"The map is ugly, unplayable trash. But its supposed to be that way"
I mean.
I mean.
Sounds more like 3* to me.SnowNiNo_ wrote:
the preview point just make ppl feels like a 4 star map XD
tbh the ending is nice because you get to relax after 3 minutes of hard jumps and stuff, idk i like it xpFailureAtOsu wrote:
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
well, why have those 2 minutes of useless difficulty drop when you could do something else with the same amount of time (like pp farm.. kappa)Aeril wrote:
tbh the ending is nice because you get to relax after 3 minutes of hard jumps and stuff, idk i like it xpFailureAtOsu wrote:
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
I mean, its mapped properly in accordance with intensity. The first part of the song, the 8* part, is quite intense and heavy while the rest of the song is light and calm. The huge difficulty gap between the two sections accurately represents the huge intensity gap in the song itself.FailureAtOsu wrote:
The more I look at this map the more it makes me pissed off.
The map STARTS at 8*, but at about 60% thru it goes to 3* and stays there for the rest of the song, making the 40% no more than a waste of time.
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
The problem is, is that the hard part is too hard for the easy part to fit whatsoever. If the hard part were 5-6* I'd be perfectly ok with it. In fact, most of the harder part is under 6.5*. Also, ONE jump brings the map from 7.86* to 8.21*, and it'sCryptic wrote:
I mean, its mapped properly in accordance with intensity. The first part of the song, the 8* part, is quite intense and heavy while the rest of the song is light and calm. The huge difficulty gap between the two sections accurately represents the huge intensity gap in the song itself.FailureAtOsu wrote:
The more I look at this map the more it makes me pissed off.
The map STARTS at 8*, but at about 60% thru it goes to 3* and stays there for the rest of the song, making the 40% no more than a waste of time.
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
AR 9.3-9.5 though. AR 10 makes the ending too forced and ruins some of the reading in the harder section.
What the fuck do you want, deathstreams in the slow relaxed part of the song?... It's not Monstrata's fault the song becomes much more relaxed there.FailureAtOsu wrote:
The more I look at this map the more it makes me pissed off.
The map STARTS at 8*, but at about 60% thru it goes to 3* and stays there for the rest of the song, making the 40% no more than a waste of time.
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
But still, good luck with ranking.
(And, incase you ask, the way to fix this is make the 60% beginning part a lot easier so the 3* section is actually something that isn't a ridiculous transition.)
P.S: Just add "IMO" after every sentence.
P.P.S, lower AR; the slow part is just fucking weird with ar10.
Quite the opposite, actually. My point is that, if you're going to do an 8* map, don't pick a song with the last 40% being impossible to map for anything above 4*.TehDragonGuy wrote:
What the fuck do you want, deathstreams in the slow relaxed part of the song?... It's not Monstrata's fault the song becomes much more relaxed there.FailureAtOsu wrote:
The more I look at this map the more it makes me pissed off.
The map STARTS at 8*, but at about 60% thru it goes to 3* and stays there for the rest of the song, making the 40% no more than a waste of time.
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
But still, good luck with ranking.
(And, incase you ask, the way to fix this is make the 60% beginning part a lot easier so the 3* section is actually something that isn't a ridiculous transition.)
P.S: Just add "IMO" after every sentence.
P.P.S, lower AR; the slow part is just fucking weird with ar10.
