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Imperial Circus Dead Decadence - Yomi yori Kikoyu, Koukoku n

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Kaifin

i lost the daily struggle with clinical depression today so im here for vinxis

jesus christ

  1. 00:24:574 (1,2,3,4,5,6,7,8) - based on all the stream patterns so far, imo this one really sticks out as being anti climatic, especially at essentially the end of the section, when the guitar raises in pitch, i think buffing either the pattern or the spacing would make a nice ramp between the spacing thus far, and how the 00:25:938 (1,2,3,4) (the whole expanding spacing pattern) is spaced
  2. 00:27:029 (5) - NC hehe
  3. 00:37:665 (9,10,11,12,13,14,15,16) - i think making this wave even would be much more aesthetically pleasing, it looks so stunted as is :?
  4. 00:38:210 (1,2,3,4) - if you change the angle + position on this slightly i think it will do wonders for the aestetics + playability of the pattern (screenshot: http://puu.sh/pIzXC/eb68726305.jpg) also, you could separate it a bit for the other part of the stream if you really want extra emphasis, i think could be cool but you'd have to rework the pattern probably (like this, i also applied the suggestions on the stream before so it made sense, with the current angle doing this would be pretty icky, i also didn't move the rest of the stream in the screenshot please note: http://puu.sh/pIA1S/6cb7a18838.jpg)
  5. 00:51:438 (5,6,7,8) - this would be so much cooler curved imo
  6. 00:52:256 (1) - either dont nc this, or nc this 00:51:438 (5)
  7. 00:52:801 (1,2) - i mean you might as WELL make this a stream considering the rest of the map tbh, i understand the emphasis though so your choice, just think it'd be nice as an almost stacked level spacing stream
  8. 00:58:938 (1,2) - i think this jump 00:58:801 (6,1) - would flow a lot less poorly if the sliders were at more vertical angles, and less 45 degrees which almost never feels good
  9. 01:01:938 (2,3) - like this? i moved both, see how its lined up and makes a shape with 01:02:210 (1,2) http://puu.sh/pIAwv/87d9543d94.jpg
  10. 01:03:574 (2,3) - this anti flow jump is SO awkward to play imo, i think this pattern gives so little emphasis and is just super awkward to play because of the angle, either stack or space out, i think stacking would be the best approach seeing as you want this kind of flow for that emphasis
  11. 01:03:983 (4,5,6) - same, all the linear flow in this section just feels so awkward to play aim wise, heres a possible solution to both this point and the point before it http://puu.sh/pIAHH/ecd3b798ab.jpg 01:03:983 (4) = the same angle as 01:03:165 (7)
  12. 01:05:483 (1,2) - cirlces with this much emphasis?
  13. 01:12:847 (5,6,1) - mayb something like this? the current pattern is very anti climatic, unlike the patterns that proceed it, and flows so oddly http://puu.sh/pIAOp/b60e8d3e16.jpg
  14. 01:15:301 (8) - NC hehe
  15. 01:16:665 (5) - NC me
  16. 01:18:029 (9) - NC me (all for consistency)
  17. 01:19:120 (6) - aaaand NC me too (then you have nc's every two bars or when the kicks that you nc'd at the start come into play)
  18. 01:26:756 (4,5,6) - not gonna pretend like i can play this either way, but i think a steeper angle makes this way less awkward to hit http://puu.sh/pIAYl/8471d8befd.jpg
  19. 01:31:256 (5,6) - wouldnt this be way cooler and more emphasized since theres a DUDE SCREAMIN with kicks?? the kicks into slow slider would be SIK
  20. 01:33:438 (5) - flow placement http://puu.sh/pIB5F/113e634faa.jpg
  21. 01:33:438 (5,6,1) - i'll try not to bring up linear flow because you're using it stylistically throughout the map, but i think 6 to 1 here would just play better with more emphasis and a non linear flow
  22. 01:36:029 (1,2,3,4,1,2,3,4,1,2,3,4,5) - this whole part is super cool nice job
  23. 01:38:483 (2,3,4) - K YOU DONT DO ANYMORE LINEAR FLOW AFTER THIS IN THIS PART SO Y a a a a a a a aaa if theres a reason keep it but i just think it flows so poorly and i can't think of a justification for using it when it lacks so much emphasis
  24. 01:46:938 (17,5) - you could NC both of these, or you could not, your choice, i just thought i'd bring it up because i like how it looks with NCs but thats up 2 you!
  25. 02:22:938 (1,2) - super super odd, maybe something like this? the flow you currently have there is no bueno IM O http://puu.sh/pIBpO/71c75c72bd.jpg
  26. 02:54:574 (1) - put the clap on this one too imo so the player doesn't think they MISSED like i did
  27. 02:58:938 (1) - same
  28. 04:09:846 (1,2,3,4) - i understand the triangle pattern, but i think that this would be a lot cooler and cleaner if it was arched upwards (i did this in two seconds so the stream is super uneven and bad but hopefully you see what i mean, this emphasis would be really cool I M O) http://puu.sh/pIBH9/0b6a012ade.jpg
  29. 04:18:300 (13,14,15,16,1,2,3,4,1,2,3,4) - this is cool
  30. 04:49:118 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - like, there's nothing wrong with the stream itself, and i'm sure it plays perfectly fine, but i just want to know why theres an increase in spacing at all, as i don't hear any increase of intensity in the music, just bringing it up because i'm not personally sure
  31. 05:12:027 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is that the coolest stream in the whole map?!??!?
  32. 05:12:027 (3) - nc dis one though hehe
  33. 05:13:937 (2,3) - maybe something like this? sorry for linear flow hate it just is so awkward in these instances i don't understand it 05:13:664 (1,3,2) - you could make this a box that could be neat not pictured in screenshot http://puu.sh/pIC3V/0a16090255.jpg
  34. 06:07:118 (2,3) - i feel the same about this as i do the other time it happened earlier
  35. 06:43:118 (1,2,3,4,5,6) - wa - ga -me irl
  36. 06:58:300 (6,1,6,1) - i think making these jumps sharper angles would make this segment a lot more intuitive to play, its a bit awkward aim flow wise atm imo but your choice for changing because its a pretty easy (relative) section

it is very clear a lot of effort went into this map, and its pretty cool so good luck with ranking! hopefully my mod was helpful somewhat even though it wasnt ur boy vinxis chan
Topic Starter
DoKito

[ RSI ] wrote:

m4m :3 (a lot of this is aestetics since most everything seems to fall on beats :3)

