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Demetori - Necrofantasia ~ Remix

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Topic Starter
Metaku
This beatmap was submitted using in-game submission on 16 July, 2016 at 9:12:06

Artist: Demetori
Title: Necrofantasia ~ Remix
Source: 東方Project
Tags: Touhou Yukari Yakumo youyoumu perfect cherry blossom The World Where the Time Ended il Mondo dove e finito il Tempo comiket73 c73 instrumental metal
BPM: 180
Filesize: 11052kb
Play Time: 05:33
Difficulties Available:
  1. Extra Stage (5,52 stars, 1944 notes)
Download: Demetori - Necrofantasia ~ Remix
Information: Scores/Beatmap Listing
---------------
All done and ready for modding.

26/6/2016 Changed mp3
Caput Mortuum
a few
00:02:009 (1) - make it like this http://imgur.com/xjiINCF
00:06:843 (2,3,4,5,6) - http://imgur.com/NxDFOKQ
00:13:509 (2,3,4,5,6) - make it like this http://imgur.com/A4JKXZN
00:15:593 (6,7) - change 7 to a circle
00:15:926 - 00:17:259 - clear this part and do this http://imgur.com/tbwxupv
00:24:676 (3) - make the slider like this http://imgur.com/9lRlJ9y
00:21:343 (1,2,3,4,5,6) - http://imgur.com/b6pXaAY

I'll only mod those. Sorry. Too many flaws. Check message.
Topic Starter
Metaku

MeinGauche wrote:

a few
00:02:009 (1) - make it like this http://imgur.com/xjiINCF Yeah why not.
00:06:843 (2,3,4,5,6) - http://imgur.com/NxDFOKQ Changed but slightly differently
00:13:509 (2,3,4,5,6) - make it like this http://imgur.com/A4JKXZN I like my pattern
00:15:593 (6,7) - change 7 to a circle Nope
00:15:926 - 00:17:259 - clear this part and do this http://imgur.com/tbwxupv Hmm this works too and I like it so sure
00:24:676 (3) - make the slider like this http://imgur.com/9lRlJ9y Sorry but no
00:21:343 (1,2,3,4,5,6) - http://imgur.com/b6pXaAY Changed but slightly differently


I'll only mod those. Sorry. Too many flaws. Check message.
A small mod but thanks for your effort. :)
MrKosiej
Hi from my queue
Ok, so

MOD
First think, i think the HP drain should be lower, like 6, not 6.5

00:01:009 (8,2,3) - overlapse
00:01:676 (3,1,2,3,4,5,6,7) - ^ maybe stack it
00:05:843 (7,9) - overlapse
00:40:009 (1,3) - ^
01:02:175 (2,1) - ^
01:04:842 (2,1) - ^
01:11:342 (4,5,6) - ^ move a bit down
01:14:592 (3,1) - overlapse, those are keep coming and i think there are a lot of those, i won't point them but i advise you to search for those overlapses and do something to eliminate them. OFC not all overlapses are bad, like pathing or combined sliders, but those randoms are... a bit unpleasant, like 04:26:842 (1,3,4,5). Your map will appear more structured without those. Also search for blankets and qualize the spacing where you can and where is no crescendo.

00:16:843 (5) - make this circle in the end of 00:17:343 (1)

00:35:009 (3,5) - blanket?
05:09:342 (6,1) - improve blanket

00:53:676 (1,2,3,4,5) - move the whole thing down cuz overlapses with 00:53:176 (6,1)
05:02:342 (3,4,5) - ^ but move this up, overlapse with slider

01:35:009 (1,2,3,4,5,6,7) - that's random, redo the pattern

01:38:342 (6,7,8) - equalize the spacing

02:27:675 (3) - move closer to 02:27:842 (4) to equalize the spacing between 02:26:842 (1,4)

03:13:259 (12) - make this go through 03:12:759 (6)

Ok, that's kinda it. Final thoughts: Your map is not bad but without those unnecessery overlapses it would be a lot better, GL :P
Topic Starter
Metaku

