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goreshit - o'er the flood [OsuMania]

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Couil
Hello ET Blocko & friends, NM req from my q

Sorry for the late mod : ( me 2 lazy tbh

pope's another
Some of the "missed note" suggestions are probably intentionally not mapped, so maybe don't look too much into them. (some are repeats as well so just skip em if you see them)

00:17:999 (17999|2,18617|2) - Putting these on a separate column from the drum notes could help emphasize the piano more, alt. could move 00:18:308 (18308|2,18308|3,18926|3,18926|2).
00:22:947 - ^ (though i guess its intentional so won't comment on it if i find it somewhere else)
00:24:339 (24339|4) - Could move this to the left hand to emphasize the audio pan.
00:25:885 - Missed note? + 00:25:576 (25576|4) - ^
00:26:504 (26504|0) - Ghost note?
00:28:359 (28359|5,28359|4) - This wasn't a jack in the previous sections, intentional?
00:31:916 (31916|1,31916|2,31916|5) - Why is this a triple? Should be a double since there's no piano sound (or at least i think that's how you mapped them)
00:33:772 (33772|2,33772|3,33926|4,33926|0,33926|6) - Shouldn't this be a jack?
00:35:937 - Think this is supposed to be a double.
00:37:638 - Missed note?
00:37:947 - ^
00:38:875 - Triple? Though i guess it's intentional since you mapped it similar further ahead, but might as well bring it up.
00:57:354 - Missed note?
00:59:365 + 00:59:829 - Missed note, could make it a trill.
01:00:060 - Triple for piano?
01:03:772 - Should this really be a triple? Sounds fairly low to me.
01:14:519 - Add note for the drum sound?
01:15:292 (75292|1) - Remove? Very faint reverb sound, might feel weird whilst playing.
01:15:756 - ^
01:18:153 - Add note, loud enough sound for one imo.
01:19:854 - Why is this a double? Doesn't sound more intense than the previous notes imo.
01:21:323 - Add a note for bass drum?
01:21:787 - ^
01:24:725 - Add note, since you mapped it here 01:24:262 (84262|3). Think it would make it feel more consistent.
01:26:194 - Add note? Drum sound.
01:27:973 - Double + jack for snare(?) sound.
01:28:205 (88205|0,88282|2,88359|6,88359|4) - Trill here? Could work better with the music.
01:29:210 - Bass drum sound, add note?
01:30:370 (90370|4,90370|6,90370|3,90447|2,90447|0) - Jack here?
01:30:679 - Think a note here would fit, though it might be intentional to make it more "technical".
01:31:220 - Drum again, won't post these anymore since they're more than likely intentional at this point.
01:34:777 (94777|0) - Ghost note?
01:35:396 - Add a note here since you mapped 01:35:241 (95241|3).
01:41:581 - Missed note?
01:44:829 - Is this really supposed to be a triple, sounds quiet to me. Mb change to a double?
01:47:767 (107767|1) - Jack + double?
01:50:782 (110782|5,110782|6,110937|4) - Jack here? since it's the same bass sound.
01:52:870 (112870|1) - Even though there's a sound here, i think it would work better if it was removed, to emphasize the drums more.
01:54:493 (114493|1,114493|3,114725|5,114725|4,114957|4,114957|5,115112|0,115112|2) - This part feels really empty, maybe add some of the hi-hat sounds?
02:00:679 - Double/triple here for bass drum?
02:01:143 - ^
02:10:344 (130344|0,130344|2) - Why is this a double + shouldn't you add a note here 02:10:267 since you mapped 02:10:344?
02:11:194 - Why is this a triple? Sounds more like a double to me.
02:13:205 - Double?
02:14:365 (134365|6) - Ghost note?
02:15:215 (135215|6,135254|4,135292|2,135331|0) - Maybe start this pattern on the left hand to make it easier to transition? Feels kinda awkward as it is (though i suck at BMS patterns so that might be why xd)
02:18:463 - Double for bass?
02:24:339 - Maybe add a note here for flow? (unless you were aiming to disrupt the flow here)
02:25:576 - ^
02:29:597 - Double here.
02:30:060 - Add note? + 02:30:138 (150138|6,150138|4) - Why is this a double?
02:34:390 - Missed note? Prolly intentional.
02:39:262 (159262|5) - This sounds more like a reverb sound, maybe remove the note?
02:40:267 - Add note for piano?
02:50:164 (170164|0,170164|4,170164|1,170241|2,170318|3,170318|4,170396|5,170396|6) - Maybe make these a trill, to match the audio pans?
02:51:401 - Why is this a quad? The piano isn't intense enough for a quad imo.
02:58:823 - Note for piano? Fairly loud.
03:03:153 - Note for synth/piano?
03:03:463 - ^
03:03:772 - Piano sound, might make it too dense though.
03:20:859 (200859|3,200859|0,200859|4,201014|0,201014|4,201014|3) - Not the same sound as 03:20:627 (200627|3,200627|0,200627|4) mb change the triple of one of them?
03:27:045 (207045|2,207045|4,207045|5,207045|1) - Why is this a quad, shouldn't it be a triple?
03:27:200 - Note for bass drum?
03:29:133 - Triple here? Bit louder than the snare/rim hit before.
03:34:004 - Why is this a double, it's about as loud as the single notes.
03:34:700 - Could add some more SVs here in the final section. Would make it look like the map is slowly falling apart, which would be a nice ending imo. (and by SVs i mean like stutter SVs on sounds like 03:36:710 & 03:38:102 since you've added non stutter SVs on the other "SV sounds")
03:35:086 (215086|0) - Ghost note?
03:37:277 (217277|2) - Ghost note?
03:46:298 (226298|5,226375|5) - Why is this a jack? Seems kinda out of place.
03:49:236 - Missed note?
03:54:880 (234880|6) - Ghost note?
03:56:658 (236658|4,236736|5) - Make these jacks? might make it a bit more consistent.
03:58:437 (238437|1) - Ghost note?
03:59:133 - Missed note?

Really nice map, felt like i was playing 4k in 7k LOL. Your mapping style really fits the song imo.

ancul's hard
00:28:823 (28823|0,29133|0) - Why is this a jack? Don't think it's supposed to be one since you didn't do it for the previous ones.
00:46:143 - Missed note.
00:36:555 - 00:56:349 Don't understand the layering in this section, some bass hits are singles and some are doubles while some snare hits are singles and some are doubles (even though they're the same intensity). I would suggest keeping it consistent throughout but i'm pretty sure there's some form of pattern behind it that i can't see right now.
00:56:349 - Why is this mapped but not the drum sound before or after? I can hear that there's a change in pitch but this note becomes really weird to hit whilst playing since it's on a unusual timing snap, would suggest you move it to either the red or white line to make it easier to read and play.
01:04:468 (64468|2) - No sound here, move 1/4 back and add a note here 01:04:545
01:05:396 - Same here.
01:06:091 - Think a roll here would suit this type of pattern, maybe a 1/8s? Don't think it's too hard for a hd diff imo.
01:14:597 (74597|5,74751|1) - Should change the position of these since they're different sounds from previous notes.
01:14:906 (74906|6,74906|0) - Why is this a double? First time you've used it in this section and it feels kind of weird to only have one double out of the blue.
01:15:988 - Again could do a roll + you mapped this without the LN before so maybe do that again?
01:18:231 (78231|4) - Why is this on a blue line? Think you should add a note on the red & white line before and after this and remove the one on the blue line.
01:18:463 - Double because of snare?
01:18:926 - ^
01:20:318 - ^
01:20:937 - ^(ok u get it, I'll stop marking these now xd)
01:23:102 (83102|2) - Why not make these 2 1/4s instead.
01:25:885 - Roll, as previously. (same for the rest of the chart as well)
01:28:127 (88127|2) - As previously, move it 1/4th back and add 1 note 1/4 forwards.
01:28:746 + 01:29:210 - Could add notes here, for diversity.
01:29:442 (89442|3) - Think 2 1/4s are better. (same for future notes as well)
01:38:024 (98024|5) - As previously, move it 1/4th back and add 1 note 1/4th forwards.
01:45:911 (105911|4) - Putting this after a LN is a bit awkward don't you think? Especially for a HD diff.
01:47:921 (107921|2) - As previously, move it 1/4th back and add 1 note 1/4th forwards.
01:49:854 - Missed note?
01:52:329 - These don't fit at all imo, should make them 3 1/4 notes instead.
01:57:818 (117818|4) - Think this should be 2 1/4 notes instead, one being on the red tick before and the other on the white tick after.
02:07:715 (127715|2) - ^
02:17:612 (137612|3) - ^
02:27:509 (147509|3) - ^
02:16:607 - Double to fit the snare drums.
02:19:700 - ^
02:29:597 - ^
02:22:174 (142174|4,142174|1) - Why is this a double, sound fairly low to me.
02:27:354 - Missed note.
02:37:097 - Note to make it consistent with 02:35:782 (155782|4,155859|5,155937|6)
02:37:329 - Why are there no notes in this region?
02:42:122 - Double?
02:46:993 - Add note as previously + 02:47:071 - This should be a double as previously.
02:49:545 - Maybe map this as a double like you did before? Though i'm guessing it's intentional.
02:53:102 - Should be double here for consistency.
02:55:112 (175112|4,175267|4) - Why is this a jack? You don't use it as a jack later on in the song. Should probably change it.
02:58:127 (178127|4) - Ghost note?
03:09:725 (189725|4) - ^
03:21:633 (201633|3) - ^
03:39:030 - Double, since you did it before for the piano (i think).
03:48:926 - ^
04:01:452 - 04:01:762 Not gonna map the drum noises here?
04:11:117 (251117|3) - Think you should remove this to emphasis the "glitched" noise after it. Otherwise it looks like it's the drums that plays those notes.

Nice diff, liked the buildup to the chorus.

Hope at least some of my suggestions are helpful! GL ranking this mr ET.
Pope Gadget

Couil wrote:

(another mod)
Agreed with pretty much 95% of the stuff. Anything that hasn't been changed is pretty trivial anyway, such as notes that might not be noticeable in the audio track but are still fairly integral within the beatmap anyway. Thanks!

