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Silent Siren - Cherry Bomb [Taiko]

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Raediaufar
mod as requested

[Oni]
click
00:18:586 (86) - k? pitch vokal

00:25:691 (127) - k, kedengaran pas sama vokal kalo ini di k

01:02:323 - add d? ada yg kurang kalo gak dikasih apa apa disini

01:09:902 - add d, ada suara gitar yg lumayan dominan sama juga buat bikin break 1 beat jadi sama kek 01:07:534 - ke 01:07:849 - , 01:08:481 - ke 01:08:797 - sekira gak bingungin player entar pas maen :')

01:19:217 (445) - k, alasannya ya sama kek vokal tadi (partnya sama sih sebenarnya)

01:26:322 (486) - k, vokal juga ini

01:57:744 - uhh gimana ya ini, lagunya di part ini udah pada saat klimaks nya tapi patternnya malah dikasih mudah. Gak sinkron sih imo.
Saran pattern http://puu.sh/pIFlt/ae5dabcd46.jpg (yang gue highlight itu big D sama big K), note pertama di ss itu diawali di 01:57:744 -

02:00:981 (696) - move ke 02:00:818 - , perasaanku kalo alternate cocoknya disitu sih bukan ditembat yg awal kamu taroh itu. Dan ngepas juga sama yg disini 02:03:428 -

02:17:323 (786) - k

02:24:428 (827) - k

02:35:165 - add d, rasa kurang gimana gitu ngghh

[Muzukashii]
click
00:32:955 - add k, samain 5 note 5 note kek yg lain lah. Suaranya juga gak beda beda amat disitu

00:38:007 - ^

01:57:744 - part ini juga kurang impactnya deh disini. Tapi kalo yg ini b isa dijadiin finisher aja di 01:57:744 (486,488) -

[Futsuu]
click
00:29:639 - add k, rasa ada yg kurang disini kalo gak ditambah note

00:51:586 - hmm add k?

02:34:376 (429) - k

Untuk kantan gue cuman kurang yakin aja sama pattern kek 00:28:060 (49,50) - 2 finisher dalam satu baris beat o.o
Topic Starter
Yoratama

Raediaufar wrote:

mod as requested

[Oni]
click
00:18:586 (86) - k? pitch vokal Oke , di apply juga ke part lain

00:25:691 (127) - k, kedengaran pas sama vokal kalo ini di k No, udahj ane tulis alasanya di mod doyak

01:02:323 - add d? ada yg kurang kalo gak dikasih apa apa disini Nice, added.

01:09:902 - add d, ada suara gitar yg lumayan dominan sama juga buat bikin break 1 beat jadi sama kek 01:07:534 - ke 01:07:849 - , 01:08:481 - ke 01:08:797 - sekira gak bingungin player entar pas maen :') enggak deh kyaknya, soalnya disitu empty sound

01:19:217 (445) - k, alasannya ya sama kek vokal tadi (partnya sama sih sebenarnya) Same

01:26:322 (486) - k, vokal juga ini same

01:57:744 - uhh gimana ya ini, lagunya di part ini udah pada saat klimaks nya tapi patternnya malah dikasih mudah. Gak sinkron sih imo.
Saran pattern http://puu.sh/pIFlt/ae5dabcd46.jpg (yang gue highlight itu big D sama big K), note pertama di ss itu diawali di 01:57:744 - Oke ane coba pattern ente, cuman note yg dibelakang finisher ane hapus

02:00:981 (696) - move ke 02:00:818 - , perasaanku kalo alternate cocoknya disitu sih bukan ditembat yg awal kamu taroh itu. Dan ngepas juga sama yg disini 02:03:428 - Tetep disitu, itu note udah dipindah beberapa kali, first di 02:01:139 - kemudian ada yg mod di tempat yg kamu sugget 02:00:823 - ada lagi yg bilang gak pas, harusnya di posisi yg sekarang 02:00:981 - , selera org beda2 sih xD. kalo menurut ane pas disitu jadi ane keep aja xD

02:17:323 (786) - k same

02:24:428 (827) - k same

02:35:165 - add d, rasa kurang gimana gitu ngghh disamain pattern sebelumnya

[Muzukashii]
click
00:32:955 - add k, samain 5 note 5 note kek yg lain lah. Suaranya juga gak beda beda amat disitu kalo ane tambah don disitu nati jadinya 3 pattern yg sama berturut2. 00:33:744 - 00:35:007 - . kalo ane tambah kat, suaranya malah gak pas, makanya ane hapus note disitu.

