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Pegboard Nerds - BADBOI

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Assassin
Normal

SPOILER
00:04:590 (4) - NC for different rhythm

00:16:954 (1) - q

00:17:681 (2) - NC

01:17:863 (5) - doesn't follow same rhythm


Hard

SPOILER
00:03:136 (8) - q

00:03:317 (1) - NC

00:22:045 (1) - remove clap from end of slider

00:35:136 (5) - NC

00:41:317 (2,4,6,8) - these sliders should not be stacked

00:52:590 (6) - NC

00:53:499 (8) - make this a slider

00:55:499 (4) - NC

01:01:317 (5) - NC

01:04:227 (6) - NC

01:04:954 (1) - Q

01:09:772 (4,5) - ctrl + g and lower spacing on 01:09:499 (2,3,4,5) -

01:12:954 (5) - NC

01:15:863 (6) - NC

01:18:772 (4) - NC

Shadren's Insane

SPOILER
00:42:408 (1,2,3,4,5,6,7,8) - pattern is repetitive and confusing to read

(I really like the style of the map)

FCLwka's Insane

SPOILER
00:11:499 (8,9) - these are hard to read, slightly move them

00:58:772 (2) - NC

01:18:772 (6) - NC

01:20:227 (9) - NC

01:20:408 (1) - Q
Topic Starter
Marmowka
@Talli: Thank you for mod ♥
Talli
Normal

00:04:590 (4) - NC for different rhythm

00:16:954 (1) - q

00:17:681 (2) - NC

01:17:863 (5) - doesn't follow same rhythm


Hard

00:03:136 (8) - q

00:03:317 (1) - NC

00:22:045 (1) - remove clap from end of slider

00:35:136 (5) - NC

00:41:317 (2,4,6,8) - these sliders should not be stacked

00:52:590 (6) - NC

00:53:499 (8) - make this a slider

00:55:499 (4) - NC

01:01:317 (5) - NC

01:04:227 (6) - NC

01:04:954 (1) - Q

01:09:772 (4,5) - ctrl + g and lower spacing on 01:09:499 (2,3,4,5) -

01:12:954 (5) - NC

01:15:863 (6) - NC

01:18:772 (4) - NC

FCLwka's Insane

00:11:499 (8,9) - these are hard to read, slightly move them

00:58:772 (2) - NC

01:18:772 (6) - NC

01:20:227 (9) - NC

01:20:408 (1) - Q
Topic Starter
Marmowka
Shadren's diff (all mods)
Shadren's Insane
1. несмотря на то что этот инсейн(4.5 звезд) простой, проходить эту сложность довольно напряжно благодаря этим 00:48:772 (1,2,3,4,5) - 00:54:590 (1,2,3,4,5) и т.д. слайдерам, но это чисто мое мнение. нет, оставлю как есть
2. ну а тут вообще спейсинг, мне страшно как рядовые 90-60к это будут проходить :o 00:51:681 (1,2) - 00:57:499 (5,6) - 01:03:317 (1,2)
01:29:499 (5,6) - что странно, но тут спейсинга, такого большого нет. это легко играется , тут проблем ни каких у игроков не возникало


Shadren's Insane

00:08:954 (1,2,3,4) - может сделать спейсинг побольше? просто при первом тестплее этой диффы я подумал , что это 1\2 ритм что так, что так. Тут хорошо подходит эта пауза.
01:02:408 (5) - класный спейсинг, однако Да, тут двину ближе, спс
01:05:317 (5) - ^ да
00:46:772 (1,2) - играешь такой типа должен быть взрыв миллион велосити на слайдерах, а тут ваще можно спать и играть это одновременно, кикслайдеры играются вроде как нормально, но 1\2 и выше прям глаза закрыть охото и уснуть Оставлю как есть

По поводу Shadren's Insane можно сказать, что сделан классно вроде бы, но карта сложнее, чем ожидалось. Высоко задранный OD и обилие джампов никак не позволяет пройти ее таким как я (а хотелось бы) и насладиться им. Снизить OD хотя бы до 7,5(лучше до 7) поможет не умирать вскоре после первого спинера. (Ну и сильно снизит соревновательность, конечно). Но это всё мнение со дна, так что... од = 7 да

Shad Insane:
01:21:681 (1) - add light up curve same as (2)
01:28:045 (3) - x196 y140 +
yup thats it

Shadren's Insane
Любимая диффа, 9.9/10
Один момент только немножко спорный для меня 00:57:499 (5,6,1) - может немножко убавить спейсинг? Нет , тут по музыке резкое нарастание темпа, оставляю

Shadren's Insane
00:42:408 (1,2,3,4,5,6,7,8) - pattern is repetitive and confusing to read no, this nice reading
(I really like the style of the map)
HootOwlStar
em four em
badboi more like dat boi yo waddup

[easy]
  1. 00:00:227 (1) - do you wan t to try something like this https://osu.ppy.sh/ss/5445612 or maybe fix the shape of the slider to make 00:00:227 (1,2) - a perfect arc instead
  2. 00:03:136 (3) - suggest to make the slider straight like https://osu.ppy.sh/ss/5445615 since i think the flow and aesthetics will be better and more fun
  3. 00:40:954 (5) - maybe separate the 8/1 slider to become two 4/1 sliders and make patterns like mirror sliders or something + you missed the nc
  4. 00:46:772 (1,2,3,4) - though the notes aren't rhythmically wrong they dont fit very well to music if compared to 00:49:681 (1,2,3,4) - so consider to change. 00:55:499 (1,2,3,4) - is great though
  5. 00:51:863 (4) - remove finish hitsound
  6. 00:58:408 (1,2,3) - suggestion https://s31.postimg.org/4y4o6e9uz/same.jpg which is similar clicking concept as in normal diff // change 00:58:408 (1) - into 2 circles. i would suggest the former though
  7. 01:01:317 (5) - nc 01:03:499 (1) - no nc 01:04:227 (2) - nc
    01:12:954 (5) - nc 01:15:136 (1) - no nc 01:15:863 (2) - nc
    set of combo changes are mentioned bcos previous parts the combos are consistent to change in every two bars and thes e two above follows the new start of electronic notes combo instead if im nt mistaken like you know what i mean rite
  8. 01:30:772 (4) - 01:42:408 (4) - idk whether you intend to not nc or nt but better to nc imo
    the diff is great, it's just me being picky to lengthen the mod lo
[normal]
  1. 00:04:227 (3) - making the slider into one circle at 00:04:227 - would be neater.though i know 00:04:408 - is quite intense due to cowbell roll but since 00:02:954 - is also left blank although it is less intense since this is 1/4, this part is actually quite similar so yah
  2. 00:06:772 (2,3) - it is rather unneat since it overlap s with 00:05:317 (6) - for some instance so suggest https://osu.ppy.sh/ss/5445706
  3. 00:16:227 (4) - nc 00:16:954 (1) - no nc 00:17:681 (2) - nc 00:20:590 (5) - nc?
  4. 00:58:408 - place a circle here for the woob sound xdd
    01:03:317 (1) - no nc 01:04:227 (3) - nc
    nothing much to say. quite a good one
[hard]
  1. 00:22:772 (4,5) - make the sliders parallel thank
  2. 00:35:136 (5) - nc t b h
  3. 01:08:227 (3,4) - distance
  4. 01:09:772 (4,5) - thinking ctrl+g would make more sense since it's the same music a s of 01:09:499 (2,3) - . i missed on this one lol
  5. 01:11:317 (5) - lift turning point x:275 y:321 to around x:268 y:312 for a e s t h e t i c s xdd no like seriously though just to make the parts going up to be parallel
    a really cool diff. i kept on playing and it's such a really fun experience
[shadren insane]
  1. 00:10:227 (1) - the spinner is early. it should be starting at 00:10:408 - and end at 00:11:681 -
  2. 00:49:681 (1,2) - the distance is making it like sudden slow down which isnt that good tbh. the latter similar part at 01:01:317 (1,2) - is great since the distance is big enough to keep the intensity
  3. 00:59:681 (6) - minor aesthetics stuff. move x:104 y:348 to around x:108 just to make the front and end parts parallel
  4. 01:04:227 (1,2) - suggest to ctrl+j since the flow at 01:04:045 (6,1) - should be going downwards instead of up to follow the zig-zag flow pattern in the previous 1/4 sliders imo idk the current one is ok too mayb it's just my personal preference
  5. 01:10:772 (3) - consider move to y:328 purely for aesthetics to make it at same level as 01:10:045 (1) - + consider move down 01:10:408 (2,3) - a little bit to keep a little bit distance away from 01:10:954 (4) -
    this diff is so good oh my god
[fclwka insane]
  1. 00:17:681 (1,2) - consider lower them down to keep a distance away from 00:18:227 (3,4,5,6,7,8,9) - its rather clumped currently imo
  2. 00:38:045 (1,2,3) - 00:39:136 (1,2,3) - the disadvantage of this pattern is that once the blankets are bad the pattern is dumped tbh fix them
  3. 00:45:317 (1) - this just destroy all the feels of the sudden silence that suppose to bring like a sudden stop with a click or sth
  4. 00:48:045 (4) - 00:53:863 (5) - they are supposed to be 3/2
  5. 01:11:499 (1) - consider ctrl+h but it's purely just for aesthetics and flow w/ more fun (well at least a little imo idk lol)
  6. 01:32:317 - missed a circle here. if it's intended since you want to follow the electronic sound, tbh you shouldnt since you're more to follow the vocals for the notes before
  7. 01:43:681 (2) - idk what the slider follows
[EXam]
  1. 00:21:317 (1) - mayb make it to 3/2 instead? since the end doesnt land on any music beat and you ignore the -em in 'rhythm' + the 1/1 gap is so awkward like when you talk to your biology teacher you like babymetal like do u #relate irl
    i asked whether sth like 01:01:408 - is readable n ppl like yah and then i wondered life lol a really amaz diff btw
a perfect mapset tbh since every diff is good, song is good, bg is good, like everything is good except tvsize lol jkjk
good luck!
Topic Starter
Marmowka
@HootOwlStar: Thanks for mod

