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Magome Togoshi - Kanojo no Honki

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arien666
[Zorlok's Taiko]
Kiai time is not good batch... Just set kiai on 01:18:402 ~ 01:56:802 and DO NOT CUT Kiai please :3
00:33:402 (57) - kat
00:48:252 (124) - Delete this note
01:37:602 ~ 01:47:202 - Sliders are non-sense on this part imo so please change into circles please
01:53:052 (4) - kat
01:53:952 (7,8) - kat + don



Whatever ;_;
SanDarB
8-)
ziin
[general]
just use the original CG from clannad. It looks terrible upscaled anyway, unless you're going to edit it to make it look better.
no claps?

[normal]
circles: 49 sliders:114
IMO, that's way too many, and I'm a slider heavy mapper. Something like 2:1 would be much better, unless you want to make a slider map, in which case just make a slider map.
01:30:402 (1,2,3) - repeating slider + circle?
01:39:702 - I think this whole section would feel better if you hit a note on the red note before the next measure. This offbeat stuff is killing me.
01:56:802 (4) - finish?

[hard]
00:20:052 (9) - end 1/4th earlier
00:28:452 (4,5) - switch?
01:36:252 (1,2,3,4) - ugh offbeat sliders
01:56:052 (1,2,3) - ^
Lunah_old
yay
Dotsu
My Easy is finished~

————————————————————————————————————

Download: Togoshi Magome - Kanojo no Honki (wowshakhov) [Easy].osu

————————————————————————————————————

It seems that the taiko diff has a count down and a different Stack Lenienc


~STAR~
Topic Starter
wowshakhov
replaced upscaled picture with a 800x600 original CG ^^
Shiro
Please reply to this mod saying what you didn't fix (and what you fixed) and why.
Also, if you have any question, feel free to ask me in-game :)

General
Add "impossiblexu" and "Zorlok" to the tags of all difficulties. (maybe "after" too)

Normal
I like what you did with the slideticks at the end a lot. <3

Hard
Seems fine, although I don't like that almost stacked sliders like 01:56:052 (1,2,3) - because it's hard to read and confusing to play.

impossiblexu's Easy
01:37:602 (1) - This slider's second repeat is hidden under hitbursts.

Zorlok's Taiko
I don't like it much because these streams don't make sense to me, but it's just me.
Topic Starter
wowshakhov

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you fixed) and why. okay =)
Also, if you have any question, feel free to ask me in-game :)

General
Add "impossiblexu" and "Zorlok" to the tags of all difficulties. (maybe "after" too) done

Normal
I like what you did with the slideticks at the end a lot. <3 thanks, some people say that it's not good though

Hard
Seems fine, although I don't like that almost stacked sliders like 01:56:052 (1,2,3) - because it's hard to read and confusing to play. simplified all 3 places, where they were used

impossiblexu's Easy
01:37:602 (1) - This slider's second repeat is hidden under hitbursts. i will say him about this problem :S

Zorlok's Taiko
I don't like it much because these streams don't make sense to me, but it's just me. it can't be helped i think =(

thanks alot =)
Dotsu

Odaril wrote:

impossiblexu's Easy
01:37:602 (1) - This slider's second repeat is hidden under hitbursts. Fixed Thanks a lot~
Download: Togoshi Magome - Kanojo no Honki (wowshakhov) [impossiblexu's Easy].osu
Sakura
[Skin]
Soft-sliderslide is using a 58 byte silenced sound, this can mess around some sound cards, it is recommended you use the Silence.wav from the Custom Hitsound Library

[General]
Pure white combo colour can hurt the eyes during kiai, specially against such a light background during a kiai flash.

[Zorlok's Taiko]
Im not sure about those 3 spinners in a row, since players would need to spam drum/rim on those.

[Normal]
I love the job that you did with the slider ticks at the end of the song, fits pretty nicely

[impossiblexu's Easy]
Preview Point is different than the rest of the diffs.

