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Okui Masami - Good-bye crisis

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Total Posts
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Topic Starter
Reisyth
This beatmap was submitted using in-game submission on 2012年3月18日 at 1:21:49

Artist: Okui Masami
Title: Good-bye crisis (Short Ver.)
Source: Hello,good-bye
Tags: Lump of Sugar Lunet gowww
BPM: 178
Filesize: 13333kb
Play Time: 01:53
Difficulties Available:
  1. gow's crisis (3.53 stars, 151 notes)
  2. Lunet's crisis (4.92 stars, 391 notes)
  3. Normal (2.88 stars, 146 notes)
  4. Reisyth's crisis (5 stars, 413 notes)
Download: Okui Masami - Good-bye crisis (Short Ver.)
Download: Okui Masami - Good-bye crisis (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
1st
gow's crisis (gowww)
Lunet's crisis (Lunet)
Normal & Reisyth's crisis (me)
http://puu.sh/fUD3 (Old Ver.)
Orgol
:)
gowww
8-)
Grassvalley
nice map

star~☆
taNa
:)
Melancholy
god
Rorry
nice map~ ;)
Aenna
:) ~
ponsaku
nice~~~ :)
Apriy
cheke :3
April_old
チェケ ;)
Apricot
構わんが(ダブリュー
SiLviA
nice! :)
S o r d a
god
swish
:idea:
y u z u k i
やったーくりあできたーw
y u c a
左から2番目の子がすきです
Rucker
:D
Patchouli
左下のフォントが良いね

Edit:IRC Modding
K o h a k u
star :)
Topic Starter
Reisyth
thx all star~ :D
Ozouni
I think it is wonderful.
なんちゃらかんちゃら
8-) 8-) 8-) star :!: :!: :!:
Gottwald
おもしろいです :lol:
chocomint
good :)
banvi
I forgot star. :o
Topic Starter
Reisyth
thx star ~ \(>ワ<)/
wiza
wawawa
SatuKy
:D
Suzully
;) ;)
Topic Starter
Reisyth
thx star ~ ^o^
KSHR
modding ;)

[Overall]
SPOILER
SB使っていないようなのでosbファイルを削除しておいたほうが安全です


難易度構成について2点ほど。
<1>
★3以下のdifがないので作ってください(この場合、難易度はEasyになると思います)

<2>
プレイしてみて、LunetさんdifはおそらくInsane判定されると思いました。
もしそうだとしたら、今の状態はNormal、Insane×2構成になります。
この場合、「Normalと次の難易度に差が生じる」という点を指摘されるかもしれません。
あくまで予想なので、BATもしくはMATにみてもらわないと何とも言えないです :o


[gow's crisis]
SPOILER
Beat Sbap Divisorを1/4にしてください
kiai time入れてください

01:03:213 (2) - 終わりのclap 削除?


[Lunet's crisis]
SPOILER
AR:-1 or -2
Tags:Lunet gowwwを追加

00:01:528 (7) - 曲に合ってない?
※00:01:191 (6)を削除して、00:01:191 & 00:01:696に
 00:01:528 (7)と同じサイズのスライダーを持ってくると曲に合うと思います
00:03:887 (3,4,5) - ここも上と同じようにしたほうがいいかも?

00:03:382 (2) - gridの枠からはみ出てるので修正してください
00:05:404 (4,1) - 1grid left
00:31:696 (1,2,3,4,5,6) - 2grid down、1grid right
00:39:955 (10) - スぺーシングを考えると x:64 y:32
00:44:842 (5,6) - 1grid up
00:45:348 (7) - ^
00:58:831 (8) - 1grid up
00:59:000 (9) - 1grid down
01:04:393 (2) - 1grid up
01:04:730 (4) - ^
01:12:988 (11) - new combo
01:23:101 (6) - 1grid down
01:23:775 (1,2,3) - スぺーシングが整っていませんでした。修正方法探しましたが、
他の箇所を動かさないといけなくなる方法しか見つからなかったので書かないことにしました。
一度、納得のいく方法で修正してみてください。

01:25:123 (9) - new combo
01:27:988 (6,7) - 1grid left
01:45:348 (1,2,3) - 01:45:854 (5,6,7)とスぺーシングを統一したほうがいいように思います

