PogChamp
+1 to AR complaintMonstrata wrote:
I might increase it to AR 10 again if enough people complain about the readability aspect though
Kaine wrote:
part of me wants to complain about the ugly sliders and shit but i know you prolly have a reason for all that so this is a small request to explain your reasoning behind mapping the ugly part the way it is
Monstrata wrote:
To make the high bpm part even more messy. The central theme of this map is to create really messy sliders and patterns during the metal section, and then regress to my usual pretty and well-structured mapping style for the moe/anime stop stop winny upload section. So essentially, ugly section, then pretty section. Low AR's allow for more objects on the map, which contributes to more messiness in the metal section, and it makes the later half of the map less forced and more normal/acceptable/natural.
Hope that covers it. I might increase it to AR 10 again if enough people complain about the readability aspect though xD.
Sounds more like 3* to me.SnowNiNo_ wrote:
the preview point just make ppl feels like a 4 star map XD
tbh the ending is nice because you get to relax after 3 minutes of hard jumps and stuff, idk i like it xpFailureAtOsu wrote:
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
well, why have those 2 minutes of useless difficulty drop when you could do something else with the same amount of time (like pp farm.. kappa)Aeril wrote:
tbh the ending is nice because you get to relax after 3 minutes of hard jumps and stuff, idk i like it xpFailureAtOsu wrote:
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
I mean, its mapped properly in accordance with intensity. The first part of the song, the 8* part, is quite intense and heavy while the rest of the song is light and calm. The huge difficulty gap between the two sections accurately represents the huge intensity gap in the song itself.FailureAtOsu wrote:
The more I look at this map the more it makes me pissed off.
The map STARTS at 8*, but at about 60% thru it goes to 3* and stays there for the rest of the song, making the 40% no more than a waste of time.
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
The problem is, is that the hard part is too hard for the easy part to fit whatsoever. If the hard part were 5-6* I'd be perfectly ok with it. In fact, most of the harder part is under 6.5*. Also, ONE jump brings the map from 7.86* to 8.21*, and it'sCryptic wrote:
I mean, its mapped properly in accordance with intensity. The first part of the song, the 8* part, is quite intense and heavy while the rest of the song is light and calm. The huge difficulty gap between the two sections accurately represents the huge intensity gap in the song itself.FailureAtOsu wrote:
The more I look at this map the more it makes me pissed off.
The map STARTS at 8*, but at about 60% thru it goes to 3* and stays there for the rest of the song, making the 40% no more than a waste of time.
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
AR 9.3-9.5 though. AR 10 makes the ending too forced and ruins some of the reading in the harder section.
What the fuck do you want, deathstreams in the slow relaxed part of the song?... It's not Monstrata's fault the song becomes much more relaxed there.FailureAtOsu wrote:
The more I look at this map the more it makes me pissed off.
The map STARTS at 8*, but at about 60% thru it goes to 3* and stays there for the rest of the song, making the 40% no more than a waste of time.
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
But still, good luck with ranking.
(And, incase you ask, the way to fix this is make the 60% beginning part a lot easier so the 3* section is actually something that isn't a ridiculous transition.)
P.S: Just add "IMO" after every sentence.
P.P.S, lower AR; the slow part is just fucking weird with ar10.
Quite the opposite, actually. My point is that, if you're going to do an 8* map, don't pick a song with the last 40% being impossible to map for anything above 4*.TehDragonGuy wrote:
What the fuck do you want, deathstreams in the slow relaxed part of the song?... It's not Monstrata's fault the song becomes much more relaxed there.FailureAtOsu wrote:
The more I look at this map the more it makes me pissed off.
The map STARTS at 8*, but at about 60% thru it goes to 3* and stays there for the rest of the song, making the 40% no more than a waste of time.
This is not unrankable. This is just shitty. I don't know anyone who wants to play 8* for 3 minutes then the last 2 minutes is a boring, 2.5-3.5* map.
But still, good luck with ranking.
(And, incase you ask, the way to fix this is make the 60% beginning part a lot easier so the 3* section is actually something that isn't a ridiculous transition.)
P.S: Just add "IMO" after every sentence.
P.P.S, lower AR; the slow part is just fucking weird with ar10.
