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posted

Minseo2000 wrote:

Super Late Modding

Mod request from discord.
Modding the middle diff as requested.

1|2|3|4|5|6|7

00:16:762 (16762|4) - Considering that you are following the higher pitched piano note if present for most of the introduction (eg. 00:20:473 - 00:30:370 (30370|4,30988|2) - ), I suggest that you move this note to the right for better PR. I did it, but rearranged some notes around in the process. For the intro, I did a bit of rearranging so the notes follow the pitch a little bit better.

00:21:091 (21091|4) - Perhaps you can move this to column 6 as the piano here is the same as those represented by 00:19:236 (19236|5,19854|5) - (the "higher pitched piano" does not seem to be present here.) I might have done this without realizing since I was rearranging some patterns in the intro.

00:22:329 (22329|6,22947|6,23566|6) - I feel that it'll be better PR wise if these notes were moved 2 columns to the left as the piano notes here are lower pitched than that of 00:21:710 - and slightly lower pitched the lower pitched piano of 00:19:236 - ~ 00:21:091 - Same reason as above.

00:26:658 (26658|4) - The piano here is likely higher pitched that those represented by 00:27:277 (27277|4,27896|4,28514|4) - thus I suggest that you move this note one column to the right. Same reason as above.

00:32:225 (32225|6,32844|6,33463|6) - For reasons similar to the points above, I feel that it'll be better PR wise if you moved these notes to the left. Same reason as above.

00:36:555 - ~ 00:55:112 - For 2 measures every 8/1, the hi-hats seem to be ignored. Is there a particular reason why? Ignored for simplicity's sake. I don't wanna start off fully utilizing the hi-hats just yet.

00:58:205 - ~ 00:58:514 - I find that it might be better if you grouped the kick notes together and separated them from the snare notes to clearly represent the change in instruments. Simply reversing the direction of 00:58:359 (58359|4,58437|3) - these notes might work.

01:00:679 - ~ 01:00:988 - Similar to above.
01:08:102 - ~ 01:08:411 - ^
01:10:576 - ~ 01:10:885 - ^
etc.
I kinda experimented a little bit with this one, but yeah I got your idea and applied your suggestion accordingly.

01:06:091 - ~ 01:06:401 - I find that this might be a small difficulty spike as the two short LNs separated to both hands might obstruct the reading of the short stream that follows (a broken stream too.) Perhaps you can group the two short LNs together and simplify the stream at 01:06:246 - ~ 01:06:555 - ? Grouped them together. I hope this works!

01:16:762 - There seems to be a kick here but there is only a single note here. Is a note omitted for some reason? The hi-hat is a lot more prominent than the kick there, and I feel it'd be a bit much to make that a two-note chord.

01:18:772 - There is a sound here that is similar to the one at 01:18:849 - . Perhaps you can put a single note here as well? Added a note there along with other sections.

01:20:937 (80937|4,80937|6) - 01:30:834 (90834|5,90834|6) - 01:40:731 (100731|0,100731|2) - 01:50:627 (110627|0,110627|1) - (and etc) - Is there a reason why these doubles are the only doubles to have a note at both prior and following 1/4? All other notes with at least a single note 1/4 before and after seems to be simplified into a single note no matter what the designated chord size was supposed to be. I placed two-note chords on the more prominent kicks and the snares. The notes after them are usually singles so it's not a bit too dense to play.

03:02:303 (182303|0) - 03:02:303 (182303|0) - I feel that these note might be a bit hard to pick up as it is isolated, and right next to a short chordstream burst. Rearranged the pattern so that note is grouped together with the others.

03:28:205 (208205|6,208359|6,208514|6,208669|6) - This might be the only 4 note long anchor in this section (perhaps the only one in this whole map.) I feel that it'll be better if you break it up by moving some of the notes at 03:27:896 - ~ 03:28:669 - . Good point, fixed.

04:05:009 (245009|2) - I find it rather awkward that this note is right after a hi-hat note on the same column when the sound that it seems to represent is some weird plucked string (?) unrelated to the hi-hat. Fair enough, moved the hi-hat note to column 4.

I apologize for being really really late to mod your map.
Feel free to poke me again /o/
Thank you for modding!
posted
omg modding v1 finally
hi blocko

if i mention ghost note i mean that even if the note might be hearable, it's weird to be layered

