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Denkare - Endless Corridor

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Total Posts
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Topic Starter
Kite
This beatmap was submitted using in-game submission on Montag, 14. Februar 2011 at 18:39:09

Artist: Denkare
Title: Endless Corridor
Source: Mugen Kairou 1.5 ~Rensa~
Tags: black cyc karen fairy yui yousei teikoku eroge denkishiki
BPM: 180
Filesize: 6936kb
Play Time: 03:52
Difficulties Available:
  1. Hard (4,64 stars, 480 notes)
  2. Normal (2,07 stars, 213 notes)
Download: Denkare - Endless Corridor
Information: Scores/Beatmap Listing
---------------
How I spent my afternoon on 6th Feb.

Complete

Enjoy playing
Omega
Very General IRC mod, If you think it's really helpful, you can give me kudosu, otherwise. It's not really necessary.


Oh yes, Near-perfect mapping, star.
lkjl23
Really good map sounds in tune, but raise the AR +1. I hope my IRC suggestions help :D. Star!
nimi
goood job :)
senaya
Great map for a great song! There really isn't much to say, it's that good :)

[Normal]
02:02:772 (5) - move this 1 grid down or 2 grids up, doesn't matter. I think it'll look better.
03:02:772 (1) - this slider can and should be shaped better.

[Hard]
Slider tick rate 0,5 makes all the sliders feel empty :'(

Ohh, I'm impressed. I won't forgive you if you ain't gonna finish this.
Topic Starter
Kite
Fixed the 2 things on Normal, but keeping the tickrate on Hard as it is for now.
Thanks~
Louis Cyphre
[Normal]
I don't think that using slowdowns in normal difficulties is good are good idea.

01:17:439 (1) - finish spinner 01:20:105 there and add finish
02:34:772 (1) - same logic there. Finish there 02:37:439
03:44:105 (1) - again. 03:44:105 (1) - finish there

00:10:772 (3) - add finish at start of slider
00:16:105 (1) - ^
00:21:439 (1) - ^
00:42:772 (1) - ^
00:45:439 (5) - ^
00:48:105 (1) - ^
00:56:105 (2) - ^
00:59:772 (5) - remove finish at the end
01:17:105 (4) - remove finish
01:22:772 (4) - add finish at start
01:24:772 (5) - Add finish
01:38:772 (1) - add finish at start.
01:49:439 (1) - ^

Well. I see there are some finish parts

Nothing to say about Hard, same finish hitsound stuff. Nice map. Have my star
Topic Starter
Kite
Fixed spinners on Normal and did some of the finish hitsounds but not all.
Thanks~
Hamuko
I loved the song :3
Star~
Teras
Isn't this typical. I sat here and mapped this, then when i searched for a better mp3 this appeared.
Anyways, you have my support.
Topic Starter
Kite
Ow, sorry to hear that (;´Д`)
Thanks for the support, and I hope you like the map ♪~♪ d(⌒o⌒)b♪~♪
NatsumeRin
...wow mapset without Insane..= = rare.

[Normal]
00:29:439 (3) - maybe end this 1/1 earlier? (mostly because i think you should keep the clap pace)
00:41:439 (1,2) - how about use a repeat 3/2 slider instead of this? sounds better imo.
00:46:772 (1) - remove finish at the end
00:56:105 (2) - add finish at the beginning
01:46:772 (3) - same as 00:29:439 (3). and you forget the whistle at the beginning here.
01:58:772 (1,2) - same as 00:41:439 (1,2)
02:10:772 (5) - maybe sth like this.

03:09:105 (4) - add whsitle
03:10:772 (6) - remove whistle

[Hard]
HP-1?
00:11:272 (2,3) - i'd prefer not to stack them at the first time, most players don't know the beats before this.
00:41:439 (1,2) - move 2 closer to 1. it's hard to know it's 1/2 at the first try (consider about the spacing between 2&3, if that's 1/1, then this is...?3/4...fjiqpweoif confused)
00:47:105 & 00:47:605 - add notes?
01:16:605 (7) - move it farther since it's more like a 1/2 in a hardest diff.
01:58:772 (1,2) - same as 00:41:439 (1,2)
02:04:439 & 02:04:939 - add notes?
02:48:771 (3,4) - switch them... personally i don't like such a trick
02:57:439 (1,2) - same as 00:41:439 (1,2), again
03:10:439 (7) - remove whistle
03:22:439 (3) - clap?
03:37:439 (3) - remove finish

map is fine. i like Denkare (...most time...Karen?) btw.
Topic Starter
Kite
Thanks a lot :D Pro mod :3

Changed almost everything except
02:10:772 (5) - maybe sth like this.


