hi m4m from your queue
alright so lets start by saying i did actually try to playtest this map, once with relax and once with htnf lol. but unfortunately i am a shit tier player so yeah take any suggestions to gameplay with a grain of salt
[diff]
i dont understand the complaints about ar tbh, anyone playing this should be at the level where reading ar 10 is pretty natural. and for the ez part, once again anyone playing this wont mess up there anyway. that being said though i think there are a few parts that are hard read and it has more to do with the map and song than ar
alright so lets start by saying i did actually try to playtest this map, once with relax and once with htnf lol. but unfortunately i am a shit tier player so yeah take any suggestions to gameplay with a grain of salt
[diff]
i dont understand the complaints about ar tbh, anyone playing this should be at the level where reading ar 10 is pretty natural. and for the ez part, once again anyone playing this wont mess up there anyway. that being said though i think there are a few parts that are hard read and it has more to do with the map and song than ar
- 00:35:361 (2) - check ds
- 00:39:638 (5,6,7,8,9,10) - maybe we should use sliders again like before 00:37:929 (4,5) - or like dont stack these triples under the previous notes, or nc or something to make it a little easier to read
- 00:43:473 (1,2,3,4,5,6,1,2,3,4,5,6) - really awkward to transition between tiny spacing of the first combo into large spacing of the second one. i dont see the need for 00:44:342 (1,2,3,4) - to be so large anyway. also consider changing 00:44:449 (2,3) - into a slider instead, it seems to be similar to 00:44:016 (5) - so it would fit the style of mapping the vocal so far
- 00:52:986 (1,2,3) - err this flow man lol. i guess it was intentional but i didnt like playing it
- 00:59:022 (1,2,3,4,5,6,7,8) - alright... can we not force difficulty on a map thats already going to be one of the hardest ever? this part of the music is basically exactly the same as 00:55:579 (1,2,3,4,5,6) - so i dont see the reason why suddenly its changed into all circles. not to mention all these zig zags are just completely not fun to play imo, compared to the slider patterns you had before which actually had different flows to make the part more interesting
- 00:59:867 (1,2,3,4,5,6,7,8) - ^
- 01:00:723 (1,2,3,4,5,6,7,8) - ^ plz
- 01:24:577 (2,3,4,1) - would be nice if these four were all part of the same combo instead of that randomly being a part of the next but eh
- 01:34:630 (1,2,3,4,5,1,2,3,4,5) - you can try NC'ing it like this i think it would make more sense with the structure of the rhythm here http://puu.sh/pjHgb/7c5201fa03.jpg
- 01:36:344 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^ if you took that suggestion http://puu.sh/pjHkp/e6d2297dee.jpg
- 01:38:058 (1,2,3,4,5,6,7,8,1,2,3,4,5) - hoyl ok i guess its fine but 01:38:380 (4) - this is a kinda unnecessary trap imo, people will expect it to be a lot more to the left
- 01:42:186 (4,1) - swap the NC?
- 02:13:512 (2,3) - the timing difference is quite significant and this might cause issues during gamplay but what can we do to fix it lel i have no idea sorry. NC? Sliders?
- 02:26:570 (3,4) - same thing i said about 01:38:380 (4) - being a trap
- 02:27:195 (1,2,3,4) - argh this is just so ridiculously hard to read when its overlapped by the stuff before it
- 02:28:885 (1,2,3,4) - ^
- 02:29:742 (1,2,3,4,5,6,7,8) - can we just try to keep the spacing between them as even as possible like do whatever you want with the shapes but plz spacing
- 02:49:895 (4,1) - swap NC
- 03:10:874 (5,1) - blanket
- 03:45:634 - but monstrata only makes triangles
- 04:33:754 (1,1,1,1) - and its so cool how this actually works