Rest is fine, this is a good map, call me back for a recheck when you're done fixing

Edit: Bubbled~
Sandpig
I have made some mod then I realize that it is bubbled.

just take a look:

SPOILER
Hard

00:34:452 (6) - end it 1/4 earlier
00:38:802 - add a note here? the head of 00:38:952 (1) is hard to catch, and it feels not good by playing.
00:55:602 - add a note and for the same reason. single circle on blue tick is always a little confusing, people who never heard the song before can hardly recognize that they are on blue tick. with another note before or following plays better.
01:36:252 (1,2) - try 5-note-slider and 3-note-slider


Normal

same problem like that in hard (notes on blue tick), but it seems hard to make any change in this diff, so let it be o.o


Xu's Easy

nice

神easy o.o

some issues imo but they are not serious and the mapset is overall good

what else I'd like to mention is that I personally don't think this BG fit here..... although it's one of Tomoyo's CG. this one reminds me of the song "Ana" and brings me a feel of warm and harmony , what is opposite to your song's style.

have a star.
Sakura
Just to add, that if you do make any changes to your map due to the above mod post you can come back to me for a recheck if you want, i rather you be happy with your beatmap than ignore a mod post just because its bubbled or something XD so if u want to you can implement it
Sallad4ever
ouch it's bubble :o

I think that some stack and 1/2 sliders in impossiblexu's Easy are kinda Hard for an Easy diff, but it's not downright impossible so it's fine~
I agree with Sandpig about the BG. I want a bright theme BG that fit the song :P

Good Luck, hope this get ranked soon~
Star
Topic Starter
wowshakhov

Sandpig wrote:

I have made some mod then I realize that it is bubbled.

just take a look:

SPOILER
Hard

00:34:452 (6) - end it 1/4 earlier maybe i'll change it if the bubble gets popped (though it sounds ok on the blue tick before note, so i don't think it have to be shorten)
00:38:802 - add a note here? the head of 00:38:952 (1) is hard to catch, and it feels not good by playing. no
00:55:602 - add a note and for the same reason. single circle on blue tick is always a little confusing, people who never heard the song before can hardly recognize that they are on blue tick. with another note before or following plays better. no
01:36:252 (1,2) - try 5-note-slider and 3-note-slider this version is harder to play


Normal

same problem like that in hard (notes on blue tick), but it seems hard to make any change in this diff, so let it be o.o


Xu's Easy

nice

神easy o.o

some issues imo but they are not serious and the mapset is overall good

what else I'd like to mention is that I personally don't think this BG fit here..... although it's one of Tomoyo's CG. this one reminds me of the song "Ana" and brings me a feel of warm and harmony , what is opposite to your song's style.

have a star. Thanks :3

Sallad4ever wrote:

ouch it's bubble :o it's Super Slow Sallad modding queue :D

I think that some stack and 1/2 sliders in impossiblexu's Easy are kinda Hard for an Easy diff, but it's not downright impossible so it's fine~

I agree with Sandpig about the BG. I want a bright theme BG that fit the song :P I disagree with you guys, BG fits the song. It's strongly individually

Good Luck, hope this get ranked soon~
Star Thank you :3
- Rche -
oh i'm late.
just a star.
Kyonko Hizara
:)
James2250
Normal:
-I don't see the slider ticks that are right at the end of the sliders while on test, quickly look into that
01:04:002 (3) - seems like a random finish as its the only one used in this part of the map

Zorlok's Taiko:
-Looks ok but it would be nice to get a taiko modder to look over it too
-2.0 SV even if its a slow song...hummm
00:16:902 (8,1) - it is strongly recommend spinners stay 1/2 apart from any other notes
01:18:402 (1,1,1) - seems pretty uncreative to me (even for taiko)
01:53:952 (7,8) - normally isn't a good idea to have finishes so close

Should be fine for rank after fixes~
Zorlok_
Topic Starter
wowshakhov

James2250 wrote:

Normal:
-I don't see the slider ticks that are right at the end of the sliders while on test, quickly look into that they just hide when they're at the 1/4 beat distance from the end of the slider
01:04:002 (3) - seems like a random finish as its the only one used in this part of the map fixed

Zorlok's Taiko:
-Looks ok but it would be nice to get a taiko modder to look over it too arien666 already modded it~ ok will find someone else
-2.0 SV even if its a slow song...hummm fixed
00:16:902 (8,1) - it is strongly recommend spinners stay 1/2 apart from any other notes fixed
01:18:402 (1,1,1) - seems pretty uncreative to me (even for taiko) mapped other way =)
01:53:952 (7,8) - normally isn't a good idea to have finishes so close fixed

also changed 01:44:802 (1)'s shape in hard
wmfchris
ok taiko mod

tags: not sure about this, but "zorlok" gives no result, so keeping zorlok_ is enough.