HootOwlStar
em four em
badboi more like dat boi yo waddup

[easy]
  1. 00:00:227 (1) - do you wan t to try something like this https://osu.ppy.sh/ss/5445612 or maybe fix the shape of the slider to make
    00:00:227 (1,2) - a perfect arc instead
  2. 00:03:136 (3) - suggest to make the slider straight like https://osu.ppy.sh/ss/5445615 since i think the flow and aesthetics will be better and more fun
  3. 00:40:954 (5) - maybe separate the 8/1 slider to become two 4/1 sliders and make patterns like mirror sliders or something I'll leave as is + you missed the nc yes
  4. 00:46:772 (1,2,3,4) - though the notes aren't rhythmically wrong they dont fit very well to music if compared to 00:49:681 (1,2,3,4) - so consider to change. 00:55:499 (1,2,3,4) - is great though Yes, i changed the rhythm
  5. 00:51:863 (4) - remove finish hitsound
  6. 00:58:408 (1,2,3) - suggestion https://s31.postimg.org/4y4o6e9uz/same.jpg which is similar clicking concept as in normal diff // change 00:58:408 (1) - into 2 circles. i would suggest the former though
  7. 01:01:317 (5) - nc 01:03:499 (1) - no nc 01:04:227 (2) - nc
    01:12:954 (5) - nc 01:15:136 (1) - no nc 01:15:863 (2) - nc ✓ all
    set of combo changes are mentioned bcos previous parts the combos are consistent to change in every two bars and thes e two above follows the new start of electronic notes combo instead if im nt mistaken like you know what i mean rite
  8. 01:30:772 (4) - 01:42:408 (4) - idk whether you intend to not nc or nt but better to nc imo
    the diff is great, it's just me being picky to lengthen the mod lol I'll leave as is
[normal]
  1. 00:04:227 (3) - making the slider into one circle at 00:04:227 - would be neater.though i know 00:04:408 - is quite intense due to cowbell roll but since 00:02:954 - is also left blank although it is less intense since this is 1/4, this part is actually quite similar so yah 00:04:227 (3) - circle
  2. 00:06:772 (2,3) - it is rather unneat since it overlap s with 00:05:317 (6) - for some instance so suggest https://osu.ppy.sh/ss/5445706
  3. 00:16:227 (4) - nc 00:16:954 (1) - no nc 00:17:681 (2) - nc 00:20:590 (5) - nc? ✓ all
  4. 00:58:408 - place a circle here for the woob sound xdd :D WOOOOOOOOB 1/2 slider
    01:03:317 (1) - no nc 01:04:227 (3) - nc
    nothing much to say. quite a good one
[hard]
  1. 00:22:772 (4,5) - make the sliders parallel thank
  2. 00:35:136 (5) - nc t b h
  3. 01:08:227 (3,4) - distance
  4. 01:09:772 (4,5) - thinking ctrl+g would make more sense since it's the same music a s of 01:09:499 (2,3) - . i missed on this one lol
  5. 01:11:317 (5) - lift turning point x:275 y:321 to around x:268 y:312 for a e s t h e t i c s xdd no like seriously though just to make the parts going up to be parallel
    a really cool diff. i kept on playing and it's such a really fun experience
[shadren insane]
  1. 00:10:227 (1) - the spinner is early. it should be starting at 00:10:408 - and end at 00:11:681 -
  2. 00:49:681 (1,2) - the distance is making it like sudden slow down which isnt that good tbh. the latter similar part at 01:01:317 (1,2) - is great since the distance is big enough to keep the intensity
  3. 00:59:681 (6) - minor aesthetics stuff. move x:104 y:348 to around x:108 just to make the front and end parts parallel
  4. 01:04:227 (1,2) - suggest to ctrl+j since the flow at 01:04:045 (6,1) - should be going downwards instead of up to follow the zig-zag flow pattern in the previous 1/4 sliders imo idk the current one is ok too mayb it's just my personal preference no
  5. 01:10:772 (3) - consider move to y:328 purely for aesthetics to make it at same level as 01:10:045 (1) - + consider move down 01:10:408 (2,3) - a little bit to keep a little bit distance away from 01:10:954 (4) -
    this diff is so good oh my god
[fclwka insane]
  1. 00:17:681 (1,2) - consider lower them down to keep a distance away from 00:18:227 (3,4,5,6,7,8,9) - its rather clumped currently imo
  2. 00:38:045 (1,2,3) - 00:39:136 (1,2,3) - the disadvantage of this pattern is that once the blankets are bad the pattern is dumped tbh fix them
  3. 00:45:317 (1) - this just destroy all the feels of the sudden silence that suppose to bring like a sudden stop with a click or sth
  4. 00:48:045 (4) - 00:53:863 (5) - they are supposed to be 3/2 yes ✓
  5. 01:11:499 (1) - consider ctrl+h but it's purely just for aesthetics and flow w/ more fun (well at least a little imo idk lol) loloololo noooo fun D:
  6. 01:32:317 - missed a circle here. if it's intended since you want to follow the electronic sound, tbh you shouldnt since you're more to follow the vocals for the notes before no
  7. 01:43:681 (2) - idk what the slider follows no
collector7
Мимо проходил ( ͡° ͜ʖ ͡°)

General

ХСы очень громкие имо. Может снизить где-нибудь до 60-70?

Изи

01:31:136 (2,3) - Может сделать параллельными, и поставить чуть подальше друг от друга?
01:03:499 (4,1) - 01:05:317 (3,4) - Тоже поставь чуть дальше друг от друга, что бы был просвет между ними

Хард

00:47:863 - сделай кликабельными плз (ну или сделать из 00:47:681 (3) - слайдер до этого тика)

Шадрен'с инсейн

00:43:863 (1,1) - Может все-таки стрим?
01:10:954 (4) - может лучше две ноты с небольшим джампом?

Извини за такой короткий мод. Надеюсь он поможет хоть как-то
Topic Starter
Marmowka
@collector7: Спасибо за мод, применил парочку моментов.

collector7

collector7 wrote:

Мимо проходил ( ͡° ͜ʖ ͡°)

General

ХСы очень громкие имо. Может снизить где-нибудь до 60-70?

Изи

01:31:136 (2,3) - Может сделать параллельными, и поставить чуть подальше друг от друга?
01:03:499 (4,1) - 01:05:317 (3,4) - Тоже поставь чуть дальше друг от друга, что бы был просвет между ними

Хард

00:47:863 - сделай кликабельными плз (ну или сделать из 00:47:681 (3) - слайдер до этого тика)

Шадрен'с инсейн

00:43:863 (1,1) - Может все-таки стрим?
01:10:954 (4) - может лучше две ноты с небольшим джампом?

Извини за такой короткий мод. Надеюсь он поможет хоть как-то
beaw
I am a lonely 60k rank swooping in from #modreqs or #modhelp I forgot.

Raiko's EX
...
I dislike the very small kick sliders he puts as triples at the start of sliders... The rest of the mapping doesn't seem too "flowy" either. I've actually already modded this map 2 times and accidentally deleted them afterwards xD

FCLwka's Insane
00:35:863 (3) - This is a good slider. It ends on the proper tick to give it a nice syncopated sound.
00:36:954 (3) - ^.
00:38:772 (3) - No. This syncopation is bad. It sounds really off. To fix it, move it back to the blue tick like with the above sliders.
00:39:863 (3) - ^.
00:48:045 (4) - Here's another badly timed slider. If you're going to have syncopated slider rhythms, make them sound good with the music. This one was too short, so move it up to the white tick and give it a full beat and a half. OR
00:50:954 (6,7) - <--- Do this instead. Either bring it back or bring it forward.
00:53:863 (5) - ^.

Overall, your distance spacing during the drop is kind of iffy, but it could possible fix itself depending on how you change the other sliders around.

Shadren's Insane
I, uhh.. didn't really find anything ;//w//;

Hard
Man... this is really easy to play and has a nice flow to it. Not much to find here either ;w;

Normal
I don't know much about Normals, but I think this has a pretty nice flow too. I like how you switched up the rhythms quite often as well.

Easy
The blanketssss~ <3 Although some of them look kinda off, I don't really know how to blanket.

