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Apex - String Theory

posted
Total Posts
19
Topic Starter
Hatredsc2
This beatmap was submitted using in-game submission on Friday, November 18, 2016 at 12:40:34 PM

Artist: Apex
Title: String Theory
Tags: Drum and bass
BPM: 175
Filesize: 5290kb
Play Time: 05:29
Difficulties Available:
  1. Extra (5.27 stars, 1403 notes)
Download: Apex - String Theory
Information: Scores/Beatmap Listing
---------------
i give up
iaace
irc mod
2016-05-11 21:41 Hatredsc2: the timing is off isnt it..
2016-05-11 21:41 Hatredsc2: your acc was so low
2016-05-11 21:42 Hatredsc2: i know the timing is bad for that 4 slider sqaur thing i feel but other than that that looks fine
2016-05-11 21:42 Hatredsc2: and that 6 up
2016-05-11 21:42 Hatredsc2: changed the rythme to much
2016-05-11 21:42 iaace: i love this concept
2016-05-11 21:43 iaace: and i will continue to be honest by saying, the timing is off
2016-05-11 21:43 Hatredsc2: yeah
2016-05-11 21:43 Hatredsc2: ok
2016-05-11 21:43 iaace: by a quick glance in the editor, notes are also snapped incorrectly due to the bad timing
2016-05-11 21:43 iaace: it does not require an overhaul.
2016-05-11 21:43 Hatredsc2: all part of learning to beatmap i guess
2016-05-11 21:43 iaace: i think it's a simple fix
2016-05-11 21:43 Hatredsc2: well when i retime
2016-05-11 21:43 Hatredsc2: i have to get rid of all note
2016-05-11 21:43 Hatredsc2: right?
2016-05-11 21:44 iaace: no
2016-05-11 21:44 iaace: you can simply select all of the notes and shift them over in the time line
2016-05-11 21:44 Hatredsc2: i thoght you meant bpm wise it was off?
2016-05-11 21:45 iaace: the bpm seems to be fine
2016-05-11 21:45 iaace: offset isn't
2016-05-11 21:45 Hatredsc2: offset is where it starts right
2016-05-11 21:45 iaace: yep
2016-05-11 21:46 iaace: here is my suggested offset: 5,726
2016-05-11 21:47 iaace: now when you play the map, everything should be off
2016-05-11 21:47 iaace: but it's ok
2016-05-11 21:47 iaace: once you change the offset, go to...
2016-05-11 21:47 iaace: the compose tab, to ...
2016-05-11 21:47 iaace: 01:49:954 -
2016-05-11 21:47 iaace: (that time is clickable)
2016-05-11 21:48 Hatredsc2: and move all notes there?
2016-05-11 21:48 iaace: then press ctrl-a (to select everything)
2016-05-11 21:48 iaace: and drag the first circle on the timeline to 01:49:954 -
2016-05-11 21:48 Hatredsc2: ctrl -a isnt
2016-05-11 21:48 iaace: that should shift everything over to the right
2016-05-11 21:49 iaace: isn't what?
2016-05-11 21:49 Hatredsc2: selecting all
2016-05-11 21:49 iaace: is your chat closed when you attempt it
2016-05-11 21:49 iaace: it should be
2016-05-11 21:50 Hatredsc2: well no
2016-05-11 21:51 Hatredsc2: also that like was 1:49:250 right?
2016-05-11 21:51 Hatredsc2: i got them all moved anyway
2016-05-11 21:51 iaace: ok
2016-05-11 21:51 iaace: you can reupload so i can check
2016-05-11 21:53 Hatredsc2: done
2016-05-11 21:53 iaace: nope! the absolute first circle should be on 01:49:954 -
2016-05-11 21:53 Hatredsc2: RIP
2016-05-11 21:54 Hatredsc2: is that a 3rd?
2016-05-11 21:54 iaace: hold on
2016-05-11 21:54 Hatredsc2: its a half
2016-05-11 21:54 Hatredsc2: ok
2016-05-11 21:55 iaace: do you remember where you placed the first note originally (in terms of the music)?
2016-05-11 21:55 Hatredsc2: you mean before i moved it...
2016-05-11 21:55 Hatredsc2: not at all
2016-05-11 21:56 Hatredsc2: pretty sure it was like a second behind or forward
2016-05-11 21:57 iaace: wait! i was right
2016-05-11 21:57 iaace: it is 01:49:954 -
2016-05-11 21:57 iaace: sorry about the confusion
2016-05-11 21:57 Hatredsc2: well its at that
2016-05-11 21:57 iaace: im sure this time
2016-05-11 21:57 iaace: good
2016-05-11 21:57 Hatredsc2: dont apollogize to me XD
2016-05-11 21:57 Hatredsc2: your the one helping
2016-05-11 21:58 iaace: yesyesyes the new one is good
2016-05-11 21:58 iaace: it works out
2016-05-11 21:59 iaace: and i remembered because i remember where you put your stream (in the music) so i just lined everything up according to 02:11:040 (1,2,3,1,2,3,1,2,3) -
2016-05-11 21:59 iaace: ok now i will try it again
2016-05-11 22:00 iaace: ok good
2016-05-11 22:00 iaace: you can continue mapping or doing whatever you want
2016-05-11 22:00 Hatredsc2: soooo
2016-05-11 22:00 iaace: unless you have any questions for me
2016-05-11 22:00 Hatredsc2: does that last part
2016-05-11 22:00 Hatredsc2: seem to derive to far from the rythm
2016-05-11 22:00 iaace: good question
2016-05-11 22:00 Hatredsc2: or is it acceptible
2016-05-11 22:01 iaace: ACTION goes back to the editor
2016-05-11 22:02 Hatredsc2: im just trying to find a way to not make the whole map that single tapping rythm
2016-05-11 22:02 Hatredsc2: but that might have been to much
2016-05-11 22:04 iaace: 02:22:954 (1,2) - these two sliders are a good idea
2016-05-11 22:04 iaace: but they are not well timed to the music
2016-05-11 22:04 iaace: and i had no problem with the rest of the ending
2016-05-11 22:04 Hatredsc2: how to time stamp?
2016-05-11 22:05 iaace: sure:
2016-05-11 22:05 iaace: if you want to select a point in time (without selecting an object) then you dont select any objects and you do the shortcut for copy (ctrl c) and pasting (ctrl v) gives you the timestamp
2016-05-11 22:05 iaace: if you want to select object(s) then you select the objects first, then do ctrl c, ctrl v
2016-05-11 22:05 Hatredsc2: 02:27:154 -
2016-05-11 22:06 Hatredsc2: the slider going down right there
2016-05-11 22:06 Hatredsc2: seems off?
2016-05-11 22:06 Hatredsc2: i think it needs to be moved forward
2016-05-11 22:07 iaace: i agree
2016-05-11 22:07 Hatredsc2: ok
2016-05-11 22:08 iaace: consider deleting the circle just before the slider and moving the slider to...
2016-05-11 22:08 iaace: 02:26:983 -
2016-05-11 22:09 Hatredsc2: works for me
2016-05-11 22:09 iaace: great :)
