ddddd
extra
- 00:12:423 (3) - adding a nc for the extra readability would be possible here - same goes for 01:50:006 (3) -
- 00:27:094 (3,1) - touching sliderborders ew
- 00:33:028 (1,2,3) - catching the 3/4 thing is also kinda weirdish here, increasing the ds slightly would help alot tho for exampl3 lik3
thi$ (same goes for 00:44:896 (1,2) - except u want it to be weird)
- 00:55:610 (1,1,1,1) - reading this is very difficult due to the sv changes and the weird flow - going for an easier pattern like u did here 01:28:577 (1,1,1,1) - would make more sense imo
(- psssssst hey, this slider is ugly 01:49:511 (1) - *heart)
- also you've got many extended sliders like 00:07:973 (1) - or 00:02:698 (1) - , muting the slider ends would b more earpornish
hyper
- i dont get the mix up of constant and high ds jumps here, for example you decided to add a jump here because of the strong beat but then again u feel like ignoring the next one 00:07:149 (3) - xd
this is pretty much the only problem ive got with this diff, general placement and stuff is quite nice-
things that deserve more spacing (or at least not constant spacing): 00:12:423 (2) - 00:18:522 (1,2) - 00:19:676 (4,1) - 00:21:160 (1) - 00:22:478 (1) - 00:23:797 (1) - ...
things that dont need this much spacing: 00:03:522 (3) - 00:08:797 (3) - 00:14:401 (4,1) - 00:17:039 (4,1) - 00:27:094 (3) - 00:50:830 (4) - ..
changing this is up to you since it would be a hastle
hard
- 00:40:116 (2,3) - RKO jump outta nowhere, just ctrl+g this one 00:40:116 (2) - so the jump to 3 will be human (same goes for 00:41:434 (2,3) - )
-> if u have applied this one i would also flip this one 00:40:610 (3) - with ctrl+g so u got some space to the next object (as u did here 00:39:292 (3,1) - )
- 01:15:226 (1,2,1,2,3,4) - this should b more intense imo u could change 01:15:226 (1) - to 3x 1/2 sliders and increase the spacing here 01:16:709 (1,2,3,4) -
normal
- 00:10:610 (1,2,3,4,5) - and 00:06:489 (3,4,5,1,2) - might b too much 1/2 spam, u could change 00:07:643 (5) - and 00:11:599 (3) - to a simple circle
- 00:22:726 - dont ignore this beat
do something like this 00:33:028 (3,4) -
- after checking the whole diff the first point i mention is probably dumb so u should just leave it as it is
easy
- 00:14:566 (2) - just extend this one to the white tick 00:15:226 - so catching the next object is eZisher [also applies to 00:25:116 (3) - 00:51:489 (1,2) -
- 00:58:742 (4) - ends on blue tick lol
solid stuff
farm those obligatory mods and catch those 2bns