AOP - Hanamaru Pippi wa Yoiko dake (TV Version)

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Topic Starter
Yasora

Sotarks wrote:

Hi! M4M from my queue~.

Yay

  1. 00:07:871 (1,2) - Ctrl + G those 2, you'll see magic flow appears ! i don't feel the magic appear 8'(
  2. 00:38:045 (1,2) - Pretty lame flow here, like what about space (2) a bit more, this plays a bit meh. i don't see any prob in here.. but still consider to change it if the other annoyed too lol

Insane

  1. 00:02:289 (3) - What about Ctrl + G this slider and add the 2 notes on the head of it, makes a nice V flow and a build up for the next patern. ok
  2. 00:16:068 (7,1) - That spacing is a bit too low here moved a little
  3. 00:17:463 (4) - Moove this one a bit more at the bottom, like this overlap doesn't play too good. ;w;
  4. 00:16:766 (2,1) - Try to avoid those kind of overlaps, feels akward in the editor. kkkk
  5. 00:18:859 (1,2,3) - What about making just a simple linear flow here? too straight make me feel not good..
  6. 00:35:080 (1) - Tbh you don't need that NC here. kk
  7. 00:36:475 (3) - But you need the NC here, for the readability of the anti-jump ok
  8. 00:53:917 (1) - Same here for those kind of overlaps, and also the flow between this note and the previous one is a bit meh, if you like ctrl J this slider it would flow better tbh. yes
  9. 01:02:289 (1) - The fact that there's no note clicable on that big white tic, makes me sad. sorry lol
  10. 01:13:277 (3) - Fail stack here, make it consitent with the previous patern please. adjusted a bit but still can't stack it properly :'(

GL~
thanks a lot!
Mafumafu
As requested in game last month.

[Yay]
00:10:923 (1,2,3,4,5,6) - plays quite overmapped.
00:44:847 (3,4,1) - Spacing should be the same
01:24:440 (1,2,3,4,5,6,7) - This is too crazy, combo break.

[Normal]
00:58:103 (1,3) - Do not overlap
01:05:603 (4) - Not recommend following vocal with reverse slider here. A long slider is enough.

Good luck!
Topic Starter
Yasora

Regraz wrote:

As requested in game last month.

[Yay]
00:10:923 (1,2,3,4,5,6) - plays quite overmapped. but it fits with music imo
00:44:847 (3,4,1) - Spacing should be the same kk
01:24:440 (1,2,3,4,5,6,7) - This is too crazy, combo break. will consider fix it if 2~3 ppl mention this again lol

[Normal]
00:58:103 (1,3) - Do not overlap alrait
01:05:603 (4) - Not recommend following vocal with reverse slider here. A long slider is enough. fixed

Good luck!
thanks a lot~!
Shiratoi
from queueueueueue

[ A r M i N's Easy]
00:12:056 - in this section, i dont think all the NC's are necessary but hey what do i know
00:34:382 (3,1) - might be hard to read for easy
00:38:568 (1,3) - you can blanket better >:)
01:14:847 (1,2) - ^

[Normal]
00:06:475 (1,2) - maybe blanket?
00:16:243 (1,2,1) - ^
00:20:429 (1,2,3,4) - ^
00:24:615 (1,2) - but fix this blanket
00:27:406 (1,2) - not parallel D:
00:39:266 (2,3) - blanket
01:14:150 (4,1) - fix ze blanket

[Hard]
00:00:894 (1,2) - similar?
00:03:685 (1,2) - ^
00:05:080 (1,2) - ^ god bless
00:06:126 (3,3) - this overlap looks bad imo but you can keep it!
00:07:871 (1) - shouldnt this start 00:07:696 - ?
00:26:708 (3,4) - fix blanket
01:09:964 (3) - maybe move so it looks like https://osu.ppy.sh/ss/5332491 ?

[Insane]
00:02:289 (3,4) - bad flow imo
00:05:080 (3,5) - fix blanket
00:05:603 (5,1) - overlap sliderends?
00:06:998 (3) - ^
00:07:870 (1,4) - ^
00:27:754 (2,4) - why not overlap like 00:27:405 (1,2,3,4) - ?
00:52:870 (3,4) - dont see the need for big jump xd
01:10:312 (4) - make this more tilted clockwise?