01:24:262 - pretty audible sound here, you can try to add a note
01:26:890 (86890|3) - i feel it would be better without this note
01:32:457 (92457|2) - pretty sure that's a ghost, or at least not worth layering
01:33:385 - add on 3? fluent and audible
01:34:158 - also audible, add a note
01:35:318 - I think it should be a 4-chord?
01:39:880 (99880|6) - resign from this note? imo flows better without it
01:40:576 (100576|6,100653|5) - i was thinking this would be good for a minijack, but then you would actually have to decide whether you really want it, because that would add some technicality (since it would be good to add some more minijacks in other parts as well for consistency), just know that there is a possibility of it
01:42:354 (102354|6) - ghost note
01:43:282 - similar to 01:33:385, you can add a note
01:43:514 - I think it's too weak for a triple
01:44:055 - were you deliberately ignoring that note? hmm I think it still is better if you add it
01:46:066 (106066|5) - ghost
01:50:782 (110782|1,110782|0,110937|1,110937|3) - I feel like these could be on the same columns to add more flow
01:52:251 (112251|2) - feels inaudible
01:52:715 - and 01:53:179 - you can layer these as well
01:53:952 - add?
01:54:416 - here possible note as well, although it may get cramped a bit
02:02:148 (122148|5) - ghost
02:03:849 - add?
02:13:746 - ^
02:14:210 - ^
02:23:643 - whyyy youu keeeppp skkkiipppppiinggg thiisss
02:24:107 - can add as well
02:26:736 - 02:26:890 - you can make it a continuous stream
02:33:540 - as before
02:36:014 - add a note
02:43:437 - 02:43:901 - you can add singles here for cool trilling effects (they need to be in the same columns, preferably twohanded)
02:44:287 - a note on 4?
02:45:911 - add a note
03:13:127 (193127|3) - seems like a ghost?
03:16:839 (196839|3) - also ghost
03:26:272 - you can add a note here
03:38:102 - a jumptrill feels more natural than a stair here
03:41:117 - add a note?
03:47:999 - idk, if you want to make these stairs consistently then I guess there is nothing wrong with it



I will come back for other diffs
gl blocko man

EDIT:
00:38:102 (38102|2) - feels like a note too much? also weird since 00:37:947 (37947|2) - is also here and the trill is innatural... the sound is the same as in 00:38:720 -
00:38:411 - I think you layer chords for the piano as well, so add something here? 00:48:308 - here's a double
00:40:035 (40035|2) - to 2, unless you want to make it really tight
00:46:066 (46066|3) - this note feels better on 6 imo
00:51:014 (51014|4,51091|5,51169|4,51246|5,51323|4) - switch columns (65656), feels better that way
00:56:349 - i love that part

01:16:607 (76607|3,77844|4,78153|4) - and so on, the way triples are layered is very weird and unnatural to me because snares, which are much louder, are doubles. I would switch the triple layering to snares here.
01:20:550 - this would become a double if you applied the thing above since there wouldn't be a triple on the red tick

01:21:865 (81865|3) - to 6? feels more fluent
01:25:189 (85189|3,85267|0,85267|2) - would be fitting if it was the same as 01:24:957 (84957|2,85035|1,85035|0) - since it's the same sound
01:25:769 (85769|0,85808|2,85847|4,85885|1,85924|3,85963|5,86001|2,86040|0,86040|4,86040|6) - this is mean, technically okay but people will hate you for that
01:27:818 - possible note to be added
01:33:926 - i don't understand the random 4-chord here.
01:34:854 (94854|6,94932|3,94932|1,95086|2,95164|3,95164|5) - same thing as before, would be cool if it was on the same columns for repeated sound
01:40:731 - why 4-chord?
01:42:586 - same here
01:50:009 - ^, these feel very random, i also feel there's no consistency with them between the sections
02:00:138 - i think a double should be here, not on the red tick, same with 02:07:560 -
02:03:153 (123153|5) - feels more aesthetically pleasing on 4
02:08:256 - double? sound feels quite strong
02:10:035 - same as before, also double for 02:10:189 - ?
02:24:107 (144107|4) - delete, since the sound is too weak for a double. Also move 02:24:030 (144030|3) - 5 if you apply.
02:25:885 - the 4-chord feels very random here
02:26:890 (146890|1) - ghost note
02:57:432 (177432|3) - move this to blue tick after since 3-2-4 is more sensible than 4-1-4 in this case (musically)
02:59:519 - I would rather want the note to be here and not 02:59:674 (179674|2) - here
03:02:380 (182380|3) - reduce it to 3-chord? 03:07:329 - similar
03:03:772 (183772|3,183772|2,183772|0,183772|1,183926|3,183926|0,183926|1,183926|2,184081|1,184081|2,184236|0,184236|2,184236|1,184236|3,184390|0,184390|3,184545|1,184545|2) - left thumb players will HATE you for this, please rearrange it (more symmetrically maybe?).
03:14:442 (194442|1,194442|3,194519|6,194519|5,194597|0,194597|1,194597|3,194597|4,194635|5,194674|6,194713|0,194751|1,194790|2,194829|3,194867|4) - this doesn't feel too good, maybe reduce the 4-chord and rearrange it without anchoring the burst?
03:17:225 - wow it's even stronger now
03:21:246 - why is this stronger than 03:21:401 - this? I understand the layering but it feels so unnatural...
03:22:174 - feels too strong
04:13:978 - feels like a spike right at the ending, nerf this
posted

_underjoy wrote:

omg modding v1 finally
hi blocko hi overjoy

if i mention ghost note i mean that even if the note might be hearable, it's weird to be layered

01:24:262 - pretty audible sound here, you can try to add a note
01:34:158 - also audible, add a note
01:43:514 - I think it's too weak for a triple
01:44:055 - were you deliberately ignoring that note? hmm I think it still is better if you add it
01:53:952 - add?
02:03:849 - add?
02:13:746 - ^
02:14:210 - ^
02:23:643 - whyyy youu keeeppp skkkiipppppiinggg thiisss
02:24:107 - can add as well
02:33:540 - as before
Pretty much remapped this section 01:23:566 - and similar sections (01:33:463 - , 01:43:359 - , 01:53:256 - , etc.) because I feel it actually broke the theme of what I'm trying to have here, which means I added notes there.