00:35:210 (3,4,5) - i think these 3 notes would be better to be sliders, kinda like this maybe http://puu.sh/pInrq/43041d137a.PNG because if you listen closly, the drums are going like they are on the streams, so i think it would fit the music more (if that makes sense), plus i kinda like sliders :#

00:42:847 (4) - mabye place so it forms a straight line with the following stream?

just an aestetic thing, maybe make 00:58:392 (4) - and equal distance between the 2 sliders :e

01:10:801 (4,1) - i generally dislike having sudden decreases in ds, like you have done here, maybe if you ctrl j 01:10:938 (1,2) - and angle it to make it look more like this http://puu.sh/pIniY/1189cc8161.PNG

02:37:392 (3,1) - i dont like this pause here, it seems awkward imo, i would rather see a 3 being a slider

03:48:982 (8,1) - isnt the ds here kinda small, if anything i think it should be larger than the previous jump section becasue 1 is the strongest sound
maybe mirror the placment of 04:14:346 (2,4) - (as in place 2 in the same spot as 4 but on the other side) and you could do the same with 3 and 1, but i think they are fine where they are

05:17:482 (1,2,1,2,1,2) - I think it would fit the music better to have these steadily increase in ds, maybe like this? http://puu.sh/pIoQf/70fbf1be48.PNG

06:02:618 (2) - I think it would be better to ignore the blanket and make the star more of.... a star i guess :/ like this maybe http://puu.sh/pIo3m/12f469998b.PNG, the 6 could be moved a little more toward the middle as well to make it a better star i guess, but i think it is also fine where it is

07:04:391 (1,2) - this maybe a minor problem, but sections like that and 07:05:482 (1,2) - that follow high intensity sections make them look more like 1/4 jumps when they are not, maybe make then a slider,stack them or nc them to make reading easier No testplayer had a problem with the end so far... Nobody will start streaming x4.0 DS 1/4s, when the song is already slowed down. Especially not with AR10.

well, that is pretty much all i can see "wrong" with it, gl with your map and I hope it gets ranked
Also, i like your streams (*w*)7
cya later o/
Thank you for the mod.

Kaifin wrote:


i lost the daily struggle with clinical depression today so im here for vinxis

jesus christ

  1. 00:24:574 (1,2,3,4,5,6,7,8) - based on all the stream patterns so far, imo this one really sticks out as being anti climatic, especially at essentially the end of the section, when the guitar raises in pitch, i think buffing either the pattern or the spacing would make a nice ramp between the spacing thus far, and how the 00:25:938 (1,2,3,4) (the whole expanding spacing pattern) is spaced
  2. 00:27:029 (5) - NC hehe
  3. 00:37:665 (9,10,11,12,13,14,15,16) - i think making this wave even would be much more aesthetically pleasing, it looks so stunted as is :?
  4. 00:38:210 (1,2,3,4) - if you change the angle + position on this slightly i think it will do wonders for the aestetics + playability of the pattern (screenshot: http://puu.sh/pIzXC/eb68726305.jpg) also, you could separate it a bit for the other part of the stream if you really want extra emphasis, i think could be cool but you'd have to rework the pattern probably (like this, i also applied the suggestions on the stream before so it made sense, with the current angle doing this would be pretty icky, i also didn't move the rest of the stream in the screenshot please note: http://puu.sh/pIA1S/6cb7a18838.jpg)
  5. 00:51:438 (5,6,7,8) - this would be so much cooler curved imo
  6. 00:52:256 (1) - either dont nc this, or nc this 00:51:438 (5)
  7. 00:52:801 (1,2) - i mean you might as WELL make this a stream considering the rest of the map tbh, i understand the emphasis though so your choice, just think it'd be nice as an almost stacked level spacing stream
  8. 00:58:938 (1,2) - i think this jump 00:58:801 (6,1) - would flow a lot less poorly if the sliders were at more vertical angles, and less 45 degrees which almost never feels good
  9. 01:01:938 (2,3) - like this? i moved both, see how its lined up and makes a shape with 01:02:210 (1,2) http://puu.sh/pIAwv/87d9543d94.jpg
  10. 01:03:574 (2,3) - this anti flow jump is SO awkward to play imo, i think this pattern gives so little emphasis and is just super awkward to play because of the angle, either stack or space out, i think stacking would be the best approach seeing as you want this kind of flow for that emphasis
  11. 01:03:983 (4,5,6) - same, all the linear flow in this section just feels so awkward to play aim wise, heres a possible solution to both this point and the point before it http://puu.sh/pIAHH/ecd3b798ab.jpg 01:03:983 (4) = the same angle as 01:03:165 (7)
  12. 01:05:483 (1,2) - cirlces with this much emphasis?
  13. 01:12:847 (5,6,1) - mayb something like this? the current pattern is very anti climatic, unlike the patterns that proceed it, and flows so oddly http://puu.sh/pIAOp/b60e8d3e16.jpg
  14. 01:15:301 (8) - NC hehe
  15. 01:16:665 (5) - NC me
  16. 01:18:029 (9) - NC me (all for consistency)
  17. 01:19:120 (6) - aaaand NC me too (then you have nc's every two bars or when the kicks that you nc'd at the start come into play)
  18. 01:26:756 (4,5,6) - not gonna pretend like i can play this either way, but i think a steeper angle makes this way less awkward to hit http://puu.sh/pIAYl/8471d8befd.jpg
  19. 01:31:256 (5,6) - wouldnt this be way cooler and more emphasized since theres a DUDE SCREAMIN with kicks?? the kicks into slow slider would be SIK
  20. 01:33:438 (5) - flow placement http://puu.sh/pIB5F/113e634faa.jpg
  21. 01:33:438 (5,6,1) - i'll try not to bring up linear flow because you're using it stylistically throughout the map, but i think 6 to 1 here would just play better with more emphasis and a non linear flow
  22. 01:36:029 (1,2,3,4,1,2,3,4,1,2,3,4,5) - this whole part is super cool nice job
  23. 01:38:483 (2,3,4) - K YOU DONT DO ANYMORE LINEAR FLOW AFTER THIS IN THIS PART SO Y a a a a a a a aaa if theres a reason keep it but i just think it flows so poorly and i can't think of a justification for using it when it lacks so much emphasis
  24. 01:46:938 (17,5) - you could NC both of these, or you could not, your choice, i just thought i'd bring it up because i like how it looks with NCs but thats up 2 you!
  25. 02:22:938 (1,2) - super super odd, maybe something like this? the flow you currently have there is no bueno IM O http://puu.sh/pIBpO/71c75c72bd.jpg
  26. 02:54:574 (1) - put the clap on this one too imo so the player doesn't think they MISSED like i did
  27. 02:58:938 (1) - same
  28. 04:09:846 (1,2,3,4) - i understand the triangle pattern, but i think that this would be a lot cooler and cleaner if it was arched upwards (i did this in two seconds so the stream is super uneven and bad but hopefully you see what i mean, this emphasis would be really cool I M O) http://puu.sh/pIBH9/0b6a012ade.jpg
  29. 04:18:300 (13,14,15,16,1,2,3,4,1,2,3,4) - this is cool
  30. 04:49:118 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - like, there's nothing wrong with the stream itself, and i'm sure it plays perfectly fine, but i just want to know why theres an increase in spacing at all, as i don't hear any increase of intensity in the music, just bringing it up because i'm not personally sure
  31. 05:12:027 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is that the coolest stream in the whole map?!??!?
  32. 05:12:027 (3) - nc dis one though hehe
  33. 05:13:937 (2,3) - maybe something like this? sorry for linear flow hate it just is so awkward in these instances i don't understand it 05:13:664 (1,3,2) - you could make this a box that could be neat not pictured in screenshot http://puu.sh/pIC3V/0a16090255.jpg
  34. 06:07:118 (2,3) - i feel the same about this as i do the other time it happened earlier
  35. 06:43:118 (1,2,3,4,5,6) - wa - ga -me irl
  36. 06:58:300 (6,1,6,1) - i think making these jumps sharper angles would make this segment a lot more intuitive to play, its a bit awkward aim flow wise atm imo but your choice for changing because its a pretty easy (relative) section

