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xi - Solar Storm [OsuMania]

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Ayachi-
Nuke pls
Kawawa
Checked
21:14 *Kawawa is editing [https://osu.ppy.sh/b/991341 xi - Solar Storm [Another]]
21:14 Kawawa: 00:29:978 - ~ 00:32:078 - in this part
21:14 Kawawa: Another and Extra is same structure totally
21:15 Kawawa: 00:29:978 (29978|3) - but you can remove this on another.
21:15 Kawawa: then It will be better spread for note density
21:15 Kawawa: hyper to another to extar.
21:15 Rizqy: b-b-but i intend to keep LN
21:15 Kawawa: http://puu.sh/q1lQf/b6a78e1b74.jpg hyper
21:15 Rizqy: all diff has LN thereeee
21:16 Kawawa: another is only 4snap notes.
21:16 Kawawa: and extra = ln +4snap nots
21:16 Kawawa: how about think?
21:16 Kawawa: If you really want to keep this, then It's okay
21:16 Kawawa: but I think It will be better for each note density.
21:16 Kawawa: in this part.
21:16 Kawawa: because now is
21:16 Kawawa: hyper <<<< another = extra.
21:16 Kawawa: but If you can change this,
21:17 Kawawa: then hyper << another << extra
21:17 Kawawa: like that.
21:17 Rizqy: that's good thought tbh but i really want to keep, because i cant think other way to express this part
21:17 Kawawa: oh,
21:17 Kawawa: okay then :3
21:18 Rizqy: ok continue mod
21:19 Kawawa: um let me ask something,
21:19 *Kawawa is editing [https://osu.ppy.sh/b/993456 xi - Solar Storm [Hyper]]
21:19 Rizqy: ask me anything
21:19 Kawawa: is that intention? 00:58:403 - 00:58:703 - you did not use
21:19 Kawawa: 00:57:803 (57803|0,58103|3) - like this.
21:20 Kawawa: 00:57:578 (57578|0,57578|1,57803|0,57878|3,57878|2,58103|3,58178|1,58178|0) - since It followed main synth piano sounds.
21:20 Kawawa: 00:58:403 - 00:58:703 - but actually this part also same.
21:20 Kawawa: but If it's a intention for your structure, then okay.
21:20 Rizqy: yes intended because in 100% i mostly can hear the most standing piano sound is refer to those note
21:22 Kawawa: 01:05:753 - add a note at here? that space, hmm It seems followed drum roll. so did not add at here.
21:22 Kawawa: 01:08:078 (68078|0,68153|1,68228|2,68303|1,68378|0) - 01:00:878 (60878|0,60953|1,61028|3,61103|2,61178|1) -
21:22 Kawawa: but It can be same structure with above ^
21:22 Rizqy: another?
21:22 Kawawa: hyper
21:23 Kawawa: but when I saw whole strucutre, they focused on all drums sounds than synth.
21:24 Rizqy: added
21:25 Rizqy: 01:05:753 - in here also?
21:25 Kawawa: yeah, If you want.
21:26 Rizqy: okkk
21:26 Kawawa: 01:03:278 - 01:03:353 - tbh, I recommend this section as well.
21:26 Rizqy: yup all are full stairs now
21:27 Kawawa: yeahh
21:27 Kawawa: okay then
21:27 Kawawa: pass hyper
21:27 Kawawa: gogo another
21:27 Kawawa: jump on
21:27 *Kawawa is editing [https://osu.ppy.sh/b/991341 xi - Solar Storm [Another]]
21:28 Kawawa: oh
21:28 Kawawa: btw
21:29 Kawawa: R1's Normal
21:29 Kawawa: R1 is who
21:30 Rizqy: R = Rizqy || 1 = ichi | so we combine as R1 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
21:30 Kawawa: ohh I seee
21:31 Kawawa: 00:57:503 - ~ 00:58:778 -
21:31 Kawawa: all the part want to keep?
21:33 Rizqy: yes keep the jacks, because i hear they are same sound that match to jack
21:34 Kawawa: hmm, honestly, I don't think that's same pitch for piano, but you can keep anyway.
21:34 Kawawa: because It's trill piano as 4parts.
21:34 Rizqy: slightly same `~~~~~`
21:34 Kawawa: yeahh
21:34 Kawawa: kinda true
21:34 Kawawa: so can keep
21:35 *Kawawa is editing [https://osu.ppy.sh/b/989233 xi - Solar Storm [Extra]]
21:35 Rizqy: in 100% play i think it has impact to make jack isnt
21:35 Kawawa: hmm
21:36 Kawawa: that's
21:36 Kawawa: depends on each players feeling
21:36 Kawawa: but I feel some weird from them.
21:36 Rizqy: `~`
21:36 Kawawa: but can be respect for creators.
21:36 Kawawa: so can keep this.
21:36 Rizqy: i love you
21:36 Kawawa: because these reason can't be as unranked issue
21:37 Kawawa: oWO
21:38 Kawawa: 01:41:078 (101078|2,101153|1) -
21:38 Rizqy: next next
21:38 Kawawa: how about think this
21:39 Kawawa: col 3<-> 2
21:39 Kawawa: http://puu.sh/q1mPG/943c69c747.jpg
21:39 Kawawa: because this trill so long and
21:39 Kawawa: http://puu.sh/q1mQu/119c07c925.jpg
21:39 Rizqy: i got it, swapped
