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AOP - Hanamaru Pippi wa Yoiko dake (TV Version)

posted
Total Posts
37
Topic Starter
Yasora
This beatmap was submitted using in-game submission on Tuesday, 14 June, 2016 at 00:20:01

Artist: AOP
Title: Hanamaru Pippi wa Yoiko dake (TV Version)
Source: おそ松さん
Tags: osomatsu san opening Armin A_r_M_i_N
BPM: 172
Filesize: 11121kb
Play Time: 01:28
Difficulties Available:
  1. A r M i N's Easy (1.46 stars, 95 notes)
  2. Hard (3.11 stars, 242 notes)
  3. Insane (4.33 stars, 330 notes)
  4. Normal (1.94 stars, 136 notes)
  5. YAAAYYYY!! (4.88 stars, 356 notes)
Download: AOP - Hanamaru Pippi wa Yoiko dake (TV Version)
Download: AOP - Hanamaru Pippi wa Yoiko dake (TV Version) (no video)
Information: Scores/Beatmap Listing
---------------
born to be karamatsu girl

thanks to A r M i N for Easy diff!
Kyouren
weh, legend mapper is back :3
Topic Starter
Yasora

KittyAdventure wrote:

weh, retarded mapper is back :3
fixed for you :v
[ -username- ]
i wanna guest diff it! o3o
i already did




Take my Star! ♥
[ -username- ]
General
Offset: 910
(it's not a big change, but the old offset was a little bit to late in Kiai-time)


user's Insane
osu file format v14

[General]
AudioFilename: 03. (TV Version).mp3
AudioLeadIn: 0
PreviewTime: 38414
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6495,17658,49747
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Hanamaru Pippi wa Yoiko dake (TV Version)
TitleUnicode:はなまるぴっぴはよいこだけ (TV Version)
Artist:AOP
ArtistUnicode:A応P
Creator:Yasora
Version:user's Insane
Source:おそ松さん
Tags:osomatsu san opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9.2
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"should i rename this.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
910,348.837209302326,4,1,1,50,1,0
12072,-100,4,2,1,60,0,0
17654,-100,4,1,1,50,0,0
24630,-100,4,2,1,60,0,0
30386,-100,4,1,1,50,0,0
41375,-100,4,1,1,70,0,0
63700,-200,4,2,1,60,0,0
65619,-100,4,2,1,60,0,0
66491,-100,4,1,1,70,0,1
72072,-133.333333333333,4,2,1,70,0,1
73468,-100,4,2,1,70,0,1
74514,-100,4,1,1,70,0,0
86375,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,72,164
Combo2 : 202,0,0
Combo3 : 0,128,192
Combo4 : 0,191,0
Combo5 : 128,0,255
Combo6 : 255,255,0

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Topic Starter
Yasora
okay added~
also pls update for:
-offset (using Regraz's timing for now [it's -20 from my offset], but ty for suggestions. also I already changed it for you :3)
-tag (I copy-pasted your name)
-added video in your diff

thank you for diff and star! let's try to throw this to ranked row XD
Vanillas
Hi~ From my queue~

[General]
  1. 00:38:568 Add kiai time here?
[Normal]
  1. 00:10:138 (2) - move it to X:285 Y:150 ? (As well as 00:11:359 (4) - if you do, and blank with 00:10:487 (3) -
  2. 00:16:940 Add clap here ?
  3. 00:35:778 (3) - what about a repeater here? As you follow bgm at 00:36:475 (4,5) - .
  4. 00:44:150 (1) - Ctrl + J here ? And move it to X:290 Y:100
  5. 00:58:103 (1,3) - they stack here, not looking good.
  6. 01:12:057 (1) - move it to X:95 Y:195 ?
[Hard]
  1. 00:03:510 (4) - move it to X:60 Y:95 ?
  2. 00:16:243 (1,2) - blanket
  3. 00:24:964 (2) - replace it with a circle and a slidder? repeater here seems not fit the song. I think Ctrl + G with 00:24:964 (2,3) - is better
  4. 00:27:929 (2,3) - ^
  5. 00:36:126 (2) - stack with 00:35:778 (1) - ?
  6. 00:58:801 (4) - move it to X:255 Y:248 ? (Also make it not stack with 00:58:801 (4,1) - )
  7. 01:00:196 (4,1) - stack here not looking good.
  8. 01:04:382 (2) - Ctrl + J here?
[Insane]
  1. 00:04:992 (2) - move it to X: 229 Y:135 ?
  2. 00:18:859 (1,2,3) - move them a little closer? And 00:20:254 (1,2,3) -
  3. 00:51:126 (1) - move it to X:174 Y:166 ?
  4. 01:05:167 (4,5) - add hitsound here ?
  5. 01:17:550 (2) - move it to X: 461 Y:127
[Yay]
  1. 00:35:778 (1,2) - What about using a circle+ a slidder + a circle ? which seems fit the rhythm here.
  2. 01:05:167 (4,5) - add hetsound here?
  3. 01:05:603 (1) - missing note at 01:05:778
  4. 01:26:359 (1) - add a note here and move spinner to 01:26:446 ?
Not much to say, Nice map and song~~
GL for rank~ :)
A r M i N
While mapping i noticed this Is that intended ?

btw. my Easy is half way done

***EDIT***

Done No hitsounds I am bad at doing them

Please add the Tags: Armin and A_r_M_i_N

A r M i N's Easy
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Title:Hanamaru Pippi wa Yoiko dake (TV Version)
TitleUnicode:はなまるぴっぴはよいこだけ (TV Version)
Artist:AOP
ArtistUnicode:A応P
Creator:Yasora
Version:A r M i N's Easy
Source:おそ松さん
Tags:osomatsu san opening [ -username- ] Armin A_r_M_i_N
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Topic Starter
Yasora

Vanillas wrote:

Hi~ From my queue~

[General]
  1. 00:38:568 Add kiai time here? I don't feel it gonna be awesome in there...
[Normal]
  1. 00:10:138 (2) - move it to X:285 Y:150 ? (As well as 00:11:359 (4) - if you do, and blank with 00:10:487 (3) - for me it's not looks different from currently placement..
  2. 00:16:940 Add clap here ? sure
  3. 00:35:778 (3) - what about a repeater here? As you follow bgm at 00:36:475 (4,5) - . if there is a repeater, sounds its not gonna feel "paused".. i mean like "te-te te-te tererete", if repeater: "te-te----te te tererete" just trying to be more matching with music's rhythm //my bad explanation ;-;
  4. 00:44:150 (1) - Ctrl + J here ? And move it to X:290 Y:100 sure
  5. 00:58:103 (1,3) - they stack here, not looking good. indeed it looks a bit overlaped but.. u know i dun have idea for now lol
  6. 01:12:057 (1) - move it to X:95 Y:195 ? sure
[Hard]
  1. 00:03:510 (4) - move it to X:60 Y:95 ? sure o.o
  2. 00:16:243 (1,2) - blanket forgive me
  3. 00:24:964 (2) - replace it with a circle and a slidder? repeater here seems not fit the song. I think Ctrl + G with 00:24:964 (2,3) - is better ok..
  4. 00:27:929 (2,3) - ^ I think no for this one >.<
  5. 00:36:126 (2) - stack with 00:35:778 (1) - ? feels weird when clicking it lol
  6. 00:58:801 (4) - move it to X:255 Y:248 ? (Also make it not stack with 00:58:801 (4,1) - ) kk
  7. 01:00:196 (4,1) - stack here not looking good. ^
  8. 01:04:382 (2) - Ctrl + J here? nuu
[Insane]
  1. 00:04:992 (2) - move it to X: 229 Y:135 ? kk
  2. 00:18:859 (1,2,3) - move them a little closer? And 00:20:254 (1,2,3) - alrait
  3. 00:51:126 (1) - move it to X:174 Y:166 ? I wanna the spacing similar with (2) to (3) too in here
  4. 01:05:167 (4,5) - add hitsound here ? changed it on (5)
  5. 01:17:550 (2) - move it to X: 461 Y:127 kk
[Yay]
  1. 00:35:778 (1,2) - What about using a circle+ a slidder + a circle ? which seems fit the rhythm here. seems weird for me ;-;
  2. 01:05:167 (4,5) - add hetsound here? same as in insane
  3. 01:05:603 (1) - missing note at 01:05:778 it's like in insane o.o
  4. 01:26:359 (1) - add a note here and move spinner to 01:26:446 ? sure
Not much to say, Nice map and song~~
GL for rank~ :)
thank you so much!!

alraittt everything has been updated
DeRandom Otaku


General

  1. Disable countdown in A r M i N's Easy (Also there is an unsnapped note in easy)
  2. 00:41:359 - why is there no kiai ;w;

Yay \o/

  1. Reduce HP to 6.5 ?
  2. 00:07:871 (1,2,3,4,5,6) - add nc after 2 notes like these 00:06:475 (1,2,1,2,1,2,1,2) -
  3. 01:00:545 (5) - move up to y:253 for better blanket with 01:00:719 (1) - ?
  4. 01:03:336 (4) - umm , maybe nc?
  5. 01:03:685 (1,2) - stack (2) properly with end of (1)
  6. 01:05:167 (4) - overmapped , there is no sound here in the background -w- or maybe my headphones are really bad

Insane

  1. 00:06:475 (1,3) - i hate this overlap ;w; maybe stack both ends? or remove overlap?
  2. 00:17:289 (3) - move down to y:97
  3. 01:20:080 (7) - move to x:112? like this one 01:19:905 (6) -
Thats all from me ~ i love this song so much >w< . Take a star

Good Luck!
Topic Starter
Yasora

DeRandom Otaku wrote:



General

  1. Disable countdown in A r M i N's Easy (Also there is an unsnapped note in easy) done
  2. 00:41:359 - why is there no kiai ;w; nnooottt too strong enough to add kiai ;w;

Yay \o/

  1. Reduce HP to 6.5 ? HP 7 isn't really killing in here imo..
  2. 00:07:871 (1,2,3,4,5,6) - add nc after 2 notes like these 00:06:475 (1,2,1,2,1,2,1,2) - seems good
  3. 01:00:545 (5) - move up to y:253 for better blanket with 01:00:719 (1) - ? kk
  4. 01:03:336 (4) - umm , maybe nc? ohh
  5. 01:03:685 (1,2) - stack (2) properly with end of (1) it already looks stacked but..
  6. 01:05:167 (4) - overmapped , there is no sound here in the background -w- or maybe my headphones are really bad I'm sure in there is drum sound can be heard ;w;

Insane

  1. 00:06:475 (1,3) - i hate this overlap ;w; maybe stack both ends? or remove overlap? I like this kind of overlap so for now not changing it lol also trying to make it similar with too 00:07:870 (1,3) - ;w;
  2. 00:17:289 (3) - move down to y:97 kk
  3. 01:20:080 (7) - move to x:112? like this one 01:19:905 (6) - I don't want the direction is same cuz it feels "too straight" when try to reach (7) from (6)
Thats all from me ~ i love this song so much >w< . Take a star

Good Luck!
thanks a lot for mod and star!!
Lefia
From my queue

MOD
Normal
00:46:068 Try smth like this



Hard

Change the HP into 5 or 5,5. 6 is for Insane diff

00:07:871 It will be nice if you move it into x:312 y:144
00:19:731 (3) ctrl + h then use distance snap (alt) for the good flow
00:37:173 (1) bisa dipindahin ga posisinya. soalnya nada nya tinggi waktu bagian ini. Jadi agak aneh rasanya kalau di dempet gitu. Atau pakai cara lain juga bisa

Insane

00:07:347 (4) move it into x: 192 y: 120 and (5) move it into x:308 y: 268, it will better (Biar simetris lah)

YAY

00:31:592 (1,2,3,4,5,6,7) Buat bagian ini lebih simetris

That's all! Good Luck!
Deppyforce


[Easy]
00:03:684 (3,4) - are u sure about this flow? its a bit rough imo
00:21:824 (2) - the pause feels random to me since u could fill it by making 2 a 4/1 slider and it'll feel better while playing
00:24:614 (1,2) - ^
00:32:987 (1) - uh the upbeat is obviously stronger so why u ignore it ?
01:14:498 - why ignore this? :x

[Normal]
00:12:057 (1,2,3) - the gap between these are so long, consider nc all 3 sliders would look nicer
00:24:092 - the vocal kinda ends here, would be better if u try end slider here too
01:17:289 (4,2) - i suggest u try avoid overlap here, since its kinda bad aesthetics wise

[Insane]
00:08:394 (2,3,4,5,6,1) - theres really high chance ppl would misread here, try change pattern? maybe slightly overlap 1 instead of stacking it
00:36:475 (3) - should be circles cuz its prety strong imooo
00:53:917 (1,2) - pls blanket
01:23:045 (6,1) - same as before

[Yay]
00:04:993 (7) - 00:20:342 (6) - ds ?
00:34:382 (1,2,3) - maybe ctrl+g rythm for vocals
00:35:952 - this is obviously strong and should be clickable ;c
01:01:243 (2,3,4,5,6,7) - um make hexagon for aesthetics?
01:08:917 (3,1) - this is a bit confusing (may looks like 1/2) maybe stack them for better readability

the set is fine except the aesthetics butchering imo
gl
A r M i N

Deppyforce wrote:



[Easy]
00:03:684 (3,4) - are u sure about this flow? its a bit rough imo If somebody else points this out again i am going to fix it
00:21:824 (2) - the pause feels random to me since u could fill it by making 2 a 4/1 slider and it'll feel better while playing Filled with 2 sliders
00:24:614 (1,2) - ^ I cant see whats wrong here
00:32:987 (1) - uh the upbeat is obviously stronger so why u ignore it ? Added 2 Sliders instead of that reverse slider
01:14:498 - why ignore this? :x Added circle
green=fix
purple=meh
red=not fixed