it is very clear a lot of effort went into this map, and its pretty cool so good luck with ranking! hopefully my mod was helpful somewhat even though it wasnt ur boy vinxis chan
Thank you. Very useful mod :b
Monstrata
drum-slidertick24.wav isn't used.

These two hitsounds have delays over 5ms. Please remove the silence on the beginning of both.

normal-hitwhistle.wav
normal-hitwhistle3.wav

[Decadence]

  1. 00:58:120 (3,4,5) - Linear flow like this is kinda lame. You can try stacking 4 with 00:58:938 (1) - for some angle variance so ppl can snap better.
  2. 01:02:074 (3,1) - No jump here? You emphasized 01:00:983 (2,1) - and 01:01:529 (3,1) - pretty well, try doing it here too for consistency?.
  3. 01:28:938 (1,2,1,2,1,2) - The NC rhythm here just doesn't sound good to me... I get what you're doing with the rhythm change, but try NC'ing like this instead so the downbeat begins with a new NC again.
  4. 01:42:165 (3) - Ctrl+G for more emphasis onto the guitar? The flow is pretty cool here and you get a nice symmetrical pattern here too
  5. 01:49:120 (1) - I just cant help but comment on sliders like this being off. If you care about visuals then try and get the red nodes to overlap the slider ticks to create a perfectly even zigzag slider.
  6. 02:31:665 (1,2,1,2,1,2,1,2,3,4) - The stacking of 02:32:483 (1,2,3,4,1) - kinda mess up the pattern you were originally going for. Try moving 02:31:665 (1,1,1) - left/up ~16 pixels so they'll realign with the stream?
  7. 02:44:756 (1,1,1,2) - It bugs me that the negative space between them doesn't line up.
  8. 02:50:574 (1,2) - Swap NC's.
  9. 04:09:777 (8,2) - This seems quite hard to read for me xP. I remember ppl had trouble with this when i did something really similar on Road of Resistance and i eventually ended up changing it.
  10. 04:11:618 (11,12,13,14,15,16,1,2,3,4,5,6,7) - Same, but this even more so.
  11. 04:18:572 (1,2,3,4,1) - Okay this is just really unreasonable... the stacks just make it really hard to tell when you actually have to start going back down.
  12. 04:38:073 (15,16,1,2,3) - Can you angle it less? I'm okay with this movement because its a good place to break into a new stream pattern, but less overlap if you can.
  13. 05:48:300 (5,1) - This is quite hard to read too xP Can you overlap less so the stream is more visible?
  14. 06:34:209 (1,2) - Same as earlier about NC's.
  15. 06:43:118 (1,2,3,4,5,6) - This is so out of place and unnecessary imo xP.
  16. 07:04:391 (1,2) - I would make these 1/2 sliders instead so a there's better transition into 1/2 rhythm
[]

I worry a bit about those overlapped streams... Let me know if you're able to do something about them. Anyways, call me back when you're ready. if you have metadata, can you link it here with your reply? If not, let me know and i'll find it.
Monstrata
We discussed the patterns over irc and i'm happy with the changes made to the overlapping streams. Metadata sourced from: http://vaguedge.info/archives/portfolio/lgcd-012

Bubbled!