I know most people put Karen as artist, but I rather put the whole band name as artist instead of vocalist only.. just seems right to me
poisonchan
<33
regenz
My mod

**** TEXT below this is only suggesion

[NORMAL]
***
place a greenline that use for increase or lower a volume early a bit and later a bit
(because if player hit note too early or late. It'll make a sound wrong.)

sample 41,439 00:41:439 >> place to 00:41:272 (1/2 early)
00:42:772 also use 00:42:605 instead

00:13:105 - add note
00:15:772 - add note
00:15:939 - ^
00:18:439 - ^
00:21:105 - ^
00:21:272 - ^
01:05:772 (1) - make this 1/1 return?
02:01:105 (2) - ^
02:10:605 - add note
02:59:772 (2) - make this 1/1 return?
03:04:105 (1) - ^

[HARD]

**** 2.20 min playtime is a bit long y don't insert some break ? like normal.
also about greenline that i mention above.

00:26:772 (1) - change to 2 notes?
01:10:772 (9) - move this note to 01:10:939
01:16:105 (6,7) - space ( sorry if this a jump )
01:16:605 (7,8) - ^
01:49:105 - add note
01:49:272 - ^
01:58:439 - ^
02:30:772 (6) - delete this
03:07:439 (4) - ^
03:37:439 (3) - ^
03:40:105 (3) - ^


:cry: end
ps sorry if this mod are BAD.
Topic Starter
Kite

regenz wrote:

[NORMAL]

01:05:772 (1) - make this 1/1 return? Done
02:59:772 (2) - make this 1/1 return? Fixed it with 3/2 Slider

[HARD]
01:16:605 (7,8) - Spacing - Fixed
The green timeline thing works alright for me..
Thanks for the mod~
dkun
Hard
This is a pretty solid difficulty. Everything below is merely a suggestion or praise.
02:14:416 (3) - This slider would go better if it was actually even.
^ Some sliders after this are actually off proportion wise. I'm just being a grid nazi here, but are these done on purpose? But again, just a mere suggestion to straighten them out.
03:12:105 - I like this slowdown, and the following speedup to kiai time. :)

Normal
This is the same as above. Everything below is merely a suggestion or praise.
You have some creative sliders! I like it. ;)
But as I said in hard, there's some sliders off proportion, or are uneven, such as 02:02:516 (5). I don't know if this is on purpose, but yeah.
02:17:105 (5) - Maybe this would look better if you made it like this?


Overall
This is one awesome map! I'd like to see an insane, but I guess it's a tad bit too late for that, eh? :)
Technically, you stop mapping 30 seconds before the actual MP3 ends. Now a MAT/BAT could nazi you to cut this, but I doubt it.
Well, take a star. :P
IceBeam
[Normal]
I'd reduce volume in Normal sections,at least in the beginning part.
00:32:105 (1) - Finish?
00:48:105 (1) - ^
01:01:439 (3) - ^
02:00:105 (1) - ^
02:05:105 - I'd move this finish to 02:05:439.
02:17:772 - And this to one to 02:18:772.
03:22:772 (1) - Finish?
03:28:105 (2) - ^
03:33:439 (2) - ^

[Hard]
00:32:105 (1) - Finish?
00:48:105 (1) - ^
00:55:105 (1,2,3) - Sounds kinda rough,use soft section/lower volume here?
01:01:439 (2) - Finish?
01:49:439 (1) - ^
02:05:439 (1) - ^
02:12:439 (1,2,3) - Well,again,there's no music,so Normal hitsounds sounds a bit rough and loud.
02:18:772 (3) - Finish?
02:49:771 (1,2,3) - That was kinda hard to read for me,I wasn't expecting a note on blue tick.Mayve add a note at 02:50:105 (2) then?
02:55:105 (1,2,3) - It was more expected,but still hard.
03:04:105 (1) - Finish?
03:12:105 (1) - ^
03:28:105 (3) - ^
03:38:772 (3) - ^

Awesome song and interesting map.
Good luck with it.
Star.
Topic Starter
Kite
Thanks for the mods~ I've done everything except

IceBeam wrote:

[Hard]
02:49:771 (1,2,3) - That was kinda hard to read for me,I wasn't expecting a note on blue tick.Mayve add a note at 02:50:105 (2) then?
The note is on red tick, but I still added beats at 02:50:105 and 02:50:605

IceBeam wrote:

[Hard]
02:55:105 (1,2,3) - It was more expected,but still hard.
Kept it the way it is

dkun wrote:

Overall
This is one awesome map! I'd like to see an insane, but I guess it's a tad bit too late for that, eh? :)
I dunno, I don't think an Insane would fit for the song, but thanks anyways :P
Faust
Here.
Mafiamaster
Bbled
Shiro
Sorry for the late mod. ;_;
Please reply to this mod saying what you didn't fix (and what you fixed) and why.

General
It would have been better with more than two diffs... Especially with this diff spread. :/

Normal
Lots of stacks... You should probably unstack some.
00:10:439 (1,2,3) - I'm not sure starting with three stacked 1/2 like that is a good idea, being the easiest diff of the mapset. You can unstack them which would be perfectly fine, or remove the second one. Your call.
03:22:439 (3,1) - Mind spacing them the same way you spaced (3) and (2) ? it's nothing big, but it would look better and be more consistent imo

Hard
Everything's fine there. Except that tick rate 1 would sound better.

Don't kudosu.
Topic Starter
Kite

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you fixed) and why.

Normal
00:10:439 (1,2,3) - I'm not sure starting with three stacked 1/2 like that is a good idea, being the easiest diff of the mapset. You can unstack them which would be perfectly fine, or remove the second one. Your call.
Fixed that one by removing 2, plays better that way.
Thanks
Lesjuh
Sorry for the delay (:
Andrea

Lesjuh wrote:

Sorry for the delay (:
Ranked~
Hamuko
Gz on ranking it Kite!
Topic Starter
Kite
<3 Thanks
senaya
Wonderful, I love you :)
Dragvon
<3
Tenshi-nyan
Gratz, but I think the offset's slightly wrong :/

Could really need -6.
Oh well... It just might be me.
regenz
Gratz kite!
Kurai
/o/
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