00:38:007 - ^ Same reason ^

01:57:744 - part ini juga kurang impactnya deh disini. Tapi kalo yg ini b isa dijadiin finisher aja di 01:57:744 (486,488) -Terlalu suah kalo add finisher disitu, nantinya juga suaranya jadi gak rapih.

[Futsuu]
click
00:29:639 - add k, rasa ada yg kurang disini kalo gak ditambah note Itu sengaja buat break, kalo disitu add note, nanti disini 00:34:691 - juga ane harus add note, jadinya kepanjangan

00:51:586 - hmm add k? tadinya juga disitu ane add note don, cuman spacingnya terlalu hard buat futsuu, jadi ane hapus

02:34:376 (429) - k nice for variation., liriknya juga beda disitu

Untuk kantan gue cuman kurang yakin aja sama pattern kek 00:28:060 (49,50) - 2 finisher dalam satu baris beat o.o hmm kyaknya fine aja deh kalo itu.
Thanks For Modding!
OzzyOzrock
Spread is looking awesome. One last thing though, first kiai Muzukashii needs some 1/4 since it's mapped preeeetty hard in Oni
Topic Starter
Yoratama

OzzyOzrock wrote:

Spread is looking awesome. One last thing though, first kiai Muzukashii needs some 1/4 since it's mapped preeeetty hard in Oni
Yup It's Fixed, added some note to be a triplet at fisrt kiai and last kiai for consistency.
OzzyOzrock
I LIKE IT.

Futsuu should have HP 6 instead of the same as Kantan, Muzukashii can be 5 and Oni can be 6.
Topic Starter
Yoratama

OzzyOzrock wrote:

I LIKE IT.

Futsuu should have HP 6 instead of the same as Kantan, Muzukashii can be 5 and Oni can be 6.
Yes It's Fixed, but why Oni HP is higher than Muzu? usually Oni HP 5 Muzu HP 6. is that because it's Oni is have an easy pattern?
Volta
why the little busters bg tho lol it's awesomely fits the song

yo ozzy if this gets bub'd ring my bell :)
Surono

oo nah dem, d nex Flying_pan_scorched.3jpg

thats guy d netx flyihnggpean *me traumeh trauMEH* MEH
byebyebyebyeyebyebyeyebyebyebyebyebyebyebyebyebyebyebyebyebebyebeybeyebyebeybeybeybeyebeybeyebyebye.
Skylish
great amateur's work, appreciate much!!!
_IxApplePie_
Looking forward for this to get ranked!
Go go Yora!! ;)
Topic Starter
Yoratama
Aawww, all my closest friend at osu are coming!!
Thanks guys!! wwwwwwwwwwww

Volta wrote:

why the little busters bg tho lol it's awesomely fits the song

yo ozzy if this gets bub'd ring my bell :)
I'll visit your home when it's qualified xDDDDD :)

Surono wrote:


oo nah dem, d nex Flying_pan_scorched.3jpg

thats guy d netx flyihnggpean *me traumeh trauMEH* MEH
byebyebyebyeyebyebyeyebyebyebyebyebyebyebyebyebyebyebyebyebebyebeybeyebyebeybeybeybeyebeybeyebyebye.
lel Dat megaMEH :3
Surono

Yoratama wrote:

Aawww, all my closest friend at osu are coming!!
Thanks guys!! wwwwwwwwwwww

Volta wrote:

why the little busters bg tho lol it's awesomely fits the song

yo ozzy if this gets bub'd ring my bell :)
I'll visit your home when it's qualified xDDDDD :)
nice, both of you are is same area? good to know..

waduh, mz Yoga mz Yoga =_=
FBnya si om panci apa, ganteng ga? V:
OzzyOzrock
It's kind of weird but basically, Oni has high HP because it should be harder to pass. Muzu is at 5 because players shouldn't be TOO punished by missing at this level, and then Futsuu and Kantan are of course high and higher because it's TOO easy to pass.

