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Little V feat. FamilyJules7x - Pokemon Gary/Blue Theme Cove

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Topic Starter
Eeveesenpai_4_u
This beatmap was submitted using in-game submission on Sonntag, 12. Juni 2016 at 20:53:54

Artist: Little V feat. FamilyJules7x
Title: Pokemon Gary/Blue Theme Cover
BPM: 120
Filesize: 11026kb
Play Time: 04:00
Difficulties Available:
  1. Epic Fight (5,02 stars, 1730 notes)
  2. Red VS Blue (4,62 stars, 853 notes)
Download: Little V feat. FamilyJules7x - Pokemon Gary/Blue Theme Cover
Information: Scores/Beatmap Listing
---------------
Epic Fight by me only 5,02 stars
Red VS Blue by me only 4,62 stars
pm me if you want to make a GD
Pokemon is the best hehe.. #Eeveesaresokawaiii^^
look at that epic pic XD
that pokemon skin is soo frickin cool
Hitsounding in progress


Are you for RED or BLUE?

Special thanks too

Estaryo, Chalwa, Slowko (Pokemon Showdown

Epic fight RED Vs BLUE
in progress

Team RED


Charizard
Dodrio
Jolteon
Lapras
Persian
Scyther


Team BLUE


Blastoise
Pidgeot
Alakazam
Exeggutor
Rhydon
Arcanine


The Fight


Red against Blue ... who wins?

Red send out Scyther
Blue send out Rhydon



Scyther used Swords Dance!
Scyther's Attack rose sharply!
Ryhdon used Stealth Rock!
Pointed stones float in the air around Red's team!

Scyther used Baton Pass!
Go! Persian!
Pointed stones dug into Persian!
Ryhdon used Rock Blast!
Persian avoided the attack!


Persian 88%
Rhydon 100%


Persian used Fake Out!
It's not very effective...Rhydon lost 10% of its health!
Persian lost some of its HP!
Rhydon flinched and couldn't move!

Persian 78%
Rhydon 90%


Persian used Knock Off!
Rhydon lost 29% of its health!
Persian knocked off Rhydon's Eviolite!
Persian lost some of its HP!
Rhydon used Superpower!
It's super effective! Persian lost 68% of its health!
Rhydon's Attack fell! Rhydon's Defense fell!
Persian fainted!

5:6

Red sent out Lapras!


Lapras 100%
Rhydon 61%


Lapras used Rain Dance!
It started to rain!
Rhydon used Rock Blast!
It's super effective! Lapras lost 15% of its health!
It's super effective! Lapras lost 14% of its health!
It's super effective! Lapras lost 14% of its health!
It's super effective! Lapras lost 15% of its health!
Hit 4 times!
Lapras restored a little HP using its Leftovers!

Lapras 24%
Rhydon 61%


Blue withdrew Rhydon !
Blue sent out Exeggutor !



Lapras used Rest!
Lapras fell asleep!
Lapras slept and became healthy!
Lapras woke up! (Hydration)

Lapras 100%
Exeggutor 100%


Blue withdrew Exeggutor !
Blue sent out Blastoise !



Lapras used Toxic!
Blastoise was badly poisoned!
Blastoise was hurt by poison!

Lapras 100%
Blastoise 94%



Lapras, come back!
Go! Scyther!



Pointed stones dug into Scyther!
Blastoise used Toxic!
Scyther was badly poisoned!
Scyther restored a little HP using its Leftovers!
Blastoise restored a little HP using its Leftovers!
Scyther was hurt by poison!
Blastoise was hurt by poison!

Scyther 51%
Blastoise 88 %


Blue withdrew Blastoise !
Blue sent out Pidgeot !



Scyther used U-turn!
It's not very effective... Pidgeot lost 28% of its health!
Scyther went back to Red!
Go! Jolteon!



Pointed stones dug into Jolteon!
The rain stopped.


Pidgeot fall in love with Jolteon... em not really #joke

Jolteon 88%%
Pidgeot 72%



Jolteon used Shadow Ball!
It doesn't affect Pidgeot...
Pidgeot used Brave Bird!
It's not very effective... Jolteon lost 41% of its health!
Pidgeot is damaged by the recoil!