21:39 Kawawa: It will make the better feeling for the future
21:40 Kawawa: okay then I will respect all
21:40 Kawawa: that's all
21:41 Rizqy: i mean i'll update
21:42 Rizqy: updated but pls recheck green timing and other unrankable
21:42 Kawawa: yeah now doing
21:43 *Kawawa is editing [https://osu.ppy.sh/b/995146 xi - Solar Storm [1's Beginner]]
21:43 Kawawa: wide screensupport
21:44 Rizqy: yoo done
21:45 *Kawawa is editing [https://osu.ppy.sh/b/995147 xi - Solar Storm [R1's Normal]]
21:45 Kawawa: same
21:47 Rizqy: damn i didnt remember check that box kkkkkk all diff fixed unchecked
21:49 *Kawawa is editing [https://osu.ppy.sh/b/989233 xi - Solar Storm [Extra]]
21:49 Kawawa: about SV
21:50 Kawawa: what do you think about? remove this 00:19:778 - 00:19:928 -
21:50 Kawawa: 00:19:628 - and x1.0 at here.
21:50 Kawawa: ah, no problem.
21:51 Rizqy: i think i want to keep because 00:19:778 - phase still feel same like 00:19:178 - 00:19:478 -
21:51 Kawawa: 00:29:903 - should not be x0.6?
21:51 Kawawa: like 00:29:753 -
21:51 Kawawa: 00:29:978 - and x1.0 at here.
21:52 Kawawa: 00:29:903 - this is vague for x1.0 section.
21:52 Kawawa: since new music structure started from here 00:29:978 -
21:52 Rizqy: oh that's good
21:52 Rizqy: added
21:54 Kawawa: http://puu.sh/q1nuf/047b763e9e.png
21:54 Kawawa: one is no need
21:54 Kawawa: on section
21:54 Kawawa: they same sv rate and kiai section.
21:54 Kawawa: overlapped
21:54 Kawawa: 00:51:503 - 00:51:578 -
21:57 Rizqy: oh that's my bad here explanation: 00:51:503 - to make normal speed from SV up before but there must be no kiai |||| 00:51:578 - green timing for kiai start
21:58 Rizqy: so i can keep them
21:58 Rizqy: 00:51:503 - no kiai || 00:51:578 - start kiai
21:58 Rizqy: my bad to put kiai start at 00:51:503 -
21:59 Kawawa: 01:39:478 (99478|1) - remove this one, and
21:59 Kawawa: 01:39:378 - sv x1.3 01:39:478 - sv x0.5
21:59 Kawawa: 01:39:578 - sv x1.0
21:59 Kawawa: add at here.
21:59 Kawawa: It will be better.
21:59 Kawawa: 01:39:478 - becuase this notes can't feel much for rhythm
22:00 Kawawa: 01:39:578 - and here is main section for new pattenrs with structure.
22:00 Kawawa: so can be changed mood from this section surely.
22:02 Rizqy: added SV and that single note is removed, so i should remove in all diff too right?
22:03 Kawawa: huh why?
22:03 Kawawa: you used SV at extra diiffs only
22:03 Kawawa: o.o
22:03 Rizqy: too keep consistency `~`
22:04 Rizqy: 01:39:478 - this note
22:04 Kawawa: oh yeah.
22:05 Rizqy: ok all fixed
22:05 Kawawa: go update
22:06 Kawawa: bg file 1366 768 right?
22:06 Kawawa: hmm I have to re-download?
22:06 Kawawa: http://puu.sh/q1o2e/3de0ecb9b0.jpg
22:06 Rizqy: wtf
22:07 Rizqy: since when it's changed
22:07 Rizqy: i remember i put 1366x768
22:07 Rizqy: lmaooooo
22:07 Kawawa: wait,
22:07 Rizqy: gotta resize
22:07 Kawawa: hahaha
22:07 Kawawa: go put again
22:10 Rizqy: updated, redl then
22:10 Rizqy: srsly why is it changed lol
22:11 Rizqy: but i can remember i resize the bg to 1366x768 since first upload hhhhhhh
22:11 Rizqy: because the original is about 3000px
22:13 Kawawa: metadata
22:13 Kawawa: can you gimme liiink?
22:13 Kawawa: O.O
22:14 Rizqy: wait
22:14 Rizqy: http://groovecoaster.jp/music/326-solar-storm.html
22:15 Kawawa: It feels sure?
22:15 Kawawa: O.O
22:17 Rizqy: wait i'm browsing again now haha
22:17 Kawawa: yeah, me too
22:17 Kawawa: let us search
22:18 Rizqy: actually solar storm original date realease is about october 2015
22:18 Rizqy: that time GC 3 isnt released yet
22:18 Kawawa: yeah right.
22:19 Rizqy: and some video youtube said it is in GC 2
22:19 Kawawa: hmm
22:19 Kawawa: let me keep first.
22:19 Kawawa: or you can ask it to someone for make sure.
22:20 Rizqy: but in [http://groovecoaster.com/apps/en/ eng website] there's no solar storm
22:22 Kawawa: hmmmmmmmmmmm
22:22 Kawawa: okay then
22:22 Kawawa: let's keep 3
22:22 Rizqy: and [https://www.youtube.com/watch?v=nXM_m6ZtAmw this] is the GC 2 gameplay
22:22 Rizqy: in android
22:22 Kawawa: huh
22:23 Rizqy: GC 3 has no android / ios version
22:23 Rizqy: so it is in GC 2 huh ?____________?
22:23 Kawawa: hmmmmmmmmmmmmmmmmmmmm
uhh, It needs to discuss about source.
Topic Starter
Zan-
updated with metadata help by IamKwaN !