Well, uhm. Thank you so much for reading and considering my mod (if you do).
Topic Starter
Marmowka
Thanks for mod

mod
FCLwka's Insane

00:35:863 (3) - This is a good slider. It ends on the proper tick to give it a nice syncopated sound. yes
00:36:954 (3) - ^.yes
00:38:772 (3) - No. This syncopation is bad. It sounds really off. To fix it, move it back to the blue tick like with the above sliders.
00:39:863 (3) - ^.
00:48:045 (4) - Here's another badly timed slider. If you're going to have syncopated slider rhythms, make them sound good with the music. This one was too short, so move it up to the white tick and give it a full beat and a half. OR yes fix
00:50:954 (6,7) - <--- Do this instead. Either bring it back or bring it forward.
00:53:863 (5) - ^.
Sieg
general
комбо цвета - чистый синий и красный смотрятся достаточно ужасно, я бы посоветовал попробовать оттенки 193,0,0 66,66,255
00:00:227 (1) - до 00:08:954 (1) - слайдер слайд в интро слишком шумный, хорошим решением было бы использование более тихого хитсаунда

easy
01:03:499 (4,1) - отодвинь их чуть-чуть от друг друга, чтоб не было оверлапа, к примеру как 00:39:499 (3,4) -
01:05:317 (3,4) - ^ и тут тоже // 01:31:136 (2,3) -
01:10:772 (2) - я бы сделал его параллельным с 01:12:954 (1) - чтоб визуально улучшить паттерн или изогнутым к 01:11:863 (3) - для более плавного перехода http://puu.sh/pI94S/353fd5f960.JPG
01:23:863 (5,3) - одинаковыми? улучшит немного визуальное восприятие
01:44:954 (1) - в сторону от конца слайдера http://puu.sh/pI95y/cc5fc61b04.JPG , имо больше соответствует музыке

Normal
В целом проблем нет. Не понравилось, что при таком количестве 1/2 ты выбрал очень сжатый св\дс. Можно было размазаться получше, без оверлапов, нормал бы получился лучше, спред бы не пострадал.

Hard
00:04:408 (5,6) - может сделать 1/8 кик тут, как вариант, лучше захватывает ритм
00:05:136 (3,4,5,6,7,8) - самый сложный по ритму\игре паттерн в интро выглядит излишним, я бы посоветовал что-нибудь в нем урезать
00:26:045 (4,5) - чето не очень, креативные слайдеры, конечно, хорошо, но думаю просто http://puu.sh/pI97R/78c86be126.JPG сработает лучше
01:43:863 (3,4) - можно было и не увеличивать спейсинг, причин особо на это нет, учитывая как замапан хард

Shadren's Insane
од 7 слишком низкий для инса
00:00:227 (1) - сравни с 00:00:772 (3,4) - их стоит замапать одинаковым ритмом из-за лирики, будет лучше геймплей, как вариант 00:00:954 (4) - разбить на 2 круга или 00:00:772 (3,4) - реверснуть
00:02:227 (3,4) - ^ аналогично // 00:03:136 (1,2,3,4) - и тут
00:20:590 (1,1) - мало спейсинга, сравни переход на этот 00:20:227 (6,1) - слайдер и на более сильный момент 00:20:227 (6,1,1) -
00:47:681 (4,5) - я бы тут прыгнул, тяжелый бит все дела, как тут 00:50:590 (4,5) - или 00:59:317 (4,5) -
00:53:681 (5) - ^ аналогично
01:02:227 (4,5) - соответственно можно увеличить спейсинг тут
01:23:863 (7,8) - 01:26:772 (7,8) - итд, не понятно, почему ты не пропуская это моменты делаешь в не-киае 1/4 слайдеры на этих моментах, а в киае упрощаешь ритм и делаешь их через одну 01:29:499 (5,6,7,8,9,10) . По идее киай должен быть интенсивнее, попробуй свапнуть их применение.

FCLwka's Insane
00:04:408 (8) - я бы заменил на кик + круг 00:04:590 () , больше подходит по ритму, плюс это инсейн упрощать ритм смысла нет
00:10:045 (4,1) - сделал бы тут джамп, для подчеркивания лирики
00:16:681 (3,4) - ДС тут слишком похож на 1/4 джамп 00:16:408 (1,2) - будут миссриды, можно стильно стакнуть http://puu.sh/pLeiP/b75ada716c.jpg или увеличить спейсинг
00:22:227 (1) - упоминал, таких у тебя много
00:43:863 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - все нормально, отмечу только, что мне не очень нравится форма стрима http://puu.sh/pLer2/b1cd2dd1e2.jpg
00:50:590 (4,5) - на сильные биты лучше увеличивать спейсинг, а не уменьшать http://puu.sh/pLeUK/8e81b597a6.jpg или http://puu.sh/pLeVn/1cc506df5b.jpg если ты хочешь подчеркнуть еще и звук на 00:50:954 (6) -
00:53:681 (4) - попробуй двинуть вправо, чтоб паттерн соответствовал по сложности ^ http://puu.sh/pLf15/e4b2e53d0e.jpg
Sieg
о. забыл добавить, что вы все няши :3
Topic Starter
Marmowka

Sieg wrote:

о. забыл добавить, что вы все няши :3
:3333

Спасибки за мод 8-)

Принял 70% особо толковать нечего. Изи нормал все , хард оставил сложный момент и не стал 1.8 пехать. Шадрен, со спейс джампами размазал, начало не трогали. Шка инс, тут как раз 1.8 я оставляю ибо они отлично читаются и не возникает проблем у игроков. Так же предложения со спейс джампами и переделанный стрим ( он няша , и ты няша ).
Kuki
from my weekly nm queue

easy


00:49:681 (1,2,3) - this is sooooo linear, straight flow makes this section quite uncomfortable to play, even something like this would play better.

00:59:136 (3) - quite a blatant overlap that's not really ideal for easy difficulties. i think you should try to avoid this by remapping this section unless a qat has told you it's fine or something.

normal


00:35:863 (3) - could have this lead into (4) a bit nicer by doing something like this.

00:50:408 (2) - the curve on this slider is a bit too strong, i suggest you tone it down a bit.

hard



00:01:136 (5,5,4) - not a big fan of the rhythm here. i think this would play better and sound nicer if you avoid sliders on red ticks.

00:43:136 (7,8) - i don't really like how this flows, it's not very fun either. i think a rotated version of 00:42:408 (5,6) - would be much more ideal here.

01:04:227 (1,2,3,4) - you cover quite a bit of area here, and it seems like the cursor is 'up in the air' for quite a bit, it's got some large gaps but you keep moving in the same direction which seems a bit boring to me. maybe introducing some anti-flow would be nice, but ideally i think you should redo this small section.

shadren's insane


clean, i couldn't find any issues here without being particularly nitpicky.

fclwka's insane


01:07:136 (1) - i don't really feel like this is an ideal place for a spinner, perhaps something similar to shadren's diff would be better. no biggie, but i think if it's mentioned by more people you should definitely consider changing.
Topic Starter
Marmowka
thank you

normal


00:35:863 (3) - could have this lead into (4) a bit nicer by doing something like this. yes

00:50:408 (2) - the curve on this slider is a bit too strong, i suggest you tone it down a bit. +++

hard



00:43:136 (7,8) - i don't really like how this flows, it's not very fun either. i think a rotated version of 00:42:408 (5,6) - would be much more ideal here. fix
BeatofIke
[Shadren's Insane]
  1. 00:40:954 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This pattern plays very weird to me (especially 00:42:408 (1,2,3,4) -) due to awkward spacing transition between combos. I would find a way to readjust this pattern.
  2. 00:46:408 (4,5,1) - Why the sudden jumps here? There's really nothing intense to follow here :/
Didn't really like this difficulty to be honest. So jumpy and weird flow imo >.<
Topic Starter
Marmowka
BeatofIke ♥

BeatofIke wrote:

[Shadren's Insane]
  1. 00:40:954 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This pattern plays very weird to me (especially 00:42:408 (1,2,3,4) -) due to awkward spacing transition between combos. I would find a way to readjust this pattern. Remade time to jump.
  2. 00:46:408 (4,5,1) - Why the sudden jumps here? There's really nothing intense to follow here :/ This decreased jump in the distance.
    Now it is not as sharp
Didn't really like this difficulty to be honest. So jumpy and weird flow imo >.<
Shadren
Just delete my diff and push it toward
BeatofIke
Why delete? RIP difficulty >.<
Topic Starter
Marmowka

BeatofIke wrote:

Why delete? RIP difficulty >.<
The author does not like the way he did and asked to remove the map
BeatofIke
Alright then, I will just re-check the mapset and maybe move it forward.

EDIT: Now I'm more concerned about the difficulty spread orz. The stream/jump insanity on Insane difficulty is much higher than Hard difficulty orz
Topic Starter
Marmowka

BeatofIke wrote:

Alright then, I will just re-check the mapset and maybe move it forward.