01:26:890 (86890|3) - i feel it would be better without this note
Removed along with 01:46:684 - .

01:32:457 (92457|2) - pretty sure that's a ghost, or at least not worth layering
01:42:354 (102354|6) - ghost note
01:46:066 (106066|5) - ghost
01:52:251 (112251|2) - feels inaudible
02:02:148 (122148|5) - ghost
Disagree on these. On my side I can definitely hear a sound coming from those timestamps, which is why I have a note in place of them.

01:33:385 - add on 3? fluent and audible
01:43:282 - similar to 01:33:385, you can add a note
01:52:715 - and 01:53:179 - you can layer these as well
Not for now, saving them for later. Otherwise, the next sections are gonna be too similar to this one.

01:35:318 - I think it should be a 4-chord?
For the piano and snare? Sure.

01:39:880 (99880|6) - resign from this note? imo flows better without it
Rearranged instead so that note is more connected.

01:40:576 (100576|6,100653|5) - i was thinking this would be good for a minijack, but then you would actually have to decide whether you really want it, because that would add some technicality (since it would be good to add some more minijacks in other parts as well for consistency), just know that there is a possibility of it
This would make the map a bit harder than what I want it to be. The two hi-hats sound pretty different too, so I'll have to deny this one.

01:50:782 (110782|1,110782|0,110937|1,110937|3) - I feel like these could be on the same columns to add more flow
Think I added more flow here.

01:54:416 - here possible note as well, although it may get cramped a bit
It will be pretty cramped in my eyes, so I won't be adding that one.

02:26:736 - 02:26:890 - you can make it a continuous stream
Nah, unless it has something audible, even if it's very faint.

02:36:014 - add a note
02:45:911 - add a note
Added both of them.

02:43:437 - 02:43:901 - you can add singles here for cool trilling effects (they need to be in the same columns, preferably twohanded)
Done.

02:44:287 - a note on 4?
Done, but on 3.

03:13:127 (193127|3) - seems like a ghost?
Removed.

03:16:839 (196839|3) - also ghost
Definitely not a ghost, more like a faint percussion sound.

03:26:272 - you can add a note here
Don't really hear anything on there.

03:38:102 - a jumptrill feels more natural than a stair here
I feel that stairs fit in this calmer section since it gives less impact than jumptrills.

03:41:117 - add a note?
Nah, I only have notes on hi-hats that I think are the more audible ones in this section.

03:47:999 - idk, if you want to make these stairs consistently then I guess there is nothing wrong with it
I'll keep these as stairs, then.



I will come back for other diffs
gl blocko man Thanks man!
Thank you for modding, _uj!
posted
absolutely love this map btw, just a few things
(req from disc)

blocko is ET

01:06:323 - same sound as 01:06:555 (66555|6,66555|5,66710|5,66710|6) - yet the pattern is the same as 01:06:865 (66865|1,66942|2,67019|3,67097|4,67174|5) - doesnt really make sense to me
01:18:076 (78076|2,78153|0,78231|3,78308|1,78385|2) - i understand the pitch relevancy of the bass and snare drums and all but this is really weird for me to play especially as a left thumb guy
01:37:870 (97870|2,97947|0,98024|3,98102|1,98179|2) - ^
consistency too good. dont wanna fuck that up with the mod. pls keep the consistency. yes
02:41:194 (161194|3,161194|2,161349|2,161349|3,161504|1,161504|0,161658|1,161658|0) - uncomfortable for me. maybe im just bad, idk
03:02:225 (182225|4,182380|5,182380|6,182457|4,182535|6) - weird for my right hand
03:11:968 (191968|5,191968|6,192045|4,192277|5,192277|6,192354|4,192432|6) - ^
03:22:097 (202097|6,202174|5,202329|6,202329|5) - ^ but its probably fine for this one since the difficulty builds up with the music in this part
03:14:597 (194597|3,194597|5,194597|1) - wasnt this just 2 notes before the kiai? since both of these occurrences in the kiai are 3 notes i would suggest changing the one at 02:54:803 (174803|1,174803|5) - to 3 notes as well, and repattern accordingly
posted

qqqant wrote:

absolutely love this map btw, just a few things
(req from disc)

blocko is ET I'm not ET

01:06:323 - same sound as 01:06:555 (66555|6,66555|5,66710|5,66710|6) - yet the pattern is the same as 01:06:865 (66865|1,66942|2,67019|3,67097|4,67174|5) - doesnt really make sense to me
Tried to come up with a pattern that's not too straining for this part. This should be okay now.

01:18:076 (78076|2,78153|0,78231|3,78308|1,78385|2) - i understand the pitch relevancy of the bass and snare drums and all but this is really weird for me to play especially as a left thumb guy
01:37:870 (97870|2,97947|0,98024|3,98102|1,98179|2) - ^
Rearranged to prevent left hand bias.

consistency too good. dont wanna fuck that up with the mod. pls keep the consistency. yes
It's alright. Even with a small change, I try to make it apply to all other parts to keep the consistency.

02:41:194 (161194|3,161194|2,161349|2,161349|3,161504|1,161504|0,161658|1,161658|0) - uncomfortable for me. maybe im just bad, idk
Rearranged, now the first two chords are on both hands.