[Yay]
niceeee difffff

ahh cant wait for rank
kunka
Hi.
From my Q.
General

  1. I think that a start of the music is kinda early. I recommend 500 or 1000 to AudioLeadIn.
Yay

  1. 00:02:202 (6) - I hear a sound of 1/6. I think that 00:02:202 (6) - doesn't have the sound exactly. However, it is not common because 2 circles are necessary when it switch to 1/6. Therefore, I change the 00:01:940 (5) - to the circle and recommend addition with 1/6 reverse slider. try this pls http://puu.sh/pjmSg.jpg In addition, also 00:03:597 (2) - and the 00:04:993 (7) - 00:16:156 (3) - have the same rhythm.
  2. 00:37:347 (3,1,2) - Distance is strange. I don't feel need to shorten distance of (3) and the (1). Rather I think that it becomes the factor of the confusion. It is the same reason for the interval between the (1) and the (2). I think that I make a good flow by enlarging those space.
  3. 01:02:289 (1,3) - fmm,,I think that the sounds of the end points are different. This might be 1/8. (1) is 01:02:507 - . (3) is 01:03:249 - . Please confirm it. http://puu.sh/pjp6p.jpg
  4. 01:11:969 - Would you add a circle? I think that it matches a vocal.
Insane

  1. 00:29:673 (2,3) - I feel a sense of incongruity in rhythm. Would you change it by ctrl+G?
  2. 00:35:254 (5,6) - ^
  3. 00:37:347 (1) - I recommend remove stack. Because, You perform stack in each 1beat before 00:36:126 (2,1,2,1) - . When you perform stack of the 00:37:173 (2,1) - in the same way, the flow stops. In addition, I think that it becomes the factor of the confusion.
  4. 00:44:847 (5) - The 00:44:498 (3) - jumps. Therefore, I recommend a jump according to consistency.
  5. 00:49:033 (3) - I think that a flow from (2) is not good. I recommend move. How about this? http://puu.sh/pjrcI.jpg
  6. 01:15:370 (3,4,5) - All other triple does not do stack. It is artificiality that only this goes stack.
Hard

  1. 00:08:394 (2,3,4,5,6) - A sequence of stack is strange. You perform (2,3), (4,5), (6) stack. I think it to be (2), (3,4), (5,6). I think a start of 1beat to have good start of stack. 01:22:347 (2,3,4,5,6) - same.
  2. 00:29:673 (2,3) - This is the same as insane diff.
Normal

  1. 00:41:359 (1,2,3) - Placement is not clean tbh. I recommend that I change it like 00:42:754 (4,5,6) -
  2. 00:44:673 - 00:46:068 - You place a circle with the former same rhythm 00:41:882 (2) - 00:43:278 (5) - . Therefore, I think that a circle is necessary in the same way.
A r M i N's Easy

  1. 01:26:446 (1) - I think that the start of the spinner is early. I think that 1/2 start (01:26:533 - ) is good because it is easy diff.

    There are some 1/2 sliders. When BPM is fast, it becomes the kick slider for a beginner. I think that it maight become the DQ element. Please also hear the opinion of other people.
GL ;)
A r M i N

Shiratoi wrote:

from queueueueueue

[ A r M i N's Easy]
00:12:056 - in this section, i dont think all the NC's are necessary but hey what do i know look nice imo :d
00:34:382 (3,1) - might be hard to read for easy if someone points this out again ill see what i can do
00:38:568 (1,3) - you can blanket better >:) Is that better idk xd http://puu.sh/pkaOx/73881dac06.jpg ?
01:14:847 (1,2) - ^ fixed

kunkakunkakunkakunka wrote:

Hi. Hi
A r M i N's Easy

  1. 01:26:446 (1) - I think that the start of the spinner is early. I think that 1/2 start (01:26:533 - ) is good because it is easy diff. alright i moved it

    There are some 1/2 sliders. When BPM is fast, it becomes the kick slider for a beginner. I think that it maight become the DQ element. Please also hear the opinion of other people.
I guess its okay, but if it really gets DQ(wich means disqualify right?lol) imma see what i can do about that
GL ;)tyvm
red=not fixed
purple=meh
green=fixed


osu file format v14

[General]
AudioFilename: 03. (TV Version).mp3
AudioLeadIn: 0
PreviewTime: 38394
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6495,17658,49747
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Hanamaru Pippi wa Yoiko dake (TV Version)
TitleUnicode:はなまるぴっぴはよいこだけ (TV Version)
Artist:AOP
ArtistUnicode:A応P
Creator:Yasora
Version:A r M i N's Easy
Source:おそ松さん
Tags:osomatsu san opening Armin A_r_M_i_N
BeatmapID:979680
BeatmapSetID:455500