MrKOSIEJ wrote:

Hi from my queue
Ok, so

MOD
First think, i think the HP drain should be lower, like 6, not 6.5 Hmm.. Well I guess it wouldn't hurt to lower it a bit

00:01:009 (8,2,3) - overlapse fixed
00:01:676 (3,1,2,3,4,5,6,7) - ^ maybe stack it Stacked
00:05:843 (7,9) - overlapse fixed
00:40:009 (1,3) - ^ fixed
01:02:175 (2,1) - ^ fixed
01:04:842 (2,1) - ^ fixed
01:11:342 (4,5,6) - ^ move a bit down fixed
01:14:592 (3,1) - overlapse, those are keep coming and i think there are a lot of those, i won't point them but i advise you to search for those overlapses and do something to eliminate them. OFC not all overlapses are bad, like pathing or combined sliders, but those randoms are... a bit unpleasant, like 04:26:842 (1,3,4,5). Your map will appear more structured without those. Also search for blankets and qualize the spacing where you can and where is no crescendo. Most overlaps should be fixed

00:16:843 (5) - make this circle in the end of 00:17:343 (1) Needed some adjusting but it should be okay now

00:35:009 (3,5) - blanket? Was originally a blanket but got messed up at some point. Fixed
05:09:342 (6,1) - improve blanket fixed

00:53:676 (1,2,3,4,5) - move the whole thing down cuz overlapses with 00:53:176 (6,1) fixed
05:02:342 (3,4,5) - ^ but move this up, overlapse with slider fixed

01:35:009 (1,2,3,4,5,6,7) - that's random, redo the pattern Pattern improved
01:38:342 (6,7,8) - equalize the spacing fixed

02:27:675 (3) - move closer to 02:27:842 (4) to equalize the spacing between 02:26:842 (1,4) Didn't even think of this, should be better now

03:13:259 (12) - make this go through 03:12:759 (6) fixed

Ok, that's kinda it. Final thoughts: Your map is not bad but without those unnecessery overlapses it would be a lot better, GL :P
Alright, thanks for the mod :) It is much appreciated.
AmigoDoChroome
Marathon

m4m you request

in general use more patterns and ds

00:30:898 (1,1,1) - remove the nc (Nc only in white tick)
00:32:009 (1) - ^^
00:33:176 (1) - ^^
00:35:843 (1) - ^^
00:02:009 (1) - ^^
00:16:509 (1) - ^^
00:35:843 (1) - ^^
00:38:509 (1) - ^^
00:42:176 (1) - ^^
00:43:843 (1) - ^^
00:46:509 (1) - ^^
0:49:176 (1) - nc and a simple pattern. Try this: http://prntscr.com/bk5re7
01:58:842 (1) -

01:09:009 - strong hit here
01:12:675 - ^^
01:35:009 (1,2,3,4,5,6,7) - stream here, please
01:38:342 (6,7,8) - weird

00:41:259 (1) - unnecessary


I can not name a lot, I think it should improve the positioning of notes and jumps. Do not abuse the NC 's
good luck with the map!
Topic Starter
Metaku

AmigoDoChroome wrote:

Marathon

in general use more patterns and ds I used a lot of ds..? My patterns probably need some improving

00:30:898 (1,1,1) - remove the nc (Nc only in white tick) Well perhaps they aren't needed :D
00:32:009 (1) - ^^ Can't really see why I shouldn't have NC here.
00:33:176 (1) - ^^ There's a reason why I've been puttin the NCs here as it follows the guitar and also the white tick is part of the sliders so I'm not planning on changing these.
00:35:843 (1) - ^^
00:02:009 (1) - ^^ Hmm... Might change this later but I'll leave it for now
00:16:509 (1) - ^^ Changed
00:35:843 (1) - ^^
00:38:509 (1) - ^^
00:42:176 (1) - ^^ Well it's after a spinner I can't really not have a NC there.
00:43:843 (1) - ^^
00:46:509 (1) - ^^
0:49:176 (1) - nc and a simple pattern. Try this: http://prntscr.com/bk5re7 Changed it. Still leaving NC.
01:58:842 (1) -

01:09:009 - strong hit here I rather leave it as it is as it follows the guitar like the most of the part.
01:12:675 - ^^ Changed
01:35:009 (1,2,3,4,5,6,7) - stream here, please I feel this map is already streamy enough as it is so I'd rather map this kind of parts as jumps as it fits as well imo.
01:38:342 (6,7,8) - weird While it might be weird that was the most natural way I could think of as I'm following the drums... Well might change it if more people agree I should.

