forum

Magome Togoshi - Kanojo no Honki

posted
Total Posts
81
Topic Starter
wowshakhov
This beatmap was submitted using in-game submission on 5 июня 2011 г. at 10:04:31

Artist: Magome Togoshi
Title: Kanojo no Honki
Source: Clannad
Tags: Tomoyo Zorlok_ key impossiblexu
BPM: 100
Filesize: 3622kb
Play Time: 01:56
Difficulties Available:
  1. Hard (4,73 stars, 265 notes)
  2. impossiblexu's Easy (1,75 stars, 105 notes)
  3. Normal (4,23 stars, 164 notes)
  4. Zorlok's Taiko (4,82 stars, 471 notes)
Download: Magome Togoshi - Kanojo no Honki
Information: Scores/Beatmap Listing
---------------
LAST FULLSUBMIT 05.06.11

Awesome Easy by impossiblexu~
And awesome Taiko by Zorlok_~
Zorlok_
Первый :3

-Mod

-General

  1. Nothing o.o
-Timing
  1. Nothing too

-Normal


Мелкая сетка.

00:05:780 (1) - Подровняй по одной линии с концом слайдера 00:04:880 (3) -
00:21:980 (3) - Грид. Одна клетка вправо.
00:26:480 (3) - Грид. Одна клетка вверх. (Извольте стараться, раз уж сетку мелкую выбрали :3)
00:30:380 (3) - Грид. Две клетки вправо.
00:58:580 (4,5) - Грид. Одна клека влево. предлагаю убрать стак (?)

Пока все доделаешь и я доделаю х)

-Hard

Preview Point во всех сложностях должен быть на одном месте. Исправь.


00:05:180 (3) - Предлагаю на одну клетку вниз.
00:07:880 (1) - Убери новое комбо.
00:08:180 (1,2) - Подровняй под начало слайдера 00:08:630 (3) -
00:10:580 (5) - Снап D: И подровняй по одной линии с 00:10:280 (4) -
00:20:780 (1) - Убрать новой комбо. И опустить на одну клетку.
00:59:180 (1) - Подровнять по одной линии с 00:58:580 (7) -
01:01:880 (7) - Подровнять по одной линии с 01:01:580 (6) -
01:12:680 (1) - Подровнять под начало слайдера 01:10:880 (5) -
01:19:880 (6) - Подровнять по одной линии с 01:18:980 (2) -
01:25:280 (7) - Подровнять по одной линии с 01:24:680 (6) -
01:29:480 (4) - Подровнять по одной линии с 01:29:180 (3) -
01:37:580 (1) - Подровнять по одной линии с 01:37:130 (4) -
01:39:230 (6) - На одну клетку влево.
01:56:780 (1) - Подровнять по одной линии с 01:56:480 (4) -

Все. Мапа хорошая, впрочем как я все остальные. Ты релакс-мапер :)
Слайдеры под гитару понравились *.*

Удачи. Звезда~
IceBeam
Мне кажется,или оригинальный размер БГ меньше был? Такое ощущение,что его расстянули,и поэтому он потерял в качестве.
Ведь можно было бы и 800 х 600 сделать - ничем не хуже.

В тайко сложности Audio-Lead In другой и включен каунтдаун,хотя он не используется,исправь.

Может установить превью поинт хотя бы в середине? Т.к. через 20 секунд музыка вообще заканчивается.

[Normal]
Мапа неплоха,но чрезчур низкие статы её портят,сильно портят.Главным образом AR - на 2-3 поднять как минимум надо бы.
И про остальные не забудь.
00:15:980 (1,2,3,4) - Не совсем в ритм на самом деле.
Можно,конечно,поставить двойки - 00:16:280/00:16:430 и 00:16:730/ 00:16:880 и сделать 3 слайдера подряд.
Но т.к. это нормал,что бы сделать легче - реверс слайдер с нотами 00:15:980 - 00:16:430 - 00:16:880.
И 2 ноты в конце паттерна - 00:17:480,00:17:780.Вот тогда будет ритмичнее.