I've also done some self mods, including restructuring the patterns of the kiai section, especially the later half which should be as dense notecount-wise but are now streamier and easier to hit.
http://puu.sh/xAlR2/8adfeeb460.osu
Jinjin

Maxus wrote:

I felt strong et presence in this map

[Jinjin's Extra]
01:18:617 - 01:24:030 - these 2 quads are kinda awkward imo, although the first one seem want to emphasize BG piano, it doesn't seem to be consistently used. the second one is even more lower sound with quad. and it seems you want to use quad for finish only at least until 01:53:256 - , where you want to transitioned into LN pattern. probably make them 3 chord? changed and edited some patterns

01:20:550 - Intentionally be ignored? it's too audible to be ignored imo. woops added

01:20:859 (80859|4) - Move this to col 7 to make the pattern at 01:20:937 (80937|3,81014|4,81091|5,81246|5,81323|4,81401|3) - more apparent. fixed this section up a bit so this became irrelevant

01:34:545 (94545|4,94622|5,94700|4) - Think you should make this 6-5-6 to jack the note with 01:34:390 (94390|5) - since you also did it at 01:33:926 (93926|4,94081|4) - , if you accept you may move 01:34:854 (94854|5) - to col 7. applied

01:38:179 (98179|4,98256|3) - Having these notes switch column seem to accent the repeating instrument better. generally similar concept with 01:41:813 - yeee turned them into trills

01:43:514 (103514|3,103514|1) - Felt awkward for these notes to be jacked with previous quad chords considering they don't even sound similar. musically i think https://puu.sh/xzqjU/7ac4011ec6.png will be more fit. the current structure allows me to emphasize those breakbeat percussion beats accurately. It's also more fun to play ;-;

01:50:705 - Not sure if its intentionally ignored. but its really audible snare. added

01:52:870 - This is also the same kick as 01:52:947 - you're right, but it was hard to maintain the density on this section if I jack it as a 3 note chord. The current one is more playable

01:54:416 - Missing kick too it seems? added

01:57:818 - Personally i find the transition from the trill to next LN felt kinda out of place, I will recommend https://puu.sh/xzqCU/1e05bbe0bf.png (started from 01:57:432 -) changed

02:53:566 (173566|4) - Think you should still make this at col 3 to line up with your snare structure before like 02:53:102 (173102|2,173102|6) - changed

02:54:803 - Should add note at col 7? you usually add chord at the start of burst if it started with kick like 01:25:731 - 02:25:112 - good idea owo b

Sorry kinda ran out of time.
Really nicely structured here.
If you ever decide to push this forward, feel free to call me back.
Good luck!
Thanks for the mod!

update: http://puu.sh/xANhX/1b09c91023.osu
Topic Starter
Blocko

Pope Gadget wrote:

Agreed with pretty much 95% of the stuff. Anything that hasn't been changed is pretty trivial anyway, such as notes that might not be noticeable in the audio track but are still fairly integral within the beatmap anyway. Thanks!

I've also done some self mods, including restructuring the patterns of the kiai section, especially the later half which should be as dense notecount-wise but are now streamier and easier to hit.
http://puu.sh/xAlR2/8adfeeb460.osu

Jinjin wrote:

Thanks for the mod!

update: http://puu.sh/xANhX/1b09c91023.osu
Thanks, guys! Updated.
Xinnoh
hi, from discord. first time doing 7k

Hydria's NM
General issue is there's a lot of times where lanes on outside are empty :/
Lane 6 is kinda empty for fist minute
00:35:318 (35318|5) - Would suggest Lane 5 as it's more like 00:34:081 (34081|4) - , 00:25:421 (25421|5) - 00:45:215 (45215|5) - has high pitch,
01:04:700 (64700|5,65009|6) - Same lane? Same sounds
01:05:318 (65318|0) - lane 1 empty, could move 01:10:885 (70885|2) - to it
01:03:772 (63772|3,63926|3) - Remove the 1/2 jack, those aren't used anywhere else
01:09:957 (69957|4) - Lane 7 for high pitch + fill that lane a little
01:24:803 (84803|3,85035|4,85267|2,85421|4) - These notes maybe change how theyr'e played, first three same sounds, so put in same two lanes, 4th note is in a snare so put in different lane
01:32:844 (92844|0) - I think this is fairly similar to 01:29:442 (89442|1,89597|2,89751|3) - , add a triple?
01:34:700 (94700|1,95009|3) - Use 3/4 rhythm? Sounds clearer to follow + consistent to 01:44:597 (104597|3) -
01:32:844 (92844|0) - Lane 1 empty
02:10:576 (130576|0) - outside lanes are really lacking density for about 30s
02:25:421 (145421|4) - Since you use other lanes for important sounds, why not use lane 4 for other sounds, else gets a bit empty
03:50:627 (230627|3) - possible to add something to lane 4 before finish? I keep mashing that by accident so quite annoying to have fnish hitsounds non-stop lol

Enough from me since it's unfamiliar keymode and basically a marathon :X
Topic Starter
Blocko
Hydria is taking a break on mapping, so for now I'll be taking over his difficulty.

Sinnoh wrote:

hi, from discord. first time doing 7k

Hydria's NM
General issue is there's a lot of times where lanes on outside are empty :/
Lane 6 is kinda empty for fist minute
Tried rearranging the patterns on the whole difficulty so all columns are used evenly, hopefully this should be good.

00:35:318 (35318|5) - Would suggest Lane 5 as it's more like 00:34:081 (34081|4) - , 00:25:421 (25421|5) - 00:45:215 (45215|5) - has high pitch, Moved that to column 5.
01:04:700 (64700|5,65009|6) - Same lane? Same sounds The first snare has a slightly lower pitch than the second snare.
01:05:318 (65318|0) - lane 1 empty, could move 01:10:885 (70885|2) - to it Rearranged the patterns on that part so the notes are used evenly on all columns.
01:03:772 (63772|3,63926|3) - Remove the 1/2 jack, those aren't used anywhere else Fair enough.
01:09:957 (69957|4) - Lane 7 for high pitch + fill that lane a little I think this section mostly focuses on the percussion. I rearranged the notes so column 7 is used more often, though.
01:24:803 (84803|3,85035|4,85267|2,85421|4) - These notes maybe change how theyr'e played, first three same sounds, so put in same two lanes, 4th note is in a snare so put in different lane Alrighty.
01:32:844 (92844|0) - I think this is fairly similar to 01:29:442 (89442|1,89597|2,89751|3) - , add a triple? If I'm thinking what you're thinking, then sure.
01:34:700 (94700|1,95009|3) - Use 3/4 rhythm? Sounds clearer to follow + consistent to 01:44:597 (104597|3) - Done.
01:32:844 (92844|0) - Lane 1 empty Rearranged patterns so all columns are used more evenly.
02:10:576 (130576|0) - outside lanes are really lacking density for about 30s Rearranged again.
02:25:421 (145421|4) - Since you use other lanes for important sounds, why not use lane 4 for other sounds, else gets a bit empty Rearranged again again.
03:50:627 (230627|3) - possible to add something to lane 4 before finish? I keep mashing that by accident so quite annoying to have fnish hitsounds non-stop lol Rearranged that part.

Enough from me since it's unfamiliar keymode and basically a marathon :X this isn't a marathon '_>'
Thanks for modding!
AncuL


Couil wrote:

ancul's hard
00:28:823 (28823|0,29133|0) - Why is this a jack? Don't think it's supposed to be one since you didn't do it for the previous ones.
00:46:143 - Missed note.
00:36:555 - 00:56:349 Don't understand the layering in this section, some bass hits are singles and some are doubles while some snare hits are singles and some are doubles (even though they're the same intensity). I would suggest keeping it consistent throughout but i'm pretty sure there's some form of pattern behind it that i can't see right now. i changed most of them for consistency sake (although not really fully consistent)
00:56:349 - Why is this mapped but not the drum sound before or after? I can hear that there's a change in pitch but this note becomes really weird to hit whilst playing since it's on a unusual timing snap, would suggest you move it to either the red or white line to make it easier to read and play. i don't understand this
01:04:468 (64468|2) - No sound here, move 1/4 back and add a note here 01:04:545
01:05:396 - Same here.
01:06:091 - Think a roll here would suit this type of pattern, maybe a 1/8s? Don't think it's too hard for a hd diff imo. nah it's just too spikey for the whole pattern
01:14:597 (74597|5,74751|1) - Should change the position of these since they're different sounds from previous notes.
01:14:906 (74906|6,74906|0) - Why is this a double? First time you've used it in this section and it feels kind of weird to only have one double out of the blue.
01:15:988 - Again could do a roll + you mapped this without the LN before so maybe do that again? same reason as above
01:18:231 (78231|4) - Why is this on a blue line? Think you should add a note on the red & white line before and after this and remove the one on the blue line.
01:18:463 - Double because of snare?
01:18:926 - ^
01:20:318 - ^
01:20:937 - ^(ok u get it, I'll stop marking these now xd) i accept some and decline others. there's some cases where a single is more appropriate. totally not gonna double all snares because of pure consistency
01:23:102 (83102|2) - Why not make these 2 1/4s instead. because i want things to be progressively hard
01:25:885 - Roll, as previously. (same for the rest of the chart as well)
01:28:127 (88127|2) - As previously, move it 1/4th back and add 1 note 1/4 forwards.
01:28:746 + 01:29:210 - Could add notes here, for diversity.
01:29:442 (89442|3) - Think 2 1/4s are better. (same for future notes as well)
01:38:024 (98024|5) - As previously, move it 1/4th back and add 1 note 1/4th forwards.
01:45:911 (105911|4) - Putting this after a LN is a bit awkward don't you think? Especially for a HD diff.
01:47:921 (107921|2) - As previously, move it 1/4th back and add 1 note 1/4th forwards.
01:49:854 - Missed note?
01:52:329 - These don't fit at all imo, should make them 3 1/4 notes instead.
01:57:818 (117818|4) - Think this should be 2 1/4 notes instead, one being on the red tick before and the other on the white tick after.
02:07:715 (127715|2) - ^
02:17:612 (137612|3) - ^
02:27:509 (147509|3) - ^
02:16:607 - Double to fit the snare drums.
02:19:700 - ^
02:29:597 - ^
02:22:174 (142174|4,142174|1) - Why is this a double, sound fairly low to me.
02:27:354 - Missed note.
everything from 01:16:143 - to 02:35:318 - has been remapped for the sake of better consistency. everything is done after looking at the mod so it's answered whether i accepted or denied it. most of the reasons will be because i like how every part become different due to weird snaps and anchors
02:37:097 - Note to make it consistent with 02:35:782 (155782|4,155859|5,155937|6)
02:37:329 - Why are there no notes in this region? because i like how calm it is on the
02:42:122 - Double? i've changed pretty much everything on this part to be singles
02:46:993 - Add note as previously + 02:47:071 - This should be a double as previously.
02:49:545 - Maybe map this as a double like you did before? Though i'm guessing it's intentional.
02:53:102 - Should be double here for consistency.
02:55:112 (175112|4,175267|4) - Why is this a jack? You don't use it as a jack later on in the song. Should probably change it.
02:58:127 (178127|4) - Ghost note? it actually has a sound, but it still plays well and keeps the intensity up
03:09:725 (189725|4) - ^
03:21:633 (201633|3) - ^ ^
03:39:030 - Double, since you did it before for the piano (i think). the intensity is going down so i don't think it's necessary
03:48:926 - ^ ^
04:01:452 - 04:01:762 Not gonna map the drum noises here? ^
04:11:117 (251117|3) - Think you should remove this to emphasis the "glitched" noise after it. Otherwise it looks like it's the drums that plays those notes.