最後のスピナーを1つ手前の赤線で終わらせてください


[Sty1ish's crisis]
SPOILER
サビ部分の音付けですが、[B:beginning(始め)]
00:11:303(2)、00:11:977(5)B、00:12:651(7)B、00:13:326(9)...のように
長い白線を挟むようにある白線にclapを付けてみてください
※サビ全体を完全にそうするのもいいとは言えないので、
 歌詞のない部分は音付けを変える、などの工夫をしてみてください

00:01:696 (6) - 一番最後にadd Normal-finish(?
00:03:045 (2) - 最初についてるfinishを削除
00:03:382 (3) - add Soft-finish(緑線の位置も変更になると思います)
00:03:550 (4) - 最初についてるfinishを削除して、一番最後にNormal-finish
00:03:887 (5) - add Soft-finish
00:04:056 (6) - 最初についてるfinishを削除して、一番最後にNormal-finish
00:04:393 (7) - add Soft finish(?
※要約すると、00:00:685 (4,5,6,7)と00:03:045 (2,3,4,5,6,7) の音付けを
統一させたほうがいいと思います

00:20:910 (11) - 単刀直入に言うと、今の状態ままではうるさいく感じます
finishを全て外して、00:21:247だけにfinishをつけるとよくなると思います

00:24:955 (4) - 1grid down
00:30:348 (1) - add finish(?
00:30:854 (5) - ^
00:31:359 (9) - ^
00:42:651 (12) - 1grid right
01:04:224 (5) - 1grid up
01:22:258 (3) - 1grid down
01:30:348 (7) - 1grid left
01:36:163 (4) - ^


star~ヽ(*´∀`)ノ
Sylfear
;)
Flute
(・ω・ )
Orgol

KSHR wrote:

modding ;)

[Lunet's crisis]
SPOILER
AR:-1 or -2 AR:-1
Tags:Lunet gowwwを追加 fixed

00:01:528 (7) - 曲に合ってない?
※00:01:191 (6)を削除して、00:01:191 & 00:01:696に
 00:01:528 (7)と同じサイズのスライダーを持ってくると曲に合うと思います
00:03:887 (3,4,5) - ここも上と同じようにしたほうがいいかも? 僕はそのままの方がいいと思ったので直してないです

00:03:382 (2) - gridの枠からはみ出てるので修正してください
00:05:404 (4,1) - 1grid left
00:31:696 (1,2,3,4,5,6) - 2grid down、1grid right
00:39:955 (10) - スぺーシングを考えると x:64 y:32
00:44:842 (5,6) - 1grid up
00:45:348 (7) - ^
00:58:831 (8) - 1grid up
00:59:000 (9) - 1grid down
01:04:393 (2) - 1grid up
01:04:730 (4) - ^
01:12:988 (11) - new combo
01:23:101 (6) - 1grid down fixed

01:23:775 (1,2,3) - スぺーシングが整っていませんでした。修正方法探しましたが、
他の箇所を動かさないといけなくなる方法しか見つからなかったので書かないことにしました。
一度、納得のいく方法で修正してみてください。 色々試しましたが、そのままの状態がしっくりきたので直してません

01:25:123 (9) - new combo
01:27:988 (6,7) - 1grid left
01:45:348 (1,2,3) - 01:45:854 (5,6,7)とスぺーシングを統一したほうがいいように思います fixed

最後のスピナーを1つ手前の赤線で終わらせてください fixed

star~ヽ(*´∀`)ノ
Download: Okui Masami - Good-bye crisis (Short Ver.) (Sty1ish) [Lunet's crisis].osu
Holoaz
遅くなって申し訳ない
General
StarRate3.0以下のDiffがないとRankしないのでRank狙いなら作ってください

gow's crisis
Fine.