00:35:780 (1) - Почему бы просто не закончить его на 00:36:380?
00:55:280 (3) - Удали слайдер и оставь только сиркл,с 00:55:580 вообще советую убрать,там не звучит.И может добавить ноту на 00:55:730?
01:12:680 (1,2,3) - Как же неожиданно,тем более понять,что 01:14:030 (3) на синем тике очень сложно.Надо бы анстакнуть.

Все эти длинные слайдеры,оканчивающиеся на синем тике звучат как-то неправильно,но предложить что-нибудь лучшее,и что бы было не слишком сложно - не могу.

[Hard]
00:08:180 (1) - Убрать НК?
00:21:080 (1) - ^
01:32:180 (1) - Не близковато? Исправить дистанцию?
01:38:180 (4) - Совсем плохо играется,надо анстакнуть.
01:53:030 (3,4,5) - Опять же,всё это не интуитивно и ни к чему хорошему не ведет.

Стиль мне понравился,но постарайся не перебарщивать с ним,не во всех мапах уместны такие "ловушки".

И ещё,я прочитал, что хитсаунд мод не нужен,но просто как пожелание - найти более мягкий финиш и возможно другой хлопок,и хорошо,очень хорошо посидеть над хитсаундами.Постоянные свистки напрягают.Уместны были бы комбинации свистков с хлопками и желательно разбавлять финишами,они в музыке отчетливо слышны,но как я уже сказал - надо бы найти другой хитсаунд, что бы он не был таким звонким и резким.

4-ёх звездный нормал - ох не ранкнут такое,тем более он и правда сложноват,нужна изя.

А так хорошо,звезда.
Hyde
staaaarrr :3
sico91212
what i modded are JUST suggestion

offset 1600

delete the *.osb file in song folder

[taiko]
00:08:630 - no clap?
00:15:380 - clap?
00:16:430 - clap?
00:16:580 - add circle and clap?
00:31:580 (49) - no calp?
00:34:580 (62,63) - clap?
00:38:480 (75,76,77,78) - clap?
01:56:030 - clap?
01:37:880 - hmmm.....maybe this part is too hard for me.



[Hard]
00:46:580 - distance,00:46:580 (1,2,3,4,5) - is to close to 00:45:680 (5) -
01:13:280 (2) - distance
00:56:780 (3,4,5,6) - sounds bad, maybe you should add hitsound in a different way or remove those notes


;3 Drango~>>Clannd <<Dango~
senaya
Ну вот, теперь мне снова хочется прочитать кланнад :?
/me открывает E:/Visual Novels ...

[Normal]
Странные значения выставлены О_о
AR я бы понизил, может бы даже и размер круглешков тоже. Там наверн придётся подкрутить слайдеры потом.
00:21:980 (2) - доктор, мы всё ещё можем его спасти! скорей, в операционную!
Причём другие слайдеры с прямыми углами выглядят вполне адекватно и уместно..

[Hard]
Ближе к концу в нормале ты используешь финиши намного чаще, чем тут. Мне кажется, что тут они тоже были бы в тему.
Олсо, вот тут AR я бы немного приподнял.
Вообще, дифа вылядит простоватой для харда, на мой взгляд. Но играется ок.

И таки да. Тебе нужна дифа помягче. Дурацкие правила.
Zorlok_

sico91212 wrote:

what i modded are JUST suggestion

offset 1600

delete the *.osb file in song folder

[taiko]
00:08:630 - no clap? Ok
00:15:380 - clap? Ok
00:16:430 - clap?Ok
00:16:580 - add circle and clap?No
00:31:580 (49) - no calp? Ok
00:34:580 (62,63) - clap? Ok
00:38:480 (75,76,77,78) - clap? Ok
01:56:030 - clap? On
01:37:880 - hmmm.....maybe this part is too hard for me. о.о It is not difficult



[Hard]
00:46:580 - distance,00:46:580 (1,2,3,4,5) - is to close to 00:45:680 (5) -
01:13:280 (2) - distance
00:56:780 (3,4,5,6) - sounds bad, maybe you should add hitsound in a different way or remove those notes


