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Epica - Natural Corruption / Victims of Contingency

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Topic Starter
Rethor

N00dle wrote:

irc
SPOILER
17:18 N00dle: dat map
17:19 [Razakisu]: ik
17:19 [Razakisu]: sorry
17:19 N00dle: I can't read it
17:19 N00dle: in the editor
17:19 N00dle: lmao
17:20 [Razakisu]: XD
17:20 [Razakisu]: Please
17:21 N00dle: 06:19:428 (1) -
17:21 N00dle: why is it not kiai after that?
17:22 [Razakisu]: cause too many kiais i think
17:22 [Razakisu]: i might do it but, ehh
17:22 N00dle: map looks pretty solid
17:23 N00dle: I don't like some streams
17:23 N00dle: but it's good
17:25 [Razakisu]: thanky
17:25 [Razakisu]: Actually i can put kiai there
17:25 [Razakisu]: n i c e
17:27 N00dle: also this stream
17:27 N00dle: 03:43:999 (1,2,3,4,5) -
17:27 N00dle: o.o
17:27 N00dle: 03:53:142 (1,2,3,4,5,6) -
17:28 N00dle: and that
17:28 [Razakisu]: ikr
17:28 [Razakisu]: hard shit to hit
17:28 [Razakisu]: But thats what i wanted
17:28 N00dle: alright lol
17:29 N00dle: oh and nc this
17:29 N00dle: 05:27:428 (13) -
17:30 N00dle: you can also nc these 05:48:571 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
17:31 N00dle: and after that maybe insert a pause
17:32 [Razakisu]: Nc'd Thanks for catching that out
17:33 N00dle: and this
17:33 N00dle: 02:48:117 (6,7) -
17:34 N00dle: 7 seems a bit hard to read / hit
17:35 N00dle: same here 02:58:222 (6,7) -
17:35 [Razakisu]: Yeah i just kinda fixed them
17:35 [Razakisu]: put the circled in front and made them more visible
17:35 [Razakisu]: circles*
17:35 N00dle: SeemsGood
17:37 N00dle: not sure but you could probably nc these as well 03:04:696 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) -
17:37 N00dle: in groups of 3 ofc
17:38 [Razakisu]: I thought about this, but i dont really like nc spams
17:38 N00dle: also nice mazzerin ending
17:39 [Razakisu]: please
17:39 [Razakisu]: It fits :<
17:40 N00dle: just reminded me o
Ty baby
Ijinox
u are breaking my eyes fakkk
Ijinox
but good map
Topic Starter
Rethor

Ijinox wrote:

u are breaking my eyes fakkk
but good map
Sorry and thanks
ItashaS13
Yahallooo!

Inner Sanctity
00:18:275 (1,2,3) - Until you're ending these on the blue tick you should make them a bit more closer like the sliders in the beginning
00:20:327 (2) - for some reason this circle feels like in a wrong position, I recommend to move to x:291 y:199 :p (?
00:30:906 (3) - like before, move this circle to x:118 y:144
00:48:748 (4,7) - - hmm I wonder why you reduce the volume of the other slider but not of these two
00:56:485 (4,5,6,7,8) - maybe move this slider bit closer to the slider end
01:07:222 (1,2) - ctrl+G
01:17:327 (1) - I think this should be a reverse slider instead of a slider-circle, I think it should fit better
01:21:117 (1) - ^
01:23:643 (5) - hmm why soft only here o.o?
01:27:748 (1) - move this just bit closer ?
02:23:327 (1) - ^
02:15:117 (1) - NC here instead of the slider
02:38:485 (1,2,3,4) - hmm this is weird, a bit confusing, maybe move the slider closer or rotate it pointing to the triple or idk but.. change it ?

04:19:856 (4) - crtl+G on this one?
06:04:285 (5) - add a slider here? like this https://osu.ppy.sh/ss/5227954
06:18:571 (1,2,3,4,5) - Im not totally agree with the position of this stream, but you dont really have to change it, but consider it
I hope my mod helps xd
btw Nice streams, fun to play
Topic Starter
Rethor
Deleted = Applied

Itasha_S13 wrote:

Yahallooo!

Inner Sanctity
00:20:327 (2) - for some reason this circle feels like in a wrong position, I recommend to move to x:291 y:199 :p (? It plays completely fine imo. Moved it just a bit though
00:48:748 (4,7) - - hmm I wonder why you reduce the volume of the other slider but not of these two Hitsounding isn't done yet and i had to miss it earlier while silencing sliderends. Applied
00:56:485 (4,5,6,7,8) - maybe move this slider (stream?) bit closer to the slider end No need to, smaller distance would interrupt the cursor movement
01:17:327 (1) - I think this should be a reverse slider instead of a slider-circle, I think it should fit better I'd rather keep it the way it is. Might change it in the future if it gets mentioned by more people.
01:21:117 (1) - ^
02:15:117 (1) - NC here instead of the slider Guitar sounds start from the slider, so i'll keep the NC there
02:38:485 (1,2,3,4) - hmm this is weird, a bit confusing, maybe move the slider closer or rotate it pointing to the triple or idk but.. change it ? None of the testplayers had any problem with it so far and i dont think its confusing or hard to read by any means :o

04:19:856 (4) - crtl+G on this one? Makes the jumpo between 3 and 4 really hard to execute and will cause a ton of sliderbreaks, so nah.
06:04:285 (5) - add a slider here? like this https://osu.ppy.sh/ss/5227954 Ill keep the slider into circle, because i already did it a couple times before and i feel like it works best
06:18:571 (1,2,3,4,5) - Im not totally agree with the position of this stream, but you dont really have to change it, but consider it I really like how it plays, so i'm gonna keep it for now.
I hope my mod helps xd
btw Nice streams, fun to play
Thank you for modding!
tatemae
hey hey hey o/ o/ o/

00:18:590 (2,1,2) - bad overlap , not really beautifully
00:30:590 (1,2,3,4,5,6) - make better
00:32:327 (4) - x 216 y 152 ?
00:36:117 (2,3,4,5) - hm hm hm move apart
00:53:327 (1,2) - http://puu.sh/pAzfR/e34c2c6ad2.png
01:29:169 (3,4) - stack?
02:23:801 (6) - nc
02:33:117 (7) - ^
03:01:459 (8,1) - move nearer
03:53:999 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - i dont like this stream
06:27:428 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - ^
06:32:928 (14,15,16) - ^