2016-05-11 22:09 Hatredsc2: thanks for the help
2016-05-11 22:09 iaace: no problemo
2016-05-11 23:00 iaace: did you name a difficulty after me
2016-05-11 23:00 iaace: lol
2016-05-11 23:00 Hatredsc2: how do you know 0.0
2016-05-11 23:00 Hatredsc2: i didnt update it yet o.o
2016-05-11 23:01 iaace: i can see you it says Hatredsc2 Editing Apex - String Theory [Iaace's Insane]
2016-05-11 23:55 iaace: hello!
2016-05-11 23:55 Hatredsc2: HI
2016-05-11 23:56 iaace: i just thought that i'd let you know
2016-05-11 23:56 iaace: that it would be unethical for you to name a diff after me :(. usually that privilege is reserved for guests who created the diff for a mapset that wasn't theirs
2016-05-11 23:57 iaace: so the diff named after me right now is saying: "iaace made this map"
2016-05-11 23:57 iaace: when i really didnt
*edit: uncoded for easy clicking of links to circles
iaace
General
  1. compare your mapping to ranked maps. it will probably be inspiring and helpful.
  2. Your map's drain time is currently 1:50.
  3. for the most part, from 01:26:640 - to 01:47:211 - , i have no complaints on spacing and timing. gj
  4. There is only 1 timing point in the entire map! Insane maps usually have many timing points to change the slider velocity. So basically, you should try to vary some of the sliders' speeds.
  5. A lot of the revisions on new combos (NC) are a shift of 1 circle. NCs should generally fall on the first beat of each measure.
  6. Some NCs are just weird and in some places, there are too many.
  7. Sometimes the NC interval is 3 to reflect the geometry of a pattern. The song does not have many patterns of 3 though. It's mostly in even numbers. (2 or 4)
  8. When I said that insanes did not have to be distance snapped, i should've clarified that the spacing should be GENERALLY uniform in small sections of the map, but can vary across the whole map. It gets strange when evenly timed circles are spaced unevenly.
  9. The map still feels angular and snappy in some places. Increased slider diversity will probably fix some of these problems.
Specific
  1. 01:06:068 - would be a great place to map an intro. I say this because the music starts to develop at this time. so to start it all off you may want to consider a spinner right here 01:01:954 - . also if you are going to begin the intro here, since the music is beginning to grow, you should start off with smaller jumps and slower slider velocities. nothing too complicated.
  2. 01:30:068 (4) - i can hear a clap in the music on every 3rd beat. add a clap sound to this circle and wherever ahead a circle coincides with a clap.
  3. 01:32:811 (3) - same as above
  4. 01:35:554 (4) - same as above
  5. 01:38:297 (3) - same as above
  6. 01:41:279 - same as above, except this only applies to the end circle of the slider.
  7. 01:43:783 - same as the slider above
  8. 01:46:525 - same as slider above
  9. 01:50:469 (1) - remove the new combo (NC)
  10. 01:50:983 (1) - remove NC
  11. 01:51:326 (2) - add NC
  12. 01:52:354 (1) - remove NC
  13. 01:52:697 (5) - add NC
  14. 01:51:669 (1) - NC not recommended
  15. 01:52:869 (1) - remove NC
  16. 01:53:897 (1) - NC not recommended
  17. 01:54:068 (2) - add NC
  18. 01:54:411 (1) - remove NC
  19. 01:55:440 (6) - add NC
  20. 01:55:783 (1) - remove NC
  21. 01:56:297 (5) - remove NC
  22. 01:57:326 (4) - NC not recommended
  23. 01:57:840 (1) - remove NC
  24. 01:58:183 (3) - add NC
  25. 01:58:354 (1) - remove NC
  26. 02:00:926 (4) - add NC
  27. 02:01:440 (1) - remove NC
  28. 02:02:126 (1) - remove NC
  29. 02:02:469 (2) - add NC
  30. 02:03:497 (1) - remove NC
  31. 02:03:669 (2) - add NC
  32. 02:04:011 (1) - remove NC
  33. 02:04:697 (1) - remove NC
  34. 02:05:040 (3) - add NC
  35. 02:05:383 (1) - remove NC
  36. 02:05:897 (1) - remove NC
  37. 02:08:983 (1) - remove NC
  38. 02:09:154 (2) - add NC
  39. 02:09:497 (1) - remove NC
  40. 02:10:012 (1) - remove NC
  41. 02:11:040 (1,2,3,1,2,3,1,2,3) - this stream could use some more distance from 02:11:898 (1) - . since the stream and the slider are so close, it could cause a player to think that there is a circle to be clicked at 02:11:898 (1) - , when in reality there is a rest. so maybe shift the entire stream a few pixels to the left.
  42. 02:13:269 (5) - add NC
  43. 02:13:611 (1) - remove NC
  44. 02:15:326 (1) - remove NC
  45. 02:15:840 (1) - remove NC
  46. 02:16:011 (2) - add NC
  47. 02:16:526 (1) - remove NC
  48. 02:17:040 (1) - remove NC
  49. 02:17:383 (3) - add NC
  50. 02:17:554 (1) - remove NC
  51. 02:18:754 (3) - add NC
  52. 02:20:126 (2) - add NC
  53. 02:21:497 (3) - add NC
  54. 02:33:497 (3,1) - this gap is wide enough to suggest a rest in between the two notes. but since this is not the case, i suggest you close the gap somehow between 02:33:497 (3,1) - .
  55. 02:34:011 (1,1,1,1,1,1,1,1) - This seems to be a little excessive. can we cut down the NCs to maybe every 2?
  56. 02:39:325 (1,2,1,2,1,2,3,1) - this seems to be a design choice by you and the NCs actually add different emphasis depending on where they are; no corrections needed on NCs. Spacing and placement is uneven. i would say the flow is not good here. you could try to rearrange the jumps to see if it helps
  57. 02:50:296 (6) - add NC to indicate the first beat. helps reading.
  58. from here on i wont continue with the NC suggestions; i encourage you to use your best judgement on the remainder of the map.
  59. 01:47:297 (1) - why is this spinner snapped weirdly? can we shift the start of the spinner to 01:47:211 - ?
  60. 02:37:954 (5,1) - maybe need slightly more room between the circles
(responses to mods are generally required. all you have to say in your response is what you've changed in response to my feedback and reasons why you disagree on my feedback for things you don't want to change.)
Topic Starter
Hatredsc2