Haruto wrote:
m4m from your queue m8
tbh this is a free mod. and i dont have any finished map to mod, there is one but you collabed in it xd
[General][Winny Upload]
- Countdown is intentional? i think it should be disabled lol ok
- like most #modhelp users said, why not use 9.5 or 9.7 for the AR? people seems complaining too much about the AR xD probably
- One More, Combo Colour 5, 7 and 8 could be brighter xP some parts are hard to read cuz they are blend with the BG
exwell atleast for me xd idk what you think but yeah. they can be a bit brighter as most people play in dark background dim. they look fine for me00:40:172 - the slider- eh btw, metadata source? and why the tags are blank? ;o also, artist should be "マキシマム ザ ホルモン" instead, i guess ok
im a shitmodder indeed, cancer part gives me aids xd slow part gives me beauty on my maps (~˘▾˘)~
- 00:24:200 (3,4,5,6,7,8,1,2,3) - first, im not an experienced player but once i tested this. i felt like the movement between triplets to 00:24:842 (4) - are hard to read. it maybe because the AR but idk. just my thought ok
- 00:44:016 (5) - i'd ctrl+g this tho, cuz the reading. this cause me a miss here lol did it on purpose xD
~ Jump Section ~- 00:52:766 (3,4) - this can cause a player misread. as you stacked (4) under 00:52:107 (1) - . and this is completely different with other jumps, what will i do is. do something like overlap it rather stacking it which could cause a player miss especially with the High AR you have used I think it'll be fine when i reduce ar
- 00:58:900 (8,1) - can be emphasized more? previous cursor movement is bigger while 00:58:900 (8) - to 00:59:022 (1) - isnt big at all, increase the spacing wouldnt hurt i guess lol fixed
- 01:00:723 - tbh the jumps here didnt make sense at all :/ well maybe just me just you xd
- 01:07:259 (1) - definetly looks like a gut, 01:19:288 (1) - yehaj same yea
- 01:30:362 (1,2) - are the stacked slider node here is intentional? seems weird :/ good
- 01:36:505 (2,3) - ew spaced stream xd why dont stack this with 01:36:344 (1) - instead? hard cursor movements here tho :/ to make it ugly lol
- 01:36:772 (5,6,7) - slider give me aids. also, stack? same like above im evil
- 01:38:058 - 01:40:576 - this parts give me aids. sik yes
- 01:45:552 (3,1) - emphasis more i guess? ok
- 01:53:257 (1,2) - first blanket mod : DDD yeah, blanket seems bad imo i made it worse
- 02:13:049 (4,1) - ew whats with the movements here. player would confuse here tho. as most of the cursor movements in this map is going to left so why not making the movements between 4>1 is left? like, 02:13:164 (1) - ctrl+g this would work this actually flows pretty well for me. the flwbreak is kinda slight, and works with the music
- 02:13:776 (3,4,5) - unperfect triangle 8( pls fix thx o well
- 02:15:605 (3,4) - are this intentional to be "ugly blanket" or it isnt? intentinal
- 02:32:742 (1,1) - ok. this is suprising. are the slow SV on 02:33:171 (1) - is a purpose? i mean, its not really natural when the previous was fast and the next is slowest. raise the SV a bit like 0,15 or 0,17 maybe? xd nah, this is cool i think
- 02:34:901 - add a greenline here and set the volume to 20% to give a nice transition to 02:35:017 (1) - k
- 02:36:401 - this too^ okay
- 02:40:674 (4,5) - okay, the jump here is suprising LOL seems straightforward
- 02:43:016 (10,1) - dont stack :< can cause a misread especially in high AR also, 02:42:793 (6) - NC here maybe? hmm i think its fine. ppl can misread
- 02:46:793 (1,2,1,2,1,2) - this is confusinggggg LOL yaaaa
- 02:55:471 (1,2,1,2,1,2,1,2,1,1,1) - how to... give me inspiration, sensei xD
~ Slow Part ~- 03:08:850 (3) - remove whistle on the tail? its weird to have a whistle in red tick vocal tho
- 03:16:894 (5,1,2) - the blanket could be nicer
ok
- 03:28:492 (3,4) - for a reason, i thought 03:28:744 (4) - would appear on right where 03:28:996 (5) - is placed. ctrl+g them maybe? so players wont confused. well for me its a bit confusing tho ^^' might be ar. this is straightforward for me
- 04:25:225 (6,7,1,2,3) - high ar caused this a bit hard to read xd and btw, lower the placements i guess? maybe because its placed high caused me a misread there lol too much structure, cant change
- 04:33:754 (1,1,1,1) - Creative :D
k i think thats all, i dont even know what i am doing lmao also, the slow part. why dont use a normal-hitnormal to replace the claps? fits better with hitnormal imo
[]
well, i hope it helps you and i dont really know how to mod 8.21* so pardon my mod if its bad xd
good luck sensei
Thanks for the mod!!Battle wrote:
aaaaaa
[S T O P]
AR 9.6 or 9.7 would always work lol, that way the reading isn't too obnoxious with AR 10 while making the 3.8* part less awkward lol yea
00:24:200 (3,4,5,1,2,3) - You may want to consider repositioning these notes, while you do have patterns during the guitar similar to this, none of them go immediately back and forth from the same positions immediately, the other section of the song similar to this has consistent movement, so it feels kinda off since this is the only time something like this happens yea
00:32:332 (1,2) - Are you sure you want to sliders here? For the most part it's been single tapping, and I don't really see too much difference in the screaming he's doing in this part compared to the other parts, also it's worth pointing that there isn't really another part similar to it, so having it structured like the other rhythms in this section would work best imo the vocals just fit well there especially for me, but i see your point. i think its okay to break consistency here though
00:41:339 (5,3) - Could always put 3 in the curve of 5, but I dunno if you want that since you want it to look messy n stuff lol messy