Lunet's crisis
00:09:449 (6,7,8,9) - 見にくいって言われるかも
00:17:202 (7,1,2) - ^

Sty1ish's crisis
00:27:146 (8) - new combo
=>00:27:314 (1) - remove new combo
00:39:281 (8,9,10) - こんな感じでSpacing狭いところはTiming間違える人多そうなので改善したほうがいいと思う
ここ以外にも数カ所あるので全部です
01:23:438 (1) - remove new combo
=>01:23:775 (3) - new combo

Good luck ;)
Holoaz
double post... sry orz

plz delete
BinJip
☆★
jnkinsu
good :)
m i z u k i
:oops:
Orgol

Holoaz wrote:

Lunet's crisis
00:09:449 (6,7,8,9) - 見にくいって言われるかも
00:17:202 (7,1,2) - ^ Fixed.
Download: Okui Masami - Good-bye crisis (Short Ver.) (Sty1ish) [Lunet's crisis].osu
Kitsuneko
X3
PSPDS Eddie
DeadAlready
star~ >w</
Mystica
I'm a fan of "lump of sugar"
star~ >w</
loli_milk
;)
Lalarun
:)
Orange
starstar!
moneto_old
:)
FutakiKanata
泣きたいよ・・
Night_Side
like this song:D
Jonathonta
ta~ :)
Rigeru_old
8-)
Rhythmic_old
star :)
DJPop
~Easy~
01:53:775 (1) - use soft-hitsound

~gow's crisis~
01:53:606 (1) - use soft-hitsound

~Lunet's crisis~
01:53:606 (1) - use soft-hitsound

~Reisyth's crisis~
00:17:876 (3) - add clap
01:53:606 (1) - use soft-hitsound


+Star
Kyonko Hizara
:)
Goisuke_old
:)
momoco
8-)
LuPiiTa
fight!! -w-
Neko_Lover
looks good :D
rui
:)
MisakaMikoto
:D
DJPop
~Easy~
00:00:180 (1,2,3,4,5) - this part looks confused, they didn't match the song
01:52:764 (5) - add finish at the end of slider
01:53:775 (1) - completely silence it

~gow's crisis~
01:23:775 (1) - end on left red tick
01:53:606 (1) - completely silence it

~Lunet's crisis~
01:53:438 (10) - add hitfinish, end on the same position as (1) (optional)
01:53:606 (1) - completely silence it

~Reisyth's crisis~
00:11:303 (2,3) - don't make them overlapped
01:53:606 (1) - completely silence it


Already star.
Verdisphena
Can make a taiko diff?
Topic Starter
Reisyth

Verdisphena wrote:

Can make a taiko diff?
I'm sorry overwork >.<
Verdisphena
orz
Red_old
:D
Takos
nice
DJPop
~Easy~
00:00:180 (1,2,3,4,5,6,7,8) - I'm not fine with the rhythm here, if you can't fix them, delete and remove audio lead-in
TIMING 86,556 - remove

~gow's crisis~
TIMING 86,556 - remove

~Lunet's crisis~
Fine.

~Reisyth's crisis~
TIMING 9,871 - remove
TIMING 115,629 - remove


Edit: Bubbled
MiLu
  :)  
   ____
  (\  ∞ ノ
   \ヽ  /
    ヽ)⌒ノ
      ̄
eveless
:) oh hi dont hl me
Natteke
1
Muscipular
nice song
-Moccha_chii-
:arrow:
PeaChick
( ̄ω ̄)
Potofu
ʅ(◔౪◔`)ʃ
Card N'FoRcE
- Easy:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nice rhythm for an easier difficulty, good job!
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    This difficulty feels like a Normal: Many times i had the impression that the playfiled has too much stuff going on due to the low Approach Rate, so I suggest HP Drain +1, AR+2, OD+2 and renaming to Normal
- gow's crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nothing to say, but i think there's too much use of 1/1. Most of the times it goes correctly with the voice (which is what you're following, it seems), but sometimes it feels forced.
    Just some examples of what i mean: 00:54:786 (3) - expecting it to end at 00:55:292 due to the voice; 01:18:382 (1) - expecting it to be 1/2 shorter, that way the repetitions would go right on the voice; 01:49:224 - a beat here would go well;
- Lunet's crisis:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:04:899 (1,2,3,4) - i found this really unintuitive because it's exactly the same as 00:00:180 (1,2,3). I suggest making them slightly differently to give some kind of hint, also because you didn't use this pattern anywhere else in the map.
    00:17:539 (1,2) - new combo inconsistency. Remove new combo to (1), add new combo to (2).
    01:04:899 (5,1) - kinda cruel anti-jump. Again, you didn't use this anywhere else in the map, so moving it a bit more farther whould help to give a hint.
- Reysith's crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    00:03:045 (2,4,6) - these sound a bit weird to me, actually. Why did you use 1/8 here?
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:20:910 (11) - it would be good to end it at 00:21:247 then add another beat at 00:21:415
    00:29:842 (6) - new combo and move 00:29:842 (6,7,8) a bit down-left; 00:30:348 (1) - remove new combo. Something like this:
    00:40:966 (2,3) - 01:26:977 (4,5) - why the single jump? Something like 00:24:449 (1,2,3,4,5,6) works quite good, but a single mid-combo jump looks sloppy D:
    00:52:764 (7) - new combo; 00:53:775 (1) - remove new combo
    01:07:427 (8) - kinda sudden and not fitting how 01:06:247 (5,6) are made. Maybe something like this would work better (stack 9 correctly as well):
    01:22:764 (5) - stack correctly.
    01:37:258 (4) - new combo
The images i provided are mostly examples to explain my suggestion, no need to copy them perfectly (expecially the second one which turned out quite bad, actually)