iaace wrote:

General
  1. compare your mapping to ranked maps. it will probably be inspiring and helpful.
  2. Your map's drain time is currently 1:50.
  3. for the most part, from 01:26:640 - to 01:47:211 - , i have no complaints on spacing and timing. gj
  4. There is only 1 timing point in the entire map! Insane maps usually have many timing points to change the slider velocity. So basically, you should try to vary some of the sliders' speeds.
  5. A lot of the revisions on new combos (NC) are a shift of 1 circle. NCs should generally fall on the first beat of each measure.
  6. Some NCs are just weird and in some places, there are too many.
  7. Sometimes the NC interval is 3 to reflect the geometry of a pattern. The song does not have many patterns of 3 though. It's mostly in even numbers. (2 or 4)
  8. When I said that insanes did not have to be distance snapped, i should've clarified that the spacing should be GENERALLY uniform in small sections of the map, but can vary across the whole map. It gets strange when evenly timed circles are spaced unevenly.fixed
  9. The map still feels angular and snappy in some places. Increased slider diversity will probably fix some of these problems.increased slider diversity
Specific
  1. 01:06:068 - would be a great place to map an intro. I say this because the music starts to develop at this time. so to start it all off you may want to consider a spinner right here 01:01:954 - . also if you are going to begin the intro here, since the music is beginning to grow, you should start off with smaller jumps and slower slider velocities. nothing too complicated.made new intro
  2. 01:30:068 (4) - i can hear a clap in the music on every 3rd beat. add a clap sound to this circle and wherever ahead a circle coincides with a clap.i have reserved claps for when the music is at its highest point but added whistles every 3rd
  3. 01:32:811 (3) - same as above
  4. 01:35:554 (4) - same as above
  5. 01:38:297 (3) - same as above
  6. 01:41:279 - same as above, except this only applies to the end circle of the slider.
  7. 01:43:783 - same as the slider above
  8. 01:46:525 - same as slider above
  9. 01:50:469 (1) - remove the new combo (NC)fixed
  10. 01:50:983 (1) - remove NCfixed
  11. 01:51:326 (2) - add NCfixed
  12. 01:52:354 (1) - remove NCfixed
  13. 01:52:697 (5) - add NCfixed
  14. 01:51:669 (1) - NC not recommendedfixed
  15. 01:52:869 (1) - remove NCfixed
  16. 01:53:897 (1) - NC not recommendedfixed
  17. 01:54:068 (2) - add NCfixed
  18. 01:54:411 (1) - remove NCfixed
  19. 01:55:440 (6) - add NCfixed
  20. 01:55:783 (1) - remove NCfixed
  21. 01:56:297 (5) - remove NCfixed
  22. 01:57:326 (4) - NC not recommendedfixed
  23. 01:57:840 (1) - remove NCfixed
  24. 01:58:183 (3) - add NCfixed
  25. 01:58:354 (1) - remove NCfixed
  26. 02:00:926 (4) - add NCfixed
  27. 02:01:440 (1) - remove NCfixed
  28. 02:02:126 (1) - remove NCfixed
  29. 02:02:469 (2) - add NCfixed
  30. 02:03:497 (1) - remove NCfixed
  31. 02:03:669 (2) - add NCfixed
  32. 02:04:011 (1) - remove NCfixed
  33. 02:04:697 (1) - remove NCfixed
  34. 02:05:040 (3) - add NCfixed
  35. 02:05:383 (1) - remove NCfixed
  36. 02:05:897 (1) - remove NCfixed
  37. 02:08:983 (1) - remove NCfixed
  38. 02:09:154 (2) - add NCfixed
  39. 02:09:497 (1) - remove NCfixed
  40. 02:10:012 (1) - remove NCfixed
  41. 02:11:040 (1,2,3,1,2,3,1,2,3) - this stream could use some more distance from 02:11:898 (1) - . since the stream and the slider are so close, it could cause a player to think that there is a circle to be clicked at 02:11:898 (1) - , when in reality there is a rest. so maybe shift the entire stream a few pixels to the left.fixed
  42. 02:13:269 (5) - add NCfixed
  43. 02:13:611 (1) - remove NCfixed
  44. 02:15:326 (1) - remove NCfixed
  45. 02:15:840 (1) - remove NCfixed
  46. 02:16:011 (2) - add NCfixed
  47. 02:16:526 (1) - remove NCfixed
  48. 02:17:040 (1) - remove NCfixed
  49. 02:17:383 (3) - add NCfixed
  50. 02:17:554 (1) - remove NCfixed
  51. 02:18:754 (3) - add NCfixed
  52. 02:20:126 (2) - add NCfixed
  53. 02:21:497 (3) - add NCfixed
  54. 02:33:497 (3,1) - this gap is wide enough to suggest a rest in between the two notes. but since this is not the case, i suggest you close the gap somehow between 02:33:497 (3,1) - .fixed
  55. 02:34:011 (1,1,1,1,1,1,1,1) - This seems to be a little excessive. can we cut down the NCs to maybe every 2?fixed
  56. 02:39:325 (1,2,1,2,1,2,3,1) - this seems to be a design choice by you and the NCs actually add different emphasis depending on where they are; no corrections needed on NCs. Spacing and placement is uneven. i would say the flow is not good here. you could try to rearrange the jumps to see if it helpsfixed
  57. 02:50:296 (6) - add NC to indicate the first beat. helps reading.fixed
  58. from here on i wont continue with the NC suggestions; i encourage you to use your best judgement on the remainder of the map.k
  59. 01:47:297 (1) - why is this spinner snapped weirdly? can we shift the start of the spinner to 01:47:211 - ?fixed
  60. 02:37:954 (5,1) - maybe need slightly more room between the circlesfixed
(responses to mods are generally required. all you have to say in your response is what you've changed in response to my feedback and reasons why you disagree on my feedback for things you don't want to change.)
Ashton
01:17:897 (4,1,2,3,4) - weird
01:18:754 (1) - weird flow
01:22:868 (2,3,4) - messy
01:37:097 (4,1) - overlap
01:42:754 (1,2) - Nice flow but really messy and overlap
01:45:325 (1,2,3,1,2,3) - good flow but messy
01:52:354 (4,5,1,2,3,4,1,2,3,4,1,2) - remap or move notes around, it looks messy
01:55:783 (3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - remap
01:58:869 (1,2,3) - good flow but looks weird and feels weird and looks messy
01:59:726 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2,3) - remap
02:05:555 (4,5,6) - weird
02:08:640 (1,2,3,1,2,3,4,5,6,7,8,1,2) - good flow but looks weird
02:15:154 (1,1,2,3,1,1,2,3) - instead of having 11 2 3 11 2 3 make it 1, 2, 1, 2, 1, 2, It looks neater
02:16:526 (4,5,6,7,8,1,2,3,4) - Weird looking nice flow though
02:26:983 (1,1) - nice flow looks weird
02:56:811 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Weird

02:28:525 (1,2,3,1,2,3,1,2,3) - notes are seperated weirdly due to not using distance snap
02:31:611 (2,3) - OVERLAP
02:33:668 (1,2,3,4,1) - weird
02:36:754 (1,2,3,1,2,3,4,5) - remap
02:38:297 (1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3) - weird looking
02:46:354 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - remap
02:53:040 (4,5,6,1,2,3,4,5) - weird
03:04:354 (1,2,3,4,1) - weird
Sorry I can't go on basically snap everything and then remap and then time it better and ugh it's nuked but if you follwo these steps you might get better at mapping

GIVE ME KUDOS I WORKED A LOT
Ashton

Hatredsc2 wrote:

This beatmap was submitted using in-game submission on Saturday, May 14, 2016 at 2:27:24 PM

Artist: Apex
Title: String Theory
Tags: Drum and bass
BPM: 175
Filesize: 5259kb
Play Time: 03:16
Difficulties Available:
  1. Insane (4.79 stars, 511 notes)
Download: Apex - String Theory
Information: Scores/Beatmap Listing
---------------
My first atempt at beatmapping (please mod me i want to learn)
Topic Starter
Hatredsc2

Whirl wrote:

01:17:897 (4,1,2,3,4) - weird i like it
01:18:754 (1) - weird flow i like it
01:22:868 (2,3,4) - messy i like it
01:37:097 (4,1) - overlap i like it
01:42:754 (1,2) - Nice flow but really messy and overlap i like it
01:45:325 (1,2,3,1,2,3) - good flow but messy i like it
01:52:354 (4,5,1,2,3,4,1,2,3,4,1,2) - remap or move notes around, it looks messy i like it
01:55:783 (3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - remap ...its a square pattern...and 3 triangles....whats wrong with it
01:58:869 (1,2,3) - good flow but looks weird and feels weird and looks messy did you just call a straight line messy
01:59:726 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2,3) - remap i like it
02:05:555 (4,5,6) - weird i like it
02:08:640 (1,2,3,1,2,3,4,5,6,7,8,1,2) - good flow but looks weird
02:15:154 (1,1,2,3,1,1,2,3) - instead of having 11 2 3 11 2 3 make it 1, 2, 1, 2, 1, 2, It looks neater you are right this is an error however the NC should fall under the new beat so i have set it to 1,2,3,4,1,2,3,4
02:16:526 (4,5,6,7,8,1,2,3,4) - Weird looking nice flow though
02:26:983 (1,1) - nice flow looks weird seriously this is a straight line what am i supposed to do make it an S?
02:56:811 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Weird i like it