Nice map :D nice streams!
Topic Starter
Rethor

SherryCherry wrote:

hey hey hey o/ o/ o/

00:18:590 (2,1,2) - bad overlap , not really beautifully Fixed
00:30:590 (1,2,3,4,5,6) - make better Fixed it just slightly because i want to keep the overall shape
00:32:327 (4) - x 216 y 152 ? Not a bad idea, changed
00:36:117 (2,3,4,5) - hm hm hm move apart CS changes hurt. Fixed.
00:53:327 (1,2) - http://puu.sh/pAzfR/e34c2c6ad2.png Changed it up a little
01:29:169 (3,4) - stack? A random stack is pretty weird imo. I also prefer to keep it the way it is.
02:23:801 (6) - nc No need to
02:33:117 (7) - ^ I know my NC'ing is a bit weird in that part, but it makes the most sense to me, so i'd rather keep it. (i also dun like very short combos)
03:01:459 (8,1) - move nearer It emphasizes the guitar so i want to keep it spaced out a little. I also did it here 03:04:064 (1) -
03:53:999 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - i dont like this stream I remapped most of it, because i have to agree, it was pretty bad. Should be way better now.
06:27:428 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - ^ Changed somehow.
06:32:928 (14,15,16) - ^ Made me remap the whole jump part right after, but i guess it works :>

Nice map :D nice streams!
Thank you for modding! :)
Kuki
good luck
Topic Starter
Rethor

Kuki wrote:

good luck
Thanks!
Jonarwhal
NM from my queue~

*= slightly more important suggestion than the others
[Inner Sanctity]
  1. I think you should use something else for your sliderslide hitsound. Currently, you're using the default normal sliderslider, which is a little loud. I would either reduce the volume of the default, find a better sliderslide hitsound, or silence it.
  2. Generally, you have a lot of random overlaps. eg. 00:41:011 (2,7) - this. I'll try to not mention these, as they're easy to find and easy to fix. You should look for them.
  3. 00:11:485 (4,1) - Add a jump to emphasize the downbeat.
  4. *00:16:538 (5,6,1) - idk if this has been test-played, but I think the player might have trouble with the spacing of this pattern, but I'm bad at spacing so I could be wrong
  5. 00:16:380 (4,5,6) - The stacking here gives these equal emphasis, but 00:16:696 - this object should have more emphasis than the other two
  6. 00:24:117 (5,6,1) - the spacing looks confusing again
  7. 00:26:011 (2) - move this right and down so it gives 00:26:169 (3) - this more emphasis, maybe even move it close to 00:24:748 (2) - this
  8. *00:30:590 - / 00:32:485 - while playing, this part feels like a spike in difficulty, nerf it just a bit
  9. 00:32:485 (5,3) - these touch
  10. *00:33:590 (4) - the way you arrange this pattern follows the lyrics more than the guitar, because there is a strong vocal here, but only a weak guitar note. This would be fine, but it's inconsistent because 00:34:696 (2) - here, the guitar note is stronger, and it's emphasized
  11. *00:34:222 - ^
  12. *00:38:643 - ^ & this too
  13. *00:39:275 - ^ etc.
  14. 00:47:959 (3,4,5) - Unstack, it's pitch-changing
  15. 00:48:432 (2) - Why is this so hidden?
  16. 00:50:327 (2,3,4) - Stacking suggest equal emphasis, but you need more emphasis 00:50:485 - here imo
  17. 01:04:696 (1,2,3,4,5) - if this is a star then make it neater
  18. *01:13:538 (1) - This isn't following the guitar. Is it? At least, it skips 01:13:696 - this strong beat.
  19. *01:17:485 - ^
  20. *01:21:275 - ^ & this too
  21. *01:24:906 (1) - ^ etc. also, NC?
  22. 01:19:538 (2) - should be 2 circles imo
  23. 01:20:485 (2) - ^
  24. 01:27:906 - I don't understand your spacing choice here, try using ds for the whole thing, or changing shape when you change ds
I'm stopping here. ^^
Good Luck~!! :D
Topic Starter
Rethor

Jonawaga wrote:

NM from my queue~

*= slightly more important suggestion than the others
[Inner Sanctity]
  1. I think you should use something else for your sliderslide hitsound. Currently, you're using the default normal sliderslider, which is a little loud. I would either reduce the volume of the default, find a better sliderslide hitsound, or silence it.
  2. Generally, you have a lot of random overlaps. eg. 00:41:011 (2,7) - this. I'll try to not mention these, as they're easy to find and easy to fix. You should look for them. I'll by slowly trying to fix those in future updates. Thanks for pointing it out.
  3. 00:11:485 (4,1) - Add a jump to emphasize the downbeat. Added slightly more distance
  4. *00:16:538 (5,6,1) - idk if this has been test-played, but I think the player might have trouble with the spacing of this pattern, but I'm bad at spacing so I could be wrong Im guessing you were unsure about readability of this part. If so then it didnt cause any trouble to the testplayers, but i made it just a bit more clear.
  5. 00:16:380 (4,5,6) - The stacking here gives these equal emphasis, but 00:16:696 - this object should have more emphasis than the other two uhm oke
  6. 00:24:117 (5,6,1) - the spacing looks confusing again That took a lot of changes to fix, but i guess it should be fine now
  7. 00:26:011 (2) - move this right and down so it gives 00:26:169 (3) - this more emphasis, maybe even move it close to 00:24:748 (2) - this ^ fixed while making the changes
  8. *00:30:590 - / 00:32:485 - while playing, this part feels like a spike in difficulty, nerf it just a bit This was meant to be a hard part. It's demanding even though it doesnt have huge spacing. I dont think it needs a nerf because it plays the way i wanted it to.
  9. 00:32:485 (5,3) - these touch Fixed
  10. *00:33:590 (4) - the way you arrange this pattern follows the lyrics more than the guitar, because there is a strong vocal here, but only a weak guitar note. This would be fine, but it's inconsistent because 00:34:696 (2) - here, the guitar note is stronger, and it's emphasized
  11. *00:34:222 - ^
  12. *00:38:643 - ^ & this too
  13. *00:39:275 - ^ etc. I feel like i should only emphasize the strong guitar sounds in these parts while maintaining spacing because of the vocals. Vocals overpower guitar in this section imo, so i tried following them more while mapping.
  14. 00:47:959 (3,4,5) - Unstack, it's pitch-changing I guess i could
  15. 00:48:432 (2) - Why is this so hidden? Stacked onto 00:47:959 (3) -
  16. 00:50:327 (2,3,4) - Stacking suggest equal emphasis, but you need more emphasis 00:50:485 - here imo Won't be much, but should be pretty clear its emphasized
  17. 01:04:696 (1,2,3,4,5) - if this is a star then make it neater Making jumps by hand and then not realizing you actually made some kind of shape is the worst :^) Fixed
  18. *01:13:538 (1) - This isn't following the guitar. Is it? At least, it skips 01:13:696 - this strong beat.
  19. *01:17:485 - ^
  20. *01:21:275 - ^ & this too
  21. *01:24:906 (1) - ^ etc. also, NC? Fixed all of those and changed NC's
  22. 01:19:538 (2) - should be 2 circles imo
  23. 01:20:485 (2) - ^ There's no drum in the background to suggest circles and i feel like sliders work way better
  24. 01:27:906 - I don't understand your spacing choice here, try using ds for the whole thing, or changing shape when you change ds I was following the guitar sound that slowly fades, so i did the same with DS
I'm stopping here. ^^
Good Luck~!! :D
Thank you for modding! :>
HML
A bit slow and not as violent as I like, but here are a few things I want changed. (I will not do a full mod cuz I'm lazy af)

03:09:275 (9,1,2,3,4,5,6,1) - This is hard to read because the switch between 1/4 and 1/6 is undetectable. Use kicksliders (like two) for the start of 03:09:432 (1,2,3,4,5,6,1) - ?