But I guess 5 6 7 8 would work too if that seems better :p
Topic Starter
Yoratama

Surono wrote:

nice, both of you are is same area? good to know..

waduh, mz Yoga mz Yoga =_=
FBnya si om panci apa, ganteng ga? V:
Weew that's Just Kidding lol :v

OzzyOzrock wrote:

It's kind of weird but basically, Oni has high HP because it should be harder to pass. Muzu is at 5 because players shouldn't be TOO punished by missing at this level, and then Futsuu and Kantan are of course high and higher because it's TOO easy to pass.

But I guess 5 6 7 8 would work too if that seems better :p
well, then i'll keep that Oni HP 6 to make it harder, and kantan-futsuu 7/6 because it's have a long duration and hard pattern at futsuu.
OzzyOzrock
Somehow I thought I had bubbled this. I am currently away and will be back in two weeks... I will definitely check and surely bubble then! Maybe find another BN in the meantime, now that they know a bubble is likely.
Topic Starter
Yoratama

OzzyOzrock wrote:

Somehow I thought I had bubbled this. I am currently away and will be back in two weeks... I will definitely check and surely bubble then! Maybe find another BN in the meantime, now that they know a bubble is likely.
Yup ok i'll try to find another BN to bubble this if you busy right now.,
Surono
cie ad potensi mapnya, dah panggil si pancigosong dulu. sapa tau oji bantu quah lifih ni map :P
Niko-nyan
I have no idea why the Muzukashii's is lower than Oni's ? I prefer to make the current HP Drain as 7/7/6/6 or maybe Kantan as 7.5/7/6.5/6 but let's wait for BN's check as well.
Volta
man, i like your new userpage xd


mapper and all modders has done very good job. mentioning a few things that can be considered in my perspective and some for adjustment in spread before pushing forward.

[General]
01:12:112 - menurutku sih lebih baik preview pointnya disini pas sebelum masuk chorusnya.

[Kantan]
00:17:955 - ganti jadi k lebih masuk ke flow karena kunci lagunya berubah disini
00:28:376 - note ini bisa dihapus untuk memberikan 4/1 break sebelum masuk kiai pertama, pemain baru butuh waktu istirahat cukup dan tidak perlu terlalu dimap terlalu detail

00:45:744 (80,81,82,83) - rhythm ini rasanya agak kurang mengalir dengan pattern sebelum dan setelahnya. dan di bagian ini musiknya relatif lebih kalem jadi jangan dibuat terlalu padat, coba diatur ulang seperti ini:
  1. 00:42:586 - dan 00:45:112 - hapus untuk lebih menekankan gitar di note sebelumnya
  2. 00:46:060 - hapus dan 00:46:691 - pindahkan ke 00:46:376 - untuk menciptakan rhythm yang lebih konsisten
  3. 00:51:428 - tambahkan k agar transisi ke section selanjutnya lebih mulus
00:55:218 - ganti jadi k agar konsisten dengan 00:52:691 - ? suaranya mirip disini
00:57:112 - pitchnya meninggi disini jadi menurutku k bisa lebih merepresentasikannya dengan lebih baik
00:59:323 (98,99) - swap dengan alasan yang sama

01:04:691 (110,111,112,113) - coba ganti jadi k-kdk supaya membentuk mirror pattern dengan 01:02:165 (105,106,107,108) - terdengar lebih baik dan variativ

01:18:586 - sama seperti 00:17:955
01:29:007 - sama seperti 00:28:376

01:35:639 - player rasanya butuh satu rest moment di bagian ini dan note ini bisa jadi salah satu pilihan untuk dihapus
01:36:586 - jika dilakukan coba note ini dipindah ke 01:37:218 -
01:39:112 - dan note ini dipindah ke 01:39:744 - jadi bisa lebih diakhiri dengan lebih intens

02:16:691 - sama seperti 00:17:955
02:27:112 - sama seperti 00:28:376, atau ganti jadi k dan pindah ke 02:27:428 - untuk merepresentasikan drumnya
02:34:376 - aaa
02:47:323 - sama seperti 00:28:376, tapi karena di bagian akhir ini flownya berbeda jadi boleh kalo tidak dihapus

[Futsuu]
00:14:481 - ganti jadi k supaya konsisten dengan 00:11:955 - ?
00:24:586 - ^
01:15:112 - ^
01:25:218 - ^
01:25:218 - ^
02:23:323 - ^
02:30:902 - ^
02:41:007 - ^