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"should i rename this.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
894,348.837209302326,4,1,1,50,1,0
12056,-100,4,2,1,60,0,0
17638,-100,4,1,1,50,0,0
24614,-100,4,2,1,60,0,0
30370,-100,4,1,1,50,0,0
41359,-100,4,1,1,70,0,0
63684,-100,4,2,1,60,0,0
65603,-100,4,2,1,60,0,0
66475,-100,4,1,1,70,0,1
72056,-100,4,2,1,70,0,1
73452,-100,4,2,1,70,0,1
74498,-100,4,1,1,70,0,0
86446,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,72,164
Combo2 : 202,0,0
Combo3 : 0,128,192
Combo4 : 0,191,0
Combo5 : 128,0,255
Combo6 : 255,255,0

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Topic Starter
Yasora

Shiratoi wrote:

from queueueueueue

[Normal]
00:06:475 (1,2) - maybe blanket? no
00:16:243 (1,2,1) - ^ ^
00:20:429 (1,2,3,4) - ^ ^
00:24:615 (1,2) - but fix this blanket actually it's intentionally not blanket
00:27:406 (1,2) - not parallel D: hng moved a bit /?
00:39:266 (2,3) - blanket it's not blanket 8'(
01:14:150 (4,1) - fix ze blanket same

[Hard]
00:00:894 (1,2) - similar? what is similar..
00:03:685 (1,2) - ^ ^
00:05:080 (1,2) - ^ god bless omg XD
00:06:126 (3,3) - this overlap looks bad imo but you can keep it! then I will keep it for now lol since i dun have any idea how to fix it ye:v
00:07:871 (1) - shouldnt this start 00:07:696 - ? but the currently is good too imo o.o
00:26:708 (3,4) - fix blanket aye sir
01:09:964 (3) - maybe move so it looks like https://osu.ppy.sh/ss/5332491 ? nice

[Insane]
00:02:289 (3,4) - bad flow imo not for me lol
00:05:080 (3,5) - fix blanket kk
00:05:603 (5,1) - overlap sliderends? yep
00:06:998 (3) - ^ ^
00:07:870 (1,4) - ^ ^
00:27:754 (2,4) - why not overlap like 00:27:405 (1,2,3,4) - ? it will be looks bad :v
00:52:870 (3,4) - dont see the need for big jump xd not really big imo xd
01:10:312 (4) - make this more tilted clockwise? ok

[Yay]
niceeee difffff Yay :v

ahh cant wait for rank

kunkakunkakunkakunka wrote:

Hi.
From my Q.
General

  1. I think that a start of the music is kinda early. I recommend 500 or 1000 to AudioLeadIn. sure why not
Yay

  1. 00:02:202 (6) - I hear a sound of 1/6. I think that 00:02:202 (6) - doesn't have the sound exactly. However, it is not common because 2 circles are necessary when it switch to 1/6. Therefore, I change the 00:01:940 (5) - to the circle and recommend addition with 1/6 reverse slider. try this pls http://puu.sh/pjmSg.jpg In addition, also 00:03:597 (2) - and the 00:04:993 (7) - 00:16:156 (3) - have the same rhythm. um.. i'm not good with 1/6 lol that 1/4 circles in there for covering what you thought it's 1/6. i think most player will comfortable with just 1/4 like me
  2. 00:37:347 (3,1,2) - Distance is strange. I don't feel need to shorten distance of (3) and the (1). Rather I think that it becomes the factor of the confusion. It is the same reason for the interval between the (1) and the (2). I think that I make a good flow by enlarging those space. alrait since the modders before suggest me this lol
  3. 01:02:289 (1,3) - fmm,,I think that the sounds of the end points are different. This might be 1/8. (1) is 01:02:507 - . (3) is 01:03:249 - . Please confirm it. http://puu.sh/pjp6p.jpg but it's good when it end at red tick o.o
  4. 01:11:969 - Would you add a circle? I think that it matches a vocal. I don't think so..
Insane