00:42:941 (3,4,5) - Maybe make these mirror each other? You make the rhythms similar to this like that (00:44:663 (4,5) - and 00:46:484 (3,4,5,6) - ) Fixed by making them all assymetrical
00:48:623 (1,2,3) - The pause for 00:48:852 - is kind of awkward imo, since you never really emphasize that pause in the vocals as the section goes on fixed
00:51:250 (1,2,3,4,5,6,7,8) - I feel like these are somewhat fine, but I feel like this part should be toned down a little, so that way the scaling chaotic-ness on the screen is more apparent, since it's slowly getting more and more scream-y in the song, and I don't feel like the pattern should be as spaced as the part where he's screaming deeply in the song lol didnt do it here, but i took your suggestion for the later part
01:43:490 (1,2) - The way you have been spacing things makes these really not seem too emphasized, you might want to make them more emphasized since the guitar feels unique yea
02:20:338 (3,4,5,1) - 02:24:229 (3,4,5,1) - I feel like for both instances, you might want to break away from the pattern that you are doing, by doing so you differentiate both from stuff like 02:23:262 (3,4,5,1) - , plus the downbeat that both of the 1s pointed out are one have a significant change in the music so ye
02:43:016 (10,1,2,1,2,1,2) - I don't agree with stacking 02:43:239 (1) - on top of 10 since like, you kinda had a flow break for 02:39:463 (10,1) - , so I would suggest doing something similar. You may have done it to differentiate the pitches of the guitar, but imo since the guitar is in a higher pitch for 02:43:016 The idea is to give ppl the opportunity to alternate like its a stream, and then abruptly force them to play those streams as 1/2's again. Basically its laughing at players for not singletapping xD.(10,1) - it should be unique without doing something like stacking
03:07:390 (1) - Maybe give this a unique shape to compliment the vocal being stressed in the song did something. not a lot of length to work with but tried something
04:11:819 (2,3) - lol this blanket is slightly off and I need to fulfill my "1 blanket mod" quota xd ok
mm
Thanks for the mod Frostings!!Frostings wrote:
Decrease your timeline zoom holy f literally unmoddable
Disable countdown
Artist: マキシマムザホルモン ok
Romanized: Makishimamu Za Horumon uhh/color]
Album: 予襲復讐
Romanized: Yoshū Fukushū, or Yoshu Fukushu ^
Add "ALIEN" to tags, and other optional tags like screamo or metal, like anyone even searches those tags added
Source English
Source Japanese
(It's the band's official English and Japanese site respectively)
[Stop Whatever]Sorry that my mod doesn't point out anything really specific, I'd need to be able to actually play the map to do so
- 00:00:838 (1) - prob better to extend it to downbeat. Same with the following spinners (better style because their hitsounds are only on their ends) o yea my bad
- 00:17:766 - verify the guitar isn't 1/3. I already can't hear properly in one ear anymore its 1/4
- 00:28:922 (1,2,3,4,5) - Ignoring the fact that this is straight unplayable (let's be honest, no part of the map is playable), I think it's better if you emphasize your kick slider more than your previous 4 notes. The super one-taps make your slider seem like a filler. ok
- 00:34:046 (1,2,3,4,5) - This one isn't too bad because the jump is there yea
- 00:41:771 - Kinda sad you stopped caring about the guitar sadlyfe
- 01:41:487 - it's a shame you don't emphasize the drums here further. They're very strong and would make the map actually somewhat coherent. It does get better in the second half though, I guess. I think you should make the solo strings play separately, like antijumps, and only provide movement along the loud guitar/drums, if that makes sense i like the guitar better
- 02:39:686 (1,2,1,2,1,2,1) - I'd rework the structure here, maybe space them out horizontally more. Specifically, the transition is super awkward here 02:40:244 (2,1) - theyre structurally arranged tho. just not horitzontally, more vertically and spatially
- 02:57:257 - Wow, I can actually mod this. Uh just about style I think blankets are a complete noob trap, and force bad structure the idea is blankets look clean and nice so yea xD. noob traps? meh
im noob mapper so this fits me
- 03:01:292 - I think the low spacing is supes awkward to play, even considering the slowness of the song. Low spacing does nothing here because your AR is maxed maybe
- 03:15:390 - Ugh. Actually turn off DS because it plays like tr. Use large distances strategically to make the notes feel like they're there for a reason, not just as a filler. and stop using blankets
- 03:53:600 - same with this whole section maybe next time maybe
- 04:01:581 - Also I dunno if you noticed but there's some dramatic changes in the song here that's not reflective at all in your mapping SV
- 04:45:303 (1) - lol xD
Thanks for the mod!!eeezzzeee wrote:
hi m4m from your queue
alright so lets start by saying i did actually try to playtest this map, once with relax and once with htnf lol. but unfortunately i am a shit tier player so yeah take any suggestions to gameplay with a grain of salt
[diff]
i dont understand the complaints about ar tbh, anyone playing this should be at the level where reading ar 10 is pretty natural. and for the ez part, once again anyone playing this wont mess up there anyway. that being said though i think there are a few parts that are hard read and it has more to do with the map and song than arya. i like the contrasting aesthetics of this map btw
- 00:35:361 (2) - check ds this was kinda intentional. i'll see if more ppl point it out, but i did it to be obnoxious xd
- 00:39:638 (5,6,7,8,9,10) - maybe we should use sliders again like before 00:37:929 (4,5) - or like dont stack these triples under the previous notes, or nc or something to make it a little easier to read okay i agree. changed.