EDIT: Now I'm more concerned about the difficulty spread orz. The stream/jump insanity on Insane difficulty is much higher than Hard difficulty orz
Ok, He (vanucik5656) did average Insane, will gather 3-4 mods on it and continue the process ranked.
YellowManul
modded vanucik5656's diff, some minor changes
here's log

log
13:19 YellowManul: привет че делоиш
13:20 vanucik5656: драчу
13:20 vanucik5656: и шучу
13:21 YellowManul: ща я закончу модеть го я те напишу на гд твой ирк
13:21 YellowManul: сука пажалуста
13:21 YellowManul: 0_о
13:21 vanucik5656: хорошо розовый
13:21 YellowManul: я те напишу
13:37 vanucik5656: голубой
13:37 vanucik5656: ты тута
13:37 YellowManul: lf
13:37 vanucik5656: я вс
13:37 vanucik5656: написал шмику
13:37 YellowManul: да
13:37 YellowManul: ток закончил тоже
13:37 YellowManul: я ПриветСЦВ
13:37 vanucik5656: Здравствуйте, ЖелтыйМанул
13:38 YellowManul: Привет, Ванусик5656
13:38 vanucik5656: И так, давайте начнём проверять мою гостевую диффу.
13:38 YellowManul: Да, пожалуй, можно приступить
13:38 vanucik5656: Я думаю ваш мод будет очень полезен для меня
13:38 YellowManul: Пошел наху
13:38 vanucik5656: иди сам))0
13:38 vanucik5656: нахуй
13:38 YellowManul: (((((((((((((
13:38 YellowManul: лан
13:38 *YellowManul is editing [https://osu.ppy.sh/b/1059061 Pegboard Nerds - BADBOI [vanucik's Insane]]
13:39 vanucik5656: давай
13:39 YellowManul: 00:23:499 (1) -
13:40 YellowManul: ппц
13:40 YellowManul: щас нахуй наци
13:40 vanucik5656: дальше
13:40 YellowManul: че ты его влепил
13:40 YellowManul: странно
13:40 vanucik5656: что не так то
13:40 vanucik5656: при игре НЕ ВИДНО
13:40 YellowManul: щас тебя будет видно
13:40 vanucik5656: этого оверлапа
13:40 YellowManul: 00:22:954 (6,1) -
13:40 vanucik5656: ща ебало сломаю
13:40 vanucik5656: ))
13:40 YellowManul: бля
13:40 YellowManul: 00:22:954 (6,7,1) -
13:40 vanucik5656: да давай дальше уже
13:40 YellowManul: сделай треугольник!!!!!!!! (лрх)
13:41 YellowManul: 00:59:317 (3,5) -
13:41 YellowManul: пофикси эту часть немного у слайдера где он бланкетит тройку
13:42 YellowManul: 01:16:227 (2,1) - стакнул бы их
13:43 vanucik5656: ну нихуя себе ты доебался
13:43 YellowManul: 01:17:136 (6,4) - и их
13:43 vanucik5656: да
13:43 vanucik5656: я менял снап
13:43 vanucik5656: и улетело
13:43 YellowManul: вань я сегодня сделал модов сколько не делал за месяц
13:43 YellowManul: не беси
13:43 YellowManul: (
13:44 vanucik5656: ок
13:44 vanucik5656: сука из-за тебя в доту не играю
13:44 YellowManul: 01:44:227 (4,6,1) - тут тоже ништяковый треугол можно сделать
13:44 YellowManul: щас поиграешь
13:44 YellowManul: я все
13:44 vanucik5656: не
13:45 vanucik5656: и так норм
13:45 YellowManul: ну лан
13:45 vanucik5656: спасибо за мод
13:45 YellowManul: не за что вань (юзлес мод(


удачи с картой!!
vanucik
очень большой и полезный мод манула на самом деле там очень сложно к чему-то придраться

vanucik's Insane
osu file format v14

[General]
AudioFilename: Pegboard Nerds - BADBOI.mp3
AudioLeadIn: 0
PreviewTime: 10227
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:BADBOI
TitleUnicode:BADBOI
Artist:Pegboard Nerds
ArtistUnicode:Pegboard Nerds
Creator:Marmowka
Version:vanucik's Insane
Source:
Tags:trap monstercat electronic dance edm fcl vanucik5656
BeatmapID:1059061
BeatmapSetID:466568

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

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riffy
I absolutely disagree with the spacing and the accents the mapper uses on guest Insane. We had a brief IRC talk and they could not provide a single reasonable explanation apart from "plays fine" and "looks prettier this way", simply forcing visuals and completely ignoring the actual beat/bass lines, which not only feels wrong but does not make any sense to me.

IRC log (Russian)
00:04 vanucik5656: привет
00:05 vanucik5656: мармо уже просил тебя замоддить мою гд?
00:05 Bakari: Да, но так и не кинул
00:05 vanucik5656: бож
00:05 *vanucik5656 is editing [https://osu.ppy.sh/b/1059061 Pegboard Nerds - BADBOI [vanucik's Insane]]
00:06 vanucik5656: ты ирк или в тред?
00:06 Bakari: Да давай так
00:06 Bakari: ирк
00:06 vanucik5656: окей
00:10 Bakari: 00:01:317 (5) - зачем на нем джамп? не в тему же
00:10 Bakari: вообще до 00:06:045 - джампы не нужны
00:10 vanucik5656: ну...
00:10 vanucik5656: просто слайдеры легче играются
00:11 Bakari: Это хорошо, что слайдеры легче играются
00:11 Bakari: А джампы-то там для чего?
00:11 Bakari: 00:06:045 (1,2) - cпейсинг нужно шире, зачем тормозить курсор, если до этого уже были спейснутые 1/4?
00:11 vanucik5656: я по красоте чиркал
00:12 vanucik5656: да и в инсе можно менять спейсинг, я слышал
00:12 Bakari: Менять можно, но зачем?
00:13 Bakari: 00:02:045 (3,4) - два аналогичных по звучанию момента обошлись без джампов.
00:13 Bakari: можно было бы списать на эскалацию сложности, но это середина инто
00:13 Bakari: интро*
00:13 vanucik5656: ты серьёзно?
00:13 vanucik5656: они же играбельные
00:13 vanucik5656: что не так -_-
00:14 Bakari: Играбельным будет и стрим на полкарты. От этого он с музыкой лучше не станет работать
00:15 vanucik5656: я могу обвинить в этом свой стиль маппинга
00:15 Bakari: Стиль в чем?
00:15 Bakari: В джампах, которые ты не можешь обосновать по музыке?
00:15 vanucik5656: да
00:15 Bakari: Маппинг предполагает следование музыке (или выделение определенных моментов и их дополнение)
00:15 Bakari: Но джампы у тебя этого не делают
00:16 Bakari: Они именно рандомные
00:16 vanucik5656: есть много ранкнутых карт, где джампы не на месте
00:16 Bakari: 00:21:317 - 00:22:045 - два очень сильных бита без кликабельных объектов. Даже в Изи и Нормале это решается куда интереснее.
00:16 Bakari: Круто, но ранкнутые карты это не аргумент.
00:16 vanucik5656: у мармо в инсе такая
00:17 Bakari: В 2007-м ранкали без спейсинга и правильных таймингов. Где мы были, если бы все следовали таким причинам?
00:17 vanucik5656: да и такой слайдер красиво выглядит
00:17 Bakari: Ну, мы сейчас о твоей дифе говорим.
00:18 vanucik5656: ну выделять нотой не очень круто
00:18 vanucik5656: так заснуть можно
00:18 vanucik5656: когда ждешь те самые две нотки 2\1
00:19 Bakari: Ну сделай там ритм по вокалам.
00:19 Bakari: Будет не просто 2/1
00:20 vanucik5656: да мне как-то не охото такой красивый бланкет портить
00:21 Bakari: Это хорошая причина оставить очень длинный слайдер, который игнорирует как минимум два очень сильных бита и играется очень скучно?
00:21 vanucik5656: ну там же очень тихо
00:21 vanucik5656: почему бы нет
00:21 vanucik5656: это не так критично
00:21 Bakari: 00:36:954 (2,3) - явно пропущен джамп, очень громко
00:21 Bakari: Там далеко не тихо, о чем ты
00:22 vanucik5656: там пусто
00:22 Bakari: 00:21:317 - сирена, 00:22:045 - басы и ударные
00:23 Bakari: 00:40:227 (3,4) - cтранно, что глитчевый саунд ты совсем никак не выделяешь.
00:23 Bakari: явно же начинается нарастание темпа
00:23 vanucik5656: нууу
00:23 vanucik5656: как бы там выше спейсинг
00:25 Bakari: 00:47:136 - сильный бит, убивается под хвостом слайдера. 1/1 гап после этого делает ритм на уровне нормала-харда. Почему не 1/2? http://bakarisu.s-ul.eu/SaKDfCYm.jpg
00:25 Bakari: 00:49:681 (1,2) - cэйм.
00:26 Bakari: 01:05:499 (6) - как-то перестарался с изгибом, думаю
00:26 vanucik5656: пахнет овермаппингом
00:26 vanucik5656: да не, нормально
00:26 vanucik5656: изгиб вполне норм выглядит
00:26 Bakari: Ой, там 3/4 и 1/2
00:27 vanucik5656: красота требует жертв
00:27 Bakari: Ритм > красота
00:28 Bakari: Если ты не умеешь выделять ритм красиво, то выделяй как умеешь. Красота это не повод ущемлять играбельность карты
00:28 Bakari: 01:09:136 (5,6,7) - в одном комбо у 1/4 почему-то меняется дс.
00:28 Bakari: Зачем?
00:28 Bakari: Играются-то они идентично.
00:28 vanucik5656: неа
00:29 vanucik5656: кикслайдер как нотка
00:29 Bakari: Дальше по сути те же кик слайдеры
00:29 Bakari: Только длиннее
00:29 Bakari: Читаются сложнее из-за смены дс, которую ты поставил
00:30 Bakari: Дальше подобный паттерн уже с нормальным спейсингом 01:26:045 (1,2,3) -
00:30 vanucik5656: да норм он играется
00:30 vanucik5656: поверь
00:30 Bakari: Играется-то все норм.
00:30 Bakari: Но с музыкой это не работает.
00:31 vanucik5656: на четверку тоже другой спейс
00:31 Bakari: 01:32:590 (4) - предыдущие три объекта не относятся к этому комбо, нк сюда.
00:31 Bakari: 1-2-3 все играются с 1/4 гапом
00:31 Bakari: Однако спейсинг другой
00:31 Bakari: Он меняется на одинаково звучащих паттернах
00:32 vanucik5656: поставил
00:32 vanucik5656: да просто не интересно играть с одинаковым спейсингом
00:33 Bakari: А с картой, не следующей музыке играть не лучше
00:33 vanucik5656: лучше
00:33 vanucik5656: тут всё нормально следует музыке
00:33 vanucik5656: ты просто докапываешься до каких-то нереальных моментов
00:33 vanucik5656: кроме того 2\1 слайдера

