When scrolling casually through my massive list of beatmaps to arbitrarily determine which song I want to play, I often look for songs where I know I can improve the most on.

Say there are two easy songs, both of them with #1 score 4.4 mil. Say I have 4 mil points on one of them, and 1 mil points on the other. I would obviously choose to play the 1 mil one in order to earn an easy gain of 3 mil points.

The natural way to look for this "Most Improvable" song is to "Sort by Rank" which is by letter grade, but unfortunately, this distinguishes not from an S where I slider-broke somewhere in the middle to get 199 300s and 1 100 but only got half the maximum possible score, and other Ss that are FCs close to perfect.

The remedy then, is to "Sort by Online Rank." However, this has been denied multiple times in the past due to stress on the server.

Fortunately, this is not what I'm looking for. Rather, I'm interested in a sorting by a new statistic that would be stored locally, one that calculates for each song your best relative score. This "relative score" would be a percentage of your score to the score that would have been achieved if you had SSed the song with no mods. (Note that this would mean your "relative score" percentage could be higher than 100%.)

So if your best ranked score on a song where a no-mod SS gets you 4 mil is 3 mil, then this relative score would be 75%. If I used a mod with a 2x score multiplier and still got an SS, I would have 8 mil points, and my relative score would then be 200%.

Note that this "no-mod SS" score is a static number, and would not need online database access to use and would never need to be updated based on the scoreboard. Unfortunately, songs may not currently have this statistic available so some method of calculation would have to be implemented in the beginning. However, it should be a one-time thing and all future usage should be straightforward.

Thus all the FCed songs would be relatively high, in the 95%s, even if one had poor accuracy, while the songs where one can still improve greatly would be in the low percentages, and would still provide an accurate standard of measure to the top ranks in the song.

While this is easy to do manually one at a time by clicking on each song individually, I feel that being able to sort the entire list automatically would definitely be handy. Additionally, the greater reason for this suggestion lies in multiplayer. Always playing in a group with my friends, we tend to choose to avoid songs where one of us already has a score too high to improve upon, and having this number available rather than merely S or A would greatly help determine which songs were available for play.

Say there are two easy songs, both of them with #1 score 4.4 mil. Say I have 4 mil points on one of them, and 1 mil points on the other. I would obviously choose to play the 1 mil one in order to earn an easy gain of 3 mil points.

The natural way to look for this "Most Improvable" song is to "Sort by Rank" which is by letter grade, but unfortunately, this distinguishes not from an S where I slider-broke somewhere in the middle to get 199 300s and 1 100 but only got half the maximum possible score, and other Ss that are FCs close to perfect.

The remedy then, is to "Sort by Online Rank." However, this has been denied multiple times in the past due to stress on the server.

Fortunately, this is not what I'm looking for. Rather, I'm interested in a sorting by a new statistic that would be stored locally, one that calculates for each song your best relative score. This "relative score" would be a percentage of your score to the score that would have been achieved if you had SSed the song with no mods. (Note that this would mean your "relative score" percentage could be higher than 100%.)

So if your best ranked score on a song where a no-mod SS gets you 4 mil is 3 mil, then this relative score would be 75%. If I used a mod with a 2x score multiplier and still got an SS, I would have 8 mil points, and my relative score would then be 200%.

Note that this "no-mod SS" score is a static number, and would not need online database access to use and would never need to be updated based on the scoreboard. Unfortunately, songs may not currently have this statistic available so some method of calculation would have to be implemented in the beginning. However, it should be a one-time thing and all future usage should be straightforward.

Thus all the FCed songs would be relatively high, in the 95%s, even if one had poor accuracy, while the songs where one can still improve greatly would be in the low percentages, and would still provide an accurate standard of measure to the top ranks in the song.

While this is easy to do manually one at a time by clicking on each song individually, I feel that being able to sort the entire list automatically would definitely be handy. Additionally, the greater reason for this suggestion lies in multiplayer. Always playing in a group with my friends, we tend to choose to avoid songs where one of us already has a score too high to improve upon, and having this number available rather than merely S or A would greatly help determine which songs were available for play.