- 00:43:473 (1,2,3,4,5,6,1,2,3,4,5,6) - really awkward to transition between tiny spacing of the first combo into large spacing of the second one. i dont see the need for 00:44:342 (1,2,3,4) - to be so large anyway. also consider changing 00:44:449 (2,3) - into a slider instead, it seems to be similar to 00:44:016 (5) - so it would fit the style of mapping the vocal so far did some adjustments here. fixed
- 00:52:986 (1,2,3) - err this flow man lol. i guess it was intentional but i didnt like playing it thats what i like to hear
- 00:59:022 (1,2,3,4,5,6,7,8) - alright... can we not force difficulty on a map thats already going to be one of the hardest ever? this part of the music is basically exactly the same as 00:55:579 (1,2,3,4,5,6) - so i dont see the reason why suddenly its changed into all circles. not to mention all these zig zags are just completely not fun to play imo, compared to the slider patterns you had before which actually had different flows to make the part more interesting true. I nerfed some parts, and buffed others to create a better difficulty increase. applies to others below
- 00:59:867 (1,2,3,4,5,6,7,8) - ^
- 01:00:723 (1,2,3,4,5,6,7,8) - ^ plz
- 01:24:577 (2,3,4,1) - would be nice if these four were all part of the same combo instead of that randomly being a part of the next but eh o god ur right. redid the nc rhythm for everything in this section
- 01:34:630 (1,2,3,4,5,1,2,3,4,5) - you can try NC'ing it like this i think it would make more sense with the structure of the rhythm here no i prefer my wayhttp://puu.sh/pjHgb/7c5201fa03.jpg
- 01:36:344 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^ if you took that suggestion http://puu.sh/pjHkp/e6d2297dee.jpg ^
- 01:38:058 (1,2,3,4,5,6,7,8,1,2,3,4,5) - hoyl ok i guess its fine but 01:38:380 (4) - this is a kinda unnecessary trap imo, people will expect it to be a lot more to the left seems predictable enough for me
- 01:42:186 (4,1) - swap the NC?
- 02:13:512 (2,3) - the timing difference is quite significant and this might cause issues during gamplay but what can we do to fix it lel i have no idea sorry. NC? Sliders? fixed this and others
- 02:26:570 (3,4) - same thing i said about 01:38:380 (4) - being a trap you just activated my trap card
- 02:27:195 (1,2,3,4) - argh this is just so ridiculously hard to read when its overlapped by the stuff before it yea
- 02:28:885 (1,2,3,4) - ^ yea
- 02:29:742 (1,2,3,4,5,6,7,8) - can we just try to keep the spacing between them as even as possible like do whatever you want with the shapes but plz spacing no sry xP
- 02:49:895 (4,1) - swap NC ok
- 03:10:874 (5,1) - blanket ok
- 03:45:634 - but monstrata only makes triangles
- 04:33:754 (1,1,1,1) - and its so cool how this actually works
Thanks for the mod!!arnoldusj wrote:
hi, from your Queue Uh....GENERAL
Artist : マキシマムザホルモン (Maximum the Hormone)Tagsadded some tagsSky Records Yoshū Fukushū Album ダイスケはん ナヲ マキシマムザ亮君 上ちゃん Daisuke-han Nao Maximum the Ryo-kun Ue-chan
00:00:838 (1) - y: 196 x: 192 no...
00:03:446 (1) - Spinner to long no...
00:19:486 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - This should have been placed in the shape of a star or triangle maybe
00:25:484 (1) - x: 352 x:192 no...
00:39:211 (1,2,3,4,5,6,7,8,9,10) - This is also the same, put a triangle or star shape no...
01:04:890 (1) - change the shape of the slider why
01:41:058 (3) - straight or crooked curved
02:36:517 (1) - changing speed, so players can be surprised if suddenly no..