A summary of the log in English will appear if you ask me to make it happen. I sincerely hope that this difficulty gets a lot more attention and proper modding as wll as actual changes aimed for higher quality before being ranked. There is little to nothing I could agree with.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Kotori-Chan
vanucik insane mod as requested :3

first of all you should fix all the tag conflicts and the other stuff ai mod says

put the end of 00:14:772 (1) - on 00:13:863 (4) - avoids an overlap

and then put 00:15:681 (4,5,6) - at the start of 00:14:772 (1) - :3

tbh,a tripple here 00:22:590 (4,5) - suits alot better imo :(

i really dont get it what rhyhtm that 00:55:499 (1,2,3) - is following D: !?!?
the missing note here 00:56:408 - feels pretty awkward

that mini slider here 01:04:045 (6) - makes no sense at all,pls circle instead

01:06:954 (5) - ^^^^

01:09:136 (5) - ^^^^^^ really hate it when people use that mini sliders for no sense :/
NeilPerry
How vanuch requested. Advice him some aesthetic and rythm moments. :D

IRC log (russian)
15:36 vanucik5656: нель
15:36 vanucik5656: кэн ю мод май гостевая диффа
15:37 NeilPerry: lf
15:37 NeilPerry: да
15:37 vanucik5656: ин ирк?
15:37 vanucik5656: ай вонт ирк
15:37 vanucik5656: в ирке крч го
15:37 vanucik5656: ?
15:38 NeilPerry: линк ми ит
15:38 NeilPerry: дьююююююююююююд
15:39 *vanucik5656 is editing [https://osu.ppy.sh/b/1059061 Pegboard Nerds - BADBOI [vanucik's Insane]]
15:40 vanucik5656: ноченайте
15:41 NeilPerry: над сыграть сначало
15:41 vanucik5656: играйте :3
15:43 NeilPerry: не фкнул
15:44 vanucik5656: (((
15:44 NeilPerry: первое
15:44 NeilPerry: что мне не нравится
15:44 NeilPerry: это дс
15:44 NeilPerry: либо больше либо меньше
15:44 NeilPerry: но это для меня лично
15:44 NeilPerry: 00:07:499 (1,2) -
15:45 NeilPerry: я про такие моменты
15:45 NeilPerry: имею ввиду
15:45 vanucik5656: где имеено?
15:45 NeilPerry: ну их много
15:45 vanucik5656: что там не так*
15:45 vanucik5656: слишком много или мало?
15:45 NeilPerry: ну вот да, мне не нравится как они настакиваются краешком
15:45 NeilPerry: для меня это не красиво
15:45 vanucik5656: ну извини, я ставил всё по снапу
15:46 NeilPerry: ё00:14:227 (6,7) -
15:46 vanucik5656: а то так некоторые люди побьют
15:46 NeilPerry: 00:14:227 (6,7) -
15:46 NeilPerry: а вот тут тебя не обламало :3
15:46 NeilPerry: нормальный дс воткнуть
15:46 NeilPerry: но это все хуйня
15:46 vanucik5656: :3
15:46 NeilPerry: ща косяки искать буду
15:46 vanucik5656: ок
15:47 NeilPerry: 00:44:590 (9) -
15:47 NeilPerry: не помню скок там нот надо
15:47 NeilPerry: но я бы тут нк ебанул
15:47 NeilPerry: ни лучше ни хуже не будет
15:47 vanucik5656: смысл
15:47 NeilPerry: 00:48:045 (5) - красиво сделал
15:48 NeilPerry: я ведь и написал
15:48 NeilPerry: смысла нет
15:48 NeilPerry: я просто по ранк критериям не помню
15:48 NeilPerry: 00:50:954 (5) -
15:48 NeilPerry: )))
15:48 vanucik5656: ?
15:48 vanucik5656: )
15:48 vanucik5656: бля не троли меня так
15:48 NeilPerry: 00:53:499 (3,5) -
15:49 NeilPerry: оверлап фиксани
15:49 vanucik5656: никак не получится
15:49 vanucik5656: да он и вполне читаемый
15:49 NeilPerry: 00:57:681 (1,2,3,4) - не люблю когда слайдер паттерны под прямым углом
15:50 NeilPerry: ну лан
15:50 NeilPerry: 00:59:317 (3,5) -
15:50 NeilPerry: это бланкет планировался?
15:50 NeilPerry: если да то чуток фиксани
15:50 NeilPerry: :D
15:50 vanucik5656: пиши пиши)
15:51 NeilPerry: 01:06:590 (3,5) -
15:51 NeilPerry: это нельзя двинуть?\
15:51 NeilPerry: http://puu.sh/qK8YW/751eeb7ff5.jpg
15:52 NeilPerry: чтобы типа такого получилось
15:52 NeilPerry: или там опять дс емае?))
15:52 vanucik5656: дс
15:52 vanucik5656: +
15:52 vanucik5656: уже пробовал так
15:52 NeilPerry: 01:11:136 (5,6,1) -
15:52 vanucik5656: и оч тяжело этот фокус выполнять
15:52 NeilPerry: ритмика мне не нравится
15:53 vanucik5656: всм
15:53 NeilPerry: вот сделай кнтрл джи
15:53 NeilPerry: и как звучит
15:53 NeilPerry: у тебя все слайдеры на сильных битах
15:53 NeilPerry: и здесь ты шлешь это нахуй
15:53 NeilPerry: и немного не приятно получается
15:53 NeilPerry: даже когда слушаешь
15:54 NeilPerry: 01:14:045 (5,6,1) -
15:54 NeilPerry: сейм
15:54 vanucik5656: не понял
15:54 vanucik5656: тебя
15:54 vanucik5656: зачем ктрл г
15:54 NeilPerry: ритмика
15:54 NeilPerry: послушай разницу
15:55 NeilPerry: еще такой момент
15:55 NeilPerry: это ты на свое усмотрение исправляй
15:55 NeilPerry: мне в целом все нравится
15:55 NeilPerry: я тебе просто говорю советы
15:55 NeilPerry: если хочешь нах их шли офк)
15:55 vanucik5656: ну разница есть, но не существенная
15:55 vanucik5656: кого
15:55 NeilPerry: ну там помимо ритмики апнется интуативность игры
15:55 NeilPerry: приятнее играть
15:55 NeilPerry: будет
15:56 NeilPerry: так
15:56 NeilPerry: дальше
15:56 NeilPerry: 01:18:772 (1) -
15:56 NeilPerry: 01:05:499 (6) - вот ты тут используешь дохуя точек
15:57 NeilPerry: 01:18:772 (1) - а в этот жоский вуб не очень)
15:57 NeilPerry: ну это тоже такое
15:57 vanucik5656: и
15:57 NeilPerry: посредственное
15:58 NeilPerry: вот
15:58 NeilPerry: впринципе
15:58 NeilPerry: ежи
15:58 vanucik5656: всё?
15:59 NeilPerry: да
15:59 NeilPerry: остальное все солидно
15:59 NeilPerry: для меня
15:59 vanucik5656: а
15:59 vanucik5656: ок
vanucik

Kotori-Chan wrote:

vanucik insane mod as requested :3

first of all you should fix all the tag conflicts and the other stuff ai mod says мармо вроде пофиксил

put the end of 00:14:772 (1) - on 00:13:863 (4) - avoids an overlap кек

and then put 00:15:681 (4,5,6) - at the start of 00:14:772 (1) - :3 не (

tbh,a tripple here 00:22:590 (4,5) - suits alot better imo :( 2х трипл тяжело проходиться будет

i really dont get it what rhyhtm that 00:55:499 (1,2,3) - is following D: !?!? там всё ок
the missing note here 00:56:408 - feels pretty awkward тут нету звука D:

that mini slider here 01:04:045 (6) - makes no sense at all,pls circle instead там во всех местах на конце кик-слайдера есть небольщой звук, пожалуй оставлю так

01:06:954 (5) - ^^^^ ^

01:09:136 (5) - ^^^^^^ really hate it when people use that mini sliders for no sense :/ in your opinion

Thanks for mod :3 (сори, но я инглиш понимаю на уровне его прочтения)

