Alstroemeria Records - Lost Emotion

posted
Total Posts
18
Topic Starter
Scarsnic
This beatmap was submitted using in-game submission on Sunday, May 29, 2016 at 5:49:41 AM

Artist: Alstroemeria Records
Title: Lost Emotion
Source: 東方Project
Tags: the human village in night 亡失のエモーション hata no kokoro pop culture 3 haruka nomico masayoshi minoshima touhou Shinkirou Hopeless Masquerade reitaisai12
BPM: 172
Filesize: 8112kb
Play Time: 05:15
Difficulties Available:
  1. Bliss (4.95 stars, 1058 notes)


Download: Alstroemeria Records - Lost Emotion
Information: Scores/Beatmap Listing
---------------
><
Vert
nm from queue

[bliss]
timing is wrong,i think the first red line should be -45ms
and bpm is wrong to,i think it's just a single bpm map,you can call another one who is good at timing,because i cant do timing
Topic Starter
Scarsnic

Vert wrote:

nm from queue

[bliss]
timing is wrong,i think the first red line should be -45ms
and bpm is wrong to,i think it's just a single bpm map,you can call another one who is good at timing,because i cant do timing
Thanks!, I did think the bpm was wrong, I'll post in the timing help section and hopefully get this fixed.
Wishkey
Heyo quick timing check

only use 1 timing point : 172 bpm with 4/4 signature
offset: 1384

gl with the map!
Topic Starter
Scarsnic

Wishkey wrote:

Heyo quick timing check

only use 1 timing point : 172 bpm with 4/4 signature
offset: 1384

gl with the map!
Much Appreciated! :D
Pentori
nm from my queue

[General]
set combo colours and a preview point
the preview point is what will play when you select the map and combo colours are the colours of the beats and should be set to match colours in the BG
also lower the volume of hitsounds. make them average around 50% and increase it in kiai times and decrease it during softer parts of the song

[Bliss]
so there are a couple of issues here that i can point out for you but i won't mention all of them becos that would take too long D:
so you should go over your map and look for similar issues, i'll try be as detailed as i can so you understand me.
00:20:221 (6,7,8) - for parts where the notes appear faster, the distance needs to be smaller so the player can recognise that it's a different rhythm compared to 00:19:174 (4,5,6)
00:20:918 (8) - start a new combo here as it is a new measure in the music
00:29:639 (2) - this slider feels very random and out of place since you didn't use any other sliders. plus i feel here it would make a lot more sense to be following the melody in the background instead of the beat because to be honest it's quite boring to just hit circles to the BPM. here is a very basic rhythm that you could follow that suits the music http://puu.sh/p6Aa8/01969a7f4b.jpg
00:49:697 (5,6) - either stack or overlap this so it's visible http://puu.sh/p6ADU/66bbd0f481.jpg
00:51:616 (1) - curves look a lot nicer with just 3 white points
01:02:779 (1,2,3,4,5) - there aren't actually 5 notes here in the music, this is considered overmapping because you're mapping what there isn't
01:15:163 (1) - use 3 points for better circles http://puu.sh/p6AKR/bdb07c4164.jpg
01:22:837 (4,5,6) - this rhythm isn't right, listen closely http://puu.sh/p6AOu/a0151a240b.jpg
01:24:320 (1,2,3) - this isn't either, the main rhythm is mostly never on blue ticks and this belongs on the white tick
01:27:895 (1,2,3,4,5) - here you have 4 notes and a slider. there here 01:28:418 (1,2,3,4,5,6,7) - you have 6 notes and a slider, try keep it consistent by having a set amount of beats before the slider
01:40:628 (1) - avoid sharp curves on short sliders because they look like kidney's
02:06:790 (1) - this should finish on the red tick
02:06:790 (1,2,3,4,5,6) - check rhythm
02:12:372 (1,2,3,4) - ^
02:21:965 (4) - ends on white
02:24:756 (4) - ^

for the other half of the map, the same sort of errors occur so you should look to find them. if something didn't make sense then just reply to this and i'll be willing to give you a clearer response :)

gl!
Topic Starter
Scarsnic

Pentori wrote:

nm from my queue

[General]
set combo colours and a preview point
the preview point is what will play when you select the map and combo colours are the colours of the beats and should be set to match colours in the BG
also lower the volume of hitsounds. make them average around 50% and increase it in kiai times and decrease it during softer parts of the song

