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Okui Masami - Good-bye crisis

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DJPop
~Easy~
01:53:775 (1) - use soft-hitsound

~gow's crisis~
01:53:606 (1) - use soft-hitsound

~Lunet's crisis~
01:53:606 (1) - use soft-hitsound

~Reisyth's crisis~
00:17:876 (3) - add clap
01:53:606 (1) - use soft-hitsound


+Star
Kyonko Hizara
:)
Goisuke_old
:)
momoco
8-)
LuPiiTa
fight!! -w-
Neko_Lover
looks good :D
rui
:)
MisakaMikoto
:D
DJPop
~Easy~
00:00:180 (1,2,3,4,5) - this part looks confused, they didn't match the song
01:52:764 (5) - add finish at the end of slider
01:53:775 (1) - completely silence it

~gow's crisis~
01:23:775 (1) - end on left red tick
01:53:606 (1) - completely silence it

~Lunet's crisis~
01:53:438 (10) - add hitfinish, end on the same position as (1) (optional)
01:53:606 (1) - completely silence it

~Reisyth's crisis~
00:11:303 (2,3) - don't make them overlapped
01:53:606 (1) - completely silence it


Already star.
Verdisphena
Can make a taiko diff?
Topic Starter
Reisyth

Verdisphena wrote:

Can make a taiko diff?
I'm sorry overwork >.<
Verdisphena
orz
Red_old
:D
Takos
nice
DJPop
~Easy~
00:00:180 (1,2,3,4,5,6,7,8) - I'm not fine with the rhythm here, if you can't fix them, delete and remove audio lead-in
TIMING 86,556 - remove

~gow's crisis~
TIMING 86,556 - remove

~Lunet's crisis~
Fine.

~Reisyth's crisis~
TIMING 9,871 - remove
TIMING 115,629 - remove


Edit: Bubbled
MiLu
  :)  
   ____
  (\  ∞ ノ
   \ヽ  /
    ヽ)⌒ノ
      ̄
eveless
:) oh hi dont hl me
Natteke
1
Muscipular
nice song
-Moccha_chii-
:arrow:
PeaChick
( ̄ω ̄)
Potofu
ʅ(◔౪◔`)ʃ
Card N'FoRcE
- Easy:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nice rhythm for an easier difficulty, good job!
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    This difficulty feels like a Normal: Many times i had the impression that the playfiled has too much stuff going on due to the low Approach Rate, so I suggest HP Drain +1, AR+2, OD+2 and renaming to Normal
- gow's crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nothing to say, but i think there's too much use of 1/1. Most of the times it goes correctly with the voice (which is what you're following, it seems), but sometimes it feels forced.
    Just some examples of what i mean: 00:54:786 (3) - expecting it to end at 00:55:292 due to the voice; 01:18:382 (1) - expecting it to be 1/2 shorter, that way the repetitions would go right on the voice; 01:49:224 - a beat here would go well;
- Lunet's crisis:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:04:899 (1,2,3,4) - i found this really unintuitive because it's exactly the same as 00:00:180 (1,2,3). I suggest making them slightly differently to give some kind of hint, also because you didn't use this pattern anywhere else in the map.
    00:17:539 (1,2) - new combo inconsistency. Remove new combo to (1), add new combo to (2).
    01:04:899 (5,1) - kinda cruel anti-jump. Again, you didn't use this anywhere else in the map, so moving it a bit more farther whould help to give a hint.
- Reysith's crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    00:03:045 (2,4,6) - these sound a bit weird to me, actually. Why did you use 1/8 here?
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:20:910 (11) - it would be good to end it at 00:21:247 then add another beat at 00:21:415
    00:29:842 (6) - new combo and move 00:29:842 (6,7,8) a bit down-left; 00:30:348 (1) - remove new combo. Something like this:
    00:40:966 (2,3) - 01:26:977 (4,5) - why the single jump? Something like 00:24:449 (1,2,3,4,5,6) works quite good, but a single mid-combo jump looks sloppy D:
    00:52:764 (7) - new combo; 00:53:775 (1) - remove new combo
    01:07:427 (8) - kinda sudden and not fitting how 01:06:247 (5,6) are made. Maybe something like this would work better (stack 9 correctly as well):
    01:22:764 (5) - stack correctly.
    01:37:258 (4) - new combo
The images i provided are mostly examples to explain my suggestion, no need to copy them perfectly (expecially the second one which turned out quite bad, actually)