03:13:538 (1,2,3) - All slider ends are off

Me no likey these cancer spams 04:19:856 (4,5,6,7,8)

That's all I guess
Topic Starter
Rethor

HML wrote:

A bit slow and not as violent as I like, but here are a few things I want changed. (I will not do a full mod cuz I'm lazy af)

03:09:275 (9,1,2,3,4,5,6,1) - This is hard to read because the switch between 1/4 and 1/6 is undetectable. Use kicksliders (like two) for the start of 03:09:432 (1,2,3,4,5,6,1) - ? Dont feel like changing it, feels pretty obvious for a 1/6 because of the super low spacing and sudden circle spam. I might change it if people keep complaining.

03:13:538 (1,2,3) - All slider ends are off Oh yeah, they were actually 1/3 sliders. Nice catch

Me no likey these cancer spams 04:19:856 (4,5,6,7,8) Should play better and be more readable... i hope

That's all I guess
Thanks!
Cryptic
Pay me. Also screw you go back to your old BG, the one I wasn't using on an submitted map gosh

[Quantum]
  1. Settle on a damn diffname so I can stop RE/DLing the map.
  2. Add marathon to the tags.
  3. Lets break this down into sections shall we?
  4. NCs:
    1. 00:30:590 (6) - 00:31:064 (9) - 00:31:380 (11) - 00:32:169 (3) - 00:40:064 (3) - 01:33:117 (3) - 05:06:856 (9) - 05:15:999 (9) - 06:05:142 (9) - 06:14:285 (9) - 06:23:428 (9) - 06:32:571 (9) - I believe NC'ing these fixes your NC patterns, all my suggestions are based off the patterns you used in a previous section with the same theme.
  5. Spacing:
    1. Frequently this map has timing thats 1/1, which makes a lot of the large 1/2 jumps harder to read.
    2. 02:15:117 (2,3,4,5,6) - This is a prime example. Honestly, its also pretty lackluster if you consider whats going on around it, figure out another rhythm or something to use here.
    3. 02:30:590 (3,4,5,6) - ^
    4. 02:48:906 (4,5,6) - Brev this is hugely spaced for outside of kiai.
    5. 02:59:169 (5,6) - ^
    6. 05:42:714 (6,7,8,9) - I thought 6>7 and 8>9 were 1/2 at first, not 3/4, spacing is way too large - make it more like 05:41:856 (2,3) - for consistency's sake.
    7. 05:44:142 (2,3,4,5,6,7,8,9) - 8>9 not being a 1/2 was the biggest shock ever. The hell are these jumsp Raza?
    8. 05:46:428 (2,3,4,5,6,7,8,9) - They're not consistent either, try to work out a method for these so that they're readable.
  6. Rhythm
    1. I really only have one point for this section, in Victims of Contingency during the octave shift, the intensity palpably increases. Because of this, I think you should map out the implied beats at like 06:22:714 - whether it be making 06:22:571 (5) - a slider or adding a circle. I just think that with a song getting this intense, 1/2 spam is entirely fine.
  7. So as far as aesthetics and patterns, I think that in itself is an entire mod. We can do it IRC one day, just let me know when.
Good luck!
Topic Starter
Rethor

Cryptic wrote:

Pay me. Also screw you go back to your old BG, the one I wasn't using on an submitted map gosh fight me

[Quantum]
  1. Settle on a damn diffname so I can stop RE/DLing the map. Should stay like this, leave me alone :///
  2. Add marathon to the tags. There already is a marathon tag..?
  3. Lets break this down into sections shall we?
  4. NCs:
    1. 00:30:590 (6) - 00:31:064 (9) - 00:31:380 (11) - 00:32:169 (3) - 00:40:064 (3) - 01:33:117 (3) - 05:06:856 (9) - 05:15:999 (9) - 06:05:142 (9) - 06:14:285 (9) - 06:23:428 (9) - 06:32:571 (9) - I believe NC'ing these fixes your NC patterns, all my suggestions are based off the patterns you used in a previous section with the same theme. All fixed, dont know what the fuck happened xd
  5. Spacing:
    1. Frequently this map has timing thats 1/1, which makes a lot of the large 1/2 jumps harder to read.
    2. 02:15:117 (2,3,4,5,6) - This is a prime example. Honestly, its also pretty lackluster if you consider whats going on around it, figure out another rhythm or something to use here.
    3. 02:30:590 (3,4,5,6) - ^ tbh i had no clue what to do there... guess those changes can help slightly
    4. 02:48:906 (4,5,6) - Brev this is hugely spaced for outside of kiai.
    5. 02:59:169 (5,6) - ^ I feel like these need high spacing, because its a really intense part of the song. Reduced the DS on a 2nd jump just a bit
    6. 05:42:714 (6,7,8,9) - I thought 6>7 and 8>9 were 1/2 at first, not 3/4, spacing is way too large - make it more like 05:41:856 (2,3) - for consistency's sake. I really like how they play, so i dont really want to change all of those. Instead i increased spacing of the first "slider into circle"
    7. 05:44:142 (2,3,4,5,6,7,8,9) - 8>9 not being a 1/2 was the biggest shock ever. The hell are these jumsp Raza? Guess its a bit too high, tru :/ Decreased the spacing (not by much though :>)
    8. 05:46:428 (2,3,4,5,6,7,8,9) - They're not consistent either, try to work out a method for these so that they're readable. None of the testplayers had any problem reading those parts, nor did they complain about them, so i dont think it needs changes. As mentioned before increased spacing of the first circle to make it more consistant
  6. Rhythm
    1. I really only have one point for this section, in Victims of Contingency during the octave shift, the intensity palpably increases. Because of this, I think you should map out the implied beats at like 06:22:714 - whether it be making 06:22:571 (5) - a slider or adding a circle. I just think that with a song getting this intense, 1/2 spam is entirely fine. I guess i can add a 3/4 slider here. Did the same here 06:35:142 (3) -
  7. So as far as aesthetics and patterns, I think that in itself is an entire mod. We can do it IRC one day, just let me know when. k bby
Good luck!
Thank based Cryptic!1!11 stop calling me Raza, i changed my fukin name u dumdum :/
Falenphist
Great map and great work thx for this
Topic Starter
Rethor

Falenphist wrote:

Great map and great work thx for this
Thank you!
Danii
yo!!! pleb mod which i look to this map is not enough
this map is really good, I don't want her to be in grave
okay enjoy~

Beauty and the Beast
00:13:696 (2,3,4,7) - maybe unstack note and triple? i understand your nice idea but i dont think that (7) will be read (you can make this for example)

00:14:643 (2,3,4,7) - ^

00:15:432 (1,3) - wrong stack, fix it

00:17:801 (5,6) - maybe ctrl+g?