[Bliss]
so there are a couple of issues here that i can point out for you but i won't mention all of them becos that would take too long D:
so you should go over your map and look for similar issues, i'll try be as detailed as i can so you understand me.
00:20:221 (6,7,8) - for parts where the notes appear faster, the distance needs to be smaller so the player can recognise that it's a different rhythm compared to 00:19:174 (4,5,6)
00:20:918 (8) - start a new combo here as it is a new measure in the music
00:29:639 (2) - this slider feels very random and out of place since you didn't use any other sliders. plus i feel here it would make a lot more sense to be following the melody in the background instead of the beat because to be honest it's quite boring to just hit circles to the BPM. here is a very basic rhythm that you could follow that suits the music http://puu.sh/p6Aa8/01969a7f4b.jpg
00:49:697 (5,6) - either stack or overlap this so it's visible http://puu.sh/p6ADU/66bbd0f481.jpg
00:51:616 (1) - curves look a lot nicer with just 3 white points
01:02:779 (1,2,3,4,5) - there aren't actually 5 notes here in the music, this is considered overmapping because you're mapping what there isn't
01:15:163 (1) - use 3 points for better circles http://puu.sh/p6AKR/bdb07c4164.jpg
01:22:837 (4,5,6) - this rhythm isn't right, listen closely http://puu.sh/p6AOu/a0151a240b.jpg
01:24:320 (1,2,3) - this isn't either, the main rhythm is mostly never on blue ticks and this belongs on the white tick
01:27:895 (1,2,3,4,5) - here you have 4 notes and a slider. there here 01:28:418 (1,2,3,4,5,6,7) - you have 6 notes and a slider, try keep it consistent by having a set amount of beats before the slider
01:40:628 (1) - avoid sharp curves on short sliders because they look like kidney's
02:06:790 (1) - this should finish on the red tick
02:06:790 (1,2,3,4,5,6) - check rhythm
02:12:372 (1,2,3,4) - ^
02:21:965 (4) - ends on white
02:24:756 (4) - ^

for the other half of the map, the same sort of errors occur so you should look to find them. if something didn't make sense then just reply to this and i'll be willing to give you a clearer response :)

gl!
Thank you very much!

You are awesome for writing this up in this amount of detail (since I'm a noob mapper I might not have known the reason to change certain elements if you only told me what to change) . I will try my best to use these tips to better my map.
The pictures do help.
Kui
[*]
General
Need to work on consistent patterns with the same sound. If you have the same sound 4 times, you could make them alternate 1 2 1 2, where 1 is a pattern and 2 is a different pattern. Or 1 1 1 1 where they are all the same. I have noticed you seem to be pretty random with the patterns you do with rhythms that occur back to back, i.e. 1 2 2 3.