02:28:525 (1,2,3,1,2,3,1,2,3) - notes are seperated weirdly due to not using distance snap what do i even say...it is snapped
02:31:611 (2,3) - OVERLAP OH SHIT THE CIRCLES ARE TOUCHING
02:33:668 (1,2,3,4,1) - weird i like it
02:36:754 (1,2,3,1,2,3,4,5) - remap whats wrong with it?
02:38:297 (1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3) - weird looking this is actually just triangles
02:46:354 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - remap seriously i didn't ask for a mod for this, if i knew what and how to remap something because there was an issue with it i wouldn't ask for a mod I DON'T KNOW WHATS WRONG
02:53:040 (4,5,6,1,2,3,4,5) - weird ^
03:04:354 (1,2,3,4,1) - weird ^
Sorry I can't go on basically snap everything and then remap and then time it better and ugh it's nuked but if you follwo these steps you might get better at mapping an excellent introduction to show me errors and become a better mapper...... also everything is snapped and the order goes 1.3 to 1.8 to 2.0 AND I DON'T KNOW WHAT YOU MEAN BY TIME IT BETTER BECAUSE I DEFIANTLY DIDN'T SEE YOU MENTION ANYTHING ABOUT ERRORS WITH MY TIMING IN THE STAMPS

GIVE ME KUDOS I WORKED A LOT
-Zayto
i like the map tbh it's fun to play
Topic Starter
Hatredsc2
nice to know its going in the right direction, thanks
Meyrick LB
Time to Bomb a thread and see how much of your potential I can bring out with a mod

So after taking a look at the map as requested by Iaace here it is!

General Stuff


- I'll start off with Timing:
Offset: 260 BPM: 87.5
Offset: 109974 BPM: 175
Offset: 197745 BPM: 87.5
Offset: 241630 BPM: 175

For the record I'm not doing this to idly match the song but because the "pace" slow downs one can feel from the songs are not just that. They are full changes in bpm reflecting the nature of the DnB changes like "calm" section and "Ayyy Jam" section.

Incorrect Kiai:

02:55:783 - Is in fact not Kiai. This is the opposite of a highlight or Pinnacle of the song and is instead a DnB "Cool down" jam usually placed in to give the listener time to ease in after the rush. Likewise remove kiai here.

Now with those key areas touched time to provide one more base item to help you out.

http://puu.sh/kdj5I.htm - A list of the most commonly used Mapping techniques in general.

A mappers greatest tool is and will always be their imaginative concepts vs how they bring the songs rhythms to life. This is just a small step to help you achieve that in a way you will find more enjoyable while pursuing your own mapping styles development.

Also consider alternating between Soft hitsound set for the slower parts of the song while using drum hitsound set for the "Rush" and "Cool off" parts.

Final, point: 1.5 is a brutal switch up from 1.0 in the first kiai. bring it down to 1.25 or nearer and save the big sv for the second Kiai to have the high note ending feeling

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


The Objective Mod


SPOILER
Since you have decided to map the intro

00:02:983 - After applying the timing corrections begin mapping song from it's entirety here.

00:22:183 (1,2) - These are spaced too close together to create the emphasis on each sound they follow consider experimenting with 2X to 3X distance snap

00:24:925 (1,2) - Repeat of ^^^ + try to neaten up the sliders or give them a cool symmetric or Asymmetric design to match the DnB notes pitch rising and lowering.

00:27:668 (1,2) - ^^^

00:33:154 (1,2,3) - Adjust spacing as recommended above and follow by changing the 1/2 slider at 00:34:354 (3) - into some 1/2 singles with the first starting underneath the 00:33:668 (2) - to denote that you have changed what rhythmic sound you are following and to allow you to create an appropriate secondary rhythm to cover it as shown below


Remember, this is an example idea so feel free to use one of your own design and choosing

00:37:097 (3,4,5,6) - Emphasis from this, even with proper spacing feels a little over the top for an introduction of the map in such a quiet part. Consider changing to singles or experimenting with closer spacing should you decide to keep them.

00:39:840 (3,4,5,6,7,8,9) - Spacing can be increased minorly here to imply there is a short rise or change in rhythm coming.

00:41:040 (10) - This slider would play much better if it were to lay out the feel of the music rising and lowering.

00:46:868 (1,2) - new sound element is introduced here which you do not make use of. It could be used to mix up the rhythm with some 1/8 buzz slider action in tandem with the 1/1 slider or perhaps even use this as a way to rotate and switch up between 1/1 sliders and the 1/8 buzz sliders that reoccur in this part of the song.

Just ensure you end the buzz slider with a single at the end to allow for a short jump to maintain the original distance noted mentioned earlier in the mod as such...



00:48:068 (1,2,3,4,5) - try out a blend of small jumps to begin creating a minor build up to begin leading the player into not only enjoying the maps real chilled start but by giving it a small jump skill area it adds a nice spice to the map as such


Again, example idea

00:55:097 - Slider velocity multiplier on inherited point here can be push up to 0.85 to add to the growing build up effect.

01:01:954 (1) - Shift this spinner back 1 1/4 notch and place a Pre-spinner note to give emphasis to the wind up like so VVV



- Just remember to shorten the spinner by a 1/4 notch as well so it ends in the same place.

01:06:068 (1,2,3,4,5,1) - This is 1 rhythm set, the pause where it ends denotes where the next combo should start. Also look into creating smooth flowing jumps with the sliders just far away enough to give the player that feeling of being on point with the song but not too far away that it feels uncomfortable.
Furthermore, develop the rhythm from this point onwards. It's clearly audible that the song is begin to get "fuller" and more active

01:08:811 (1,2,3,4,5,6) - Forms the second rhythm set so as shown earlier the NC should be after the pause that follows.

Further note 01:06:068 (1,2,3,4,5,1,1,2,3,4,5,6) - forms a 2 bar rhythms set, meaning they are linked as one complete rhythm bar. So the prior 2 rhythms should be designed with keeping this in mind. the patterns should feel similar but differ in which directions they travel and how they play, slightly.

01:14:297 (1,2,3,4) - This section creates a continuous flow feel that isn't reflected in the mapping.

01:17:040 - increase slider velocity multiplier to 0.95 here to continue rhythmic pace growth, mapping should also become more consistent in timing and object count from here on out.

01:25:268 (1,2,3,4,5) - The spacing and placement of this design can be a fair bit wider and with some experimenting you may find a way to use this as a catapult moment to bring the intro to a close.

01:47:211 (1) - End this spinner at 01:49:097 - in order to allow you to map and cover the lead-in stream clearly heard from 01:49:268 - till 01:49:954 (1)

01:51:668 (2,3) - the first slider of the 2 highlighted ends on a streamy and quite audible sound. making a slider into a small burst 175 stream here quite fitting. Also a recurring element in this part of the song so consider switching it up to create a unique and enjoyable flow. To make it a 175bpm stream simply change to 1/8 density. 1/8 streams in 87.5bpm = 175 1/4 streams so it will play the exact same in feel.

02:05:897 (6,1,1,1) - Far too bulky in nature and size to fit the rhythm and feel of the song.

02:34:011 - from here where the kiai ends till 03:17:725 - should have the mapping pace gradually ease off till the cool slider you've got going at 03:18:068 (1) - .

03:24:240 (1,1,2) - removing these sliders (assuming you intend to add a lot more streams into the maps first kiai and the build up just prior) would make this a good rest spot, so turn it into a break if you decide to go that route.

The rest of the map is pretty much a repeat of the first half in both song and nature so simply applying the above will work for the 2nd half.

Just remember to scale things up growing closer to the second kiai.
Topic Starter
Hatredsc2

Dark Meyrick wrote:

Time to Bomb a thread and see how much of your potential I can bring out with a mod

So after taking a look at the map as requested by Iaace here it is!

