there lmao]
2016-08-15 17:39 HappyRocket88: ACCEPTED
2016-08-15 17:39 HappyRocket88: and aprroved
2016-08-15 17:39 HappyRocket88: ACTION throws bubbles at battle*
2016-08-15 17:39 HappyRocket88: o3o/
2016-08-15 17:39 Battle: xd
2016-08-15 17:41 HappyRocket88: 01:19:682 (1) - ctrl + g
2016-08-15 17:41 HappyRocket88: definitely
2016-08-15 17:41 HappyRocket88: ewwww
2016-08-15 17:42 Battle: wait y
2016-08-15 17:42 HappyRocket88: did you look a the spacing?
2016-08-15 17:42 HappyRocket88: it looks like
2016-08-15 17:42 HappyRocket88: those hw maps
2016-08-15 17:43 HappyRocket88: were the density of jumps
2016-08-15 17:43 HappyRocket88: becomes unnecessary high
2016-08-15 17:43 Battle: it's fine to me lmao
2016-08-15 17:43 HappyRocket88: on some parts
2016-08-15 17:44 Battle: mmm more clarification?
2016-08-15 17:44 Battle: I don't rly seem to understand the problem with it
2016-08-15 17:45 HappyRocket88: the problem resides of the spacing of these two notes 01:19:519 (6,1) - being quite high in comparison on how you managed the spacing with the kick sliders
2016-08-15 17:45 HappyRocket88: moreover, spacing them out like this could make players to lose their combo since
2016-08-15 17:46 HappyRocket88: the distance isn't really orientiing players to click them smoothly
2016-08-15 17:46 HappyRocket88: Therefore, it would be way better if you did ctrl + g to develop a nice transition between these objhects
2016-08-15 17:46 Battle: well tbf it's a new song also combined with the fact that it plays like a [http://puu.sh/qCEGD/59c6313d93.jpg triangle] due to the way kicksliders behave like 1/2 notes
2016-08-15 17:48 Battle: that coupled in with the pause makes the very first melody beats of get down promise really emphasized
2016-08-15 17:48 HappyRocket88: it is emphasized but way too much for me
2016-08-15 17:48 Battle: and I kinda would like to keep it that way since it's a section with a very unique rhythm that allows for fun patterns like 01:20:334 (1,2,3,4,5,6,7) -
2016-08-15 17:48 Battle: I can increase spacing for 6 or decrease it for 1
2016-08-15 17:49 HappyRocket88: OR
2016-08-15 17:49 HappyRocket88: what about placing 1 here
2016-08-15 17:49 HappyRocket88: 240|88?
2016-08-15 17:50 Battle: that's suuuuuuper low
2016-08-15 17:50 HappyRocket88: D':
2016-08-15 17:50 Battle: i dunno the way it's placed rn it's made so that it's fairly clean since 1 stacked on 7
2016-08-15 17:51 Battle: 01:18:867 (7) - this 7 btw lol
2016-08-15 17:51 HappyRocket88: ohhh
2016-08-15 17:51 HappyRocket88: ummm
2016-08-15 17:51 HappyRocket88: then what about making curve?
2016-08-15 17:51 HappyRocket88: no
2016-08-15 17:52 HappyRocket88: that would work
2016-08-15 17:52 HappyRocket88: at least for me http://puu.sh/qCF6b/604940eb1d.jpg
2016-08-15 17:52 Battle: mm the straight slider shape of 1 is kinda there to show that the following sliders won't have curves
2016-08-15 17:52 HappyRocket88: ohhh
2016-08-15 17:52 HappyRocket88: ctrl + h?
2016-08-15 17:52 HappyRocket88: XD
2016-08-15 17:52 Battle: but it would overlap with 2 in an ugly way :(