  1. 00:29:673 (2,3) - I feel a sense of incongruity in rhythm. Would you change it by ctrl+G? i dunno why it sounds weird for me
  2. 00:35:254 (5,6) - ^ changed rhythm and pattern somehow
  3. 00:37:347 (1) - I recommend remove stack. Because, You perform stack in each 1beat before 00:36:126 (2,1,2,1) - . When you perform stack of the 00:37:173 (2,1) - in the same way, the flow stops. In addition, I think that it becomes the factor of the confusion. sure
  4. 00:44:847 (5) - The 00:44:498 (3) - jumps. Therefore, I recommend a jump according to consistency. oh ic ic
  5. 00:49:033 (3) - I think that a flow from (2) is not good. I recommend move. How about this? http://puu.sh/pjrcI.jpg nah..
  6. 01:15:370 (3,4,5) - All other triple does not do stack. It is artificiality that only this goes stack. let it be different lol
Hard

  1. 00:08:394 (2,3,4,5,6) - A sequence of stack is strange. You perform (2,3), (4,5), (6) stack. I think it to be (2), (3,4), (5,6). I think a start of 1beat to have good start of stack. 01:22:347 (2,3,4,5,6) - same. fixed
  2. 00:29:673 (2,3) - This is the same as insane diff. same
Normal

  1. 00:41:359 (1,2,3) - Placement is not clean tbh. I recommend that I change it like 00:42:754 (4,5,6) - ok
  2. 00:44:673 - 00:46:068 - You place a circle with the former same rhythm 00:41:882 (2) - 00:43:278 (5) - . Therefore, I think that a circle is necessary in the same way. I think about the same but it's gonna ruin the pattern ;w;

GL ;)
thank you so much you both~!!

@A r M i N: I changed the audio lead-in :3
Euny

came from my queue


  • A r M i N's Easy

  1. 00:03:684 (3) - if you want to divide combo term each 2 big white tics, you should remove this NC. unless like 00:23:219 (1) - this special part.
  2. 00:12:056 (1,1,1) - i talk about this on normal too. i dont think they are good for your easy diff. because newest players can confuse from them also too much 1/2 objects not fit to easy diff. if i were you just ignore slider tail sounds and make 3beats sliders.if you worry about slider slide sound, just put few of timing points for volume down.
  3. 00:23:219 (1) - i already talk about this on 00:03:684 (3) - here. its better to remove this NC for better read when play.
  4. 00:27:405 (3) - put NC
  5. 00:31:591 (1) - remove NC i'll not talking about new combo after this lol. just try to set the combo with rule.
  6. 00:35:777 (1,3) - well,, 1/2 repeat sliders spam on easy.. hmm to be honest current your pattern feels like normal diff. just make them 1/1 sliders. will become better for easy diff.
  • Normal

  1. 00:12:057 (1,1,1) - i dont think they are good for normal diff. at least their tails direction must be towards for next objects. if i were you just ignore slider tail sounds and make 3beats sliders. if you worry about slider slide sound, just put few of timing points for volume down. i saw this on easy too. to be honest, normal can change tail direction only but easy maybe must to change i guess. anyways up to you guys! ;)
  2. 00:26:708 (4,5) - try to avoid stack for 1/1 objects when you map easy/normal. no stack is better for newest players i guess.
  3. 00:34:382 (1) - if you want to divide combo term each 2 big white tics, you should remove this NC. unless 00:23:219 (5,1) - like this special part.
  4. 00:35:778 (1) - and put nc for here. thats what you wanted i guess.
  5. 01:02:289 (1) - the reason is same as above. remove this NC. then it will become same as 00:23:219 (5,1)them.
  6. 01:10:661 (1) - ^
  • Hard

  1. 00:08:917 (5,6) - i recommend to you make them perfect stack and move 00:09:440 (1) - this bit instead of them. since (5) and (6) are 1/2 objects and that 00:09:440 (1) - is 1/1 object
  2. 01:22:871 (5,6,1) - same as 00:08:917 (5,6) - . feels weird when play
  • Insane

  1. 00:07:696 (6,1) - isnt better with swap like 00:06:475 (1,3) - them? for music. if you swap, will more fit with music i guess.
  2. 00:41:271 (5) - same as Yay diff.
  3. 00:43:800 (5) - this slider ruin your nice flow in my opinion. how about this? https://osu.ppy.sh/ss/5373157
  • Yay

  1. this diff only dont have audio lead in. make same with other diff c:
  2. 00:12:231 (2,2,2) - isnt better to add some clap or any sound with them? for follow original music. you already put sounds for your emphasize parts like (00:38:568 (1,2,1,2,1,2) - ) them so i think its better to pur clap for them too. if you agree with me, add on other diffs too.
  3. 00:29:499 (3) - tbh feels bit pity because you ignored strong vocal. even you mapped for that vocal sound already on your hard and insane diff. i'll recommend to you timeline up to you c:
  4. 00:41:272 (5) - i dont think its need to put note for here. because there is no sound from music
  5. 00:43:801 (4,1) - if there is no other special reason, just make them to perfect overlap
  6. 01:02:638 (2,3) - if you will put NC for them, players more easy to notice SV change. even (1) and (3) are 50% different velocity. hope you put new combo for better play.