03:02:225 (182225|4,182380|5,182380|6,182457|4,182535|6) - weird for my right hand
03:11:968 (191968|5,191968|6,192045|4,192277|5,192277|6,192354|4,192432|6) - ^
Rearranged slightly.

03:22:097 (202097|6,202174|5,202329|6,202329|5) - ^ but its probably fine for this one since the difficulty builds up with the music in this part
Rearranged regardless. I found that to be a bit weird to play after playing it a couple of times.

03:14:597 (194597|3,194597|5,194597|1) - wasnt this just 2 notes before the kiai? since both of these occurrences in the kiai are 3 notes i would suggest changing the one at 02:54:803 (174803|1,174803|5) - to 3 notes as well, and repattern accordingly
Changed those LNs to bursts instead. Come to think of it, those LNs felt very underwhelming compared to bursts, which fits more for this part in my opinion. Hopefully these bursts are easy enough to hit correctly, though.
Thank you for the mod, qqqant!
posted
HIIII BLOCKO!!!!!! I HAVE COME TO SAY HI AND BLESS YOUR MAP OR SOMETHING LIKE THAT. hi c: pew pew pew I hope dis map becomes like way ranked and then you can be like "haha, blocko strikes again! heh. spooky spook." and then you'll be a cool et blocko man cus u have another ranked map under your belt. cus your belt is way bigger than the entire world. you can fit all the ranked maps under your belt. today I made all the macaronis in the entire world, and the world macaroni exchange network crashed, maybe you can control the world beatmap distribution network, by nooking all the bad maps. I am a premium macaroni stock broker, and I'll give you my advice, its going to be an unBEARably cheesey market my friendo hendro bendro. you gotta do what you gotta do to get the macaronis. I am tata, and I do the blessings for this map. amen, and get pats. hi c:

also uhh, I don't really see the point of kiai toggling at 03:14:829 - it seems unneeded.
also in the insane I think it would make sense to put a note at 04:14:287 - , its in all the higher diffs, and even some of the lower diffs, it would just be a nice consistency thingy thang or something, right?
I think the hitsound volume is too quiet to hear as well, consider turning it up?
posted

tatatat wrote:

HIIII BLOCKO!!!!!! I HAVE COME TO SAY HI AND BLESS YOUR MAP OR SOMETHING LIKE THAT. hi c: pew pew pew I hope dis map becomes like way ranked and then you can be like "haha, blocko strikes again! heh. spooky spook." and then you'll be a cool et blocko man cus u have another ranked map under your belt. cus your belt is way bigger than the entire world. you can fit all the ranked maps under your belt. today I made all the macaronis in the entire world, and the world macaroni exchange network crashed, maybe you can control the world beatmap distribution network, by nooking all the bad maps. I am a premium macaroni stock broker, and I'll give you my advice, its going to be an unBEARably cheesey market my friendo hendro bendro. you gotta do what you gotta do to get the macaronis. I am tata, and I do the blessings for this map. amen, and get pats. hi c:
cutie
posted

tatatat wrote:

HIIII BLOCKO!!!!!! I HAVE COME TO SAY HI AND BLESS YOUR MAP OR SOMETHING LIKE THAT. hi c: pew pew pew I hope dis map becomes like way ranked and then you can be like "haha, blocko strikes again! heh. spooky spook." and then you'll be a cool et blocko man cus u have another ranked map under your belt. cus your belt is way bigger than the entire world. you can fit all the ranked maps under your belt. today I made all the macaronis in the entire world, and the world macaroni exchange network crashed, maybe you can control the world beatmap distribution network, by nooking all the bad maps. I am a premium macaroni stock broker, and I'll give you my advice, its going to be an unBEARably cheesey market my friendo hendro bendro. you gotta do what you gotta do to get the macaronis. I am tata, and I do the blessings for this map. amen, and get pats. hi c:
Hey there. I'm not ET

also uhh, I don't really see the point of kiai toggling at 03:14:829 - it seems unneeded.
That's only to use the kiai flair once more, and I'll leave this as it is. I think that effect is cool indicator that shows this section being harder than the last one, so that's why I have the kiai to toggle again in the middle.

also in the insane I think it would make sense to put a note at 04:14:287 - , its in all the higher diffs, and even some of the lower diffs, it would just be a nice consistency thingy thang or something, right?
I don't have that on my difficulties, but I'll consider it by adding a note at the end or talking to the GDers and remove it for consistency. For now, I'll leave it as it is.