00:18:275 (1,1) - wrong stack

00:20:959 (5,1) - stack

00:31:222 (2) - move this right to symmetry 00:31:064 (1,2) - with 00:30:748 (2,3) -

00:33:275 (2,4) - maybe make here blanket? (and also move 00:33:432 (3) - left to good flow)

00:36:590 (4,1) - located too close, move 1-st note left

00:37:853 (3,3) - same, move note down

00:45:590 (4,1) - bad overlap, better make beautiful overlap with 00:45:275 (2) -

00:50:169 (1,1) - better stack

00:52:853 (2,1) - make here blanket

00:54:590 (1,3) - ^

00:58:696 (3,7) - due this overlap stack 00:59:485 (7,1) - looks unpleasant, unstack overlap

01:03:432 (1,4) - wrong stack

01:08:485 (1,8) - stack 1-st note with 8-th note in stream

01:09:275 (7,8,1) - too close, move slider left

01:11:169 (2) - better move this note here and also move stream 01:11:643 (4,5,6,7,8) - right to stack 01:11:643 (4) - with 01:10:696 (7) -

01:14:643 (3,1) - too close, move note down or slider up

01:18:906 (1,4) - almost a bad overlap, fix it

01:22:064 (2,4) - make here blanket

01:23:327 (2) - in slider i hear strong sounds and at start and at end, make here two notes

01:31:222 (6,2) - wrong stack

01:41:327 (6,2) - stack end of (2) with end of (6)

01:51:748 (3,9) - bad overlap, move note left

01:53:011 (3,1) - make overlap better

01:55:538 (2,3) - make here blanket

01:59:327 (3,9) - too close, move note up

02:02:485 (7,4) - blanket

02:04:064 (1,4) - fix wrong stack

02:06:906 (3,9) - too close, move note up

02:34:064 (2) - make here two notes

02:37:222 (1,1) - fix bad overlap

02:39:748 (3,6) - too close, move note right, or make beautiful overlap

03:09:432 (1,2,3,4,5,6) - too hard imo, make here repeat kickslider (one or two)

03:56:285 (13,1) - i dont think that this sliders will be good to read under stream, make something better

04:06:142 (4,6,7,8) - unstack it (make here beautiful overlap)

04:05:999 (3,5) - too close, move 5-th note up (and maybe left) to flow

04:12:856 (2,2) - i think that its a overlap (bad btw), fit it

04:18:571 (3,6) - wrong stack

04:17:142 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - hmm...it seems me or this kicksliders apart randomly and dont have a clear structure? Remake it

04:32:571 (4,4) - stack

04:37:856 (2,3,4,7,8,9) - maybe make overlap between this triples?

04:44:571 (1,4) - this overlap not glued with stacked in 04:43:856 (4,6) - and 04:44:999 (3,1) - . Stack this overlap

04:46:285 (3,6) - although little noticeable, but its located too close, move note up

04:49:999 (5,4) - fix blanket

04:52:285 (8) - too far from kickslider, it's not even a kiai, move note closer

05:07:714 (2) - move this slider left to blanket with 05:07:070 (4) - and also stack this note with 05:08:142 (4) -

05:08:571 (1,5) - too close, move note left

05:10:142 (4,3) - stack (4) with (3)

05:11:714 (1,2) - too close, fix it (you can make here blanket for example)

05:14:571 (2,4) - make here blanket: 1) contrast with blanket 05:14:285 (1,3) - 2) better flow

05:37:142 (1,5) - too close, move (1) left

05:38:856 (1,2) - too close again, move (2) up

05:46:856 (4,7) - fix bad overlap

05:48:142 (10,2) - stack end of kickslider with note

05:49:714 (7) - put nc

06:06:285 (4,1) - make here blanket

06:08:714 (6,2) - stack (6) with (2)

06:11:999 (4) - move slider to this

06:12:571 (1,6) - bad overlap, better stack

06:16:999 (6) - in 06:17:142 - i hear drawling guitar sound, maybe make here this?

06:19:856 (3,1) - too close, move note right

06:24:571 (4,1) - ^/move note left

06:27:142 (7) - maybe nc?

06:35:428 (1,1) - fix bad overlap

06:41:142 (1,1) - stack

06:42:571 (1,3) - too close, move 3-rd note left

end of mod~

good luck
Topic Starter
Rethor

DaniilLillifag wrote:

yo!!! pleb mod which i look to this map is not enough
this map is really good, I don't want her to be in grave
okay enjoy~

Beauty and the Beast
00:13:696 (2,3,4,7) - maybe unstack note and triple? i understand your nice idea but i dont think that (7) will be read (you can make this for example)

00:14:643 (2,3,4,7) - ^ There's no need to unstack it, since the ar is pretty high and its completely readable. I also like how it plays so i'd rather keep it.

00:15:432 (1,3) - wrong stack, fix it What do you mean by wrong stack :o I moved it a bit to the right to make it play better

00:17:801 (5,6) - maybe ctrl+g? sure

00:18:275 (1,1) - wrong stack Aaaand once again i dont really know what you mean by "wrong stack". Its stacked properly i think

00:20:959 (5,1) - stack Can't really stack this note since 1 is only 1/4th away and spacing would be way to hiigh. Remapped this part a tiny bit though

00:31:222 (2) - move this right to symmetry 00:31:064 (1,2) - with 00:30:748 (2,3) - Sure, nice catch

00:33:275 (2,4) - maybe make here blanket? (and also move 00:33:432 (3) - left to good flow) You kinda made me rethink this part and i had to change it

00:36:590 (4,1) - located too close, move 1-st note left oke

00:37:853 (3,3) - same, move note down Fixed

00:45:590 (4,1) - bad overlap, better make beautiful overlap with 00:45:275 (2) -
That makes the the spacing too low, but i tried blanketing with a followpoint through 00:45:275 (2) -

00:50:169 (1,1) - better stack Why would i stack?

