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Pegboard Nerds - BADBOI

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vanucik
я пожалуй оставлю эту картинку здесь для намёка мармо, что 01:18:772 (1) - стоит не на том месте
Topic Starter
Marmowka

vanucik5656 wrote:

я пожалуй оставлю эту картинку здесь для намёка мармо, что 01:18:772 (1) - стоит не на том месте

как же я тебя ненавижу , мразь. :oops: :oops: :oops:
vanucik

Marmowka wrote:

vanucik5656 wrote:

я пожалуй оставлю эту картинку здесь для намёка мармо, что 01:18:772 (1) - стоит не на том месте

как же я тебя ненавижу , мразь. :oops: :oops: :oops:
:* спасибо)
Asserin
Yaaaay i found one thing!

FCLwka's Insane
  1. 00:04:408 (8,1,6,7) - Its about distance becouse 00:04:408 (8,1) - There is 1/1 and it have really lower distance then 00:05:317 (6,7) - when its 3/4. Its the higher jump on the map :/ its not cool You should make sth like there 01:09:136 (3,4,5,6,7,8,9) - Its the same part like 00:04:772 (1,2,3,4,5,6,7,8,9,10,11)
Topic Starter
Marmowka
Thanks~

Asserin wrote:

Yaaaay i found one thing!

FCLwka's Insane
  1. 00:04:408 (8,1,6,7) - Its about distance becouse 00:04:408 (8,1) - There is 1/1 and it have really lower distance then 00:05:317 (6,7) - when its 3/4. Its the higher jump on the map :/ its not cool You should make sth like there vocal selection 01:09:136 (3,4,5,6,7,8,9) - Its the same part like 00:04:772 (1,2,3,4,5,6,7,8,9,10,11)
    there is a strong beats where you can select a distance
Electoz
[Easy]

  1. 00:57:317 (3,4) - Can be removed I think? Since you didn't map this part in Normal either.
[Normal]

  1. 00:04:590 (4,5) - Having to play 2 1/2 sliders in a row in a calm section feels kinda sudden for Normal, how about a 3/4 repeat slider instead of these? Since vocal landed on 00:04:863 too.
[Hard]

  1. 00:49:681 (5) - 01:06:227 (5) - NC on these places for consistency?
I don't really feel like getting a kudos since this is a short mod so yeah.
Overall plays fine, from what I saw in Easy, you made some rhythm variations which is nice(since the song is kinda repetitive) but it would be nicer if you can create more variations with placements/patterns not just rhythm. I know it's a bit hard to do with DS but try it out! This is where you can take the full advantage of mapping a song with a repititive rhythm.
Good luck~
Topic Starter
Marmowka
Thanks, Electoz!

Electoz wrote:

[Easy]

  1. 00:57:317 (3,4) - Can be removed I think? Since you didn't map this part in Normal either. Yes
[Normal]

  1. 00:04:590 (4,5) - Having to play 2 1/2 sliders in a row in a calm section feels kinda sudden for Normal, how about a 3/4 repeat slider instead of these? Since vocal landed on 00:04:863 too. I am guided by strong beats, but there are a lot of different sounds. But stay as it is, it is not as not affected.
[Hard]

  1. 00:49:681 (5) - 01:06:227 (5) - NC on these places for consistency? Yes, fixed
I don't really feel like getting a kudos since this is a short mod so yeah.
Overall plays fine, from what I saw in Easy, you made some rhythm variations which is nice(since the song is kinda repetitive) but it would be nicer if you can create more variations with placements/patterns not just rhythm. I know it's a bit hard to do with DS but try it out! This is where you can take the full advantage of mapping a song with a repititive rhythm. I think they do not need much to change the rhythm of the song. You could say this is my style. The rhythm and flow good fit Easy diff. Changed flow in some places.
Good luck~
vanucik
Ноу исон лул
Bandison
Eat, sleep, mod, repeat.
Normal
Change CS from 3,6 to 3.
01:03:317 - Better do something like this (1/4 beat snap divisor)
Hard
00:02:954 and 00:03:045 - throw these two circles through the window and replace thew with a short slider.
01:09:499 and 01:09:590 - ^
01:09:772 and 01:09:863 - ^
FCLwka's Insane
00:32:954 - Wtf? This spinner makes no sense. Better remove it.
01:34:954 - 01:35:227 - Remove all circles in this area.
01:40:772 - 01:41:136 - ^
Well, you are one of my favourite mappers, but you are just a human. Humans often make mistakes.
Keep working in mapping, I'm waiting for more maps like this!
Do you remember me? :3
Izzywing
Short mod from #modreqs c:

[Easy]

00:11:863 (1,2,3,4,5,6) - Exact same thing in the music, but you use different rhythm for both measures. IMO 00:13:317 (4,5,6) - is a good rhythm selection (clickable clap is nice) so I'd use that for 00:11:863 (1,2,3) - as well.

01:05:317 (3,4) - Looks nicer if you have more of a gap between these objects, consider moving 4 to x:468 y:232 to do this.

01:31:136 (2,3) - Same as above, would be much nicer with more of a gap between these. Consider moving 3 to x:88 y:136 (and then adjusting the objects after it)

[Normal]

01:11:317 (4,5,6) - If you make 4's tail, 5's head, and 6's head form an equilateral triangle this would be much neater.

[Hard]

00:14:681 - Don't want to map this? You mapped sounds like this in the song's intro so it would to map them here as well.

00:42:408 (5) - NC?

00:47:863 - Eh...not really a fan of skipping this drum.
00:51:499 - ^
01:05:317 -

01:02:590 (5) - Blanket

[vanucik]

00:44:590 (9) - NC?

00:50:408 (2) - Would prefer this note spaced out so that it's more obvious the gap here is 1/1 and not 1/2.

01:38:227 (3,4,5) - This movement is clockwise, but then 01:38:590 (5,6,7) - is counterclockwise. If you ctrl+g 01:38:772 (6,7) - , this pattern plays much better as it makes the entire thing clockwise.

Really fun diff.

[Insane]

00:04:545 - There's no sound here.
00:13:454 - ^
00:17:408 - ^

00:44:227 (1) - and 00:44:953 (1) - You're not really patterning this stream as sections of 4 and the music isn't really setup like that, so I don't think these NCs are necessary.

00:53:863 (5) - Is this supposed to end on 00:54:227 - like 00:50:954 (6) - does?

00:59:999 - no sound here
01:02:908 - ^

01:07:136 (1) - Extend this spinner to land on 01:08:408 - so it ends on the drum?

01:11:499 (1) , and 01:14:408 (1) - 01:17:317 (1) - overmap as before

Good luck.
Topic Starter
Marmowka
Thanks for mods. I accept. Do not need anymore
Izzywing
ignore this post
Spaghetti
[General]
Metadata source plis.
Get a higher quality BG, max res is now 1920x1200.

[Explosion]
00:11:863 (1,2,3) - Even out the spacing between these?
00:12:590 (5,6) - You compliment vocals later but not at these two spots, I feel like it'd be much better if you did.
00:14:045 (5,6) -
00:22:227 (1,2,3,4) - Align these two so they're at the same angle linearly?
00:23:499 (1) - I'd move this higher up so it doesn't look so cramped.
00:35:136 (1,2,3) - Spacing these so that the head of the sliders are spaced evenly between eachother would be nice.
00:48:954 (2,1) - Avoidable overlap.
00:49:681 (1,5) - Space out 5 a bit from the head of 1? Too close for comfort IMO.
01:02:045 (3,4,5) - It'd be cool if you replaced these with kicksliders as to compliment the staccato in the synth.
01:08:590 (1,3,4,5) - Avoidable overlap.
01:18:045 (4,5) - It'd be nice if these curves were consistent, just copy the slider of choice and rotate it using ctrl+> or < by 180 degrees.
01:24:590 (1,2) - ^

[vanucik's Insane]
00:04:863 (2,3,5,6,7,8) - Avoidable overlaps.
00:53:863 (5) - ^
00:53:863 (5,2) - Too close for comfort. ;;
01:20:772 (3,4,5,6,7,8) - Low spacing doesn't really work for this transition, it requires more energy. Maybe space it out more?

