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WALKUERE - Ichido dake no Koi nara

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Janpai

osu!wiki wrote:

The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery.
Basically beginners would be triggered when the note is approaching while they are spinning which is pretty hard for them to read, probably they would prioritize the circle and leaving the spinner incomplete, It's better if you ask a nominator about it.
Pata-Mon
[Easy]
  1. 00:00:968 (1,2) - 00:04:281 (2,1) - ^ i'm not sure if these ok in easy diff
  2. 00:23:642 (4) - move to 253,158 , to make 00:22:246 (2,3,4) - form a △
  3. 00:36:374 - make it clickable
[Normal]
  1. 00:05:328 (1,2,3,4) -
  2. 00:10:386 (1,1,1,1) - make blanket better
  3. 00:38:641 (1) - 00:44:223 (1) - sliders repeated many times is unrankable in ez and nm i remember
  4. 00:48:932 (1) - 00:50:502 (1) - 00:51:898 (1) - follow drum or vocal, make them consistent
  5. 01:03:234 (5,6) - ctrl+G in rhythm
  6. 01:04:629 (3,4) - ^
  7. 01:05:850 (2) - follow the vocal? because 00:56:781 - to 01:05:153 - u followed the vocal
[Hard]
  1. np
[insane]
  1. 00:13:526 (1,1,1,1,1,2,1,2) - these may be too difficult in a 4.3*-insane diff
  2. 01:07:594 (1) - 50%sv is hard to read, 75% maybe?
  3. 01:21:112 (2,3) - these should only appear in ex diff
[Extra]
  1. 00:01:491 (2,3,4,5,6) - 00:04:281 (2,3,4,5,6) - 感觉这么轻的地方用连打稍微有点违和,考虑不跟这种音或者用折返滑条?
  2. 00:50:328 (1,2) - 要么就去掉那个finish,要么就节奏上ctrl+G一下,锣在尾巴上还是感觉怪怪的
  3. too shen 摸不出
GL~
Topic Starter
Fumika
Fix on Easy and Normal, no fix for Insane.

Thanks for modding!
Rizia
[Insane]
00:11:781 (7,1) - it should be1/6
00:14:921 (1) - im not sure is it rankable, but why dont directly use green line to slow down this slider

[kanto]
00:11:781 (3) - it should be 1/6

[normal]
maybe a bit too much nc on this diff? some nc can be remove, for example 00:08:119 (1) - 00:11:433 (1,1,1) - 01:23:292 (1) -

[easy]
00:53:293 (1,1) - spinner to nevt object reaction time should be at least have 4 beat, i suggest reduce spinner to 00:55:037 -

other thing should be fine
Topic Starter
Fumika

Rizia wrote:

[Insane]
00:11:781 (7,1) - it should be1/6
Yes, it is 1/6 but it sounds way too complicated and too low to hear for a players and as I follow the drums and the longer click for the sounds of the electone, you can also hear a little bit of a electone beat here 00:11:868 - , it should be fine for the gameplay for me.

00:14:921 (1) - im not sure is it rankable, but why dont directly use green line to slow down this slider
It does rankable and I use the green-line to slow it down, I use this shaking slider to make it more slower and make the slider-ball shake a little while it sliding to fit the vocal of the electone.

[kanto]
00:11:781 (3) - it should be 1/6
Same reason as above and it's harder to play in the hard diff

[normal]
maybe a bit too much nc on this diff? some nc can be remove, for example 00:08:119 (1) - 00:11:433 (1,1,1) - 01:23:292 (1) -
Fixed mostly! but I'll keep some of them for the note reading.

[easy]
00:53:293 (1,1) - spinner to nevt object reaction time should be at least have 4 beat, i suggest reduce spinner to 00:55:037 -
Fixed it!

other thing should be fine
Thanks for the modding! about the shaking slider you can also see the example here, https://osu.ppy.sh/s/29100
I'll update this after Jonathan respond to the mod earlier if he want to fix it or not!
jonathanlfj
00:01:491 (2,3,4,5,6) - 00:04:281 (2,3,4,5,6) - 我觉得这里放底间距连打更有感觉一些
另一个改了谢谢

http://puu.sh/qjcTY.zip
Topic Starter
Fumika
Uploaded!
AkamaYuki
This is awesome! I enjoy it when playing :D
Rizia
p/5412605
i think this also can apply on this song

(almost forgot

i can do bub
Topic Starter
Fumika

Rizia wrote:

https://osu.ppy.sh/forum/p/5412605
i think this also can apply on this song

(almost forgot

i can do bub
Resurrect, and all fixed!