04:45:303 (1) - x: 268 y: 320 at least give me some reason xP
Thanks for the mod!!UnLock- wrote:
From your M4M Q
[UHHH]
- 00:34:933 (1) - Move to x48 y124 because of DS with 2 ehh enough ppl point it out, i'll fix
- 00:48:737 (2,3) - This part has the change of melody, but this gap is weird to this changing. how about copy 00:49:623 (2) - it to here? fixed
- 00:51:346 - Del this timing point and change 00:51:250 - here to 283 bpm. and replace 00:51:346 (2,3,4,5,6,7,8) - them. i think it is correct bpm I disagree
- 00:54:828 - ^ ^
- 00:56:971 (4,5) - Too close. ehh why not change it to linear flow
- 01:34:417 (6,7,8) - Move to x136 y164 because I think to make harmony with this pattern and song, 01:34:523 (8,1) - this gap have to has harder DS than 01:34:311 (5,6) - here. i prefer no harmony xP
- 01:37:469 (4) - Del this note. i think you should keep same beat in 01:36:344 (1,2,3,4) - here with 01:37:201 (1,2,3,4,5) - here. i think it fits here tho
- 03:08:850 (3) - Change to circle slider is better
- 04:41:302 (3,1) - NC swap huh no
Thanks for the mod!!Trent83 wrote:
From your queue [/color]
(=>w<=)/ M4M \(=>w<=)
[Stop! Stop Winny Upload!!]Stop! Stop Winny Upload!! diff00:00:838 (1) - i think here it's better to remove the whistle sound, because in that part of the song the music isn't that strong to add a whistle, only a recommendation, why not to add a Custom Hitsound?. sure why not.
00:19:486 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - I think that in this part you can be more creative because this triplets ruin the sthetic of the map at that point so, why not to add more sliders?. No... this is better imo.
00:30:836 (3) - i think that this can be pretty confusing. I think so too.
00:59:022 (1) - from this point to 01:02:330 (8) - this point you ignore some sliders it will be easier for me explain this if you see this point of the map 00:57:293 (1,2) - . Yea. I want to focus more on the drums now, creating a transition out of the vocals.
01:32:289 (2) - Ctrl+G?. Better not to
01:41:058 (3) - its better to add a streamer than this. I prefer this to a stream xP.
01:56:103 (1,2) - its better to make a whole blanket Not here.
02:50:353 (1) - change the pattern, no? aww... No
02:51:908 (1) - ^ ^
02:53:686 (1) - ^^
thats allReally cool song!.
+ 1 Star
Thanks for the mod!! Also, it's still valid if we already pre-arranged. I forgot your map though,DoKito wrote:
00:19:486 (1,2,3) - I know you are going for a 'messy' kind of map, but this pattern is just very ugly in my opinion. It reminds me so much of 2009-2011 maps where they just randomly placed circles with DS. It's more of a subjective suggestion. Mmm... I kinda like this actuallly lol.
00:40:172 (3) - I would make this slider 1/2 beat longer, so you start clicking into the jumps on 00:40:172 with the strong beat. It feels better in my opinion. Made some c hanges here along with stuff from previous mods, should work now
00:49:623 (2) - This reverse feels kinda out of place. true. changed it up
00:59:022 (1) - I would stick with some sliders in this section, like you did before. wanted to transition from vocals to drums here.
01:37:469 (4) - For me this section sounds exactly the same as all those before, so I'd remove this circle. hmm fair enough
01:41:058 (3) - Maybe you could split this slider here 01:41:272. i prefer a longer hold
02:36:517 (1) - Wasn't able to sightread this... Not in the slightest. I don't think this is even possible to sightread. Maybe try to alter the shape into something where you don't have to travel too much to stay in the followcircle. hmm. i like this tho. i don't think its necessary to make everything sightreadable, and i think this is one pattern where its fitting once you know the sv's
02:50:353 (1,1,1) - This part is much fun to play. It doesn't really match the rhythm tho. Not sure about this. Should be fine i hope xD.
I am not sure if our mod4mod agreement is still valid. If not, then just take this as a free mod.
Thanks for the unexpected modSpork Lover wrote:
Saw this on your profile and thought "wtf why not do a random (Insanely challenging 'cause weird style xD) mod :^)" Here we go!Color codingRed = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment or a questionI saw the AR being discussed, and I agree that 9.7 is suitable because of the slow section lol :^)
General
Stop! Stop Winnie the Pooh!
00:00:838 (1) - I find it weird that this first slider is pretty, when the guitar is insanely distorted ;o (And you carry the "purposely mapped ugliness" onward as we get further into the map :3) I want to start off with a neat slider. The sound is jarring, but its very consistent, and i want to emphasize the difference in vocals between the metal/moe part so this doesn't fall into that category since it's a guitar.
