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YuKi - Natsukage ~Ano Hikoukigumo wo Koeta, Sono Saki e~

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Topic Starter
Vikon
This beatmap was submitted using in-game submission on 2011年10月10日 at 下午 11:36:09

Artist: YuKi
Title: Natsukage ~Ano Hikoukigumo wo Koeta, Sono Saki e~
Source: AIR
Tags: key kamio misuzu sora SiU_LeAf
BPM: 71
Filesize: 8642kb
Play Time: 02:44
Difficulties Available:
  1. Natsu no Owari (4.74 stars, 345 notes)
  2. Yume Gatari (1.35 stars, 150 notes)
  3. Yureru Natsukage (4.15 stars, 267 notes)
Download: YuKi - Natsukage ~Ano Hikoukigumo wo Koeta, Sono Saki e~
Information: Scores/Beatmap Listing
---------------
My 5th beatmap: 夏影 ~あの飛行機雲を超えた その先へ~

<3 AIR
<3 Natsukage
hope you can enjoy them, too.

All difficulties are finished :
Yume Gatari (夢語り) ---- an Easy / Easy+
Yureru Natsukage (揺れる夏影) ---- a Normal+/ Hard
Natsu no Owari(夏の終わり) ---- an Insane, may be.

SB are made by SiU_LeAf
subarasikibuta
:)
Selee
Timing:
2nd:
BPM: 66.800
Offset: 22,128

3rd:
BPM: 152.000
Offset: 27,516

Setting of Yume Gatari is too high imo..at least -2 for AR/OD..

Title...

Natsuzora no Hate's OD ...ORZ...(What's this diff name...?)

You need a spinner-approachcircle.png

hitcircle.png needs to be in gray scale

Nice hitsound/map..

Star
FutakiKanata
!!!!!!!!!!
pieguyn
General:

-I only got the [Natsuzora no Hate] diff with the download. It might just be me, but try full submitting it.

Yume Gatari: Fine

Yureru Natsukage:

-AR - 1, OD - 2?

01:13:897 (7) - Move one level 3 grid down
02:40:542 (2) - Too close to (1), but it might be fine if you keep it this way

Natsuzora no Hate:

-OD - 1

01:33:042 (5) - Too far from (4)

Awesome map! :) *stars*
sico91212
Combo色太亮了,玩了一遍就眼睛疼.很多盖着的note会让人很头疼/眼睛疼.
Combo设定还行,虽然高HDR总让我徘徊在生与死的边界线上
hitsound做的很好,没什么好挑的缺点
Topic Starter
Vikon
First of all, Thx for your 3 stars~ :)

sico91212 wrote:

Combo色太亮了,玩了一遍就眼睛疼.很多盖着的note会让人很头疼/眼睛疼.
combo色這提議不錯,特別是kiai的時候(因為剛換了白背景,白色的notes實在有點不好。 我考慮一下用SB的特殊效果來取代KIAI的閃耀。 蓋著的notes是刻意排的,所以還好
Combo设定还行,虽然高HDR总让我徘徊在生与死的边界线上
最後一個難度是刻意高OD和HD之類的,為此也刻意在每節尾加了很多NEW COMBO(連續5至6個),FC它們的話可以一口氣回復一半HP
hitsound做的很好,没什么好挑的缺点
謝~
Kotone
:D
wmfchris
[Natsuzora no Hate]
00:11:142 (1,2) - http://osu.ppy.sh/ss/57388 ?
01:51:200 (1,2,3) - uneven spacing

[Yureru] OD -1?
00:01:002 (2,3) - left 1 grid
01:54:752 (3) - left 1 grid

the map looks good <_<
al2e10
[Natsuzora no Hate]
- CB PB
01:08:963 (1,1) - Can't find the point for change the combo
01:17:647 (1) - ^
02:17:844 (1) - ^
- Others
什麼的總是覺得怪怪的~.~

[Yureru Natsukage]
Can't comment for a perfect map.

