я пожалуй оставлю эту картинку здесь для намёка мармо, что 01:18:772 (1) - стоит не на том месте
Asserin wrote:
Yaaaay i found one thing!
FCLwka's Insane
- 00:04:408 (8,1,6,7) - Its about distance becouse 00:04:408 (8,1) - There is 1/1 and it have really lower distance then 00:05:317 (6,7) - when its 3/4. Its the higher jump on the map :/ its not cool You should make sth like there vocal selection 01:09:136 (3,4,5,6,7,8,9) - Its the same part like 00:04:772 (1,2,3,4,5,6,7,8,9,10,11)
there is a strong beats where you can select a distance
Electoz wrote:
[Easy][Normal]
- 00:57:317 (3,4) - Can be removed I think? Since you didn't map this part in Normal either. Yes
[Hard]
- 00:04:590 (4,5) - Having to play 2 1/2 sliders in a row in a calm section feels kinda sudden for Normal, how about a 3/4 repeat slider instead of these? Since vocal landed on 00:04:863 too. I am guided by strong beats, but there are a lot of different sounds. But stay as it is, it is not as not affected.
I don't really feel like getting a kudos since this is a short mod so yeah.
- 00:49:681 (5) - 01:06:227 (5) - NC on these places for consistency? Yes, fixed
Overall plays fine, from what I saw in Easy, you made some rhythm variations which is nice(since the song is kinda repetitive) but it would be nicer if you can create more variations with placements/patterns not just rhythm. I know it's a bit hard to do with DS but try it out! This is where you can take the full advantage of mapping a song with a repititive rhythm. I think they do not need much to change the rhythm of the song. You could say this is my style. The rhythm and flow good fit Easy diff. Changed flow in some places.
Good luck~
UPDATESpaghetti wrote:
[vanucik's Insane]
00:04:863 (2,3,5,6,7,8) - Avoidable overlaps. yes мармо пытался))))
00:53:863 (5) - ^ it makes bad flow if i avoid overlap
00:53:863 (5,2) - Too close for comfort. ;; i don't understand why
01:20:772 (3,4,5,6,7,8) - Low spacing doesn't really work for this transition, it requires more energy. Maybe space it out more? it's fine
Spaghetti wrote:
[General]
Metadata source plis.
Get a higher quality BG, max res is now 1920x1200. :3 redownload
[Explosion]
00:11:863 (1,2,3) - Even out the spacing between these? fix
00:12:590 (5,6) - You compliment vocals later but not at these two spots, I feel like it'd be much better if you did.
00:14:045 (5,6) - Yes, I agree
00:22:227 (1,2,3,4) - Align these two so they're at the same angle linearly? +
00:23:499 (1) - I'd move this higher up so it doesn't look so cramped.yeeeeeeep
00:35:136 (1,2,3) - Spacing these so that the head of the sliders are spaced evenly between eachother would be nice. Probably corrected xD
00:48:954 (2,1) - Avoidable overlap. fix
00:49:681 (1,5) - Space out 5 a bit from the head of 1? Too close for comfort IMO. same
01:02:045 (3,4,5) - It'd be cool if you replaced these with kicksliders as to compliment the staccato in the synth. Then came a good jump, did not want to do the sliders plz ><
01:08:590 (1,3,4,5) - Avoidable overlap. +
01:18:045 (4,5) - It'd be nice if these curves were consistent, just copy the slider of choice and rotate it using ctrl+> or < by 180 degrees. I have done on their own way, essentially without changing anything
01:24:590 (1,2) - ^ fix
[Hard]
Every diff has a break but this one? Why? I'd add the break if I were you, that's oddly inconsistent. added
00:53:317 (2,3) - Would be nice if the circle followed the curve of the slider better. +
Why did you follow DS on a Hard? That isn't required lel. i bad mapper, sry /me cry
[Easy]
00:00:227 (1,2) - Would be nice if these curved with eachother better. fix
Remove the NC at 00:04:590 (1) - and add one 00:03:136 (3) - for consistency. +
01:10:045 (1,2,3,4) - Such overlaps on an Easy are unrankable, please fix. +
[]
Call me back!
Sonnyc wrote:
Insane.
00:33:681 (1) - You'll want to end this spinner consistently with other diffs. yes
Explosion.
00:04:772 (1,2,3,4,5) - The spacings of this stream is inconsistent. But actually I found such similar issue to present overall in this map. There wasn't a consistent spacing concept when a stream pattern appears, and among the inconsistency between different streams, also major inconsistency existed in indivudal streams like this. Fixed a distance for a more convenient
00:01:136 (6,7) - Why did you place a jump here? While the similar beat of 00:02:772 (7) wasn't having any jump, it felt inconsistent. Yes, I completely agree with you, this is inexpensive. I corrected it.
00:04:954 (3,9) - You'll want to think more about this rhythms. While just using a plain 1/4 wasn't really unfitting, it was questionable whether that rhythm was the best to express this part of the song. It was rather characteristic, isn't it? Removing these would help expresssing it.on this occasion, I do not agree with you. there it is possible and it is necessary to allocate. Too many sounds that can not be ignored.
00:16:681 (3,4,5) - I do not approve this spacing. The rhythms are different, and is showing a same spacing in visual. Even anti jump concepts do exist, this wasn't the spot to get applied since there wasn't any major difference in the song. At this point, I changed the rhythm and reduced the jump. Thank you.
00:40:954 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - How are these objects placed? What logic presents behind this placement? You will want to question the same thing all over the map. I changed the arrangement of objects. Now they have a meaning (star)
01:06:317 (4) - Overmapped object. yep
01:23:681 (6,7,8) - I'm pretty sure you can just use a consistent spacing here. Having such an inconsistency didn't really create some technical effects except an inconsistency. On all the streams of the kiai part I made 0.9