;3 Drango~>>Clannd <<Dango~

renew~

Download: Togoshi Magome - Kanojo no Honki (wowshakhov) [Zorlok's Taiko].osu
Aleks719
Я хз в чём дело, после скачки появилась только тайко диффа Зорлока. Поэтому перезалей, поправь (я ведь 2 раза перекачал), тогда помодим.
Topic Starter
wowshakhov
Перезалил
IchiGUN
♪♫ S t a r ♪♫ ;)
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
current mapset is not rankable.... a <3 stars Easy is needed. (or at least a "easy enough" difficulty)
offset:+16, remember to resnap notes and timing sections.
maybe add "key" to tags? (the company that made Clannad)
the BG....emm.. the song is in a "happy" feel, so it's not really fit imo.
maybe silence the sliderslide sound?

[Normal]
00:15:980 (1) - whistle at the end.
00:31:580 (2) - whistle at the beginning
00:55:280 (3) - whistle
01:21:080 (6) - change to a circle at 01:21:230
01:27:380 (1) - remove finish
01:37:580 (1) - pretty nice ticksound use at this part.
so many sliders in this diff... 0 0 but it fits nice.

[Hard]
clap sounds not so good imo
00:18:230 (4,5,6) - better not to stack since here's a beat change.
01:35:180 (8,9,10) - ^
01:56:630 - add a note?

[Zorlok's Taiko]
kiai is overused imo
00:53:030 (143) - d
01:05:480 (198) - maybe some 1/6 here?
01:18:380 (1,1,1) - orz no. it's so boring
not sure about the many short yellow bars...
Hellzero
Star~
pieguyn
General:

-You need a diff that's less than 3 stars for it to get ranked

Normal:

00:15:996 (1) - Too far from (3)
00:19:446 (2) - End it 1/4 earlier and make 3 start 1/4 earlier
00:24:996 (4) - New combo
00:30:396 (5) - New combo and remove it from (1) of the next combo
00:35:196 (4) - ^
00:35:796 (1) - (nazi) Not symmetrical
00:45:096 (3) - Too far from (2)
00:59:196 (7) - New combo and remove it from (1) of the next combo
01:44:796 (1) - Make the straight part start one level 3 grid left so it's aligned with (2)

Hard:

00:06:696 (1,2,3,4) - Make (3) and (4) the same distance as (1) and (2)
00:13:896 (3) - Too far from (2)
00:25:596 (8) - Too close to (7)
00:51:996 (5,6) - Align it the same way (3) and (4) are aligned
00:53:496 (7) - New combo
01:08:196 (6) - Align with (5)
01:13:296 (2) - Too close to (1)
01:37:596 - end: Remove the claps from the blue ticks. They sound off. D:

Zorlok's Taiko: Fine, although the Kiai seems a bit weird (but it should be fine).

Nice map! *stars* :)
FishHook
[Zorlok's Taiko] Sorry, Can't do that. Will amend my rules after this.

[Normal] (1.2x normal spacing used?)
00:19:446 (2) - Move to 00:19:296. Extend slider to 00:20:046. (Suggestion. Sounds better and easier for [Normal] Diff.
00:04:296 (2) - Spacing
00:07:296 (4) - ^
00:15:396 (3) - ^
00:25:896 (2) - ^
00:32:496 (1,2,3) - Re-snap to 00:31:596
00:51:996 (4) - Spacing
01:04:596 (5,1) - ^
01:09:096 (1,2,3) - ^ (Move (2) down)
01:19:296 (1,2,3,4,5,6,7) - Snap Space please
01:24:096 (1,2,3,4,5,6) - ^
01:29:796 (3,4) - ^
01:33:696 (1) - Move 1 square right
01:42:396 (1,2,3,4) - Snap Space please