I think the hitsound volume is too quiet to hear as well, consider turning it up?
I'm using samples on the whole mapset. Unless you mean the default hitsounds in the intro, I think they're audible enough to hear since the song starts off quiet. I'd like to hear which parts of the map you found too quiet, though.
Thank you for your blessing and your kind words, tatatat!
posted

Blocko wrote:

tatatat wrote:

HIIII BLOCKO!!!!!! I HAVE COME TO SAY HI AND BLESS YOUR MAP OR SOMETHING LIKE THAT. hi c: pew pew pew I hope dis map becomes like way ranked and then you can be like "haha, blocko strikes again! heh. spooky spook." and then you'll be a cool et blocko man cus u have another ranked map under your belt. cus your belt is way bigger than the entire world. you can fit all the ranked maps under your belt. today I made all the macaronis in the entire world, and the world macaroni exchange network crashed, maybe you can control the world beatmap distribution network, by nooking all the bad maps. I am a premium macaroni stock broker, and I'll give you my advice, its going to be an unBEARably cheesey market my friendo hendro bendro. you gotta do what you gotta do to get the macaronis. I am tata, and I do the blessings for this map. amen, and get pats. hi c:
Hey there. I'm not ET

also uhh, I don't really see the point of kiai toggling at 03:14:829 - it seems unneeded.
That's only to use the kiai flair once more, and I'll leave this as it is. I think that effect is cool indicator that shows this section being harder than the last one, so that's why I have the kiai to toggle again in the middle.

also in the insane I think it would make sense to put a note at 04:14:287 - , its in all the higher diffs, and even some of the lower diffs, it would just be a nice consistency thingy thang or something, right?
I don't have that on my difficulties, but I'll consider it by adding a note at the end or talking to the GDers and remove it for consistency. For now, I'll leave it as it is.

I think the hitsound volume is too quiet to hear as well, consider turning it up?
I'm using samples on the whole mapset. Unless you mean the default hitsounds in the intro, I think they're audible enough to hear since the song starts off quiet. I'd like to hear which parts of the map you found too quiet, though.
Thank you for your blessing and your kind words, tatatat!
it was the beginning of the map I found too quiet. and I play at 100% effect 100% music.
posted

tatatat wrote:

it was the beginning of the map I found too quiet. and I play at 100% effect 100% music.
Alright, I increased the volume on every difficulty from 10% up to 15%. Hopefully that makes the intro hitsounds more audible and clear.
posted

_underjoy wrote:

omg modding v1 finally

00:56:349 - i love that part thanks~
fixed everything according to your suggestions up to this part


01:16:607 (76607|3,77844|4,78153|4) - and so on, the way triples are layered is very weird and unnatural to me because snares, which are much louder, are doubles. I would switch the triple layering to snares here.
01:20:550 - this would become a double if you applied the thing above since there wouldn't be a triple on the red tick

01:21:865 (81865|3) - to 6? feels more fluent
01:25:189 (85189|3,85267|0,85267|2) - would be fitting if it was the same as 01:24:957 (84957|2,85035|1,85035|0) - since it's the same sound
01:25:769 (85769|0,85808|2,85847|4,85885|1,85924|3,85963|5,86001|2,86040|0,86040|4,86040|6) - this is mean, technically okay but people will hate you for that
01:27:818 - possible note to be added
01:33:926 - i don't understand the random 4-chord here.
01:34:854 (94854|6,94932|3,94932|1,95086|2,95164|3,95164|5) - same thing as before, would be cool if it was on the same columns for repeated sound
01:40:731 - why 4-chord?
01:42:586 - same here
01:50:009 - ^, these feel very random, i also feel there's no consistency with them between the sections
02:00:138 - i think a double should be here, not on the red tick, same with 02:07:560 -
02:03:153 (123153|5) - feels more aesthetically pleasing on 4
02:08:256 - double? sound feels quite strong
02:10:035 - same as before, also double for 02:10:189 - ?
02:24:107 (144107|4) - delete, since the sound is too weak for a double. Also move 02:24:030 (144030|3) - 5 if you apply.
02:25:885 - the 4-chord feels very random here
02:26:890 (146890|1) - ghost note
02:57:432 (177432|3) - move this to blue tick after since 3-2-4 is more sensible than 4-1-4 in this case (musically)
02:59:519 - I would rather want the note to be here and not 02:59:674 (179674|2) - here
03:02:380 (182380|3) - reduce it to 3-chord? 03:07:329 - similar
03:03:772 (183772|3,183772|2,183772|0,183772|1,183926|3,183926|0,183926|1,183926|2,184081|1,184081|2,184236|0,184236|2,184236|1,184236|3,184390|0,184390|3,184545|1,184545|2) - left thumb players will HATE you for this, please rearrange it (more symmetrically maybe?).
03:14:442 (194442|1,194442|3,194519|6,194519|5,194597|0,194597|1,194597|3,194597|4,194635|5,194674|6,194713|0,194751|1,194790|2,194829|3,194867|4) - this doesn't feel too good, maybe reduce the 4-chord and rearrange it without anchoring the burst?
03:17:225 - wow it's even stronger now
03:21:246 - why is this stronger than 03:21:401 - this? I understand the layering but it feels so unnatural...
03:22:174 - feels too strong
04:13:978 - feels like a spike right at the ending, nerf this

from here on onwards, i'm probably going to be self modding and make the patterns more fluent / easy for the hands. Gonna take some time doing this
Thanks for the mod!
posted
hello

00:54:880 (54880|2,55035|1) - 00:53:566 (53566|1,53566|2,53720|3,53720|5,53875|6,53875|4) - 여기랑 같은부분같은데 2개를 지워보는건 어떨까요? 쳐봤을때 살짝 안어울리긴해요

01:45:524 (105524|4,105563|5,105602|6,105640|0,105679|1,105718|2,105756|3,105795|4) - 여기도 아까처럼 이렇게 해보시는건 어떨까요
01:45:679 - ~ 01:45:834 - 이쪽부분의 소리를 좀더 강조할수있을거같아요