2016-08-15 17:53 Battle: i was suuuuuper specific on how I made patterns on this map for the most part
2016-08-15 17:55 HappyRocket88: ok! xD
2016-08-15 17:55 HappyRocket88: the video of that part
2016-08-15 17:55 HappyRocket88: is really weird
2016-08-15 17:56 Battle: lol cuz it's a meme
2016-08-15 17:56 Battle: dank japanese memes
2016-08-15 17:58 HappyRocket88: 02:58:487 (2,3) -
2016-08-15 17:58 HappyRocket88: blanket feels nice but
2016-08-15 17:58 HappyRocket88: again the sapcing >:I
2016-08-15 17:58 Battle: small spacing
2016-08-15 17:58 Battle: aaaaa
2016-08-15 17:59 Battle: [http://puu.sh/qCFtu/13a05b99af.jpg there]
2016-08-15 17:59 Battle: still small but not NEARLY as small
2016-08-15 18:02 HappyRocket88: 04:45:606 (3,4) - here a balnket would be appreciated
2016-08-15 18:03 HappyRocket88: :>
2016-08-15 18:03 HappyRocket88: O_O
2016-08-15 18:03 HappyRocket88: Where are the breaks?
2016-08-15 18:03 HappyRocket88: WTF
2016-08-15 18:04 Battle: o
2016-08-15 18:04 Battle: there are none
2016-08-15 18:04 Battle: lol
2016-08-15 18:05 HappyRocket88: NUKED
2016-08-15 18:05 HappyRocket88: battle
2016-08-15 18:05 Battle: also it's semi-blanketed since it's inside the curve and goes along with it but isn't IN it
2016-08-15 18:05 HappyRocket88: this goes
2016-08-15 18:05 HappyRocket88: against
2016-08-15 18:05 HappyRocket88: the rc. D:
2016-08-15 18:05 Battle: how tho
2016-08-15 18:05 HappyRocket88: there must be breaks
2016-08-15 18:05 Battle: i even asked oko lol
2016-08-15 18:05 Battle: and he said there technically doesn't need to be any breaks
2016-08-15 18:06 HappyRocket88: for this mapset?
2016-08-15 18:06 Battle: well he said in general lol
2016-08-15 18:06 HappyRocket88: hummm
2016-08-15 18:06 Battle: [http://puu.sh/qCFT2/37f75b4f17.png also it's listed under guidelines]
2016-08-15 18:06 HappyRocket88: i don't think a mapset without breaks is fine
2016-08-15 18:06 HappyRocket88: i mean at least
2016-08-15 18:06 HappyRocket88: the one you ranked with 8 mins or 10 idk
2016-08-15 18:06 HappyRocket88: had like
2016-08-15 18:06 HappyRocket88: psedu-breaks
2016-08-15 18:07 HappyRocket88: in some parts
2016-08-15 18:07 Battle: also there's an entire section where the note density drops
2016-08-15 18:07 Battle: 10:58:359 -
2016-08-15 18:07 Battle: the entire 3 minutes is a pseudo break lol
2016-08-15 18:07 Battle: as well as 08:20:334 - before the drums and melody start getting intense
2016-08-15 18:08 Battle: 08:51:639 - is also fairly light in terms of note density
2016-08-15 18:08 Battle: also for the 3 minutes the bpm drops down to 120
2016-08-15 18:08 Battle: then there's also 11:36:359 - where the entire song
2016-08-15 18:08 Battle: is REALLY undermapped
2016-08-15 18:08 HappyRocket88: UGH
2016-08-15 18:08 Battle: I THOUGHT THIS OUT LMAO
2016-08-15 18:11 HappyRocket88: Ok!
2016-08-15 18:11 Battle: xd
2016-08-15 18:11 HappyRocket88: Can we take a break? /u\
2016-08-15 18:12 Battle: ye sure
2016-08-15 18:12 Battle: how long?
2016-08-15 18:12 HappyRocket88: not really sure
2016-08-15 18:12 HappyRocket88: let's re-meet in