и нилю тоже спс

vanucik's insane
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Version:vanucik's Insane
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Tags:trap monstercat electronic dance edm fcl vanucik5656
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56,336,82408,1,8,0:0:0:0:
197,283,82590,1,0,0:0:0:0:
41,152,82772,2,0,L|47:252,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
277,159,83136,6,0,P|282:105|261:64,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
199,123,83408,2,0,P|194:177|215:218,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
292,244,83681,2,0,P|316:248|347:238,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
444,173,83863,1,10,0:0:0:0:
333,137,84045,1,2,0:0:0:0:
456,255,84227,1,2,0:0:0:0:
433,91,84408,1,0,0:0:0:0:
467,335,84590,6,0,P|412:351|369:339,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
235,264,84954,2,0,B|186:254|186:254|139:275,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
262,367,85317,1,8,0:0:0:0:
343,256,85499,1,0,0:0:0:0:
173,359,85681,2,0,P|128:365|68:321,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
65,152,86045,6,0,P|99:142|163:160,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
226,203,86317,2,0,P|272:218|319:207,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
392,171,86590,2,0,P|417:168|445:174,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
494,248,86772,1,10,0:0:0:0:
377,355,86954,1,2,0:0:0:0:
319,207,87136,1,2,0:0:0:0:
469,334,87317,1,2,0:0:0:0:
303,298,87499,6,0,P|251:282|217:245,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
156,77,87863,1,0,0:0:0:0:
259,79,88045,1,0,0:0:0:0:
113,209,88227,1,8,0:0:0:0:
53,124,88408,1,0,0:0:0:0:
211,170,88590,2,0,P|267:183|312:163,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
483,24,88954,6,0,L|380:33,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
334,102,89227,2,0,L|431:110,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
474,176,89499,2,0,P|425:188|407:185,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
303,169,89681,1,8,0:0:0:0:
277,343,89863,1,0,0:0:0:0:
359,240,90045,1,0,0:0:0:0:
200,258,90227,1,0,0:0:0:0:
378,339,90408,6,0,P|432:333|468:301,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
498,93,90772,2,0,L|388:109,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
259,218,91136,1,8,0:0:0:0:
283,83,91317,1,0,0:0:0:0:
370,241,91499,2,0,L|378:346,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
155,333,91863,6,0,P|146:280|153:247,1,83.9999974365235
180,199,92136,2,0,P|185:157|176:116,1,83.9999974365235
151,63,92408,2,0,P|146:43|145:19,1,41.9999987182618,0|0,0:0|0:0,0:0:0:0:
241,31,92590,1,8,0:0:0:0:
305,207,92772,1,0,0:0:0:0:
347,93,92954,1,8,0:0:0:0:
180,199,93136,1,0,0:0:0:0:
60,44,93317,6,0,L|161:42,1,97.9999970092774,6|0,0:0|0:0,0:0:0:0:
347,93,93681,2,0,L|246:95,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
254,286,94045,1,8,0:0:0:0:
397,194,94227,1,0,0:0:0:0:
159,198,94408,2,0,P|132:248|134:297,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
324,203,94772,6,0,L|317:99,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
241,58,95045,2,0,L|233:160,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
159,198,95317,2,0,P|147:161|149:143,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
238,234,95499,1,8,0:0:0:0:
97,317,95681,1,0,0:0:0:0:
270,271,95863,1,0,0:0:0:0:
112,271,96045,1,0,0:0:0:0:
301,306,96227,6,0,P|353:315|404:289,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
470,132,96590,2,0,P|418:123|367:149,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
200,189,96954,1,8,0:0:0:0:
269,70,97136,1,0,0:0:0:0:
246,278,97317,2,0,P|195:293|151:277,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
36,141,97681,6,0,L|139:134,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
200,189,97954,2,0,L|302:200,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
371,163,98227,2,0,P|394:155|423:154,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
505,217,98408,1,8,0:0:0:0:
324,271,98590,1,0,0:0:0:0:
414,335,98772,1,0,0:0:0:0:
418,153,98954,1,0,0:0:0:0:
225,213,99136,6,0,P|171:222|126:206,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
39,125,99499,1,0,0:0:0:0:
72,278,99681,1,0,0:0:0:0:
181,118,99863,2,0,L|175:18,1,97.9999970092774,8|0,0:0|0:0,0:0:0:0:
365,89,100227,2,0,L|359:189,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
222,289,100590,6,0,P|206:237|221:190,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
290,238,100863,2,0,P|306:290|291:337,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
221,371,101136,2,0,P|192:365|173:353,1,48.9999985046387
125,275,101317,2,0,L|119:170,1,97.9999970092774,8|0,0:0|0:0,0:0:0:0:
70,108,101590,2,0,L|62:213,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
154,96,101863,2,0,P|146:66|134:49,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
206,170,102045,5,0,0:0:0:0:
367,136,102227,1,0,0:0:0:0:
268,67,102408,1,0,0:0:0:0:
305,239,102590,1,0,0:0:0:0:
453,190,102772,1,8,0:0:0:0:
367,136,102954,1,0,0:0:0:0:
350,323,103136,2,0,P|310:337|246:312,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
150,172,103499,6,0,L|147:292,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
224,240,103772,2,0,L|221:120,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
292,108,104045,2,0,L|297:160,1,48.9999985046387,2|0,0:0|0:0,0:0:0:0:
383,235,104227,1,8,0:0:0:0:
432,69,104408,1,0,0:0:0:0:
507,290,104590,1,8,0:0:0:0:
508,159,104772,1,0,0:0:0:0:
402,351,104954,5,6,0:0:0:0:
Namki
Привет, пришел с очереди Зига. Прежде, чем он сам чекнет карту, я бы хотел обратить внимание на несколько моментов в карте, которые опишу ниже.

Обрати внимание на хитсаунды.

  • Я смотрю хсы в Харде, но, как я понял, ты их копипастил, так что посмотри во всех диффах тоже.
  1. 00:00:227 - / 00:01:681 - / 00:03:136 - / 00:04:590 - / 00:06:045 - / 00:07:499 - / 00:10:408 - стоит выделить. Например, 00:00:227 - / 00:01:681 - / 00:03:136 - и 00:04:590 - софт вистл нормально подходит.
    00:06:045 - сюда идет финиш софт.
    00:07:499 - сюда , например, клеп можно.
    00:08:954 (1) - на спиннер тоже софт вистл.
  2. 00:13:317 - / 00:16:227 - / 00:14:772 - / 00:17:681 - / 00:19:136 - / 00:22:045 - и подобные до 00:35:136 - . Там дальше всё хорошо.
    Такое стоит выделять чем-то. Например, таким.
  3. 00:14:590 - лишний клеп.
[Easy]
  1. 00:20:590 (5) - имеет смысл влепить НК.
    Всё круто.
[Normal]
  1. 00:16:227 (1,2,3) - я верю, что такие неровные паттерны сгладить и сделать поровнее. Давай, займись.
  2. 00:40:954 (1,2,1,2,3,4) - странные два паттерна.
    вот так лучше выглядит.
  3. 00:51:863 (5,6) - странно звучит, лучше реверс этого 00:51:863 (5) - , а этот удалить 00:52:227 (6) - .
  4. Стоит пару паттернов (типа этих 01:23:136 (4,5) - / 01:26:045 (3,4) - и тд.) сделать реверс 1/2 для разнообразия.
[Hard]
  1. 00:03:136 (8,1) - конечно, НК стоит свапнуть тут.
  2. 00:08:590 (4) - до этого делал триплы и даблы, а тут не сделал.
  3. 00:40:954 (1,2,3,4,5,6,7,8) - я совершенно против такого разгона, несмотря даже на то, что это хард и в музыке есть разгон. Если не будет разгона и спейсинг будет более-менее одинаков, то тогда гап по сложности между нормалом и хардом будет меньше.
    Да и 6х спейсинг больше для инса годится.
  4. 00:56:954 (4) - имеет смысл НК.
[vanucik]
  1. 00:02:954 (7) - так как это легкий инсей, который идет сразу после харда, то не стоит делать сложный ритм и пихать кикслайдеры в интро. Трипл давай.
  2. 00:05:317 (4,5) - странный разгон спейсинга, вне музыке. Меньше тут спейсинг должен быть.
  3. 00:08:408 (5,6) - ну что я и говорил. Пятинотный стрим будет намного лучше, пока это легчайший инсик в мапсете.
    Да вроде всё хорошо.
[collab ins]
  1. 00:04:772 (1,2,3,4,5) - не нравится мне что-то такое. Мб просто сделаешь два таких паттерна подряд 00:05:045 (4,5) - .
  2. 01:16:590 (3,4,5) - ненатурально маленький спейсинг, лучше, если увеличишь.
  3. 00:55:499 (4) - имеет смысл НК ебнуть сюда.
  4. 01:32:227 - тут есть звук, поэтому предлагаю туда 1/4 слайдер. Ну или ноту, как хочешь.
Всё, удачи.
Topic Starter
Marmowka
Спасибо, особенно за идею с хс.

Привет, пришел с очереди Зига. Прежде, чем он сам чекнет карту, я бы хотел обратить внимание на несколько моментов в карте, которые опишу ниже.

Обрати внимание на хитсаунды.

  • Я смотрю хсы в Харде, но, как я понял, ты их копипастил, так что посмотри во всех диффах тоже.
  1. 00:00:227 - / 00:01:681 - / 00:03:136 - / 00:04:590 - / 00:06:045 - / 00:07:499 - / 00:10:408 - стоит выделить. Например, 00:00:227 - / 00:01:681 - / 00:03:136 - и 00:04:590 - софт вистл нормально подходит.
    00:06:045 - сюда идет финиш софт.
    00:07:499 - сюда , например, клеп можно.
    00:08:954 (1) - на спиннер тоже софт вистл.
  2. 00:13:317 - / 00:16:227 - / 00:14:772 - / 00:17:681 - / 00:19:136 - / 00:22:045 - и подобные до 00:35:136 - . Там дальше всё хорошо.
    Такое стоит выделять чем-то. Например, таким.
  3. 00:14:590 - лишний клеп.

    На тему хс мы разобрались, начало ( 35 сек ) выделил все необходимые и сильные биты. Не так как выше, намки оценил.

