Suggestions
Major suggestions
Unrankable issues
Well.... we did have an agreement.
Major suggestions
Unrankable issues
Well.... we did have an agreement.
- I am 90% sure that parts of this are inaccurately timed, especially the vocal-focused areas such as 00:35:790 - . On first pass I didn't see anything iffy but for that one section in particular, but maybe a couple of checks by... a few more knowledgeable and experienced modders would be a good idea.
- I understand that you intentionally made a lot of this map look messy to fit with the theme of the crazy bullshit going on. But there are many points where there are clear oversights as opposed to intentional departures from reason.
- 00:00:946 - The whine doesn't actually start up until around here. Have the start of the slider be of lower volume and use alternating custom sets with increasing volume to cause the slidertrack to increase in volume over time as well? It's a neat technique.
- 00:30:198 (3,4) - It's weird for these to be unstacked but 00:30:836 (3) - is manually stacked.
- 00:31:903 (3,4) - somethingsomething crappy blanket, i do this all the time whatever
- 00:36:647 (1,2,3,4) - The blanketting for this pattern is off. While you're at it, maybe make the endings for 1 and 2 naturally sit in the middle of 3 and 4's slider tracks.
- 00:38:997 (7) - This... isn't like you at all. Try putting it under 00:38:570 (3) - ?
- 00:40:066 (1,2,3) - Stacking makes this look a bit weird. Manually move it over so 1 is at x:103|y:264.
- 00:41:771 (1,4) - Stacking is off by a few pixels.
- 00:45:734 (3) - This is clearly intentionally ugly, but it's so intentionally ugly it's just hideous and doesn't feel right at all. There's nothing special about the voice here to warrant it either.
- 00:56:650 (2) - Another one of those weird sliders. I know you're doing the whole "just sometimes they're fucking crazy!" thing but there are points where they fit and points where they don't. This is just random.
- 00:58:150 (1,2,3,4,5,6,7,8) - Found one of the SR jacking sections. Brave new world was just DQ'd for having dumb back and forths where they didn't fit the music at all. Most notably, there are points in this section where they could arguably fit, namely, where the vocalist is having a seizure, but these jumps continue even when there are just the normal, boring drums are going and it just generally feels completely disconnected from the music. This particular section could really, really use a do-over.
- 01:29:719 (1,2,3) - bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbblankets. Like, if they were clearly meant to not be blankets, that'd be fine, but they're right at the level where they almost blanket so it looks like an oversight rather than intentional.
- 01:30:576 (4,5) - suddenly a psuedo-catmull? Sometimes linear nodes get separated into two bezier nodes if you're screwing around at the wrong timing snap. I think these sliders were intended to be linear. Of course, if you intentionally did that weirdo bug then it's fine. I did it myself on Routing.
- 01:34:630 (1,1) - weird stacking issues caused by stacking under 01:35:808 (3) - ?
- 01:36:772 (5) - If your mouse is randomly clicking things, please consult your doctor
- 01:37:469 (4) - There actually isn't a beat here. Just... fyi, i guess?
- 01:41:219 (4,1) - hahahaha fuck you. But really, this makes zero sense. at least 01:41:433 (4,1) - is A) circle->slider, and B) a new section so it actually fits.
- 01:53:257 (1,2) - hngggh it's so ugly
- 01:56:760 (1,5) - hngggh it's so ugly
- 02:13:512 (2) - Doesn't this slider fail to be a burai slider by like a pixel? ew.
- 02:20:580 (5,1) - these aren't even like the others are. But i doubt anyone would notice.
- 02:26:362 - this section: uh yeah whatever lol
- 02:30:599 (9) - there is an actual new stanza here but whether it needs a new combo or not ehhhhhhhhhhhhhhhh you had new combos and even a new pattern previously but you didn't do it here, and the musical patterning is the same.... holy fuck is shiirn about to say "consistency"? Heck, for the entire section, you had sets of 8,4 then 8,4, but the next two are just straight 12 long. Choose one and stick with it, it's a normal, typical 4-repeat pattern.
- 02:44:346 (2,1) - overlap made specifically to trigger people, make it overlap more or don't overlap at all?
- 02:51:908 (1) - These will always play like ass, and I would be disappointed to see this map be ranked without changes to these sliders. I'm also 80% sure they're timed wrong, so even if a player is correctly bobbing their cursor they still might break because it's not accurate.