2016-08-15 18:12 HappyRocket88: 1 hour
2016-08-15 18:12 HappyRocket88: oh no
2016-08-15 18:12 HappyRocket88: tomorrow i have to
2016-08-15 18:12 HappyRocket88: study for an exam
2016-08-15 18:12 HappyRocket88: ummm
2016-08-15 18:12 Battle: rip
2016-08-15 18:12 HappyRocket88: what about next friday?
2016-08-15 18:12 HappyRocket88: i have two exams this week
2016-08-15 18:13 HappyRocket88: and i studied nothign this weekend
2016-08-15 18:13 HappyRocket88: xD
2016-08-15 18:13 Battle: uh sure I guess lol
2016-08-15 18:14 Battle: should I wait to upload after ALL the modding stuff is done or?
2016-08-15 18:14 Battle: cuz i've never really seen a bubble broken via uploading stay for very long
2016-08-15 18:14 HappyRocket88: ohhh
2016-08-15 18:15 HappyRocket88: don't do it if you don't want so
2016-08-15 18:15 HappyRocket88: :3
2016-08-15 18:15 HappyRocket88: at the end
2016-08-15 18:15 Battle: mk
2016-08-15 18:15 HappyRocket88: we finished at
2016-08-15 18:15 HappyRocket88: 03:00
2016-08-15 18:15 HappyRocket88: for saying anything xD
2016-08-15 18:15 HappyRocket88: i might continue modding it offline
2016-08-15 18:15 Battle: okk
2016-08-15 18:16 Battle: (this kinda ruined my plan of reminding pho /runs)
2016-08-15 18:16 Battle: cuz it was kinda like -> irc mod -> poke pho on friday
2016-08-15 18:16 HappyRocket88: ohhh
2016-08-15 18:16 HappyRocket88: ummm
2016-08-15 18:17 HappyRocket88: you're free to
2016-08-15 18:17 HappyRocket88: no
2016-08-15 18:17 HappyRocket88: you're not free
2016-08-15 18:17 HappyRocket88: i mean
2016-08-15 18:17 Battle: lmao
2016-08-15 18:17 Battle: ya cuz it kinda would like
2016-08-15 18:17 HappyRocket88: you can upload the map now. o:
2016-08-15 18:19 Battle: so we'll be continuing onward from 4:45 I guess?
2016-08-15 18:19 Battle: next time
2016-08-15 18:19 HappyRocket88: Yeah :3
2016-08-15 18:19 HappyRocket88: next friday :3/
2016-08-15 18:19 Battle: kk
2016-08-15 18:19 HappyRocket88: i mean this friday
2016-08-15 18:19 HappyRocket88: but
2016-08-15 18:19 HappyRocket88: you can upload the map witht eh cnages now
2016-08-15 18:19 Battle: oh this friday?
2016-08-15 18:19 HappyRocket88: since we don't know
2016-08-15 18:19 HappyRocket88: if
2016-08-15 18:19 HappyRocket88: pho will come in this week. o:
2016-08-15 18:19 Battle: well I'll just poke him on saturday then lol
2016-08-15 18:20 Battle: just be like "you didn't forget rite"
2016-08-15 18:20 Battle: lul
2016-08-15 18:20 Battle: hopefully I'm free on friday
2016-08-15 18:20 Battle: i'm pretty positive I will be
2016-08-15 18:20 HappyRocket88: XDDDD
2016-08-15 18:22 Battle: actually I will upload for now
2016-08-15 18:22 Battle: I don't trust myself
2016-08-15 18:22 Battle: and I feel like SOMEHOW I'm going to accidentally
2016-08-15 18:22 Battle: just click the "update to latest version" or w/e button
2016-08-15 18:22 HappyRocket88: XDDD
2016-08-15 18:23 Battle: are you gonna post the log so far on thread or should I?
2016-08-15 18:25 HappyRocket88: Ohhh
2016-08-15 18:25 HappyRocket88: i want my kd >u<
2016-08-15 18:25 HappyRocket88: will post it asdap!