00:52:853 (2,1) - make here blanket Remapped this part to, no need to blanket now

00:54:590 (1,3) - ^ Okay

00:58:696 (3,7) - due this overlap stack 00:59:485 (7,1) - looks unpleasant, unstack overlap kinda fixed i guess?

01:03:432 (1,4) - wrong stack I'd rather keep it

01:08:485 (1,8) - stack 1-st note with 8-th note in stream Sure

01:09:275 (7,8,1) - too close, move slider left okay

01:11:169 (2) - better move this note here and also move stream 01:11:643 (4,5,6,7,8) - right to stack 01:11:643 (4) - with 01:10:696 (7) - Nice idea

01:14:643 (3,1) - too close, move note down or slider up Fixed

01:18:906 (1,4) - almost a bad overlap, fix it fixed

01:22:064 (2,4) - make here blanket Kay

01:23:327 (2) - in slider i hear strong sounds and at start and at end, make here two notes Im mostly following guitar in this part, so a slider fits way better imo

01:31:222 (6,2) - wrong stack How is that a wrong stack ._.

01:41:327 (6,2) - stack end of (2) with end of (6) Sure

01:51:748 (3,9) - bad overlap, move note left Fixed

01:53:011 (3,1) - make overlap better Fixed but in a slightly different way

01:55:538 (2,3) - make here blanket Guess it works now

01:59:327 (3,9) - too close, move note up Moved a slider instead

02:02:485 (7,4) - blanket I would have to remap the whole pattern, so i just moved it a bit to make sure nothing overlaps

02:04:064 (1,4) - fix wrong stack Why are they "wrong" stacks NotLikeThis

02:06:906 (3,9) - too close, move note up Fixed

02:34:064 (2) - make here two notes Nope, following the guitar mainly

02:37:222 (1,1) - fix bad overlap Fixed

02:39:748 (3,6) - too close, move note right, or make beautiful overlap Somehow fixed

03:09:432 (1,2,3,4,5,6) - too hard imo, make here repeat kickslider (one or two) That was a pain, true. Should be way better now

03:56:285 (13,1) - i dont think that this sliders will be good to read under stream, make something better Tbh its not a challenge to read this slider. I stacked it for the visual purposes

04:06:142 (4,6,7,8) - unstack it (make here beautiful overlap) I'd rather keep it stacked. Looks better imo

04:05:999 (3,5) - too close, move 5-th note up (and maybe left) to flow Changed this part a bit

04:12:856 (2,2) - i think that its a overlap (bad btw), fit it Fixed

04:18:571 (3,6) - wrong stack

04:17:142 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - hmm...it seems me or this kicksliders apart randomly and dont have a clear structure? Remake it The point here was to make both kickslider parts feel odd and different from each other. I like how it plays so i'm gonna keep it for now.

04:32:571 (4,4) - stack Uhh okay i guess

04:37:856 (2,3,4,7,8,9) - maybe make overlap between this triples? Dont really know what you mean by that

04:44:571 (1,4) - this overlap not glued with stacked in 04:43:856 (4,6) - and 04:44:999 (3,1) - . Stack this overlap fixed

04:46:285 (3,6) - although little noticeable, but its located too close, move note up why not. fixed

04:49:999 (5,4) - fix blanket wasnt that bad, but fixed

04:52:285 (8) - too far from kickslider, it's not even a kiai, move note closer Nerfed a bit, but i still want to keep it as a very dynamic jump

05:07:714 (2) - move this slider left to blanket with 05:07:070 (4) - and also stack this note with 05:08:142 (4) - Its not visible in while playing and fixing it would cause a lot of struggle. I will keep it unchanged

05:08:571 (1,5) - too close, move note left Fixed

05:10:142 (4,3) - stack (4) with (3) Fixed i guess

05:11:714 (1,2) - too close, fix it (you can make here blanket for example) Made a better curve

05:14:571 (2,4) - make here blanket: 1) contrast with blanket 05:14:285 (1,3) - 2) better flow guess i can do that

05:37:142 (1,5) - too close, move (1) left Okay

05:38:856 (1,2) - too close again, move (2) up Thats not really needed, but yeah, sure, why not

05:46:856 (4,7) - fix bad overlap Fixed probably

05:48:142 (10,2) - stack end of kickslider with note Id rather not stack it to avoid clusterfuck in the area. Moved it up instead

05:49:714 (7) - put nc kay

06:06:285 (4,1) - make here blanket sure

06:08:714 (6,2) - stack (6) with (2) Uhh, that screws up the pattern, so id rather not

06:11:999 (4) - move slider to this Cant really do that because it breaks the square pattern here 06:11:428 (1,2,3,4) -

06:12:571 (1,6) - bad overlap, better stack Fixed

06:16:999 (6) - in 06:17:142 - i hear drawling guitar sound, maybe make here this? Remade it with your idea in mind. Should be pretty nice.

06:19:856 (3,1) - too close, move note right Moved slider instead

06:24:571 (4,1) - ^/move note left Moved a slider

06:27:142 (7) - maybe nc? No need to

06:35:428 (1,1) - fix bad overlap okay

06:41:142 (1,1) - stack You got selected the wrong object, but i got it. Fixed

06:42:571 (1,3) - too close, move 3-rd note left Remapped the last jump entirely

end of mod~

good luck
Thanks a lot for such a huge mod, im really grateful! <3

Also fixed album tags that you told me about through pm
gregest
really bad and random mod because I can't actually mod it but some things trigger me
00:18:906 (1) - why is the sliderend not stacked under the sliderstart of this 00:18:275 (1) -
01:14:327 (1) - you did NC here but not here 01:18:117 (4) - when it's the same rhythm??????? and then you did a NC here 01:21:906 (1) - and for the rest of the things that follow this rhythm
02:08:169 (3) - missing whistle?
02:41:643 (5) - if you add finish and whistle on it, it sounds better imo
02:44:011 (4) - ^
02:44:169 (5) - you could add the same hitsound on this as on 02:41:801 (6) -
02:46:853 (8) - what is this random out of place default whistle
02:54:117 (5,6) - same as the two above
03:00:353 (10,1) - I would space these instead of 03:01:459 (8,1) - these because the first one has more intensity than the piano or whatever is it
03:02:880 (10,1) - ^
03:03:985 (8,1) - ^
03:34:142 (6,7,8,9,10,11) - maybe you could curve these a bit
04:11:428 (1) - why no stack on 04:10:571 (2) -
04:41:142 (1,1,2,3) - this feels really forced I guess? idk a good word for it, because you have this intense part then it suddenly stops and starts again
05:49:785 - I don't understand this break, it's completely random
06:18:285 (7) - this has a stronger sound than 06:18:428 (1) - so I would put the whistle on that instead
Mordred


00:17:327 (3,4) - don't really like that slider, circles fit better imo

00:17:643 (4) - nc?