00:41:259 (1) - unnecessary Well... I wanted to map it as a spinner so... Again, might change it if more people agree I should.


I can not name a lot, I think it should improve the positioning of notes and jumps. Do not abuse the NC 's
good luck with the map!
Thanks for your mod :)
AmigoDoChroome
dont forget mod my map <3
Topic Starter
Metaku

AmigoDoChroome wrote:

dont forget mod my map <3
Hmm? As far as I can remember I asked for NM in your queue?

Edit: Also I'd normally have no problem modding your map but... I find the song annoying so I'd rather not.
Ireiisu
Helloo from my queue

Lunatic
  1. (not so important) Ok so, your map is 5.5 stars , aka expert diff and Lunatic is usually for Insane diff ( refer to this forum. Since your map is considered a marathon map , you can change the map name to anything you want (i have no idea what to change to XD) .
  2. 00:33:509 (2) - stack to 00:34:343 (6) - ..?
  3. 00:55:342 (5,6,7) - fix..? ( move the slider up a bit , it should be x:296..? for the start of the slider
  4. 01:13:675 (1,2,3,4,5,6,7,8) - fix the curve..?
  5. 01:40:425 (2,3,4) - fix distance bewteen 3 and 4 ( slider should be at x:188 y:108)
  6. 01:43:425 (4) - fix this so the stream would be straighter (x:340)
  7. 01:44:009 (11) - nc then 01:44:342 (1) - remove nc
  8. 01:56:009 (2,3,4,5,6,7,8,9,1) - the stream doesnt really look like the distance bewteen each circle is consistant . like 01:56:509 (8,9,1) - the slider shouldnt touch 8.
  9. 02:06:342 (3,4,5) - stack properly
I'm rushing a bit ;p i have a flight later on and i need to pack ^ i can contiune modding when i get back
Topic Starter
Metaku

Ireiisu wrote:

Helloo from my queue

Lunatic
  1. (not so important) Ok so, your map is 5.5 stars , aka expert diff and Lunatic is usually for Insane diff ( refer to this forum. Since your map is considered a marathon map , you can change the map name to anything you want (i have no idea what to change to XD) .I was planning on changing it to Extra Stage, the map was under 5.25 when I started mapping it so back then Lunatic seemed like the ideal naming option and well I'm bad at coming up with diff names heh.
  2. 00:33:509 (2) - stack to 00:34:343 (6) - ..? Stacked
  3. 00:55:342 (5,6,7) - fix..? ( move the slider up a bit , it should be x:296..? for the start of the slider It seems I had accidentally moved it, fixed
  4. 01:13:675 (1,2,3,4,5,6,7,8) - fix the curve..? Adjusted the curve
  5. 01:40:425 (2,3,4) - fix distance bewteen 3 and 4 ( slider should be at x:188 y:108) Fixed
  6. 01:43:425 (4) - fix this so the stream would be straighter (x:340) Fixed
  7. 01:44:009 (11) - nc then 01:44:342 (1) - remove nc Can't see why should I do this as the NC seems in an ideal spot to me
  8. 01:56:009 (2,3,4,5,6,7,8,9,1) - the stream doesnt really look like the distance bewteen each circle is consistant . like 01:56:509 (8,9,1) - the slider shouldnt touch 8. I don't see a problem here..? And about slider touching 8 I have no idea.
  9. 02:06:342 (3,4,5) - stack properly I don't see an issue with the stacking myself
I'm rushing a bit ;p i have a flight later on and i need to pack ^ i can contiune modding when i get back Alright, no no need to continue if you don't want to but if you do then go ahead. Also enjoy your flight
Wow didn't see those minor but actually quite annoying mistakes myself. Thanks for the mod :)
Ireiisu
okok I'm back and i forgot to pack my laptop charger so i end up leaving it overseas
some stuff
02:59:735 (3,4,5,6,7,8,9,10,11) - is this suppose to be curved or like slightly curve then straight ? Its just that 03:00:319 (10,11) - is higher than 03:00:235 (9) - , if its suppose to be curve , then 03:00:402 (11) - would need to be placed higher than 10
03:40:235 (6,7,1) - if its descending constantly (probably not , its probably better with what it is already) then 6: y-308 , 7: y-332 , 1(slider): x-344 y-364
so i didn't really find much BIG problems
but
heres a kudosu , really enjoyed the map!
Topic Starter
Metaku