Will continue this mod offline! >w<
Topic Starter
Battle
Updated w/ irc mod, will resume on Friday, for now the bubble will stay popped lol
AtHeoN
18:13:919 (1,2,3) - this is sooooo evil lmao
Topic Starter
Battle
gotta b alert at all time :P

rip rocket bn
Lasse
18 minutes okay




idk why you would put hihat hitnormals on the whole map
at least until 00:20:335 - it makes no sense at all
and most oarts after still don't really support it.
other example part where it is extremely unfitting: 05:56:367 - 09:34:682 -
basically, if you don't have a relevant custom hitsound, why would you put a custom one ; \
I ended up deleting it cause I can't handle modding 18 minutes with that sound ..

[maP]
00:01:835 (1,2,3,4) - starting with 1/4 notes is so annoying since you don't have a reference beat, especially at such a bpm, you pretty much spam retry a few times just to get this. 1/4 repeat or 2x 1/4 slider would be less frustrating
00:12:335 (1) - if you wanted to tilt me then this shape did a great job lol
00:28:161 (1,2,3) - spacing is like same as most of your 1/2 spacing, something like http://i.imgur.com/uLg79JZ.jpg would help
00:29:383 - could be mapped and would give 1 realy nice emphasis, you also mappped all other 1/4 here
00:33:459 - mute this, especially if you keep those hihats, else hitsounding makes aweird rhythm that contradicts the song // there are way more of the throughout the map, think you know lol
00:36:639 (3) - 00:37:943 (1) - emphasis wise 1/4 repeats would make more sense, at least if this is supposed to follow what I think, for some others later in this part too
00:42:508 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - synth is so prominent, but your stream doesn't care ; \
but then 00:43:813 (1,2) - is mapped to the synth, you even ignore the drums on 1/2 by extending sliders over them
00:52:291 (4,5) - pretty low spacing compared to other synth in this part
01:01:095 (2,3) - making it like 01:00:769 (1) - would make more sense cause 1x mapped as repeat and 3x as slider+circle is kinda weird, also makes transition easier to get
01:11:204 (1,2,3,4,5,1,2,3,4) - ignores so many more interesting things in the song like 1/3 rhythms on 01:11:204 (1) - etc
01:20:498 (2,3,4,5,6,7) - it's groups of 3 of the same sound, so triples would make more sense to me // 01:23:106 (2,3,4,5) -
01:56:856 (1) - why not something like http://i.imgur.com/i32kjFC.jpg instead of ingoring half of the song // 01:59:465 (1) - ..
02:29:302 (8) - still got one of those high pitched sounds you spaced way more on 02:28:161 (1,2,3,4,5,6) - so idk why this is so small // 02:30:606 (5) - and most 1/4 sliders in this part actually
02:43:731 (6,1) - spacing is lol compared to other 1/4 after slider..
02:56:693 (5) - triple would make so much more sense with those sounds
03:17:726 (1,2,3,4) - if you wanted this to follow the synth thing, it's actually in groups of 3 http://i.imgur.com/rnFr9Ca.jpg and the other things is doing like doubles or some shit, current rhythm seems like ignore everything, just mapping basic 1/4 rhytthm cause song has 1/4, repeats a few times
03:37:209 (3,1) - what is this randomly way higher 1/4 spacing again
03:54:574 (3,4) - movement into slider is so unnatural. could probably do http://i.imgur.com/zzgDngg.jpg or whatever shape you like
04:19:030 (1,2,1,2,1,2,1,2) - what in the song makes you put this pattern, doesnt work with the snares and melody is emphasized on 04:19:030 (1,2,2,2) -
04:20:987 (3) - 04:23:595 (3) - why is this spaced like 1/4 when 04:21:476 (4,1,2,3,4,1) - is all spaced normally. sounds aren't really weaker so idk