00:45:117 (1,2,3) - triangle is slightly off

01:19:853 (5,1) - you stacked here but not here 01:20:800 (3,1) - ?

03:04:696 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - I still think you should NC those BabyRage

03:15:432 (1) - should be a slider imo

03:43:999 (1,2,3) - you should have 4 repeat sliders instead of 3, fits better with the music and lets you start the stream with the same finger if you alternate the sliders (hope you know what I mean lol)

03:53:142 (1,2,3) - same here

03:59:285 (6,1) - why not the same distance as 03:57:142 (5,6,7) -

04:24:856 (6,1) - might be easy to misread, maybe move (6) a little bit?

05:00:999 (1) - distance to previous note is higher than here 05:01:428 (1) - and 05:01:999 (1) - is pretty much the same again

06:32:928 (6,7,8) - might be a little too hard to read


I'm bad at modding so I probably missed stuff, hope this helps
Topic Starter
Rethor

CptBlackBird wrote:

really bad and random mod because I can't actually mod it but some things trigger me
00:18:906 (1) - why is the sliderend not stacked under the sliderstart of this 00:18:275 (1) - ofuk, thats weird. Fixed
01:14:327 (1) - you did NC here but not here 01:18:117 (4) - when it's the same rhythm??????? and then you did a NC here 01:21:906 (1) - and for the rest of the things that follow this rhythm Probably being blind is the problem. Fixed
02:08:169 (3) - missing whistle? Pretty sure there is a whistle
02:41:643 (5) - if you add finish and whistle on it, it sounds better imo Whistle didnt really fit, but i changed the clap to finish
02:44:011 (4) - ^ Nah, doesnt fit imo
02:44:169 (5) - you could add the same hitsound on this as on 02:41:801 (6) - Cant hear the crash at 02:44:169 (5) - that happends on 02:41:801 (6) - so i'd rather keep it that way not to make it super complicated. I prefer following the music when i hitsound instead of adding random sounds to make it sound different
02:46:853 (8) - what is this random out of place default whistle Oops, fixed
02:54:117 (5,6) - same as the two above Nope, as i stated above
03:00:353 (10,1) - I would space these instead of 03:01:459 (8,1) - these because the first one has more intensity than the piano or whatever is it
03:02:880 (10,1) - ^
03:03:985 (8,1) - ^ I see what you're going for, but i prefer keeping it this way, since the intensity is already emphasized with high sv and i dont really feel like i should make it even harder.
03:34:142 (6,7,8,9,10,11) - maybe you could curve these a bit Sure, looks a bit better ro be honest
04:11:428 (1) - why no stack on 04:10:571 (2) - Moved 04:10:571 (2) - instead to keep the star pattern clear
04:41:142 (1,1,2,3) - this feels really forced I guess? idk a good word for it, because you have this intense part then it suddenly stops and starts again Tried making it a bit more intense, but it didnt work out quite the way i wanted it to. Should be a tiny bit better though
05:49:785 - I don't understand this break, it's completely random Break was intended to keep hr players alive since getting a couple 100s before such a low density part can very quickly end your run.
06:18:285 (7) - this has a stronger sound than 06:18:428 (1) - so I would put the whistle on that instead Not really. The strong sounds are placed on 06:18:214 - and 06:18:428 (1) - but putting a random whistle on a blue tick sounds pretty weird, so id rather keep it the way it is right now.
Thanks a lot for modding!

N00dle wrote:


mod is here
00:17:327 (3,4) - don't really like that slider, circles fit better imo Stacked circles work really well tbh.

00:17:643 (4) - nc? Sure

00:45:117 (1,2,3) - triangle is slightly off Nah, its not. Just editor being autistic

01:19:853 (5,1) - you stacked here but not here 01:20:800 (3,1) - ? Ops, fixed

03:04:696 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - I still think you should NC those BabyRage Ueeeh eeehhh okay i guess. Wont hurt.

03:15:432 (1) - should be a slider imo Kinda fits tbh, ill do that

03:43:999 (1,2,3) - you should have 4 repeat sliders instead of 3, fits better with the music and lets you start the stream with the same finger if you alternate the sliders (hope you know what I mean lol)

03:53:142 (1,2,3) - same here Ill try keeping it for now since i tried emphasizing the two strong sounds at 03:44:856 (1) - and 03:45:142 - by already starting a stream. (i also want the stream part to contain "streams" xd)

03:59:285 (6,1) - why not the same distance as 03:57:142 (5,6,7) - Its not super accurate, but i lowered the distance quite a bit.

04:24:856 (6,1) - might be easy to misread, maybe move (6) a little bit? There's a consistent pattern of stacked notes in every single one of those parts, so i guess it should be fine. Its also not that hard to read thanks to ar ;)))

05:00:999 (1) - distance to previous note is higher than here 05:01:428 (1) - and 05:01:999 (1) - is pretty much the same again Fixed

06:32:928 (6,7,8) - might be a little too hard to read This is very common tbh. Only one note is stacked, but it shouldnt cause any reading problems


I'm bad at modding so I probably missed stuff, hope this helps
Thank based Noodl. Live happily ever after!
20Below
I don't think I can mod a map like this but I just wanted you to know that I absolutely love this map! Good luck with it!
Topic Starter
Rethor

20Below wrote:

I don't think I can mod a map like this but I just wanted you to know that I absolutely love this map! Good luck with it!
Thank you!
-sandAI
Dunno how long this is, but before I look really into detail it looks like you got lazy towards the end in terms of consistent flow.

General :
Hitsounds pls... rather keep all the 80% sections to 100% or replace the hitnormal. The hitnormal to me sounds washed up or just inaudible in some parts of the map.

00:37:222 (2,1) - Maybe make the blanket prettier, it kinda stands out when playing... optional

00:37:853 (3,4) - Inconsistent slider shapes.. I'll point some more out throughout the map, i think that the map could look better and play the same with the same sliders. ( 01:00:590 (5,6) - )

00:56:169 (3) - I dont see a reason for this to be 3/4 of a beat in length. I would shorten this and then ctrl + G 00:56:485 (4,5,6,7,8) -

02:41:801 (6) - 1/2 beat slider and works better because (3) lands where a lyric starts, and you have a more "orthodox" triplet off a slider.

02:49:222 (6) - Why an SV change? destroys the flow of the jumps..

02:51:906 (2,3,4,5) - Same as 02:41:801 (6) -

03:05:327 (1,2,3) - comes off as a wierd angle, maybe round it off so it matches the flow of the slider.

03:04:696 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Really random spacing increases and decreases. This can work if you make the spacing high when the pitch of the music is high, and spacing low when the pitch is low. PM me for more info on that if you're confused.

