Thanks againOnosakiHito wrote:
Taiko Mod.No kd please, I've got it allready in my post before.part 2
03:03:589(2) - Move to 03:03:469?
not a bad idea...but I tend to keep that
part 4
04:00:349(31) - k?
04:00:469(32) - d?
[sorry,no]
04:02:389(43) - k?
[ok, but in fact, originally that is brbbbr, due to the map should not be too hard I delete 1 b into br bbr, you can try once lol]
04:19:069(x) - d? or k? In this case I'm little bit confused.@@ Following voice or beat? If beat it's okay.
[I have been thinking about this...but quite a bit strange if I added a note at there(I mean to the mapping at there,but not the sound)]
04:36:709(55) - d
[YOU GOT IT XD, I have been finding this for times, thanks lol]
04:43:429(23) - move to 04:43:549
[ok ~_~"]04:44:629(28) - d?
[No...I have consider that for quite a long time before]
04:45:109 - 04:46:789 - Hm, the tripples are ok, but I think the patterns - how the k's and d's are choosen - dosen't fit so well?
[fixed]
Like last time just suggestions.
The map is in my eyes fine now, so I will give a star~
Thanks for mod.kanpakyin wrote:
怨念...明知我考試你仲要我mod QAQ
Have a Quick look about this:
[Normal]
00:47:989(3)-Inconsistent spacing (close the grid) X
I'm totally disagree about jump in normal like 02:29:749(2)- but..whatever. X
03:35:989(x)-add a note here. X
03:42:829(x)-useless green line. Fixed
Kana
02:16:309(1-9)-Make this stream straight.. X,故意的
03:14:869(1~)-terrible stuff...make sure it is make sense to the whole difficulty!! X,It's really not very hard OTL
03:32:629(x)-a short break here.Consider remove it. Fixed
So yeah =w=wmfchris wrote:
If possible cut it shorter? orz Sorry, I can't. Since Taiko diff need the end part of the song.
[Kana]
00:36:469 (3) - make it symmetrical, left 1 grid Yeah. Fixed
00:41:479 (2,4) - stack? It's not so important , i will kill it.
00:51:589 (3) - left 1 grid Fixed
00:53:749 (1,1) - stack It's not so important , i will kill it.
01:35:269 (2,3,4) - (2) down 1 grid, (3) right 1 grid, (4) up 1 grid Sorry but i don't change it.
Thanks for your moddingwmfchris wrote:
[Taiko]
Tell me which part is bakahln which part is aabc <_<
(aabc's part : 00:22:069 ~ 01:44:629, 03:07:189 ~ 03:54:709
Hln's part : 01:45:109 ~ 03:05:269, 03:55:189 ~ End)
00:28:549 - kkd / kdd? OK, i fixed to kdd ~
00:32:629 - k OK ~
00:48:469 - d I think the current one is fine
01:20:749 - k OK ~
01:36:109 - k ^
02:33:589 - kkkkd k I'll leave this part to hln ~
02:35:389 - k ^
02:57:589 - finish ^
03:13:309 - ddkkk I think the current one is fine
03:39:589 - k ^
04:22:069 - d k k k k d I'll leave this part to hln ~
04:43:189 - kk kd ^
04:48:949 - one more note then spinner? ^
Rating : (-1~1)
Pattern - nice except imo ALL sliders (which is 1/8 here) should be avoided:can I give 0.8?0.5 OK fixed all sliders to 1/4. Please check~
Density - good... : 1
/me eats Baka-kana
Thanks for modding!Kecco wrote:
•Overall•
-) The offset doesn't need that care but I think that if you add +6 ms It'll be better. [+6 ms; Resnap all notes]. Let me think.
•Kana•
-):P
-)00:33:115 (1) - Penultimate build-point 1 grid down? Fixed
-)00:42:955 (4) - 1 grid right? Fixed
-)02:37:795 (5,6) - 1 grid up? Fixed
-)03:22:795 (3) - Well, I suggest to replace it better... As you can see it is unequal to other notes of streams due to position.
-)From 03:32:395 to 03:35:755 - It isn't worrying, but I suggest to insert a Break Time, but if you didn't insert it for any reason, you don't have to insert one. No ~ Sorry
-)04:09:595 (1) - It's just a suggestion, what do you think about extending it to 04:11:515? You don't have to if you don't want to.
No ~ Sorry
Thanks for mod>w<Sakura Hana wrote:
[General]
I fear that you want to avoid going for approval or cutitng the mp3 so you went full song length on the taiko diff, i highly hope this isn't the case
I really want a Taiko diff that it's map the end. (Many Taiko diff that it's map the end.)