General Stuff


- I'll start off with Timing:
Offset: 260 BPM: 87.5
Offset: 109974 BPM: 175
Offset: 197745 BPM: 87.5
Offset: 241630 BPM: 175

For the record I'm not doing this to idly match the song but because the "pace" slow downs one can feel from the songs are not just that. They are full changes in bpm reflecting the nature of the DnB changes like "calm" section and "Ayyy Jam" section.this just dose not work out for me especially how scrunched up the sliders look and the way even a 3.0 snap is too close i will stick with slider velocity changes

Incorrect Kiai:

02:55:783 - Is in fact not Kiai. This is the opposite of a highlight or Pinnacle of the song and is instead a DnB "Cool down" jam usually placed in to give the listener time to ease in after the rush. Likewise remove kiai here. fixed

Now with those key areas touched time to provide one more base item to help you out.

http://puu.sh/kdj5I.htm - A list of the most commonly used Mapping techniques in general.

A mappers greatest tool is and will always be their imaginative concepts vs how they bring the songs rhythms to life. This is just a small step to help you achieve that in a way you will find more enjoyable while pursuing your own mapping styles development.

Also consider alternating between Soft hitsound set for the slower parts of the song while using drum hitsound set for the "Rush" and "Cool off" parts.

Final, point: 1.5 is a brutal switch up from 1.0 in the first kiai. bring it down to 1.25 or nearer and save the big sv for the second Kiai to have the high note ending feelingfixed

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


The Objective Mod


SPOILER
Since you have decided to map the intro

00:02:983 - After applying the timing corrections begin mapping song from it's entirety here.

00:22:183 (1,2) - These are spaced too close together to create the emphasis on each sound they follow consider experimenting with 2X to 3X distance snapfixed

00:24:925 (1,2) - Repeat of ^^^ + try to neaten up the sliders or give them a cool symmetric or Asymmetric design to match the DnB notes pitch rising and lowering.fixed

00:27:668 (1,2) - ^^^fixed

00:33:154 (1,2,3) - Adjust spacing as recommended above and follow by changing the 1/2 slider at 00:34:354 (3) - into some 1/2 singles with the first starting underneath the 00:33:668 (2) - to denote that you have changed what rhythmic sound you are following and to allow you to create an appropriate secondary rhythm to cover it as shown belowfixed


Remember, this is an example idea so feel free to use one of your own design and choosing

00:37:097 (3,4,5,6) - Emphasis from this, even with proper spacing feels a little over the top for an introduction of the map in such a quiet part. Consider changing to singles or experimenting with closer spacing should you decide to keep them.fixed

00:39:840 (3,4,5,6,7,8,9) - Spacing can be increased minorly here to imply there is a short rise or change in rhythm coming.fixed

00:41:040 (10) - This slider would play much better if it were to lay out the feel of the music rising and lowering.fixed

00:46:868 (1,2) - new sound element is introduced here which you do not make use of. It could be used to mix up the rhythm with some 1/8 buzz slider action in tandem with the 1/1 slider or perhaps even use this as a way to rotate and switch up between 1/1 sliders and the 1/8 buzz sliders that reoccur in this part of the song.i tried it out and didn't like it very much

Just ensure you end the buzz slider with a single at the end to allow for a short jump to maintain the original distance noted mentioned earlier in the mod as such...



00:48:068 (1,2,3,4,5) - try out a blend of small jumps to begin creating a minor build up to begin leading the player into not only enjoying the maps real chilled start but by giving it a small jump skill area it adds a nice spice to the map as suchfixed


Again, example idea

00:55:097 - Slider velocity multiplier on inherited point here can be push up to 0.85 to add to the growing build up effect.fixed

01:01:954 (1) - Shift this spinner back 1 1/4 notch and place a Pre-spinner note to give emphasis to the wind up like so VVVfixed



- Just remember to shorten the spinner by a 1/4 notch as well so it ends in the same place.

01:06:068 (1,2,3,4,5,1) - This is 1 rhythm set, the pause where it ends denotes where the next combo should start. Also look into creating smooth flowing jumps with the sliders just far away enough to give the player that feeling of being on point with the song but not too far away that it feels uncomfortable.
Furthermore, develop the rhythm from this point onwards. It's clearly audible that the song is begin to get "fuller" and more activefixed

01:08:811 (1,2,3,4,5,6) - Forms the second rhythm set so as shown earlier the NC should be after the pause that follows. fixed

Further note 01:06:068 (1,2,3,4,5,1,1,2,3,4,5,6) - forms a 2 bar rhythms set, meaning they are linked as one complete rhythm bar. So the prior 2 rhythms should be designed with keeping this in mind. the patterns should feel similar but differ in which directions they travel and how they play, slightly. WAT

01:14:297 (1,2,3,4) - This section creates a continuous flow feel that isn't reflected in the mapping. fixed

01:17:040 - increase slider velocity multiplier to 0.95 here to continue rhythmic pace growth, mapping should also become more consistent in timing and object count from here on out.fixed

01:25:268 (1,2,3,4,5) - The spacing and placement of this design can be a fair bit wider and with some experimenting you may find a way to use this as a catapult moment to bring the intro to a close.fixed

01:47:211 (1) - End this spinner at 01:49:097 - in order to allow you to map and cover the lead-in stream clearly heard from 01:49:268 - till 01:49:954 (1) this was fixed but i ended the spinner earlier to give the player more time to transition from a spinner to a stream

01:51:668 (2,3) - the first slider of the 2 highlighted ends on a streamy and quite audible sound. making a slider into a small burst 175 stream here quite fitting. Also a recurring element in this part of the song so consider switching it up to create a unique and enjoyable flow. To make it a 175bpm stream simply change to 1/8 density. 1/8 streams in 87.5bpm = 175 1/4 streams so it will play the exact same in feel.some streams have been added on this sound I'm not trying to make the map too streamy

02:05:897 (6,1,1,1) - Far too bulky in nature and size to fit the rhythm and feel of the song.fixed

02:34:011 - from here where the kiai ends till 03:17:725 - should have the mapping pace gradually ease off till the cool slider you've got going at 03:18:068 (1)fixed - .




03:24:240 (1,1,2) - removing these sliders (assuming you intend to add a lot more streams into the maps first kiai and the build up just prior) would make this a good rest spot, so turn it into a break if you decide to go that route.no resterino for handerino

The rest of the map is pretty much a repeat of the first half in both song and nature so simply applying the above will work for the 2nd half.thanks for the great mod such insight much weow

Just remember to scale things up growing closer to the second kiai.
Meyrick LB
While I will admit you still have much work to do to continue your pursuit of getting the map approved, this is a good improvement so far.