DaxMasterix
Hi! M4M From my Queue! Make sure to select one of my maps!

A r M i N's Easy:
  1. HP 2
  2. 00:37:696 (4) - Move this to x:32 y:216

Normal:
  1. 00:23:219 (5) - Maybe better like this
  2. 00:27:057 (5) - It would be better if this object were placed in the next object

Hard:
  1. 00:46:068 (2) - Curve this?

Insane:
  1. 00:58:452 (3,4) - Ctrl+G

Yay
  1. Wtf this diff name, is like. "Yay" Nothing more? Can you change it to "yay!" or "Yay!!" Something like that?
  2. 00:10:138 (1) - Extend this to the blue stick (? , Also if you do this, then silence the end of the slider
  3. 00:22:173 (2) - Ctrl+G (?
  4. 00:32:987 (1,2,3,4) - It would be great if you silence the end of the sliders
  5. 01:03:336 (1) - Move this away

Okay that's all! Good luck with the map!
A r M i N

Euny wrote:


came from my queue


  • A r M i N's Easy

  1. 00:03:684 (3) - if you want to divide combo term each 2 big white tics, you should remove this NC. unless like 00:23:219 (1) - this special part. sure
  2. 00:12:056 (1,1,1) - i talk about this on normal too. i dont think they are good for your easy diff. because newest players can confuse from them also too much 1/2 objects not fit to easy diff. if i were you just ignore slider tail sounds and make 3beats sliders.if you worry about slider slide sound, just put few of timing points for volume down. they are very slow, its not like they come rapidly, there are 3 white ticks between them wich in my opinion is enogh time even for a newcomer to react :D
  3. 00:23:219 (1) - i already talk about this on 00:03:684 (3) - here. its better to remove this NC for better read when play. hmm okay ^^
  4. 00:27:405 (3) - put NC k
  5. 00:31:591 (1) - remove NC i'll not talking about new combo after this lol. just try to set the combo with rule. setting combo with rule wot ? I just removed the NC xd
  6. 00:35:777 (1,3) - well,, 1/2 repeat sliders spam on easy.. hmm to be honest current your pattern feels like normal diff. just make them 1/1 sliders. will become better for easy diff. indeed, those 1/2 sliders are coming up pretty fast imma change that ^^
I just did :c
Thanks a lot <3

00:35:777 - I did it like this now ^^ maybe you could add the HS again i added some but maybe they are shit lol @Yasora
00:28:800 - Also this one is a little ugly isnt it xD ? Should i move (3) to the right a little ? @yasora

DaxMasterix wrote:

Hi! M4M From my Queue! Make sure to select one of my maps!

A r M i N's Easy:
  1. HP 2 K y not
  2. 00:37:696 (4) - Move this to x:32 y:216 This has been changed in the last Mod, its position is completely different now :)


Okay that's all! Good luck with the map! Thanks a lot :)
Thank you :D


FIXED
NOT FIXED
MEH
COMMENT


osu file format v14

[General]
AudioFilename: 03. (TV Version).mp3
AudioLeadIn: 1000
PreviewTime: 38394
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6495,17658,49747
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Hanamaru Pippi wa Yoiko dake (TV Version)
TitleUnicode:はなまるぴっぴはよいこだけ (TV Version)
Artist:AOP
ArtistUnicode:A応P
Creator:Yasora
Version:A r M i N's Easy
Source:おそ松さん
Tags:osomatsu san opening Armin A_r_M_i_N
BeatmapID:979680
BeatmapSetID:455500

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"should i rename this.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
894,348.837209302326,4,1,1,50,1,0
12056,-100,4,2,1,60,0,0
17638,-100,4,1,1,50,0,0
24614,-100,4,2,1,60,0,0
30370,-100,4,1,1,50,0,0
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73452,-100,4,2,1,70,0,1
74498,-100,4,1,1,70,0,0
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[Colours]
Combo1 : 255,72,164
Combo2 : 202,0,0
Combo3 : 0,128,192
Combo4 : 0,191,0
Combo5 : 128,0,255
Combo6 : 255,255,0