- 03:08:850 (3) - Remove whistle from end.
- 03:25:972 (2,3,4,5) - These aren't accurate triangles and that's unlike you. If you don't care, proceed as usual.
- 03:55:342 (1) - The drum whistles here don't seem to be following any particular instrument, nor are they following any particular pattern. Are they really random?
- 04:01:581 - From here on they're fine.
- Cute "S T O P" you got there.
In summary, the map is fairly okay, but poses three significant issues of contention:
1. The jump section starting at 00:58:150 - and ending at 01:02:466 -
It doesn't seem to follow any sort of musical pattern within the song whatsoever, except that it's at the end of the chorus, such as it is. It doesn't follow the vocals (e.g. being much larger when the voices are gargling gravel, smaller when it's just drums), and following just the drums leads to weirdness as there are clear vocal stanza changes at 00:58:793 - and 00:59:444 - and every 4th beat after that. Logically, the first one is the big problem - it starts on the third beat, not the fourth beat, so it throws off the entire thing because it means you can't do pretty 8-note sets anymore. But that's your job as the mapper to figure out; it's lazy to just throw down the most basic musical pattern that "sort of fits".
2. The back-and-forth sliders from 02:50:353 - to 02:55:353 - . Let's just ignore the completely pants-on-head retarded jumps after them.
As far as gimmicks go, it's an interesting one to have the player need to bounce their cursor back and forth in rhythm with a slider. But if you want to do that, make sure they're timed correctly. And given that the guitar and drums are audibly out of sync, this poses a significant problem: Namely, that the sliders are meant to follow the guitar strumming, but they follow the timing of the drums. There are several places where they are very out of sync, namely in spots such as 02:51:491 - , 02:51:741 - , 02:52:491 - , etc etc etc. It really sucks, but these should probably go back to the drawing board. Let me be clear when I say I really like the idea and concept of these sliders, but I don't think they can really be done well here. And finally,
3. A map that is intentionally incredibly ugly is still, in the end, incredibly ugly.
"Duh", you think. But it also means that you're intentionally forgoing what normally amounts to "quality control" and only serves to make you look like kind of a tool. I'm as much of a Big Fan of theming and intentionally going against the grain as far as simple aesthetics go, but this is kind of pushing it, especially since it will gain a lot of attention as an 8* potential map.
Thanks for your time.
1. The jump section starting at 00:58:150 - and ending at 01:02:466 -
It doesn't seem to follow any sort of musical pattern within the song whatsoever, except that it's at the end of the chorus, such as it is. It doesn't follow the vocals (e.g. being much larger when the voices are gargling gravel, smaller when it's just drums), and following just the drums leads to weirdness as there are clear vocal stanza changes at 00:58:793 - and 00:59:444 - and every 4th beat after that. Logically, the first one is the big problem - it starts on the third beat, not the fourth beat, so it throws off the entire thing because it means you can't do pretty 8-note sets anymore. But that's your job as the mapper to figure out; it's lazy to just throw down the most basic musical pattern that "sort of fits".
2. The back-and-forth sliders from 02:50:353 - to 02:55:353 - . Let's just ignore the completely pants-on-head retarded jumps after them.
As far as gimmicks go, it's an interesting one to have the player need to bounce their cursor back and forth in rhythm with a slider. But if you want to do that, make sure they're timed correctly. And given that the guitar and drums are audibly out of sync, this poses a significant problem: Namely, that the sliders are meant to follow the guitar strumming, but they follow the timing of the drums. There are several places where they are very out of sync, namely in spots such as 02:51:491 - , 02:51:741 - , 02:52:491 - , etc etc etc. It really sucks, but these should probably go back to the drawing board. Let me be clear when I say I really like the idea and concept of these sliders, but I don't think they can really be done well here. And finally,
3. A map that is intentionally incredibly ugly is still, in the end, incredibly ugly.
"Duh", you think. But it also means that you're intentionally forgoing what normally amounts to "quality control" and only serves to make you look like kind of a tool. I'm as much of a Big Fan of theming and intentionally going against the grain as far as simple aesthetics go, but this is kind of pushing it, especially since it will gain a lot of attention as an 8* potential map.
Thanks for your time.