Finally I can get to this!
[General]
The concerns regarding the timeline will incline my thoughts to look for some additional mods before trying to get this map bubbled. I'd recommend you to look for a second opinion about the timeline at 03:16:142 - and 03:52:727 - if it's possible to get it simplified, or just to confirm it's precise enough. Anyway, I'll be waiting for your call when you've cleared everything up because I probably missed some stuff. Good luck!
[General]
- Combo colours: The current grey-ish one is quite dark. Try to make it lighter to make a better contrast with the background picture. Optionally, you can do it as well with the purple you chose.
- 00:33:703 - It's not necessary to have that break time ended earlier than it should. Try to move (1) some beats back and forth to remove it. It can be done for the next breaks 05:50:268 - and 07:28:463 - .
- 00:46:580 (1,2,3,4,5,6,7) - It'd break your symmetry with the previous pattern, but it'd be recommendable to introduce a HDash between (6,7) to represent the high-pitched sound. Moving the beginning of the slider (7) a bit to the left should make it work.
- 01:08:824 (9) - Having a new combo in this note would empty the plate just before facing the spinner.
- 01:08:971 (1) - I'd make this spinner end at 01:10:873 - instead, where you can hear a stronger beat than the one you placed the end of the spinner at.
- 01:18:190 (1,2,3) - I don't have much problem with this kind of transition, but I bet many other people would complain about the fast movement they have to make here. I'd recommend nevertheless moving (2) a bit to the left in order to reduce the leniency of this pattern and the required movement after the HDash. You can do something similar to the twin pattern later on at 01:20:532 (1,2,3) - .
- 01:22:873 (1) - 01:23:459 (1) - It's quite tricky to have totally horizontal kicksliders after a HDash, especially with high SV and BPM like these ones. I'd recommend to incline those sliders to reduce the margin of error on this one. With the current sliders, players would either follow the zigzag movement completely or hope that they can catch everything by placing the catcher in the middle of it.
- 01:44:385 (7,8) - It's sorta frustrating to have a flowbreaker pattern in the middle of a long stream. You can move (7) to x:224 and (8) to x:272 to make the movement in the pattern more continuous.
- 03:01:800 (1,2,3,4) - Don't be so mean with that movement. Try at least moving (2) a bit to the left to soften the transition. Same with the pattern afterwards at 03:02:971 (1,2,3,4) - .
- 03:10:581 (1) - This slider should get extended to the next 1/6 beat 03:11:215 - to match with the important beat.
- 03:11:411 (3,4) - These notes aren't properly snapped by a few miliseconds. Please resnap them properly.
- 03:13:434 - Optional to add, but an additional circle at this position would also be suitable.
- 03:13:800 (8,9,1) - Hearing the music carefully, these objects aren't matching the main instrument but just the background melody. Another option is to map those notes in 1/3 beats like in the example here: http://puu.sh/rYmak/8afcc2a072.jpg . Anyway, it's your call in this case.
- 03:14:824 (1,2,3,4,5) - More recommendable in this case is to map until 03:15:263 - as a fully 1/4 stream to match with the guitar.
- 03:16:142 (8,9,10,11,12,13,1,2,3,4,5,6,7,8,9) - Okay, this is quite tricky and I'm not sure which instrument are you following while mapping this part. I've made another version of this timeline with Kurokami's help just by following the guitar, so check this out. http://puu.sh/rYnzs/8c9119e1b6.jpg . I'll give you the timestamps of every note, since some of the snaps are odd:SPOILER
- 03:16:068 (8) - 03:16:142 (9) - 03:16:215 (10) - 03:16:288 (11) - 03:16:361 (12) - 03:16:434 (13) - 03:16:532 (14) - 03:16:629 (15) - 03:16:678 (16) - 03:16:727 (1) - 03:16:873 (2) - 03:16:971 (3) - 03:17:068 (4) - 03:17:142 (5) - 03:17:215 (6) - 03:17:263 (7) - 03:17:312 (8) - 03:17:385 (9) - 03:17:459 (10) - 03:17:532 (11) -
- 03:34:361 (6,7,1) - I wonder if it's possible to get rid of that double HDash, since it's the only of its kind in this section (1/4 + 1/2) and looks a bit out of place.
- 03:39:849 (4,5,6,7) - You'll probably need to map 1/4s instead of 1/3s to follow the guitar, and additionally add a note at 03:40:215 - and 03:40:507 - .
- 03:41:898 (1,2,3,4) - I can only hear three beats instead of four this time. Definitely 1/3 notes in this case instead of 1/4s.
- 03:42:776 (7,8) - This part doesn't look that well regarding the timeline. I'd recommend you to have a simple slider instead of a slider with repetition and end it in a 1/3 beat instead, plus adding additional 1/3s to match the guitar drift. Here's my proposal: http://puu.sh/rZBzD/1b62fcc49d.jpg
- 03:52:727 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8) - Another tricky stream to map properly due to the rather inconsistent guitar. I'd simplify it to just 1/4 beats instead because most of the 1/3s sound off and it seems there are at least 4 notes for every beat, but I wanna hear what other people think about them.
- 05:59:868 - Use a Finish instead of a Clap to match the cymbal.
- 07:47:681 (7) - This note doesn't need to be so noisy. Removing the Clap would give more importance to the next one, that marks the change of stanza.
The concerns regarding the timeline will incline my thoughts to look for some additional mods before trying to get this map bubbled. I'd recommend you to look for a second opinion about the timeline at 03:16:142 - and 03:52:727 - if it's possible to get it simplified, or just to confirm it's precise enough. Anyway, I'll be waiting for your call when you've cleared everything up because I probably missed some stuff. Good luck!