If you'd like I can GD a map for this since I've kinda found the song catchy hehe.. Aside from that always willing to lend a hand or advice to help you get better at mapping
Weriko
heh
21:06 Weriko: okay
21:06 Weriko: ill try to mod your map
21:06 Hatredsc2: yay!
21:06 Weriko: okay lets see
21:07 Weriko: okay
21:07 Weriko: here at
21:08 Weriko: 00:37:097 (3)
21:08 Weriko: this is a bit confusing
21:08 Weriko: you can make them go down
21:08 Hatredsc2: ok
21:10 Weriko: 01:24:583 (3)
21:10 Weriko: this slider
21:10 Weriko: make it one time long
21:10 Hatredsc2: what do you mean
21:11 Weriko: make it longer
21:11 Weriko: i think it will fit better
21:11 Hatredsc2: ok
21:13 Weriko: 01:49:783 (7)
21:13 Weriko: move this time to
21:13 Weriko: 01:49:954 (1)
21:13 Weriko: and insert kiai
21:13 Weriko: oh nvm
21:14 Weriko: just make another time at 01:49:954 (1)
21:15 Weriko: or well now i dont know if that actually fits
21:15 Hatredsc2: im so confused
21:15 Weriko: ignore all those things
21:15 Hatredsc2: ok
21:15 Weriko: xd
21:17 Weriko: 03:30:441 (1)
21:17 Weriko: you should centre this a bit
21:18 Hatredsc2: ok
21:18 Weriko: and use some soft sound for this section
21:18 Weriko: and maybe lower volume a bit more
21:19 Weriko: maybe everything from here
21:20 Weriko: 04:23:554 (2)
21:20 Weriko: is a bit overmapped
21:20 Weriko: specially here
21:20 Weriko: 04:33:154 (1)
21:21 Hatredsc2: what do you mean?
21:21 Weriko: i feel it doesnt follow the song
21:21 Hatredsc2: ok
21:21 Weriko: maybe you should keep doing 1/2
21:23 Weriko: at
21:23 Weriko: 04:22:011 (4) (6)
21:24 Weriko: you could move those up
21:24 Weriko: so it flows a bit better
21:24 Weriko: and
21:24 Weriko: 04:22:011 (7) is a bit too far from (6)
21:25 Weriko: fail
21:25 Weriko: 04:22:011
21:25 Weriko: ASDASDSAD
21:25 Weriko: 04:22:011 (7)
21:25 Weriko: is a bit too far from
21:25 Weriko: 04:22:011 (6)
21:26 Hatredsc2: ok fixed that
21:27 Weriko: ok
21:27 Weriko: brb
21:27 Weriko: 1 min
21:27 Hatredsc2: k
21:30 Weriko: ok
21:31 Weriko: okay i cant play it right now
21:31 Weriko: because im on my lap
21:32 Weriko: but i think it has enought flow
21:32 Weriko: maybe some jumps are a bit random
21:32 Hatredsc2: ?
21:32 Hatredsc2: what jumps
21:32 Hatredsc2: there are very few
21:33 Weriko: lel
21:33 Weriko: there are a lot of jumps
21:33 Weriko: and no
21:33 Hatredsc2: can you time stamp one for me?
21:34 Weriko: its not random
21:34 Weriko: its that i feel some snap changes
21:34 Hatredsc2: ok
21:36 Weriko: oh well
21:37 Weriko: the map already feels pretty good
21:37 Weriko: oh here
21:37 Weriko: i dont know if it was intentional
21:37 Weriko: but at
21:37 Weriko: 04:12:754 (1)
21:38 Weriko: some jumps have a weird distance change
21:38 Hatredsc2: they all seem to be 2.0 snaps to me?
21:39 Weriko: really?
21:39 Weriko: lol then i might have moved something
21:40 Hatredsc2: yeah idk i pull on all of them with the distance snap and they didnt really move
21:40 Weriko: okay
21:40 Hatredsc2: anything eles?
21:40 Weriko: wait
21:42 Weriko: maybe make circle size 4.1 and hp 6.3?
21:42 Hatredsc2: lol what the heck
21:43 Hatredsc2: why XD
21:43 Weriko: idk xD
21:43 Weriko: just some random call
21:43 Weriko: i think hp drain is a bit way too low
21:43 Hatredsc2: i did that on purpose
21:43 Weriko: okay
21:44 Hatredsc2: maps are more fun for everyone when you dont fail them becuse you missed twice
21:44 Hatredsc2: also it would be borderline to much for HR
21:44 Weriko: okok
21:45 Weriko: then i think everything else is ok
21:45 Hatredsc2: alright thanks
21:45 Weriko: kay



here it is
Garden
well i help a bit
20:55 Hatredsc2: hello
20:55 Garden: hi
20:55 Hatredsc2: well i dont really know how to say this other than i was wondering if you could give me some thoghts on my map?
20:55 Garden: sure
20:55 Garden: link me
20:56 *Hatredsc2 is listening to [https://osu.ppy.sh/b/974908 Apex - String Theory]
20:56 Garden: slowly downloading
20:56 Garden: will poke u when i finish
20:57 Hatredsc2: ok thank you very much
21:00 Garden: hi im here
21:00 Hatredsc2: ok
21:01 Garden: 00:24:925 (1,2) - 00:27:668 (1,2) - i personally don't like the slidershape lol
21:02 Garden: since the two sounds are pretty alike, maybe copying one shape to another
21:02 Garden: and rotate whatever u like
21:02 Garden: would look neater
21:03 Hatredsc2: ok
21:03 Garden: 00:33:668 (2,3) - 00:34:354 (3,4) - 1/1 gap vs 1/2 gap
21:03 Garden: but similar spacing :(
21:04 Garden: when the rhythm goes skipping a beat like 00:33:668 (2,3) -
21:04 Garden: ppl usually simply stack 3 under 2, or use a relatively larger spacing than the latter 1/2 gaps
21:05 Garden: to make that more intuitive to read
21:05 Hatredsc2: ok
21:06 Garden: and btw is 100% volume kinda too loud for the first calm part??
21:06 Garden: 80% is pretty enough for kiai part, so i think using sth around 50 is fine
21:06 Garden: * 50%
21:07 Hatredsc2: i didnt even notice it was still 100% >.<
21:08 Garden: and u can add a silent sliderslide hitsound to make 00:41:040 (10) - sound less annoying .-.
21:08 Garden: maybe its just personal preference tho
21:09 Hatredsc2: ok
21:09 Garden: 00:51:154 (2) - this rhythm pattern is not something ppl would like, in whatever difficulty level im sure
21:10 Garden: even if u think it fits the song, there are quite many other alternatives u can replace it
21:10 Hatredsc2: should i just make it the same as the others?
21:11 Garden: same as the others? what others
21:12 Garden: u mean some circles?
21:12 Hatredsc2: yeah
21:12 Garden: at least it can be better than this :)
21:12 Hatredsc2: alright
21:12 Garden: actually ur circle patterns seem pretty random
21:13 Garden: if featuring with some designs, it would look better
21:15 Garden: i mean something geometry.. something like [http://puu.sh/qdP0Z/d954c38297.jpg random shape]
21:16 Hatredsc2: ok
21:18 Garden: starting from 01:28:011 - , there comes more drums
21:18 Garden: so u shouldn't follow the previous track only
21:18 Garden: and focus on some drum beats instead
21:19 Garden: beats like 01:28:697 - are getting important and ignoring them doesn't sound good to me
21:20 Garden: 01:44:468 - here comes the 1/2 spamming part and u r still following the previous track TAT
21:20 Hatredsc2: would replacing the circles with sliders that end on those notes fix that?
21:20 Hatredsc2: like here
21:20 Hatredsc2: 01:28:697 -
21:21 Garden: yea, in whatever way u feel gud
21:21 Hatredsc2: ok
21:23 Garden: pattern designing still needs some more work imo
21:24 Garden: there are bunches of ranked dnb maps in osu, u can get to them to learn how others place rhythm and patterns
21:24 Hatredsc2: more geometry?
21:24 Hatredsc2: ok
21:24 Garden: nope, random freestyle is also fun
21:25 Garden: the problem is that ur patterns are not neat enough
21:25 Garden: at some places objects get kinda messy
21:25 Garden: that's what we should try to avoid
21:26 Garden: actually it's pretty good as ur very first map
21:27 Garden: hitsounding is energizing :3
21:27 Hatredsc2: thank you
21:27 Garden: no need to stick to a certain song when u first start mapping, when u have more experience and look back upon ur works
21:28 Garden: u will automatically improve urself
21:28 Garden: and learning ranked mapstyles would help u improve fast im sure xD
21:29 Hatredsc2: ok
21:31 Garden: im farming kudosu now can i post log? i think i help a bit lol
Yoshimaro
weo weo mod as requested
this is going to be incredibly dense plz dont feel down about any of it and look at it objectively, if anywhere in here i came across as offensive i apologize and ill be around if you have any questions about the mod / mapping.