I recommend to try and rework a bit the beat placement in the last difficulty as well. Way too many patterns seem to have only random scattered notes which would look way nicer if arranged in some kind of shape.
Just to give an example: 01:52:764 (1,2,3,4,5) - would look nicer if made like this: http://osu.ppy.sh/ss/92733

Feel free to PM me for a recheck, but i hope I'll have time to help you.
Orgol

Card N'FoRcE wrote:


[u]- Lunet's crisis:

  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:04:899 (1,2,3,4) - i found this really unintuitive because it's exactly the same as 00:00:180 (1,2,3). I suggest making them slightly differently to give some kind of hint, also because you didn't use this pattern anywhere else in the map. I stucked notes
    00:17:539 (1,2) - new combo inconsistency. Remove new combo to (1), add new combo to (2). fixed
    01:04:899 (5,1) - kinda cruel anti-jump. Again, you didn't use this anywhere else in the map, so moving it a bit more farther whould help to give a hint. little fixed
thank you CNF :arrow:

Download: Okui Masami - Good-bye crisis (Short Ver.) (Reisyth) [Lunet's crisis].osu
Relura_old
れいしいさん好きですほし
Mercurius
8-)
RobotoRaccoon
8-)
Anch
nice map!
pekos
:)
Norn_NNN
;)
TheAnKaKe
:)
hank11142007
wwwww
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)

  • I didn't get the latest version of the last difficulty. Please do a full update to fix that.
- gow's Crisis:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    This difficulty gives a score lower than Normal due to the difficulty settings that are too low.
    I suggest +1 HP Drain, +1 Overall Difficulty (and +1 Approach Rate if you like it). That way the score will be 890k and the difficulty spread will actually be as it looks. The map plays also better so i highly recommend to do that.
- Lunet's Crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I think that the difficulty gap between Normal/gow's and this one is quite high... It would be cool if you could rework some streams into sliders or making x.x.x.x.x.x.x (7 beats) streams into x.x.x._.x.x.x (two triplets) or something.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:18:550 (5) - add a beat? it fits great there.
- Reisyth's crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I still can't get myself to understand this map, sorry. Too many objects seem placed randomly and/or without caring of the output.
    Just some big examples:
    00:01:696 (6,7) - why are them not stacked to the other beats?
    00:19:056 (1,2,3,4,5,6,7,8) - it seems like you want to have symmetry here but you didn't achieve it (i checked various options but they're not currently symmetric
    00:56:303 (10) - 01:04:730 (8) - more non-stack
    01:30:685 (9) - some other patterns have similiar spacing change but i don't like this one because it makes everything cramped.
    01:36:500 (8,1) - similiar to 00:21:331 (8,9,1)
    00:21:584 (1,2,3,4,5,6,7,8) - you can easily have the spacing between 5-6 match with 3-4. Overall the pattern is not good looking either.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Some finish hitsounds sound quite bad...: 00:24:281 (5) - 01:25:882 (7) - 01:28:831 (7) - 01:31:612 (8) -
    00:21:331 (8,9,1) - these three beats sound really bad to me because i can't hear anything for them to follow.
    01:01:865 (5,1) - weird place for such a jump. It would work in the downbeat but not there.
Acyfd
yattane!
Orgol

Card N'FoRcE wrote:

- Lunet's Crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I think that the difficulty gap between Normal/gow's and this one is quite high... It would be cool if you could rework some streams into sliders or making x.x.x.x.x.x.x (7 beats) streams into x.x.x._.x.x.x (two triplets) or something.
    yep,I think so too.so I turned 7beats into 3beats and 3beats.
    0:16:949 removed
    1:25:376 removed

  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:18:550 (5) - add a beat? it fits great there.
    nice suggestion
    fixed
thank you !

