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posted
This beatmap was submitted using in-game submission on February 24, 2018 at 12:29:29 PM

Artist: Cascada
Title: Why You Had To Leave (Nightcore Mix)
Tags: sped up night core Asphyxia Kaifin VINXIS it's hard believe
BPM: 153.62
Filesize: 4528kb
Play Time: 02:06
Difficulties Available:
  1. About a Tragic Love (4.77 stars, 515 notes)
  2. Advanced (2.92 stars, 272 notes)
  3. Asphyxia's Hard (3.66 stars, 384 notes)
  4. Kaifin's Insane (4.03 stars, 401 notes)
  5. Normal (1.86 stars, 181 notes)


Download: Cascada - Why You Had To Leave (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
saw that imany nightcore remix and i got so much cancer decided to revive this and rank it

play kaifin's diff not the top diff thx

timing by Charles445 Lol
posted
:D
posted
stop
stop
stop
stop
STOP
posted
Nightcore pls
posted
where the fuck are your parents
posted

deetz wrote:

stop
stop
stop
stop
STOP
insulting asphyxia
posted
im pretty sure this song is by "Nightcore", not a nightcore mix rofl.
posted
Hey~ M4M from in-game. Here's my map again: https://osu.ppy.sh/s/439104

About a Tragic Love:
  1. You can uncheck widescreen support
  2. 00:02:311 (2) – (head), 00:02:702 (3,5) -, 00:03:483 (1) – (head) etc. – There are soft thump sounds here and I suggest using a hitsound to emphasize them. Perhaps this: http://puu.sh/pmgCG/41dabf543d.wav or http://puu.sh/pmgDy/7ae1e195c2.wav or http://puu.sh/pmgEi/2d3a4a9665.wav
  3. 00:06:998 (2) –(head), 00:07:779 (5) -, 00:08:561 (2) –(head), etc. – There are sounds here as well that sound like claps, and they are pretty audible, so I highly suggest you use a clap hitsound here. I guess it will be good to use the default clap. Remember that you’ll then have to add these to all the diffs.
  4. I see now you already have a custom hitsound that you’re using for the claps, but I think you then have to use that in the previous part of the song as well.
  5. 00:27:699 (5) –Maybe move the tail of this slider a bit to the left (you can maybe lower it as well) for better flow.
  6. 00:29:261 (5,6) –Unstack this one like you did here: 00:32:386 (5,6) – Just for consistency.
  7. 01:13:397 (6,1) –Try to avoid this overlap maybe. It looks a bit unnecessary to me.
  8. 01:18:474 (1) –Ctrl+G this slider so that the flow doesn’t go the same way as here: 01:17:693 (4) –
  9. 01:36:050 – to 01:38:394 – Hmm, I’m not sure why this section is empty since I can still hear beats in the background that can be mapped. Even if you just add single hitcircles that would be enough.

Good diff. There’s still just a few places where I left hitsounds can be added, especially after the first break; here: 01:10:663 (1,2) –(head), 01:11:444 (3,5) – etc. That sound is pretty loud and adding a hitsound there would be great.

Another thing that bothered me a bit was some of the overlaps that I felt was unnecessary (very subjective), so basically I think the diff can be a bit neater. But overall, it looks nice.

Asphyxia's Hard:
  1. Check out the diff above, the second bullet where I mentioned the hitsounds. They can be added here as well. Third bullet as well.
  2. 00:10:123 (5) –I would place this slider like this for better flow:
  3. 00:13:638 (3) –Place NC here for consistency with the previous NC’s
  4. 00:15:982 –This beat is very audible and then rather important, so mapping that sound out would be better than mapping the vocal imo. So try something like this:

    So either just circles, or a slider and a circle, or a circle and a slider. Up to you.
  5. 00:19:692 (4) -^, there’s a beat in the middle of that slider that sounds important. There are other places as well (after the kiai especially) where the same happens.
  6. 00:30:042 (1,2,3) –See, in this case, it’s fine to ignore the beats in the middle of the slider and follow the vocals since the vocals are stronger.
  7. 00:37:854 (1) –I suggest rather ending this slider on the red tick; here: 00:38:831 – because ending it on the blue tick with a circle that follows right after is a bit tricky for the player imo and will fit better in an Insane diff imo.
  8. 01:40:737 (1) -^