00:17:955 - ganti jadi k, lalu
00:18:902 - pindah ke 00:18:270 - dan ganti jadi d supaya lebih menekankan ke 00:18:586 -
00:20:165 - dan tambah d disini supaya lebih mengalir, rasanya break time nya sedikit aneh menurutku
kalau setuju, saran diatas bisa diterapkan di tempat yang sama di bagian lain karena mapnya konsisten (males mention timestampnya haha)

00:46:376 - suaranya emang beda sih, tapi rasanya di bagian ini lebih enak ngikutin rhytm seperti 00:43:849 - terasa lebih nyambung dengan pattern setelahnya juga

01:08:797 - bisa tambah d untuk spread yang lebih baik dengan muzu
01:38:165 - ganti jadi d untuk lebih menekankan double di 01:38:481 (273,274) - ?

02:27:428 - tambah k dengan alasan yang sama seperti kantan

[Muzukashii]
00:41:955 ~ 00:52:060 - melihat bagaimana futsuu dan oni dimap, bagian ini perlu dibuat sedikit longgar. Selain itu musiknya memang lebih kalem dari part selanjutnya. note-note berikut bisa dihapus: 00:42:586 - , 00:42:744 - , 00:45:112 - , 00:45:270 - , 00:47:639 - , 00:48:744 - , 00:50:007 - , 00:50:955 -

00:46:534 - ganti jadi d? alasan yang sama dengan futsuu
00:50:323 - d?

01:08:007 - note ini bisa dihapus, coba bandingin lagi dengan futsuu dan oni
01:10:060 - bisa dihapus juga untuk memberikan waktu istirahat lebih sebelum masuk part selanjutnya? atau kalau terasa aneh menurutku lebih baik ganti jadi k agar vokal di 01:10:376 - bisa lebih ditekankan
01:10:534 - hapus untuk spread yang lebih baik

02:27:823 - rasanya dibagian ini bisa dibuat triplet kkk

[Oni]
01:40:691 - green line nya seharusnya di 01:40:060 - lebih indah secara visual ketika transisi
nice diff. i kinda didn't want to make minor change.


you may call me again after that~
Surono

Yogatama wrote:


The Anteks is real., Vrooo0o0ohhh buru direply modnya si panci gosong U:
Topic Starter
Yoratama

Surono wrote:

Yogatama wrote:


The Anteks is real., Vrooo0o0ohhh buru direply modnya si panci gosong U:
You two is a Stalker BTW :vvv
Megane is da bes!! Ane Belom Sempet NgOsu, udah 2 hari gak on. Kehabisan kuota gara2 ane beliin suptek di tanggal tuek lol :v
EDIT: gw on dii kantor :v
EDIT LAGI: Ternyata Userpage Ane mirip sama Panci Terbang, baru nyadar :v
Surono
bacuds luw Yoga pratama >:V

dasar wibu kacamata panci gosonx cacad HAHA HAH HAH. ngggggggghhhhhhhhhhhhh
Topic Starter
Yoratama

Surono wrote:

bacuds luw Yoga pratama >:V

dasar wibu kacamata panci gosonx cacad HAHA HAH HAH. ngggggggghhhhhhhhhhhhh
Diem lu mengikhee cecedes :3
Topic Starter
Yoratama

Volta wrote:

man, i like your new userpage xd


mapper and all modders has done very good job. mentioning a few things that can be considered in my perspective and some for adjustment in spread before pushing forward.

[General]
01:12:112 - menurutku sih lebih baik preview pointnya disini pas sebelum masuk chorusnya. Oke, karena banyak yg nyaranin preview di chorus

[Kantan]
00:17:955 - ganti jadi k lebih masuk ke flow karena kunci lagunya berubah disini Oke< applied juga ke semua chorus
00:28:376 - note ini bisa dihapus untuk memberikan 4/1 break sebelum masuk kiai pertama, pemain baru butuh waktu istirahat cukup dan tidak perlu terlalu dimap terlalu detail Oh gitu, oke ane apply