Nice diff, liked the buildup to the chorus.
ancul's hard
there's more things changed than kept as what it was
Topic Starter
Blocko

AncuL wrote:

ancul's hard
there's more things changed than kept as what it was
Updated. Thanks!
Litharrale
alright time to face my fears

1|2|---|7

folder stuff looks good

Some of the diffs finish at different places than the others. Not that big of a deal but thought I'd point it out anyway

Beginner

At the beginning of the song (where the map starts) there are pairs of drum kicks that you've only mapped one of. For example
here 00:16:762 - and here 00:18:308 or here 00:21:710 - and here 00:23:256
I think you should map the second one as well as it's a key sound in the song and mapping both of the drum hits so they form a pair feels good.
Would look something like this



This does deviate from the "only notes on measures and half measures" which would make it more difficult but I don't think it's that big of an issue considering the next diff up requires you to hit doubles which is a lot harder than a non constant rhythm (source: me cause im bad at playing 7k)

00:20:473 (20473|4) - Col 7 for pitch my boy

00:21:710 (21710|3,24184|1,25421|2) - This is a mirror of the first section so you can repeat the first two suggestions I made here, could even flip PR for that v a r i e t y

00:34:081 (34081|2,35318|4) - These notes feel kind of weird, I'm not quite sure what they're mapped too. If it's the repeating piano chord there should be another note on the previous measure. If it's the strong drum hit, they should be 1/1 behind. I don't think keep the 48.5bpm rhythm is worth it in that case. Beginners are bad at the game but they're not 48.5bpm bad. As a test I got my gf to play this map as it is now and with my suggestions and her performance was the same in both cases. This applies to the easy as well.

This is especially an issue because from the beginner/easy where you have this late note, suddenly in the normal you jump to having all of the sounds mapped instead of just the last one.



So playing up from beginner, you have two difficulties where you're accustomed to having this note on the measure and not another one for a whole bar and then suddenly you have a quick triple that starts 1/1 earlier than you expected and has an immediate note 8x faster than what you're used to.

A possible solution to this if you really really want to keep the "only on bar" notes for beginner is keep it that way for the lowest diff and then for the easy, shift them 1/1 back as a midway point between the beginner and the normal

00:45:834 (45834|4) - This note seems like an odd inclusion. It seems taken from this stair here 00:40:267 (40267|1,40885|2,41504|3) - but the middle note in this stair fits because of the descending piano. In the aforementioned stair 00:45:834 (45834|4) - there's no piano sound. There is a snare but there's also a lot of snares that haven't been mapped. Probably best to just remove it or perhaps map the other snares too. It does break up the "single, single, stair, single single stair" pattern but I dont think it's worth keeping anyway.

00:56:349 (56349|0,58823|4) - Should totally put synth hitsounds on these, would be sick

01:55:731 (115731|0) - Maybe put it on the spacebar to denote a new section like you did in the easy

02:19:236 (139236|6,139854|5) - Swap positions for PR

02:57:586 (177586|1) -

something something spread issues

03:14:906 (194906|0) - https://i.imgur.com/nI6j0mJ.png kiai is off for this long in the middle of the main kiai. This might be cool in the higher diffs but here its just kinda weird without any notes nearby. Even for higher diffs I think the kiai should stop here 03:14:597 - and restart here 03:14:906

03:36:555 - piano here is just as loud and strong as 03:39:030 (219030|3) - so you should definitely put a note there

https://i.imgur.com/qjTagIj.png o'er the floor is my favourite 5k map :blobsweat:

lots of PR opportunities I didn't mention, would be good to add them to break up the monotony of barstairs (this is my new term, also known as lithstairs because I made it up. It means stairs where the notes are on the bar lines)

I'll add more to this mod later when I have time.
Lokovodo
please keep in mind this all comes from a resident bms player who plays on BM.


i wanted to help you out because i like the project so i whipped up a mod of my thoughts after doing every difficulty (first 4 were played 1-hand tho), insane is clean as fuck, pope uses SV very well, jinjin extra/torrent play fine

beginner
I think at start when the breaks (breakcore woaw) starts you can probably add some notes tbh

56:349 -> 1:16:143 has a whopping 7 inputs inthat span of 20 seconds right when the breakcore beat kicks in so i suggest adding in notes like this

ancul's hard
the 6 input thing feels a bit too much for the rest of what you got going here

I'd suggest chill'n out and doing something like this also i think that setups good for the kiai since it starts off what becomes a series of 8th notes on same keys starting on key 5

pope's another
please move this minijack at 02:16:066 (136066|6) - to key 5 or to key 3 for more comfort

i suggest move 02:20:318 (140318|5) - this to key1
it goes nice with the previous minijack for consistency

good use of SV throughout difficulty

torrent
the pattern at 02:54:648 (174648|5,174648|1,174725|2,174725|4,174803|0,174803|6,174803|3,174841|1,174841|5,174880|4,174880|2,174919|3,174957|0,174957|6,174996|5,174996|1,175035|2,175035|4,175073|3,175112|0,175112|6,175112|1,175112|5) - feels a bit inconsistent with rest of the fast note patterns earlier on in the chart also this is a uncomfortable pattern to play because consistent weird timing signatures for each finger

i think something like this feels a lot better, but also note that the note on 02:55:189 (175189|2) - was moved to key 6 to flow into the next notes a bit better and to take a bit less stress off of left hand

same thing for 03:14:597 (194597|0,194597|3,194597|6,194635|1,194635|5,194674|2,194674|4,194713|3,194751|0,194751|6,194790|5,194790|1,194829|2,194829|4,194867|3,194906|1,194906|6,194906|5,194906|0) - and also on 03:34:390 (214390|3,214390|6,214390|0,214429|5,214429|1,214468|4,214468|2,214506|3,214545|6,214545|0,214584|1,214584|5,214622|4,214622|2,214661|3,214700|1,214700|5,214700|6,214700|0) - however maybe having something like that once at the end is fine, but really it's up to you. I am a controller player and fast stair patterns are hard af for controller players
AncuL
it has a very loud crash/cymbal sound so there's no way for me to use only 2 notes. instead i put 3 (remove 1)

https://puu.sh/xT2uX.osu
Topic Starter
Blocko

Litharrale wrote:

alright time to face my fears

1|2|---|7

folder stuff looks good

Some of the diffs finish at different places than the others. Not that big of a deal but thought I'd point it out anyway
Not really but I'll poke the GDers about it once I feel this set is ready.

beginner
Beginner

At the beginning of the song (where the map starts) there are pairs of drum kicks that you've only mapped one of. For example
here 00:16:762 - and here 00:18:308 or here 00:21:710 - and here 00:23:256
I think you should map the second one as well as it's a key sound in the song and mapping both of the drum hits so they form a pair feels good.
Would look something like this



This does deviate from the "only notes on measures and half measures" which would make it more difficult but I don't think it's that big of an issue considering the next diff up requires you to hit doubles which is a lot harder than a non constant rhythm (source: me cause im bad at playing 7k)
I would rather focus on the main melody of the song for now before adding snare notes to it. I'd like to keep this difficulty be as simple as possible and be very easy to follow amidst the chaos.

00:20:473 (20473|4) - Col 7 for pitch my boy
Alright.

00:21:710 (21710|3,24184|1,25421|2) - This is a mirror of the first section so you can repeat the first two suggestions I made here, could even flip PR for that v a r i e t y
D o n e .

00:34:081 (34081|2,35318|4) - These notes feel kind of weird, I'm not quite sure what they're mapped too. If it's the repeating piano chord there should be another note on the previous measure. If it's the strong drum hit, they should be 1/1 behind. I don't think keep the 48.5bpm rhythm is worth it in that case. Beginners are bad at the game but they're not 48.5bpm bad. As a test I got my >gf to play this map as it is now and with my suggestions and her performance was the same in both cases. This applies to the easy as well.
Those ones are actually for the piano (in fact the whole beginning of the song mainly follows the piano), though it's pretty simplified in a way that makes the whole chart pretty spacious so it's not very cluttered. If it's not too clear, I'll add faint whistle hitsounds for it just to emphasize that it's following the piano.

This is especially an issue because from the beginner/easy where you have this late note, suddenly in the normal you jump to having all of the sounds mapped instead of just the last one.



So playing up from beginner, you have two difficulties where you're accustomed to having this note on the measure and not another one for a whole bar and then suddenly you have a quick triple that starts 1/1 earlier than you expected and has an immediate note 8x faster than what you're used to.

A possible solution to this if you really really want to keep the "only on bar" notes for beginner is keep it that way for the lowest diff and then for the easy, shift them 1/1 back as a midway point between the beginner and the normal
Applying that once I get to make beginner harder, thanks.

00:45:834 (45834|4) - This note seems like an odd inclusion. It seems taken from this stair here 00:40:267 (40267|1,40885|2,41504|3) - but the middle note in this stair fits because of the descending piano. In the aforementioned stair 00:45:834 (45834|4) - there's no piano sound. There is a snare but there's also a lot of snares that haven't been mapped. Probably best to just remove it or perhaps map the other snares too. It does break up the "single, single, stair, single single stair" pattern but I dont think it's worth keeping anyway.
That note's there to follow the piano. It does seem very faint because the main melody is a lot louder than that one and the fact that it has the same pitch, but it's fairly audible. I don't really see a reason to remove that since it kinda breaks the pattern consistency here.