logs
22:36 DoKito: hey there. was just looking through your mod. what do you mean by metadata?
22:37 Monstrata: uh just, any link that confirms the title is what it is
22:37 Monstrata: like an official source or something
22:37 DoKito: i stole the mapset from kite
22:37 DoKito: don't have any metadata
22:38 Monstrata: oh
22:38 Monstrata: okay i'll go search for it i guess lol
22:38 DoKito: alright :D thanks for the effort
22:51 DoKito: do i really have to remove these overlaps? D:
22:52 DoKito: i searched for many testplayers and i swear not a single one had problems with any of these overlaps
22:55 Monstrata: at least make them more readable xP they just look really hard to sightread
22:55 DoKito: i cannot make them more readable without changing the whole purpose of the stream
22:56 DoKito: at least not this one here 04:18:572 -
22:56 DoKito: you don't really rely on visuals here
22:56 DoKito: you simply follow the guitar here
22:56 DoKito: that was my intention
22:57 DoKito: the guitar going from low to high and back to low again
22:57 DoKito: it might look harsh to play in the editor, but AR10 works wonders here
22:58 DoKito: as i said, nobody got a problem with these so far. literally nobodyd
22:58 Monstrata: you don't have to do a full overlap though. cann't you have 04:18:572 (1,2,3,4) - going like rightward or something?
22:58 Monstrata: like idk http://puu.sh/pNrEc.jpg
22:58 Monstrata: so its not just one big cluster
22:58 DoKito: the thing is i want to make the player stay at one point. i had a button stream for these 4 circles before, but it screwed up the look because of stacks
22:59 DoKito: like... down to up, short part of no movement at all, and back down again
22:59 Monstrata: it still looks messed up cuz of the stacks xP.
22:59 DoKito: there are not stacks anymore tho
22:59 DoKito: i made some kind of square pattern
22:59 Monstrata: 04:18:572 (1,2) - are perfectly stacked, and then 04:18:709 (3,4) - are different coordinates
22:59 DoKito: but with almost 0 distance snap
22:59 Monstrata: if you look at their coordinates, theres no pattern to them
23:00 DoKito: damn
23:00 DoKito: then osu screwed it up for me
23:00 DoKito: what i've done was making a normal square in the center
23:00 DoKito: and reducing the spacing between them until it was almost a stack
23:00 DoKito: but not really
23:00 Monstrata: idk if that'll work with slider leniency 7...
23:01 Monstrata: i think you need to go down, and you also need to shift the circles manually
23:01 Monstrata: but honestly, i'd just do a slight angle change
23:01 Monstrata: and have the stream downward not be 100% overlapped
23:01 Monstrata: you can still achieve the same effect with like an 80% overlap
23:01 DoKito: okay
23:02 Monstrata: 04:09:777 (8,2) - im okay with keeping
23:02 DoKito: i already changed that one
23:02 DoKito: since it also bugged me for some reason
23:02 Monstrata: 04:11:959 (16,1,2,3) - This is really uh
23:02 DoKito: ye. that was also one i don't really want to change
23:03 Monstrata: man, the ones im okay with you keeping you change, and the ones i wanted to see changed you want to keep xD
23:03 DoKito: xD
23:03 Monstrata: 04:38:073 (15,16,1,2) - What about these?
23:03 DoKito: already changed
23:03 Monstrata: those were meh, i think the pattern works, but
23:03 Monstrata: okay
23:03 Monstrata: and 05:48:300 (5,1) - this ?
23:03 DoKito: http://puu.sh/pNrTQ/e8fb9ba022.jpg
23:03 DoKito: looks like this now
23:04 Monstrata: oh okay thats nice
23:04 Monstrata: tbh those two streams are the ones i just dont feel good about xP
23:04 DoKito: this one was actually not a problem for anybody, but i can make it a bit more visible
23:05 Monstrata: if you want to keep the shape, im okay with that, but at least overlap less, like i wouldn't go more than 80% overlap
23:05 DoKito: i think i will change the shape completely then :P
23:05 Monstrata: okay. sry xP
23:05 DoKito: no problem x)
23:05 Monstrata: 06:43:118 (1,2,3,4,5,6) - are you planning on changing these btw? xD i just found them so random haha
23:06 DoKito: i am soooo not sure about these. they fit to the vocals so well
23:06 DoKito: and since they are 1/3 they aren'T really that difficult to play
23:06 DoKito: but some other modders pointed them out as well
23:07 DoKito: but i personally have 0 issues with playing these
23:07 Monstrata: yea they fit, i just mean like, you never use that kind of arrangement anywhere else so it really stands out.
23:07 DoKito: i know
23:07 Monstrata: its the only arrangement thats annoying to play imo cuz you have a stop > go > stop > go > stop > go movement with double stacks
23:07 DoKito: they appear so randomly
23:08 Monstrata: but maybe its just me. i dont like 2 note stacks haha
23:08 DoKito: do you think i should remove them?
23:08 Monstrata: i think its better to remove them because i can see other ppl pointing it out in the future anyways
23:08 DoKito: okay. will do it then
23:09 Monstrata: but yea, this, and those two streams are my main concerns. let me know when you're ready, i'll try and find metadata in the meantime xD
23:10 DoKito: alright :D thanks a lot
23:10 DoKito: won't take longer than 5-10 minutes
23:15 Monstrata: http://vaguedge.info/archives/portfolio/lgcd-012
23:16 Monstrata: hmm this looks official
23:16 Monstrata: kk metadata checks out
23:18 DoKito: nice
23:19 DoKito: good god xD
23:19 DoKito: if you have to change 1 stream, you almost have to change every stream
23:21 Monstrata: oh lol i know what you mean xd
23:25 DoKito: 07:04:391 -
23:25 DoKito: u sure about making these into 1/2 sliders?
23:28 DoKito: okay i updated the map
23:28 Monstrata: yea. i think it'll help transition better than just 1/1 gaps
23:28 Monstrata: okay lets see
23:29 DoKito: aaaaand i missed 2 hitsounds
23:29 DoKito: reupload again x)
23:29 DoKito: i dunno
23:29 DoKito: 1/2 beat sliders feel overmapped
23:29 DoKito: 06:43:118 -
23:29 Monstrata: hmm
23:30 DoKito: this part changed a bit
23:30 Monstrata: okay i can see your point, hmm
23:30 Monstrata: oh uh 07:04:391 (2) - NC?
23:30 DoKito: what the fuuuuk?!
23:30 DoKito: the sliders disappeared
23:30 Monstrata: instead
23:31 Monstrata: i think hmm if you keep them as 1/1 its fine too since theres a consistency with 07:05:482 (1,2,1) -
23:31 Monstrata: i think the transition will be a bit hard to catch but actually, ppl who can play the map up to this point shouldn't have trouble disgintuishing the rhythm
23:31 Monstrata: 07:04:391 - just make sure you have an NC here
23:32 DoKito: i hope so. lol
23:32 DoKito: ye
23:32 DoKito: lemme reupload once more
23:32 Monstrata: okay
23:33 DoKito: okay. there we go
Spaghetti
d
Osuology
"oh yeah..." - Reimu 2015
-Visceral-