I recommend to try and rework a bit the beat placement in the last difficulty as well. Way too many patterns seem to have only random scattered notes which would look way nicer if arranged in some kind of shape.
Just to give an example: 01:52:764 (1,2,3,4,5) - would look nicer if made like this: http://osu.ppy.sh/ss/92733

Feel free to PM me for a recheck, but i hope I'll have time to help you.
Orgol

Card N'FoRcE wrote:


[u]- Lunet's crisis:

  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:04:899 (1,2,3,4) - i found this really unintuitive because it's exactly the same as 00:00:180 (1,2,3). I suggest making them slightly differently to give some kind of hint, also because you didn't use this pattern anywhere else in the map. I stucked notes
    00:17:539 (1,2) - new combo inconsistency. Remove new combo to (1), add new combo to (2). fixed
    01:04:899 (5,1) - kinda cruel anti-jump. Again, you didn't use this anywhere else in the map, so moving it a bit more farther whould help to give a hint. little fixed
thank you CNF :arrow:

Download: Okui Masami - Good-bye crisis (Short Ver.) (Reisyth) [Lunet's crisis].osu
Relura_old
れいしいさん好きですほし
Mercurius
8-)
RobotoRaccoon
8-)
Anch
nice map!
pekos
:)
Norn_NNN
;)
TheAnKaKe
:)
hank11142007
wwwww
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)

  • I didn't get the latest version of the last difficulty. Please do a full update to fix that.
- gow's Crisis:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    This difficulty gives a score lower than Normal due to the difficulty settings that are too low.
    I suggest +1 HP Drain, +1 Overall Difficulty (and +1 Approach Rate if you like it). That way the score will be 890k and the difficulty spread will actually be as it looks. The map plays also better so i highly recommend to do that.
- Lunet's Crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I think that the difficulty gap between Normal/gow's and this one is quite high... It would be cool if you could rework some streams into sliders or making x.x.x.x.x.x.x (7 beats) streams into x.x.x._.x.x.x (two triplets) or something.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:18:550 (5) - add a beat? it fits great there.
- Reisyth's crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I still can't get myself to understand this map, sorry. Too many objects seem placed randomly and/or without caring of the output.
    Just some big examples:
    00:01:696 (6,7) - why are them not stacked to the other beats?
    00:19:056 (1,2,3,4,5,6,7,8) - it seems like you want to have symmetry here but you didn't achieve it (i checked various options but they're not currently symmetric
    00:56:303 (10) - 01:04:730 (8) - more non-stack
    01:30:685 (9) - some other patterns have similiar spacing change but i don't like this one because it makes everything cramped.
    01:36:500 (8,1) - similiar to 00:21:331 (8,9,1)
    00:21:584 (1,2,3,4,5,6,7,8) - you can easily have the spacing between 5-6 match with 3-4. Overall the pattern is not good looking either.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Some finish hitsounds sound quite bad...: 00:24:281 (5) - 01:25:882 (7) - 01:28:831 (7) - 01:31:612 (8) -
    00:21:331 (8,9,1) - these three beats sound really bad to me because i can't hear anything for them to follow.
    01:01:865 (5,1) - weird place for such a jump. It would work in the downbeat but not there.
Acyfd
yattane!
Orgol