Great diff. I guess it’s just the hitsounds that can still be improved like I had mentioned in VINXIS’ diff.
Normal:
  1. The current AR of 5 is too big for the easiest diff. I remember one of my maps got DQ’ed because of this, so rather lower the AR to 4.
  2. The combo colours are different in this diff, but I guess you’re aware of that.
  3. 00:11:685 –Hm, this beat is rather loud and I would want to click something there because of it, so I suggest placing a circle there to support that beat.
  4. 00:13:248 -^
  5. 00:15:982 (4,1) –Uhh, this overlap. It would require a bit of rearranging to fix it so it’s up to you, but I usually discourage unnecessary overlaps, especially in the easiest diff.
  6. 00:39:026 (1) –Remove NC here.
  7. 01:24:724 (1,1) –You can stack here.
  8. 01:38:784 (1,1) –I am not sure if this reaction time is alright. I will check with a QAT or BN member if I was you, just to make sure.

Good diff as well. Just the hitsounds that can be improved a bit like in your other diff.

I am also not a 100% sure if the gap between the Hard and Normal is fine, since the Hard has a lot of triples and the Normal can be a bit harder to accommodate those triples. (The small repeat sliders are not enough imo) Of course this is my own opinion but I think you should check with someone else.

Overall:

I would personally get another Insane, since the gap between the Hard and the last diff feels a bit rockety to me. The reason is because the most difficult difficulty has very large spacings, almost everywhere, making it look like a diff that has to come after another Insane diff. Again, just my personal opinion, but I feel it’s something you should look in to.

Good Luck~! :D
posted
guna mod ur map 2day
posted

-Nya- wrote:

Overall:

I would personally get another Insane, since the gap between the Hard and the last diff feels a bit rockety to me. The reason is because the most difficult difficulty has very large spacings, almost everywhere, making it look like a diff that has to come after another Insane diff. Again, just my personal opinion, but I feel it’s something you should look in to.
hey
posted
hitosudns: ill do themn latr fuk im 2 lazy rn ; / // / / /

top diff:
00:27:699 (5) - any mor angled and it starts looking p shit 2 me tb h
01:13:397 (6,1) - A E S T HE T I C 01:12:616 (2,6,1) -
01:18:474 (1) - ctrlg ing that slider is RLLY weird for playability imo :L
01:36:050 - breakdown Xddd

normal:
ill do ar 4.5 cuz its still a normal u kno
00:15:982 (4,1) - imena its a normal and i lov overlap stax like these lo
01:24:724 (1,1) - but overlap stax r coolr Xd
01:38:784 (1,1) - sud b fine since its a nmormal but will do before i rank Xd
posted
i want to die
posted
WHY DID YOU LEAVE ME
posted
djs got us falling in love again
posted
normal
found nothing

hard
01:14:178 (1,2) - big distance song is not even that intense here
01:40:737 (1) - nc on 01:41:518 (2) - instead like you did at 00:39:026 (1) -
seriously though this is not hard diff it's light insane

insane
00:44:103 (1,2) - too small distance
slowdown sliders may be a bit too random, could be easily misread

high quality
01:40:347 (1) - not even at the center perfectly - _ -
01:51:088 ~ 01:54:408 - I don't really think these triple burst really fit the music, seems like a weird filler
02:03:586 ~ 02:04:953 - ^
high quality
posted

bbj0920 wrote:

insane
00:44:103 (1,2) - too small distance i think is ok, it matches up with all the other ones, emphasis is on first note not second regardless of clap because of the rhythm
slowdown sliders may be a bit too random, could be easily misread is consistent, hard to sightread maybe but consistent
posted

About a Tragic Love

  1. 00:15:982 (1,2) - Smaller spacing maybe
  2. 00:43:713 (5) - Ctrl + G
  3. 01:01:094 (6,7,1,2) - I think you should copy-paste this to 01:01:875 - just so it'd look better
  4. 01:14:569 (3,4) - Copy-paste the pattern from 01:13:787 (1,2) - into here for consistency
  5. 01:26:872 (3,4) - A bit smaller spacing maybe
  6. 01:29:411 (1,2,3,4,5) - Feels weird imo, something like this should work (Ctrl + H (1) from the same combo)
  7. 01:40:347 (1) - Center pls lo
  8. 01:46:205 (5) - Same as 00:43:713 (5) -
  9. 01:59:485 (2,3) - Ctrl + G

lol i suk
posted
gota stay consistent wit triplez Xddd
00:15:982 (1,2) - thts fine tbh
01:14:569 (3,4) - i wud but it ruins the flo IMO
01:59:485 (2,3) - no i thikn wots ther plays muhc betr
posted