[Taiko]
Suggested SV would be 1.4 - 1.6.
Considering this is not really hard, 1.2 or 1.3 is also ok... anyway SV should be raised.
00:13:902 - k
00:16:302 - d
00:24:702 - kkd
00:49:002 - Maybe you're avoiding to use slider before? It gives 1/8 which don't really fit the song. A spinner may be better.
01:07:602 - same problem, I think spinner works better
01:27:402 - K
01:28:902 - kkd / kdd
01:32:202 - K D
01:54:102 - no finish should be on 1/4 tick

Rating (-1 ~ 1)
Pattern - Like some of them, but some repeated pattern may not work at the second time : 0.5
Density - maybe some 1/4 long stream can be reduced to fit the song better: 0.5
Overall : pretty nice and comfortable while playing :3

nice song and BG, star~
Zorlok_
Thank you wmfchris-sempai :3

Renew, please.

Download: Togoshi Magome - Kanojo no Honki (wowshakhov) [Zorlok's Taiko].osu
taNa_Coppola
:oops: :oops:
Zorlok_
Topic Starter
wowshakhov

wmfchris wrote:

mod
All fixed, thanks
Bessy
:)
Zorlok_
Почему это до сих пор не ранкнуто?
arien666
Since onion chip was made from somewhere, remodding about Taiko ;_;

[Zorlok's Taiko]
00:49:002 (1) - I think it would be better if this is slider ;_;
01:41:952 (39,40) - ka don
01:46:752 (59,60) - ^

Whatever orz...
Good luck :3
Snowy Dream
OK,so perfect.
Nothing to mod.
Star~☆
Topic Starter
wowshakhov

arien666 wrote:

Since onion chip was made from somewhere, remodding about Taiko ;_;

[Zorlok's Taiko]
00:49:002 (1) - I think it would be better if this is slider ;_;
01:41:952 (39,40) - ka don
01:46:752 (59,60) - ^

Whatever orz...
Good luck :3
thanks ^.^ all fixed

Snowy Dream wrote:

OK,so perfect.
Nothing to mod.
Star~☆
thanks for star (ノ゚ω゚)ノ
Kite
[Timing]
Offset seems too early for me; +10 ms IMO (1.612)

[impossiblexu's Easy]
01:18:402 - Why don't you map this break? Seeing as it is the kiai in the other difficulties and the song length is only 2 minutes.

[Normal]
Tickrate 0.5?
00:55:752 (1) - This feels a bit weird while playing; change 00:55:302 (3) into a slider ending at 00:55:752?

[Overall]
Great mapset; the difficulty spread couldn't be better, good job!
Topic Starter
wowshakhov

Kite wrote:

[Timing]
Offset seems too early for me; +10 ms IMO (1.612) no, seems ok for me

[impossiblexu's Easy]
01:18:402 - Why don't you map this break? Seeing as it is the kiai in the other difficulties and the song length is only 2 minutes. easy should have break, and next part is almost similar to this, i think it's ok

[Normal]
Tickrate 0.5? no
00:55:752 (1) - This feels a bit weird while playing; change 00:55:302 (3) into a slider ending at 00:55:752? Ok

[Overall]
Great mapset; the difficulty spread couldn't be better, good job! thanks :3
Colin Hou
[General]:
  1. I've a question about the BG :3 (I'm a super fan of CLANNAD :D) as we all know, '彼女の本気' is the background music for scenes of school or daily life. so this is BG is not fitting the song well OTL. and can I ask you for selecting another CG for the background image of this song? if you cannot, I think I can give assistance to you
  2. Tags: 'Tomoyo after Zorlok' remove this, this song is not from Tomoyo after and we won't get anything by searching zorlok
[Hard]:
  1. 00:20:052 (9) - not fitting music well, try to end this slider at 00:20:352 and add note at 00:20:652. of course plz rearrange the placement
  2. 00:26:502 (3) - this slowdown is a bit painful for playing, consider keep the x1.0 speed here. you can try to change the way 00:25:002 (6,7,8,1,2) are placed and make room for a x1.0 slider :3
  3. 00:34:302 (5) - new combo
  4. 00:55:602 (T) - 1 note here?
  5. 01:14:502 (1) - 1 nore here and star the spinner at 01:14:652.
  6. 01:39:552 (7,8) - exchange whistle
  7. 01:41:952 (6) - ^
  8. 01:41:952 (6) - ^
  9. 01:46:752 (6,7) - ^
  10. 01:48:852 (5,6) - move the whistle to 01:49:152
  11. 01:51:252 (5,6) - ^
  12. 01:56:052 (1) - whistle at 01:56:352
  13. 01:56:802 (2) - finish
[Normal]:
  1. 01:56:802 (4) - finish
keep the nice work~ feel free to ask me for a recheck when it's ready.
Colin Hou
offset: 1590 (-12ms to all secions and resnap all notes)