[Bliss]
00:09:756 (1) - This slider looks REALLY bad. Try something like this, but touched up a bit more. !!!
00:15:337 (1) - ^ This. !!!
00:23:709 (1,2,3,4) - You could make this a little more interesting. Maybe something like this. !!!
00:29:290 (1,2,3,4) - This flows better and looks better imo. !!!
00:34:872 (1,2,3,4,5) - Make the arch nicer. !!!
00:35:918 (6) - - Move this up a little. This. !!!
00:43:244 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - The song doesn't increase intensity, maybe slightly, yet you are increasing the spacing like it does. I recommend spacing it consistently or not using such a big increase overall. (Plus it doesn't look very good. :( ) Something like this if you want it spaced like you had before. Blue = 1.25 Red = 1.50 Yellow = 1.75. !!!
00:47:866 (3) - Remove this note. !!!
00:50:221 - Missing note on strong downbeat. !!!
00:51:616 (1) - Looks bad. !!!
00:52:663 - Missing note on strong sound. Maybe stack it on 00:52:837 (1) - . !!!
00:52:837 (1) - Missing note on strong sound. !!!
00:54:058 - ^ !!!
00:53:360 (2,3,4,1) - Try to move it so they don't overlap as much. !!!
00:54:668 (2,3) - Raise these a few pixels up. !!!
00:54:756 (3,4) - I would do it like this. Sounds better and goes with the song better imo. !!!
00:56:500 - ^ Same concept. !!!
00:56:849 - Missing note on strong sound. !!!
01:01:384 - Missing note on downbeat. !!!
01:05:831 (2) - You have a note here, but not 01:07:227 - when it is the same sound. Try to keep things consistent throughout the map. !!!
01:07:314 (2) - Blanket this nicer. !!!
01:11:849 - Missing note on strong sound. !!!
01:12:546 - Missing note on downbeat. !!!
01:12:982 (2) - Remove this. !!!
01:14:988 - Missing note on strong sound. !!!
01:16:384 - ^ !!!
01:28:854 - This was fun! :)
01:29:988 - I would add a slider here to emphasize the voice after the stream. !!!
01:47:517 - You put a triplet here, but I don't hear a sound for one. But you don't put triplets on these, where there is a sound for triplets. !!!
01:56:500 (3) - I would do this to make it look better. !!!
02:07:663 (3,4,5,6) - I was going to say to blanket the (6) better and remove the (5), but the pattern overall isn't very good imo. Try something like this. !!!
02:21:965 (5) - This is just straight up off the screen lol.... !!!
02:30:860 (2,4) - Not sure what sound you are mapping here. I would do this. Fits a lot better. Pattern could use a touch up. !!!
02:32:779 (1,2,3,4) - You can think of something more creative than that! ;)!!!
02:36:267 (5) - Extend this to the red tick. !!!
02:37:488 - Missing note on strong beat. !!!
02:40:889 (3) - I would remove this note but i see why you placed it. !!!
02:45:860 (1,2,3,4,5) - You can think of something more creative than that! ;)!!!
02:47:256 (1,2,3,4) - You just had a nice set of notes on the same sound literally 2 seconds before then you do this. Do it like you did before! !!!
02:55:628 (1) - This is ugly. !!!
02:59:465 (5) - I would ctrl+g this and move it towards 02:59:290 (4) - a little more to emphasize the vocal. !!!
03:01:384 - Missing note on strong downbeat. !!!
03:04:174 - Missing note on strong downbeat. !!!
03:11:500 (3,4) - I would space these a little more. !!!
03:31:732 (8) - This is ugly. You can make a much better looking slider with only 3 points. Example. !!!
03:37:314 (2) - ^ !!!
03:49:087 (3,4,5,1,2,3,4,5,6) - The (2) slider seemed to have thrown you off. Extend the (2) 1 tick, delete 03:49:087 (3) - and move the rest back 1 tick. Here is what mine looks like beat wise. !!!!!!
03:51:442 (1) - Off the screen. !!!
04:12:546 (1) - Ugly. Remade easier and better. !!!
04:13:767 (1) - ^ !!!
04:54:407 (1,2) - These are hanging too long. Either extend or reduce 1 tick.!!!
04:59:988 (1,2) - ^ !!!
05:02:081 (3,4) - Move these to the white ticks. !!!

!!! = Not that important.
!!! = You should consider.
!!! = You should do.

^Obviously all based on my own opinion.
Pretty good map none the less. Look forward to seeing it improve!
LigerZero
no kudosu

Source added "東方Project"
tags added "the human village in night 亡失のエモーション hata no kokoro pop culture 3 haruka nomico masayoshi minoshima touhou Shinkirou Hopeless Masquerade reitaisai12"

background change to hata no kokoro in resolution 1366x768
Topic Starter
Scarsnic

Kui wrote:

[*][Bliss]
00:09:756 (1) - This slider looks REALLY bad. Try something likethis, but touched up a bit more.
00:15:337 (1) - ^ This.
00:23:709 (1,2,3,4) - You could make this a little more interesting. Maybe something like this.
00:29:290 (1,2,3,4) - This flows better and looks better imo.
00:34:872 (1,2,3,4,5) - Make the arch nicer.
00:35:918 (6) - - Move this up a little.This.
00:43:244 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - The song doesn't increase intensity, maybe slightly, yet you are increasing the spacing like it does. I recommend spacing it consistently or not using such a big increase overall. (Plus it doesn't look very good. :( ) Something like this if you want it spaced like you had before. Blue = 1.25 Red = 1.50 Yellow = 1.75.
00:47:866 (3) - Remove this note.
00:50:221 - Missing note on strong downbeat.
00:51:616 (1) - Looks bad.
00:52:663 - Missing note on strong sound. Maybe stack it on 00:52:837 (1) - .
00:53:360 (2,3,4,1) - Try to move it so they don't overlap as much.
00:52:837 (1) - Missing note on strong sound.
00:54:668 (2,3) - Raise these a few pixels up.
00:54:756 (3,4) - I would do it likethis. Sounds better and goes with the song better imo.
00:56:500 - ^ Same concept.
00:56:849 - Missing note on strong sound.
01:01:384 - Missing note on downbeat.
01:05:831 (2) - You have a note here, but not 01:07:227 - when it is the same sound. Try to keep things consistent throughout the map.
01:07:314 (2) - Blanket this nicer.
01:11:849 - Missing note on strong sound.
01:12:546 - Missing note on downbeat.
01:12:982 (2) - Remove this.
01:14:988 - Missing note on strong sound.
01:16:384 - ^
01:28:854 - This was fun! :)