also compare 04:21:476 (4) - to 04:24:084 (4) - lol
04:42:998 (1,2,3) - i think antijumps or wayyyyyy more spacing would make a better emphasis
05:12:508 (1,2,3,4) - movement is so lol here with the angles and spacing.. mainly 05:12:671 (2,3,4) -
05:17:726 (1,2,3,4) - things like this stand out so much and would really support raised sv
05:50:661 (3) - has like no emphasis at all, even though it's synth+snare, so regardless of what you want to follow with the pattern it makes no sense
06:12:508 (1,2) - doesn't really call for such harsh antiflow patterns
06:27:508 (3,4,5,6) - was this supposed to be a square?
07:05:661 (6) - circles would make so much more sense since all other sliders only had synth on head and you do it on things like 07:06:965 (6,7) -
07:16:095 (5,1) - why is this suddenly a stack?
07:20:171 (1) - unlike other similar sliders, this skips over a pretty strong drum, could try 1/2 repeat
07:34:193 (2,3) - change in pattern/higher ds should prob be here cause melody
07:35:008 (2,3) - autostack aesthetics are sick
07:45:769 (3,4,5,6,1) - why this really harsh movement all of a sudden, nothing really to emphasize that much in the song
07:51:639 (1) - dropping spacing on melody + cymbal ? // 07:59:302 (2,1) -
07:51:639 (1,2,3,4) - visuals spacing is a nice thing to utilize
09:01:911 (7,1) - should prob stack for consistency
10:26:856 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - just feels unreasonably spaced. there is only melody on some of those but your spacing says "all those sounds are the most important ones!" (also visuals could be way nicer)
11:26:859 (2) - are you really trying to make people misread those as 1/2 gaps 11 minutes into the map, spacing is so similar to the 1x ones
11:40:359 (3,4) - what are those mapped to, completely ignore the song, same for most of those in this part
part after speedup is kinda nice tho
13:36:419 (3,4) - could be 1/8 sliders?
13:44:246 (1,2) - visuals hurt
14:16:691 (4,1) - rip emphasis
14:24:028 (3,4,1) - almost linear speedup, 1 doesnt support movement => pretty awkward pattern
14:31:691 (2,3) - dont think you stacked similar things before (in this part)
15:27:615 (2) - melody starts here again, not on 1 so your pattern could reflect that better
15:28:104 (5,6,1,2,3,4) - rhythm is weird. you put slider where melody is on red ticks and circles where there's only drums which is like the opposite of what the song calls for
16:24:843 (1,2,3,4) - so many spots that follow drums when the melody does more interesting things, could make those 18 minutes a bit less monotonous. talking about 16:24:843 (1) - starting on weak drum and ending on melody http://i.imgur.com/4HXRjdo.jpg
16:36:582 (1,2,3,4) - held melody, weak drums = bigger jump spacing?
16:38:865 (1) - 1/16 repeat on this bpm has really low margin for error, it's ~20ms total hitwindow, for comparison 300 on this od is like 27ms
part after spinner is okay
18:07:887 (1,2,3,4,5,6,7,8,9,10,11,12) - some kind of shape would look nice here lol
18:13:919 (1,2,3) - okay

overall I'm not really liking the way visuals are structured in most spots, good example would be most jump patterns like 00:22:291 (1,2,3,4,1,2,3,1,2,3,4) -
things like 04:45:606 (3,4) - which just look like they have no thought behind them etc. placement that looks completely random with strange angles 09:19:682 (2,3,4,5,1) -


you can probably find 2 more bn that agree with the map if you polish things up a bit, but I won't be one of them :c

good luck
Ayyri
hi

Alice pics are good bribery. Shows some means that you can read the rules.