00:31:049 (5,1) - This might sound stupid, but maybe consider making the overlap awkward on purpose? 'cause with the 1-anchored long slider, it looks surprisingly pretty xD (I guess something like could work idk lmfao http://osu.ppy.sh/ss/5434789) I already used a bunch of overlaps before and after this, so i think putting anything here will become an unnecessary playability issue.
00:43:047 (4,5) - I donno if it's intentional that it isn't consistent, but maybe change sliders like these to 1/4's? (You do stuff like that on 00:48:192 (3) - ) Actually these are the consistent ones, the 1/4's is the inconsistent one that i only use once for emphasis. Usually the 4th repetition i'll do something more difficult.
00:50:710 (3,1,2) - Aren't some transitions like those very annoying to deal with playability-wise? I know it's probably intentional, but just giving a heads up ;o (Considering sharp angles with low spacing) Did something, but the angle is generally fine.
01:22:624 (1,2,3,4,1,2,3,4) - I love that you intentionally didn't make it symmetrical xD I'd maybe even go as far as to Ctrl+G 01:22:841 (2) - to make it even less symmetrical, so 01:22:624 (1,2) - ISN'T mirrored with 01:23:928 (3,4) - :3 I like it as is lol.
01:26:077 (7,1) - Switch NC my friend :3 Did some NC reworks here
01:27:791 (7,1) - Hi :3
01:29:505 (7,1) - Eh
^I'll stop rambling about those NC's lol
01:36:022 (5) - Doesn't the sound that you're trying to follow start on 01:35:915 (4) - ? I'm going for the vocal, not the guitar, apples to all below xP
01:37:630 (6,7) - Same
01:39:344 (5,6) - Same (This would be hard af to fix lmfao)
^ I'm mentioning those 3 because you actually follow that same exact sound on spots like 02:27:612 (1) - and 02:29:313 (1) - :^)
02:13:512 (2,3) - Oh my, this will cause some very awkward 100's I think because of the timing point lol (Maybe do some stacking with the slider or something idk D:) You're right. I'll just NC to remove the follow point so ppl are more aware.
02:33:171 (1) - I think this slider will 'cause some very messed up chokes on a sightread attempt, if it doesn't at least have a few red anchor points. Well, i ended up redoing a bunch of stuff here, so maybe this fixes what you mentioned lol. But its the same slider speed. There's now a flow-break so players are more visually aware of a shift.
02:40:244 (2) - Consider moving it a bit to make it asymmetrical :^) I'm good lol
02:49:895 (4) - I donno if NC'ing this will cause trouble :^) Good point.
02:53:686 (1,1,2) - This transition is really weird imo considering the angle. I think the angle is fine.
04:45:303 (1) - It's kinda pretty now, the map, so why is this heart still asymmetrical ;o It doesn't have to be symmetrical to be pretty xD
I hope my (Unexpected?) mod helped just a tiny bit with a few things lol xD Looking forward to see what people are gonna say about the map
Intentional.Sonnyc wrote:
01:58:499 - Is this finish intended?
Uhh.. The quality of the dark combo part feels.. not good for me compared to your other maps.
I don't even remotely agree. Maybe on the most superficial level it looks slightly similar. However, when looking at mazzerin maps, every note feels like it was placed there for a reason. The flow of the map goes with song structure insanely well.huono_tuuri wrote:
Mazzerin mapping 4Head
GOOD FOR CTBChara wrote:
oKAY
yeh i agree he's really good at mapping anti-flow xddddddddddzoesan wrote:
However, when looking at mazzerin maps, every note feels like it was placed there for a reason.
This... well, this not so much.
Thanks for the mod!! I'll update with the changes when BN #2 comes around, unless Pereira wants me to update first.Shiirn wrote:
Suggestions
Major suggestions
Unrankable issues
Well.... we did have an agreement.Extraterrestrial
- I am 90% sure that parts of this are inaccurately timed, especially the vocal-focused areas such as 00:35:790 - . On first pass I didn't see anything iffy but for that one section in particular, but maybe a couple of checks by... a few more knowledgeable and experienced modders would be a good idea. I'm almost always following instruments. The vocal focus will almost always also be on an instrumental note. I did change the timing slightly for sections where i wanted to follow vocals because with a track like this, understandably, some parts have a different offset based on what you want to follow. I basically asked pishi to time everything to instruments as that's how I would naturally map.
- I understand that you intentionally made a lot of this map look messy to fit with the theme of the crazy bullshit going on. But there are many points where there are clear oversights as opposed to intentional departures from reason.
- 00:00:946 - The whine doesn't actually start up until around here. Have the start of the slider be of lower volume and use alternating custom sets with increasing volume to cause the slidertrack to increase in volume over time as well? It's a neat technique. i want to keep it because the guitar whine or whatever you call it is already jarring enough. I don't think it requires any hitsounding. Rather, hitsounding would only detract from the sound by creating more noise.