Hi
osu file format v14

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AudioLeadIn: 0
PreviewTime: 38394
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Hanamaru Pippi wa Yoiko dake (TV Version)
TitleUnicode:はなまるぴっぴはよいこだけ (TV Version)
Artist:AOP
ArtistUnicode:A応P
Creator:Yasora
Version:A r M i N's Easy
Source:おそ松さん
Tags:osomatsu san opening Armin A_r_M_i_N
BeatmapID:979680
BeatmapSetID:455500

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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
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256,192,86446,12,0,88800,0:0:0:0:
Topic Starter
Yasora

MadaoX wrote:

From my queue

MOD
Normal
00:46:068 Try smth like this I feel it too sudden change rhythm lol



Hard

Change the HP into 5 or 5,5. 6 is for Insane diff nah insane is 7

00:07:871 It will be nice if you move it into x:312 y:144 move it into another place
00:19:731 (3) ctrl + h then use distance snap (alt) for the good flow trying to make it feels mirroring w/ 00:17:638 (1,2,3) -
00:37:173 (1) bisa dipindahin ga posisinya. soalnya nada nya tinggi waktu bagian ini. Jadi agak aneh rasanya kalau di dempet gitu. Atau pakai cara lain juga bisa oke di un-stack aja ya

Insane

00:07:347 (4) move it into x: 192 y: 120 and (5) move it into x:308 y: 268, it will better (Biar simetris lah) oke..

YAY

00:31:592 (1,2,3,4,5,6,7) Buat bagian ini lebih simetris baru nyadar (3) nya meleset XD

That's all! Good Luck!

Deppyforce wrote:



[Normal]
00:12:057 (1,2,3) - the gap between these are so long, consider nc all 3 sliders would look nicer kk
00:24:092 - the vocal kinda ends here, would be better if u try end slider here too but the gap to the next note is kinda bothering me ;;
01:17:289 (4,2) - i suggest u try avoid overlap here, since its kinda bad aesthetics wise ok

[Insane]
00:08:394 (2,3,4,5,6,1) - theres really high chance ppl would misread here, try change pattern? maybe slightly overlap 1 instead of stacking it um will consider again later
00:36:475 (3) - should be circles cuz its prety strong imooo already circle? ;w;
00:53:917 (1,2) - pls blanket orz XD
01:23:045 (6,1) - same as before same too

[Yay]
00:04:993 (7) - 00:20:342 (6) - ds ? sorry
00:34:382 (1,2,3) - maybe ctrl+g rythm for vocals but the currenty is same imo
00:35:952 - this is obviously strong and should be clickable ;c following the prev diff.. but I changed something in next note lol
01:01:243 (2,3,4,5,6,7) - um make hexagon for aesthetics? kk
01:08:917 (3,1) - this is a bit confusing (may looks like 1/2) maybe stack them for better readability ok

the set is fine except the aesthetics butchering imo
gl
thanks a lot all!
Sotarks
Hi! M4M from my queue~.

Yay

  1. 00:07:871 (1,2) - Ctrl + G those 2, you'll see magic flow appears !
  2. 00:38:045 (1,2) - Pretty lame flow here, like what about space (2) a bit more, this plays a bit meh.

Insane

  1. 00:02:289 (3) - What about Ctrl + G this slider and add the 2 notes on the head of it, makes a nice V flow and a build up for the next patern.
  2. 00:16:068 (7,1) - That spacing is a bit too low here
  3. 00:17:463 (4) - Moove this one a bit more at the bottom, like this overlap doesn't play too good.
  4. 00:16:766 (2,1) - Try to avoid those kind of overlaps, feels akward in the editor.
  5. 00:18:859 (1,2,3) - What about making just a simple linear flow here?
  6. 00:35:080 (1) - Tbh you don't need that NC here.
  7. 00:36:475 (3) - But you need the NC here, for the readability of the anti-jump
  8. 00:53:917 (1) - Same here for those kind of overlaps, and also the flow between this note and the previous one is a bit meh, if you like ctrl J this slider it would flow better tbh.
  9. 01:02:289 (1) - The fact that there's no note clicable on that big white tic, makes me sad.
  10. 01:13:277 (3) - Fail stack here, make it consitent with the previous patern please.

GL~
Topic Starter
Yasora

Sotarks wrote:

Hi! M4M from my queue~.

Yay

  1. 00:07:871 (1,2) - Ctrl + G those 2, you'll see magic flow appears ! i don't feel the magic appear 8'(
  2. 00:38:045 (1,2) - Pretty lame flow here, like what about space (2) a bit more, this plays a bit meh. i don't see any prob in here.. but still consider to change it if the other annoyed too lol

Insane

  1. 00:02:289 (3) - What about Ctrl + G this slider and add the 2 notes on the head of it, makes a nice V flow and a build up for the next patern. ok
  2. 00:16:068 (7,1) - That spacing is a bit too low here moved a little
  3. 00:17:463 (4) - Moove this one a bit more at the bottom, like this overlap doesn't play too good. ;w;
  4. 00:16:766 (2,1) - Try to avoid those kind of overlaps, feels akward in the editor. kkkk
  5. 00:18:859 (1,2,3) - What about making just a simple linear flow here? too straight make me feel not good..
  6. 00:35:080 (1) - Tbh you don't need that NC here. kk
  7. 00:36:475 (3) - But you need the NC here, for the readability of the anti-jump ok
  8. 00:53:917 (1) - Same here for those kind of overlaps, and also the flow between this note and the previous one is a bit meh, if you like ctrl J this slider it would flow better tbh. yes
  9. 01:02:289 (1) - The fact that there's no note clicable on that big white tic, makes me sad. sorry lol
  10. 01:13:277 (3) - Fail stack here, make it consitent with the previous patern please. adjusted a bit but still can't stack it properly :'(

GL~
thanks a lot!
Mafumafu
As requested in game last month.

[Yay]
00:10:923 (1,2,3,4,5,6) - plays quite overmapped.
00:44:847 (3,4,1) - Spacing should be the same
01:24:440 (1,2,3,4,5,6,7) - This is too crazy, combo break.

[Normal]
00:58:103 (1,3) - Do not overlap
01:05:603 (4) - Not recommend following vocal with reverse slider here. A long slider is enough.

Good luck!
Topic Starter
Yasora

Regraz wrote:

As requested in game last month.