and cancel the C2 on first offset in Taiko diff

don't kudosu this post :3

let me know when fixed

Edit2: OK timing seems to be multi-bpm or the there is something wrong with it. I'll take a look in it.
Pheon
Hello there, glad to see some more Clannad OST being mapped~

Zorlok's taiko;
Slider Velocity's 1.50 now, but it never gets used in taiko. Either use 1.40 or 1.60 (I suggest 1.60, the song is slow-paced itself already :/.)

These're all suggestions;
00:06:690 (26,27) - instead of kd, make this dk as to keep it consistent
00:09:090 (39) - It sounds better to me if you make this a don
00:11:340 (48) - I'd drop this note, it doesn't fit on the part.
00:24:690 (17,18,19) - Consider making this kdk too, it seems more logical to play.
00:26:790 (28) - How about making this one a ka? It'd make it a bit more interesting
00:37:890 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85) - It looks a bit plain, perhaps you can make it a bit more interesting?
00:43:440 (99) - Maybe change this into a don, as to keep symmetry?
00:54:990; it's pretty funny how you start mapping the guitar from here. :D I like it
00:59:190 (44) - Change it into a don as to keep a solid beat?
01:07:590 (83) - How about letting the spinner start from here?
01:12:690 (20) - Perhaps it'd be nice to make this one a don, it would make it less ka-heavy.

Well, I gotta stop for now, I'll consider looking through the last part if wanted.
Here, have a star~
Kite
Timing is still too early (even earlier now) for me >_>
About 20ms too late during testplay, just pointing out before a BAT ranks.
http://osu.ppy.sh/ss/66037 Still no problem to maintain 100% accuracy but yeah that's not hard on low OD settings. (missed cuz I had to take ss)
Colin Hou
this is quite annoying :S

+20ms for the first offset is OK, but from 01:37:610, every notes are off.

I got first offset 1610, bpm 100.00, second offset 97,590, bpm 100.02 x_x

but I'm really bad at multi so :P plz try to find a better one.
Topic Starter
wowshakhov
I'm sure bpm is constant, furthermore, if it even changes I think such a small change as .02 won't affect gameplay anyway x_x
Changed offset to 1610
Kite
The later section (after kiai) is indeed off by a few.
It seems to be a metronome reset there with slight offset change.

Add red timing section with bpm 100 offset 97.601 and let me know how it's like to you.
I get 0% mistimed hits with that. (had Colin test it too)
Topic Starter
wowshakhov
I get 15% mistimed :S
Updated with this timing, looks fine to me
FutakiKanata

Colin Hou wrote:

I'm a super fan of CLANNAD :D
:)
Colin Hou
should be fine now :3
Mastodonio
звезда
Card N'FoRcE
Why no Taiko BG for the Taiko diff? Here's one :>


Since you'll have to do a full update, please change the artist to Magome Togoshi as well (like i did in the Taiko BG) for consistency.
Be sure to follow this guide: viewtopic.php?f=56&t=24443&start=0

Please send me a forum PM after you fixed.
abalee
Hmm why it doesn't have that Taiko BG? :?

others' are fine.
YaMaO04
:) :) :)
abalee
all right go.
Card N'FoRcE
Ranked
Tenshi-nyan
Tomo-pyon <3

A couple of missed claps here and there, but the map seems good so gratz on ra-ahnk :3
NatsumeRin
congrats~
Sallad4ever
congratz for the rank~
Topic Starter
wowshakhov

Tenshi-nyan wrote:

Tomo-pyon <3

A couple of missed claps here and there, but the map seems good so gratz on ra-ahnk :3

NatsumeRin wrote:

congrats~

Sallad4ever wrote:

congratz for the rank~
Thank you guys, I appreciate it a lot :>
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