[Hard] (1.0x normal spacing used?)
00:04:596 (2,3,4) - Snap Space please
00:07:296 (4) - SPACING 0.62x to match 00:06:696 (1,2)
00:14:496 (4) - Move 4 squares left
00:15:396 (2) - Move 1 square left
00:36:396 (2) - Move 1 square right
00:39:996 (4) - Move 1 square up and left (perfect spacing) OR Move 1 square up (keep the curve)
00:40:296 (1,2,3,4,5,6,7,8) - Re-snap (Distance fluctuates between 1.13x to 0.98x)
00:45:096 (3) - 2 squares up
00:45:396 (4) - 1 square up
00:54:996 (4) - 1 square left
00:57:696 (6,7,8,9) - Select all->Move 7 squares left
01:07:296 (4,5) - Move 1 square right
01:08:196 (6) - Move 1 square right, 1 square up
01:19:296 (3,4,5) - Move 2 squares right
01:21:696 (11) - Move 1 square up
01:22:896 (3) - Move 3 squares left
01:24:096 (5) - Move 2 squares right

Very good map. I had to get critical to find mistakes. Almost ready for approval.
vvv
Очень хорошая карта. Я должен был получить важно найти ошибки. Почти готов к утверждению.

Star★
Topic Starter
wowshakhov

FishHook wrote:

mod
fixed some of suggestions. don't be so picky for no reason please ;_;
FishHook
Sorry :(

It's been a while since I modded maps. You were my test subject, the first one :lol:

The next 2 maps I modded, I was easier on.

Everything was well done. To find any mistakes, I looked for symmetry mistakes. Sorry if I frustrated you with my mod.
Topic Starter
wowshakhov
nah, it's ok ^^' thank you for help =)
Hushu_old
Hi :) Looks very nice,~ Starring~! ^^

P.s Could I do the easy difficulty? ^^
Had a go and I think I can do it~

Download: Togoshi Magome - Kanojo no Honki (wowshakhov) [Hushu's Easy].osu
Topic Starter
wowshakhov
oh yeah i like it ^^
map it to the end please =)
Kurai
General
Don't forget to add "Hushu" in the tags when his/her diff will be done :>
Offset +6ms
Add 1 second audio lead-in would be better

Normal
AR+1, it's weird when the overall difficulty is higher than the aproach rate

Hard
00:52:596 (6) - This slider sounds very strange °° It should be 1/2 long so reduce it by 1/2
01:01:896 (7) - Add clap at the end

Taiko
You have 410 unsnapped note D: Resnap them

Nice relaxing map :>
Star~
Mastodonio
Привет) поставь Lead-in-Seconds на пол-секунды

Нормал:
00:39:996 - я думаю что для нормала тут слишком резкое начала после этого спиннера. там что лучше сделай этот спиннер чуть короче
а вот второй спиннер лучше закончи здесь - 01:17:796
01:23:196 - поставь этот кружок по Distance Snap'у,его на нормале нежелательно отключать)
01:37:596 - этот слайдер выглядит не очень красиво :/
мой совет тебе - вставь еще один KIAI мод,так будет красивее) начни его здесь - 01:37:596 и закочни его здесь - 01:56:796. Только не забудь - если вставишь KIAI мод на нормале,то желательно и на харде его тоже поставь,точно в такое же время)
ну про нормал в принципе все,единственное только - мне не очень нравятся некоторые твои слайдеры) но это уже твое дело)

Хард:
00:52:596 - этот слайдер закончи в : 00:52:896
00:56:046: этот слайдер не очень :/
00:57:696 - ^

ну вот и все,что я могу сказать) Star! :)
Nakagawa-Kanon
humm?
I heard this song before? lol

[Normal]
Fine :)

[Hard]
AR+1
00:32:502 (4) - add newcombo
01:20:802 (8) - same
Hushu_old
Actualy, going to see this beatmap of yours was random, and I did not know you requested mod back then, that's why 2nd post is the mod one ;p
Anyways, here it is...