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291,96,85661,2,0,B|415:93|415:93|402:155,1,160,8|4,0:0|0:0,0:0:0:0:
256,192,86446,12,0,88800,0:0:0:0:
Topic Starter
Yasora

Euny wrote:


came from my queue


  • Normal

  1. 00:12:057 (1,1,1) - i dont think they are good for normal diff. at least their tails direction must be towards for next objects. if i were you just ignore slider tail sounds and make 3beats sliders. if you worry about slider slide sound, just put few of timing points for volume down. i saw this on easy too. to be honest, normal can change tail direction only but easy maybe must to change i guess. anyways up to you guys! ;)I guess it's fine for normal diff since this diff need something different from easy lol but the direction is changed.
  2. 00:26:708 (4,5) - try to avoid stack for 1/1 objects when you map easy/normal. no stack is better for newest players i guess. ok
  3. 00:34:382 (1) - if you want to divide combo term each 2 big white tics, you should remove this NC. unless 00:23:219 (5,1) - like this special part. ok
  4. 00:35:778 (1) - and put nc for here. thats what you wanted i guess. yes
  5. 01:02:289 (1) - the reason is same as above. remove this NC. then it will become same as 00:23:219 (5,1)them. kk
  6. 01:10:661 (1) - ^ ok
  • Hard

  1. 00:08:917 (5,6) - i recommend to you make them perfect stack and move 00:09:440 (1) - this bit instead of them. since (5) and (6) are 1/2 objects and that 00:09:440 (1) - is 1/1 object done, hope I did it right :v
  2. 01:22:871 (5,6,1) - same as 00:08:917 (5,6) - . feels weird when play same
  • Insane

  1. 00:07:696 (6,1) - isnt better with swap like 00:06:475 (1,3) - them? for music. if you swap, will more fit with music i guess. will keep them for now..
  2. 00:41:271 (5) - same as Yay diff. but it's not comfortable when gameplay, it's like something missing since stream go on before :''
  3. 00:43:800 (5) - this slider ruin your nice flow in my opinion. how about this? https://osu.ppy.sh/ss/5373157 nice
  • Yay

  1. this diff only dont have audio lead in. make same with other diff c: oh I forgot XD
  2. 00:12:231 (2,2,2) - isnt better to add some clap or any sound with them? for follow original music. you already put sounds for your emphasize parts like (00:38:568 (1,2,1,2,1,2) - ) them so i think its better to pur clap for them too. if you agree with me, add on other diffs too. but I feel not strong enough like in 00:38:568 for adding clap in here..
  3. 00:29:499 (3) - tbh feels bit pity because you ignored strong vocal. even you mapped for that vocal sound already on your hard and insane diff. i'll recommend to you timeline up to you c: sounds weird for me lol
  4. 00:41:272 (5) - i dont think its need to put note for here. because there is no sound from music same as Insane
  5. 00:43:801 (4,1) - if there is no other special reason, just make them to perfect overlap lol stupid editor 8(
  6. 01:02:638 (2,3) - if you will put NC for them, players more easy to notice SV change. even (1) and (3) are 50% different velocity. hope you put new combo for better play. sure

DaxMasterix wrote:

Hi! M4M From my Queue! Make sure to select one of my maps! will do later, I'm sleepy now xD

Normal:
  1. 00:23:219 (5) - Maybe better like this idk why the flow become not good for me
  2. 00:27:057 (5) - It would be better if this object were placed in the next object following Euny suggestion

Hard:
  1. 00:46:068 (2) - Curve this? nah..

Insane:
  1. 00:58:452 (3,4) - Ctrl+G nuu

Yay
  1. Wtf this diff name, is like. "Yay" Nothing more? Can you change it to "yay!" or "Yay!!" Something like that? ok sir dont mad (/_<) high spirit yayyyyy~ \:v/
  2. 00:10:138 (1) - Extend this to the blue stick (? , Also if you do this, then silence the end of the slider nah
  3. 00:22:173 (2) - Ctrl+G (? somehow the flow become weird
  4. 00:32:987 (1,2,3,4) - It would be great if you silence the end of the sliders sound suddenly too quiet..
  5. 01:03:336 (1) - Move this away but it's comfortable in there :''v

Okay that's all! Good luck with the map!
thank you so much guys hueheu~~

A r M i N wrote:

00:35:777 - I did it like this now ^^ maybe you could add the HS again i added some but maybe they are shit lol @Yasora nah, it's fine too o3o

00:28:800 - Also this one is a little ugly isnt it xD ? Should i move (3) to the right a little ? @yasora yup, it's better you did it in next update xd
lovveee

also thanks for stars @jyu!
nyu -
Froм мy мoddιɴɢ qυeυe.

oн ɢod тнιѕ ѕoɴɢ ѕoυɴdѕ ѕo αdorαвle..