00:56:349 (56349|0,58823|4) - Should totally put synth hitsounds on these, would be sick
Sounds good.

01:55:731 (115731|0) - Maybe put it on the spacebar to denote a new section like you did in the easy
Will add that once I renovate the beginner diff.

02:19:236 (139236|6,139854|5) - Swap positions for PR
Think I rearranged it before but this should follow PR.

02:57:586 (177586|1) -

something something spread issues
Noted, will try to come up with something later (and I will get back to you on that!)

03:14:906 (194906|0) - https://i.imgur.com/nI6j0mJ.png kiai is off for this long in the middle of the main kiai. This might be cool in the higher diffs but here its just kinda weird without any notes nearby. Even for higher diffs I think the kiai should stop here 03:14:597 - and restart here 03:14:906
I really don't think the placement matters that much, though. For mania, the kiai doesn't really do much other than make the playfield have some flair in it, and it only lasts for a second or so. I mainly used kiai for the flair (and so climactic sections of the song feel more intense), and the way I did it is so the kiai quickly 'reboots' and gives another flair to the next section.
I honestly don't mind changing it either way if you want to push this suggestion again, though.


03:36:555 - piano here is just as loud and strong as 03:39:030 (219030|3) - so you should definitely put a note there
Will prooooooobably add that once I make beginner harder.

https://i.imgur.com/qjTagIj.png o'er the floor is my favourite 5k map :blobsweat:

lots of PR opportunities I didn't mention, would be good to add them to break up the monotony of barstairs (this is my new term, also known as lithstairs because I made it up. It means stairs where the notes are on the bar lines)
Wait, where is the timestamp for those notes? beginner doesn't have any 2-note chords (yet) so I'm pretty confused.

I'll add more to this mod later when I have time.
cool

I'll probably end up making beginner and easy harder so the difficulty curve for the first few difficulties isn't too steep. Not doing it right now though cuz I have homework and other stuff to do hhhhaha ;_>;

I'd imagine it'd be very simplified so it mainly follows the piano, but I'll try to come up with a compromise if I ever decide to add snare notes. I'll try to get back with you on that as soon as I can.

Lokovodo wrote:

please keep in mind this all comes from a resident bms player who plays on BM.


i wanted to help you out because i like the project so i whipped up a mod of my thoughts after doing every difficulty (first 4 were played 1-hand tho), insane is clean as fuck, pope uses SV very well, jinjin extra/torrent play fine I appreciate it!

beginner
I think at start when the breaks (breakcore woaw) starts you can probably add some notes tbh

56:349 -> 1:16:143 has a whopping 7 inputs inthat span of 20 seconds right when the breakcore beat kicks in so i suggest adding in notes like this
Added notes. Stretched the LNs at 01:55:731 - so it's similar to the section I just buffed.

torrent
the pattern at 02:54:648 (174648|5,174648|1,174725|2,174725|4,174803|0,174803|6,174803|3,174841|1,174841|5,174880|4,174880|2,174919|3,174957|0,174957|6,174996|5,174996|1,175035|2,175035|4,175073|3,175112|0,175112|6,175112|1,175112|5) - feels a bit inconsistent with rest of the fast note patterns earlier on in the chart also this is a uncomfortable pattern to play because consistent weird timing signatures for each finger
This 1/8 burst is twice as dense than the earlier bursts because the percussion here is much more intense than earlier. It's slightly easier to do for keyboard players because of how the pattern goes inward which makes it pretty easy to hit. Plus, I feel it's a good lead-in to the flood of patterns coming afterward.

i think something like this feels a lot better, but also note that the note on 02:55:189 (175189|2) - was moved to key 6 to flow into the next notes a bit better and to take a bit less stress off of left hand


same thing for 03:14:597 (194597|0,194597|3,194597|6,194635|1,194635|5,194674|2,194674|4,194713|3,194751|0,194751|6,194790|5,194790|1,194829|2,194829|4,194867|3,194906|1,194906|6,194906|5,194906|0) - and also on 03:34:390 (214390|3,214390|6,214390|0,214429|5,214429|1,214468|4,214468|2,214506|3,214545|6,214545|0,214584|1,214584|5,214622|4,214622|2,214661|3,214700|1,214700|5,214700|6,214700|0) - however maybe having something like that once at the end is fine, but really it's up to you. I am a controller player and fast stair patterns are hard af for controller players
Will have to deny your pattern suggestion above. That pattern is pretty hard to hit in general because of the amount of coordination involved.
I can only assume that that pattern you suggested is easier to hit for BM players, but this chart is more of a chart for KB players with dense and unusual patterning, and I feel that it's detrimental to add that pattern without making it demanding coordination and reading-wise.
Thank you for your mods, guys!

AncuL wrote:

it has a very loud crash/cymbal sound so there's no way for me to use only 2 notes. instead i put 3 (remove 1)

https://puu.sh/xT2uX.osu
Updated.
Pope Gadget

Lokovodo wrote:

mod
http://puu.sh/y0uVL/ceaa4a7280.osu

I've decided to just make the minijacks generally easier in that section since it was admittedly a bit of a difficulty jump.
Benzopirene
Hello
easy
00:29:133 (29133|5,29751|5,30370|4) - I think this doesn't follow pitch very well. It would look better like this:

00:33:385 (33385|5) - This note looks very suspicious. Wrong snap = )

What about filling those places with notes? 00:56:968 - ,00:58:205 - ,00:59:442 - (...) 01:15:524 - . Just like here 01:00:679 (60679|1,70576|2) - or here 02:05:627 -.
Other diffs are perfect. I hope you don't mind this small mod.
No kudosu, please
Topic Starter
Blocko

Benzopirene wrote:

Hello hi
easy
00:29:133 (29133|5,29751|5,30370|4) - I think this doesn't follow pitch very well. It would look better like this:
I changed the whole pattern on that area while keeping your idea in mind. I hope this works.

00:33:385 (33385|5) - This note looks very suspicious. Wrong snap = ) Good catch, fixed.

What about filling those places with notes? 00:56:968 - ,00:58:205 - ,00:59:442 - (...) 01:15:524 - . Just like here 01:00:679 (60679|1,70576|2) - or here 02:05:627 -. Done.
Other diffs are perfect. I hope you don't mind this small mod.
No kudosu, please
Thanks for modding, Benzo!

EDIT: oh wait crap i gave you kd when you didn't want it, sorry about that
Benzopirene
Thanks, it's just not fair to give 2 kudosu for literally nothing
MadBricktree
Super Late Modding

Mod request from discord.
Modding the middle diff as requested.

1|2|3|4|5|6|7

insane
00:16:762 (16762|4) - Considering that you are following the higher pitched piano note if present for most of the introduction (eg. 00:20:473 - 00:30:370 (30370|4,30988|2) - ), I suggest that you move this note to the right for better PR.

00:21:091 (21091|4) - Perhaps you can move this to column 6 as the piano here is the same as those represented by 00:19:236 (19236|5,19854|5) - (the "higher pitched piano" does not seem to be present here.)

00:22:329 (22329|6,22947|6,23566|6) - I feel that it'll be better PR wise if these notes were moved 2 columns to the left as the piano notes here are lower pitched than that of 00:21:710 - and slightly lower pitched the lower pitched piano of 00:19:236 - ~ 00:21:091 -

00:26:658 (26658|4) - The piano here is likely higher pitched that those represented by 00:27:277 (27277|4,27896|4,28514|4) - thus I suggest that you move this note one column to the right.

00:32:225 (32225|6,32844|6,33463|6) - For reasons similar to the points above, I feel that it'll be better PR wise if you moved these notes to the left.

00:36:555 - ~ 00:55:112 - For 2 measures every 8/1, the hi-hats seem to be ignored. Is there a particular reason why?

00:58:205 - ~ 00:58:514 - I find that it might be better if you grouped the kick notes together and separated them from the snare notes to clearly represent the change in instruments. Simply reversing the direction of 00:58:359 (58359|4,58437|3) - these notes might work.

01:00:679 - ~ 01:00:988 - Similar to above.
01:08:102 - ~ 01:08:411 - ^
01:10:576 - ~ 01:10:885 - ^
etc.

01:06:091 - ~ 01:06:401 - I find that this might be a small difficulty spike as the two short LNs separated to both hands might obstruct the reading of the short stream that follows (a broken stream too.) Perhaps you can group the two short LNs together and simplify the stream at 01:06:246 - ~ 01:06:555 - ?

01:16:762 - There seems to be a kick here but there is only a single note here. Is a note omitted for some reason?

01:18:772 - There is a sound here that is similar to the one at 01:18:849 - . Perhaps you can put a single note here as well?

01:20:937 (80937|4,80937|6) - 01:30:834 (90834|5,90834|6) - 01:40:731 (100731|0,100731|2) - 01:50:627 (110627|0,110627|1) - (and etc) - Is there a reason why these doubles are the only doubles to have a note at both prior and following 1/4? All other notes with at least a single note 1/4 before and after seems to be simplified into a single note no matter what the designated chord size was supposed to be.

03:02:303 (182303|0) - 03:02:303 (182303|0) - I feel that these note might be a bit hard to pick up as it is isolated, and right next to a short chordstream burst.

03:28:205 (208205|6,208359|6,208514|6,208669|6) - This might be the only 4 note long anchor in this section (perhaps the only one in this whole map.) I feel that it'll be better if you break it up by moving some of the notes at 03:27:896 - ~ 03:28:669 - .

04:05:009 (245009|2) - I find it rather awkward that this note is right after a hi-hat note on the same column when the sound that it seems to represent is some weird plucked string (?) unrelated to the hi-hat.
I apologize for being really really late to mod your map.
Feel free to poke me again /o/
Topic Starter
Blocko

Minseo2000 wrote:

Super Late Modding

Mod request from discord.
Modding the middle diff as requested.

1|2|3|4|5|6|7

insane
00:16:762 (16762|4) - Considering that you are following the higher pitched piano note if present for most of the introduction (eg. 00:20:473 - 00:30:370 (30370|4,30988|2) - ), I suggest that you move this note to the right for better PR. I did it, but rearranged some notes around in the process. For the intro, I did a bit of rearranging so the notes follow the pitch a little bit better.