congrats on first beatmap, here are some general things c:
  1. daaang you barely hit the 5 minute drain mark LOL, length check
  2. 1366x768 is max resolution for background, so check
  3. custom hitsounds, lackluster
  4. you did a really good job of using the all of the mapping space
  5. turn off grid snap, all it does is restrict your mapping (unless you're making slider art and rotate it afterwards) also, streams will come out awkwardly with it turned on
  6. the title Extra is for guest difficulties/difficulties that are not required by the ranking criteria to be in the set, you can change the name if you want, but since this is a marathon length map you can do whatever THE fuKKC you want

tje goOOD shjt
00:22:183 (1,2,1,2,1,2) - is mapped completely differently than 00:33:154 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - even though its a duplicate. inconsistent rhythm in mapping is extremely jarring to players, and a lot of this mod will be about inconsistent rhythm, made up rhythm, and dropped rhythm.
00:37:097 (3,4,5,6) - awkward overlaps, aesthetically displeasing (staggering the notes where they dont touch or using perfect stacks would look nicer. to turn on perfect stacks, song setup > advanced > stack leniency all the way to the left.)
00:41:040 - nice wavelength slider, although i suggest a spinner

00:44:125 (1,2,3,4,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - you mapped the same rhythm 3 different ways, all of which are different than how it was mapped further in the intro, and even then 00:29:040 - is a break, 00:41:040 (10) - is a slider, and 00:52:183 (1) - is a spinner. further into it, 00:55:097 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - is also all mapped rhythmically different even though the song plays the exact same thing (delete the notes to listen to the song and then ctrl z to put them back, sometimes that helps when mapping awkward beats)
thats enough for that part now lol sry

01:24:411 (1,2,3) - unwarranted tripple
01:29:554 (1,2,3) - unwarranted tripple
01:31:954 (3,4,5) - unwarranted tripple
01:34:868 (2,3,4) - this is much more appropriate
01:35:383 (3,1) - awkward overlap, since the AR is high enough, its only noticeahble for about 6 frames but i play with hit lighting and it looks a bit goofy. again, an easy way to clean something like this up is a stack or adding a bit more distance in between
01:38:468 (4,5,6) - warranted tripple because the hi hats pick up the tempo starting 01:36:240 - are much more apparent, but that also means you missed a potential mapping element from 01:36:240 - to 01:38:983 - (although thats pardonable)
01:42:754 (1,2) - personally i love stuff like this but this might be an instance where you ask a testplayer if this is readable or not since the second slider is mostly hidden (i had no problems reading it)

throughout kiai, your placement of 5 note streams like 01:51:840 (3,4,5,6,7) - are very inconsistent with one another. i dont think the rhythm is made up but switching so frequently what your mapping to between synth and drums is a bit confusing

01:46:697 (2,3,4) - unwarranted tripple
01:49:954 (1,2,3,4,5,6,7) - plays very circular (you can throw your cursor in a circle and hit the notes) i suggest some ctrl G's, 01:50:125 (2,3) - ctrl g would even be enough
01:52:183 (7,1) - very jarring stack
01:53:725 (3,3) - awkward overlap
02:21:154 (1,2,3,1,2,3,4,5,6,1,2) - mega circular flow
02:26:297 (1,2) - completely changed rhythm, this is an example of dropping beats (02:26:468 - and 02:26:468 - are dropped and musically, nothing warrants this change)
02:27:583 (1) - start on 02:27:668 - and either divide it into 2 sliders or 2/4 sliders and finish the pattern with a stream (im a bit lost rn sorry im having trouble with the flow but i think thats what i should suggest)
02:28:525 (1,2,3,1,2,3,1,2,3) - inconsistent rhythm change again (its not that im against spicing it up every now and then for the player to not get bored but again the switch from drum to synth to drum to synth makes you drop things like 02:30:411 - , which is an emphasized enough musical element to deserve its own note)
02:33:668 (1,2,3,4,5) - should be a tripple, the third note should be the slider
02:41:383 - the tripple should start here (i strongly suggest deleting the notes to listen to the beat and then ctrl z to put them back, it would help a lot in this section in particular since elements like the synth and drums drown eachother out here and the snares and hi hats are more emphasized here)
02:47:897 (2,3,4,5) - created rhythm
03:17:725 - unfortunately there is nothing to follow in this section, again i'd consider this overmap section and say this part should have a break until 03:37:268 - is acceptable
03:37:268 (1,2) - some very fast sliders considering the intensity of the section

i'd finish the mod but my mom is sick and i have to do some things rn and i have to help her out a bit, if you want me to i can finish IRC just hmu and sorry if this is a bit too much, if anything in here feels invasive, please omit it. again, i did not intend on saying anything that may crush your dreams. with that said, realign your ambitions just a bit because while there are definitely elements of this map i appreciate, an overwhelming load of work will need to be done to approve this (tbh i told myself the same thing like the first 9 things i mapped and then afterwards i kinda just said fuck it ill get good enough one of these days)

some things that may help you in future mapping

ctrl g - reverse selected
shift ctrl r - rotate
shift ctrl d - create geometry
shift ctrl s - scale (make larger make smaller)
shift ctrl f - convert slider into a stream
F6 - opens timing panel (also you can copy paste timing and control points, some of my friends didn't know this so spread the knowledge! it saves babies lives when hitsounding)

anyway again, any questions about anything just send me a message again c:
Topic Starter
Hatredsc2

- Yoshimaro - wrote:

weo weo mod as requested
this is going to be incredibly dense plz dont feel down about any of it and look at it objectively, if anywhere in here i came across as offensive i apologize and ill be around if you have any questions about the mod / mapping.

congrats on first beatmap, here are some general things c:
  1. daaang you barely hit the 5 minute drain mark LOL, length check
  2. 1366x768 is max resolution for background, so check
  3. custom hitsounds, lackluster
  4. you did a really good job of using the all of the mapping space
  5. turn off grid snap, all it does is restrict your mapping (unless you're making slider art and rotate it afterwards) also, streams will come out awkwardly with it turned on
  6. the title Extra is for guest difficulties/difficulties that are not required by the ranking criteria to be in the set, you can change the name if you want, but since this is a marathon length map you can do whatever THE fuKKC you want

tje goOOD shjt
00:22:183 (1,2,1,2,1,2) - is mapped completely differently than 00:33:154 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - even though its a duplicate. inconsistent rhythm in mapping is extremely jarring to players, and a lot of this mod will be about inconsistent rhythm, made up rhythm, and dropped rhythm. i will keep this in mind as a possible issue but with the break in between the points i think this is appropriate, the first beat never returns and the second adds to the first and this rhythm does not drop
00:37:097 (3,4,5,6) - awkward overlaps, aesthetically displeasing (staggering the notes where they dont touch or using perfect stacks would look nicer. to turn on perfect stacks, song setup > advanced > stack leniency all the way to the left.)fixed
00:41:040 - nice wavelength slider, although i suggest a spinner i already have 3 spinners i don't want to add anymore

00:44:125 (1,2,3,4,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - you mapped the same rhythm 3 different ways, all of which are different than how it was mapped further in the intro, and even then 00:29:040 - is a break, 00:41:040 (10) - is a slider, and 00:52:183 (1) - is a spinner. further into it, 00:55:097 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - is also all mapped rhythmically different even though the song plays the exact same thing (delete the notes to listen to the song and then ctrl z to put them back, sometimes that helps when mapping awkward beats) it could be because im inexperienced but im going to press this a bit farther as im not sure the rhythm changes are inherently wrong but bringing the idea that they are done improperly has come to mind farther into the map
thats enough for that part now lol sry