STAR for you~~~
ziin
[general]
Finish the storyboard? If not, you need a new BG that is darker, or remove the white combo color.

fix the edge please. It is aliased. It would also be nice to have some black/darker grey to see the hit circle.

make sure you look at your images on a black background too, to catch anything you missed.
maximum storyboard size should be 800x600, actual storyboard size is 640x480, so you can crop out the stuff you don't see from the storyboard. Currently your SB is running at 4.0+ load, which is a little high, but not too high.
Topic Starter
Vikon
Fixed, thx for wmf, al2 and ziin's mod. ;)
SiU_LeAf
star~☆
Topic Starter
Vikon
Thx SiU_LeAf for the awesome SB.
Ayeen_old
From modding queue :

General:
Nice skin element
Combo color (2) and (3) almost have no difference on white BG. Please recheck
Please recheck on hitcircle overlay, still not perfect. It become more obvious on Yume Gatari diff as big circles used

Yume Gatari:
No spacing issues here, nice
Hitsound is fine. No odd sound found
Speed changes after break is good idea as it doesnt affect the gameplay there.
Not much to mod in this difficulty, everything seem good

Yureru Natsukage:
Normal difficulty got more spacing issues than hard, that odd :|
The HP draining seem a bit annoying with notes placing, it like " Waa, HP is like drop fast, cant miss a note"
Generally speak, I sense notes placement after 2nd break a bit off beat?
01:08:963 ~ 01:10:147, all these new combos seem unnecessary
01:22:384 ~ 01:24:358 ^
The 2nd last spinner seem to be a bit short

Natsu No Owari:
Honestly I love this difficulty set than the other 2 because this difficulty got the most notes place on top beat even if I cant play it well.
02:23:371 move the (6) far a bit from (5) to make it perfect without no spacing issues here
Please revise on new combos in this difficulty. I see some section got alot of (1)
The 2nd last spinner seem short, consider lengthen it
02:44:489 remove the circle, seem unnecessary

Give feedback on which have been change and not ;)
Well, that all from me. Star ~
Topic Starter
Vikon
SPOILER

Ayeen wrote:

From modding queue :

General:
Nice skin element
Combo color (2) and (3) almost have no difference on white BG. Please recheck :arrow: ok. fixed~!
Please recheck on hitcircle overlay, still not perfect. It become more obvious on Yume Gatari diff as big circles used :arrow: can't notice the problem, sor..


Yume Gatari:
No spacing issues here, nice
Hitsound is fine. No odd sound found
Speed changes after break is good idea as it doesnt affect the gameplay there.
Not much to mod in this difficulty, everything seem good

Yureru Natsukage:
Normal difficulty got more spacing issues than hard, that odd :| :arrow: I will recheck it, because the BPM has change, the spacing may be a bit different from before.
The HP draining seem a bit annoying with notes placing, it like " Waa, HP is like drop fast, cant miss a note" :arrow:it's fine and numbers of new combos help to increase the hp.
Generally speak, I sense notes placement after 2nd break a bit off beat? :arrow:don't think so..
01:08:963 ~ 01:10:147, all these new combos seem unnecessary :arrow:but I like that and it helps the hp
01:22:384 ~ 01:24:358 ^ :arrow:^
The 2nd last spinner seem to be a bit short :arrow:it's fine.

Natsu No Owari:
Honestly I love this difficulty set than the other 2 because this difficulty got the most notes place on top beat even if I cant play it well.
02:23:371 move the (6) far a bit from (5) to make it perfect without no spacing issues here :arrow:(6) is placed on the end of 02:21:594 (2), and I think this distance between (5) and (6) is enough.
Please revise on new combos in this difficulty. I see some section got alot of (1) :arrow:yes, but I do that at purpose.
The 2nd last spinner seem short, consider lengthen it :arrow:fine.
02:44:489 remove the circle, seem unnecessary :arrow:I think it's a need for both the hitsound and pattern, it is the second drum sound after 02:43:305 (1) and it is the opposite of 02:42:713 (1)

Give feedback on which have been change and not ;)
Well, that all from me. Star ~

Thx for spending time to mod my map~ !
some are fixed, thx~~
Backstep
Fighto ! Vikon :P
Leorda
NI HAO

General
* Wasn't the title should be "Natsukage" only? I search it at wikipedia. If you not change the title, capitalized the title to "Natsukage - Ano Hikoukikumo wo Koeta Sonosakie"
* Enable "Display storyboard in front of combo fire", or it'll be overlapped by combo fire
* Disable the "Letterbox during breaks", since you have a SB

Yume Gatari
00:47:252 (1) - Inconsistent spacing
01:16:463 (1,1,1,1,1) - Is that necessary to enable new combo for all of this?
01:54:358 (1,1,1) - ^

Yureru Natsukage
01:08:963 (1,1,1) - Is that necessary to enable new combo for all of this?
01:22:384 (1,1,1,1) - ^
02:19:423 (1,1,1,1) - ^
02:43:502 (1,1) - 2 spinner are necessary?