Ireiisu wrote:

okok I'm back and i forgot to pack my laptop charger so i end up leaving it overseas rip charger D:
some stuff
02:59:735 (3,4,5,6,7,8,9,10,11) - is this suppose to be curved or like slightly curve then straight ? Its just that 03:00:319 (10,11) - is higher than 03:00:235 (9) - , if its suppose to be curve , then 03:00:402 (11) - would need to be placed higher than 10 10 and 11 were supposed to be on the same level as 9, fixed
03:40:235 (6,7,1) - if its descending constantly (probably not , its probably better with what it is already) then 6: y-308 , 7: y-332 , 1(slider): x-344 y-364 It wasn't supposed to but I ended up moving them slightly anyway now (Moved 6 and 7 slightly up as it looks better now
so i didn't really find much BIG problems
but
heres a kudosu , really enjoyed the map!
Thanks for finishing your mod and thanks a lot for the star :)
My Angel Rize
from my queue
only few mod

[Extra Stage]
  1. 00:11:486 (5,6) - i misread for this pls move like this
  2. 02:59:735 (1) - NC
  3. 05:06:069 (2,3) - stack zero?
Topic Starter
Metaku

nice_safaleen wrote:

from my queue
only few mod

[Extra Stage]
  1. 00:11:486 (5,6) - i misread for this pls move like this Fixed
  2. 02:59:735 (1) - NC Not really necessary imo but changed for now
  3. 05:06:069 (2,3) - stack zero? Fixed?
Thanks for your mod :)
Jonarwhal
NM from my queue~
I'm a little late >>