Haruto wrote:
m4m from your queue m8
tbh this is a free mod. and i dont have any finished map to mod, there is one but you collabed in it xd
[General][Winny Upload]
- Countdown is intentional? i think it should be disabled lol ok
- like most #modhelp users said, why not use 9.5 or 9.7 for the AR? people seems complaining too much about the AR xD probably
- One More, Combo Colour 5, 7 and 8 could be brighter xP some parts are hard to read cuz they are blend with the BG
exwell atleast for me xd idk what you think but yeah. they can be a bit brighter as most people play in dark background dim. they look fine for me00:40:172 - the slider- eh btw, metadata source? and why the tags are blank? ;o also, artist should be "マキシマム ザ ホルモン" instead, i guess ok
im a shitmodder indeed, cancer part gives me aids xd slow part gives me beauty on my maps (~˘▾˘)~
- 00:24:200 (3,4,5,6,7,8,1,2,3) - first, im not an experienced player but once i tested this. i felt like the movement between triplets to 00:24:842 (4) - are hard to read. it maybe because the AR but idk. just my thought ok
- 00:44:016 (5) - i'd ctrl+g this tho, cuz the reading. this cause me a miss here lol did it on purpose xD
~ Jump Section ~- 00:52:766 (3,4) - this can cause a player misread. as you stacked (4) under 00:52:107 (1) - . and this is completely different with other jumps, what will i do is. do something like overlap it rather stacking it which could cause a player miss especially with the High AR you have used I think it'll be fine when i reduce ar
- 00:58:900 (8,1) - can be emphasized more? previous cursor movement is bigger while 00:58:900 (8) - to 00:59:022 (1) - isnt big at all, increase the spacing wouldnt hurt i guess lol fixed
- 01:00:723 - tbh the jumps here didnt make sense at all :/ well maybe just me just you xd
- 01:07:259 (1) - definetly looks like a gut, 01:19:288 (1) - yehaj same yea
- 01:30:362 (1,2) - are the stacked slider node here is intentional? seems weird :/ good
- 01:36:505 (2,3) - ew spaced stream xd why dont stack this with 01:36:344 (1) - instead? hard cursor movements here tho :/ to make it ugly lol
- 01:36:772 (5,6,7) - slider give me aids. also, stack? same like above im evil
- 01:38:058 - 01:40:576 - this parts give me aids. sik yes
- 01:45:552 (3,1) - emphasis more i guess? ok
- 01:53:257 (1,2) - first blanket mod : DDD yeah, blanket seems bad imo i made it worse
- 02:13:049 (4,1) - ew whats with the movements here. player would confuse here tho. as most of the cursor movements in this map is going to left so why not making the movements between 4>1 is left? like, 02:13:164 (1) - ctrl+g this would work this actually flows pretty well for me. the flwbreak is kinda slight, and works with the music
- 02:13:776 (3,4,5) - unperfect triangle 8( pls fix thx o well
- 02:15:605 (3,4) - are this intentional to be "ugly blanket" or it isnt? intentinal
- 02:32:742 (1,1) - ok. this is suprising. are the slow SV on 02:33:171 (1) - is a purpose? i mean, its not really natural when the previous was fast and the next is slowest. raise the SV a bit like 0,15 or 0,17 maybe? xd nah, this is cool i think
- 02:34:901 - add a greenline here and set the volume to 20% to give a nice transition to 02:35:017 (1) - k
- 02:36:401 - this too^ okay
- 02:40:674 (4,5) - okay, the jump here is suprising LOL seems straightforward
- 02:43:016 (10,1) - dont stack :< can cause a misread especially in high AR also, 02:42:793 (6) - NC here maybe? hmm i think its fine. ppl can misread
- 02:46:793 (1,2,1,2,1,2) - this is confusinggggg LOL yaaaa
- 02:55:471 (1,2,1,2,1,2,1,2,1,1,1) - how to... give me inspiration, sensei xD
~ Slow Part ~- 03:08:850 (3) - remove whistle on the tail? its weird to have a whistle in red tick vocal tho
- 03:16:894 (5,1,2) - the blanket could be nicer ok
- 03:28:492 (3,4) - for a reason, i thought 03:28:744 (4) - would appear on right where 03:28:996 (5) - is placed. ctrl+g them maybe? so players wont confused. well for me its a bit confusing tho ^^' might be ar. this is straightforward for me
- 04:25:225 (6,7,1,2,3) - high ar caused this a bit hard to read xd and btw, lower the placements i guess? maybe because its placed high caused me a misread there lol too much structure, cant change
- 04:33:754 (1,1,1,1) - Creative :D
k i think thats all, i dont even know what i am doing lmao also, the slow part. why dont use a normal-hitnormal to replace the claps? fits better with hitnormal imo
[]
well, i hope it helps you and i dont really know how to mod 8.21* so pardon my mod if its bad xd