[Yay]
00:10:923 (1,2,3,4,5,6) - plays quite overmapped. but it fits with music imo
00:44:847 (3,4,1) - Spacing should be the same kk
01:24:440 (1,2,3,4,5,6,7) - This is too crazy, combo break. will consider fix it if 2~3 ppl mention this again lol

[Normal]
00:58:103 (1,3) - Do not overlap alrait
01:05:603 (4) - Not recommend following vocal with reverse slider here. A long slider is enough. fixed

Good luck!
thanks a lot~!
Shira
from queueueueueue

[ A r M i N's Easy]
00:12:056 - in this section, i dont think all the NC's are necessary but hey what do i know
00:34:382 (3,1) - might be hard to read for easy
00:38:568 (1,3) - you can blanket better >:)
01:14:847 (1,2) - ^

[Normal]
00:06:475 (1,2) - maybe blanket?
00:16:243 (1,2,1) - ^
00:20:429 (1,2,3,4) - ^
00:24:615 (1,2) - but fix this blanket
00:27:406 (1,2) - not parallel D:
00:39:266 (2,3) - blanket
01:14:150 (4,1) - fix ze blanket

[Hard]
00:00:894 (1,2) - similar?
00:03:685 (1,2) - ^
00:05:080 (1,2) - ^ god bless
00:06:126 (3,3) - this overlap looks bad imo but you can keep it!
00:07:871 (1) - shouldnt this start 00:07:696 - ?
00:26:708 (3,4) - fix blanket
01:09:964 (3) - maybe move so it looks like https://osu.ppy.sh/ss/5332491 ?

[Insane]
00:02:289 (3,4) - bad flow imo
00:05:080 (3,5) - fix blanket
00:05:603 (5,1) - overlap sliderends?
00:06:998 (3) - ^
00:07:870 (1,4) - ^
00:27:754 (2,4) - why not overlap like 00:27:405 (1,2,3,4) - ?
00:52:870 (3,4) - dont see the need for big jump xd
01:10:312 (4) - make this more tilted clockwise?

[Yay]
niceeee difffff

ahh cant wait for rank
kunka
Hi.
From my Q.
General

  1. I think that a start of the music is kinda early. I recommend 500 or 1000 to AudioLeadIn.
Yay

  1. 00:02:202 (6) - I hear a sound of 1/6. I think that 00:02:202 (6) - doesn't have the sound exactly. However, it is not common because 2 circles are necessary when it switch to 1/6. Therefore, I change the 00:01:940 (5) - to the circle and recommend addition with 1/6 reverse slider. try this pls http://puu.sh/pjmSg.jpg In addition, also 00:03:597 (2) - and the 00:04:993 (7) - 00:16:156 (3) - have the same rhythm.
  2. 00:37:347 (3,1,2) - Distance is strange. I don't feel need to shorten distance of (3) and the (1). Rather I think that it becomes the factor of the confusion. It is the same reason for the interval between the (1) and the (2). I think that I make a good flow by enlarging those space.
  3. 01:02:289 (1,3) - fmm,,I think that the sounds of the end points are different. This might be 1/8. (1) is 01:02:507 - . (3) is 01:03:249 - . Please confirm it. http://puu.sh/pjp6p.jpg
  4. 01:11:969 - Would you add a circle? I think that it matches a vocal.
Insane

  1. 00:29:673 (2,3) - I feel a sense of incongruity in rhythm. Would you change it by ctrl+G?
  2. 00:35:254 (5,6) - ^
  3. 00:37:347 (1) - I recommend remove stack. Because, You perform stack in each 1beat before 00:36:126 (2,1,2,1) - . When you perform stack of the 00:37:173 (2,1) - in the same way, the flow stops. In addition, I think that it becomes the factor of the confusion.
  4. 00:44:847 (5) - The 00:44:498 (3) - jumps. Therefore, I recommend a jump according to consistency.
  5. 00:49:033 (3) - I think that a flow from (2) is not good. I recommend move. How about this? http://puu.sh/pjrcI.jpg
  6. 01:15:370 (3,4,5) - All other triple does not do stack. It is artificiality that only this goes stack.
Hard

  1. 00:08:394 (2,3,4,5,6) - A sequence of stack is strange. You perform (2,3), (4,5), (6) stack. I think it to be (2), (3,4), (5,6). I think a start of 1beat to have good start of stack. 01:22:347 (2,3,4,5,6) - same.
  2. 00:29:673 (2,3) - This is the same as insane diff.
Normal

  1. 00:41:359 (1,2,3) - Placement is not clean tbh. I recommend that I change it like 00:42:754 (4,5,6) -
  2. 00:44:673 - 00:46:068 - You place a circle with the former same rhythm 00:41:882 (2) - 00:43:278 (5) - . Therefore, I think that a circle is necessary in the same way.
A r M i N's Easy

  1. 01:26:446 (1) - I think that the start of the spinner is early. I think that 1/2 start (01:26:533 - ) is good because it is easy diff.

    There are some 1/2 sliders. When BPM is fast, it becomes the kick slider for a beginner. I think that it maight become the DQ element. Please also hear the opinion of other people.
GL ;)
A r M i N

Shiratoi wrote:

from queueueueueue

[ A r M i N's Easy]
00:12:056 - in this section, i dont think all the NC's are necessary but hey what do i know look nice imo :d
00:34:382 (3,1) - might be hard to read for easy if someone points this out again ill see what i can do
00:38:568 (1,3) - you can blanket better >:) Is that better idk xd http://puu.sh/pkaOx/73881dac06.jpg ?
01:14:847 (1,2) - ^ fixed

kunkakunkakunkakunka wrote:

Hi. Hi
A r M i N's Easy

  1. 01:26:446 (1) - I think that the start of the spinner is early. I think that 1/2 start (01:26:533 - ) is good because it is easy diff. alright i moved it

    There are some 1/2 sliders. When BPM is fast, it becomes the kick slider for a beginner. I think that it maight become the DQ element. Please also hear the opinion of other people.
I guess its okay, but if it really gets DQ(wich means disqualify right?lol) imma see what i can do about that
GL ;) tyvm
red=not fixed
purple=meh
green=fixed


Hey
osu file format v14

[General]
AudioFilename: 03. (TV Version).mp3
AudioLeadIn: 0
PreviewTime: 38394
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6495,17658,49747
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Hanamaru Pippi wa Yoiko dake (TV Version)
TitleUnicode:はなまるぴっぴはよいこだけ (TV Version)
Artist:AOP
ArtistUnicode:A応P
Creator:Yasora
Version:A r M i N's Easy
Source:おそ松さん
Tags:osomatsu san opening Armin A_r_M_i_N
BeatmapID:979680
BeatmapSetID:455500

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"should i rename this.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
894,348.837209302326,4,1,1,50,1,0
12056,-100,4,2,1,60,0,0
17638,-100,4,1,1,50,0,0
24614,-100,4,2,1,60,0,0
30370,-100,4,1,1,50,0,0
41359,-100,4,1,1,70,0,0
63684,-100,4,2,1,60,0,0
65603,-100,4,2,1,60,0,0
66475,-100,4,1,1,70,0,1
72056,-100,4,2,1,70,0,1
73452,-100,4,2,1,70,0,1
74498,-100,4,1,1,70,0,0
86446,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,72,164
Combo2 : 202,0,0
Combo3 : 0,128,192
Combo4 : 0,191,0
Combo5 : 128,0,255
Combo6 : 255,255,0