00:21:091 (21091|4) - Perhaps you can move this to column 6 as the piano here is the same as those represented by 00:19:236 (19236|5,19854|5) - (the "higher pitched piano" does not seem to be present here.) I might have done this without realizing since I was rearranging some patterns in the intro.

00:22:329 (22329|6,22947|6,23566|6) - I feel that it'll be better PR wise if these notes were moved 2 columns to the left as the piano notes here are lower pitched than that of 00:21:710 - and slightly lower pitched the lower pitched piano of 00:19:236 - ~ 00:21:091 - Same reason as above.

00:26:658 (26658|4) - The piano here is likely higher pitched that those represented by 00:27:277 (27277|4,27896|4,28514|4) - thus I suggest that you move this note one column to the right. Same reason as above.

00:32:225 (32225|6,32844|6,33463|6) - For reasons similar to the points above, I feel that it'll be better PR wise if you moved these notes to the left. Same reason as above.

00:36:555 - ~ 00:55:112 - For 2 measures every 8/1, the hi-hats seem to be ignored. Is there a particular reason why? Ignored for simplicity's sake. I don't wanna start off fully utilizing the hi-hats just yet.

00:58:205 - ~ 00:58:514 - I find that it might be better if you grouped the kick notes together and separated them from the snare notes to clearly represent the change in instruments. Simply reversing the direction of 00:58:359 (58359|4,58437|3) - these notes might work.

01:00:679 - ~ 01:00:988 - Similar to above.
01:08:102 - ~ 01:08:411 - ^
01:10:576 - ~ 01:10:885 - ^
etc.
I kinda experimented a little bit with this one, but yeah I got your idea and applied your suggestion accordingly.

01:06:091 - ~ 01:06:401 - I find that this might be a small difficulty spike as the two short LNs separated to both hands might obstruct the reading of the short stream that follows (a broken stream too.) Perhaps you can group the two short LNs together and simplify the stream at 01:06:246 - ~ 01:06:555 - ? Grouped them together. I hope this works!

01:16:762 - There seems to be a kick here but there is only a single note here. Is a note omitted for some reason? The hi-hat is a lot more prominent than the kick there, and I feel it'd be a bit much to make that a two-note chord.

01:18:772 - There is a sound here that is similar to the one at 01:18:849 - . Perhaps you can put a single note here as well? Added a note there along with other sections.

01:20:937 (80937|4,80937|6) - 01:30:834 (90834|5,90834|6) - 01:40:731 (100731|0,100731|2) - 01:50:627 (110627|0,110627|1) - (and etc) - Is there a reason why these doubles are the only doubles to have a note at both prior and following 1/4? All other notes with at least a single note 1/4 before and after seems to be simplified into a single note no matter what the designated chord size was supposed to be. I placed two-note chords on the more prominent kicks and the snares. The notes after them are usually singles so it's not a bit too dense to play.

03:02:303 (182303|0) - 03:02:303 (182303|0) - I feel that these note might be a bit hard to pick up as it is isolated, and right next to a short chordstream burst. Rearranged the pattern so that note is grouped together with the others.

03:28:205 (208205|6,208359|6,208514|6,208669|6) - This might be the only 4 note long anchor in this section (perhaps the only one in this whole map.) I feel that it'll be better if you break it up by moving some of the notes at 03:27:896 - ~ 03:28:669 - . Good point, fixed.

04:05:009 (245009|2) - I find it rather awkward that this note is right after a hi-hat note on the same column when the sound that it seems to represent is some weird plucked string (?) unrelated to the hi-hat. Fair enough, moved the hi-hat note to column 4.
I apologize for being really really late to mod your map.
Feel free to poke me again /o/
Thank you for modding!
_underjoy
omg modding v1 finally
hi blocko

torrent
if i mention ghost note i mean that even if the note might be hearable, it's weird to be layered

01:24:262 - pretty audible sound here, you can try to add a note
01:26:890 (86890|3) - i feel it would be better without this note
01:32:457 (92457|2) - pretty sure that's a ghost, or at least not worth layering
01:33:385 - add on 3? fluent and audible
01:34:158 - also audible, add a note
01:35:318 - I think it should be a 4-chord?
01:39:880 (99880|6) - resign from this note? imo flows better without it
01:40:576 (100576|6,100653|5) - i was thinking this would be good for a minijack, but then you would actually have to decide whether you really want it, because that would add some technicality (since it would be good to add some more minijacks in other parts as well for consistency), just know that there is a possibility of it
01:42:354 (102354|6) - ghost note
01:43:282 - similar to 01:33:385, you can add a note
01:43:514 - I think it's too weak for a triple
01:44:055 - were you deliberately ignoring that note? hmm I think it still is better if you add it
01:46:066 (106066|5) - ghost
01:50:782 (110782|1,110782|0,110937|1,110937|3) - I feel like these could be on the same columns to add more flow
01:52:251 (112251|2) - feels inaudible
01:52:715 - and 01:53:179 - you can layer these as well
01:53:952 - add?
01:54:416 - here possible note as well, although it may get cramped a bit
02:02:148 (122148|5) - ghost
02:03:849 - add?
02:13:746 - ^
02:14:210 - ^
02:23:643 - whyyy youu keeeppp skkkiipppppiinggg thiisss
02:24:107 - can add as well
02:26:736 - 02:26:890 - you can make it a continuous stream
02:33:540 - as before
02:36:014 - add a note
02:43:437 - 02:43:901 - you can add singles here for cool trilling effects (they need to be in the same columns, preferably twohanded)
02:44:287 - a note on 4?
02:45:911 - add a note
03:13:127 (193127|3) - seems like a ghost?
03:16:839 (196839|3) - also ghost
03:26:272 - you can add a note here
03:38:102 - a jumptrill feels more natural than a stair here
03:41:117 - add a note?
03:47:999 - idk, if you want to make these stairs consistently then I guess there is nothing wrong with it


I will come back for other diffs
gl blocko man

EDIT:
jinjin's extra
00:38:102 (38102|2) - feels like a note too much? also weird since 00:37:947 (37947|2) - is also here and the trill is innatural... the sound is the same as in 00:38:720 -
00:38:411 - I think you layer chords for the piano as well, so add something here? 00:48:308 - here's a double
00:40:035 (40035|2) - to 2, unless you want to make it really tight
00:46:066 (46066|3) - this note feels better on 6 imo
00:51:014 (51014|4,51091|5,51169|4,51246|5,51323|4) - switch columns (65656), feels better that way
00:56:349 - i love that part

01:16:607 (76607|3,77844|4,78153|4) - and so on, the way triples are layered is very weird and unnatural to me because snares, which are much louder, are doubles. I would switch the triple layering to snares here.
01:20:550 - this would become a double if you applied the thing above since there wouldn't be a triple on the red tick

01:21:865 (81865|3) - to 6? feels more fluent
01:25:189 (85189|3,85267|0,85267|2) - would be fitting if it was the same as 01:24:957 (84957|2,85035|1,85035|0) - since it's the same sound
01:25:769 (85769|0,85808|2,85847|4,85885|1,85924|3,85963|5,86001|2,86040|0,86040|4,86040|6) - this is mean, technically okay but people will hate you for that
01:27:818 - possible note to be added
01:33:926 - i don't understand the random 4-chord here.
01:34:854 (94854|6,94932|3,94932|1,95086|2,95164|3,95164|5) - same thing as before, would be cool if it was on the same columns for repeated sound
01:40:731 - why 4-chord?
01:42:586 - same here
01:50:009 - ^, these feel very random, i also feel there's no consistency with them between the sections
02:00:138 - i think a double should be here, not on the red tick, same with 02:07:560 -
02:03:153 (123153|5) - feels more aesthetically pleasing on 4
02:08:256 - double? sound feels quite strong
02:10:035 - same as before, also double for 02:10:189 - ?
02:24:107 (144107|4) - delete, since the sound is too weak for a double. Also move 02:24:030 (144030|3) - 5 if you apply.
02:25:885 - the 4-chord feels very random here
02:26:890 (146890|1) - ghost note
02:57:432 (177432|3) - move this to blue tick after since 3-2-4 is more sensible than 4-1-4 in this case (musically)
02:59:519 - I would rather want the note to be here and not 02:59:674 (179674|2) - here
03:02:380 (182380|3) - reduce it to 3-chord? 03:07:329 - similar
03:03:772 (183772|3,183772|2,183772|0,183772|1,183926|3,183926|0,183926|1,183926|2,184081|1,184081|2,184236|0,184236|2,184236|1,184236|3,184390|0,184390|3,184545|1,184545|2) - left thumb players will HATE you for this, please rearrange it (more symmetrically maybe?).
03:14:442 (194442|1,194442|3,194519|6,194519|5,194597|0,194597|1,194597|3,194597|4,194635|5,194674|6,194713|0,194751|1,194790|2,194829|3,194867|4) - this doesn't feel too good, maybe reduce the 4-chord and rearrange it without anchoring the burst?
03:17:225 - wow it's even stronger now
03:21:246 - why is this stronger than 03:21:401 - this? I understand the layering but it feels so unnatural...
03:22:174 - feels too strong
04:13:978 - feels like a spike right at the ending, nerf this
Topic Starter
Blocko

_underjoy wrote:

omg modding v1 finally
hi blocko hi overjoy

torrent
if i mention ghost note i mean that even if the note might be hearable, it's weird to be layered

01:24:262 - pretty audible sound here, you can try to add a note
01:34:158 - also audible, add a note
01:43:514 - I think it's too weak for a triple
01:44:055 - were you deliberately ignoring that note? hmm I think it still is better if you add it
01:53:952 - add?
02:03:849 - add?
02:13:746 - ^
02:14:210 - ^
02:23:643 - whyyy youu keeeppp skkkiipppppiinggg thiisss
02:24:107 - can add as well
02:33:540 - as before
Pretty much remapped this section 01:23:566 - and similar sections (01:33:463 - , 01:43:359 - , 01:53:256 - , etc.) because I feel it actually broke the theme of what I'm trying to have here, which means I added notes there.

01:26:890 (86890|3) - i feel it would be better without this note
Removed along with 01:46:684 - .

01:32:457 (92457|2) - pretty sure that's a ghost, or at least not worth layering
01:42:354 (102354|6) - ghost note
01:46:066 (106066|5) - ghost
01:52:251 (112251|2) - feels inaudible
02:02:148 (122148|5) - ghost
Disagree on these. On my side I can definitely hear a sound coming from those timestamps, which is why I have a note in place of them.