00:45:744 (80,81,82,83) - rhythm ini rasanya agak kurang mengalir dengan pattern sebelum dan setelahnya. dan di bagian ini musiknya relatif lebih kalem jadi jangan dibuat terlalu padat, coba diatur ulang seperti ini:
  1. 00:42:586 - dan 00:45:112 - hapus untuk lebih menekankan gitar di note sebelumnya
  2. 00:46:060 - hapus dan 00:46:691 - pindahkan ke 00:46:376 - untuk menciptakan rhythm yang lebih konsisten
  3. 00:51:428 - tambahkan k agar transisi ke section selanjutnya lebih mulus
Mantap dah! jadi lebih gampang + rapih

00:55:218 - ganti jadi k agar konsisten dengan 00:52:691 - ? suaranya mirip disini Oke for consistent, tadinya aku samain don biar easy to play.
00:57:112 - pitchnya meninggi disini jadi menurutku k bisa lebih merepresentasikannya dengan lebih baik Tapi ane lebih milih suara bass + drum nya kayak 00:47:007 - dan juga biar patternya konsitent sama 00:54:586 -
00:59:323 (98,99) - swap dengan alasan yang sama Nope, karena suara bass + vokal nya juga turun di 00:59:639 - jadi ane samain "kd" kayak yg sebelumnya + biar easy to play juga.

01:04:691 (110,111,112,113) - coba ganti jadi k-kdk supaya membentuk mirror pattern dengan 01:02:165 (105,106,107,108) - terdengar lebih baik dan variativ Sounds good, applied
01:18:586 - sama seperti 00:17:955 Udah ane apply pas mod pertama
01:29:007 - sama seperti 00:28:376 ya

01:35:639 - player rasanya butuh satu rest moment di bagian ini dan note ini bisa jadi salah satu pilihan untuk dihapus Oke aku hapus
01:36:586 - jika dilakukan coba note ini dipindah ke 01:37:218 - Pas banget, udah ane pindah pas baru hapus yg diatas :v
01:39:112 - dan note ini dipindah ke 01:39:744 - jadi bisa lebih diakhiri dengan lebih intens Oke applied

02:16:691 - sama seperti 00:17:955 ya
02:27:112 - sama seperti 00:28:376, atau ganti jadi k dan pindah ke 02:27:428 - untuk merepresentasikan drumnya Prefer Ditambahin kat aja
02:34:376 - aaa yyy
02:47:323 - sama seperti 00:28:376, tapi karena di bagian akhir ini flownya berbeda jadi boleh kalo tidak dihapus Enggak dihapus, karena disitu kalem, player juga udah dapet istirahat yg cukup xD

[Futsuu]
00:14:481 - ganti jadi k supaya konsisten dengan 00:11:955 - ?
00:24:586 - ^
01:15:112 - ^
01:25:218 - ^
01:25:218 - ^ Yang ini dobel loh :v
02:23:323 - ^
02:30:902 - ^
02:41:007 - ^

00:17:955 - ganti jadi k, lalu
00:18:902 - pindah ke 00:18:270 - dan ganti jadi d supaya lebih menekankan ke 00:18:586 - Nice one, it sounds better
00:20:165 - dan tambah d disini supaya lebih mengalir, rasanya break time nya sedikit aneh menurutku
kalau setuju, saran diatas bisa diterapkan di tempat yang sama di bagian lain karena mapnya konsisten (males mention timestampnya haha) Nah mending gitu aja daritadi, ane juga ngerti kok :v tapi kalo kurang pas komen aja .

00:46:376 - suaranya emang beda sih, tapi rasanya di bagian ini lebih enak ngikutin rhytm seperti 00:43:849 - terasa lebih nyambung dengan pattern setelahnya juga Oke applied

01:08:797 - bisa tambah d untuk spread yang lebih baik dengan muzu Yap added + 01:09:428 - dipindah ke 01:09:270 - biar konsistent sama muzu structurenya
01:38:165 - ganti jadi d untuk lebih menekankan double di 01:38:481 (273,274) - ? Nope, sengaja kat biar jadi mirror pattern dari 01:36:428 - ditambah 01:37:849 (273,274) - suaranya juga sama.

02:27:428 - tambah k dengan alasan yang sama seperti kantan Nice!