[General]
  1. 128 kbps is a little low on the audio. It's rankable, but perhaps you can try to find a better mp3. It's up to you.
  2. Disable countdown.
  3. Widescreen Support can be disabled since there is no storyboard.
  4. What does "1kapproval" mean in the tags? I googled it and didn't find anything, and it looks like a typo.
[Blue]
  1. 00:03:165 (7,1,2,3,4,5,6,7,8) - Damn, the flow from the kickslider into the stream is really really tricky into this, not to mention it's massive spacing. I feel it should be reduced and the stream should be curved upwards. I understand why you're doing this; it does follow the song. However, I find it to be a little extreme.
  2. 00:12:165 (3) - The hitsounds on this note should be on 00:12:029 (1) instead. I think this is unintended. The same goes for 00:13:256 (3) because I'm not really sure what you're emphasizing here with all 3 hitsounds on that circle. Actually, this happens all over, and I really don't get why.
  3. 00:24:847 (5,6,7,8) - I feel this would be more aesthetically pleasing if it were curved more upward. It would also help for emphasis on the guitar.
  4. 00:35:620 (6,1) - This spacing can be larger for better emphasis on the start of the crazy metal drum kick stuff.
  5. 01:31:256 (5,6,1) - This rhythm confuses me. I'm not quite seeing a connection to the song itself and I always seem to mess it up when I play.
  6. 01:33:847 (1,2) - These sliders' shape serve no purpose aside from making the reverse arrow awkward. Try this shape instead: http://i.imgur.com/oBLlCGD.png
  7. 01:40:392 (1,2,1,2) - I feel like this set of jumps should be lower spacing than the 01:40:938 (1,2,1,2) jumps, unless you're following the intensity of the vocals. In my opinion though, I feel like it's better to emphasize the drums here, but that's just an opinion and you're free to do either.
  8. 01:53:483 (10,1,2) - This flow feels rather strange because it's a linear pattern in a map with dominantly sharp angles. Consider moving 01:53:756 (1) on the other side of 01:53:483 (10)
  9. 01:57:710 (2,1) - 1.10x spacing feels kinda small for how intense this is.
  10. 02:54:029 (2) - I think this is on screen but just double check.
  11. 03:50:891 (1,2) - Buffer the repeat, please.
  12. 04:13:118 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - This pattern can be cleaned up a ton. Currently its really ugly to the eye, and the shape of that stream doesn't look too well next to the other streams in this map. It feels like a really out of place pattern overall.
  13. 04:21:846 (1) - The lump at the end of this slider can be made more round and neat.
  14. 04:50:209 (1,2,1,2) - This can be neater. At the moment it looks really cluttered and messy.
  15. 04:58:527 (5) - This can be moved here since the spacing is rather small currently: http://i.imgur.com/2IxTpQU.jpg
  16. 05:27:232 (8,1) - Fix the spacing between these two notes. There's no reason for it to decrease.
  17. 05:44:209 (9) - This goes over the HP bar. Consider fixing it.
  18. 06:43:027 (6,1) - The spacing here is considerably larger than the rest of the jumpstreams. I recommend reducing it to stay in line with the others since there's nothing in the song that suggests an increase to great.
  19. 06:46:209 (3,1) - Similar to above. The movement between these two objects feels like an unpleasant jerk.
  20. 06:47:482 (1,2,3) - The rest of the 1/3 section flows nice, but you have very harsh anti-flow here and I'm not sure why. Maybe make it flow better like the rest of the 1/3 sliders.
  21. 07:38:345 (1) - The new combo is nice, but since the SV change is so steep, you should make the shape of this slider unique from the one before it. It's impossible to tell that the SV decreases such an amount unless you know it's there already, and at least a definitive slider shape would hint the SV change to the player.
Sorry for the delay.
Rapthorn
Why'd you map it with grid snap on? You know it makes streams inconsistently spaced, because you did the same with your dragonforce map and i believe people mentioned it there
Topic Starter
DoKito

Rapthorn wrote:

Why'd you map it with grid snap on? You know it makes streams inconsistently spaced, because you did the same with your dragonforce map and i believe people mentioned it there
I did not? What parts do you mean exactly? I tried mapping almost everything without grid snap o:

Smoothie World wrote:



[General]
  1. 128 kbps is a little low on the audio. It's rankable, but perhaps you can try to find a better mp3. It's up to you.
  2. Disable countdown.
  3. Widescreen Support can be disabled since there is no storyboard.
  4. What does "1kapproval" mean in the tags? I googled it and didn't find anything, and it looks like a typo.
[Blue]
  1. 00:03:165 (7,1,2,3,4,5,6,7,8) - Damn, the flow from the kickslider into the stream is really really tricky into this, not to mention it's massive spacing. I feel it should be reduced and the stream should be curved upwards. I understand why you're doing this; it does follow the song. However, I find it to be a little extreme.
  2. 00:12:165 (3) - The hitsounds on this note should be on 00:12:029 (1) instead. I think this is unintended. The same goes for 00:13:256 (3) because I'm not really sure what you're emphasizing here with all 3 hitsounds on that circle. Actually, this happens all over, and I really don't get why.
  3. 00:24:847 (5,6,7,8) - I feel this would be more aesthetically pleasing if it were curved more upward. It would also help for emphasis on the guitar.
  4. 00:35:620 (6,1) - This spacing can be larger for better emphasis on the start of the crazy metal drum kick stuff.
  5. 01:31:256 (5,6,1) - This rhythm confuses me. I'm not quite seeing a connection to the song itself and I always seem to mess it up when I play.
  6. 01:33:847 (1,2) - These sliders' shape serve no purpose aside from making the reverse arrow awkward. Try this shape instead: http://i.imgur.com/oBLlCGD.png
  7. 01:40:392 (1,2,1,2) - I feel like this set of jumps should be lower spacing than the 01:40:938 (1,2,1,2) jumps, unless you're following the intensity of the vocals. In my opinion though, I feel like it's better to emphasize the drums here, but that's just an opinion and you're free to do either.
  8. 01:53:483 (10,1,2) - This flow feels rather strange because it's a linear pattern in a map with dominantly sharp angles. Consider moving 01:53:756 (1) on the other side of 01:53:483 (10)
  9. 01:57:710 (2,1) - 1.10x spacing feels kinda small for how intense this is.
  10. 02:54:029 (2) - I think this is on screen but just double check.
  11. 03:50:891 (1,2) - Buffer the repeat, please.
  12. 04:13:118 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - This pattern can be cleaned up a ton. Currently its really ugly to the eye, and the shape of that stream doesn't look too well next to the other streams in this map. It feels like a really out of place pattern overall.
  13. 04:21:846 (1) - The lump at the end of this slider can be made more round and neat.
  14. 04:50:209 (1,2,1,2) - This can be neater. At the moment it looks really cluttered and messy.
  15. 04:58:527 (5) - This can be moved here since the spacing is rather small currently: http://i.imgur.com/2IxTpQU.jpg
  16. 05:27:232 (8,1) - Fix the spacing between these two notes. There's no reason for it to decrease.
  17. 05:44:209 (9) - This goes over the HP bar. Consider fixing it.
  18. 06:43:027 (6,1) - The spacing here is considerably larger than the rest of the jumpstreams. I recommend reducing it to stay in line with the others since there's nothing in the song that suggests an increase to great.
  19. 06:46:209 (3,1) - Similar to above. The movement between these two objects feels like an unpleasant jerk.
  20. 06:47:482 (1,2,3) - The rest of the 1/3 section flows nice, but you have very harsh anti-flow here and I'm not sure why. Maybe make it flow better like the rest of the 1/3 sliders.
  21. 07:38:345 (1) - The new combo is nice, but since the SV change is so steep, you should make the shape of this slider unique from the one before it. It's impossible to tell that the SV decreases such an amount unless you know it's there already, and at least a definitive slider shape would hint the SV change to the player.
Sorry for the delay.
Thanks for this mod. Even though you took weeks to do it, you lazy monkey (x
Not really much I changed. Mostly the general stuff like countdown and some aesthetic things. Biggest change I've made, which was the main reason to pop the bubble, was this 01:31:256. I just made a stream out of this, so it is easier to read.