If you can help me with the bubble, please!
Rizia
bubbled
Topic Starter
Fumika
Thanks!!!
Kantan
wew
Sonnyc
SPOILER
15:59 *Sonnyc is editing [http://osu.ppy.sh/b/968632 WALKURE - Ichido dake no Koi nara [Insane]]
15:59 Sonnyc: Mind an IRC mod?
16:00 Fumika: Sure owo
16:00 Sonnyc: 00:13:526 (1,1,1,1) - Personally these nc felt way too spammed. Removing them at the circles would be better, but this is up to you.
16:01 Fumika: oki
16:01 Sonnyc: 01:07:420 (1,1,1) - This sv decrease wasn't noticable sufficiently. The length itself is pretty much similar with the 1/4 slider of 01:06:897 (1) - and the spacing was really large before and after. Just using a new combo wasn't enough; you'll want to do something more for the readability.
16:02 Fumika: hmmmm
16:02 Sonnyc: 01:19:106 (7) - The sound is pretty much divided from the previous combo imo. Grouping as a same combo didn't felt really reflecting the song properly.
16:05 Fumika: done
16:05 Sonnyc: Easy.
16:05 Sonnyc: 00:47:014 (3) - The rhythm is really awkward here. Extending 1/2 would work better along the song.
16:07 Sonnyc: 00:00:968 (1,2) - 00:03:758 (1,2,1) - This kind of stacks in a difficult rhythm is highly discouraged in the lowest difficulty. It doesn't provide much readability to beginners. Also the second part had a stack in a different rhythm. That wasn't good.
16:08 Fumika: okay
16:08 Sonnyc: Normal.
16:08 Sonnyc: 00:25:735 (2,3) - Spacing is defnitely off.
16:09 Sonnyc: Consider setting od4 for a balanced setting.
16:10 Fumika: done
16:13 Sonnyc: WALKUERE
16:13 Sonnyc: as artist plz
16:15 Fumika: done
16:18 Sonnyc: k
Sonnyc
Nominated.
Topic Starter
Fumika
Thank you very much >w< !
raririn
wow
Pata-Mon
finally
gratz
let's ed
Topic Starter
Fumika

Pata-Mon wrote:

finally
gratz
let's ed
soon
Silky
pro
No_Gu
congratz ww
Kalibe
grats!!
ShiraKai
awesome set, gratz :)
Topic Starter
Fumika
Thank you guys!
Ovoui
nice map owo

btw hp8 might be too high on insane (+ it's not really consistent with your spread)
CrystilonZ
Pretty sure 00:14:921 (1) - in Insane is unrankable X_X

Ranking Criteria wrote:

Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine
The fact that you have used a green line to control the DS is kinda irrelevant actually. It should be fine if it wiggles. Going over the same path is just unacceptable.
Though it fits, rules are still rules ;w; ask some BN or QAT for confirmation.
Pentori

CrystilonZ wrote:

Pretty sure 00:14:921 (1) - in Insane is unrankable X_X

Ranking Criteria wrote:

Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine
The fact that you have used a green line to control the DS is kinda irrelevant actually. It should be fine if it wiggles. Going over the same path is just unacceptable.
Though it fits, rules are still rules ;w; ask some BN or QAT for confirmation.
i agree. also 00:06:549 (1) - 00:07:072 (1) - fall under the same category
Fycho
Yes, the path of 00:14:921 (1) - in Insane is not cleat, you can't expect it moves back when it moves forward, 00:06:549 (1,1) - as well. Please fix them.
Underforest
also hp on insane and extra are too high, maybe set it to 6-7?
Kibbleru
@lfj
honestly hp 7 would be more suitable = =
i miss 1 note and i find myself playing the rest of the song at 30-40% hp lol

also maybe insane should use a lower HP value too.. at least lower than extra for spread progression?
Topic Starter
Fumika
All of the slider were fixed, sorry for making a trouble (because back then I can use this kind of slider and it's rankable, so I didn't know about this rule (about 2-3 years ago)) >_>

About HP - reduce to 7.5 on Insane diff. And also for lfj's diff, I think it is fine to use 8 for an Extra diff. (I got no problem when I was playing lfj's diff)

Thanks!
jonathanlfj
@Fumika you can change my HP to 7.5 as well, it makes no mod slightly easier and still caps the HP for HR
Topic Starter
Fumika
Done
Sonnyc
Nominated.
Kantan

Sonnyc wrote:

Nominated.
Rizia
qualified
Kyouren
Gratzz!
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