good luck sensei
Thanks for the mod!!Battle wrote:
aaaaaa
[S T O P]
AR 9.6 or 9.7 would always work lol, that way the reading isn't too obnoxious with AR 10 while making the 3.8* part less awkward lol yea
00:24:200 (3,4,5,1,2,3) - You may want to consider repositioning these notes, while you do have patterns during the guitar similar to this, none of them go immediately back and forth from the same positions immediately, the other section of the song similar to this has consistent movement, so it feels kinda off since this is the only time something like this happens yea
00:32:332 (1,2) - Are you sure you want to sliders here? For the most part it's been single tapping, and I don't really see too much difference in the screaming he's doing in this part compared to the other parts, also it's worth pointing that there isn't really another part similar to it, so having it structured like the other rhythms in this section would work best imo the vocals just fit well there especially for me, but i see your point. i think its okay to break consistency here though
00:41:339 (5,3) - Could always put 3 in the curve of 5, but I dunno if you want that since you want it to look messy n stuff lol messy
00:42:941 (3,4,5) - Maybe make these mirror each other? You make the rhythms similar to this like that (00:44:663 (4,5) - and 00:46:484 (3,4,5,6) - ) Fixed by making them all assymetrical
00:48:623 (1,2,3) - The pause for 00:48:852 - is kind of awkward imo, since you never really emphasize that pause in the vocals as the section goes on fixed
00:51:250 (1,2,3,4,5,6,7,8) - I feel like these are somewhat fine, but I feel like this part should be toned down a little, so that way the scaling chaotic-ness on the screen is more apparent, since it's slowly getting more and more scream-y in the song, and I don't feel like the pattern should be as spaced as the part where he's screaming deeply in the song lol didnt do it here, but i took your suggestion for the later part
01:43:490 (1,2) - The way you have been spacing things makes these really not seem too emphasized, you might want to make them more emphasized since the guitar feels unique yea
02:20:338 (3,4,5,1) - 02:24:229 (3,4,5,1) - I feel like for both instances, you might want to break away from the pattern that you are doing, by doing so you differentiate both from stuff like 02:23:262 (3,4,5,1) - , plus the downbeat that both of the 1s pointed out are one have a significant change in the music so ye
02:43:016 (10,1,2,1,2,1,2) - I don't agree with stacking 02:43:239 (1) - on top of 10 since like, you kinda had a flow break for 02:39:463 (10,1) - , so I would suggest doing something similar. You may have done it to differentiate the pitches of the guitar, but imo since the guitar is in a higher pitch for 02:43:016 The idea is to give ppl the opportunity to alternate like its a stream, and then abruptly force them to play those streams as 1/2's again. Basically its laughing at players for not singletapping xD.(10,1) - it should be unique without doing something like stacking
03:07:390 (1) - Maybe give this a unique shape to compliment the vocal being stressed in the song did something. not a lot of length to work with but tried something
04:11:819 (2,3) - lol this blanket is slightly off and I need to fulfill my "1 blanket mod" quota xd ok
mm
Thanks for the mod Frostings!!Frostings wrote:
Decrease your timeline zoom holy f literally unmoddable
Disable countdown
Artist: マキシマムザホルモン ok
Romanized: Makishimamu Za Horumon uhh/color]
Album: 予襲復讐
Romanized: Yoshū Fukushū, or Yoshu Fukushu ^
Add "ALIEN" to tags, and other optional tags like screamo or metal, like anyone even searches those tags added
Source English
Source Japanese
(It's the band's official English and Japanese site respectively)
[Stop Whatever]Sorry that my mod doesn't point out anything really specific, I'd need to be able to actually play the map to do so
- 00:00:838 (1) - prob better to extend it to downbeat. Same with the following spinners (better style because their hitsounds are only on their ends) o yea my bad
- 00:17:766 - verify the guitar isn't 1/3. I already can't hear properly in one ear anymore its 1/4
- 00:28:922 (1,2,3,4,5) - Ignoring the fact that this is straight unplayable (let's be honest, no part of the map is playable), I think it's better if you emphasize your kick slider more than your previous 4 notes. The super one-taps make your slider seem like a filler. ok
- 00:34:046 (1,2,3,4,5) - This one isn't too bad because the jump is there yea