Natsu no Owari
01:35:608 (2) - Not stack perfectly with tail slider, or it'll be weird stack during gameplay
01:35:805 (3) - Not stack perfectly with 01:35:608 (2), or it'll be weird stack during gameplay

Sorry for my useless mod :cry:
Mystica
Here comes my mod.
[easy]
00:40:147 这个slider稍显快速 有点坑新手
OD-1?
HP-1?
edit:OTL 原来后面红线150+ 那还用1.2不坑死新手了


[Normal]
00:10:297 从这段开始S-W用的稍显混乱 或许尝试重新加下?
00:57:515 这三个位置lol 仔细把所有图这些地方都细心点?
01:19:621 clap?
01:50:410 slider或许不用固定的distance你会看上去觉得更棒?比如这样如何

[Hard]
2.0SV稍显鬼畜 尤其是对这种轻飘飘的歌曲
00:23:475 还是补一个note感觉好
卧槽OD9你坑人呢 还不如ar9 OD8呢 那应该是绝对要改的
我去HP也是9 放成7好么 我弱转个spinner都给死了
其他到没啥


SB我没看 估计没啥问题
总体来说做的不错lol

/me shoot a star.
Beuchi
Hi! :)

Storyboard mod

~Thoughts and Suggestions~
01:36:594 - I like the idea of the circles, but they move too quickly imo, especially the last one. I think it will look better if you make all the scales on the circles 1/2 longer (making the whole animation last 1/1 note) and add a fading out in them. If you don't like how it looks in them, you can only add it in the last circle, it should be enough.

~Issues and Adjustments~
- Your comboburst is cropped on both of the sides, which makes it look weird (http://osu.ppy.sh/ss/76732), you should look for a non-cropped version of the image (and maybe flip it horizontally, I think it looks better - http://osu.ppy.sh/ss/76751)
- You should add a point (or something similar) in the center of your spinner-circle, so people can see the center of the spinner easily.
- Remove the following unused files (remember to Full Submit after doing this):
  1. Himawari1.jpg
  2. Himawari2.jpg
  3. LIGHT03.png
00:36:989 - HANE01 is still visible at the bottom left corner, move it away.
00:40:147 - HANE01 is still visible at the bottom left corner, move it away.
01:36:989 - I don't like how this circle appears so suddenly. The others aren't that noticeable because they're moderately small to be smooth, but this one is already pretty big when it appears =x
02:26:134 - The line at the right side it's already fading out when the other one is still active, you should fade both of them at the same time like you did before.

General mod

~General~
- I don't know if the title is actually that one but it looks weird with no caps. But then, lots of japanese songs tend to not to use caps at all so... ignore this maybe >:

~Yume Gatari~
No problems here!

~Yureru Natsukage~
02:01:463 (1,2) - I think this sudden spacing change is pretty unintuitive =x

~Natsu no Owari~
01:02:844 (R) - Some people may point out this. The reverse arrow is almost covered by the hitburst. I could see it a bit before clicking the slider but it ould be nice if you move the repeat point away =x
02:38:765 (1,1,1,1,1,1) - Are all these New Combos necessary? I'd remove them...

Nice map and sweet storyboard <3
Good luck! *star*

Snowy Dream
[Story Board]
01:36:594 (x) - 這裡的3個圈太快了 很鬼畜~。。隔著白線放吧。。


[Yureru Natsukage]
00:23:475 (1) - start at 00:23:924
01:42:910 (5) - add a note?
01:43:305 (6) - ^ ?
02:32:450 (2) - spacing?
02:43:305 (1) - end at 02:44:489


[Natsu no Owari]
AR-1 ? (開著AR 8玩這種治癒圖很不舒服的。。。)
至於OD嘛。乃自己看著辦吧。。
01:01:463 (2) - 實在是看不到。。
02:05:015 (1) - 建議分開
-------------------------
Nice SB~ Nice map~
Good luck ;)
Star~☆
Ulysses
:)
Topic Starter
Vikon
most of them fixed~!
Thx for modding~
Kotone
俺後天來mod...
[Ghost]
先star :3
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