04:54:407 (1,2) - These are hanging too long. Either extend or reduce 1 tick.


I have to go mid mod and didn't want to save in on my computer just in case. Will finish later. :D

LigerZero wrote:

no kudosu

Source added "東方Project"
tags added "the human village in night 亡失のエモーション hata no kokoro pop culture 3 haruka nomico masayoshi minoshima touhou Shinkirou Hopeless Masquerade reitaisai12"

background change to hata no kokoro in resolution 1366x768
My thanks to the both of you. I do think I should work on my patterns, flow, and spacings. I totally didn't know I was missing some notes on 'strong' downbeats as well thanks for pointing it out Kui.

Will continue to work on the map, thanks for all the help :).
Topic Starter
Scarsnic
Edit.
ItashaS13
Hi :D

00:46:384 (4,5) - change this, first the slider, then the circle
01:15:163 (1) - ctrl+g xd
01:17:604 (4) - ^
01:20:221 - youre missing a strong beat here, so I recommend to change the order to http://prntscr.com/b9b182 and same here 01:22:837 (4,5) -
01:39:058 (1,2,3,4) - check the ds here, it looks a bit weird, disorder, use same distance in jumps :p
01:39:581 (4) - also move these sliders to start at white ticks (01:39:581 (4,5,6,1) - ), and add a circle at 01:39:581 -
02:13:767 (6) - end this slider in the white tick 02:14:988 -
02:16:384 (5) - in this part, you should move the slider to the red tick and add a circle 02:16:384 - I think it fits better :p
02:18:651 (2) - this stacked circle here .. its a bit confusing, should move a bit off the end of the slider and move the 02:18:825 (3) - a bit close too
02:20:570 (2) - missing a beat here, if you dont want to put a circle make the slider reverse at least :p
03:12:721 (1,2,3,4,5) - http://prntscr.com/b9b3r8 it fits better this way imo
03:14:639 - missing a beat here too
03:31:732 (8) - end this slider in the white tick xd
03:40:453 (9,1) - again, you shoul put the slider on the white tick and add a new circle after that
03:48:651 (2,3,4,5,1,2,3) - this whole section is off the beat
04:18:825 - the missed beat. maybe add slider at least if you dont really want a circle on them, but you should not miss them
04:42:372 (4,1) - you know what I will say here, the white tick, the slider :p
04:54:407 (1,2) - fix these sliders lenght
04:59:988 (1,2) - ^
04:57:895 - missed strong beats here and 04:58:942 - again, you should not ignore them :p
05:02:168 (3,4) - both circle off the beat


overall I recommend to make the map more consistent in the jump distances, but its good :p
I hope this mod helps you
gl
Topic Starter
Scarsnic

Itasha_S13 wrote:

Hi :D

00:46:384 (4,5) - change this, first the slider, then the circle
01:15:163 (1) - ctrl+g xd
01:17:604 (4) - ^
01:20:221 - youre missing a strong beat here, so I recommend to change the order to http://prntscr.com/b9b182 and same here 01:22:837 (4,5) -
01:39:058 (1,2,3,4) - check the ds here, it looks a bit weird, disorder, use same distance in jumps :p
01:39:581 (4) - also move these sliders to start at white ticks (01:39:581 (4,5,6,1) - ), and add a circle at 01:39:581 -
02:13:767 (6) - end this slider in the white tick 02:14:988 -
02:16:384 (5) - in this part, you should move the slider to the red tick and add a circle 02:16:384 - I think it fits better :p
02:18:651 (2) - this stacked circle here .. its a bit confusing, should move a bit off the end of the slider and move the 02:18:825 (3) - a bit close too
02:20:570 (2) - missing a beat here, if you dont want to put a circle make the slider reverse at least :p
03:12:721 (1,2,3,4,5) - http://prntscr.com/b9b3r8 it fits better this way imo
03:14:639 - missing a beat here too
03:31:732 (8) - end this slider in the white tick xd
03:40:453 (9,1) - again, you shoul put the slider on the white tick and add a new circle after that
03:48:651 (2,3,4,5,1,2,3) - this whole section is off the beat
04:18:825 - the missed beat. maybe add slider at least if you dont really want a circle on them, but you should not miss them
04:42:372 (4,1) - you know what I will say here, the white tick, the slider :p
04:54:407 (1,2) - fix these sliders lenght
04:59:988 (1,2) - ^
04:57:895 - missed strong beats here and 04:58:942 - again, you should not ignore them :p
05:02:168 (3,4) - both circle off the beat


overall I recommend to make the map more consistent in the jump distances, but its good :p
I hope this mod helps you
gl
Thank you much! This does help a lot as I like more opinions on everything in the map. Everyone's input makes me want to make the map better :D
Topic Starter
Scarsnic
Moderate edit:

Beginning - Middle of song:
-Worked on spacing of notes
-Placed notes on some beats that were not previously mapped
-Fixed some sliders
-Zelos-
from #modreq~

[Genaral]
  1. set a Preview Point


[Blliss]
  1. 01:09:232 (1,3) - stack
  2. 01:12:721 (7,1) - ^
  3. 01:27:982 (2,3) - in stream, you should keep DS in deteil
  4. 01:28:506 (2,3) - ^
  5. 02:06:790 (1) - why finish is blue line? stretch red line.
  6. 02:32:256 (2,4) - stack
  7. 02:35:395 (1,2) - keep DS
  8. 02:36:093 (3,4,5) - ^
  9. 02:53:186 (1) - stack
  10. 03:02:081 (3,4,5) - looks bad. shift a (4,5) for example
  11. 03:17:779 (4) - stack
  12. 03:20:570 (1,2) - keep DS
  13. 03:21:180 (2,3) - ^
  14. 04:15:163 (1) - stack
  15. 04:17:604 (7) - ^
  16. 04:26:587 (2,3) - keep DS


good song,
GL~ :)
Kui
To add to my previous mod.
03:25:104 (4,5,6) - Should go like this. What you have now is the (4) overextending, the (5) where the (6) should be and each slider being off 1 tick.
Monarch
moddd

00:15:337 (1) - this goes off the map so you're probably gonna wanna move the section up so that it doesn't

00:26:500 (3) - ctrl + g this, also, when doing sliders like this, it looks best if they are symmetrical because when they are uneven then the slider doesn't look good at all

00:43:244 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - this stream starts at a weird angle relative to the previous note, also, I don't think your map is hard enough to warrant a 25 notes stream, I'd recommend adding 1/4 back and forward sliders to make it more balanced

you really dont need things overlapping like this 01:00:860 (4,6) - this 01:00:511 (3,4) - this 01:06:790 (1,4) - and this 01:11:151 (1,3) - and many more examples where you have notes overlapping or notes that are not actually on top of each other like 01:09:232 (1,3) - which just makes the map feel cluttered as it blocks the vision of the player, I'd recommend going around your map to ensure that well the map doesn't look over crowded by either spacing the notes between each other or placing them under each other (which makes the visibility of the map go up more than placing the notes close to each other or slightly underneath each other, make sure they are directly under or not at all in most cases.)

There are some flow problems with your map, where you've used a pattern and suddenly change the spacing like here 00:59:290 (5,6) - where these two should follow the same pattern as 00:58:593 (1,2,3,4) - and not just move off with a different spacing randomly

Theres not too much to say because the biggest problem with the map is flow and spacing of the notes like although this stream works 02:34:872 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - it doesn't look nice or really flow nice, with the use of weird 02:35:221 (5) - kicksliders which look far too bent and then a random 02:35:744 (5,1) - direction change, with more notes like this 02:38:535 (1,3) - too close to each other when they don't need to be
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