Card N'FoRcE wrote:

- Lunet's Crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I think that the difficulty gap between Normal/gow's and this one is quite high... It would be cool if you could rework some streams into sliders or making x.x.x.x.x.x.x (7 beats) streams into x.x.x._.x.x.x (two triplets) or something.
    yep,I think so too.so I turned 7beats into 3beats and 3beats.
    0:16:949 removed
    1:25:376 removed

  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:18:550 (5) - add a beat? it fits great there.
    nice suggestion
    fixed
thank you !

Download: Okui Masami - Good-bye crisis (Short Ver.) (Reisyth) [Lunet's crisis].osu
NeNe_GoShyuJiN
star~
-SeRa_old
:)
Mayzel
so cool map.

this MUST be ranked!

want everybody to play it. :)
orsola
Tabula rasa is the epistemological theory that individuals are born without built-in mental content and that their knowledge comes from experience and perception. Generally proponents of the tabula rasa thesis favour the "nurture" side of the nature versus nurture debate, when it comes to aspects of one's personality, social and emotional behaviour, and intelligence. The term in Latin equates to the English "blank slate" (or more accurately, "erased slate") (which refers to writing on a slate sheet in chalk) but comes from the Roman tabula or wax tablet, used for notes, which was blanked by heating the wax and then smoothing it to give a tabula rasa.
Garven
Sorry I took so long to get to this. ;_;

Anyway, to the mo-

orsola wrote:

Tabula rasa is the epistemological theory that individuals are born without built-in mental content and that their knowledge comes from experience and perception. Generally proponents of the tabula rasa thesis favour the "nurture" side of the nature versus nurture debate, when it comes to aspects of one's personality, social and emotional behaviour, and intelligence. The term in Latin equates to the English "blank slate" (or more accurately, "erased slate") (which refers to writing on a slate sheet in chalk) but comes from the Roman tabula or wax tablet, used for notes, which was blanked by heating the wax and then smoothing it to give a tabula rasa.
What the hell?

[General]
Add countdown to Lunet's crisis
Lunet's crisis also has different combo colors. It's recommended to keep them the same, but it's not required.

[Normal]
01:25:123 (5) - You should just leave the end of this audible. Feels wrong when it's silenced.
01:31:865 (5) - New combo
01:46:865 (3,4) - Kind of an awkward rhythm to play, and it doesn't really fit this Normal difficulty to me.
In general the difficulty is good rhythm-wise, but the placement is really bad. Everything looks to be randomly placed with no regard to how the cursor will move and general appearance. Your patterns aren't really patterns at all, and nothing feels that "fun" to play to me. You might want to consider remapping/repositioning a majority of your hit objects with these things in mind.

[gow's crisis]
00:56:809 (1,2) - Spacing
01:18:382 (1) - Maybe this instead?
01:23:775 (1) - End this at 01:25:966 -
01:45:348 (1) - Maybe end this at 01:47:371 - ? Right now 01:48:045 (1) - is way too soon after that spinner for this level of difficulty.

[Lunet's crisis]
00:01:528 (7) - This plays really awkwardly. I really recommend you try something different here.
00:49:393 (3) - Maybe a rhythm like this?
01:00:854 (4) - Same suggestion here
01:25:797 (7) - Reduce by one repeat

[Reisyth's crisis]
AR9... :/ AR8 fits this map much much better.
00:18:887 (9,1) - Don't like this jump much. Feels like quite a lot for just a phrase transition.
00:21:584 (1,2,3) - I'm not seeing much justification for these jumps. Control + R the 1 and 2 makes it play a lot better, but it still feels forced rather than translating the music
00:22:932 (1,2,3,4) - I'd prefer the distance remain consistent amongst these sliders considering how the map went prior.
00:25:966 (3,4) - This jump doesn't flow well at all.
00:44:505 (1) - This is getting covered by hit bursts from 00:43:663 (2,3) - Please reposition so this doesn't happen
I think I'm just going to stop here. I really feel that the majority of the map is more randomly placed instead of catering towards the feel of the song. Try to improve the flow of your map so that the direction of your cursor movement feels more fluid and natural, though you did at least use some decent patterns in this difficulty compared to the Normal. Try to get some more mods on this and see what you can do on your own as well to help make this map fit the music better!
Aquar1us_old
Good song