02:37:019 (157019|1,157097|2) - 소소한거지만 32로하는건 어떠신지요

03:03:926 (183926|3) - 오른쪽으로 한칸옮겨줘도 괜찮을거같아요

03:14:597 (194597|3) - 3으로옮겨서 오른손스페쓰느사람들을 배려해주시면 좋을거같네요

03:41:581 - 여기 1놋이라도 추가하셔서 떠는음? 그거표현했으면 좋을거같네요 03:47:921 (227921|4) - 이런거처럼요

03:50:164 (230164|4) - 7에 롱놋하나추가해보시는건어떨지요
02:54:803 (174803|3) - I think double notes delay pattern is hard enough, plz delete these grace notes

02:59:906 (179906|6,179906|0,179944|1,179983|5,179983|3,180022|2,180060|6) - , 03:09:803 (189803|6,189803|0,189841|5,189880|1,189880|3,189919|4,189957|0) - ,03:19:700 (199700|0,199700|6,199738|1,199777|3,199777|5,199816|2,199854|6) - ,03:29:597 (209597|6,209597|0,209635|5,209674|3,209674|1,209713|4,209751|0) - I'm not sure that player can take these notes well. It will be better if you make that pattern more hand-balanced.

maybe this one will be good


pretty good map :)
posted

Wonki wrote:

hello hi

02:54:803 (174803|3) - I think double notes delay pattern is hard enough, plz delete these grace notes
That note doesn't have a gracing effect but yeah I removed that one since that chord shouldn't be a 3-note chord just yet.

02:59:906 (179906|6,179906|0,179944|1,179983|5,179983|3,180022|2,180060|6) - , 03:09:803 (189803|6,189803|0,189841|5,189880|1,189880|3,189919|4,189957|0) - ,03:19:700 (199700|0,199700|6,199738|1,199777|3,199777|5,199816|2,199854|6) - ,03:29:597 (209597|6,209597|0,209635|5,209674|3,209674|1,209713|4,209751|0) - I'm not sure that player can take these notes well. It will be better if you make that pattern more hand-balanced.

maybe this one will be good
I think it's balanced enough, though. I tried to make sure that the patterns before and after that pattern are transitioned into and out of it reasonably. Plus, the current pattern adds a bit of challenge on this section. I'm not really in favor of changing that particular pattern to make it easier.


pretty good map :)Thanks!
Thank you for modding, Wonki!
posted
according to all known laws of aviation, the quagsire is not able to fly.

1|2|3|4|5|6|7

DUDE?!? YOU CAN'T POSSIBLY BE SERIOUS! HOW IS ANYONE GOING TO BE ABLE TO PLAY THIS DIFF! ALL THESE JUMPTRILLS LIKE WTF!!! PLS NERF!11!
jokes aside, nothing at all to say here. a cool breakcore song that everyone can play =w=)b
nothing to say about this diff either. this is really nice for a easy diff. i love the contrast with the diff and the song, the song is intense but there's a real beauty to this song and really emphasizes that piano. overall, nice!
- there's a huge gap between 00:58:205 (58205|6) -to 01:04:081 (64081|6) - notes on column 7 and I think you could move a note or two to make it so it doesn't feel empty there. speaking of which, i think you should break down this 1/1 4-way stack here 00:59:442 (59442|1,59751|1,60060|1,60370|1) - . I can see why it's appropriate and all, but I don't see it fitting for a normal diff, maybe you can move a note to column 7....? just a suggestion, but I really think you should get a note or two on column 7.
- 01:27:741 (87741|1) - I would move this to column 1 because I think you can make use of this column during this section where column 1 isn't used much here.
- 02:01:916 (121916|4) - would move for a the same reason above.
- 02:31:452 (151452|4) - move for the same thing. i think it's ok to move this one as well because it's isn't really screwing anything u have with the patterns going on here.
- 02:45:215 (165215|6,168926|6) - same thing here, but I don't know what to move to be honest. The pattern in this section is good and I want to keep it,
if you can manage a way to put a note there, that would be nice.
- 03:18:926 (198926|2) - errr im not sure how i feel about this note. I think having it on column 6 is a lot better because i think its a lot harder to hit a note,
switch to an another column, then switch to an LN on the same column. i just think its better to put it on a column with free space.
- 03:24:339 (204339|2) - not a big fan of this note on top of the LN. it can a bit harder for people trying to get into 7k and a note that a lot people can miss right after holding the LN. would rather put it on column 7 because of what I just said, but also it's the same sound as 03:23:875 (203875|6) - .
- 03:43:978 (223978|4) - this note shouldn't cut off at 03:44:287 - here but at 03:44:597 - here. you can still hear that piano sample play all the way through even with that static noise(?) as the main sound.
- 04:03:772 (243772|6) - same thing with this LN.
- not really a problem, but something i should mention. from 04:14:287 - this point till end, I think it's quite unnecessary to map this to be honest. you can see in other diffs of this map that many didn't include the ending as well. its just really slow and a good 20 seconds that people probably wouldn't want to play anyways. not saying that you can't add this, I thought its something I'd to point out.
overall, nice job!
- 02:15:524 (135524|5) - i would put this on column 2 because there's this huge gap between 02:14:287 (134287|1) - to 02:16:762 (136762|1) - in which i think this column could do with an extra note.
- 02:59:751 (179751|2) - would move this to column 1 because I think you could use a note there to balance some of the columns out
nothing much to say here either. the diff is pretty well made with the patterns being well-done and fits the song nicely.


sorry if this doesn't help much, 7k isn't my forte but I enjoyed taking a look!
exciting! hope to see this in rank some day!
posted

Unpredictable wrote:

according to all known laws of aviation, the quagsire is not able to fly.
Quagsire cannot learn Fly!