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307,161,11359,2,0,L|319:250,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
404,257,12056,6,0,L|394:187,1,40,4|0,0:0|0:0,0:0:0:0:
131,63,13452,6,0,L|140:132,1,40,4|0,0:0|0:0,0:0:0:0:
340,333,14847,6,0,L|330:263,1,40,4|0,0:0|0:0,0:0:0:0:
131,63,16242,6,0,L|264:44,2,120,4|4|8,0:0|0:0|0:0,0:0:0:0:
42,66,17638,6,0,P|56:113|97:144,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
163,147,18335,2,0,L|245:135,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
330,138,19033,2,0,P|316:185|275:216,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
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110,123,21824,2,0,P|142:147|190:143,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
266,128,22521,2,0,P|305:128|336:151,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
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316,154,29498,2,0,L|301:256,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
370,292,30196,6,0,P|316:322|225:272,1,160,4|0,0:0|0:0,0:0:0:0:
224,196,31242,1,8,0:0:0:0:
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134,125,32638,1,8,0:0:0:0:
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247,193,38568,5,4,0:0:0:0:
401,276,39266,1,4,0:0:0:0:
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271,234,47638,2,0,L|254:120,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
172,140,48335,2,0,L|189:254,2,79.9999999999999,4|4|4,0:0|0:0|0:0,0:0:0:0:
330,63,49731,6,0,L|351:200,2,120,2|0|8,2:0|0:0|0:0,0:0:0:0:
244,42,51126,2,0,P|181:39|150:61,1,79.9999999999999,2|8,2:0|0:0,0:0:0:0:
133,127,51824,2,0,P|191:133|227:108,1,79.9999999999999,2|8,2:0|0:0,0:0:0:0:
296,114,52521,6,0,P|371:118|411:177,2,120,2|0|8,2:0|0:0|0:0,0:0:0:0:
328,195,53917,2,0,P|253:191|213:132,2,120,2|8|8,2:0|0:0|0:0,0:0:0:0:
380,265,55312,6,0,L|398:359,1,79.9999999999999,2|8,2:0|0:0,0:0:0:0:
482,358,56010,2,0,L|464:264,1,79.9999999999999,2|8,2:0|0:0,0:0:0:0:
438,196,56707,2,0,P|390:174|344:185,1,79.9999999999999,2|8,2:0|0:0,0:0:0:0:
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280,147,58103,5,4,0:0:0:0:
192,135,58452,1,8,0:0:0:0:
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359,56,77638,6,0,P|405:90|413:174,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
331,140,79033,2,0,P|285:106|277:22,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
391,203,80428,6,0,L|380:291,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
295,302,81126,2,0,L|306:214,1,79.9999999999999,8|8,0:0|0:0,0:0:0:0:
244,157,81824,2,0,L|156:146,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
145,61,82521,2,0,L|233:72,1,79.9999999999999,8|8,0:0|0:0,0:0:0:0:
309,94,83219,5,0,0:0:0:0:
331,180,83568,1,0,0:0:0:0:
278,250,83917,2,0,P|330:269|393:242,2,120,0|4|8,0:0|2:0|0:0,0:0:0:0:
242,169,85312,1,0,0:0:0:0:
291,96,85661,2,0,B|415:93|415:93|402:155,1,160,8|4,0:0|0:0,0:0:0:0:
256,192,86446,12,0,88800,0:0:0:0:
Topic Starter
Yasora

Shiratoi wrote:

from queueueueueue

[Normal]
00:06:475 (1,2) - maybe blanket? no
00:16:243 (1,2,1) - ^ ^
00:20:429 (1,2,3,4) - ^ ^
00:24:615 (1,2) - but fix this blanket actually it's intentionally not blanket
00:27:406 (1,2) - not parallel D: hng moved a bit /?
00:39:266 (2,3) - blanket it's not blanket 8'(
01:14:150 (4,1) - fix ze blanket same

[Hard]
00:00:894 (1,2) - similar? what is similar..
00:03:685 (1,2) - ^ ^
00:05:080 (1,2) - ^ god bless omg XD
00:06:126 (3,3) - this overlap looks bad imo but you can keep it! then I will keep it for now lol since i dun have any idea how to fix it ye:v
00:07:871 (1) - shouldnt this start 00:07:696 - ? but the currently is good too imo o.o
00:26:708 (3,4) - fix blanket aye sir
01:09:964 (3) - maybe move so it looks like https://osu.ppy.sh/ss/5332491 ? nice

[Insane]
00:02:289 (3,4) - bad flow imo not for me lol
00:05:080 (3,5) - fix blanket kk
00:05:603 (5,1) - overlap sliderends? yep
00:06:998 (3) - ^ ^
00:07:870 (1,4) - ^ ^
00:27:754 (2,4) - why not overlap like 00:27:405 (1,2,3,4) - ? it will be looks bad :v
00:52:870 (3,4) - dont see the need for big jump xd not really big imo xd
01:10:312 (4) - make this more tilted clockwise? ok

[Yay]
niceeee difffff Yay :v

ahh cant wait for rank

kunkakunkakunkakunka wrote:

Hi.
From my Q.
General

  1. I think that a start of the music is kinda early. I recommend 500 or 1000 to AudioLeadIn. sure why not
Yay

  1. 00:02:202 (6) - I hear a sound of 1/6. I think that 00:02:202 (6) - doesn't have the sound exactly. However, it is not common because 2 circles are necessary when it switch to 1/6. Therefore, I change the 00:01:940 (5) - to the circle and recommend addition with 1/6 reverse slider. try this pls http://puu.sh/pjmSg.jpg In addition, also 00:03:597 (2) - and the 00:04:993 (7) - 00:16:156 (3) - have the same rhythm. um.. i'm not good with 1/6 lol that 1/4 circles in there for covering what you thought it's 1/6. i think most player will comfortable with just 1/4 like me
  2. 00:37:347 (3,1,2) - Distance is strange. I don't feel need to shorten distance of (3) and the (1). Rather I think that it becomes the factor of the confusion. It is the same reason for the interval between the (1) and the (2). I think that I make a good flow by enlarging those space. alrait since the modders before suggest me this lol
  3. 01:02:289 (1,3) - fmm,,I think that the sounds of the end points are different. This might be 1/8. (1) is 01:02:507 - . (3) is 01:03:249 - . Please confirm it. http://puu.sh/pjp6p.jpg but it's good when it end at red tick o.o
  4. 01:11:969 - Would you add a circle? I think that it matches a vocal. I don't think so..
Insane

  1. 00:29:673 (2,3) - I feel a sense of incongruity in rhythm. Would you change it by ctrl+G? i dunno why it sounds weird for me
  2. 00:35:254 (5,6) - ^ changed rhythm and pattern somehow
  3. 00:37:347 (1) - I recommend remove stack. Because, You perform stack in each 1beat before 00:36:126 (2,1,2,1) - . When you perform stack of the 00:37:173 (2,1) - in the same way, the flow stops. In addition, I think that it becomes the factor of the confusion. sure
  4. 00:44:847 (5) - The 00:44:498 (3) - jumps. Therefore, I recommend a jump according to consistency. oh ic ic
  5. 00:49:033 (3) - I think that a flow from (2) is not good. I recommend move. How about this? http://puu.sh/pjrcI.jpg nah..
  6. 01:15:370 (3,4,5) - All other triple does not do stack. It is artificiality that only this goes stack. let it be different lol
Hard