Nice song

Very song

God song

Reisyth's Respect
Love
ゲストたいこマップはだめにゃのか?
俺はマップを作りたいにゃん (((;-д- )=3

-----------

So there's no way you'll submit a guest taiko? Because I feel like doing one for this amazing song.
Topic Starter
Reisyth

Love wrote:

ゲストたいこマップはだめにゃのか?
俺はマップを作りたいにゃん (((;-д- )=3

-----------

So there's no way you'll submit a guest taiko? Because I feel like doing one for this amazing song.
ごめんだにゃん・・・
太鼓diffは受け付けてないのにゃん('·A·')
Orgol

Garven wrote:

[General]
Add countdown to Lunet's crisis
Lunet's crisis also has different combo colors. It's recommended to keep them the same, but it's not required.

[Lunet's crisis]
00:01:528 (7) - This plays really awkwardly. I really recommend you try something different here.
00:49:393 (3) - Maybe a rhythm like this?
01:00:854 (4) - Same suggestion here
01:25:797 (7) - Reduce by one repeat
All fixed outside countdown.
thank you.

Download: Okui Masami - Good-bye crisis (Short Ver.) (Reisyth) [Lunet's crisis].osu
ziin
[normal]
00:31:865 (5) - move down one grid
00:46:022 (1) - bizarre curve, fix the end of the slider
00:53:438 (3,4) - reverse this, put new combo on the new (4)
00:56:809 (4) - new combo if you do ^
01:29:168 (7) - new combo. Try to put new combos on the downbeat (long white tick) or on new phrases. In this case, both are right here.
01:29:505 (1,2,3) - these notes feel so empty, there were a few before and after this that I wish were a little bit more full. It's the chorus after all, and should be filled. A copy/paste of the previous phrase would not be a bad thing.
01:47:033 (4) - move this 1 earlier

[lunet]
00:00:264 (2) - overmapped
00:03:129 - put ^ here instead, where it's not overmapped
00:01:528 (7,8,9) - the guitar has a nice 1.5 rhythm going, and 1.0 sliders don't fit it very well. If you use circle slider circle slider, it will fit better.
00:07:258 (6) - this could be a slider end, but not a circle. overmapped
00:07:595 (1) - overmapped, move it .5 later, but I'd just do a stream starting .5 later
00:16:781 (2,5) - overmapped, map the middle blue tick instead.
00:19:140 (2,5) - ^ but the next blue tick. There's a stream at the end of the measure too.
00:23:691 - could add a note
00:25:629 (6,7) - if you reverse these, you'll map the lyrics better
00:27:904 (4,6) - overmapped, could add on blue tick before
00:29:674 - add 2 notes
00:29:927 (2,6,10) - overmapped
00:38:269 (3,4) - reverse these sounds better
00:39:871 - add note
00:53:101 (1,2,3) - add note before and after
01:00:685 (4,5,6) - reverse
01:01:528 (7) - move .5 later, add a note
01:35:151 - add
01:39:196 - add
01:45:179 - add 2 notes, delete the overmapped part of the triples after it
01:50:994 (3,2) - overmapped.

[reisyth]
00:02:623 (10) - overmapped
00:03:635 - not sure why you didn't map this part
00:05:573 (1,2,3,4,5,6,7,8,9,10) - what is this?
00:12:904 - add
00:13:410 (10) - overmapped
00:20:404 (1) - just no
so yeah double check all your 1/4ths (blue ticks) A lot are overmapped.
00:30:348 (4,5,6) - leave these. The drums don't actually play 5, but it works, and was part of drums earlier in the song. However, (6) needs a hitnormal on it
01:15:601 - add
01:46:359 (1) - do this like earlier
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