[Hard]
Every diff has a break but this one? Why? I'd add the break if I were you, that's oddly inconsistent.
00:53:317 (2,3) - Would be nice if the circle followed the curve of the slider better.
Why did you follow DS on a Hard? That isn't required lel.

[Easy]
00:00:227 (1,2) - Would be nice if these curved with eachother better.
Remove the NC at 00:04:590 (1) - and add one 00:03:136 (3) - for consistency.
01:10:045 (1,2,3,4) - Such overlaps on an Easy are unrankable, please fix.

[]

Call me back!
vanucik

Spaghetti wrote:

[vanucik's Insane]
00:04:863 (2,3,5,6,7,8) - Avoidable overlaps. yes мармо пытался))))
00:53:863 (5) - ^ it makes bad flow if i avoid overlap
00:53:863 (5,2) - Too close for comfort. ;; i don't understand why
01:20:772 (3,4,5,6,7,8) - Low spacing doesn't really work for this transition, it requires more energy. Maybe space it out more? it's fine
UPDATE
Topic Starter
Marmowka

Spaghetti wrote:

[General]
Metadata source plis.
Get a higher quality BG, max res is now 1920x1200. :3 redownload

[Explosion]
00:11:863 (1,2,3) - Even out the spacing between these? fix
00:12:590 (5,6) - You compliment vocals later but not at these two spots, I feel like it'd be much better if you did.
00:14:045 (5,6) - Yes, I agree
00:22:227 (1,2,3,4) - Align these two so they're at the same angle linearly? +
00:23:499 (1) - I'd move this higher up so it doesn't look so cramped.yeeeeeeep
00:35:136 (1,2,3) - Spacing these so that the head of the sliders are spaced evenly between eachother would be nice. Probably corrected xD
00:48:954 (2,1) - Avoidable overlap. fix
00:49:681 (1,5) - Space out 5 a bit from the head of 1? Too close for comfort IMO. same
01:02:045 (3,4,5) - It'd be cool if you replaced these with kicksliders as to compliment the staccato in the synth. Then came a good jump, did not want to do the sliders plz ><
01:08:590 (1,3,4,5) - Avoidable overlap. +
01:18:045 (4,5) - It'd be nice if these curves were consistent, just copy the slider of choice and rotate it using ctrl+> or < by 180 degrees. I have done on their own way, essentially without changing anything
01:24:590 (1,2) - ^ fix

[Hard]
Every diff has a break but this one? Why? I'd add the break if I were you, that's oddly inconsistent. added
00:53:317 (2,3) - Would be nice if the circle followed the curve of the slider better. +
Why did you follow DS on a Hard? That isn't required lel. i bad mapper, sry /me cry

[Easy]
00:00:227 (1,2) - Would be nice if these curved with eachother better. fix
Remove the NC at 00:04:590 (1) - and add one 00:03:136 (3) - for consistency. +
01:10:045 (1,2,3,4) - Such overlaps on an Easy are unrankable, please fix. +

[]

Call me back!
Spaghetti
Nominated, good luck!
Sieg
30 дней, ужс :o
vanucik

Sieg wrote:

30 дней, ужс :o
это еще не рекорд
Pickkle
Sonnyc
Insane.
00:33:681 (1) - You'll want to end this spinner consistently with other diffs.