Akasha-
xi - Solar Storm [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled
(Sandstorm)

Congratulations!
Kawawa
Qualified!

Congratz!!
Aruel
Solar energy is radiant light and heat from the Sun that is harnessed using a range of ever-evolving technologies such as solar heating, photovoltaics, solar thermal energy, solar architecture and artificial photosynthesis.

It is an important source of renewable energy and its technologies are broadly characterized as either passive solar or active solar depending on how they capture and distribute solar energy or convert it into solar power. Active solar techniques include the use of photovoltaic systems, concentrated solar power and solar water heating to harness the energy. Passive solar techniques include orienting a building to the Sun, selecting materials with favorable thermal mass or light-dispersing properties, and designing spaces that naturally circulate air.

The large magnitude of solar energy available makes it a highly appealing source of electricity. The United Nations Development Programme in its 2000 World Energy Assessment found that the annual potential of solar energy was 1,575–49,837 exajoules (EJ). This is several times larger than the total world energy consumption, which was 559.8 EJ in 2012.

In 2011, the International Energy Agency said that "the development of affordable, inexhaustible and clean solar energy technologies will have huge longer-term benefits. It will increase countries’ energy security through reliance on an indigenous, inexhaustible and mostly import-independent resource, enhance sustainability, reduce pollution, lower the costs of mitigating global warming, and keep fossil fuel prices lower than otherwise. These advantages are global. Hence the additional costs of the incentives for early deployment should be considered learning investments; they must be wisely spent and need to be widely shared".
Kawawa

Fresh Chicken wrote:

Solar energy is radiant light and heat from the Sun that is harnessed using a range of ever-evolving technologies such as solar heating, photovoltaics, solar thermal energy, solar architecture and artificial photosynthesis.

It is an important source of renewable energy and its technologies are broadly characterized as either passive solar or active solar depending on how they capture and distribute solar energy or convert it into solar power. Active solar techniques include the use of photovoltaic systems, concentrated solar power and solar water heating to harness the energy. Passive solar techniques include orienting a building to the Sun, selecting materials with favorable thermal mass or light-dispersing properties, and designing spaces that naturally circulate air.