01:33:385 - add on 3? fluent and audible
01:43:282 - similar to 01:33:385, you can add a note
01:52:715 - and 01:53:179 - you can layer these as well
Not for now, saving them for later. Otherwise, the next sections are gonna be too similar to this one.

01:35:318 - I think it should be a 4-chord?
For the piano and snare? Sure.

01:39:880 (99880|6) - resign from this note? imo flows better without it
Rearranged instead so that note is more connected.

01:40:576 (100576|6,100653|5) - i was thinking this would be good for a minijack, but then you would actually have to decide whether you really want it, because that would add some technicality (since it would be good to add some more minijacks in other parts as well for consistency), just know that there is a possibility of it
This would make the map a bit harder than what I want it to be. The two hi-hats sound pretty different too, so I'll have to deny this one.

01:50:782 (110782|1,110782|0,110937|1,110937|3) - I feel like these could be on the same columns to add more flow
Think I added more flow here.

01:54:416 - here possible note as well, although it may get cramped a bit
It will be pretty cramped in my eyes, so I won't be adding that one.

02:26:736 - 02:26:890 - you can make it a continuous stream
Nah, unless it has something audible, even if it's very faint.

02:36:014 - add a note
02:45:911 - add a note
Added both of them.

02:43:437 - 02:43:901 - you can add singles here for cool trilling effects (they need to be in the same columns, preferably twohanded)
Done.

02:44:287 - a note on 4?
Done, but on 3.

03:13:127 (193127|3) - seems like a ghost?
Removed.

03:16:839 (196839|3) - also ghost
Definitely not a ghost, more like a faint percussion sound.

03:26:272 - you can add a note here
Don't really hear anything on there.

03:38:102 - a jumptrill feels more natural than a stair here
I feel that stairs fit in this calmer section since it gives less impact than jumptrills.

03:41:117 - add a note?
Nah, I only have notes on hi-hats that I think are the more audible ones in this section.

03:47:999 - idk, if you want to make these stairs consistently then I guess there is nothing wrong with it
I'll keep these as stairs, then.


I will come back for other diffs
gl blocko man Thanks man!
Thank you for modding, _uj!
-mint-
absolutely love this map btw, just a few things
(req from disc)

blocko is ET

insane
01:06:323 - same sound as 01:06:555 (66555|6,66555|5,66710|5,66710|6) - yet the pattern is the same as 01:06:865 (66865|1,66942|2,67019|3,67097|4,67174|5) - doesnt really make sense to me
01:18:076 (78076|2,78153|0,78231|3,78308|1,78385|2) - i understand the pitch relevancy of the bass and snare drums and all but this is really weird for me to play especially as a left thumb guy
01:37:870 (97870|2,97947|0,98024|3,98102|1,98179|2) - ^
consistency too good. dont wanna fuck that up with the mod. pls keep the consistency. yes
02:41:194 (161194|3,161194|2,161349|2,161349|3,161504|1,161504|0,161658|1,161658|0) - uncomfortable for me. maybe im just bad, idk
03:02:225 (182225|4,182380|5,182380|6,182457|4,182535|6) - weird for my right hand
03:11:968 (191968|5,191968|6,192045|4,192277|5,192277|6,192354|4,192432|6) - ^
03:22:097 (202097|6,202174|5,202329|6,202329|5) - ^ but its probably fine for this one since the difficulty builds up with the music in this part
03:14:597 (194597|3,194597|5,194597|1) - wasnt this just 2 notes before the kiai? since both of these occurrences in the kiai are 3 notes i would suggest changing the one at 02:54:803 (174803|1,174803|5) - to 3 notes as well, and repattern accordingly
Topic Starter
Blocko

qqqant wrote:

absolutely love this map btw, just a few things
(req from disc)

blocko is ET I'm not ET

insane
01:06:323 - same sound as 01:06:555 (66555|6,66555|5,66710|5,66710|6) - yet the pattern is the same as 01:06:865 (66865|1,66942|2,67019|3,67097|4,67174|5) - doesnt really make sense to me
Tried to come up with a pattern that's not too straining for this part. This should be okay now.

01:18:076 (78076|2,78153|0,78231|3,78308|1,78385|2) - i understand the pitch relevancy of the bass and snare drums and all but this is really weird for me to play especially as a left thumb guy
01:37:870 (97870|2,97947|0,98024|3,98102|1,98179|2) - ^
Rearranged to prevent left hand bias.

consistency too good. dont wanna fuck that up with the mod. pls keep the consistency. yes
It's alright. Even with a small change, I try to make it apply to all other parts to keep the consistency.

02:41:194 (161194|3,161194|2,161349|2,161349|3,161504|1,161504|0,161658|1,161658|0) - uncomfortable for me. maybe im just bad, idk
Rearranged, now the first two chords are on both hands.

03:02:225 (182225|4,182380|5,182380|6,182457|4,182535|6) - weird for my right hand
03:11:968 (191968|5,191968|6,192045|4,192277|5,192277|6,192354|4,192432|6) - ^
Rearranged slightly.

03:22:097 (202097|6,202174|5,202329|6,202329|5) - ^ but its probably fine for this one since the difficulty builds up with the music in this part
Rearranged regardless. I found that to be a bit weird to play after playing it a couple of times.

03:14:597 (194597|3,194597|5,194597|1) - wasnt this just 2 notes before the kiai? since both of these occurrences in the kiai are 3 notes i would suggest changing the one at 02:54:803 (174803|1,174803|5) - to 3 notes as well, and repattern accordingly
Changed those LNs to bursts instead. Come to think of it, those LNs felt very underwhelming compared to bursts, which fits more for this part in my opinion. Hopefully these bursts are easy enough to hit correctly, though.
Thank you for the mod, qqqant!
tatatat
HIIII BLOCKO!!!!!! I HAVE COME TO SAY HI AND BLESS YOUR MAP OR SOMETHING LIKE THAT. hi c: pew pew pew I hope dis map becomes like way ranked and then you can be like "haha, blocko strikes again! heh. spooky spook." and then you'll be a cool et blocko man cus u have another ranked map under your belt. cus your belt is way bigger than the entire world. you can fit all the ranked maps under your belt. today I made all the macaronis in the entire world, and the world macaroni exchange network crashed, maybe you can control the world beatmap distribution network, by nooking all the bad maps. I am a premium macaroni stock broker, and I'll give you my advice, its going to be an unBEARably cheesey market my friendo hendro bendro. you gotta do what you gotta do to get the macaronis. I am tata, and I do the blessings for this map. amen, and get pats. hi c:

also uhh, I don't really see the point of kiai toggling at 03:14:829 - it seems unneeded.
also in the insane I think it would make sense to put a note at 04:14:287 - , its in all the higher diffs, and even some of the lower diffs, it would just be a nice consistency thingy thang or something, right?
I think the hitsound volume is too quiet to hear as well, consider turning it up?
-mint-

tatatat wrote:

HIIII BLOCKO!!!!!! I HAVE COME TO SAY HI AND BLESS YOUR MAP OR SOMETHING LIKE THAT. hi c: pew pew pew I hope dis map becomes like way ranked and then you can be like "haha, blocko strikes again! heh. spooky spook." and then you'll be a cool et blocko man cus u have another ranked map under your belt. cus your belt is way bigger than the entire world. you can fit all the ranked maps under your belt. today I made all the macaronis in the entire world, and the world macaroni exchange network crashed, maybe you can control the world beatmap distribution network, by nooking all the bad maps. I am a premium macaroni stock broker, and I'll give you my advice, its going to be an unBEARably cheesey market my friendo hendro bendro. you gotta do what you gotta do to get the macaronis. I am tata, and I do the blessings for this map. amen, and get pats. hi c:

cutie
Topic Starter
Blocko

tatatat wrote:

HIIII BLOCKO!!!!!! I HAVE COME TO SAY HI AND BLESS YOUR MAP OR SOMETHING LIKE THAT. hi c: pew pew pew I hope dis map becomes like way ranked and then you can be like "haha, blocko strikes again! heh. spooky spook." and then you'll be a cool et blocko man cus u have another ranked map under your belt. cus your belt is way bigger than the entire world. you can fit all the ranked maps under your belt. today I made all the macaronis in the entire world, and the world macaroni exchange network crashed, maybe you can control the world beatmap distribution network, by nooking all the bad maps. I am a premium macaroni stock broker, and I'll give you my advice, its going to be an unBEARably cheesey market my friendo hendro bendro. you gotta do what you gotta do to get the macaronis. I am tata, and I do the blessings for this map. amen, and get pats. hi c:
Hey there. I'm not ET

also uhh, I don't really see the point of kiai toggling at 03:14:829 - it seems unneeded.
That's only to use the kiai flair once more, and I'll leave this as it is. I think that effect is cool indicator that shows this section being harder than the last one, so that's why I have the kiai to toggle again in the middle.

also in the insane I think it would make sense to put a note at 04:14:287 - , its in all the higher diffs, and even some of the lower diffs, it would just be a nice consistency thingy thang or something, right?
I don't have that on my difficulties, but I'll consider it by adding a note at the end or talking to the GDers and remove it for consistency. For now, I'll leave it as it is.

I think the hitsound volume is too quiet to hear as well, consider turning it up?
I'm using samples on the whole mapset. Unless you mean the default hitsounds in the intro, I think they're audible enough to hear since the song starts off quiet. I'd like to hear which parts of the map you found too quiet, though.
Thank you for your blessing and your kind words, tatatat!
tatatat

Blocko wrote:

tatatat wrote:

HIIII BLOCKO!!!!!! I HAVE COME TO SAY HI AND BLESS YOUR MAP OR SOMETHING LIKE THAT. hi c: pew pew pew I hope dis map becomes like way ranked and then you can be like "haha, blocko strikes again! heh. spooky spook." and then you'll be a cool et blocko man cus u have another ranked map under your belt. cus your belt is way bigger than the entire world. you can fit all the ranked maps under your belt. today I made all the macaronis in the entire world, and the world macaroni exchange network crashed, maybe you can control the world beatmap distribution network, by nooking all the bad maps. I am a premium macaroni stock broker, and I'll give you my advice, its going to be an unBEARably cheesey market my friendo hendro bendro. you gotta do what you gotta do to get the macaronis. I am tata, and I do the blessings for this map. amen, and get pats. hi c:
Hey there. I'm not ET

also uhh, I don't really see the point of kiai toggling at 03:14:829 - it seems unneeded.
That's only to use the kiai flair once more, and I'll leave this as it is. I think that effect is cool indicator that shows this section being harder than the last one, so that's why I have the kiai to toggle again in the middle.

also in the insane I think it would make sense to put a note at 04:14:287 - , its in all the higher diffs, and even some of the lower diffs, it would just be a nice consistency thingy thang or something, right?
I don't have that on my difficulties, but I'll consider it by adding a note at the end or talking to the GDers and remove it for consistency. For now, I'll leave it as it is.