- 00:30:198 (3,4) - It's weird for these to be unstacked but 00:30:836 (3) - is manually stacked. Reduced stack leniency to 6
- 00:31:903 (3,4) - somethingsomething crappy blanket, i do this all the time whatever Made it worse
- 00:36:647 (1,2,3,4) - The blanketting for this pattern is off. While you're at it, maybe make the endings for 1 and 2 naturally sit in the middle of 3 and 4's slider tracks. Fixed slider 3, the rest are fine for me.
- 00:38:997 (7) - This... isn't like you at all. Try putting it under 00:38:570 (3) - ? I want to create a second revolution in terms of flow. Basically a 5 point counterclockwise flow, then a 3 point, going into the second pentagon. The idea is to have the flow as well as the placement become more chaotic as the pattern spirals out of structure.
- 00:40:066 (1,2,3) - Stacking makes this look a bit weird. Manually move it over so 1 is at x:103|y:264. Did a manual stack
- 00:41:771 (1,4) - Stacking is off by a few pixels. Fixed
- 00:45:734 (3) - This is clearly intentionally ugly, but it's so intentionally ugly it's just hideous and doesn't feel right at all. There's nothing special about the voice here to warrant it either. I dislike it too.
- 00:56:650 (2) - Another one of those weird sliders. I know you're doing the whole "just sometimes they're fucking crazy!" thing but there are points where they fit and points where they don't. This is just random. It contributes to the general theme. I'm not going to normalize a slider just because it doesn't need to be weird
.
- 00:58:150 (1,2,3,4,5,6,7,8) - Found one of the SR jacking sections. Brave new world was just DQ'd for having dumb back and forths where they didn't fit the music at all. Most notably, there are points in this section where they could arguably fit, namely, where the vocalist is having a seizure, but these jumps continue even when there are just the normal, boring drums are going and it just generally feels completely disconnected from the music. This particular section could really, really use a do-over. We just have to disagree then, because I think these fit perfectly well with the instruments. Actually, I would have made everything past 00:55:579 (1) - into single tap jumps, but I'm already doing that on quaver so i'll leave this be.
- 01:29:719 (1,2,3) - bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbblankets. Like, if they were clearly meant to not be blankets, that'd be fine, but they're right at the level where they almost blanket so it looks like an oversight rather than intentional. Im glad theyre triggering people
- 01:30:576 (4,5) - suddenly a psuedo-catmull? Sometimes linear nodes get separated into two bezier nodes if you're screwing around at the wrong timing snap. I think these sliders were intended to be linear. Of course, if you intentionally did that weirdo bug then it's fine. I did it myself on Routing. Yea its intentional xD.
- 01:34:630 (1,1) - weird stacking issues caused by stacking under 01:35:808 (3) - ? Fixed with the stack leniency decrease
- 01:36:772 (5) - If your mouse is randomly clicking things, please consult your doctor yes
- 01:37:469 (4) - There actually isn't a beat here. Just... fyi, i guess? I like it. at 100% the vocals really sound like there are 1/4's so i didn't bother slowing down. Maybe the beat doesnt exist, in which case i'll just tastefully overmap because of the vocals at 100%.
- 01:41:219 (4,1) - hahahaha fuck you. But really, this makes zero sense. at least 01:41:433 (4,1) - is A) circle->slider, and B) a new section so it actually fits. I'm told this is the hardest pattern in the game. It must deserve a place in the hardest map to be ranked.
- 01:53:257 (1,2) - hngggh it's so ugly Thanks
- 01:56:760 (1,5) - hngggh it's so ugly I got anti-blanket mods.
- 02:13:512 (2) - Doesn't this slider fail to be a burai slider by like a pixel? ew. yes
- 02:20:580 (5,1) - these aren't even like the others are. But i doubt anyone would notice. Doubt anyone will, but theres a hihat here too.
- 02:26:362 - this section: uh yeah whatever lol whatever xD
- 02:30:599 (9) - there is an actual new stanza here but whether it needs a new combo or not ehhhhhhhhhhhhhhhh you had new combos and even a new pattern previously but you didn't do it here, and the musical patterning is the same.... holy fuck is shiirn about to say "consistency"? Heck, for the entire section, you had sets of 8,4 then 8,4, but the next two are just straight 12 long. Choose one and stick with it, it's a normal, typical 4-repeat pattern. This one's not so much an NC of rhythm but one of flow and intended movement. Where i don't NC, its just one consistent back/forth movement. Where i do NC< there is a change of flow/intended movement.