The large magnitude of solar energy available makes it a highly appealing source of electricity. The United Nations Development Programme in its 2000 World Energy Assessment found that the annual potential of solar energy was 1,575–49,837 exajoules (EJ). This is several times larger than the total world energy consumption, which was 559.8 EJ in 2012.

In 2011, the International Energy Agency said that "the development of affordable, inexhaustible and clean solar energy technologies will have huge longer-term benefits. It will increase countries’ energy security through reliance on an indigenous, inexhaustible and mostly import-independent resource, enhance sustainability, reduce pollution, lower the costs of mitigating global warming, and keep fossil fuel prices lower than otherwise. These advantages are global. Hence the additional costs of the incentives for early deployment should be considered learning investments; they must be wisely spent and need to be widely shared".
Alright, I got it.
Thanks for information. Teacher!
Wh1teh
I just want to say that this map is really unimaginative and not much fun, mostly because of the absurdly lengthy jumptrills and splithand trills, and boring bursts like this http://puu.sh/q3Fp0/a01137f27c.jpg .

That's all, thank you for your time.
Feerum
Hello.

Could it be that you have some Ghost Notes mapped here?
I found some notes which have absolute no sound or a sound which is almost inaudible (only audible on 25% Playback and very loud volume)

Following notes i did notice:

[Extra]
Mostly in the Kiai time.
00:52:853 (52853|0) - <- Very Very quiet hihat
00:53:453 (53453|1) - No sound.
00:53:753 (53753|0,54053|3) - Also very quiet, almost no sound.
00:54:653 (54653|2) - Echo
00:57:653 (57653|1) - Very quiet.
00:58:253 (58253|1) - Clearly Ghost, no sound here.
00:58:553 (58553|2) - Same here.
00:58:853 (58853|3) - Very quiet, would say just an echo.
00:59:453 (59453|3) - No sound.

The same thing in the Another difficult.
[Another]
Additional i would like to mention:
00:57:803 (57803|0,57878|0) - This Minijack doesn't fit. The Piano sound has different Pitch, it's kinda same like 00:58:103 (58103|2,58178|3) - just with higher PR.
00:58:853 (58853|2) - Almost no sound. Very quiet.
00:59:453 (59453|0) - Ghost note. No sound.
00:58:403 - Why you didn't Map this one? You are very consistent with your Kick/Piano Mapping here and then leave this one empty while you have mapped 00:58:628 (58628|2,58703|1,58778|0,58778|3) - which have absolute the same rhythm like the previous one.

So i don't know. The most sounds are really really really inaudible and not worth to Map.
It also doesn't feel like the notes should be there.

Let me know what you think about it
Ichigaki
Ohhhhhh :(
Ayachi-
Ohhhhhh :(
snoverpk_old
i played through extra diff and there are a few things that bother me

00:51:278 - these SVs are unbalanced, the part right after that is very hard to suddenly catch up with

00:54:128 - to 00:56:378 - i think this is a bit overly dense

01:10:478 - you could add a triple chord every 1/1, these patterns feel a bit empty/generic to play

01:27:203 (87203|3,87278|2,87278|1,87353|0,87428|3,87503|2,87578|0,87578|1,87578|3,87653|2,87728|3) - this is okay to play but it feels weird, try not having straight 4321 patterns and try avoiding weird trills like that

rest of the map is pretty decent though
Arzenvald
mbuh
Akasha-

Feerum wrote:

Hello.

Could it be that you have some Ghost Notes mapped here?
I found some notes which have absolute no sound or a sound which is almost inaudible (only audible on 25% Playback and very loud volume)

Following notes i did notice:

[Extra]
Mostly in the Kiai time.
00:52:853 (52853|0) - <- Very Very quiet hihat i can hear it well
00:53:453 (53453|1) - No sound. small hihat but i also can hear that
00:53:753 (53753|0,54053|3) - Also very quiet, almost no sound. 00:53:753 - low piano pitch here also on 00:54:053 - is hihat
00:54:653 (54653|2) - Echo hihat
00:57:653 (57653|1) - Very quiet. hihat
00:58:253 (58253|1) - Clearly Ghost, no sound here. why you said like you certainly knows it, i heard it have a hihat here, small sound but clear
00:58:553 (58553|2) - Same here. same goes
00:58:853 (58853|3) - Very quiet, would say just an echo. very small, but still clear to be a hihat
00:59:453 (59453|3) - No sound. only this part i can't heard well, but also if you noticed it well, there is a small echo sound on here