  1. 00:08:394 (2,3,4,5,6) - A sequence of stack is strange. You perform (2,3), (4,5), (6) stack. I think it to be (2), (3,4), (5,6). I think a start of 1beat to have good start of stack. 01:22:347 (2,3,4,5,6) - same. fixed
  2. 00:29:673 (2,3) - This is the same as insane diff. same
Normal

  1. 00:41:359 (1,2,3) - Placement is not clean tbh. I recommend that I change it like 00:42:754 (4,5,6) - ok
  2. 00:44:673 - 00:46:068 - You place a circle with the former same rhythm 00:41:882 (2) - 00:43:278 (5) - . Therefore, I think that a circle is necessary in the same way. I think about the same but it's gonna ruin the pattern ;w;

GL ;)
thank you so much you both~!!

@A r M i N: I changed the audio lead-in :3
Euny

came from my queue


  • A r M i N's Easy
  1. 00:03:684 (3) - if you want to divide combo term each 2 big white tics, you should remove this NC. unless like 00:23:219 (1) - this special part.
  2. 00:12:056 (1,1,1) - i talk about this on normal too. i dont think they are good for your easy diff. because newest players can confuse from them also too much 1/2 objects not fit to easy diff. if i were you just ignore slider tail sounds and make 3beats sliders.if you worry about slider slide sound, just put few of timing points for volume down.
  3. 00:23:219 (1) - i already talk about this on 00:03:684 (3) - here. its better to remove this NC for better read when play.
  4. 00:27:405 (3) - put NC
  5. 00:31:591 (1) - remove NC i'll not talking about new combo after this lol. just try to set the combo with rule.
  6. 00:35:777 (1,3) - well,, 1/2 repeat sliders spam on easy.. hmm to be honest current your pattern feels like normal diff. just make them 1/1 sliders. will become better for easy diff.
  • Normal
  1. 00:12:057 (1,1,1) - i dont think they are good for normal diff. at least their tails direction must be towards for next objects. if i were you just ignore slider tail sounds and make 3beats sliders. if you worry about slider slide sound, just put few of timing points for volume down. i saw this on easy too. to be honest, normal can change tail direction only but easy maybe must to change i guess. anyways up to you guys! ;)
  2. 00:26:708 (4,5) - try to avoid stack for 1/1 objects when you map easy/normal. no stack is better for newest players i guess.
  3. 00:34:382 (1) - if you want to divide combo term each 2 big white tics, you should remove this NC. unless 00:23:219 (5,1) - like this special part.
  4. 00:35:778 (1) - and put nc for here. thats what you wanted i guess.
  5. 01:02:289 (1) - the reason is same as above. remove this NC. then it will become same as 00:23:219 (5,1)them.
  6. 01:10:661 (1) - ^
  • Hard
  1. 00:08:917 (5,6) - i recommend to you make them perfect stack and move 00:09:440 (1) - this bit instead of them. since (5) and (6) are 1/2 objects and that 00:09:440 (1) - is 1/1 object
  2. 01:22:871 (5,6,1) - same as 00:08:917 (5,6) - . feels weird when play
  • Insane
  1. 00:07:696 (6,1) - isnt better with swap like 00:06:475 (1,3) - them? for music. if you swap, will more fit with music i guess.
  2. 00:41:271 (5) - same as Yay diff.
  3. 00:43:800 (5) - this slider ruin your nice flow in my opinion. how about this? https://osu.ppy.sh/ss/5373157
  • Yay
  1. this diff only dont have audio lead in. make same with other diff c:
  2. 00:12:231 (2,2,2) - isnt better to add some clap or any sound with them? for follow original music. you already put sounds for your emphasize parts like (00:38:568 (1,2,1,2,1,2) - ) them so i think its better to pur clap for them too. if you agree with me, add on other diffs too.
  3. 00:29:499 (3) - tbh feels bit pity because you ignored strong vocal. even you mapped for that vocal sound already on your hard and insane diff. i'll recommend to you timeline up to you c:
  4. 00:41:272 (5) - i dont think its need to put note for here. because there is no sound from music
  5. 00:43:801 (4,1) - if there is no other special reason, just make them to perfect overlap
  6. 01:02:638 (2,3) - if you will put NC for them, players more easy to notice SV change. even (1) and (3) are 50% different velocity. hope you put new combo for better play.
DaxMasterix
Hi! M4M From my Queue! Make sure to select one of my maps!

A r M i N's Easy:
  1. HP 2
  2. 00:37:696 (4) - Move this to x:32 y:216
Normal:
  1. 00:23:219 (5) - Maybe better like this
  2. 00:27:057 (5) - It would be better if this object were placed in the next object
Hard:
  1. 00:46:068 (2) - Curve this?
Insane:
  1. 00:58:452 (3,4) - Ctrl+G
Yay
  1. Wtf this diff name, is like. "Yay" Nothing more? Can you change it to "yay!" or "Yay!!" Something like that?
  2. 00:10:138 (1) - Extend this to the blue stick (? , Also if you do this, then silence the end of the slider
  3. 00:22:173 (2) - Ctrl+G (?
  4. 00:32:987 (1,2,3,4) - It would be great if you silence the end of the sliders
  5. 01:03:336 (1) - Move this away
Okay that's all! Good luck with the map!
A r M i N

Euny wrote:


came from my queue


  • A r M i N's Easy
  1. 00:03:684 (3) - if you want to divide combo term each 2 big white tics, you should remove this NC. unless like 00:23:219 (1) - this special part. sure
  2. 00:12:056 (1,1,1) - i talk about this on normal too. i dont think they are good for your easy diff. because newest players can confuse from them also too much 1/2 objects not fit to easy diff. if i were you just ignore slider tail sounds and make 3beats sliders.if you worry about slider slide sound, just put few of timing points for volume down. they are very slow, its not like they come rapidly, there are 3 white ticks between them wich in my opinion is enogh time even for a newcomer to react :D
  3. 00:23:219 (1) - i already talk about this on 00:03:684 (3) - here. its better to remove this NC for better read when play. hmm okay ^^
  4. 00:27:405 (3) - put NC k
  5. 00:31:591 (1) - remove NC i'll not talking about new combo after this lol. just try to set the combo with rule. setting combo with rule wot ? I just removed the NC xd
  6. 00:35:777 (1,3) - well,, 1/2 repeat sliders spam on easy.. hmm to be honest current your pattern feels like normal diff. just make them 1/1 sliders. will become better for easy diff. indeed, those 1/2 sliders are coming up pretty fast imma change that ^^
I just did :c
Thanks a lot <3

00:35:777 - I did it like this now ^^ maybe you could add the HS again i added some but maybe they are shit lol @Yasora
00:28:800 - Also this one is a little ugly isnt it xD ? Should i move (3) to the right a little ? @yasora

DaxMasterix wrote:

Hi! M4M From my Queue! Make sure to select one of my maps!