Edit: Also changed the difficulty name now.
jabronski


length = star rating lol
Monstrata
Rebub~
Rapthorn

DoKito wrote:

Rapthorn wrote:

Why'd you map it with grid snap on? You know it makes streams inconsistently spaced, because you did the same with your dragonforce map and i believe people mentioned it there
I did not? What parts do you mean exactly? I tried mapping almost everything without grid snap o:
Alright, 06:44:392 (3,4,5) - take these three for example, its pretty clear that the spacing between 4 and 5 is larger than 3 and 4, so i just assumed it was because of grid snap. Its pretty much everywhere on the map, but it might just be a problem with the editor, and the reason i see it on your maps could be because of the spacing. idk why it happens though.
Makeli

Rapthorn wrote:

Alright, 06:44:392 (3,4,5) - take these three for example, its pretty clear that the spacing between 4 and 5 is larger than 3 and 4, so i just assumed it was because of grid snap. Its pretty much everywhere on the map, but it might just be a problem with the editor, and the reason i see it on your maps could be because of the spacing. idk why it happens though.
.01x snapping doesn't actually matter. No one is even able to notice that with a blind eye
Rapthorn

Maakkeli wrote:

Rapthorn wrote:

Alright, 06:44:392 (3,4,5) - take these three for example, its pretty clear that the spacing between 4 and 5 is larger than 3 and 4, so i just assumed it was because of grid snap. Its pretty much everywhere on the map, but it might just be a problem with the editor, and the reason i see it on your maps could be because of the spacing. idk why it happens though.
.01x snapping doesn't actually matter. No one is even able to notice that with a blind eye
Alright, thanks for clarifying :)
TheKingHenry
It doesn't rly matter, atleast not to me, but the background image, althought it is made by Rib:y(uhki) who is the vocalist here too, is originally artwork for Vermillion-D Alice Syndrome EP, another project Rib:y(uhki) is part of. So IF you wanted some ICDD art instead, you might want to take this into consideration. But as I said it doesn't rly matter and it is cool pic after all ^^
headphonewearer
05:43:664 - 05:52:391 should have kiai imo
Topic Starter
DoKito

havkz wrote:

05:43:664 - 05:52:391 should have kiai imo
I already have very much kiai time in my map, so I added it until 05:48:027, since the song goes more into growling at this point.

It doesn't rly matter, atleast not to me, but the background image, althought it is made by Rib:y(uhki) who is the vocalist here too, is originally artwork for Vermillion-D Alice Syndrome EP, another project Rib:y(uhki) is part of. So IF you wanted some ICDD art instead, you might want to take this into consideration. But as I said it doesn't rly matter and it is cool pic after all ^^
I really like the current background, so I won't change it. Thanks for the effort tho.
Myxo
IRC modded. We added a note at 00:25:324 - and improved the stream transition at 01:31:665 -. I also got the opinion from another top player that the map plays fine. Great map!

Bubble #2
Natsu
All seems fine to me, map is good.

IRC
2016-07-11 11:57 DoKito: oh boi
2016-07-11 11:57 DoKito: let's go
2016-07-11 11:58 Natsu: 00:40:392 (3) - missing NC, I suppose
2016-07-11 11:59 Natsu: 00:59:756 (3) - also here maybe
2016-07-11 12:00 DoKito: first one added
2016-07-11 12:00 Natsu: 01:25:870 (8,9,10,11,12,13) - isn't the pattern going too straigh? I'd make 01:26:210 (13) - a bit diagonal for better visual effect : https://osu.ppy.sh/ss/5586992
2016-07-11 12:01 DoKito: second one is intentional tho
2016-07-11 12:01 Natsu: 01:46:392 (9) - NC here? most of your streams have 8 notes for example 01:48:029 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2016-07-11 12:01 DoKito: you are right. i will make it a bit snakier i guess
2016-07-11 12:02 Natsu: 02:13:801 (3,1) - don't you think the spacing is too short? since 1 is a really strong beat
2016-07-11 12:03 DoKito: now NC in the stream, since the beats i am mapping to are very monotonous
2016-07-11 12:04 DoKito: increased the spacing
2016-07-11 12:05 Natsu: 05:47:141 (1) - this slider starting on the blue tick is super weird musically talking, ins't better to do something like:
2016-07-11 12:05 Natsu: https://osu.ppy.sh/ss/5587020
2016-07-11 12:05 Natsu: 07:05:482 (1) - x:176 y:92 for better star pattern lol, ya super nazi
2016-07-11 12:06 DoKito: the vocals are so weirdd sometimes
2016-07-11 12:06 DoKito: it is hard to tell if he starts on a blue tick or white tick
2016-07-11 12:06 DoKito: but i think you are right. white tick feels more natural
2016-07-11 12:07 Natsu: btw 05:07:664 (1) - why there is no break? is on purpose? if so your testplayers didn't have hp problems there?
2016-07-11 12:09 DoKito: nope. no hp problems with hp 6
2016-07-11 12:09 DoKito: the NCs help pretty much
2016-07-11 12:09 Natsu: kk oh you have the metadata source?
2016-07-11 12:09 DoKito: ye
2016-07-11 12:09 DoKito: monstrata checked it
2016-07-11 12:10 DoKito: 3rd page i think
2016-07-11 12:10 Natsu: kk upload it then
2016-07-11 12:11 DoKito: done
_DT3
Oh damn
Topic Starter
DoKito
Hell ye. Finally :D Thank you so much. Everyone involved in this! <3
Sieg
congrats :3

_DT3 wrote:

Oh damn
Myxo
Tags need to adjusted real quick, there seem to be unnecessary ones and fixing them this way is better than just fixing online tags.
Myxo
Tags have been fixed.
[Crz]Makii
Highest stars ranking in STD
congratz! :)
Weber
ok cool grats now revive my spirit will go on thanks
Kagetsu
cool! gratz
Kimitakari
Streams are fun!
Now seriously, grats \o/
AlneCraft
inb4:

here come qat boi

oh shit remap
mithew
00:01:120 (1,2,3,4,5,6,7,8,9) - plays fine but it the flow change at (9) feels kinda random, since you mapped the descending drums as one straight flow, then randomly decide to change it even though the drums don't really do anything dramatic.
00:02:756 (1,2,3,4,5,6,7) - this is a pretty strong moment, so i like the spacing increase but another straight flowy kind of stream feels ugly for a such powerful moment in the song
00:06:574 (1,2,3,4,5,6,7) - imo the spacing of this stream shouldn't be the same as 00:02:756 (1,2,3,4,5,6,7) - , its no where near as strong and it feels so out of no where
00:10:938 (1,1) - god these are so bad to play lol... they put nice emphasis on the measure changes but its hardly noticeable when playing, and just causes you to aim in such an awkward movement... it'd be way more comfortable to play as sharper turns like you did here 00:16:324 (20,1,2) - rather than the tiny flow change you have
00:20:688 (16,1,16,1) - then for whatever reason you decide to not break flow on these even though the song is exactly the same as the last section.
00:37:051 (16,1) - sharp turn here 00:38:142 (16,1) - but no turn here
00:51:710 (1,2,1,2) - what are these even mapped to, i get that the guitar isnt really audible but these feel so out of place
01:26:483 (1,2,3,4,5,6,7,8,9) - spacing here feels extremely unnecessary, not really much to call for it
01:51:165 (11) - starting the stream here isnt right, make it something like this https://osu.ppy.sh/ss/5596870
04:04:391 (1) - guitar solo that starts here is in 1/3 im pretty sure... (there's a few 1/4th drums you can map it to, but not as much as many as you have mapped )
04:13:664 (4,5,6,7,8,9,10,11,1) - why is this here
04:17:482 (1) - definitely not 1/4th too
04:36:437 (7,8,9) - this curve isnt emphasizing anything, pretty random
04:43:664 (1) - surprisingly enough this spaced stream section is actually consistent and makes sense
05:12:027 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is very nice, try to learn from it if you remap the other streams
05:18:573 (1) - another 1/3 section thats mapped in 1/4
05:45:846 (1,2,3,4,5,6,7,8,1) - mann i hate these straight streams you use so much they're not fitting at all

not gonna look at the last stream since it shares the same issues as the others

idk all the stream sections are inconsistent as hell and honestly feels like im streaming to nothing while playing. can't even tell what the first stream section is mapped to since they randomly curve so much, is it supposed to be mapped to guitars or drums i don't know, but they need a lot of work
AchsanLovers
oh god
pkhg
  1. 00:07:665 (1,2,3,4,5,6,7,8,9,10,11,12) - the drummer goes nuts here. no sound here 00:07:733 (2,4,9) - also this 00:08:415 (12) - is actually
  2. 00:08:392 - here
  3. 00:09:642 (14,16) - these are overmapped too. maybe a jump with 00:09:574 (13,15) - cuz theyre strong enough
  4. 00:26:892 (3,4) - its better with a slider cuz its the same as 00:27:029 (1,2) -
  5. 02:53:847 (1,2) - a snapping issue. theres no sound 02:53:938 - nor 02:54:029 (3) - this is probably right http://puu.sh/pZQ4e/f75cec6340.jpg you can even remove the first circle
  6. 02:54:392 (3) - this seems to start on the previous blue tick
  7. 04:08:755 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - most of this is overmapped if you arent mapping guitar but they arent clear. might be 1/3 as mithew said but better to ask more ppl about this
  8. 04:13:664 (4,5,6,7,8,9,10,11,1) - agree with mithew
  9. 04:17:482 (1) - this sounds more like 1/3
  10. 05:18:573 (1) - ^
  11. 05:24:300 (2,1,2) - http://puu.sh/pZR4Y/e17a7714b5.jpg kinda fits with what you did here 05:23:482 (3,4,5,6) -
  12. 05:58:664 - ignoring a strong beat just to make that extended slider and making this clickable 05:58:800 (5) - which clearly doesnt deserve it makes this pattern kinda poor
  13. 06:37:482 (1,2,3,4) - i though this could been the same as the previous one but seems to be more tricky so its better if you ask someone to recheck it
  14. 06:55:005 (3,4) - http://puu.sh/pZRv5/8fc475e084.jpg maybe. same as ^
  15. 08:03:707 - skipped beat
Underforest
R
I
P
P
E
R
I
N
O

AGAIN
IamKwaN
より is a particle meaning 'out of' or 'from', so it should be romanised as yori.

Please also go through mods by mithew and pkhg before moving it forward again.
Monstrata
I thought we still capitalized prepositions if they were functioning adjectivally/adverbially... unless Japanese grammar is different.
Lasse
some of the hitsounds (mostly drum ones) have really bad volume balance, like http://i.imgur.com/SZHoKG8.jpg which makes them sound weird since it feels like they are only audible on one ear http://puu.sh/pZYtm/fcf03d9a40.zip should fix that

06:12:027 - 06:29:482 - I see you muted the sliderticks instead of the slides and I agree it fits better, but how about setting the sliderbodies to soft instead, since the normalsliderslide sound feels rather unfitting in this section
also that one bell sound is far less audible than the others, if that is not intended use a loduer version (http://puu.sh/pZY5Q/a8bc4a1901.wav) instead, which is more similar to the volume of the others
IamKwaN

Monstrata wrote:

I thought we still capitalized prepositions if they were functioning adjectivally/adverbially... unless Japanese grammar is different.
In modified Hepburn, first letter of particles must be romanised in small capital.
Daiyousei

Lasse wrote:

some of the hitsounds (mostly drum ones) have really bad volume balance, like http://i.imgur.com/SZHoKG8.jpg which makes them sound weird since it feels like they are only audible on one ear http://puu.sh/pZYtm/fcf03d9a40.zip should fix that

06:12:027 - 06:29:482 - I see you muted the sliderticks instead of the slides and I agree it fits better, but how about setting the sliderbodies to soft instead, since the normalsliderslide sound feels rather unfitting in this section
also that one bell sound is far less audible than the others, if that is not intended use a loduer version (http://puu.sh/pZY5Q/a8bc4a1901.wav) instead, which is more similar to the volume of the others
i appreciate the help man
Topic Starter
DoKito

mithew wrote:

00:01:120 (1,2,3,4,5,6,7,8,9) - plays fine but it the flow change at (9) feels kinda random, since you mapped the descending drums as one straight flow, then randomly decide to change it even though the drums don't really do anything dramatic. This is a simple curve. No flow change. Nothing. It is just a 'linear' stream. I cannot map a straight line because i run out of space. What kind of suggestion is this?!
00:02:756 (1,2,3,4,5,6,7) - this is a pretty strong moment, so i like the spacing increase but another straight flowy kind of stream feels ugly for a such powerful moment in the song It is pretty much bracketing this one 00:02:210 (1,2,3,4,5,6,7). I really don't get your problem with slight curves in streams.
00:06:574 (1,2,3,4,5,6,7) - imo the spacing of this stream shouldn't be the same as 00:02:756 (1,2,3,4,5,6,7) - , its no where near as strong and it feels so out of no where You are correct that it isn't AS strong as the one before, but it still is way stronger than the monotonous drumstream before, so I'd like to keep it as it is. Doesn't feel random to me at all.
00:10:938 (1,1) - god these are so bad to play lol... they put nice emphasis on the measure changes but its hardly noticeable when playing, and just causes you to aim in such an awkward movement... it'd be way more comfortable to play as sharper turns like you did here 00:16:324 (20,1,2) - rather than the tiny flow change you have What is this mod even?! You are pointing out a completely normal circle stream and tell me it is "soooo bad to play". I really appreciate your effort in pointing these out, but come on. This mod feels so forced to me.
00:20:688 (16,1,16,1) - then for whatever reason you decide to not break flow on these even though the song is exactly the same as the last section.
00:37:051 (16,1) - sharp turn here 00:38:142 (16,1) - but no turn here Why do I have to 'break the flow' everytime a strong drum is on a major beat? I focused on decreasing the spacing here, since the drums lose on intensity
00:51:710 (1,2,1,2) - what are these even mapped to, i get that the guitar isnt really audible but these feel so out of place I don't know. How about... the drums in the background?!?!
01:26:483 (1,2,3,4,5,6,7,8,9) - spacing here feels extremely unnecessary, not really much to call for it The screams are enough for me to have a spacing like this. It isn't even different from the spacing from the stream before.
01:51:165 (11) - starting the stream here isnt right, make it something like this https://osu.ppy.sh/ss/5596870 And I am in the opinion that starting the stream on the red tick is "right". I don't want to put too much emphasize on 01:51:165. Adding another 1/4-slider would make it too dominant imo.
04:04:391 (1) - guitar solo that starts here is in 1/3 im pretty sure... (there's a few 1/4th drums you can map it to, but not as much as many as you have mapped ) It feels very very very odd with 1/3. I alredy tried that out. It might be a little overmapped, but it feels way better than having 1/3s.
04:13:664 (4,5,6,7,8,9,10,11,1) - why is this here why not
04:17:482 (1) - definitely not 1/4th too same as above
04:36:437 (7,8,9) - this curve isnt emphasizing anything, pretty random Again you are complaining about simple curves and circle-movement in streams, which aren't even supposed to emphasize anything.
04:43:664 (1) - surprisingly enough this spaced stream section is actually consistent and makes sense
05:12:027 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is very nice, try to learn from it if you remap the other streams
05:18:573 (1) - another 1/3 section thats mapped in 1/4
05:45:846 (1,2,3,4,5,6,7,8,1) - mann i hate these straight streams you use so much they're not fitting at all Circle-streams are bad to play, slight curves are too much emphasis, straight lines are not fitting at all. So many statements, but no explanation to why it doesn't fit. I changed nothing because i couldn't understand your thought-process behind most of your statements and the rest i could barely understand weren't too much of an issue in my eyes, but thanks for the effort.

not gonna look at the last stream since it shares the same issues as the others

idk all the stream sections are inconsistent as hell and honestly feels like im streaming to nothing while playing. can't even tell what the first stream section is mapped to since they randomly curve so much, is it supposed to be mapped to guitars or drums i don't know, but they need a lot of work

pkhg wrote:

  1. 00:07:665 (1,2,3,4,5,6,7,8,9,10,11,12) - the drummer goes nuts here. no sound here 00:07:733 (2,4,9) - also this 00:08:415 (12) - is actually
  2. 00:08:392 - here I don't really know what you mean, but i guess you are talking about the hitsounds? These weren't made by me, so I cannot really answer to this
  3. 00:09:642 (14,16) - these are overmapped too. maybe a jump with 00:09:574 (13,15) - cuz theyre strong enough Good catch. Fixed this.
  4. 00:26:892 (3,4) - its better with a slider cuz its the same as 00:27:029 (1,2) - the sliders are mapped to the screams. They are kind of a transition to the jump part.
  5. 02:53:847 (1,2) - a snapping issue. theres no sound 02:53:938 - nor 02:54:029 (3) - this is probably right http://puu.sh/pZQ4e/f75cec6340.jpg you can even remove the first circle Changed it to a 1/3-section. Makes a good transition to the 1/3 streams
  6. 02:54:392 (3) - this seems to start on the previous blue tick It does indeed, but it is better to have it on the 1/3 tick, since it would probably throw players off rhythm because of the whole part before being 1/3 - 1/6
  7. 04:08:755 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - most of this is overmapped if you arent mapping guitar but they arent clear. might be 1/3 as mithew said but better to ask more ppl about this Asked a lot of people about it and tried 1/3 myself as i mentioned above on mithew's mod. 1/4 just feel way more natural to play even though it is overmapped.
  8. 04:13:664 (4,5,6,7,8,9,10,11,1) - agree with mithew I really don't know what's so problematic about this stream and 'why is this here' doesn't really help the case.
  9. 04:17:482 (1) - this sounds more like 1/3 already mentioned above
  10. 05:18:573 (1) - ^ ^
  11. 05:24:300 (2,1,2) - http://puu.sh/pZR4Y/e17a7714b5.jpg kinda fits with what you did here 05:23:482 (3,4,5,6) - changed
  12. 05:58:664 - ignoring a strong beat just to make that extended slider and making this clickable 05:58:800 (5) - which clearly doesnt deserve it makes this pattern kinda poor I wanted to make this part from 05:56:755 - 06:00:846 as easy and slow as possible to make the part after appear more intense.
  13. 06:37:482 (1,2,3,4) - i though this could been the same as the previous one but seems to be more tricky so its better if you ask someone to recheck it Got a bunch of testplays for this map and this part wasn't an issue for anybody.
  14. 06:55:005 (3,4) - http://puu.sh/pZRv5/8fc475e084.jpg maybe. same as ^ i like this as it is.
  15. 08:03:707 - skipped beat added a circle
Thanks for modding.
Myxo

DoKito wrote:

mod replies
While I agree with the content of your mod reply to mithew's mod, you shouldn't have responsed so rudly. He isn't an experienced modder yet so no need to blame him for pointing out things that aren't an issue to you.

I actually agree with 04:13:664 (4,5,6,7,8,9,10,11,1) - being random, I didn't really notice it before. It's unclear to me (and seems unclear to pkhg and mithew too) what this stream is supposed to follow, as this section of the song seems purely 1/2 based. In other words, it seems really overmapped.
I think it fits into the map pretty well and sounds alright which is why I didn't notice it before, but you should probably fix this or provide an explanation why you mapped this stream here.

Feel free to call me back after this was explained better.
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