Jolteon 42 %
Pidgeot 70%
Chalwa
Hello from M4M!
General
Set the slider ticks for 2 or 1, cause it don't sound nice
RED VS BLUE
00:13:857 (7,2) - Blanket
00:44:389 (4) - WTF slider O.o. :D
00:48:295 (2) - It sounds bad. I think jumps is better at this part.
01:05:336 (8) - This slider is bad, cause it's unreadable.
01:26:283 (5,6) - Blanket
02:04:626 (4) - NC
02:13:857 (7) - ^
02:15:277 (1) - Remove NC
02:52:200 (5) - NC
02:52:910 (1) - Remove NC
02:53:620 (4) - NC

Nice map! I'm not good at mod "Insane" and "Extra" diffs, but M4M is M4M.
GL in further mapping :D
Topic Starter
Eeveesenpai_4_u

Chalwa wrote:

Hello from M4M!
General
Set the slider ticks for 2 or 1, cause it don't sound nice
RED VS BLUE
00:13:857 (7,2) - Blanket
00:44:389 (4) - WTF slider O.o. :D
00:48:295 (2) - It sounds bad. I think jumps is better at this part.
01:05:336 (8) - This slider is bad, cause it's unreadable.
01:26:283 (5,6) - Blanket
02:04:626 (4) - NC
02:13:857 (7) - ^
02:15:277 (1) - Remove NC
02:52:200 (5) - NC
02:52:910 (1) - Remove NC
02:53:620 (4) - NC

Nice map! I'm not good at mod "Insane" and "Extra" diffs, but M4M is M4M.
GL in further mapping :D
ty for your mod^^
MrKosiej
From M4M m8

First of all, use whole mapping area, it's better when you use all you have.

Secondly, try to be more creative, create different patterns, move across the map, do sth fancy. When i was playing your map, i was feeling monotonous mapping, And we all love when things are changing, shifting.

Third thing: try to use the same spacing between certain sections. 00:18:117 (5,6,7,8) - that's an example of weird spacing. 00:18:650 (7) - this has too large distance to 00:18:827 (8)

00:20:247 (5,6,7,8) - I personally dislike this part, i think you could go with equal spacing but fancier positioning. I would suggest sth like https://osu.ppy.sh/ss/5372285
Those unequal jumps fits in one case, in other i doesn't, But that's just my opinion

00:30:188 (7,8,9,1) - weird spacing
00:27:703 (1,2,3) - ^
00:44:034 (2,3,4) - spacing
00:44:922 (5,6,7,8) - maybe move 00:45:277 (7) closer to 00:45:454 (8)

00:24:153 (1,2,3,4,5,6,7) - i think that this pattern looks messy, i would suggest doing a star pattern

00:26:283 (4,5) - song suggests a stream

00:33:383 (3,4,5) - i think you could make equal spacing here [by moving slider a bit further for example]

00:41:549 (6,7) - i would make it symmetrical to 00:40:839 (4,5)

01:30:543 (1) - unequal distance from the stream

02:43:324 (3) - bad flow

03:07:999 (1,2,3,4,5,6,7) - feels random

03:27:614 (7) - nc
03:29:123 (5) - ^
03:31:963 (6) -
03:33:383 (5) -
it's repeating, i you aggree with those nc, you'll find the rest XD

You can do trick like https://osu.ppy.sh/ss/5372387 with spinners to make them more expressive.

Ok that's all, i didn't point out everything because it has no point cuz what i mentioned is on the whole map. I hope i helped, gl with future mapping :)
Topic Starter
Eeveesenpai_4_u

MrKOSIEJ wrote:

From M4M m8

First of all, use whole mapping area, it's better when you use all you have.

Secondly, try to be more creative, create different patterns, move across the map, do sth fancy. When i was playing your map, i was feeling monotonous mapping, And we all love when things are changing, shifting.

Third thing: try to use the same spacing between certain sections. 00:18:117 (5,6,7,8) - that's an example of weird spacing. 00:18:650 (7) - this has too large distance to 00:18:827 (8)

00:20:247 (5,6,7,8) - I personally dislike this part, i think you could go with equal spacing but fancier positioning. I would suggest sth like https://osu.ppy.sh/ss/5372285
Those unequal jumps fits in one case, in other i doesn't, But that's just my opinion

00:30:188 (7,8,9,1) - weird spacing
00:27:703 (1,2,3) - ^
00:44:034 (2,3,4) - spacing
00:44:922 (5,6,7,8) - maybe move 00:45:277 (7) closer to 00:45:454 (8)

00:24:153 (1,2,3,4,5,6,7) - i think that this pattern looks messy, i would suggest doing a star pattern

00:26:283 (4,5) - song suggests a stream

00:33:383 (3,4,5) - i think you could make equal spacing here [by moving slider a bit further for example]

00:41:549 (6,7) - i would make it symmetrical to 00:40:839 (4,5)

01:30:543 (1) - unequal distance from the stream

02:43:324 (3) - bad flow

03:07:999 (1,2,3,4,5,6,7) - feels random

03:27:614 (7) - nc
03:29:123 (5) - ^
03:31:963 (6) -
03:33:383 (5) -
it's repeating, i you aggree with those nc, you'll find the rest XD

You can do trick like https://osu.ppy.sh/ss/5372387 with spinners to make them more expressive.

Ok that's all, i didn't point out everything because it has no point cuz what i mentioned is on the whole map. I hope i helped, gl with future mapping :)
your mod was super helpfull ty :D eeveesaidmehh
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