Explosion.
00:04:772 (1,2,3,4,5) - The spacings of this stream is inconsistent. But actually I found such similar issue to present overall in this map. There wasn't a consistent spacing concept when a stream pattern appears, and among the inconsistency between different streams, also major inconsistency existed in indivudal streams like this.
00:01:136 (6,7) - Why did you place a jump here? While the similar beat of 00:02:772 (7) wasn't having any jump, it felt inconsistent.
00:04:954 (3,9) - You'll want to think more about this rhythms. While just using a plain 1/4 wasn't really unfitting, it was questionable whether that rhythm was the best to express this part of the song. It was rather characteristic, isn't it? Removing these would help expresssing it.
00:16:681 (3,4,5) - I do not approve this spacing. The rhythms are different, and is showing a same spacing in visual. Even anti jump concepts do exist, this wasn't the spot to get applied since there wasn't any major difference in the song.
00:40:954 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - How are these objects placed? What logic presents behind this placement? You will want to question the same thing all over the map.
01:06:317 (4) - Overmapped object.
01:23:681 (6,7,8) - I'm pretty sure you can just use a consistent spacing here. Having such an inconsistency didn't really create some technical effects except an inconsistency.

Popping over quality concerns. I do not feel this set ready for ranked yet.

There are lots of things that could be considered when mapping stuffs out. I couldn't see stuffs being applied more than a consistent distance snapping. While it is an essential basics, nothing more was being showed rather than that. Objects are being placed for the sake of spacings, or some flows but with weak placement logic. You will want to focus on improving your technical skills.
Topic Starter
Marmowka
thanks~

Sonnyc wrote:

Insane.
00:33:681 (1) - You'll want to end this spinner consistently with other diffs. yes

Explosion.
00:04:772 (1,2,3,4,5) - The spacings of this stream is inconsistent. But actually I found such similar issue to present overall in this map. There wasn't a consistent spacing concept when a stream pattern appears, and among the inconsistency between different streams, also major inconsistency existed in indivudal streams like this. Fixed a distance for a more convenient
00:01:136 (6,7) - Why did you place a jump here? While the similar beat of 00:02:772 (7) wasn't having any jump, it felt inconsistent. Yes, I completely agree with you, this is inexpensive. I corrected it.
00:04:954 (3,9) - You'll want to think more about this rhythms. While just using a plain 1/4 wasn't really unfitting, it was questionable whether that rhythm was the best to express this part of the song. It was rather characteristic, isn't it? Removing these would help expresssing it.on this occasion, I do not agree with you. there it is possible and it is necessary to allocate. Too many sounds that can not be ignored.
00:16:681 (3,4,5) - I do not approve this spacing. The rhythms are different, and is showing a same spacing in visual. Even anti jump concepts do exist, this wasn't the spot to get applied since there wasn't any major difference in the song. At this point, I changed the rhythm and reduced the jump. Thank you.
00:40:954 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - How are these objects placed? What logic presents behind this placement? You will want to question the same thing all over the map. I changed the arrangement of objects. Now they have a meaning (star)
01:06:317 (4) - Overmapped object. yep
01:23:681 (6,7,8) - I'm pretty sure you can just use a consistent spacing here. Having such an inconsistency didn't really create some technical effects except an inconsistency. On all the streams of the kiai part I made 0.9
ailv
Hi!, sorry for the late mod, and thank you for reminding me!

General

I'm not really a fan of the dark blackish colour, imo it's quite dark, if you could change that a bit?

Explosion

00:04:772 (1,2,3,4,5) - I'd like to see some rhythm change here, note the white tick isn't really too important here, i think blue tick being a kickslider would work better,
00:07:681 (2,3,4,5,6) - same things here etc.

00:08:408 (8,9,10) - I'd also change these and other occurrences to be more consistent.

For all of these, i'd heavily suggest that you keep the focus on the main vocals 1/4th chops instead of just mapping them as a stream. They work much better that way imo.

00:58:408 (1) - maybe try a cooler slider shape here to distinguish this sound?

01:29:136 (2,3,4,5,6,7,8) - I don't like how these kind of mix together the vocal and the synth rhythms, without anything seperating them in game, if you could seperate? Kicksliders could be used here to good effect.

vanucik's Insane

00:22:590 (4,5) - This spacing feels awfully weak imo, i'd increase it.
00:45:499 - I don't think missing the triples here is really good

Good luck!
BanchoBot
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