The same thing in the Another difficult.
[Another]
Additional i would like to mention:
00:57:803 (57803|0,57878|0) - This Minijack doesn't fit. The Piano sound has different Pitch, it's kinda same like 00:58:103 (58103|2,58178|3) - just with higher PR. in my opinions, yes it's a little different for both but sound almost the same so keeping is fine
00:58:853 (58853|2) - Almost no sound. Very quiet. hihat
00:59:453 (59453|0) - Ghost note. No sound. have hihat here
00:58:403 - Why you didn't Map this one? You are very consistent with your Kick/Piano Mapping here and then leave this one empty while you have mapped 00:58:628 (58628|2,58703|1,58778|0,58778|3) - which have absolute the same rhythm like the previous one. 00:58:178 (58178|0,58178|3,58328|2,58328|0,58478|1,58478|3) - argeed but somehow the lower pitch on that 1/4 make the feeling that 1/2 on here is already enough, but i would leave this decision to Rizqy then

So i don't know. The most sounds are really really really inaudible and not worth to Map.
It also doesn't feel like the notes should be there.

Let me know what you think about it
Just leave my opinions here, all still depend on Rizqy
Kawawa

snoverpk wrote:

i played through extra diff and there are a few things that bother me

00:51:278 - these SVs are unbalanced, the part right after that is very hard to suddenly catch up with

can be avaliable. because provide a timing for the next patterns at least. It depends on each players feeling.

00:54:128 - to 00:56:378 - i think this is a bit overly dense

First of all, emphasized for drums. till this part :: 00:53:978 -
And 00:54:128 - from this part. focused on synth piano sound for emphasize(2chord). There is a logic.


01:10:478 - you could add a triple chord every 1/1, these patterns feel a bit empty/generic to play

That depend on creator's expression. There's a intention at least.

01:27:203 (87203|3,87278|2,87278|1,87353|0,87428|3,87503|2,87578|0,87578|1,87578|3,87653|2,87728|3) - this is okay to play but it feels weird, try not having straight 4321 patterns and try avoiding weird trills like that

01:27:578 - based on this part ▽
01:26:678 - ~ 01:27:578 - This part expressed that lower pitch background. :: http://puu.sh/q4DX8/6d3c708beb.jpg
01:27:578 - ~ 01:28:178 - And changed as high pitch like this. :: http://puu.sh/q4DZ7/c5f43c3651.jpg


rest of the map is pretty decent though
snoverpk_old
there comes a point where pitch/instrument relevancy should be substituted for patterning, this is one of those times
Feerum

Kuo Kyoka wrote:

Feerum wrote:

Hello.

Could it be that you have some Ghost Notes mapped here?
I found some notes which have absolute no sound or a sound which is almost inaudible (only audible on 25% Playback and very loud volume)

Following notes i did notice:

[Extra]
Mostly in the Kiai time.
00:52:853 (52853|0) - <- Very Very quiet hihat i can hear it well // You can hear it well, on what? 25% Playback rate and 100 Music Volume? Because this is what i need to hear it. On 100% Playback this sound is not audible and almost not there so it simply feels like an Ghost Note.

00:53:453 (53453|1) - No sound. small hihat but i also can hear that // About this note we could discuss. yes there is an hihat but again it's not very audible. Almost not existend. It's louder that the one above i mentioned but still not worth to map it. I think it kinda "destroys" the rhythm of this Part here.

00:53:753 (53753|0,54053|3) - Also very quiet, almost no sound. 00:53:753 - low piano pitch here also on 00:54:053 - is hihat // 00:53:753 (53753|0) - First. This one. This is clearly a Ghost Note. It has simply nothing. The Piano is an echo of the Piano sound before so you can't tell me you would map an echo? Also it has no hihat or anything else. Then we have this one here 00:54:053 (54053|3) - . This note is again, like the 2nd one, something about we could discuss. It has a very very quiet hihat but same like above it doesn't help the rhythm, it doesn't help to make this map better playable.

00:54:653 (54653|2) - Echo hihat // 00:54:653 (54653|2) - Same thing like above. Way to quiet and destroys the rhythm of this Part. Almost not audible.