Also i used 83% in MP3(for map). I think it's no problem~ =w=
[Kana]
03:34:069 - Insert break? Fixed
04:10:549 - End kiai? Fixed
[Karen]
The anti-jumps at the beginning are really misleading. Fixed
03:35:029 - Insert a break? this section without notes is longer than the previous one. Fixed
Really love the song, sorry for the delay, i have a lot of requests lately XD, call me back for a recheck when you finish fixing, Good Luck!~
No problem & Thank you>w<
The timing issue is due to the sliders in taiko modeSakura Hana wrote:
[Taiko Collab]
I see quite plenty of red lines that arent present on the other difficulties, please remember that red lines must be present on all difficulties, that includes non-taiko diffs. i'll check them anyways...
00:37:429 - Nothing is changing here, so i dont know why this red line is even here.
00:39:348 - ^
00:55:669 - Why are you changing the metronome here? metronome looks fine to me.
00:56:628 - Removing that one would obviously mean removing this one as well.
01:11:029 - Once again i dont think this needs metronome reset here.
01:11:989 - And once again removing that would mean removing this as well.
01:28:309 - Guess you can tell what im about to say
01:29:268 - And obviously what i'll say here as well
I'll just leave to you to check the others, i really dont think there's a metronome fix needed in these, metronome is playing correctly enough.
Really love the song, sorry for the delay, i have a lot of requests lately XD, call me back for a recheck when you finish fixing, Good Luck!~
As what hln said, I used those red lines because I need to adjust the hitting frequency of sliders. ( Change from 1/8 to 1/4 )matthewhln wrote:
The timing issue is due to the sliders in taiko modeSakura Hana wrote:
[Taiko Collab]
I see quite plenty of red lines that arent present on the other difficulties, please remember that red lines must be present on all difficulties, that includes non-taiko diffs. i'll check them anyways...
00:37:429 - Nothing is changing here, so i dont know why this red line is even here.
00:39:348 - ^
00:55:669 - Why are you changing the metronome here? metronome looks fine to me.
00:56:628 - Removing that one would obviously mean removing this one as well.
01:11:029 - Once again i dont think this needs metronome reset here.
01:11:989 - And once again removing that would mean removing this as well.
01:28:309 - Guess you can tell what im about to say
01:29:268 - And obviously what i'll say here as well
I'll just leave to you to check the others, i really dont think there's a metronome fix needed in these, metronome is playing correctly enough.
Really love the song, sorry for the delay, i have a lot of requests lately XD, call me back for a recheck when you finish fixing, Good Luck!~
which when it is BPM 125, those slider will be in 1/8 beats
but if it is BPM 125.001, those wil be in 1/4 beats
To maintain fitness of the song and prevent off beat, aabc chose only to adjust the timimg with those sliders.
Maybe he can explain more in details
OK, I have fixed that. Please check ~Sakura Hana wrote:
Even if you want to make it more or less dense or whatever it is NOT rankable to have different red lines on one diff of the mapset, and specially not if the BPM doesnt even change at all, which is what's probably happening, so i can't allow it anyways
wmfchris wrote:
imo 125.001 for all is fine concerning the slider (if you're keeping them)
insist the time difference between 125 and 125.001, period of 5 minute is just 0.00004 sec which is completely negliable.
Sakura Hana wrote:
Please ensure that all your green lines are lining up properly and where they should now, ex: 00:37:428 (3) on [Karen] This slider was supposed to be slow, but due to the bpm .001 shift the slider starts before the inherited section even if by a fracion of a ms, hence it's not being covered by it and the slider plays at 1x speed instead, Also make sure your sliders havent broken, even if it's 0.001 bpm difference the lines may move by a ms or 2 specially near the end.
tl;dr: Make sure that all your green lines are correctly snapped to where they should to avoid speed/slider/hitsound problems.
However i'm unsure about this, im starting to hit early at the end now, by a lot... instead of changing the bpm by 0.001 you should try to find other solutions, but i just tell you i wont be bubbling this at 125.001 bpm.
Ok. I change all the diff to 125.000 bpm & i resnap all the note and green line.jericho2442 wrote:
using an incorrect timing on purpose for the sake of a diff what dont need it at all is wrong, it is a steadfast rule that timing on a map MUST be correct, if you can even down to 1 or 2ms correct
by using 125.001 your map becomes 8ms out by the end, for HR players and high acc players this can affect them by an extreme amount
knock this to 125.000 because that is the correct timing, if taiko dont work fully you need to modify your taiko map to work, we dont change timing to suit a mapping style, timing is the one thing what has and always will be forced to be perfectly correct
We will take care of this of crousewmfchris wrote:
When BPM is changed from 125 to 125.001,
the time difference is 0.00004s (0.04ms, NOT 8ms) which cause basically no difference.
Anyway if 125.000 is to be adopted, I think you better remove sliders in taiko diff :3
Thank you>w<ykcarrot wrote:
Nice map
Ok~ fixed>w<osuplayer111 wrote:
[Karen]
00:29:749 (1) - Slider repeat is completely hidden.
03:32:629 (x) - Remove this break? Seems useless.
03:34:549 (x) - ^
Yeah, that's all... Pretty good <3
Fix and I'll give you a sweet rank.
>w< Thzosuplayer111 wrote:
Yay, looks much better now!
Ranked~