A r M i N's Easy:
  1. HP 2 K y not
  2. 00:37:696 (4) - Move this to x:32 y:216 This has been changed in the last Mod, its position is completely different now :)
Okay that's all! Good luck with the map! Thanks a lot :)
Thank you :D


FIXED
NOT FIXED
MEH
COMMENT


Hey
osu file format v14

[General]
AudioFilename: 03. (TV Version).mp3
AudioLeadIn: 1000
PreviewTime: 38394
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6495,17658,49747
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Hanamaru Pippi wa Yoiko dake (TV Version)
TitleUnicode:はなまるぴっぴはよいこだけ (TV Version)
Artist:AOP
ArtistUnicode:A応P
Creator:Yasora
Version:A r M i N's Easy
Source:おそ松さん
Tags:osomatsu san opening Armin A_r_M_i_N
BeatmapID:979680
BeatmapSetID:455500

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"should i rename this.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
894,348.837209302326,4,1,1,50,1,0
12056,-100,4,2,1,60,0,0
17638,-100,4,1,1,50,0,0
24614,-100,4,2,1,60,0,0
30370,-100,4,1,1,50,0,0
41359,-100,4,1,1,70,0,0
63684,-100,4,2,1,60,0,0
65603,-100,4,2,1,60,0,0
66475,-100,4,1,1,70,0,1
72056,-100,4,2,1,70,0,1
73452,-100,4,2,1,70,0,1
74498,-100,4,1,1,70,0,0
86446,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,72,164
Combo2 : 202,0,0
Combo3 : 0,128,192
Combo4 : 0,191,0
Combo5 : 128,0,255
Combo6 : 255,255,0

[HitObjects]
118,89,893,6,0,P|188:81|235:117,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
160,166,2289,2,0,P|89:173|42:136,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
242,191,3684,6,0,L|216:329,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
317,237,5080,2,0,L|343:99,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
337,322,6475,6,0,P|297:322|243:282,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
219,226,7173,2,0,P|236:190|236:150,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
151,171,7870,2,0,L|57:146,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
22,222,8568,2,0,L|116:247,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
183,344,9440,6,0,P|226:276|215:180,1,160,0|8,0:0|0:0,0:0:0:0:
140,166,10487,2,0,P|192:114|249:115,1,120,4|8,2:0|0:0,0:0:0:0:
307,161,11359,2,0,L|319:250,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
404,257,12056,6,0,L|394:187,1,40,4|0,0:0|0:0,0:0:0:0:
131,63,13452,6,0,L|140:132,1,40,4|0,0:0|0:0,0:0:0:0:
340,333,14847,6,0,L|330:263,1,40,4|0,0:0|0:0,0:0:0:0:
131,63,16242,6,0,L|264:44,2,120,4|4|8,0:0|0:0|0:0,0:0:0:0:
42,66,17638,6,0,P|56:113|97:144,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
163,147,18335,2,0,L|245:135,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
330,138,19033,2,0,P|316:185|275:216,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
210,230,19731,2,0,L|128:243,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
57,193,20428,6,0,P|43:259|82:318,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
110,123,21824,2,0,P|142:147|190:143,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
266,128,22521,2,0,P|305:128|336:151,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
392,220,23219,2,0,P|378:320|293:265,1,240
218,224,24614,6,0,L|79:203,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
198,137,26010,2,0,L|337:158,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
132,77,27405,6,0,P|108:136|132:197,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
217,56,28800,2,0,L|319:71,1,79.9999999999999,4|4,0:0|0:0,0:0:0:0:
316,154,29498,2,0,L|301:256,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
370,292,30196,6,0,P|316:322|225:272,1,160,4|0,0:0|0:0,0:0:0:0:
224,196,31242,1,8,0:0:0:0:
220,108,31591,2,0,P|174:45|96:45,1,160
134,125,32638,1,8,0:0:0:0:
74,189,32987,6,0,L|58:268,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
136,306,33684,2,0,L|152:227,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
212,166,34382,2,0,P|247:180|312:162,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
337,101,35080,2,0,P|302:87|237:105,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
212,166,35777,6,0,P|134:187|54:149,2,160,0|8|8,0:0|0:0|0:0,0:0:0:0:
143,52,37696,1,4,0:0:0:0:
226,255,38568,5,4,0:0:0:0:
400,275,39266,1,4,0:0:0:0:
362,103,39963,2,0,P|307:68|243:69,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
359,191,41359,6,0,L|332:280,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
248,274,42056,2,0,L|275:185,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
237,115,42754,2,0,P|192:96|134:112,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
108,171,43452,2,0,P|150:189|210:173,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
271,197,44149,6,0,L|291:333,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
357,212,45545,2,0,L|337:76,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
410,282,46940,2,0,P|371:300|319:289,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
271,234,47638,2,0,L|254:120,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
172,140,48335,2,0,L|189:254,2,79.9999999999999,4|4|4,0:0|0:0|0:0,0:0:0:0:
330,63,49731,6,0,L|351:200,2,120,2|0|8,2:0|0:0|0:0,0:0:0:0:
244,42,51126,2,0,P|181:39|150:61,1,79.9999999999999,2|8,2:0|0:0,0:0:0:0:
133,127,51824,2,0,P|191:133|227:108,1,79.9999999999999,2|8,2:0|0:0,0:0:0:0:
296,114,52521,6,0,P|371:118|411:177,2,120,2|0|8,2:0|0:0|0:0,0:0:0:0:
328,195,53917,2,0,P|253:191|213:132,2,120,2|8|8,2:0|0:0|0:0,0:0:0:0:
380,265,55312,6,0,L|398:359,1,79.9999999999999,2|8,2:0|0:0,0:0:0:0:
482,358,56010,2,0,L|464:264,1,79.9999999999999,2|8,2:0|0:0,0:0:0:0:
438,196,56707,2,0,P|390:174|344:185,1,79.9999999999999,2|8,2:0|0:0,0:0:0:0:
297,234,57405,2,0,P|257:234|223:214,1,79.9999999999999,2|8,2:0|0:0,0:0:0:0:
280,147,58103,5,4,0:0:0:0:
192,135,58452,1,8,0:0:0:0:
157,54,58800,2,0,P|116:90|110:167,2,120,2|0|8,2:0|0:0|0:0,0:0:0:0:
192,135,60196,6,0,P|233:99|239:22,2,120,2|0|8,2:0|0:0|0:0,0:0:0:0:
105,152,61591,1,2,2:0:0:0:
105,240,61940,1,8,0:0:0:0:
192,252,62289,2,0,P|264:236|217:336,1,240,4|8,0:0|0:0,0:0:0:0:
136,323,63684,5,2,0:0:0:0:
158,148,64382,1,2,0:0:0:0:
315,226,65080,2,0,P|335:168|327:109,2,120,8|0|8,0:0|1:0|0:0,0:0:0:0:
228,244,66475,6,0,P|176:237|127:270,1,79.9999999999999,4|8,2:0|0:0,0:0:0:0:
117,328,67173,2,0,P|168:334|217:301,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
281,317,67870,2,0,L|321:226,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
400,253,68568,2,0,L|372:314,2,40,4|0|4,2:0|0:0|2:0,0:0:0:0:
365,171,69266,6,0,P|326:154|274:164,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
228,220,69963,2,0,P|188:222|152:206,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
120,123,70661,2,0,P|71:167|69:237,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,121,72056,5,4,0:0:0:0:
181,295,72754,1,4,0:0:0:0:
332,204,73452,2,0,L|410:150,2,79.9999999999999,4|4|4,0:0|0:0|0:0,0:0:0:0:
257,157,74498,1,4,0:0:0:0:
171,186,74847,6,0,L|146:338,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
117,116,76242,2,0,P|160:96|205:107,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
257,157,76940,2,0,P|296:159|331:140,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
359,56,77638,6,0,P|405:90|413:174,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
331,140,79033,2,0,P|285:106|277:22,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
391,203,80428,6,0,L|380:291,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
295,302,81126,2,0,L|306:214,1,79.9999999999999,8|8,0:0|0:0,0:0:0:0:
244,157,81824,2,0,L|156:146,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
145,61,82521,2,0,L|233:72,1,79.9999999999999,8|8,0:0|0:0,0:0:0:0:
309,94,83219,5,0,0:0:0:0:
331,180,83568,1,0,0:0:0:0:
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242,169,85312,1,0,0:0:0:0:
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256,192,86446,12,0,88800,0:0:0:0:
Topic Starter
Yasora