[Muzukashii]
00:41:955 ~ 00:52:060 - melihat bagaimana futsuu dan oni dimap, bagian ini perlu dibuat sedikit longgar. Selain itu musiknya memang lebih kalem dari part selanjutnya. note-note berikut bisa dihapus: 00:42:586 - , 00:42:744 - , 00:45:112 - , 00:45:270 - , 00:47:639 - , 00:48:744 - , 00:50:007 - , 00:50:955 - Di apply semua, kecuali yg paling akhir, soalnya disitu bass nya kenceng, jadi dibuat reverse pattern

00:46:534 - ganti jadi d? alasan yang sama dengan futsuu Oke
00:50:323 - d? Sama ^

01:08:007 - note ini bisa dihapus, coba bandingin lagi dengan futsuu dan oni Oh iya jauh, deleted deh.
01:10:060 - bisa dihapus juga untuk memberikan waktu istirahat lebih sebelum masuk part selanjutnya? atau kalau terasa aneh menurutku lebih baik ganti jadi k agar vokal di 01:10:376 - bisa lebih ditekankan Tapi itu udah kat, ane move yg don nya aja ke 01:10:218 - .
01:10:534 - hapus untuk spread yang lebih baik Nope, spasi nanggung soalnya note selanjutnya ada di red tick, jadi ane kasih 1/1 space.

02:27:823 - rasanya dibagian ini bisa dibuat triplet kkk Oke, sound good pas juga sama drum nya.

[Oni]
01:40:691 - green line nya seharusnya di 01:40:060 - lebih indah secara visual ketika transisi Sip
nice diff. i kinda didn't want to make minor change. Yoo Thanks xD


you may call me again after that~
Thanks For Modding!
Yo, Sorry telat, seperti yg ane jelaskan diatas, 3 hari gak on gara2 gak ada kuota lol xD
Kemaren on eh malah ada temen mampir.
Surono

Yoratama wrote:

Yo, Sorry telat, seperti yg ane jelaskan diatas, 3 hari gak on gara2 gak ada kuota lol xD
Kemaren on eh malah ada temen mampir.
malah ngopo, njut baper ngono kwkwkwkw

otw di reng :^) woy panci endi koe wkwkwkw
Volta
quick recheck, no kd.

[Futsuu]
01:18:586 (218,219,220,221,222,223) - lupa dibuat seperti 00:17:955 (49,50,51,52,53,54) - ?
02:16:692 (383,384,385,386,387,388) - ^
Topic Starter
Yoratama

Volta wrote:

quick recheck, no kd.

[Futsuu]
01:18:586 (218,219,220,221,222,223) - lupa dibuat seperti 00:17:955 (49,50,51,52,53,54) - ?
02:16:692 (383,384,385,386,387,388) - ^
Antara lupa sama ke undo xD
soalnya perasaan ini udah aku ubah dah 01:18:586.
But yeah it's fixed now.
Sorry for late replying (again) Listrik di rumah kamar ane matot :v
Volta
blub
Surono

Yoratama wrote:

Listrik di rumah kamar ane matot :v mati cieg!1!! eh matit, Tytyd v:
4kybAt LoKas1 hydoep yG tYdaC v3rI nAi5
Skylish
gratz,Yoratama. I am looking forward to your first qua. mapset!!! :D
Topic Starter
Yoratama

Volta wrote:

blub
Wohoo, it's my first bub!! makasih xD

Surono wrote:

Yoratama wrote:

Listrik di rumah kamar ane matot :v mati cieg!1!! eh matit, Tytyd v:
4kybAt LoKas1 hydoep yG tYdaC v3rI nAi5
Ng3mEN6 Ap4AN L0e C1!Eg!!

Skylish wrote:

gratz,Yoratama. I am looking forward to your first qua. mapset!!! :D
Ayy thank you skylish, it's my first bub lol
hope your map can get bub too then ranked :D
Okoratu
ono slapped a list of all bubbled taiko maps on all bns to check some of them and i guess that's why im here hello

[general]
effective SV = Base SV (1.4) x Inherited (0.85 or 0.75)

-> Futsuu and Kantan are effectively using SV 1.19 and SV 1.05 because while you have 1.4 as base you have 0.85x and 0.75x for the entirety of it. Makes very little sense to me, please stick with 1.4x

Especially the 1.05x sv on Kantan seems just too low and i recommend just going with 1.4x with everything
While "slower scrollspeed" ~= easier difficulty or something going away from the default scrollspeed of this drumhitting game isn't really recommended because there seems to a consensus of "easier diffs should use easier rhythms so less objects are on the screen"

