i lost the daily struggle with clinical depression today so im here for vinxis
jesus christ
- 00:24:574 (1,2,3,4,5,6,7,8) - based on all the stream patterns so far, imo this one really sticks out as being anti climatic, especially at essentially the end of the section, when the guitar raises in pitch, i think buffing either the pattern or the spacing would make a nice ramp between the spacing thus far, and how the 00:25:938 (1,2,3,4) (the whole expanding spacing pattern) is spaced
- 00:27:029 (5) - NC hehe
- 00:37:665 (9,10,11,12,13,14,15,16) - i think making this wave even would be much more aesthetically pleasing, it looks so stunted as is
- 00:38:210 (1,2,3,4) - if you change the angle + position on this slightly i think it will do wonders for the aestetics + playability of the pattern (screenshot: http://puu.sh/pIzXC/eb68726305.jpg) also, you could separate it a bit for the other part of the stream if you really want extra emphasis, i think could be cool but you'd have to rework the pattern probably (like this, i also applied the suggestions on the stream before so it made sense, with the current angle doing this would be pretty icky, i also didn't move the rest of the stream in the screenshot please note: http://puu.sh/pIA1S/6cb7a18838.jpg)
- 00:51:438 (5,6,7,8) - this would be so much cooler curved imo
- 00:52:256 (1) - either dont nc this, or nc this 00:51:438 (5)
- 00:52:801 (1,2) - i mean you might as WELL make this a stream considering the rest of the map tbh, i understand the emphasis though so your choice, just think it'd be nice as an almost stacked level spacing stream
- 00:58:938 (1,2) - i think this jump 00:58:801 (6,1) - would flow a lot less poorly if the sliders were at more vertical angles, and less 45 degrees which almost never feels good
- 01:01:938 (2,3) - like this? i moved both, see how its lined up and makes a shape with 01:02:210 (1,2) http://puu.sh/pIAwv/87d9543d94.jpg
- 01:03:574 (2,3) - this anti flow jump is SO awkward to play imo, i think this pattern gives so little emphasis and is just super awkward to play because of the angle, either stack or space out, i think stacking would be the best approach seeing as you want this kind of flow for that emphasis
- 01:03:983 (4,5,6) - same, all the linear flow in this section just feels so awkward to play aim wise, heres a possible solution to both this point and the point before it http://puu.sh/pIAHH/ecd3b798ab.jpg 01:03:983 (4) = the same angle as 01:03:165 (7)
- 01:05:483 (1,2) - cirlces with this much emphasis?
- 01:12:847 (5,6,1) - mayb something like this? the current pattern is very anti climatic, unlike the patterns that proceed it, and flows so oddly http://puu.sh/pIAOp/b60e8d3e16.jpg
- 01:15:301 (8) - NC hehe
- 01:16:665 (5) - NC me
- 01:18:029 (9) - NC me (all for consistency)
- 01:19:120 (6) - aaaand NC me too (then you have nc's every two bars or when the kicks that you nc'd at the start come into play)
- 01:26:756 (4,5,6) - not gonna pretend like i can play this either way, but i think a steeper angle makes this way less awkward to hit http://puu.sh/pIAYl/8471d8befd.jpg
- 01:31:256 (5,6) - wouldnt this be way cooler and more emphasized since theres a DUDE SCREAMIN with kicks?? the kicks into slow slider would be SIK
- 01:33:438 (5) - flow placement http://puu.sh/pIB5F/113e634faa.jpg
- 01:33:438 (5,6,1) - i'll try not to bring up linear flow because you're using it stylistically throughout the map, but i think 6 to 1 here would just play better with more emphasis and a non linear flow
- 01:36:029 (1,2,3,4,1,2,3,4,1,2,3,4,5) - this whole part is super cool nice job
- 01:38:483 (2,3,4) - K YOU DONT DO ANYMORE LINEAR FLOW AFTER THIS IN THIS PART SO Y a a a a a a a aaa if theres a reason keep it but i just think it flows so poorly and i can't think of a justification for using it when it lacks so much emphasis
- 01:46:938 (17,5) - you could NC both of these, or you could not, your choice, i just thought i'd bring it up because i like how it looks with NCs but thats up 2 you!
- 02:22:938 (1,2) - super super odd, maybe something like this? the flow you currently have there is no bueno IM O http://puu.sh/pIBpO/71c75c72bd.jpg
- 02:54:574 (1) - put the clap on this one too imo so the player doesn't think they MISSED like i did
- 02:58:938 (1) - same
- 04:09:846 (1,2,3,4) - i understand the triangle pattern, but i think that this would be a lot cooler and cleaner if it was arched upwards (i did this in two seconds so the stream is super uneven and bad but hopefully you see what i mean, this emphasis would be really cool I M O) http://puu.sh/pIBH9/0b6a012ade.jpg
- 04:18:300 (13,14,15,16,1,2,3,4,1,2,3,4) - this is cool
- 04:49:118 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - like, there's nothing wrong with the stream itself, and i'm sure it plays perfectly fine, but i just want to know why theres an increase in spacing at all, as i don't hear any increase of intensity in the music, just bringing it up because i'm not personally sure
- 05:12:027 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is that the coolest stream in the whole map?!??!?
- 05:12:027 (3) - nc dis one though hehe
- 05:13:937 (2,3) - maybe something like this? sorry for linear flow hate it just is so awkward in these instances i don't understand it 05:13:664 (1,3,2) - you could make this a box that could be neat not pictured in screenshot http://puu.sh/pIC3V/0a16090255.jpg
- 06:07:118 (2,3) - i feel the same about this as i do the other time it happened earlier
- 06:43:118 (1,2,3,4,5,6) - wa - ga -me irl
- 06:58:300 (6,1,6,1) - i think making these jumps sharper angles would make this segment a lot more intuitive to play, its a bit awkward aim flow wise atm imo but your choice for changing because its a pretty easy (relative) section
it is very clear a lot of effort went into this map, and its pretty cool so good luck with ranking! hopefully my mod was helpful somewhat even though it wasnt ur boy vinxis chan