00:07:870 (3) - slight blanket error. why do i see such things..
00:43:452 (4) - blanket where?
00:53:917 (2) - is this a slight blanket error? ~
00:16:766 (2) - blanket error
00:27:057 (4) - blanket those
00:30:371 - place a circle here. nuthing breaks the flow
00:38:219 (3) - place the circle seeable. rip hd players
00:54:964 (3,1) - both blanket errors for 00:54:440 (2) -
01:24:440 (3) - NC?

yαyyy ~ ♡
Asaiga
Hi, from VNO's queue :3

Yayy

00:20:342 (6,1) - I don't know, why wouldn't you stack this? It looks kinda unappealing
00:23:743 (3,5) - A little off, very little. Fix the blanket if you want. I don't this was intentional
00:27:754 (2,3) - Hmmm, a small a suggestion here. Ctrl+g this, then fix the placement if needed
00:42:754 (1,2,3) - Flow feels weird, it's playable but *opinion* I don't really like how it feels when drop from (1) to (2)
00:46:940 (1,2,1,2) - You sure you wanna stack these? Change it if it's being mentioned again because it feels uncomfortable to play, keep it for now.
00:50:778 (5,1) - Correct me if I'm wrong. But should you not increase spacing for this one? Because the downbeat is pretty strong
00:51:824 (3,4,5) - I think (4) stacks with (5) is better. Don't listen to me at this point, I'm in doubt too. Apply only if you think it's fine

Don't know, there aren't overlaps, flows are okay in general but doesn't feel good to play.

Insane

00:04:207 (5,6,7) - I don't think there should be a increasing in spacing from (4)
The rest should be fine, I noticed a few not the nicest patterns but in general, they are fine and I don't want to mention them.

Hard

00:18:859 (5) - Ermmm, you might want to make it 2 notes instead? and stack? probably not
00:20:254 (5) - I don't know about making hard, but I think it's a diff where you have to avoid 1/4 too
The flow on this one is fine, another uncomfortable feeling from me *omg I'm nagging* is about those 1/1 stacks. Just saying, don't have to change... yet
A r M i N

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.

00:07:870 (3) - slight blanket error. why do i see such things..
00:43:452 (4) - blanket where?
00:53:917 (2) - is this a slight blanket error? ~
yasora can you look at those i aint no blanket master sorry x3
SnowNiNo_
from my queue

  • [YAAAYYYY!!]
  1. 00:07:871 (1,2) - the flow is better if you ctrl + g here and do some adjust of the spacing
  2. 00:43:452 (3) - consider to change to 2 notes to fit more to the vocal, like wat you have did at 01:08:568 (1,2,3) -
  3. 01:21:824 (1,2) - same as 00:07:871 (1,2) -
  4. 01:24:440 (1) - move a bit down to make sliderend stack with 01:25:749 (7) - would be perfect
  • [Insane]
  1. 00:30:894 (3,4) - try ctrl + g, the flow is much better
  2. 00:37:347 (1) - this should be more emhpasized, try make the spacing 2>1 more larger
  3. 00:39:963 (1) - for consistent, this should be stack with 00:39:614 (3) -
  4. 00:58:800 (5) - 01:00:196 (6,7) - try to consist these two part?
  5. 01:02:289 - strong beat, should be clickable, you can put a note at 208 134 and make the spin start at 01:02:376 -
  6. 01:04:207 - 01:04:905 - i would mute here, sound really weird
  7. 01:08:568 (1,2,3) - try to make the spacing bigger then 01:07:870 (1,2,3,4) - , the sound here is more intense
  8. 01:15:370 (3,4,5) - dont stack all together for consistent with this part


GL~ :)
wajinshu
Ah, really good map, take my star, gl~
Lanturn
A bit late. Anyways, when I scanned over this the first time I didn't really see much. Probably a quick mod.