04:06:856 (1,2,3,4,5,6,7,8) - Why tf is everything equal in spacing when the time distance is different??

05:09:714 (1,2,3,4,5,6,7) - Jumps are inconsistent with the rest of the kiai. Generally I like to keep kiai's equally difficult throughout the whole thing, but this just doesn't fit.

05:15:142 (5,1) - Just something i kinda noticed, but within the whole beat between the jump and the stream, the spacing is different for every time this happens. In this case you jump 3/4 of the map, but in an earlier time, they stack..... consistency will keep this transition really clean.

05:16:571 (1,1) - kinda picky on these kind of stacks, but the slider end on the first slider stacks with the other slider differently than the slider end here 05:17:571 (6,1) -

05:18:856 (1,2,3,4,5,6,7,8,9,10) - jumps are really awkward, but i think the triplets should start on the whole beat, not the half beat. The rhythm feels very awkward on this.

05:34:856 (1,2) - inconsistent with the other times this part of the music came up. They are either a jump like 05:32:571 (1,2) - or a circle to slider like 05:32:999 (3,4) - .

05:54:285 (3,1) - the time between these two notes is greater than 05:51:714 (1) - , yet it isnt a break.

05:59:714 (2,3,4) - better off making this a spaced triplet since its a hype part of the song, it can also create better flow that way.

06:02:142 (7,3,5) -
06:04:571 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - just noticed this... but your NC's are different here than 06:09:142 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) -

06:16:999 (6,7,8,9) - The song drums are so quiet hear you could barely tell this is 1/6.. or is it? this should be a triplet. No reason to have it 1/6 because the entire map has been in 1/4 signature.

06:26:285 (1,2,3,4,5,6,7) - WHY ????????????????? So hype in this part and its so random to have spacing in 4* maps. Make sure to have the jumps so they flow very easily into 06:27:428 (1) - because this stream is fukin nuts

06:31:714 (5,6,7) - space the triplet out for better flow and challenge i guess

something kinda random i guess but the spacing between 06:42:714 (2,1) - is more than 06:42:856 (1,2) - if it were me i'd make the last jumps (last combo) higher in SV

06:17:285 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - so these streams are the transition between hype section to a MORE hype section yet these streams are super weak and randomly easy compared to all the other ones in the kiais.

I probably had more stuff to say, I'll PM you everything that i notice while im making the SB.


EDIT:::
Things I liked and disliked...

Liked : Streams in the kiais in Victims of Contingency were :ok_hand:
Flow from slow parts were Kreygasm

Dislikes : Jump flow in the kiais in Victims of Contingency were (puke)
Randomness in SV in jump sections.... I'll link you some when we're both online. There's parts where the jumps are bigger than the end kiai's jumps for some reason. Those jumps also make no sense because every other time the song had similar rhythm, the jumps were rather shorter or had a completely different feel to them.
Topic Starter
Rethor

-Vanilla wrote:

Dunno how long this is, but before I look really into detail it looks like you got lazy towards the end in terms of consistent flow.

General :
Hitsounds pls... rather keep all the 80% sections to 100% or replace the hitnormal. The hitnormal to me sounds washed up or just inaudible in some parts of the map. I think i might just get rid of the hitnormal until i find something that would work.

00:37:222 (2,1) - Maybe make the blanket prettier, it kinda stands out when playing... optional Made the end more circular, should work

00:37:853 (3,4) - Inconsistent slider shapes.. I'll point some more out throughout the map, i think that the map could look better and play the same with the same sliders. ( 01:00:590 (5,6) - ) Thats something i should do to most sliders and probably will do sooner or later.

00:56:169 (3) - I dont see a reason for this to be 3/4 of a beat in length. I would shorten this and then ctrl + G 00:56:485 (4,5,6,7,8) - I made it 3/4, becauise i didnt hear any sound on the red tick before (im deaf sry). Fixed.

02:41:801 (6) - 1/2 beat slider and works better because (3) lands where a lyric starts, and you have a more "orthodox" triplet off a slider. By doing that i map 2 unexisting sounds and skip one drum sound on a blue tick so it doesnt really make sense

02:49:222 (6) - Why an SV change? destroys the flow of the jumps.. Thaaats kinda true, fixed.

02:51:906 (2,3,4,5) - Same as 02:41:801 (6) - As i stated above

03:05:327 (1,2,3) - comes off as a wierd angle, maybe round it off so it matches the flow of the slider. Rotated a slider to keep the angle less sharp

03:04:696 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Really random spacing increases and decreases. This can work if you make the spacing high when the pitch of the music is high, and spacing low when the pitch is low. PM me for more info on that if you're confused.
Thats exactely what i did i think :ooo
04:06:856 (1,2,3,4,5,6,7,8) - Why tf is everything equal in spacing when the time distance is different?? What do you meeeaaan? :///

05:09:714 (1,2,3,4,5,6,7) - Jumps are inconsistent with the rest of the kiai. Generally I like to keep kiai's equally difficult throughout the whole thing, but this just doesn't fit. Remapped it slightly to fit other parts better.

05:15:142 (5,1) - Just something i kinda noticed, but within the whole beat between the jump and the stream, the spacing is different for every time this happens. In this case you jump 3/4 of the map, but in an earlier time, they stack..... consistency will keep this transition really clean. Fixed most of them, but i'll keep 05:05:999 (5,1) - for now just because i really like how it plays

05:16:571 (1,1) - kinda picky on these kind of stacks, but the slider end on the first slider stacks with the other slider differently than the slider end here 05:17:571 (6,1) - This part got slightly remapped, so they dont stack anymore

05:18:856 (1,2,3,4,5,6,7,8,9,10) - jumps are really awkward, but i think the triplets should start on the whole beat, not the half beat. The rhythm feels very awkward on this. Nah, the rhythm is right. Just listen to the music without any hitsounds.

05:34:856 (1,2) - inconsistent with the other times this part of the music came up. They are either a jump like 05:32:571 (1,2) - or a circle to slider like 05:32:999 (3,4) - . I'd rather keep it for the sake of variety.

05:54:285 (3,1) - the time between these two notes is greater than 05:51:714 (1) - , yet it isnt a break. But is this causing any trouble? Pretty sure it shouldnt. I'll leave it for now.