Normal:
0:06:702 - I think you should... shorten it halfway then repeat once
1:08:052 - I think you should add a note here and remove one at ...08:802
1:21:102 - mm, one 1/4 tick later?
1:24:102 - I think it would end on blue tick then repeat itself
1:30:702 - one 1/4 tick later?
1:32:502 - Remove this note, can't hear it
1:33:702 - end it on blue tick then repeat

Hard:
1:32:502 - Random note, I mentioned it in Normal too~
1:35:202 - Finish sound

...and my easy is finished! Hope it is good enough =']

Download: Togoshi Magome - Kanojo no Honki (wowshakhov) [Hushu's Easy].osu
Vergence
Normal
00:37:302 (1) - Descrease this by 2 blue ticks but end it at the same time
00:47:802 (2,3) - Well, make the 2 shapes the same size

Hard
Overall Diff/HP Drain +1
01:28:602 - Add a note
________________________________
Star~
Topic Starter
wowshakhov
Fixing Hushu's difficulty. Will appear soon =)
Edit: it seems like there are too much things to fix x.x If someone would provide me a better mapped difficulty, I will still accept it.
haha5957
[General]
I heard it's required to have stars lower then 3.5 to get ranked. (I see Hushu is doing it)

offset +10


[Normal]
great job with your sliders!

00:18;402 (1,2,3) I think this sounds somewhat weird but since you are the one who know this music better maybe ok.


[Hard]

00:12:402 (4,5) stacking like this this isn't good IMO since it's 1/2 100bpm, (same for others like this)
it's fine if you leave this way if you want.

01:13:312 (2,3) Select these => Ctrl+R feels better for me.



triple star!
Revengexsoyah
only suggestions

~Normal~
00:37:302 (x) : try this D:
01:56:802 (4) : finish ?

~Hard~
00:36:402 (2,3) : aaaa this make not sense D:

D:

u need a easy diffie so that this map is RANKEABLE d:

good luck and good bye
star
Topic Starter
wowshakhov

Revengexsoyah wrote:

only suggestions

~Normal~
00:37:302 (x) : try this D: changed in other way
01:56:802 (4) : finish ? no

~Hard~
00:36:402 (2,3) : aaaa this make not sense D: :S

D:

u need a easy diffie so that this map is RANKEABLE d:
good luck and good bye thanks :3
star
Tenshu_old
;)
Mizu_banned
IRC mod
Звездую, я думаю ты меня хорошо понял.
И да, мне кажется что бг некачественный, будто растянут через какой-нибудь FSViewer.
На самом деле играбельно, прими мой мод к сведенью. Насчёт мода тайко диффы сообщи создателю.
arien666
[Zorlok's Taiko]
Kiai time is not good batch... Just set kiai on 01:18:402 ~ 01:56:802 and DO NOT CUT Kiai please :3
00:33:402 (57) - kat
00:48:252 (124) - Delete this note
01:37:602 ~ 01:47:202 - Sliders are non-sense on this part imo so please change into circles please
01:53:052 (4) - kat
01:53:952 (7,8) - kat + don



Whatever ;_;
SanDarB
8-)
ziin
[general]
just use the original CG from clannad. It looks terrible upscaled anyway, unless you're going to edit it to make it look better.
no claps?

[normal]
circles: 49 sliders:114
IMO, that's way too many, and I'm a slider heavy mapper. Something like 2:1 would be much better, unless you want to make a slider map, in which case just make a slider map.
01:30:402 (1,2,3) - repeating slider + circle?
01:39:702 - I think this whole section would feel better if you hit a note on the red note before the next measure. This offbeat stuff is killing me.
01:56:802 (4) - finish?