- 00:41:771 - Kinda sad you stopped caring about the guitar sadlyfe
- 01:41:487 - it's a shame you don't emphasize the drums here further. They're very strong and would make the map actually somewhat coherent. It does get better in the second half though, I guess. I think you should make the solo strings play separately, like antijumps, and only provide movement along the loud guitar/drums, if that makes sense i like the guitar better
- 02:39:686 (1,2,1,2,1,2,1) - I'd rework the structure here, maybe space them out horizontally more. Specifically, the transition is super awkward here 02:40:244 (2,1) - theyre structurally arranged tho. just not horitzontally, more vertically and spatially
- 02:57:257 - Wow, I can actually mod this. Uh just about style I think blankets are a complete noob trap, and force bad structure the idea is blankets look clean and nice so yea xD. noob traps? meh im noob mapper so this fits me
- 03:01:292 - I think the low spacing is supes awkward to play, even considering the slowness of the song. Low spacing does nothing here because your AR is maxed maybe
- 03:15:390 - Ugh. Actually turn off DS because it plays like tr. Use large distances strategically to make the notes feel like they're there for a reason, not just as a filler. and stop using blankets
- 03:53:600 - same with this whole section maybe next time maybe
- 04:01:581 - Also I dunno if you noticed but there's some dramatic changes in the song here that's not reflective at all in your mapping SV
- 04:45:303 (1) - lol xD
Thanks for the mod!!eeezzzeee wrote:
hi m4m from your queue
alright so lets start by saying i did actually try to playtest this map, once with relax and once with htnf lol. but unfortunately i am a shit tier player so yeah take any suggestions to gameplay with a grain of salt
[diff]
i dont understand the complaints about ar tbh, anyone playing this should be at the level where reading ar 10 is pretty natural. and for the ez part, once again anyone playing this wont mess up there anyway. that being said though i think there are a few parts that are hard read and it has more to do with the map and song than arya. i like the contrasting aesthetics of this map btw
- 00:35:361 (2) - check ds this was kinda intentional. i'll see if more ppl point it out, but i did it to be obnoxious xd
- 00:39:638 (5,6,7,8,9,10) - maybe we should use sliders again like before 00:37:929 (4,5) - or like dont stack these triples under the previous notes, or nc or something to make it a little easier to read okay i agree. changed.
- 00:43:473 (1,2,3,4,5,6,1,2,3,4,5,6) - really awkward to transition between tiny spacing of the first combo into large spacing of the second one. i dont see the need for 00:44:342 (1,2,3,4) - to be so large anyway. also consider changing 00:44:449 (2,3) - into a slider instead, it seems to be similar to 00:44:016 (5) - so it would fit the style of mapping the vocal so far did some adjustments here. fixed
- 00:52:986 (1,2,3) - err this flow man lol. i guess it was intentional but i didnt like playing it thats what i like to hear
- 00:59:022 (1,2,3,4,5,6,7,8) - alright... can we not force difficulty on a map thats already going to be one of the hardest ever? this part of the music is basically exactly the same as 00:55:579 (1,2,3,4,5,6) - so i dont see the reason why suddenly its changed into all circles. not to mention all these zig zags are just completely not fun to play imo, compared to the slider patterns you had before which actually had different flows to make the part more interesting true. I nerfed some parts, and buffed others to create a better difficulty increase. applies to others below
- 00:59:867 (1,2,3,4,5,6,7,8) - ^
- 01:00:723 (1,2,3,4,5,6,7,8) - ^ plz
- 01:24:577 (2,3,4,1) - would be nice if these four were all part of the same combo instead of that randomly being a part of the next but eh o god ur right. redid the nc rhythm for everything in this section
- 01:34:630 (1,2,3,4,5,1,2,3,4,5) - you can try NC'ing it like this i think it would make more sense with the structure of the rhythm here no i prefer my wayhttp://puu.sh/pjHgb/7c5201fa03.jpg
- 01:36:344 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^ if you took that suggestion http://puu.sh/pjHkp/e6d2297dee.jpg ^
- 01:38:058 (1,2,3,4,5,6,7,8,1,2,3,4,5) - hoyl ok i guess its fine but 01:38:380 (4) - this is a kinda unnecessary trap imo, people will expect it to be a lot more to the left seems predictable enough for me
- 01:42:186 (4,1) - swap the NC?