1|2|3|4|5|6|7

DUDE?!? YOU CAN'T POSSIBLY BE SERIOUS! HOW IS ANYONE GOING TO BE ABLE TO PLAY THIS DIFF! ALL THESE JUMPTRILLS LIKE WTF!!! PLS NERF!11! beginners can handle this no problem ;-)
jokes aside, nothing at all to say here. a cool breakcore song that everyone can play =w=)b :thumbsup:
nothing to say about this diff either. this is really nice for a easy diff. i love the contrast with the diff and the song, the song is intense but there's a real beauty to this song and really emphasizes that piano. overall, nice! Thanks!
- there's a huge gap between 00:58:205 (58205|6) -to 01:04:081 (64081|6) - notes on column 7 and I think you could move a note or two to make it so it doesn't feel empty there. speaking of which, i think you should break down this 1/1 4-way stack here 00:59:442 (59442|1,59751|1,60060|1,60370|1) - . I can see why it's appropriate and all, but I don't see it fitting for a normal diff, maybe you can move a note to column 7....? just a suggestion, but I really think you should get a note or two on column 7.
Moved some notes around on 01:00:060 - , made sure that there's a note or two on column 7 and rearranged the pattern slightly.

- 01:27:741 (87741|1) - I would move this to column 1 because I think you can make use of this column during this section where column 1 isn't used much here.
Alrighty.

- 02:01:916 (121916|4) - would move for a the same reason above.
Fairs.

- 02:31:452 (151452|4) - move for the same thing. i think it's ok to move this one as well because it's isn't really screwing anything u have with the patterns going on here.
Rearranged the pattern around that note to apply your idea.

- 02:45:215 (165215|6,168926|6) - same thing here, but I don't know what to move to be honest. The pattern in this section is good and I want to keep it,
if you can manage a way to put a note there, that would be nice.
Moved some notes around but there's a note on col 7 at 02:47:999 - .

- 03:18:926 (198926|2) - errr im not sure how i feel about this note. I think having it on column 6 is a lot better because i think its a lot harder to hit a note,
switch to an another column, then switch to an LN on the same column. i just think its better to put it on a column with free space.
I rearranged the whole pattern instead. I thought the whole pattern was a bit awkward to do and read in general, but the rearranged version should be less awkward now.

- 03:24:339 (204339|2) - not a big fan of this note on top of the LN. it can a bit harder for people trying to get into 7k and a note that a lot people can miss right after holding the LN. would rather put it on column 7 because of what I just said, but also it's the same sound as 03:23:875 (203875|6) - .
Same as above.

- 03:43:978 (223978|4) - this note shouldn't cut off at 03:44:287 - here but at 03:44:597 - here. you can still hear that piano sample play all the way through even with that static noise(?) as the main sound.
Lengthened that long note.

- 04:03:772 (243772|6) - same thing with this LN.
Same as above.

- not really a problem, but something i should mention. from 04:14:287 - this point till end, I think it's quite unnecessary to map this to be honest. you can see in other diffs of this map that many didn't include the ending as well. its just really slow and a good 20 seconds that people probably wouldn't want to play anyways. not saying that you can't add this, I thought its something I'd to point out.
I do agree with you, but it was Hydria's intention to have that outro mapped. I'll have to ask him what he thinks about this.

overall, nice job!
nothing much to say here either. the diff is pretty well made with the patterns being well-done and fits the song nicely. I appreciate it!


sorry if this doesn't help much, 7k isn't my forte but I enjoyed taking a look!
exciting! hope to see this in rank some day!
Thank you for modding and for your support, Unpredictable!
posted

Unpredictable wrote:

- 02:15:524 (135524|5) - i would put this on column 2 because there's this huge gap between 02:14:287 (134287|1) - to 02:16:762 (136762|1) - in which i think this column could do with an extra note. it would break the nature of having left hand releases and right hand presses. changed this to something else though
- 02:59:751 (179751|2) - would move this to column 1 because I think you could use a note there to balance some of the columns out fixed
ancul's hard
posted

AncuL wrote:

ancul's hard
Thanks! Updated.
posted
oh it's back 8-) :clap: :clap:
posted
Its that time to make my pilgrimage to the ET shrine. I've gone over the flood, and through the woods. I've come to rebless this map and increase the tata power of this map. I hope that my continuous blessings will help this map. blessings are a very important part of the ranking process, and I am giving all of my tata energy to bless this map. may dis mapperino get ranked, and I get pats! and cookies! YUM YUM IN MY TUM. I make spaghetti! wanna taste some of my spaghetti sometime blocko? :3 I steal all the noodles in the world to make spaghetti now. I have moved on from macaroni onto spaghetti. its a higher class noodle, its inexpensive, and still so delicious!!!!!!!!!!!! YUM YUM filling up my tummy with spaghetti! hup hup, give a bup. bup boiiiii yes yes. blocko, you shall prevail in battle, I am on your side in the great spaghetti war. en garde spaghetti ET boi. c:
posted
Jinjin's a bit too busy to handle his difficulty, so for now I'll be taking over for him.