01:24:411 (1,2,3) - unwarranted tripple fixed
01:29:554 (1,2,3) - unwarranted tripplefixed
01:31:954 (3,4,5) - unwarranted tripplefixed
01:34:868 (2,3,4) - this is much more appropriate
01:35:383 (3,1) - awkward overlap, since the AR is high enough, its only noticeahble for about 6 frames but i play with hit lighting and it looks a bit goofy. again, an easy way to clean something like this up is a stack or adding a bit more distance in between fixed
01:38:468 (4,5,6) - warranted tripple because the hi hats pick up the tempo starting 01:36:240 - are much more apparent, but that also means you missed a potential mapping element from 01:36:240 - to 01:38:983 - (although thats pardonable)
01:42:754 (1,2) - personally i love stuff like this but this might be an instance where you ask a testplayer if this is readable or not since the second slider is mostly hidden (i had no problems reading it)

throughout kiai, your placement of 5 note streams like 01:51:840 (3,4,5,6,7) - are very inconsistent with one another. i dont think the rhythm is made up but switching so frequently what your mapping to between synth and drums is a bit confusing this is a nice example of a change in the followed rhythm done improperly, fixed

01:46:697 (2,3,4) - unwarranted tripple fixed
01:49:954 (1,2,3,4,5,6,7) - plays very circular (you can throw your cursor in a circle and hit the notes) i suggest some ctrl G's, 01:50:125 (2,3) - ctrl g would even be enough im not sure whats wrong with something playing circular?
01:52:183 (7,1) - very jarring stack fixed
01:53:725 (3,3) - awkward overlap fixed
02:21:154 (1,2,3,1,2,3,4,5,6,1,2) - mega circular flow ^
02:26:297 (1,2) - completely changed rhythm, this is an example of dropping beats (02:26:468 - and 02:26:468 - are dropped and musically, nothing warrants this change) so i think this is another change that is appropriate there are very clear sounds that those notes are mapped too that are different from the rest of the song ( the same sounds that warranted the triple here 02:22:697 (4,5,6) - so i have changed it to a slider in an attempt make it more clear
02:27:583 (1) - start on 02:27:668 - and either divide it into 2 sliders or 2/4 sliders and finish the pattern with a stream (im a bit lost rn sorry im having trouble with the flow but i think thats what i should suggest) fixed
02:28:525 (1,2,3,1,2,3,1,2,3) - inconsistent rhythm change again (its not that im against spicing it up every now and then for the player to not get bored but again the switch from drum to synth to drum to synth makes you drop things like 02:30:411 - , which is an emphasized enough musical element to deserve its own note) this is another one that i just cant see how the only thing that makes it wrong is a change in the sound it follows, its on beat and the transition is between two different rhythms preventing it from being a sudden change with no warning
02:33:668 (1,2,3,4,5) - should be a tripple, the third note should be the slider fixed but instead of a triple i noticed the stream started to late good catch either way
02:41:383 - the tripple should start here (i strongly suggest deleting the notes to listen to the beat and then ctrl z to put them back, it would help a lot in this section in particular since elements like the synth and drums drown eachother out here and the snares and hi hats are more emphasized here)
02:47:897 (2,3,4,5) - created rhythmfixed this one was done improperly
03:17:725 - unfortunately there is nothing to follow in this section, again i'd consider this overmap section and say this part should have a break until 03:37:268 - is acceptable im gonna try to hold on to this one and work with it more i think it has its merits
03:37:268 (1,2) - some very fast sliders considering the intensity of the section fixed

i'd finish the mod but my mom is sick and i have to do some things rn and i have to help her out a bit, if you want me to i can finish IRC just hmu and sorry if this is a bit too much, if anything in here feels invasive, please omit it. again, i did not intend on saying anything that may crush your dreams. with that said, realign your ambitions just a bit because while there are definitely elements of this map i appreciate, an overwhelming load of work will need to be done to approve this (tbh i told myself the same thing like the first 9 things i mapped and then afterwards i kinda just said fuck it ill get good enough one of these days)

some things that may help you in future mapping

ctrl g - reverse selected
shift ctrl r - rotate
shift ctrl d - create geometry
shift ctrl s - scale (make larger make smaller)
shift ctrl f - convert slider into a stream
F6 - opens timing panel (also you can copy paste timing and control points, some of my friends didn't know this so spread the knowledge! it saves babies lives when hitsounding)

anyway again, any questions about anything just send me a message again c:
Topic Starter
Hatredsc2
i also want to note with this notion of inconsistent rhythms done inappropriately i will be reworking the second half very heavily in the future (looking at it now its done poorly)
iaace
This is a low level mod!
I didn't take a too close look at the 2nd half cause you said you were going to rework that part.
General
  1. Uncheck the "Move already placed notes when changing the offset/BPM" setting and change the offset on the initial timing point from 5726 to 240. It's where the song starts so it feels natrual, not some time after the song's already begun. This won't change the map.
  2. Unusual NC placement throughout. Your NCs should mostly fall on the first beat or the 3rd beat (if the beat goes 1,2,3,4) unless broken by slider or unusual timing. It feels awkward and messes with reading otherwise.
  3. Some lack of clap hitsounds: 1 example only: 01:57:154 (3) - missing here. I can hear them in the music but sometimes they don't line up with the hitsounding
  4. 03:42:068 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,4,5,6,7) - there is some serious counterclockwise cursor flow here, not sure if intentional
Specific
  1. 03:30:411 (1) - This is not okay because the slider extends outside of the playfield significantly. Tested on 800*600 resolution, the slider runs off the screen. I would find a different solution.
  2. 01:11:554 (7) - this one should be the NC, not 01:11:897 (1) -
  3. 01:29:383 (6) - this should be NC instead of 01:29:554 (1) -
  4. 01:34:868 (2) - NC here instead of 01:34:525 (1) -
  5. 01:55:440 (2) - NC here instead of 01:55:097 (1) -
  6. 01:57:840 (1) - NC does not belong here. Consider splitting 01:56:811 (1,2,3,4,5,6,1,2,3,4,5,6) - into 3 parts with the NCs at 01:57:497 (5) - and 01:58:183 (3) - or into 2 parts with the NC at 01:58:183 (3) -
  7. 02:05:040 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - NCs in this section messed up. Since they all fall on the 1/2 beat divisor, the combo should be kept at 4 or 8 unless broken by a slider or different timing.
  8. 02:16:011 (2) - NC here instead of 02:15:840 (1) -
  9. 02:16:697 (2) - NC here instead of 02:16:525 (1) -
  10. 02:18:754 (3) - NC here
  11. 02:20:125 (2) - NC here instead of 02:19:783 (1) -
  12. 02:21:497 (2) - NC here instead of 02:21:154 (1) -
  13. 02:25:611 (4) - there should've been an NC here
  14. 02:33:840 (10) - this could've been an NC
  15. 02:37:954 (8) - should've been NC
  16. 02:40:354 (1,2,3,4,5,6,1,2,3) - unusual NCing.
  17. 03:16:868 (3) - this you could reduce by one repeat so you can move 03:18:068 (1) - up to 03:17:725 - . (don't forget to also move the inherited point or else the slider's still really fast). Then you can arrange the other slow sliders in this section accordingly.
For ethics, I decline to receive kudosu on this post.
Seere_old_1
im no good at criticism...

but lets try

00:46 same kind of beat before the break, try to make it more unique maybe
00:37 maybe the sliders can go in different directions
02:30 too repetitive
03:00 still a bit repetitive
03:15 could use jumps instead of slider
03:23 started a little weird
03:38 started weird
04:43 a bit weird
04:44 :/ maybe a spinner
05:15 maybe, at this point you can use vertical/horizontal/linear streams instead of curved streams?

overall good map, just needs variation :) sorry please dont kill me for being harsh
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