Short version: Any tips or whatnot on how to make spaced streams that are visually attractive (smooth curves, appropriate placement of sharp turns, etc)? If the only solution is to keep making more of them (aka, just practice), I understand. There's not always an easier way to do things.
Long version:
Long version:
SPOILER
So, I was watching rohulk's stream today, and he played the arles freedom dive map. Watching those beautiful spaced streams at the end reminded me of how horrible my attempts at making spaced streams always turn out. and then I end up going back and deleting the lopsided curves and turns I've made, and replacing them with something with less spacing. while that's fine and all just watching and playing the map, it's disappointing to me personally as a mapper, since a spaced stream is what what would best convey what I see in my head. This is gonna sound off topic for a bit, so maybe skip over it if you feel like it. I'll put the off topic bits in italics. I'm personally not terribly social. I don't talk to many people, even when I should for help. As such, I've never talked to another mapper about anything, or ever posted in a forum before. Due to this, I don't know how things are generally done, so what I'm about to tell you may be common knowledge and I just don't know, or I may be going about trying to do this in a completely different way than everyone else, in which case, asking for help probably won't do much good. So, when I map streams, I use distance snap and just use the mouse to determine the direction the next circle in the stream is going, and distance snap takes care of the spacing. When I map streams that are not as spaced, I have no problem making smooth curves and twisting the stream how I want it to go. But when I try to use larger spacings (typically anything further than x.6), I seem to be incapable of making the stream flow smoothly. The curves end up looking more like a quarter of an ellipse, rather than a consistent curve. The problem gets exponentially worse the further the spacing or the larger the curve. I'm a bit of a perfectionist when it comes to things I care about doing welll, so making ugly maps kinda hurts