General
IMO it would be better if you change the difficulty names to something more recognizable.
Hitsounds need work too >.>
mekadon's Normeasy
Source is not the same with the others. Capitalize C in complex.
Map this from the start?
Also could you respace all the notes such that they don't overlap each other? Looks better IMO. (Not Spaced VS Spaced)
00:15:720 (2) - [nazi] One grid down.
00:16:174 (3) - [nazi] Two grids down.
00:18:901 (1) - Remove new combo. Also if possible don't overlap this with the previous note.
00:20:720 (2) - Remove new combo. Also don't make this an anti-jump.
00:23:447 (x) - Why is there a break here? Map this part?
00:24:810 (1,2,3,4) - Spacing
00:28:674 (1) - This spinner's start doesn;t make sense. Either make it start 1/2 earlier or 1/2 later. (Make it end at the same time.)
00:31:856 (1) - Not too sure about having two spinners almost one after the other. In fact, I don't think that's a good place for a spinner. IMO it;s better if you just change the spinners into slider + note combinations.
00:33:901 (x) - Again with the break. Please map this part.
00:42:083 (5,6,7) - Spacing
00:42:538 (7) - IMO this should be a spinner instead that starts at 00:42:538 and ends at 00:44:356.
00:46:174 (1,2,3,4) - Not too sure about these Windmill sliders on an Easy. (even if you say it's an Easy+)
00:49:810 (5) - New combo
00:50:720 (1) - Remove new combo
00:58:447 (1) - Remove new combo and Spacing.
00:59:356 (1) - Same as above
01:04:356 (7) - New combo for consistency with previous combo.
01:06:174 (1) - Remove new combo and Spacing.
01:10:720 (2) - [nazi] Stack this properly
01:12:538 (1,1,1,1) - Three spinners? Well if you really want to keep them:
-> 01:15:265 (1) - IMO just remove this.
-> 01:15:720 (1) - Move 1/2 forward and extend by 1/2.
-> 01:19:129 (1) - Should start 1/2 earlier.
Normal
IMO you should fix all sliders so they won't overlap with notes. As they look not-so-neat.
Also the sliders themselves don't look so neat as well...
Spacing is also messed up Go through everything with distance snap. I already pointed out the obvious ones below.
00:00:720 (1,2,3,4) - IMO map this part through the vocals.
00:05:947 (1) - Don't anti-jump this?
00:08:901 (3) - Spacing
00:13:447 (1) - ^
00:15:265 (1) - ^
00:47:083 (2,3,4,5) - Looks ugly IMO.
00:52:538 (2,3,1,2) - ^
01:19:810 (1) - Extend this to 01:24:356.
01:26:629 (1) - Out of place. IMO just delete it.
Heat's Sliders
Slider-only difficulty? I really don;t like difficulties that limit themselves to one object, but w/e.
00:19:129 (1) - Spinner doesn't fit.
00:36:174 (7) - Extend by 1/2.
00:38:901 (5,6) - IMO don't make a jump.
00:44:356 (1,2,3) - Notes here would be better IMO as the second sound the slider makes is odd, but you don't want to add notes do you?
00:46:174 (4) - New combo
01:24:356 (8) - This is just plainly out of place and sounds odd.
01:26:401 (1) - Make this start at 01:27:310.
1811's Taiko
I don't usually mod Taiko, but...
01:27:083 (1) - Move 1/2 forward while making it end at the same time?
Overall
This map still need improvement.
IMO it would be better if you change the difficulty names to something more recognizable.
Hitsounds need work too >.>
mekadon's Normeasy
Source is not the same with the others. Capitalize C in complex.
Map this from the start?
Also could you respace all the notes such that they don't overlap each other? Looks better IMO. (Not Spaced VS Spaced)
00:15:720 (2) - [nazi] One grid down.
00:16:174 (3) - [nazi] Two grids down.
00:18:901 (1) - Remove new combo. Also if possible don't overlap this with the previous note.
00:20:720 (2) - Remove new combo. Also don't make this an anti-jump.
00:23:447 (x) - Why is there a break here? Map this part?
00:24:810 (1,2,3,4) - Spacing
00:28:674 (1) - This spinner's start doesn;t make sense. Either make it start 1/2 earlier or 1/2 later. (Make it end at the same time.)
00:31:856 (1) - Not too sure about having two spinners almost one after the other. In fact, I don't think that's a good place for a spinner. IMO it;s better if you just change the spinners into slider + note combinations.
00:33:901 (x) - Again with the break. Please map this part.
00:42:083 (5,6,7) - Spacing
00:42:538 (7) - IMO this should be a spinner instead that starts at 00:42:538 and ends at 00:44:356.
00:46:174 (1,2,3,4) - Not too sure about these Windmill sliders on an Easy. (even if you say it's an Easy+)
00:49:810 (5) - New combo
00:50:720 (1) - Remove new combo
00:58:447 (1) - Remove new combo and Spacing.
00:59:356 (1) - Same as above
01:04:356 (7) - New combo for consistency with previous combo.
01:06:174 (1) - Remove new combo and Spacing.
01:10:720 (2) - [nazi] Stack this properly
01:12:538 (1,1,1,1) - Three spinners? Well if you really want to keep them:
-> 01:15:265 (1) - IMO just remove this.
-> 01:15:720 (1) - Move 1/2 forward and extend by 1/2.
-> 01:19:129 (1) - Should start 1/2 earlier.
Normal
IMO you should fix all sliders so they won't overlap with notes. As they look not-so-neat.
Also the sliders themselves don't look so neat as well...
Spacing is also messed up Go through everything with distance snap. I already pointed out the obvious ones below.
00:00:720 (1,2,3,4) - IMO map this part through the vocals.
00:05:947 (1) - Don't anti-jump this?
00:08:901 (3) - Spacing
00:13:447 (1) - ^
00:15:265 (1) - ^
00:47:083 (2,3,4,5) - Looks ugly IMO.
00:52:538 (2,3,1,2) - ^
01:19:810 (1) - Extend this to 01:24:356.
01:26:629 (1) - Out of place. IMO just delete it.
Heat's Sliders
Slider-only difficulty? I really don;t like difficulties that limit themselves to one object, but w/e.
00:19:129 (1) - Spinner doesn't fit.
00:36:174 (7) - Extend by 1/2.
00:38:901 (5,6) - IMO don't make a jump.
00:44:356 (1,2,3) - Notes here would be better IMO as the second sound the slider makes is odd, but you don't want to add notes do you?
00:46:174 (4) - New combo
01:24:356 (8) - This is just plainly out of place and sounds odd.
01:26:401 (1) - Make this start at 01:27:310.
1811's Taiko
I don't usually mod Taiko, but...
01:27:083 (1) - Move 1/2 forward while making it end at the same time?
Overall
This map still need improvement.