05:59:714 (2,3,4) - better off making this a spaced triplet since its a hype part of the song, it can also create better flow that way. Thats a good idea. Done

06:02:142 (7,3,5) - Remapped the whole 06:02:571 (2,3,4,5,6,7) - part and cant really make it work anynymore, but would've probably done that otherwise.
06:04:571 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - just noticed this... but your NC's are different here than 06:09:142 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Thats because 06:09:142 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - is NC'd with vocals in mind. I've done that in every kiai and i think it fits

06:16:999 (6,7,8,9) - The song drums are so quiet hear you could barely tell this is 1/6.. or is it? this should be a triplet. No reason to have it 1/6 because the entire map has been in 1/4 signature. Well, there are two 1/6 parts, but i want to keep them because: 1. I want to follow the song as closely as possible 2. The map is meant to be hard after all, isn't it? ;)))

06:26:285 (1,2,3,4,5,6,7) - WHY ????????????????? So hype in this part and its so random to have spacing in 4* maps. Make sure to have the jumps so they flow very easily into 06:27:428 (1) - because this stream is fukin nuts Yup, yup. Wanted that part to feel difficult in terms of patterning instead of huge spacing but i guess it doesnt work as i wanted it to.

06:31:714 (5,6,7) - space the triplet out for better flow and challenge i guess Thats a pretty nice idea. Ill do that.

something kinda random i guess but the spacing between 06:42:714 (2,1) - is more than 06:42:856 (1,2) - if it were me i'd make the last jumps (last combo) higher in SV Uhh, i feel like such a small change in SV doesnt feel wrong and i would rather not make the last jumps even harder.

06:17:285 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - so these streams are the transition between hype section to a MORE hype section yet these streams are super weak and randomly easy compared to all the other ones in the kiais. Spaced them out a bit more, but i still want to keep them that tiny bit less intense than the actual kiai streams, just because i feel it works better.

I probably had more stuff to say, I'll PM you everything that i notice while im making the SB.

EDIT:::
Things I liked and disliked...

Liked : Streams in the kiais in Victims of Contingency were :ok_hand:
Flow from slow parts were Kreygasm

Dislikes : Jump flow in the kiais in Victims of Contingency were (puke)
Randomness in SV in jump sections.... I'll link you some when we're both online. There's parts where the jumps are bigger than the end kiai's jumps for some reason. Those jumps also make no sense because every other time the song had similar rhythm, the jumps were rather shorter or had a completely different feel to them.
I cante makke jumpos. End my suffering.

Thank Vanila!!!! <3 <3 <3
Seni
quick NM from me

Quantum


Ctrl+A, Delete
Topic Starter
Rethor

Seni wrote:

quick NM from me

Quantum


Ctrl+A, Delete Fixed
Thonkes fore eht mod Sini!
Yoshimaro
was sent by vanilla to mod but tbh i'd rather just throw stars because i think its pretty
Dawns


ok first of all i love epica so thank you for mapping more of them

this mod will probably get progressively worse because im still getting my modding groove back, so sorry for that. Any english slip-ups are my fault.

ok general timing thing which is kinda nitpicky
you have an unsnapped green section at 02:52:219 snap it to 02:52:222 (dat 3 ms)

00:22:064 (1) - i think this is better as a straight slider, looks kinda ugly atm OR alternatively, make it like 00:29:643 (1) -

01:01:222 (2) - move this note up slightly.

01:07:380 (2) - same, it goes offscreen for me

01:27:748 (1,2,3,4,5,6,7,8,9,10,11) - why does this decrease spacing, i can't hear anything warranting such

02:14:011 (3) - also offscreen

02:23:327 (1,2,3,4,5,6,7,8,9,10,11) - i still can't hear what warrants a decrease

02:35:485 (2) - offscreen

03:06:275 (1,2,3) 03:08:169 (1,2,3) - - feels overspaced compared to literally every other triplet in this section

03:15:432 (1) - surely there is something more creative to end this on, you spammed complicated and funky sliders the entire song and NOW you use a standard curve ?_?

OK NOW WE'RE ON MY SPECIALTY, STREAMS AND BURSTS

OK make the entire intro 11 note long combo's less dense, they can afford to be more free flowy than this because it's a low bpm and this is just pretty dense for a streamy intro

03:46:214 (8,1,2) - really weird to play personally, feels like a super forced jag (Is that a word?) forced edge or smth

04:18:285 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - holy shit no this is so SO hard to play and hit consistently, it's super forced and could just as easily be a normal stream. Also overlap central anyway

04:36:571 (1) - offscreen

ok i got bored and went and made food i'll go back through and do the rest and add more later
Topic Starter
Rethor

Dawnsday wrote:



ok first of all i love epica so thank you for mapping more of them

this mod will probably get progressively worse because im still getting my modding groove back, so sorry for that. Any english slip-ups are my fault.

ok general timing thing which is kinda nitpicky
you have an unsnapped green section at 02:52:219 snap it to 02:52:222 (dat 3 ms) Oopsie, ficksd

00:22:064 (1) - i think this is better as a straight slider, looks kinda ugly atm OR alternatively, make it like 00:29:643 (1) - Changed the shape, i guess it works a bit better

01:01:222 (2) - move this note up slightly. All the notes you listed ass offscreen are fine for me in-game, so im really confused about that. If its offscreen just in the editor I'm pretty sure its fine. I'll be glad if you could provide me with a screenshot if it appears offscreen for you while playing.

01:07:380 (2) - same, it goes offscreen for me

01:27:748 (1,2,3,4,5,6,7,8,9,10,11) - why does this decrease spacing, i can't hear anything warranting such I tried following the drum sounds that slightly fade throughout the stream and change pitch

02:14:011 (3) - also offscreen

02:23:327 (1,2,3,4,5,6,7,8,9,10,11) - i still can't hear what warrants a decrease ^

02:35:485 (2) - offscreen

03:06:275 (1,2,3) 03:08:169 (1,2,3) - - feels overspaced compared to literally every other triplet in this section Reduced it by 0,1x because it really did feel a bit too spaced

03:15:432 (1) - surely there is something more creative to end this on, you spammed complicated and funky sliders the entire song and NOW you use a standard curve ?_? I guess i did something? Hope its better now

OK NOW WE'RE ON MY SPECIALTY, STREAMS AND BURSTS

OK make the entire intro 11 note long combo's less dense, they can afford to be more free flowy than this because it's a low bpm and this is just pretty dense for a streamy intro I probably will remap the whole intro soon or make a lot of changes to it. (also 210 low bpm LUL)

03:46:214 (8,1,2) - really weird to play personally, feels like a super forced jag (Is that a word?) forced edge or smth ^

04:18:285 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - holy shit no this is so SO hard to play and hit consistently, it's super forced and could just as easily be a normal stream. Also overlap central anyway Can't even tell how many times i've changed those kickslider parts xd I CANT MAP THEM RIGHT. I will try doing something once i find a couple hours free.

04:36:571 (1) - offscreen

ok i got bored and went and made food i'll go back through and do the rest and add more later
Thanks a lot for the mod! I'll get back to it tomorrow if you're going to finish modding, but i'm already really grateful!
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