[Easy]
  1. 00:20:590 (5) - имеет смысл влепить НК.
    Всё круто.
[Normal]
  1. 00:16:227 (1,2,3) - я верю, что такие неровные паттерны сгладить и сделать поровнее. Давай, займись. да, поправил
  2. 00:40:954 (1,2,1,2,3,4) - странные два паттерна. не знаю что в них странного, тут просто как бы разгон , и не стал усложнять жизнь юным "нормалистам"
    вот так лучше выглядит.
  3. 00:51:863 (5,6) - странно звучит, лучше реверс этого 00:51:863 (5) - , а этот удалить 00:52:227 (6) - . 2 сидьных бита = 2 слайдера
  4. Стоит пару паттернов (типа этих 01:23:136 (4,5) - / 01:26:045 (3,4) - и тд.) сделать реверс 1/2 для разнообразия. аналогично, реверсы я считаю не нужным, пусть будет однообразно но в музыку.
[Hard]
  1. 00:03:136 (8,1) - конечно, НК стоит свапнуть тут. да
  2. 00:08:590 (4) - до этого делал триплы и даблы, а тут не сделал. если сделал бы трип, поломал флоу , а так там приятнее читается такой элемент , можно но не буду , лишний раз усложнять и до того сложный хард в плане ритма
  3. 00:40:954 (1,2,3,4,5,6,7,8) - я совершенно против такого разгона, несмотря даже на то, что это хард и в музыке есть разгон. Если не будет разгона и спейсинг будет более-менее одинаков, то тогда гап по сложности между нормалом и хардом будет меньше.
    Да и 6х спейсинг больше для инса годится. я придумал альтернативу, проще и приятнее )
  4. 00:56:954 (4) - имеет смысл НК. угу
[vanucik]
  1. 00:02:954 (7) - так как это легкий инсей, который идет сразу после харда, то не стоит делать сложный ритм и пихать кикслайдеры в интро. Трипл давай. да, я хз что он так сделал
  2. 00:05:317 (4,5) - странный разгон спейсинга, вне музыке. Меньше тут спейсинг должен быть. тут во флоу кот играет, я его немного уменьшил
  3. 00:08:408 (5,6) - ну что я и говорил. Пятинотный стрим будет намного лучше, пока это легчайший инсик в мапсете. тут так же 2 варианта можно и стрим и тд , честно мне было более приятнее воспринимать эти слайдеры чем даже малоспейсовый стрим
    Да вроде всё хорошо.
[collab ins]
  1. 00:04:772 (1,2,3,4,5) - не нравится мне что-то такое. Мб просто сделаешь два таких паттерна подряд 00:05:045 (4,5) - . тут разжеванный вокал, много звуков и эффектов, как то отдельно их выделять , лишний гемор для восприятия и чтения для игрока. просто серклы.
  2. 01:16:590 (3,4,5) - ненатурально маленький спейсинг, лучше, если увеличишь. ну чет покрутил
  3. 00:55:499 (4) - имеет смысл НК ебнуть сюда. угу
  4. 01:32:227 - тут есть звук, поэтому предлагаю туда 1/4 слайдер. Ну или ноту, как хочешь. я долго думал и двойка хорошо и тройку слышно, пусть уж будет тройка . Да в конце концов тут есть бит который сжевали и его можно выделить.
Всё, удачи.
vanucik
я пожалуй оставлю эту картинку здесь для намёка мармо, что 01:18:772 (1) - стоит не на том месте
Topic Starter
Marmowka

vanucik5656 wrote:

я пожалуй оставлю эту картинку здесь для намёка мармо, что 01:18:772 (1) - стоит не на том месте

как же я тебя ненавижу , мразь. :oops: :oops: :oops:
vanucik

Marmowka wrote:

vanucik5656 wrote:

я пожалуй оставлю эту картинку здесь для намёка мармо, что 01:18:772 (1) - стоит не на том месте

как же я тебя ненавижу , мразь. :oops: :oops: :oops:
:* спасибо)
Asserin
Yaaaay i found one thing!

FCLwka's Insane
  1. 00:04:408 (8,1,6,7) - Its about distance becouse 00:04:408 (8,1) - There is 1/1 and it have really lower distance then 00:05:317 (6,7) - when its 3/4. Its the higher jump on the map :/ its not cool You should make sth like there 01:09:136 (3,4,5,6,7,8,9) - Its the same part like 00:04:772 (1,2,3,4,5,6,7,8,9,10,11)
Topic Starter
Marmowka
Thanks~

Asserin wrote:

Yaaaay i found one thing!

FCLwka's Insane
  1. 00:04:408 (8,1,6,7) - Its about distance becouse 00:04:408 (8,1) - There is 1/1 and it have really lower distance then 00:05:317 (6,7) - when its 3/4. Its the higher jump on the map :/ its not cool You should make sth like there vocal selection 01:09:136 (3,4,5,6,7,8,9) - Its the same part like 00:04:772 (1,2,3,4,5,6,7,8,9,10,11)
    there is a strong beats where you can select a distance
Electoz
[Easy]

  1. 00:57:317 (3,4) - Can be removed I think? Since you didn't map this part in Normal either.
[Normal]

  1. 00:04:590 (4,5) - Having to play 2 1/2 sliders in a row in a calm section feels kinda sudden for Normal, how about a 3/4 repeat slider instead of these? Since vocal landed on 00:04:863 too.
[Hard]

  1. 00:49:681 (5) - 01:06:227 (5) - NC on these places for consistency?
I don't really feel like getting a kudos since this is a short mod so yeah.
Overall plays fine, from what I saw in Easy, you made some rhythm variations which is nice(since the song is kinda repetitive) but it would be nicer if you can create more variations with placements/patterns not just rhythm. I know it's a bit hard to do with DS but try it out! This is where you can take the full advantage of mapping a song with a repititive rhythm.
Good luck~
Topic Starter
Marmowka
Thanks, Electoz!

Electoz wrote:

[Easy]

  1. 00:57:317 (3,4) - Can be removed I think? Since you didn't map this part in Normal either. Yes
[Normal]

  1. 00:04:590 (4,5) - Having to play 2 1/2 sliders in a row in a calm section feels kinda sudden for Normal, how about a 3/4 repeat slider instead of these? Since vocal landed on 00:04:863 too. I am guided by strong beats, but there are a lot of different sounds. But stay as it is, it is not as not affected.
[Hard]

  1. 00:49:681 (5) - 01:06:227 (5) - NC on these places for consistency? Yes, fixed
I don't really feel like getting a kudos since this is a short mod so yeah.
Overall plays fine, from what I saw in Easy, you made some rhythm variations which is nice(since the song is kinda repetitive) but it would be nicer if you can create more variations with placements/patterns not just rhythm. I know it's a bit hard to do with DS but try it out! This is where you can take the full advantage of mapping a song with a repititive rhythm. I think they do not need much to change the rhythm of the song. You could say this is my style. The rhythm and flow good fit Easy diff. Changed flow in some places.
Good luck~
vanucik
Ноу исон лул
Bandison
Eat, sleep, mod, repeat.
Normal
Change CS from 3,6 to 3.
01:03:317 - Better do something like this (1/4 beat snap divisor)
Hard
00:02:954 and 00:03:045 - throw these two circles through the window and replace thew with a short slider.
01:09:499 and 01:09:590 - ^
01:09:772 and 01:09:863 - ^
FCLwka's Insane
00:32:954 - Wtf? This spinner makes no sense. Better remove it.
01:34:954 - 01:35:227 - Remove all circles in this area.
01:40:772 - 01:41:136 - ^
Well, you are one of my favourite mappers, but you are just a human. Humans often make mistakes.
Keep working in mapping, I'm waiting for more maps like this!
Do you remember me? :3
Izzywing
Short mod from #modreqs c:

[Easy]

00:11:863 (1,2,3,4,5,6) - Exact same thing in the music, but you use different rhythm for both measures. IMO 00:13:317 (4,5,6) - is a good rhythm selection (clickable clap is nice) so I'd use that for 00:11:863 (1,2,3) - as well.

01:05:317 (3,4) - Looks nicer if you have more of a gap between these objects, consider moving 4 to x:468 y:232 to do this.

01:31:136 (2,3) - Same as above, would be much nicer with more of a gap between these. Consider moving 3 to x:88 y:136 (and then adjusting the objects after it)

[Normal]

01:11:317 (4,5,6) - If you make 4's tail, 5's head, and 6's head form an equilateral triangle this would be much neater.

[Hard]

00:14:681 - Don't want to map this? You mapped sounds like this in the song's intro so it would to map them here as well.

00:42:408 (5) - NC?

00:47:863 - Eh...not really a fan of skipping this drum.
00:51:499 - ^
01:05:317 -

01:02:590 (5) - Blanket

[vanucik]

00:44:590 (9) - NC?

00:50:408 (2) - Would prefer this note spaced out so that it's more obvious the gap here is 1/1 and not 1/2.

01:38:227 (3,4,5) - This movement is clockwise, but then 01:38:590 (5,6,7) - is counterclockwise. If you ctrl+g 01:38:772 (6,7) - , this pattern plays much better as it makes the entire thing clockwise.

Really fun diff.

[Insane]

00:04:545 - There's no sound here.
00:13:454 - ^
00:17:408 - ^

00:44:227 (1) - and 00:44:953 (1) - You're not really patterning this stream as sections of 4 and the music isn't really setup like that, so I don't think these NCs are necessary.