[hard]
00:20:052 (9) - end 1/4th earlier
00:28:452 (4,5) - switch?
01:36:252 (1,2,3,4) - ugh offbeat sliders
01:56:052 (1,2,3) - ^
Lunah_old
yay
Dotsu
My Easy is finished~

————————————————————————————————————

Download: Togoshi Magome - Kanojo no Honki (wowshakhov) [Easy].osu

————————————————————————————————————

It seems that the taiko diff has a count down and a different Stack Lenienc


~STAR~
Topic Starter
wowshakhov
replaced upscaled picture with a 800x600 original CG ^^
Shiro
Please reply to this mod saying what you didn't fix (and what you fixed) and why.
Also, if you have any question, feel free to ask me in-game :)

General
Add "impossiblexu" and "Zorlok" to the tags of all difficulties. (maybe "after" too)

Normal
I like what you did with the slideticks at the end a lot. <3

Hard
Seems fine, although I don't like that almost stacked sliders like 01:56:052 (1,2,3) - because it's hard to read and confusing to play.

impossiblexu's Easy
01:37:602 (1) - This slider's second repeat is hidden under hitbursts.

Zorlok's Taiko
I don't like it much because these streams don't make sense to me, but it's just me.
Topic Starter
wowshakhov

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you fixed) and why. okay =)
Also, if you have any question, feel free to ask me in-game :)

General
Add "impossiblexu" and "Zorlok" to the tags of all difficulties. (maybe "after" too) done

Normal
I like what you did with the slideticks at the end a lot. <3 thanks, some people say that it's not good though

Hard
Seems fine, although I don't like that almost stacked sliders like 01:56:052 (1,2,3) - because it's hard to read and confusing to play. simplified all 3 places, where they were used

impossiblexu's Easy
01:37:602 (1) - This slider's second repeat is hidden under hitbursts. i will say him about this problem :S

Zorlok's Taiko
I don't like it much because these streams don't make sense to me, but it's just me. it can't be helped i think =(

thanks alot =)
Dotsu

Odaril wrote:

impossiblexu's Easy
01:37:602 (1) - This slider's second repeat is hidden under hitbursts. Fixed Thanks a lot~
Download: Togoshi Magome - Kanojo no Honki (wowshakhov) [impossiblexu's Easy].osu
Sakura
[Skin]
Soft-sliderslide is using a 58 byte silenced sound, this can mess around some sound cards, it is recommended you use the Silence.wav from the Custom Hitsound Library

[General]
Pure white combo colour can hurt the eyes during kiai, specially against such a light background during a kiai flash.

[Zorlok's Taiko]
Im not sure about those 3 spinners in a row, since players would need to spam drum/rim on those.

[Normal]
I love the job that you did with the slider ticks at the end of the song, fits pretty nicely

[impossiblexu's Easy]
Preview Point is different than the rest of the diffs.

Rest is fine, this is a good map, call me back for a recheck when you're done fixing

Edit: Bubbled~
Sandpig
I have made some mod then I realize that it is bubbled.

just take a look:

SPOILER
Hard

00:34:452 (6) - end it 1/4 earlier
00:38:802 - add a note here? the head of 00:38:952 (1) is hard to catch, and it feels not good by playing.
00:55:602 - add a note and for the same reason. single circle on blue tick is always a little confusing, people who never heard the song before can hardly recognize that they are on blue tick. with another note before or following plays better.
01:36:252 (1,2) - try 5-note-slider and 3-note-slider


Normal

same problem like that in hard (notes on blue tick), but it seems hard to make any change in this diff, so let it be o.o


Xu's Easy

nice

神easy o.o

some issues imo but they are not serious and the mapset is overall good

what else I'd like to mention is that I personally don't think this BG fit here..... although it's one of Tomoyo's CG. this one reminds me of the song "Ana" and brings me a feel of warm and harmony , what is opposite to your song's style.

have a star.
Sakura
Just to add, that if you do make any changes to your map due to the above mod post you can come back to me for a recheck if you want, i rather you be happy with your beatmap than ignore a mod post just because its bubbled or something XD so if u want to you can implement it
Sallad4ever
ouch it's bubble :o

I think that some stack and 1/2 sliders in impossiblexu's Easy are kinda Hard for an Easy diff, but it's not downright impossible so it's fine~
I agree with Sandpig about the BG. I want a bright theme BG that fit the song :P

Good Luck, hope this get ranked soon~
Star
Topic Starter
wowshakhov

Sandpig wrote:

I have made some mod then I realize that it is bubbled.