-Nya- wrote:

Asphyxia's Hard:
  1. Check out the diff above, the second bullet where I mentioned the hitsounds. They can be added here as well. Third bullet as well. I'll leave the hitsounds for VINXIS since I use his hitsounds
  2. 00:10:123 (5) –I would place this slider like this for better flow: Mmh, I like the current one more because it looks better and the current flow doesn't seem bad at all :<
  3. 00:13:638 (3) –Place NC here for consistency with the previous NC’s Reworked my NC's but I applied this while doing it
  4. 00:15:982 –This beat is very audible and then rather important, so mapping that sound out would be better than mapping the vocal imo. So try something like this: The suggestion is quite good, but that's not really what I was aiming for in this difficulty. Instead, my main focus was to follow vocals strictly, but never miss a clap. If I were to do this, concept would be kinda inconsistent and I don't like that. (same applies for every rhythm suggestion)

    So either just circles, or a slider and a circle, or a circle and a slider. Up to you.
  5. 00:19:692 (4) -^, there’s a beat in the middle of that slider that sounds important. There are other places as well (after the kiai especially) where the same happens.
  6. 00:30:042 (1,2,3) –See, in this case, it’s fine to ignore the beats in the middle of the slider and follow the vocals since the vocals are stronger.
  7. 00:37:854 (1) –I suggest rather ending this slider on the red tick; here: 00:38:831 – because ending it on the blue tick with a circle that follows right after is a bit tricky for the player imo and will fit better in an Insane diff imo. Sure fixed
  8. 01:40:737 (1) -^ fixed

bbj0920 wrote:

hard
01:14:178 (1,2) - big distance song is not even that intense here Fixed
01:40:737 (1) - nc on 01:41:518 (2) - instead like you did at 00:39:026 (1) - Woops, fixed, nice catch
seriously though this is not hard diff it's light insane
Thank you so much for the mods! :)
posted
a

[About a Tragic Love]

00:03:874 (2) - should ctrl h+g instead of ctrl h+j to be consistent with last pattern
00:09:342 (4) - maaaan make this closer to all the other sliders pls https://osu.ppy.sh/ss/5438948
00:23:403 (7) - should ctrlg this imo for better flow with that star
00:25:356 (1,2,3,4,5,6,7,8) - K
00:29:261 (5) - should curve this more to fit with the previous onesssss
00:32:386 (5) - ^ like that tbh
00:41:760 (5,6,7) - should move this more down imo that blanket's not worth it
01:15:350 (1,2,3,4,5) - 1-4 should be sliders imo if u wanna be consistent with the same rhythm at the start
01:27:848 (1,2,3,4,5,6,7,8) - K
01:38:784 (1) - idk thought 1 and 2 would look consistent with the rest of the map if they were more curved

[Kaifinsane]

all these ncs holy

I actually have nothing to say LOL good job, i like your SV usage

[Asphyxia's Hard]

im scared

00:04:460 (4,5,6,4,5) - imo you should change this rhythm to make the tall white tick clickable
00:55:040 (1) - idk thought this would be nicer since it fits the curve of 10 better https://osu.ppy.sh/ss/5439050
01:01:875 (2) - should ctrlg this imo, this type of movement is consistent with all your other ones but the spacing is too big compared to all the others
01:22:185 (7,8,9) - thought this rhythm would be better, it'd make the tall white tick clickable too http://puu.sh/pAqp9/92fbf1cfd2.jpg
01:37:417 (4) - add note?
01:51:283 (1,2) - why not do this like u did before https://osu.ppy.sh/ss/5439067
02:03:781 (1,2) - ^especially since u did this too on the second part

honestly i thought i would have nothing to say about this diff so take my mod with a grain of salt

[Normal]

CUSTOM COMBO COLORS

00:06:608 (3,4) - idk kinda weird these 2 curves are different but w.e lo
00:26:918 (1,2) - space these out more pls there's such a huge gap in the timeline holy
00:28:480 (1,2,1,2) - WHY ARE THESE SO DIFFERENT SPACING
01:16:521 (1) - just me but i'd nc this one instead of the one after that
01:20:037 (1,2) - should curve these more for consistency imo
01:25:505 (3) - same^
01:48:158 (1,2) - should keep these further from 01:47:377 (2) -

didn't know you can break DS on normals XDD

yehaj
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