Call me after you look at Lasse's mod indepth, a lot of good stuff was said.
Topic Starter
Battle
kk I've been at school so lol
Topic Starter
Battle
l

Lasse wrote:

18 minutes okay

ppl always get triggerd by a pixl z


idk why you would put hihat hitnormals on the whole map
at least until 00:20:335 - it makes no sense at all
and most oarts after still don't really support it.
other example part where it is extremely unfitting: 05:56:367 - 09:34:682 -
basically, if you don't have a relevant custom hitsound, why would you put a custom one ; \
I ended up deleting it cause I can't handle modding 18 minutes with that sound .. sure w/e I can't rly hear soft hitsounds but I guess they don't fit

[maP]
00:01:835 (1,2,3,4) - starting with 1/4 notes is so annoying since you don't have a reference beat, especially at such a bpm, you pretty much spam retry a few times just to get this. 1/4 repeat or 2x 1/4 slider would be less frustrating Well, you're right about the fact that ppl will probably need to retry the song, because no one at high ranks can play 120 bpm 1/4 lol, but I don't rly see it as such a drastic, horrible thing considering it's literally the first thing on the map
00:12:335 (1) - if you wanted to tilt me then this shape did a great job lol Si Señor
00:28:161 (1,2,3) - spacing is like same as most of your 1/2 spacing, something like http://i.imgur.com/uLg79JZ.jpg would help moved closer cuz if I did ur ss it would basically be inconsistent with the entire map since I never do that w/ my 1/4s z
00:29:383 - could be mapped and would give 1 realy nice emphasis, you also mappped all other 1/4 here
00:33:459 - mute this, especially if you keep those hihats, else hitsounding makes aweird rhythm that contradicts the song // there are way more of the throughout the map, think you know lol they're soft now zzzz
00:36:639 (3) - 00:37:943 (1) - emphasis wise 1/4 repeats would make more sense, at least if this is supposed to follow what I think, for some others later in this part too clickable is better imo, this is gradually building up in intensity anyways so i don't c why it's a big issue to have them clickable
00:42:508 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - synth is so prominent, but your stream doesn't care ; \
but then 00:43:813 (1,2) - is mapped to the synth, you even ignore the drums on 1/2 by extending sliders over them k so like ya i c where ur coming from fo rthis, but originally it was mapped to be following the synth better, but the stream ended up playing a little to sharply, having it with a semi-plain shape that accents the first synth is fine imo, it's better than a stream that would otherwise play horribly, and I don't want 1/4 sliders here. Also for the sliders, i feel like they're fine mostly cuz they're the strongest synth notes, the synth on the 1/2 ticks aren't even too noticeable (or maybe I'm hard of hearing which I am lol) but they're the beats that stand out the most.
00:52:291 (4,5) - pretty low spacing compared to other synth in this part did wh i could with the little amount of space there
01:01:095 (2,3) - making it like 01:00:769 (1) - would make more sense cause 1x mapped as repeat and 3x as slider+circle is kinda weird, also makes transition easier to get
01:11:204 (1,2,3,4,5,1,2,3,4) - ignores so many more interesting things in the song like 1/3 rhythms on 01:11:204 (1) - etc i honestly can't hear what you're saying at this part, I'm mapping the most prominent thing :/\/\/
01:20:498 (2,3,4,5,6,7) - it's groups of 3 of the same sound, so triples would make more sense to me They play fine, the go along with the music, and are fun. The pauses make it very clear that they're together, and gives it a nice feel // 01:23:106 (2,3,4,5) -
01:56:856 (1) - why not something like http://i.imgur.com/i32kjFC.jpg instead of ingoring half of the song // 01:59:465 (1) - .. Because it's more prominent, easily heard, and it's what I've been following
02:29:302 (8) - still got one of those high pitched sounds you spaced way more on 02:28:161 (1,2,3,4,5,6) - so idk why this is so small // 02:30:606 (5) - and most 1/4 sliders in this part actually