just take a look:

SPOILER
Hard

00:34:452 (6) - end it 1/4 earlier maybe i'll change it if the bubble gets popped (though it sounds ok on the blue tick before note, so i don't think it have to be shorten)
00:38:802 - add a note here? the head of 00:38:952 (1) is hard to catch, and it feels not good by playing. no
00:55:602 - add a note and for the same reason. single circle on blue tick is always a little confusing, people who never heard the song before can hardly recognize that they are on blue tick. with another note before or following plays better. no
01:36:252 (1,2) - try 5-note-slider and 3-note-slider this version is harder to play


Normal

same problem like that in hard (notes on blue tick), but it seems hard to make any change in this diff, so let it be o.o


Xu's Easy

nice

神easy o.o

some issues imo but they are not serious and the mapset is overall good

what else I'd like to mention is that I personally don't think this BG fit here..... although it's one of Tomoyo's CG. this one reminds me of the song "Ana" and brings me a feel of warm and harmony , what is opposite to your song's style.

have a star. Thanks :3

Sallad4ever wrote:

ouch it's bubble :o it's Super Slow Sallad modding queue :D

I think that some stack and 1/2 sliders in impossiblexu's Easy are kinda Hard for an Easy diff, but it's not downright impossible so it's fine~

I agree with Sandpig about the BG. I want a bright theme BG that fit the song :P I disagree with you guys, BG fits the song. It's strongly individually

Good Luck, hope this get ranked soon~
Star Thank you :3
- Rche -
oh i'm late.
just a star.
Kyonko Hizara
:)
James2250
Normal:
-I don't see the slider ticks that are right at the end of the sliders while on test, quickly look into that
01:04:002 (3) - seems like a random finish as its the only one used in this part of the map

Zorlok's Taiko:
-Looks ok but it would be nice to get a taiko modder to look over it too
-2.0 SV even if its a slow song...hummm
00:16:902 (8,1) - it is strongly recommend spinners stay 1/2 apart from any other notes
01:18:402 (1,1,1) - seems pretty uncreative to me (even for taiko)
01:53:952 (7,8) - normally isn't a good idea to have finishes so close

Should be fine for rank after fixes~
Zorlok_
Topic Starter
wowshakhov

James2250 wrote:

Normal:
-I don't see the slider ticks that are right at the end of the sliders while on test, quickly look into that they just hide when they're at the 1/4 beat distance from the end of the slider
01:04:002 (3) - seems like a random finish as its the only one used in this part of the map fixed

Zorlok's Taiko:
-Looks ok but it would be nice to get a taiko modder to look over it too arien666 already modded it~ ok will find someone else
-2.0 SV even if its a slow song...hummm fixed
00:16:902 (8,1) - it is strongly recommend spinners stay 1/2 apart from any other notes fixed
01:18:402 (1,1,1) - seems pretty uncreative to me (even for taiko) mapped other way =)
01:53:952 (7,8) - normally isn't a good idea to have finishes so close fixed

also changed 01:44:802 (1)'s shape in hard
wmfchris
ok taiko mod

tags: not sure about this, but "zorlok" gives no result, so keeping zorlok_ is enough.

[Taiko]
Suggested SV would be 1.4 - 1.6.
Considering this is not really hard, 1.2 or 1.3 is also ok... anyway SV should be raised.
00:13:902 - k
00:16:302 - d
00:24:702 - kkd
00:49:002 - Maybe you're avoiding to use slider before? It gives 1/8 which don't really fit the song. A spinner may be better.
01:07:602 - same problem, I think spinner works better
01:27:402 - K
01:28:902 - kkd / kdd
01:32:202 - K D
01:54:102 - no finish should be on 1/4 tick

Rating (-1 ~ 1)
Pattern - Like some of them, but some repeated pattern may not work at the second time : 0.5
Density - maybe some 1/4 long stream can be reduced to fit the song better: 0.5
Overall : pretty nice and comfortable while playing :3

nice song and BG, star~
show more
Please sign in to reply.

New reply