I think the hitsound volume is too quiet to hear as well, consider turning it up?
I'm using samples on the whole mapset. Unless you mean the default hitsounds in the intro, I think they're audible enough to hear since the song starts off quiet. I'd like to hear which parts of the map you found too quiet, though.
Thank you for your blessing and your kind words, tatatat!
it was the beginning of the map I found too quiet. and I play at 100% effect 100% music.
Topic Starter
Blocko

tatatat wrote:

it was the beginning of the map I found too quiet. and I play at 100% effect 100% music.
Alright, I increased the volume on every difficulty from 10% up to 15%. Hopefully that makes the intro hitsounds more audible and clear.
Jinjin

_underjoy wrote:

omg modding v1 finally

jinjin's extra
00:56:349 - i love that part thanks~
fixed everything according to your suggestions up to this part


01:16:607 (76607|3,77844|4,78153|4) - and so on, the way triples are layered is very weird and unnatural to me because snares, which are much louder, are doubles. I would switch the triple layering to snares here.
01:20:550 - this would become a double if you applied the thing above since there wouldn't be a triple on the red tick

01:21:865 (81865|3) - to 6? feels more fluent
01:25:189 (85189|3,85267|0,85267|2) - would be fitting if it was the same as 01:24:957 (84957|2,85035|1,85035|0) - since it's the same sound
01:25:769 (85769|0,85808|2,85847|4,85885|1,85924|3,85963|5,86001|2,86040|0,86040|4,86040|6) - this is mean, technically okay but people will hate you for that
01:27:818 - possible note to be added
01:33:926 - i don't understand the random 4-chord here.
01:34:854 (94854|6,94932|3,94932|1,95086|2,95164|3,95164|5) - same thing as before, would be cool if it was on the same columns for repeated sound
01:40:731 - why 4-chord?
01:42:586 - same here
01:50:009 - ^, these feel very random, i also feel there's no consistency with them between the sections
02:00:138 - i think a double should be here, not on the red tick, same with 02:07:560 -
02:03:153 (123153|5) - feels more aesthetically pleasing on 4
02:08:256 - double? sound feels quite strong
02:10:035 - same as before, also double for 02:10:189 - ?
02:24:107 (144107|4) - delete, since the sound is too weak for a double. Also move 02:24:030 (144030|3) - 5 if you apply.
02:25:885 - the 4-chord feels very random here
02:26:890 (146890|1) - ghost note
02:57:432 (177432|3) - move this to blue tick after since 3-2-4 is more sensible than 4-1-4 in this case (musically)
02:59:519 - I would rather want the note to be here and not 02:59:674 (179674|2) - here
03:02:380 (182380|3) - reduce it to 3-chord? 03:07:329 - similar
03:03:772 (183772|3,183772|2,183772|0,183772|1,183926|3,183926|0,183926|1,183926|2,184081|1,184081|2,184236|0,184236|2,184236|1,184236|3,184390|0,184390|3,184545|1,184545|2) - left thumb players will HATE you for this, please rearrange it (more symmetrically maybe?).
03:14:442 (194442|1,194442|3,194519|6,194519|5,194597|0,194597|1,194597|3,194597|4,194635|5,194674|6,194713|0,194751|1,194790|2,194829|3,194867|4) - this doesn't feel too good, maybe reduce the 4-chord and rearrange it without anchoring the burst?
03:17:225 - wow it's even stronger now
03:21:246 - why is this stronger than 03:21:401 - this? I understand the layering but it feels so unnatural...
03:22:174 - feels too strong
04:13:978 - feels like a spike right at the ending, nerf this

from here on onwards, i'm probably going to be self modding and make the patterns more fluent / easy for the hands. Gonna take some time doing this
Thanks for the mod!
Wonki
hello

jinjin's extra
00:54:880 (54880|2,55035|1) - 00:53:566 (53566|1,53566|2,53720|3,53720|5,53875|6,53875|4) - 여기랑 같은부분같은데 2개를 지워보는건 어떨까요? 쳐봤을때 살짝 안어울리긴해요

01:45:524 (105524|4,105563|5,105602|6,105640|0,105679|1,105718|2,105756|3,105795|4) - 여기도 아까처럼 이렇게 해보시는건 어떨까요
01:45:679 - ~ 01:45:834 - 이쪽부분의 소리를 좀더 강조할수있을거같아요

02:37:019 (157019|1,157097|2) - 소소한거지만 32로하는건 어떠신지요

03:03:926 (183926|3) - 오른쪽으로 한칸옮겨줘도 괜찮을거같아요

03:14:597 (194597|3) - 3으로옮겨서 오른손스페쓰느사람들을 배려해주시면 좋을거같네요

03:41:581 - 여기 1놋이라도 추가하셔서 떠는음? 그거표현했으면 좋을거같네요 03:47:921 (227921|4) - 이런거처럼요

03:50:164 (230164|4) - 7에 롱놋하나추가해보시는건어떨지요

torrent
02:54:803 (174803|3) - I think double notes delay pattern is hard enough, plz delete these grace notes

02:59:906 (179906|6,179906|0,179944|1,179983|5,179983|3,180022|2,180060|6) - , 03:09:803 (189803|6,189803|0,189841|5,189880|1,189880|3,189919|4,189957|0) - ,03:19:700 (199700|0,199700|6,199738|1,199777|3,199777|5,199816|2,199854|6) - ,03:29:597 (209597|6,209597|0,209635|5,209674|3,209674|1,209713|4,209751|0) - I'm not sure that player can take these notes well. It will be better if you make that pattern more hand-balanced.

maybe this one will be good

pretty good map :)
Topic Starter
Blocko

Wonki wrote:

hello hi

torrent
02:54:803 (174803|3) - I think double notes delay pattern is hard enough, plz delete these grace notes
That note doesn't have a gracing effect but yeah I removed that one since that chord shouldn't be a 3-note chord just yet.

02:59:906 (179906|6,179906|0,179944|1,179983|5,179983|3,180022|2,180060|6) - , 03:09:803 (189803|6,189803|0,189841|5,189880|1,189880|3,189919|4,189957|0) - ,03:19:700 (199700|0,199700|6,199738|1,199777|3,199777|5,199816|2,199854|6) - ,03:29:597 (209597|6,209597|0,209635|5,209674|3,209674|1,209713|4,209751|0) - I'm not sure that player can take these notes well. It will be better if you make that pattern more hand-balanced.

maybe this one will be good
I think it's balanced enough, though. I tried to make sure that the patterns before and after that pattern are transitioned into and out of it reasonably. Plus, the current pattern adds a bit of challenge on this section. I'm not really in favor of changing that particular pattern to make it easier.

pretty good map :) Thanks!
Thank you for modding, Wonki!
Unpredictable
according to all known laws of aviation, the quagsire is not able to fly.

1|2|3|4|5|6|7

beginner
DUDE?!? YOU CAN'T POSSIBLY BE SERIOUS! HOW IS ANYONE GOING TO BE ABLE TO PLAY THIS DIFF! ALL THESE JUMPTRILLS LIKE WTF!!! PLS NERF!11!
jokes aside, nothing at all to say here. a cool breakcore song that everyone can play =w=)b

easy
nothing to say about this diff either. this is really nice for a easy diff. i love the contrast with the diff and the song, the song is intense but there's a real beauty to this song and really emphasizes that piano. overall, nice!

hydria's normal
- there's a huge gap between 00:58:205 (58205|6) -to 01:04:081 (64081|6) - notes on column 7 and I think you could move a note or two to make it so it doesn't feel empty there. speaking of which, i think you should break down this 1/1 4-way stack here 00:59:442 (59442|1,59751|1,60060|1,60370|1) - . I can see why it's appropriate and all, but I don't see it fitting for a normal diff, maybe you can move a note to column 7....? just a suggestion, but I really think you should get a note or two on column 7.
- 01:27:741 (87741|1) - I would move this to column 1 because I think you can make use of this column during this section where column 1 isn't used much here.
- 02:01:916 (121916|4) - would move for a the same reason above.
- 02:31:452 (151452|4) - move for the same thing. i think it's ok to move this one as well because it's isn't really screwing anything u have with the patterns going on here.
- 02:45:215 (165215|6,168926|6) - same thing here, but I don't know what to move to be honest. The pattern in this section is good and I want to keep it,
if you can manage a way to put a note there, that would be nice.
- 03:18:926 (198926|2) - errr im not sure how i feel about this note. I think having it on column 6 is a lot better because i think its a lot harder to hit a note,
switch to an another column, then switch to an LN on the same column. i just think its better to put it on a column with free space.
- 03:24:339 (204339|2) - not a big fan of this note on top of the LN. it can a bit harder for people trying to get into 7k and a note that a lot people can miss right after holding the LN. would rather put it on column 7 because of what I just said, but also it's the same sound as 03:23:875 (203875|6) - .
- 03:43:978 (223978|4) - this note shouldn't cut off at 03:44:287 - here but at 03:44:597 - here. you can still hear that piano sample play all the way through even with that static noise(?) as the main sound.
- 04:03:772 (243772|6) - same thing with this LN.
- not really a problem, but something i should mention. from 04:14:287 - this point till end, I think it's quite unnecessary to map this to be honest. you can see in other diffs of this map that many didn't include the ending as well. its just really slow and a good 20 seconds that people probably wouldn't want to play anyways. not saying that you can't add this, I thought its something I'd to point out.
overall, nice job!

ancul's hard
- 02:15:524 (135524|5) - i would put this on column 2 because there's this huge gap between 02:14:287 (134287|1) - to 02:16:762 (136762|1) - in which i think this column could do with an extra note.
- 02:59:751 (179751|2) - would move this to column 1 because I think you could use a note there to balance some of the columns out

insane
nothing much to say here either. the diff is pretty well made with the patterns being well-done and fits the song nicely.

sorry if this doesn't help much, 7k isn't my forte but I enjoyed taking a look!
exciting! hope to see this in rank some day!
Topic Starter
Blocko

Unpredictable wrote:

according to all known laws of aviation, the quagsire is not able to fly.
Quagsire cannot learn Fly!