[Easy]
  1. 00:35:777 (1,2) - For simplicity sake, and since I expect a lot of new players will miss this easily by clicking too late. Perhaps remove the reverse on (1) and then add a slider from 00:37:173 - to where the (2) is.
  2. 00:44:149 (1) - 1/1s fit better here to support the vocals. Consider changing this to a 1/1 slider with a reverse and then add a circle to catch the vocal at 00:45:196 -
  3. 00:46:940 (3) - Missing NC
  4. 01:23:219 (1) - This doesn't actually land on anything. In order to avoid this I'd personally delete it. If it feels too awkward to play, then perhaps join the tail of (4) and the (2) as a 2/1 slider? (yes it is kinda lame to join these completely different notes, but it'd make it easier in the long run)


[Normal]
Map could use a bit more density (look at hard. it's a major step up), besides a couple parts, it plays mostly like a fast Easy. One of the easiest things you can do is join some sliders together by placing circles on vocal cues like 00:28:626 - or 00:45:371 - as examples. There is a ton of them in the map so I suggest you go add some here or there.
  1. 00:16:243 (1) - Try ending this on 00:16:766 - The note is more dominant with the finish here than the vocals at 00:16:940 -
  2. 00:38:568 (1,2) - Remove the claps from these, there isn't any clap in the background until the next section comes up.


[Hard]
  1. 00:18:859 (5,5) - why not circles? 2 1/2 circles and a slider are pretty easy to play at this bpm.
  2. 00:23:045 (4) - ^
  3. 00:29:673 (2,3) - Should definitely try swapping these. There's a lot of emphasis on 00:29:673 (2,3) - so it should be clickable imo.
  4. 00:49:208 (2) - you could probably delete this and if you want to change the (3) to a single circle, go ahead. This part here definitely calls for all 1/1.
  5. 01:05:952 (2) - This feels a bit empty. Idk, I feel like you should add some kind of hitsound on the head.
  6. 01:09:266 (1,2,3) - Consider this for smoother flow: http://puu.sh/pRWee.jpg


[Insane]
  1. 00:12:754 (4) - Try removing the reverse and then add a circle to stack on 00:13:277 (5) - so it somewhat mimics 00:13:452 (1,2) - as well.
  2. 00:25:487 (5,6) - Consider stacking the (6) on 00:26:533 (2) - and then raise (5) a little so it gets the same DS (1.63) as 00:26:010 (1) - Also consider rotating 00:26:010 (1) - from the selction center so it flows directly into and from the prev/next notes. Or at least try and make it somewhat mirror 00:26:707 (3) - (in this case maybe raise 00:25:487 (5) - even more to 1.48)
  3. 00:36:126 (2,1,2,1,2) - These could definitely be emphasized more. Try using a little bit higher spacing!
  4. 00:37:696 (2) - Tail end could be curved a bit more into the upcoming (3)
  5. 00:55:312 (1) - Try at 45° selection center rotate.
  6. 00:49:556 (4) - Great note to remove if you so wish. Gives a lot more emphasis on 00:49:731 (1) - this way.
  7. 01:11:882 (7) - Feels a bit too linear. Try moving it lower or on the (4), coming off of 01:10:661 (1,2,3,4,5,6) - it also kills the momentum a bit too much.
  8. 01:23:568 (2) - Try at 141 206 for smoother movement


Anywho. Good luck o/
Imakuri
Hi form Modding queue !
Modded 2 diffs cause rest is correct and it don't need mods for me ;w; Sorry ^^'

[Normal]

  1. 00:00:894 - Why didn't you put the slider like this ? http://puu.sh/ptyGV/aa1c8c174b.jpg Also, place it like that >
  2. 00:48:772 - VERY VERY small blanket. You can change it, but it's not critic.
  3. 01:24:964 - ^
  4. Rest is correct. Awesome diff.


[Hard]

  1. 00:09:004 - Maybe it isn't a good idea to stack them. But it's a Hard diff, it's up to you to change it, or not.
  2. 00:13:452 and 00:14:847 - You started with a slider at 00:12:057 so why didn't you do the same with a slider ?
  3. 00:43:103 - Small blanket.
  4. 01:22:871 - Maybe it isn't a good idea to stack them. But it's a Hard diff, it's up to you to change it, or not.
  5. Rest is correct too.


Good Luck for rank !
Sorry for late tho ;w;
Lanturn
RIP Yasora? Come back soon :(
Topic Starter
Yasora
sorryyyy guys I forgot I have life in here lol
will check all mod tonight
thank you! 'u')/
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