Download: Okui Masami - Good-bye crisis (Short Ver.) (Reisyth) [Lunet's crisis].osu
NeNe_GoShyuJiN
star~
-SeRa_old
:)
Mayzel
so cool map.

this MUST be ranked!

want everybody to play it. :)
orsola
Tabula rasa is the epistemological theory that individuals are born without built-in mental content and that their knowledge comes from experience and perception. Generally proponents of the tabula rasa thesis favour the "nurture" side of the nature versus nurture debate, when it comes to aspects of one's personality, social and emotional behaviour, and intelligence. The term in Latin equates to the English "blank slate" (or more accurately, "erased slate") (which refers to writing on a slate sheet in chalk) but comes from the Roman tabula or wax tablet, used for notes, which was blanked by heating the wax and then smoothing it to give a tabula rasa.
Garven
Sorry I took so long to get to this. ;_;

Anyway, to the mo-

orsola wrote:

Tabula rasa is the epistemological theory that individuals are born without built-in mental content and that their knowledge comes from experience and perception. Generally proponents of the tabula rasa thesis favour the "nurture" side of the nature versus nurture debate, when it comes to aspects of one's personality, social and emotional behaviour, and intelligence. The term in Latin equates to the English "blank slate" (or more accurately, "erased slate") (which refers to writing on a slate sheet in chalk) but comes from the Roman tabula or wax tablet, used for notes, which was blanked by heating the wax and then smoothing it to give a tabula rasa.
What the hell?

[General]
Add countdown to Lunet's crisis
Lunet's crisis also has different combo colors. It's recommended to keep them the same, but it's not required.

[Normal]
01:25:123 (5) - You should just leave the end of this audible. Feels wrong when it's silenced.
01:31:865 (5) - New combo
01:46:865 (3,4) - Kind of an awkward rhythm to play, and it doesn't really fit this Normal difficulty to me.
In general the difficulty is good rhythm-wise, but the placement is really bad. Everything looks to be randomly placed with no regard to how the cursor will move and general appearance. Your patterns aren't really patterns at all, and nothing feels that "fun" to play to me. You might want to consider remapping/repositioning a majority of your hit objects with these things in mind.

[gow's crisis]
00:56:809 (1,2) - Spacing
01:18:382 (1) - Maybe this instead?
01:23:775 (1) - End this at 01:25:966 -
01:45:348 (1) - Maybe end this at 01:47:371 - ? Right now 01:48:045 (1) - is way too soon after that spinner for this level of difficulty.

[Lunet's crisis]
00:01:528 (7) - This plays really awkwardly. I really recommend you try something different here.
00:49:393 (3) - Maybe a rhythm like this?
01:00:854 (4) - Same suggestion here
01:25:797 (7) - Reduce by one repeat

[Reisyth's crisis]
AR9... :/ AR8 fits this map much much better.
00:18:887 (9,1) - Don't like this jump much. Feels like quite a lot for just a phrase transition.
00:21:584 (1,2,3) - I'm not seeing much justification for these jumps. Control + R the 1 and 2 makes it play a lot better, but it still feels forced rather than translating the music
00:22:932 (1,2,3,4) - I'd prefer the distance remain consistent amongst these sliders considering how the map went prior.
00:25:966 (3,4) - This jump doesn't flow well at all.
00:44:505 (1) - This is getting covered by hit bursts from 00:43:663 (2,3) - Please reposition so this doesn't happen
I think I'm just going to stop here. I really feel that the majority of the map is more randomly placed instead of catering towards the feel of the song. Try to improve the flow of your map so that the direction of your cursor movement feels more fluid and natural, though you did at least use some decent patterns in this difficulty compared to the Normal. Try to get some more mods on this and see what you can do on your own as well to help make this map fit the music better!
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