~spacing~
  • My understanding of spacing is a little limited, so I recommend you get someone to test-play this to double-check.
  1. 00:00:569 (7,8,9) - Spacing looks deceptive imo. You should use the spacing to clarify what is 1/2 and 1/4 apart. 00:00:569 (7,8) - These are the same distance apart as 00:01:069 (8,9) - these, but the gap in the music is half as big. I'm NOT recommending that you always use DS. Just try to make your spacing less confusing for the player.
  2. 00:02:069 (1,1) - Make the spacing a bit bigger.
  3. 00:06:569 (9,1,2) - Again, you are being very tricky with your spacing. The distance from 9 to 1 is greater than the distance from 1 to 2, even though the gap in the music is really smaller.
  4. 00:10:736 (1) - ^
  5. 00:15:653 (6,7) - ^
  6. 00:18:069 (6) - ^ I'll stop there, but you need to check your map for this.
  7. Get someone to play-test this, and they'll probably miss in these places. If not, forget I said anything. ^^
~streams~
  • This is all aesthetic, so you can ignore if you don't care about that.
  1. 00:04:069 (1,2,3,4) - Stream looks uneven. Consider making a slider, and then converting the slider into a stream in the "Compose" Section at the top.
  2. 00:08:069 (1,2,3,4,5,6) - Use the Compose>Convert Slider to Stream method again.
  3. 00:20:736 (1,2,3,4,5,6,7,8) - I recommend you curve the whole stream. using the same method.
  4. 00:25:403 (1,2,3,4,5,6,7,8) - ^^^ Try to make more attractive curved streams, as you use a lot of streams in this marathon. I won't mention this again.
  5. Ask me if you have questions about the Compose>Convert Slider to Stream method.
~overlaps~
  1. 00:14:569 (10,3) - Remove overlap.
  2. 00:33:236 (1,2,3,4) - Remove the overlap
  3. 00:35:569 (5,2) - ^
  4. 00:38:569 (1,2,3,4) - ^
  5. 00:42:236 (1,1) - ^
  6. 00:43:236 (4,6) - ^ You have too many unintentional overlaps. >> Fix them please. Remember that you can also use stacking.
~etc.~
  1. 00:05:903 (7,8) - Blanket?
  2. 00:17:319 - Add something.
  3. 00:32:903 (4,1) - Separate these a bit more.
  4. 01:15:485 - Add something.
  5. 01:16:819 - ^
  6. 01:43:402 (3,4,5,6,7,8,9,10,11,12,13) - J?
  7. 01:52:902 (4,5,6,7) - Marathons are usually too fast to read patterns like this.
  8. 02:04:735 (2) - Fix stack.
  9. 02:11:735 (5,6,7,1) - Marathons are usually too fast to read patterns like this.
  10. 03:02:735 (1,1) - Fix blanket.
  11. 03:08:235 (1,1) - ^
  12. 03:08:069 (1,1,1) - This pattern is hard to read. Use less NCs and separate the objects more.
  13. 03:08:402 (1) - Stack?
  14. 03:11:235 (3,4,5,6,7,8,1) - Hard to read.
  15. 04:04:902 (5,6,7,8,9,10,11,12,13,1) - ^
  16. 05:12:402 (1) - Blanket?
If applying some things becomes tedious then consider remapping.
If you have any questions feel free to ask.
Good Luck~!! :D
Topic Starter
Metaku

Jonawaga wrote:

NM from my queue~
I'm a little late >>

~spacing~
  • My understanding of spacing is a little limited, so I recommend you get someone to test-play this to double-check. The spacing is fine really, I've had a friend test-play this multiple times while mapping it and he never had an issue with the spacing, neither have I.
  1. 00:00:569 (7,8,9) - Spacing looks deceptive imo. You should use the spacing to clarify what is 1/2 and 1/4 apart. 00:00:569 (7,8) - These are the same distance apart as 00:01:069 (8,9) - these, but the gap in the music is half as big. I'm NOT recommending that you always use DS. Just try to make your spacing less confusing for the player.
  2. 00:02:069 (1,1) - Make the spacing a bit bigger.
  3. 00:06:569 (9,1,2) - Again, you are being very tricky with your spacing. The distance from 9 to 1 is greater than the distance from 1 to 2, even though the gap in the music is really smaller.
  4. 00:10:736 (1) - ^
  5. 00:15:653 (6,7) - ^
  6. 00:18:069 (6) - ^ I'll stop there, but you need to check your map for this.
  7. Get someone to play-test this, and they'll probably miss in these places. If not, forget I said anything. ^^
~streams~
  • This is all aesthetic, so you can ignore if you don't care about that.
  1. 00:04:069 (1,2,3,4) - Stream looks uneven. Consider making a slider, and then converting the slider into a stream in the "Compose" Section at the top. Slightly adjusted
  2. 00:08:069 (1,2,3,4,5,6) - Use the Compose>Convert Slider to Stream method again. Slightly adjusted with slider > stream
  3. 00:20:736 (1,2,3,4,5,6,7,8) - I recommend you curve the whole stream. using the same method. Meh, I like it the way it is
  4. 00:25:403 (1,2,3,4,5,6,7,8) - ^^^ Try to make more attractive curved streams, as you use a lot of streams in this marathon. I won't mention this again. Slightly adjusted
  5. Ask me if you have questions about the Compose>Convert Slider to Stream method. I use it from time to time, personally I don't have an issue with my streams so won't change much unless people are really bothered by them.
~overlaps~
  1. 00:14:569 (10,3) - Remove overlap. Fixed
  2. 00:33:236 (1,2,3,4) - Remove the overlap Fixed
  3. 00:35:569 (5,2) - ^ Required some adjusting but fixed
  4. 00:38:569 (1,2,3,4) - ^ That's on purpose so no
  5. 00:42:236 (1,1) - ^ Fixed
  6. 00:43:236 (4,6) - ^ You have too many unintentional overlaps. >> Fix them please. Remember that you can also use stacking.This one is barely even an overlap... so meh
~etc.~
  1. 00:05:903 (7,8) - Blanket? Fixed
  2. 00:17:319 - Add something. I don't see a reason to add note here.
  3. 00:32:903 (4,1) - Separate these a bit more. Fixed
  4. 01:15:485 - Add something. Same as earlier
  5. 01:16:819 - ^ ^
  6. 01:43:402 (3,4,5,6,7,8,9,10,11,12,13) - J? ?
  7. 01:52:902 (4,5,6,7) - Marathons are usually too fast to read patterns like this. I don't see how this being a marathon affects reading patterns... If you meant by BPM this isn't even high BPM so not going to change
  8. 02:04:735 (2) - Fix stack. Fixed
  9. 02:11:735 (5,6,7,1) - Marathons are usually too fast to read patterns like this. ^
  10. 03:02:735 (1,1) - Fix blanket. Fixed
  11. 03:08:235 (1,1) - ^ Fixed
  12. 03:08:069 (1,1,1) - This pattern is hard to read. Use less NCs and separate the objects more. The NCs are because of the sv change, has been fine in testplays too so won't change
  13. 03:08:402 (1) - Stack? Fixed
  14. 03:11:235 (3,4,5,6,7,8,1) - Hard to read. Don't see a problem with this
  15. 04:04:902 (5,6,7,8,9,10,11,12,13,1) - ^ ^
  16. 05:12:402 (1) - Blanket? Fixed Also added a note to the stream to make it smoother
If applying some things becomes tedious then consider remapping.
If you have any questions feel free to ask.
Good Luck~!! :D
Thanks for your mod :)
SnowNiNo_
NM from my queue

  • [Extra Stage]
  1. 00:11:236 (4,5,6) - any reason for this weird spacing? stay consistent is better
  2. 00:33:903 (4) - 3/4 sound weird here, consider to change to 1/2
  3. 00:35:236 (4) - same here
  4. 00:37:903 (4) - same
oky i think im just gonna mention some overall problems
- first the 3/4 slider that you used in some part are really weird, i mean there is no really a sound at a sliderend to support, so you should change to 1/2
- kickslider that doesnt fit to the structure, let just see the beginning of the map, 00:05:069 (5,6) - these 2 kickslider could change to streams to express the music, cuz the pitch of the music here is decreasing, so if you make the stream here with decreasing spacing would fit the music better
- linear flow, just try to avoid linear flow in your map, like players and even mappers cont like them, linear flow is hard for players, and is boring for mappers
- inconsistent spacing, yea like what ive said at 00:11:486 (5,6) -

gl with your map
Topic Starter
Metaku

SnowNiNo_ wrote:

NM from my queue

  • [Extra Stage]
  1. 00:11:236 (4,5,6) - any reason for this weird spacing? stay consistent is better Reason? Well not really except I felt like mapping it this way when I did... I'll change it later on if it is a problem as atm I don't know how I would change it
  2. 00:33:903 (4) - 3/4 sound weird here, consider to change to 1/2 I prefer these as 3/4 as I feel it fits better with the guitar (I would use 1/1 but I want to start the next slider on the next tick so not possible), might change later if requested
  3. 00:35:236 (4) - same here ^
  4. 00:37:903 (4) - same ^
oky i think im just gonna mention some overall problems
- first the 3/4 slider that you used in some part are really weird, i mean there is no really a sound at a sliderend to support, so you should change to 1/2
I don't see a problem with this, tbh I find that 1/2 slider would actually fit there worse as I'm following the lead guitar in most of the parts where I've used 3/4 sliders.
- kickslider that doesnt fit to the structure, let just see the beginning of the map, 00:05:069 (5,6) - these 2 kickslider could change to streams to express the music, cuz the pitch of the music here is decreasing, so if you make the stream here with decreasing spacing would fit the music better
While I agree that I could've mapped the streams with decreasing spacing I'm not going to change it at this point. Also the reason I used the sliders was to not make the streams unnecessary long at the beginning of the map so I'm going to keep them as well so no change here either.
- linear flow, just try to avoid linear flow in your map, like players and even mappers cont like them, linear flow is hard for players, and is boring for mappers
While pure linear flow might be sub-optimal but if that's how I decided to map it then it's my preference as a mapper. Not really much I can do at this point anyway except remapping the whole map. Not to mention I enjoyed mapping it this way and I like the result as well.
- inconsistent spacing, yea like what ive said at 00:11:486 (5,6) - My spacing is actually rather consistent most of the time... (There are exceptions tho) Also, there has been so far no reported issues in playability from my testplayers with the spacing so again I don't see an issue here.

gl with your map
Sorry but I'm not going to change anything this time as I can't really find a reason to.
LigerZero
No Kudosu

Tags remove "," and added "youyoumu perfect cherry blossom The World Where the Time Ended il Mondo dove e finito il Tempo comiket73 c73"
Topic Starter
Metaku
Tags fixed, thanks :)
_Meep_
Ze Mods
00:05:069 (5,6,1) - DS(Distance Snap) doesn't feel right,maybe try making them equally far/near from each other
00:05:903 (7,8) - Copy and paste no.7 into no.8,because it isn't equal/the same and may be disturbing to players(In a way)
00:24:736 (3,4,1) - DS here is inconsistent as well
01:38:402 (6,7,8) - I can't say for sure but to me this sounds very weird.
02:01:569 (1,2,3,4) - DS is inconsistent
02:43:069 (1,2,3,4,5,6,7,8) - This is not smooth,try to use the 'convert slider to stream' or Ctrl+Shift+F to make the notes and rotate them back into place, make sure the DS divisor when doing it is 1
02:47:069 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^^
03:59:735 (6,7,1) - Sounds weird
04:01:735 (1,2,3) - ^^
05:21:069 (9,10,11,12,13,14,15,16) - This looks VERY unnatural, do the ^^ thing
05:22:485 (7,8,9) - Too straight for a curved stream

Meep has done his best :cry:
Topic Starter
Metaku

_Meep_ wrote:

Ze Mods
00:05:069 (5,6,1) - DS(Distance Snap) doesn't feel right,maybe try making them equally far/near from each other Fixed
00:05:903 (7,8) - Copy and paste no.7 into no.8,because it isn't equal/the same and may be disturbing to players(In a way) Fixed
00:24:736 (3,4,1) - DS here is inconsistent as well Fixed
01:38:402 (6,7,8) - I can't say for sure but to me this sounds very weird. You're not the first person to say that... The reason is that I'm following the drums in this part and well they are in double BPM which results in it sounding weird due to hitting blue ticks... I think I need to consider a change here.
02:01:569 (1,2,3,4) - DS is inconsistent Fixed
02:43:069 (1,2,3,4,5,6,7,8) - This is not smooth,try to use the 'convert slider to stream' or Ctrl+Shift+F to make the notes and rotate them back into place, make sure the DS divisor when doing it is 1 Hmm I just adjusted it instead but it should be more smooth now
02:47:069 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^^ Fixed
03:59:735 (6,7,1) - Sounds weird Same as earlier
04:01:735 (1,2,3) - ^^ ^
05:21:069 (9,10,11,12,13,14,15,16) - This looks VERY unnatural, do the ^^ thing Made changes to the stream, hopefully it's better now
05:22:485 (7,8,9) - Too straight for a curved streamCurved a bit more


Meep has done his best :cry: Meep did well :)
Thanks for your mod :D
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