Euny wrote:


came from my queue


  • Normal
  1. 00:12:057 (1,1,1) - i dont think they are good for normal diff. at least their tails direction must be towards for next objects. if i were you just ignore slider tail sounds and make 3beats sliders. if you worry about slider slide sound, just put few of timing points for volume down. i saw this on easy too. to be honest, normal can change tail direction only but easy maybe must to change i guess. anyways up to you guys! ;) I guess it's fine for normal diff since this diff need something different from easy lol but the direction is changed.
  2. 00:26:708 (4,5) - try to avoid stack for 1/1 objects when you map easy/normal. no stack is better for newest players i guess. ok
  3. 00:34:382 (1) - if you want to divide combo term each 2 big white tics, you should remove this NC. unless 00:23:219 (5,1) - like this special part. ok
  4. 00:35:778 (1) - and put nc for here. thats what you wanted i guess. yes
  5. 01:02:289 (1) - the reason is same as above. remove this NC. then it will become same as 00:23:219 (5,1)them. kk
  6. 01:10:661 (1) - ^ ok
  • Hard
  1. 00:08:917 (5,6) - i recommend to you make them perfect stack and move 00:09:440 (1) - this bit instead of them. since (5) and (6) are 1/2 objects and that 00:09:440 (1) - is 1/1 object done, hope I did it right :v
  2. 01:22:871 (5,6,1) - same as 00:08:917 (5,6) - . feels weird when play same
  • Insane
  1. 00:07:696 (6,1) - isnt better with swap like 00:06:475 (1,3) - them? for music. if you swap, will more fit with music i guess. will keep them for now..
  2. 00:41:271 (5) - same as Yay diff. but it's not comfortable when gameplay, it's like something missing since stream go on before :''
  3. 00:43:800 (5) - this slider ruin your nice flow in my opinion. how about this? https://osu.ppy.sh/ss/5373157 nice
  • Yay
  1. this diff only dont have audio lead in. make same with other diff c: oh I forgot XD
  2. 00:12:231 (2,2,2) - isnt better to add some clap or any sound with them? for follow original music. you already put sounds for your emphasize parts like (00:38:568 (1,2,1,2,1,2) - ) them so i think its better to pur clap for them too. if you agree with me, add on other diffs too. but I feel not strong enough like in 00:38:568 for adding clap in here..
  3. 00:29:499 (3) - tbh feels bit pity because you ignored strong vocal. even you mapped for that vocal sound already on your hard and insane diff. i'll recommend to you timeline up to you c: sounds weird for me lol
  4. 00:41:272 (5) - i dont think its need to put note for here. because there is no sound from music same as Insane
  5. 00:43:801 (4,1) - if there is no other special reason, just make them to perfect overlap lol stupid editor 8(
  6. 01:02:638 (2,3) - if you will put NC for them, players more easy to notice SV change. even (1) and (3) are 50% different velocity. hope you put new combo for better play. sure

DaxMasterix wrote:

Hi! M4M From my Queue! Make sure to select one of my maps! will do later, I'm sleepy now xD

Normal:
  1. 00:23:219 (5) - Maybe better like this idk why the flow become not good for me
  2. 00:27:057 (5) - It would be better if this object were placed in the next object following Euny suggestion
Hard:
  1. 00:46:068 (2) - Curve this? nah..
Insane:
  1. 00:58:452 (3,4) - Ctrl+G nuu
Yay
  1. Wtf this diff name, is like. "Yay" Nothing more? Can you change it to "yay!" or "Yay!!" Something like that? ok sir dont mad (/_<) high spirit yayyyyy~ \:v/
  2. 00:10:138 (1) - Extend this to the blue stick (? , Also if you do this, then silence the end of the slider nah
  3. 00:22:173 (2) - Ctrl+G (? somehow the flow become weird
  4. 00:32:987 (1,2,3,4) - It would be great if you silence the end of the sliders sound suddenly too quiet..
  5. 01:03:336 (1) - Move this away but it's comfortable in there :''v
Okay that's all! Good luck with the map!
thank you so much guys hueheu~~

A r M i N wrote:

00:35:777 - I did it like this now ^^ maybe you could add the HS again i added some but maybe they are shit lol @Yasora nah, it's fine too o3o

00:28:800 - Also this one is a little ugly isnt it xD ? Should i move (3) to the right a little ? @yasora yup, it's better you did it in next update xd
lovveee

also thanks for stars @jyu!
Lully
Froм мy мoddιɴɢ qυeυe.

oн ɢod тнιѕ ѕoɴɢ ѕoυɴdѕ ѕo αdorαвle..

armin's easy
00:07:870 (3) - slight blanket error. why do i see such things..
00:43:452 (4) - blanket where?
00:53:917 (2) - is this a slight blanket error? ~

hard
00:16:766 (2) - blanket error
00:27:057 (4) - blanket those
00:30:371 - place a circle here. nuthing breaks the flow
00:38:219 (3) - place the circle seeable. rip hd players
00:54:964 (3,1) - both blanket errors for 00:54:440 (2) -
01:24:440 (3) - NC?

yαyyy ~ ♡
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