00:57:653 (57653|1) - Very quiet. hihat // 00:57:653 (57653|1) - Where in the world is this a hihat? This is an echo sound from 00:57:578 - . This note has no "own" sound and shouldn't be mapped.

00:58:253 (58253|1) - Clearly Ghost, no sound here. why you said like you certainly knows it, i heard it have a hihat here, small sound but clear // 00:58:253 (58253|1) - Like above something what can be discussed.

00:58:553 (58553|2) - Same here. same goes // 00:58:553 (58553|2) - This note, doesn't has a own sound and is just an echo sound from 00:58:478 - and this is pretty sure. There is no hihat

00:58:853 (58853|3) - Very quiet, would say just an echo. very small, but still clear to be a hihat // 00:58:853 (58853|3) - same as above. Just an echo sound from the previous chord. Has no own sound.

00:59:453 (59453|3) - No sound. only this part i can't heard well, but also if you noticed it well, there is a small echo sound on here // 00:58:853 (58853|3,59453|3) - This sound is absolute same like the sounds from the above mentioned notes. There is no own sound. There is no hihat. It's again just an pretty inaudible echo sound.

The same thing in the Another difficult.
[Another]
Additional i would like to mention:
00:57:803 (57803|0,57878|0) - This Minijack doesn't fit. The Piano sound has different Pitch, it's kinda same like 00:58:103 (58103|2,58178|3) - just with higher PR. in my opinions, yes it's a little different for both but sound almost the same so keeping is fine // In which world is this "almost same" ?_? This is clearly, very clearly a different PR here. Just because it's high pitch you maybe can't hear it very good

00:58:853 (58853|2) - Almost no sound. Very quiet. hihat
00:59:453 (59453|0) - Ghost note. No sound. have hihat here // I make it short because i explained my point already above. It's just an echo sound from the previous chord and has no own sound.

00:58:403 - Why you didn't Map this one? You are very consistent with your Kick/Piano Mapping here and then leave this one empty while you have mapped 00:58:628 (58628|2,58703|1,58778|0,58778|3) - which have absolute the same rhythm like the previous one. 00:58:178 (58178|0,58178|3,58328|2,58328|0,58478|1,58478|3) - argeed but somehow the lower pitch on that 1/4 make the feeling that 1/2 on here is already enough, but i would leave this decision to Rizqy then

So i don't know. The most sounds are really really really inaudible and not worth to Map.
It also doesn't feel like the notes should be there.

Let me know what you think about it
Just leave my opinions here, all still depend on Rizqy
Even when it's an "Extra" Difficult and yes it has to be hard, it should still keep playabillity as most important point.
These Notes i did point out are simply in my eyes "Overdone" or "Overmapped".

Also i would like to say something what you maybe didn't notice.
You agreed to one of my Points in the "Extra" difficult, i talk about 00:59:453 - .
But then suddenly in the "Another" Difficult reply you say "hihat" ?_?.
This let me think that you self even don't know what this is, could it be?
Blocko
The points raised above seem valid to me, and could help improve playability on those difficulties.

Disqualified for now as I'd like to hear what the mapper has to say about them, then we can consider requalifying this map again.
Akasha-
Topic Starter
Zan-

Feerum wrote:

[Extra]
Mostly in the Kiai time.
00:52:853 (52853|0) - <- Very Very quiet hihat
00:53:453 (53453|1) - No sound.
00:53:753 (53753|0,54053|3) - Also very quiet, almost no sound.
00:54:653 (54653|2) - Echo
00:57:653 (57653|1) - Very quiet.
00:58:253 (58253|1) - Clearly Ghost, no sound here.
00:58:553 (58553|2) - Same here.
00:58:853 (58853|3) - Very quiet, would say just an echo.
00:59:453 (59453|3) - No sound.
whoops i hear sound there, not no sound afterall, well i can understand we have different ears. so i will keep those, thank you.

The same thing in the Another difficult.
[Another]
Additional i would like to mention:
00:57:803 (57803|0,57878|0) - This Minijack doesn't fit. The Piano sound has different Pitch, it's kinda same like 00:58:103 (58103|2,58178|3) - just with higher PR.
about the jacks, i admit it they are slightly in different pitch thus i realized before this map going to qualified section, but personally when i play the map in this part i have idea to put jacks in Another and Extra, because they sounds likely same in 100% gameplay, i'm sure it has feeling to jacks and fine to keep, eventhough our "fine" definition could be in different definition, thank you.