1|2|3|4|5|6|7

beginner
DUDE?!? YOU CAN'T POSSIBLY BE SERIOUS! HOW IS ANYONE GOING TO BE ABLE TO PLAY THIS DIFF! ALL THESE JUMPTRILLS LIKE WTF!!! PLS NERF!11! beginners can handle this no problem ;-)
jokes aside, nothing at all to say here. a cool breakcore song that everyone can play =w=)b :thumbsup:

easy
nothing to say about this diff either. this is really nice for a easy diff. i love the contrast with the diff and the song, the song is intense but there's a real beauty to this song and really emphasizes that piano. overall, nice! Thanks!

hydria's normal
- there's a huge gap between 00:58:205 (58205|6) -to 01:04:081 (64081|6) - notes on column 7 and I think you could move a note or two to make it so it doesn't feel empty there. speaking of which, i think you should break down this 1/1 4-way stack here 00:59:442 (59442|1,59751|1,60060|1,60370|1) - . I can see why it's appropriate and all, but I don't see it fitting for a normal diff, maybe you can move a note to column 7....? just a suggestion, but I really think you should get a note or two on column 7.
Moved some notes around on 01:00:060 - , made sure that there's a note or two on column 7 and rearranged the pattern slightly.

- 01:27:741 (87741|1) - I would move this to column 1 because I think you can make use of this column during this section where column 1 isn't used much here.
Alrighty.

- 02:01:916 (121916|4) - would move for a the same reason above.
Fairs.

- 02:31:452 (151452|4) - move for the same thing. i think it's ok to move this one as well because it's isn't really screwing anything u have with the patterns going on here.
Rearranged the pattern around that note to apply your idea.

- 02:45:215 (165215|6,168926|6) - same thing here, but I don't know what to move to be honest. The pattern in this section is good and I want to keep it,
if you can manage a way to put a note there, that would be nice.
Moved some notes around but there's a note on col 7 at 02:47:999 - .

- 03:18:926 (198926|2) - errr im not sure how i feel about this note. I think having it on column 6 is a lot better because i think its a lot harder to hit a note,
switch to an another column, then switch to an LN on the same column. i just think its better to put it on a column with free space.
I rearranged the whole pattern instead. I thought the whole pattern was a bit awkward to do and read in general, but the rearranged version should be less awkward now.

- 03:24:339 (204339|2) - not a big fan of this note on top of the LN. it can a bit harder for people trying to get into 7k and a note that a lot people can miss right after holding the LN. would rather put it on column 7 because of what I just said, but also it's the same sound as 03:23:875 (203875|6) - .
Same as above.

- 03:43:978 (223978|4) - this note shouldn't cut off at 03:44:287 - here but at 03:44:597 - here. you can still hear that piano sample play all the way through even with that static noise(?) as the main sound.
Lengthened that long note.

- 04:03:772 (243772|6) - same thing with this LN.
Same as above.

- not really a problem, but something i should mention. from 04:14:287 - this point till end, I think it's quite unnecessary to map this to be honest. you can see in other diffs of this map that many didn't include the ending as well. its just really slow and a good 20 seconds that people probably wouldn't want to play anyways. not saying that you can't add this, I thought its something I'd to point out.
I do agree with you, but it was Hydria's intention to have that outro mapped. I'll have to ask him what he thinks about this.

overall, nice job!

insane
nothing much to say here either. the diff is pretty well made with the patterns being well-done and fits the song nicely. I appreciate it!

sorry if this doesn't help much, 7k isn't my forte but I enjoyed taking a look!
exciting! hope to see this in rank some day!
Thank you for modding and for your support, Unpredictable!
AncuL

Unpredictable wrote:

ancul's hard
- 02:15:524 (135524|5) - i would put this on column 2 because there's this huge gap between 02:14:287 (134287|1) - to 02:16:762 (136762|1) - in which i think this column could do with an extra note. it would break the nature of having left hand releases and right hand presses. changed this to something else though
- 02:59:751 (179751|2) - would move this to column 1 because I think you could use a note there to balance some of the columns out fixed
ancul's hard
Topic Starter
Blocko

AncuL wrote:

ancul's hard
Thanks! Updated.
SpectorDG
oh it's back 8-) :clap: :clap:
tatatat
Its that time to make my pilgrimage to the ET shrine. I've gone over the flood, and through the woods. I've come to rebless this map and increase the tata power of this map. I hope that my continuous blessings will help this map. blessings are a very important part of the ranking process, and I am giving all of my tata energy to bless this map. may dis mapperino get ranked, and I get pats! and cookies! YUM YUM IN MY TUM. I make spaghetti! wanna taste some of my spaghetti sometime blocko? :3 I steal all the noodles in the world to make spaghetti now. I have moved on from macaroni onto spaghetti. its a higher class noodle, its inexpensive, and still so delicious!!!!!!!!!!!! YUM YUM filling up my tummy with spaghetti! hup hup, give a bup. bup boiiiii yes yes. blocko, you shall prevail in battle, I am on your side in the great spaghetti war. en garde spaghetti ET boi. c:
Topic Starter
Blocko
Jinjin's a bit too busy to handle his difficulty, so for now I'll be taking over for him.

_underjoy wrote:

omg modding v1 finally

jinjin's extra
01:16:607 (76607|3,77844|4,78153|4) - and so on, the way triples are layered is very weird and unnatural to me because snares, which are much louder, are doubles. I would switch the triple layering to snares here.
01:20:550 - this would become a double if you applied the thing above since there wouldn't be a triple on the red tick

01:21:865 (81865|3) - to 6? feels more fluent
01:25:189 (85189|3,85267|0,85267|2) - would be fitting if it was the same as 01:24:957 (84957|2,85035|1,85035|0) - since it's the same sound
01:25:769 (85769|0,85808|2,85847|4,85885|1,85924|3,85963|5,86001|2,86040|0,86040|4,86040|6) - this is mean, technically okay but people will hate you for that
01:27:818 - possible note to be added
01:33:926 - i don't understand the random 4-chord here.
01:34:854 (94854|6,94932|3,94932|1,95086|2,95164|3,95164|5) - same thing as before, would be cool if it was on the same columns for repeated sound
01:40:731 - why 4-chord?
01:42:586 - same here
01:50:009 - ^, these feel very random, i also feel there's no consistency with them between the sections
02:00:138 - i think a double should be here, not on the red tick, same with 02:07:560 -
02:03:153 (123153|5) - feels more aesthetically pleasing on 4
02:08:256 - double? sound feels quite strong
02:10:035 - same as before, also double for 02:10:189 - ?
02:24:107 (144107|4) - delete, since the sound is too weak for a double. Also move 02:24:030 (144030|3) - 5 if you apply.
02:25:885 - the 4-chord feels very random here
02:26:890 (146890|1) - ghost note
02:57:432 (177432|3) - move this to blue tick after since 3-2-4 is more sensible than 4-1-4 in this case (musically)
02:59:519 - I would rather want the note to be here and not 02:59:674 (179674|2) - here
03:02:380 (182380|3) - reduce it to 3-chord? 03:07:329 - similar
03:03:772 (183772|3,183772|2,183772|0,183772|1,183926|3,183926|0,183926|1,183926|2,184081|1,184081|2,184236|0,184236|2,184236|1,184236|3,184390|0,184390|3,184545|1,184545|2) - left thumb players will HATE you for this, please rearrange it (more symmetrically maybe?).
03:14:442 (194442|1,194442|3,194519|6,194519|5,194597|0,194597|1,194597|3,194597|4,194635|5,194674|6,194713|0,194751|1,194790|2,194829|3,194867|4) - this doesn't feel too good, maybe reduce the 4-chord and rearrange it without anchoring the burst?
03:17:225 - wow it's even stronger now
03:21:246 - why is this stronger than 03:21:401 - this? I understand the layering but it feels so unnatural...
03:22:174 - feels too strong
04:13:978 - feels like a spike right at the ending, nerf this
Pretty much accepted most of these and rearranged a bunch of parts to make the map more consistent and structurally rigid, and also to make the map easier for the left hand.

Wonki wrote:

hello

This mod is posted in Korean, so I'll try and respond in Korean. with google translate ;_;

jinjin's extra
00:54:880 (54880|2,55035|1) - 00:53:566 (53566|1,53566|2,53720|3,53720|5,53875|6,53875|4) - 여기랑 같은부분같은데 2개를 지워보는건 어떨까요? 쳐봤을때 살짝 안어울리긴해요
그 두 음은 더 크게 들립니다. 그래서 두 번째 패턴 집합에 노트가없는 것입니다.

01:45:524 (105524|4,105563|5,105602|6,105640|0,105679|1,105718|2,105756|3,105795|4) - 여기도 아까처럼 이렇게 해보시는건 어떨까요
01:45:679 - ~ 01:45:834 - 이쪽부분의 소리를 좀더 강조할수있을거같아요
이 패턴을 이와 비슷한 것으로 재 배열했다.

02:37:019 (157019|1,157097|2) - 소소한거지만 32로하는건 어떠신지요
물론이죠

03:03:926 (183926|3) - 오른쪽으로 한칸옮겨줘도 괜찮을거같아요
나는 전체 패턴을 재배치했지만, 더 편안하게 만들었다.

03:14:597 (194597|3) - 3으로옮겨서 오른손스페쓰느사람들을 배려해주시면 좋을거같네요
나는 그것을 더 편하게하기 위해 전체 패턴을 재정렬했다.

03:41:581 - 여기 1놋이라도 추가하셔서 떠는음? 그거표현했으면 좋을거같네요 03:47:921 (227921|4) - 이런거처럼요
그래, 나는 그 패턴을 더 강조하는 것처럼 그 것을 남겨 둘 것이다. 두 번째 음에는 높은 피치의 피아노가 있기 때문에 그것이 존재합니다.

03:50:164 (230164|4) - 7에 롱놋하나추가해보시는건어떨지요
물론이죠

pretty good map :)
Thank you guys for modding (again)!
Arzenvald
:eyes:
tatatat
hi
Weber
fucking whip feerum i've only got so much time left with this purple name

pm me when its ready for qualify
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