_underjoy wrote:

omg modding v1 finally

01:16:607 (76607|3,77844|4,78153|4) - and so on, the way triples are layered is very weird and unnatural to me because snares, which are much louder, are doubles. I would switch the triple layering to snares here.
01:20:550 - this would become a double if you applied the thing above since there wouldn't be a triple on the red tick

01:21:865 (81865|3) - to 6? feels more fluent
01:25:189 (85189|3,85267|0,85267|2) - would be fitting if it was the same as 01:24:957 (84957|2,85035|1,85035|0) - since it's the same sound
01:25:769 (85769|0,85808|2,85847|4,85885|1,85924|3,85963|5,86001|2,86040|0,86040|4,86040|6) - this is mean, technically okay but people will hate you for that
01:27:818 - possible note to be added
01:33:926 - i don't understand the random 4-chord here.
01:34:854 (94854|6,94932|3,94932|1,95086|2,95164|3,95164|5) - same thing as before, would be cool if it was on the same columns for repeated sound
01:40:731 - why 4-chord?
01:42:586 - same here
01:50:009 - ^, these feel very random, i also feel there's no consistency with them between the sections
02:00:138 - i think a double should be here, not on the red tick, same with 02:07:560 -
02:03:153 (123153|5) - feels more aesthetically pleasing on 4
02:08:256 - double? sound feels quite strong
02:10:035 - same as before, also double for 02:10:189 - ?
02:24:107 (144107|4) - delete, since the sound is too weak for a double. Also move 02:24:030 (144030|3) - 5 if you apply.
02:25:885 - the 4-chord feels very random here
02:26:890 (146890|1) - ghost note
02:57:432 (177432|3) - move this to blue tick after since 3-2-4 is more sensible than 4-1-4 in this case (musically)
02:59:519 - I would rather want the note to be here and not 02:59:674 (179674|2) - here
03:02:380 (182380|3) - reduce it to 3-chord? 03:07:329 - similar
03:03:772 (183772|3,183772|2,183772|0,183772|1,183926|3,183926|0,183926|1,183926|2,184081|1,184081|2,184236|0,184236|2,184236|1,184236|3,184390|0,184390|3,184545|1,184545|2) - left thumb players will HATE you for this, please rearrange it (more symmetrically maybe?).
03:14:442 (194442|1,194442|3,194519|6,194519|5,194597|0,194597|1,194597|3,194597|4,194635|5,194674|6,194713|0,194751|1,194790|2,194829|3,194867|4) - this doesn't feel too good, maybe reduce the 4-chord and rearrange it without anchoring the burst?
03:17:225 - wow it's even stronger now
03:21:246 - why is this stronger than 03:21:401 - this? I understand the layering but it feels so unnatural...
03:22:174 - feels too strong
04:13:978 - feels like a spike right at the ending, nerf this
Pretty much accepted most of these and rearranged a bunch of parts to make the map more consistent and structurally rigid, and also to make the map easier for the left hand.

Wonki wrote:

hello

This mod is posted in Korean, so I'll try and respond in Korean. with google translate ;_;

00:54:880 (54880|2,55035|1) - 00:53:566 (53566|1,53566|2,53720|3,53720|5,53875|6,53875|4) - 여기랑 같은부분같은데 2개를 지워보는건 어떨까요? 쳐봤을때 살짝 안어울리긴해요
그 두 음은 더 크게 들립니다. 그래서 두 번째 패턴 집합에 노트가없는 것입니다.

01:45:524 (105524|4,105563|5,105602|6,105640|0,105679|1,105718|2,105756|3,105795|4) - 여기도 아까처럼 이렇게 해보시는건 어떨까요
01:45:679 - ~ 01:45:834 - 이쪽부분의 소리를 좀더 강조할수있을거같아요
이 패턴을 이와 비슷한 것으로 재 배열했다.

02:37:019 (157019|1,157097|2) - 소소한거지만 32로하는건 어떠신지요
물론이죠

03:03:926 (183926|3) - 오른쪽으로 한칸옮겨줘도 괜찮을거같아요
나는 전체 패턴을 재배치했지만, 더 편안하게 만들었다.

03:14:597 (194597|3) - 3으로옮겨서 오른손스페쓰느사람들을 배려해주시면 좋을거같네요
나는 그것을 더 편하게하기 위해 전체 패턴을 재정렬했다.

03:41:581 - 여기 1놋이라도 추가하셔서 떠는음? 그거표현했으면 좋을거같네요 03:47:921 (227921|4) - 이런거처럼요
그래, 나는 그 패턴을 더 강조하는 것처럼 그 것을 남겨 둘 것이다. 두 번째 음에는 높은 피치의 피아노가 있기 때문에 그것이 존재합니다.

03:50:164 (230164|4) - 7에 롱놋하나추가해보시는건어떨지요
물론이죠


pretty good map :)
Thank you guys for modding (again)!
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