- 02:44:346 (2,1) - overlap made specifically to trigger people, make it overlap more or don't overlap at all? nah i prefer to trigger people
- 02:51:908 (1) - These will always play like ass, and I would be disappointed to see this map be ranked without changes to these sliders. I'm also 80% sure they're timed wrong, so even if a player is correctly bobbing their cursor they still might break because it's not accurate. I like them. You're prompted to play them, but here the player can move the slider up and down independently, without actually following the slider. Rather, if they just play it based on rhythm, it will feel like the sliderball is following their cursor instead, and thats why I really enjoy this. I can actually get 300's every time i play this using that mindset lol. The wave slider is useful for maintaining momentum going into the jumps too, because traditionally these repeat sliders are played with minimal movement due to slider leniency. You'll notice the length of the slider is about 0.75x the length of the jumps (for scaling reasons with the previous two sliders). It's done to allow players to wind up and prepare for the jumps.
- 03:08:850 (3) - Remove whistle from end. Hmm... I like it though...
- 03:25:972 (2,3,4,5) - These aren't accurate triangles and that's unlike you. If you don't care, proceed as usual. Rhombus pattern
- 03:55:342 (1) - The drum whistles here don't seem to be following any particular instrument, nor are they following any particular pattern. Are they really random? Main melody here ;o. Which is basically "what i would hum"
- 04:01:581 - From here on they're fine.
- Cute "S T O P" you got there.
In summary, the map is fairly okay, but poses three significant issues of contention:
1. The jump section starting at 00:58:150 - and ending at 01:02:466 -
It doesn't seem to follow any sort of musical pattern within the song whatsoever, except that it's at the end of the chorus, such as it is. It doesn't follow the vocals (e.g. being much larger when the voices are gargling gravel, smaller when it's just drums), and following just the drums leads to weirdness as there are clear vocal stanza changes at 00:58:793 - and 00:59:444 - and every 4th beat after that. Logically, the first one is the big problem - it starts on the third beat, not the fourth beat, so it throws off the entire thing because it means you can't do pretty 8-note sets anymore. But that's your job as the mapper to figure out; it's lazy to just throw down the most basic musical pattern that "sort of fits".
2. The back-and-forth sliders from 02:50:353 - to 02:55:353 - . Let's just ignore the completely pants-on-head retarded jumps after them.
As far as gimmicks go, it's an interesting one to have the player need to bounce their cursor back and forth in rhythm with a slider. But if you want to do that, make sure they're timed correctly. And given that the guitar and drums are audibly out of sync, this poses a significant problem: Namely, that the sliders are meant to follow the guitar strumming, but they follow the timing of the drums. There are several places where they are very out of sync, namely in spots such as 02:51:491 - , 02:51:741 - , 02:52:491 - , etc etc etc. It really sucks, but these should probably go back to the drawing board. Let me be clear when I say I really like the idea and concept of these sliders, but I don't think they can really be done well here. And finally,
3. A map that is intentionally incredibly ugly is still, in the end, incredibly ugly.
"Duh", you think. But it also means that you're intentionally forgoing what normally amounts to "quality control" and only serves to make you look like kind of a tool. I'm as much of a Big Fan of theming and intentionally going against the grain as far as simple aesthetics go, but this is kind of pushing it, especially since it will gain a lot of attention as an 8* potential map. This is largely just aesthetic. I'm confident my flow choice and rhythms are strong, whereas most "ugly" maps are ugly because they don't use well-supported rhythms or contain really harsh flows. Basically, in terms of clicking and moving, the map is done in the highest quality I am capable of.
Thanks for your time.
Spaghetti wrote:
lots of double posting y tho
rank 26k. highest pp score 150pp on a 51 second 3.1 star DT map. likes playing 8 star maps for 3 minutes.Monstrata wrote:
Also, I like to play 8 star maps for 3 minutes and then have two minutes of 2.5 star mapping. So now you know at least one person who enjoys it.
rank 11k. highest pp score 200pp on a 3.62 star DT just over a minute long.Kayla wrote:
rank 26k. highest pp score 150pp on a 51 second 3.1 star DT map. likes playing 8 star maps for 3 minutes.Monstrata wrote:
Also, I like to play 8 star maps for 3 minutes and then have two minutes of 2.5 star mapping. So now you know at least one person who enjoys it.
im sorry but do you even comprehend 8 stars? you can barely read 4.6 after 70,000 plays.
maybe the problem with you is you simply dont comprehend your own maps.
maybe thats why theyre bad. (except the delta triangle map, but thats unrankable too imo.)
that 200pp play is a complete joke, that map is overweighted. i have better plays worth less.Tassadar wrote:
rank 11k. highest pp score 200pp on a 3.62 star DT just over a minute long.
how can you fairly judge this map then? what gives you the right to say it's bad? you can't even comprehend it either.
I'm not saying rank matters - it's just by your own logic, you shouldn't be trying to form your own opinions. He's an incredibly experienced and knowledgeable mapper. You don't always need to be able to play it to comprehend it (though it is good if you can - but not necessary in every single case).