00:11:639 - in all difficulties should be kiai, imo. it is the same kind of chorus as 01:12:270 - so giving one a kiai and leaving one out seems really odd
remove cut version from tags??? xD Or replace cut with full

[oni]
mostly suggestions

  1. 00:30:586 - 00:31:534 - 00:33:112 - and similar spots could just be changed to k in order to capture the really constant drums better (currently it play like "drumdrumdrum,nothing,drumdrumdrum,nothing" while the drums are rather constant, applies to all similar spots in the song too, namely to this section: 02:48:270 - )
  2. 00:38:955 - doesn't really seem too fitting as a k to me, contrary to the notes surrounding it, it doesn't have that loud drum, i'd suggest :arrow: 00:38:481 - kdd k d kkkkd for this pattern
  3. 00:50:639 - 00:58:218 - seem more fitting as d
  4. 01:02:165 - this part is kind of more intense than the buildup that follows, mainly because it's mapped somewhat continuously... may want to reconsider this, you could easily add rest moments in here and make this a bit less ~intense~ by deleting 01:02:323 - 01:04:849 -
  5. 01:36:112 - this really threw me off, you suddenly change one kat in this chain to follow the guitar and then continue following drums right after, how about this timeline?: http://puu.sh/r6kD4/eb0d75e21e.jpg
  6. 01:38:639 - if you do the above ^ you should change this one too
  7. 01:55:139 - you never do double stuff in the entire rest of this so that is kind of off-throwing and unexpected, how about http://puu.sh/r6lkO/b5cd50b734.jpg ?
  8. 01:59:007 - to 02:00:270 - a smooth sv change could be cool since pace is increasing throughout this measure
cool

[muzukashii]
  1. 00:14:797 - and 00:16:060 - can you crtl+g these? I believe having the k d k in the measure before this one fits the sounds in the song better
  2. 00:53:955 - this could use a note to be honest or delete 00:56:481 - so that both patterns fit each other?
  3. 01:02:165 - since pacing is dropping in this part, i recommend deleting 01:02:481 - 01:03:744 - 01:05:007 - for rest moments and more fitting pacing
  4. 01:11:639 - i think this works better if this is deleted
  5. 01:35:007 - i think doing a timeline like http://puu.sh/r6oCm/cfad9e427d.jpg (timestamp is at 399) would make the transition to guitar mapping more clear
[futsuu]
  1. 00:17:323 - this and wherever you repeat that pattern 1:1 seem pretty randomly increasing density, consider deleting the red tick note, the chain of objects is long enough
  2. 00:40:376 - i think a d is easier to predict and flows better?
  3. 01:04:060 - i think similarly to 01:01:534 - this could be following vocals for a more interesting rhythm: http://puu.sh/r6q1d/a2c7d67c85.jpg
  4. 01:54:902 - maybe delete to make the pattern that follows less continuous?
  5. 01:59:007 - kinda sad that this is undermapped it's like THE highlight of the song, consider 1/1 finishers or something?
[kantan]
00:20:797 - that these are left out and create kind of a spread issue to futsuu and muzukashii: http://puu.sh/r6r2l/f17438b20d.png consider at least 2/1
00:28:376 - all other diffs mapped this
00:34:060 - ^ leaving this out seems super odd too
00:57:428 - maybe add a note for similar reasons
01:29:007 - same cymbal thing
01:59:007 - if you make futsuu more dense make this more dense too

rest seems ok balance wise, just that these are recurring
Sotarks
nice song
Surono
Yogatama where are you aaah..

dem.. sv thing asdf
Topic Starter
Yoratama
Yo Sorry for being late, my Computer goes crazy one week ago :3
i'll fix this ASAP
Thanks for modding!
Okoratu
You messaged me ingame asking what the bold stuff means exactly:

Set green lines to 1.0x throughout the song, current setup heavily screws up pacing of the maps
Topic Starter
Yoratama

Okorin wrote:

You messaged me ingame asking what the bold stuff means exactly:

Set green lines to 1.0x throughout the song, current setup heavily screws up pacing of the maps
Oh ok thanks, sorry my english is bad so i don't really understand xD
Ayyri
Nice song.
Sotarks

Ayyri wrote:

Nice song.
Surono
Nice song. Nice map? :'D
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