02:43:731 (6,1) - spacing is lol compared to other 1/4 after slider.. better since i improved some of the 1/4, I feel like this is fine, this is transitioning to another song
02:56:693 (5) - triple would make so much more sense with those sounds yeah but 1/4 slider gives more emphasis to downbeat
03:17:726 (1,2,3,4) - if you wanted this to follow the synth thing, it's actually in groups of 3 http://i.imgur.com/rnFr9Ca.jpg and the other things is doing like doubles or some shit, current rhythm seems like ignore everything, just mapping basic 1/4 rhytthm cause song has 1/4, repeats a few times yes, what is wrong with rhythm simplification? it may look boring, but they play nicely, and it's better to play sth that's a bit simplified than to play sth that feels awkward in play and overall feels unpolished. it might be just me but I've always found rhythm simplification a reasonable thing to do under the right circumstances
03:37:209 (3,1) - what is this randomly way higher 1/4 spacing again i emphasize transitions a lot, I nerfed this a little tho
03:54:574 (3,4) - movement into slider is so unnatural. could probably do http://i.imgur.com/zzgDngg.jpg or whatever shape you like
04:19:030 (1,2,1,2,1,2,1,2) - what in the song makes you put this pattern, doesnt work with the snares and melody is emphasized on 04:19:030 (1,2,2,2) - changed stuff
04:20:987 (3) - 04:23:595 (3) - why is this spaced like 1/4 when 04:21:476 (4,1,2,3,4,1) - is all spaced normally. sounds aren't really weaker so idk
also compare 04:21:476 (4) - to 04:24:084 (4) - lol all of these 04:25:552 (1,2,3) - at the start of the combos r spaced like that, it's structured, and gives it a certain feel since it goes along w/ held synths
04:42:998 (1,2,3) - i think antijumps or wayyyyyy more spacing would make a better emphasis What's wrong with the current emphasis?
05:12:508 (1,2,3,4) - movement is so lol here with the angles and spacing.. mainly 05:12:671 (2,3,4) - smoothr
05:17:726 (1,2,3,4) - things like this stand out so much and would really support raised sv And you're fine with 05:07:291 (1,2,3,4) - because?
05:50:661 (3) - has like no emphasis at all, even though it's synth+snare, so regardless of what you want to follow with the pattern it makes no sense You don't seem to have an issue when I did this at 05:53:106 (2,3) - , I don't rly see why it's a big issue that I didn't give emphasis to the drums in some parts, sometimes I feel the synths are stronger
06:12:508 (1,2) - doesn't really call for such harsh antiflow patterns
06:27:508 (3,4,5,6) - was this supposed to be a square?
07:05:661 (6) - circles would make so much more sense since all other sliders only had synth on head and you do it on things like 07:06:965 (6,7) -
07:16:095 (5,1) - why is this suddenly a stack?
07:20:171 (1) - unlike other similar sliders, this skips over a pretty strong drum, could try 1/2 repeat I prefer synths
07:34:193 (2,3) - change in pattern/higher ds should prob be here cause melody
07:35:008 (2,3) - autostack aesthetics are sick this is the only case where I liked the autostack aesthetic
07:45:769 (3,4,5,6,1) - why this really harsh movement all of a sudden, nothing really to emphasize that much in the song 07:46:095 (5,6) - is two drum things instead of one, making it distinct w/ large spacing fits imo to go along with it
07:51:639 (1) - dropping spacing on melody + cymbal ? // 07:59:302 (2,1) -
07:51:639 (1,2,3,4) - visuals spacing is a nice thing to utilize
09:01:911 (7,1) - should prob stack for consistency it's fitting since 09:01:421 (5,6,7) - were rly strong beats then 1 goes to softer beats, making that distinction is a lot better imo
10:26:856 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - just feels unreasonably spaced. there is only melody on some of those but your spacing says "all those sounds are the most important ones!" (also visuals could be way nicer) The music becomes a lot louder during the second half of real world so like i dunno how it isn't justified. "all those sounds are the most important ones" yes, because it's significantly different that the first half of real world. The visuals look p fine to me, they're star-ish patterns so I don't see how they could be nicer but w/e