00:53:863 (5) - Is this supposed to end on 00:54:227 - like 00:50:954 (6) - does?

00:59:999 - no sound here
01:02:908 - ^

01:07:136 (1) - Extend this spinner to land on 01:08:408 - so it ends on the drum?

01:11:499 (1) , and 01:14:408 (1) - 01:17:317 (1) - overmap as before

Good luck.
Topic Starter
Marmowka
Thanks for mods. I accept. Do not need anymore
Izzywing
ignore this post
Spaghetti
[General]
Metadata source plis.
Get a higher quality BG, max res is now 1920x1200.

[Explosion]
00:11:863 (1,2,3) - Even out the spacing between these?
00:12:590 (5,6) - You compliment vocals later but not at these two spots, I feel like it'd be much better if you did.
00:14:045 (5,6) -
00:22:227 (1,2,3,4) - Align these two so they're at the same angle linearly?
00:23:499 (1) - I'd move this higher up so it doesn't look so cramped.
00:35:136 (1,2,3) - Spacing these so that the head of the sliders are spaced evenly between eachother would be nice.
00:48:954 (2,1) - Avoidable overlap.
00:49:681 (1,5) - Space out 5 a bit from the head of 1? Too close for comfort IMO.
01:02:045 (3,4,5) - It'd be cool if you replaced these with kicksliders as to compliment the staccato in the synth.
01:08:590 (1,3,4,5) - Avoidable overlap.
01:18:045 (4,5) - It'd be nice if these curves were consistent, just copy the slider of choice and rotate it using ctrl+> or < by 180 degrees.
01:24:590 (1,2) - ^

[vanucik's Insane]
00:04:863 (2,3,5,6,7,8) - Avoidable overlaps.
00:53:863 (5) - ^
00:53:863 (5,2) - Too close for comfort. ;;
01:20:772 (3,4,5,6,7,8) - Low spacing doesn't really work for this transition, it requires more energy. Maybe space it out more?

[Hard]
Every diff has a break but this one? Why? I'd add the break if I were you, that's oddly inconsistent.
00:53:317 (2,3) - Would be nice if the circle followed the curve of the slider better.
Why did you follow DS on a Hard? That isn't required lel.

[Easy]
00:00:227 (1,2) - Would be nice if these curved with eachother better.
Remove the NC at 00:04:590 (1) - and add one 00:03:136 (3) - for consistency.
01:10:045 (1,2,3,4) - Such overlaps on an Easy are unrankable, please fix.

[]

Call me back!
vanucik

Spaghetti wrote:

[vanucik's Insane]
00:04:863 (2,3,5,6,7,8) - Avoidable overlaps. yes мармо пытался))))
00:53:863 (5) - ^ it makes bad flow if i avoid overlap
00:53:863 (5,2) - Too close for comfort. ;; i don't understand why
01:20:772 (3,4,5,6,7,8) - Low spacing doesn't really work for this transition, it requires more energy. Maybe space it out more? it's fine
UPDATE
Topic Starter
Marmowka

Spaghetti wrote:

[General]
Metadata source plis.
Get a higher quality BG, max res is now 1920x1200. :3 redownload

[Explosion]
00:11:863 (1,2,3) - Even out the spacing between these? fix
00:12:590 (5,6) - You compliment vocals later but not at these two spots, I feel like it'd be much better if you did.
00:14:045 (5,6) - Yes, I agree
00:22:227 (1,2,3,4) - Align these two so they're at the same angle linearly? +
00:23:499 (1) - I'd move this higher up so it doesn't look so cramped.yeeeeeeep
00:35:136 (1,2,3) - Spacing these so that the head of the sliders are spaced evenly between eachother would be nice. Probably corrected xD
00:48:954 (2,1) - Avoidable overlap. fix
00:49:681 (1,5) - Space out 5 a bit from the head of 1? Too close for comfort IMO. same
01:02:045 (3,4,5) - It'd be cool if you replaced these with kicksliders as to compliment the staccato in the synth. Then came a good jump, did not want to do the sliders plz ><
01:08:590 (1,3,4,5) - Avoidable overlap. +
01:18:045 (4,5) - It'd be nice if these curves were consistent, just copy the slider of choice and rotate it using ctrl+> or < by 180 degrees. I have done on their own way, essentially without changing anything
01:24:590 (1,2) - ^ fix

[Hard]
Every diff has a break but this one? Why? I'd add the break if I were you, that's oddly inconsistent. added
00:53:317 (2,3) - Would be nice if the circle followed the curve of the slider better. +
Why did you follow DS on a Hard? That isn't required lel. i bad mapper, sry /me cry

[Easy]
00:00:227 (1,2) - Would be nice if these curved with eachother better. fix
Remove the NC at 00:04:590 (1) - and add one 00:03:136 (3) - for consistency. +
01:10:045 (1,2,3,4) - Such overlaps on an Easy are unrankable, please fix. +

[]

Call me back!
Spaghetti
Nominated, good luck!
Sieg
30 дней, ужс :o
vanucik

Sieg wrote:

30 дней, ужс :o
это еще не рекорд
Pickkle
Sonnyc
Insane.
00:33:681 (1) - You'll want to end this spinner consistently with other diffs.

Explosion.
00:04:772 (1,2,3,4,5) - The spacings of this stream is inconsistent. But actually I found such similar issue to present overall in this map. There wasn't a consistent spacing concept when a stream pattern appears, and among the inconsistency between different streams, also major inconsistency existed in indivudal streams like this.
00:01:136 (6,7) - Why did you place a jump here? While the similar beat of 00:02:772 (7) wasn't having any jump, it felt inconsistent.
00:04:954 (3,9) - You'll want to think more about this rhythms. While just using a plain 1/4 wasn't really unfitting, it was questionable whether that rhythm was the best to express this part of the song. It was rather characteristic, isn't it? Removing these would help expresssing it.
00:16:681 (3,4,5) - I do not approve this spacing. The rhythms are different, and is showing a same spacing in visual. Even anti jump concepts do exist, this wasn't the spot to get applied since there wasn't any major difference in the song.
00:40:954 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - How are these objects placed? What logic presents behind this placement? You will want to question the same thing all over the map.
01:06:317 (4) - Overmapped object.
01:23:681 (6,7,8) - I'm pretty sure you can just use a consistent spacing here. Having such an inconsistency didn't really create some technical effects except an inconsistency.

Popping over quality concerns. I do not feel this set ready for ranked yet.

There are lots of things that could be considered when mapping stuffs out. I couldn't see stuffs being applied more than a consistent distance snapping. While it is an essential basics, nothing more was being showed rather than that. Objects are being placed for the sake of spacings, or some flows but with weak placement logic. You will want to focus on improving your technical skills.
Topic Starter
Marmowka
thanks~

Sonnyc wrote:

Insane.
00:33:681 (1) - You'll want to end this spinner consistently with other diffs. yes

Explosion.
00:04:772 (1,2,3,4,5) - The spacings of this stream is inconsistent. But actually I found such similar issue to present overall in this map. There wasn't a consistent spacing concept when a stream pattern appears, and among the inconsistency between different streams, also major inconsistency existed in indivudal streams like this. Fixed a distance for a more convenient
00:01:136 (6,7) - Why did you place a jump here? While the similar beat of 00:02:772 (7) wasn't having any jump, it felt inconsistent. Yes, I completely agree with you, this is inexpensive. I corrected it.
00:04:954 (3,9) - You'll want to think more about this rhythms. While just using a plain 1/4 wasn't really unfitting, it was questionable whether that rhythm was the best to express this part of the song. It was rather characteristic, isn't it? Removing these would help expresssing it.on this occasion, I do not agree with you. there it is possible and it is necessary to allocate. Too many sounds that can not be ignored.
00:16:681 (3,4,5) - I do not approve this spacing. The rhythms are different, and is showing a same spacing in visual. Even anti jump concepts do exist, this wasn't the spot to get applied since there wasn't any major difference in the song. At this point, I changed the rhythm and reduced the jump. Thank you.
00:40:954 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - How are these objects placed? What logic presents behind this placement? You will want to question the same thing all over the map. I changed the arrangement of objects. Now they have a meaning (star)
01:06:317 (4) - Overmapped object. yep
01:23:681 (6,7,8) - I'm pretty sure you can just use a consistent spacing here. Having such an inconsistency didn't really create some technical effects except an inconsistency. On all the streams of the kiai part I made 0.9
ailv
Hi!, sorry for the late mod, and thank you for reminding me!

General

I'm not really a fan of the dark blackish colour, imo it's quite dark, if you could change that a bit?

Explosion

00:04:772 (1,2,3,4,5) - I'd like to see some rhythm change here, note the white tick isn't really too important here, i think blue tick being a kickslider would work better,
00:07:681 (2,3,4,5,6) - same things here etc.

00:08:408 (8,9,10) - I'd also change these and other occurrences to be more consistent.

For all of these, i'd heavily suggest that you keep the focus on the main vocals 1/4th chops instead of just mapping them as a stream. They work much better that way imo.

00:58:408 (1) - maybe try a cooler slider shape here to distinguish this sound?

01:29:136 (2,3,4,5,6,7,8) - I don't like how these kind of mix together the vocal and the synth rhythms, without anything seperating them in game, if you could seperate? Kicksliders could be used here to good effect.

vanucik's Insane

00:22:590 (4,5) - This spacing feels awfully weak imo, i'd increase it.
00:45:499 - I don't think missing the triples here is really good

Good luck!
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