- 02:13:512 (2,3) - the timing difference is quite significant and this might cause issues during gamplay but what can we do to fix it lel i have no idea sorry. NC? Sliders? fixed this and others
- 02:26:570 (3,4) - same thing i said about 01:38:380 (4) - being a trap you just activated my trap card
- 02:27:195 (1,2,3,4) - argh this is just so ridiculously hard to read when its overlapped by the stuff before it yea
- 02:28:885 (1,2,3,4) - ^ yea
- 02:29:742 (1,2,3,4,5,6,7,8) - can we just try to keep the spacing between them as even as possible like do whatever you want with the shapes but plz spacing no sry xP
- 02:49:895 (4,1) - swap NC ok
- 03:10:874 (5,1) - blanket ok
- 03:45:634 - but monstrata only makes triangles
- 04:33:754 (1,1,1,1) - and its so cool how this actually works
Thanks for the mod!!arnoldusj wrote:
hi, from your Queue Uh....GENERAL
Artist : マキシマムザホルモン (Maximum the Hormone)Tagsadded some tagsSky Records Yoshū Fukushū Album ダイスケはん ナヲ マキシマムザ亮君 上ちゃん Daisuke-han Nao Maximum the Ryo-kun Ue-chan
00:00:838 (1) - y: 196 x: 192 no...
00:03:446 (1) - Spinner to long no...
00:19:486 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - This should have been placed in the shape of a star or triangle maybe
00:25:484 (1) - x: 352 x:192 no...
00:39:211 (1,2,3,4,5,6,7,8,9,10) - This is also the same, put a triangle or star shape no...
01:04:890 (1) - change the shape of the slider why
01:41:058 (3) - straight or crooked curved
02:36:517 (1) - changing speed, so players can be surprised if suddenly no..
04:45:303 (1) - x: 268 y: 320 at least give me some reason xP
Thanks for the mod!!UnLock- wrote:
From your M4M Q
[UHHH]
- 00:34:933 (1) - Move to x48 y124 because of DS with 2 ehh enough ppl point it out, i'll fix
- 00:48:737 (2,3) - This part has the change of melody, but this gap is weird to this changing. how about copy 00:49:623 (2) - it to here? fixed
- 00:51:346 - Del this timing point and change 00:51:250 - here to 283 bpm. and replace 00:51:346 (2,3,4,5,6,7,8) - them. i think it is correct bpm I disagree
- 00:54:828 - ^ ^
- 00:56:971 (4,5) - Too close. ehh why not change it to linear flow
- 01:34:417 (6,7,8) - Move to x136 y164 because I think to make harmony with this pattern and song, 01:34:523 (8,1) - this gap have to has harder DS than 01:34:311 (5,6) - here. i prefer no harmony xP
- 01:37:469 (4) - Del this note. i think you should keep same beat in 01:36:344 (1,2,3,4) - here with 01:37:201 (1,2,3,4,5) - here. i think it fits here tho
- 03:08:850 (3) - Change to circle slider is better
- 04:41:302 (3,1) - NC swap huh no
Thanks for the mod!!Trent83 wrote:
From your queue [/color]
(=>w<=)/ M4M \(=>w<=)
[Stop! Stop Winny Upload!!]Stop! Stop Winny Upload!! diff00:00:838 (1) - i think here it's better to remove the whistle sound, because in that part of the song the music isn't that strong to add a whistle, only a recommendation, why not to add a Custom Hitsound?. sure why not.
00:19:486 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - I think that in this part you can be more creative because this triplets ruin the sthetic of the map at that point so, why not to add more sliders?. No... this is better imo.
00:30:836 (3) - i think that this can be pretty confusing. I think so too.
00:59:022 (1) - from this point to 01:02:330 (8) - this point you ignore some sliders it will be easier for me explain this if you see this point of the map 00:57:293 (1,2) - . Yea. I want to focus more on the drums now, creating a transition out of the vocals.
01:32:289 (2) - Ctrl+G?. Better not to
01:41:058 (3) - its better to add a streamer than this. I prefer this to a stream xP.
01:56:103 (1,2) - its better to make a whole blanket Not here.
02:50:353 (1) - change the pattern, no? aww... No
02:51:908 (1) - ^ ^
02:53:686 (1) - ^^
thats allReally cool song!.
+ 1 Star