00:58:853 (58853|2) - Almost no sound. Very quiet.
00:59:453 (59453|0) - Ghost note. No sound.
well, i admit those are quiet part, but surely i can hear kind of new-starting sounds there {kms. i don't know instrument name} those are fine but once again we could in different fine definition, thank you.

00:58:403 - Why you didn't Map this one? You are very consistent with your Kick/Piano Mapping here and then leave this one empty while you have mapped 00:58:628 (58628|2,58703|1,58778|0,58778|3) - which have absolute the same rhythm like the previous one.
i kinda did same thing like in Hyper, which those 1/2 have more stand-out-feeling(?) {damn i can't describe it} which is good to play even i ignore the kicks in blue-tick. while i know we have different feeling when mapping a song, thank you.

So i don't know. The most sounds are really really really inaudible and not worth to Map.
It also doesn't feel like the notes should be there.
i just keep my kind of mapping from my over the top though, and i'm kinda sad with your inaudible and not worth to map statement. but really, i appreciate your attention to take your time on my map. but hey i also believe to modder and BN who modded this map, and sure they also did check the ghost notes. well as i said before, we different ears and feelings, thank you.

i'm very sorry if i said too much about ears, i hope i didn't offend anyone

snoverpk wrote:

i played through extra diff and there are a few things that bother me

00:51:278 - these SVs are unbalanced, the part right after that is very hard to suddenly catch up with
i'd like to keep, maybe very hard to catch in first time i guess, but i think it is fit enough for the feeling of current part, thank you.

00:54:128 - to 00:56:378 - i think this is a bit overly dense
i can admit it can be said as overly dense though, but i think it has point to keep the pattern, because i want to get more emphasise for the main piano there which i feel has more impact than others, thank you.

01:10:478 - you could add a triple chord every 1/1, these patterns feel a bit empty/generic to play
tbh i put triple in every 1/1 on first upload, but since i get mods and tesplays, they said it isn't really good to play, so i reduce to double only on that part, thank you.

01:27:203 (87203|3,87278|2,87278|1,87353|0,87428|3,87503|2,87578|0,87578|1,87578|3,87653|2,87728|3) - this is okay to play but it feels weird, try not having straight 4321 patterns and try avoiding weird trills like that
good one! so i spread the notes more to left, thank you.

rest of the map is pretty decent though
thank you.
Ichigaki
wololo
Ayachi-
:o
Lirai
Ojok ngamok
Arzenvald
requal when
Akasha-
requalify when la
Topic Starter
Zan-
i'm just active again la, wait
Akasha-
1 year later
DustMoon
go ranked,plz :)
DustMoon
Hi~ i'm noob modder
1|2|3|4|
EZ
1.00:08:078 (8078|1,8378|3) - Ctrl+g for balance
2.00:27:878 (27878|1) - move to 1 for balance,and00:27:878 (27878|1,28328|1) - not same pitch,00:28:328 (28328|1) - is higher than00:27:878 (27878|1) -
3.00:57:278 (57278|1) - contrast you normal diffhttps://osu.ppy.sh/ss/8652193,so i suggest you change to single note
4.01:46:478 (106478|2,106628|1) - Ctrl+h
NM
1.00:08:678 - add one to 3
2.00:29:978 (29978|3) - move to 2 to avoid col4 jack
3.01:00:878 (60878|0) - move to 2 for balance
Hyper
100:27:578 (27578|2,27578|3,27728|0,27878|3,27878|2,28028|1,28178|0,28178|3) - advice:https://osu.ppy.sh/ss/8652256,because00:27:578 - crash same to 00:28:178 -
2.00:50:828 (50828|0,50903|1,50978|2,50978|3,51053|0,51128|1,51203|2) - Ctrl+h for balance
Another
1.00:10:778 (10778|3,11078|3) - same col,but not same pitch .so i suggest you 00:11:078 (11078|3,11528|2) - Ctrl+g
2.00:32:228 (32228|2,32228|3,32303|1,32378|2,32378|3) - change pattern to (1,4)(2)(3,4)maybe better
3.01:13:478 - advice:maybe too hard for this diffhttps://osu.ppy.sh/ss/8652302
Extra
[
1.00:32:228 (32228|2) - move to 1 for balance
/box]
[box=Extra [old]]
Okey!,can you change this diff name? :P
Good luck! :)
Shima Rin
Well. This deserves a return.
Sandalphon
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