11:26:859 (2) - are you really trying to make people misread those as 1/2 gaps 11 minutes into the map, spacing is so similar to the 1x ones It's been made so it's a lot smaller than the 1/2 gaps, I don't see how it's an issue
11:40:359 (3,4) - what are those mapped to, completely ignore the song, same for most of those in this part
part after speedup is kinda nice tho heads are mapped to the start of the synth of 11:40:359 - and ends on the synth at 11:41:109 - . If it were to be compared to the actual song, it goes along with the vocals, and it goes over the vocals that are awkwardly on the 1/4. I chose to use a very simplified version because a) it's 11:40 into the map and b)I don't want to give people a break, but I don't want ppl to literally die irl either so holding sliders instead of doing 1/4 shit sounds a lot better
13:36:419 (3,4) - could be 1/8 sliders? naw, rhythm simplification to 1/4 is a lot better cuz u have more to click
13:44:246 (1,2) - visuals hurt it goes along with the curve so I dunno what you're talking about
14:16:691 (4,1) - rip emphasis yhja i knew ppl were going to say this, and I honestly don't feel like it's the end of the world that sth like this isn't too emphasized, it break structure yeah, but I dunno nowadays everything is so structure focused and jump heavy that I might as well not bother trying to rank since everything needs to be jumps
14:24:028 (3,4,1) - almost linear speedup, 1 doesnt support movement => pretty awkward pattern
14:31:691 (2,3) - dont think you stacked similar things before (in this part)
15:27:615 (2) - melody starts here again, not on 1 so your pattern could reflect that better
15:28:104 (5,6,1,2,3,4) - rhythm is weird. you put slider where melody is on red ticks and circles where there's only drums which is like the opposite of what the song calls for 15:28:104 (5,6) - goes along w/e the two synth sounds on the slider heads and ends, the other circles r made clickable cuz the synths r rly strong right there
16:24:843 (1,2,3,4) - so many spots that follow drums when the melody does more interesting things, could make those 18 minutes a bit less monotonous. talking about 16:24:843 (1) - starting on weak drum and ending on melody http://i.imgur.com/4HXRjdo.jpg having the downbeat on the slider end feels rly bad for me. let's go onmyouji isn't exactly an exciting song, and it sounds pretty repetitive for the most part, and even tho the patterns n stuff are different, I can't exactly make a non-exciting song exciting
16:36:582 (1,2,3,4) - held melody, weak drums = bigger jump spacing? nerfd
16:38:865 (1) - 1/16 repeat on this bpm has really low margin for error, it's ~20ms total hitwindow, for comparison 300 on this od is like 27ms
part after spinner is okay idk if this is saying that this is bad or sth, but all the testplays I've seen haven't missed this 1/16 slider thing so yeah
18:07:887 (1,2,3,4,5,6,7,8,9,10,11,12) - some kind of shape would look nice here lol
18:13:919 (1,2,3) - okay k

overall I'm not really liking the way visuals are structured in most spots, good example would be most jump patterns like 00:22:291 (1,2,3,4,1,2,3,1,2,3,4) -
things like 04:45:606 (3,4) - which just look like they have no thought behind them etc. placement that looks completely random with strange angles 09:19:682 (2,3,4,5,1) - idk, jump patterns like the first time stamp look fine to me, they look good to me; and if i'm wrong i'm wrong, but I don't really think i'm going to be changing it, since it honestly looks fine. Patterns like 04:45:606 (3,4) - have a pseudo-blanket to them, they're not intended to be blankets, they go along the curve and look nice. Most of the angles I'm pretty fine with, the one you pointed out I fixed, but other than that, I honestly don't feel that the angles are strange


you can probably find 2 more bn that agree with the map if you polish things up a bit, but I won't be one of them :c mhm

good luck u2

k
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